@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1 +1 @@
1
- {"version":3,"file":"shader_count_meshlets_by_material.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js"],"names":[],"mappings":"AAgEA,8DAKE;8BA1D4B,+BAA+B"}
1
+ {"version":3,"file":"shader_count_meshlets_by_material.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js"],"names":[],"mappings":"AAgEA,8DAIE;8BAzD4B,+BAA+B"}
@@ -1,70 +1,69 @@
1
- import { atomic_u32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
- import { WGSLAttribute } from "../../shader/type/WGSLAttribute.js";
5
- import { WGSLAttributes } from "../../shader/type/WGSLAttributes.js";
6
- import { WGSLStructField } from "../../shader/type/WGSLStructField.js";
7
- import { chunk_hash_table_get } from "../../gpu_primitive/hash_table/chunk_hash_table_get.js";
8
- import { MESHLET_COLLECTION_STRUCT } from "../MESHLET_COLLECTION_STRUCT.js";
9
- import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
10
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
11
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
12
- import { ComputeShader } from "../../shader/ComputeShader.js";
13
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
14
-
15
- const resources = new ShaderResourceSetDescriptor();
16
- resources.createGroup()
17
- .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
18
- .addStorageBuffer("output", WebGPUStruct.fromFields(
19
- WGSLStructField.from("count", u32),
20
- WGSLStructField.from("elements", WebGPUArray.from(atomic_u32), WGSLAttribute.from(WGSLAttributes.Align, 16)),
21
- ), true)
22
- .addStorageBuffer("material_lookup", WebGPUArray.u32)
23
-
24
- resources.createGroup()
25
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
26
-
27
- const body = CodeChunk.from(
28
- //language=WGSL
29
- `
30
-
31
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
32
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
33
- let input_index = global_id.x;
34
-
35
- if(input_index >= input.count){
36
- return;
37
- }
38
-
39
- if(input_index == 0u){
40
- // hash table stores element count at index 0;
41
- output.count = material_lookup[0];
42
- }
43
-
44
- let meshlet_def = input.elements[input_index];
45
- let mesh_index = meshlet_def.mesh;
46
- let mesh_metadata = scene_read_mesh(&scene_database, mesh_index);
47
-
48
- let material_id = mesh_metadata.material;
49
-
50
- let output_index = hash_table_get(&material_lookup, 0, material_id);
51
-
52
- if(output_index == 0xFFFFFFFFu){
53
- // not found. This should never happen in principle, but we avoid it just in case to prevent dirty writes
54
- return;
55
- }
56
-
57
- atomicAdd(&output.elements[output_index], 1u);
58
- }
59
- `, [
60
- chunk_hash_table_get,
61
- chunk_scene_database_access,
62
- ]
63
- )
64
-
65
- export const shader_count_meshlets_by_material = ComputeShader.from({
66
- label: "Count meshlets by material",
67
- body,
68
- resources,
69
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE],
1
+ import { atomic_u32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
+ import { WGSLAttribute } from "../../shader/type/WGSLAttribute.js";
5
+ import { WGSLAttributes } from "../../shader/type/WGSLAttributes.js";
6
+ import { WGSLStructField } from "../../shader/type/WGSLStructField.js";
7
+ import { chunk_hash_table_get } from "../../gpu_primitive/hash_table/chunk_hash_table_get.js";
8
+ import { MESHLET_COLLECTION_STRUCT } from "../MESHLET_COLLECTION_STRUCT.js";
9
+ import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
10
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
11
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
12
+ import { ComputeShader } from "../../shader/ComputeShader.js";
13
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
14
+
15
+ const resources = new ShaderResourceSetDescriptor();
16
+ resources.createGroup()
17
+ .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
18
+ .addStorageBuffer("output", WebGPUStruct.fromFields(
19
+ WGSLStructField.from("count", u32),
20
+ WGSLStructField.from("elements", WebGPUArray.from(atomic_u32), WGSLAttribute.from(WGSLAttributes.Align, 16)),
21
+ ), true)
22
+ .addStorageBuffer("material_lookup", WebGPUArray.u32)
23
+
24
+ resources.createGroup()
25
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
26
+
27
+ const body = CodeChunk.from(
28
+ //language=WGSL
29
+ `
30
+
31
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
32
+ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
33
+ let input_index = global_id.x;
34
+
35
+ if(input_index >= input.count){
36
+ return;
37
+ }
38
+
39
+ if(input_index == 0u){
40
+ // hash table stores element count at index 0;
41
+ output.count = material_lookup[0];
42
+ }
43
+
44
+ let meshlet_def = input.elements[input_index];
45
+ let mesh_index = meshlet_def.mesh;
46
+ let mesh_metadata = scene_read_mesh(&scene_database, mesh_index);
47
+
48
+ let material_id = mesh_metadata.material;
49
+
50
+ let output_index = hash_table_get(&material_lookup, 0, material_id);
51
+
52
+ if(output_index == 0xFFFFFFFFu){
53
+ // not found. This should never happen in principle, but we avoid it just in case to prevent dirty writes
54
+ return;
55
+ }
56
+
57
+ atomicAdd(&output.elements[output_index], 1u);
58
+ }
59
+ `, [
60
+ chunk_hash_table_get,
61
+ chunk_scene_database_access,
62
+ ]
63
+ )
64
+
65
+ export const shader_count_meshlets_by_material = ComputeShader.from({
66
+ label: "Count meshlets by material",
67
+ body,
68
+ resources,
70
69
  })
@@ -1 +1 @@
1
- {"version":3,"file":"shader_make_meshlet_indirect_draw_commands_by_material.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js"],"names":[],"mappings":"AAuDA,mFAKE;8BAtD4B,+BAA+B"}
1
+ {"version":3,"file":"shader_make_meshlet_indirect_draw_commands_by_material.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js"],"names":[],"mappings":"AAuDA,mFAIE;8BArD4B,+BAA+B"}
@@ -1,61 +1,60 @@
1
- import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
- import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
5
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
6
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
7
- import { ComputeShader } from "../../shader/ComputeShader.js";
8
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
9
- import { GEOMETRY_MESHLET_TRIANGLE_LIMIT } from "../../geometry/meshlet/GEOMETRY_MESHLET_TRIANGLE_LIMIT.js";
10
-
11
- /**
12
- * @see STRUCT_UNINDEXED_DRAW_COMMAND
13
- * @type {WebGPUStruct}
14
- */
15
- const OUTPUT_DRAW_COMMAND = WebGPUStruct.from({
16
- vertexCount: u32,
17
- instanceCount: u32,
18
- firstVertex: u32,
19
- firstInstance: u32
20
- });
21
-
22
- const resources = new ShaderResourceSetDescriptor();
23
- resources.createGroup()
24
- .addStorageBuffer("prefix_sums", COLLECTION_U32_STRUCT_READ)
25
- .addStorageBuffer("commands", WebGPUArray.from(OUTPUT_DRAW_COMMAND), true)
26
-
27
-
28
- const body = CodeChunk.from(
29
- //language=WGSL
30
- `
31
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
32
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
33
- let input_index = global_id.x;
34
-
35
- // NOTE: no need to check, overrun execution just don't matter
36
- if(input_index >= prefix_sums.count){
37
- return;
38
- }
39
-
40
- var cmd : ${OUTPUT_DRAW_COMMAND.wgsl_ref};
41
-
42
- let previous_offset = select(0u, prefix_sums.elements[input_index - 1u], input_index > 0);
43
- let current_offset = prefix_sums.elements[input_index];
44
-
45
- let instance_count = current_offset - previous_offset;
46
-
47
- cmd.firstVertex = 0u;
48
- cmd.firstInstance = previous_offset;
49
- cmd.instanceCount = instance_count;
50
- cmd.vertexCount = u32(${GEOMETRY_MESHLET_TRIANGLE_LIMIT*3});
51
-
52
- commands[input_index] = cmd;
53
- }
54
- `);
55
-
56
- export const shader_make_meshlet_indirect_draw_commands_by_material = ComputeShader.from({
57
- label: 'Make meshlet indirect draw commands by material',
58
- resources,
59
- body,
60
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE],
1
+ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
+ import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
5
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
6
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
7
+ import { ComputeShader } from "../../shader/ComputeShader.js";
8
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
9
+ import { GEOMETRY_MESHLET_TRIANGLE_LIMIT } from "../../geometry/meshlet/GEOMETRY_MESHLET_TRIANGLE_LIMIT.js";
10
+
11
+ /**
12
+ * @see STRUCT_UNINDEXED_DRAW_COMMAND
13
+ * @type {WebGPUStruct}
14
+ */
15
+ const OUTPUT_DRAW_COMMAND = WebGPUStruct.from({
16
+ vertexCount: u32,
17
+ instanceCount: u32,
18
+ firstVertex: u32,
19
+ firstInstance: u32
20
+ });
21
+
22
+ const resources = new ShaderResourceSetDescriptor();
23
+ resources.createGroup()
24
+ .addStorageBuffer("prefix_sums", COLLECTION_U32_STRUCT_READ)
25
+ .addStorageBuffer("commands", WebGPUArray.from(OUTPUT_DRAW_COMMAND), true)
26
+
27
+
28
+ const body = CodeChunk.from(
29
+ //language=WGSL
30
+ `
31
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
32
+ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
33
+ let input_index = global_id.x;
34
+
35
+ // NOTE: no need to check, overrun execution just don't matter
36
+ if(input_index >= prefix_sums.count){
37
+ return;
38
+ }
39
+
40
+ var cmd : ${OUTPUT_DRAW_COMMAND.wgsl_ref};
41
+
42
+ let previous_offset = select(0u, prefix_sums.elements[input_index - 1u], input_index > 0);
43
+ let current_offset = prefix_sums.elements[input_index];
44
+
45
+ let instance_count = current_offset - previous_offset;
46
+
47
+ cmd.firstVertex = 0u;
48
+ cmd.firstInstance = previous_offset;
49
+ cmd.instanceCount = instance_count;
50
+ cmd.vertexCount = u32(${GEOMETRY_MESHLET_TRIANGLE_LIMIT*3});
51
+
52
+ commands[input_index] = cmd;
53
+ }
54
+ `);
55
+
56
+ export const shader_make_meshlet_indirect_draw_commands_by_material = ComputeShader.from({
57
+ label: 'Make meshlet indirect draw commands by material',
58
+ resources,
59
+ body,
61
60
  })
@@ -1 +1 @@
1
- {"version":3,"file":"shader_read_out_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js"],"names":[],"mappings":"AAqDA,mDAKE;8BArD4B,+BAA+B"}
1
+ {"version":3,"file":"shader_read_out_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js"],"names":[],"mappings":"AAqDA,mDAIE;8BApD4B,+BAA+B"}
@@ -55,5 +55,4 @@ export const shader_read_out_bucket = ComputeShader.from({
55
55
  label: 'Read out bucket',
56
56
  resources,
57
57
  body,
58
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
59
58
  })
@@ -1 +1 @@
1
- {"version":3,"file":"shader_sort_meshlets_by_material.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js"],"names":[],"mappings":"AA4DA,6DAKE;8BAzD4B,+BAA+B"}
1
+ {"version":3,"file":"shader_sort_meshlets_by_material.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js"],"names":[],"mappings":"AA4DA,6DAIE;8BAxD4B,+BAA+B"}
@@ -1,66 +1,65 @@
1
- import { atomic_u32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
- import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
4
- import { chunk_hash_table_get } from "../../gpu_primitive/hash_table/chunk_hash_table_get.js";
5
- import { MESHLET_COLLECTION_STRUCT } from "../MESHLET_COLLECTION_STRUCT.js";
6
- import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
7
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
8
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
9
- import { ComputeShader } from "../../shader/ComputeShader.js";
10
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
11
- import { MESHLET_DEFINITION_STRUCT } from "../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
12
-
13
- const resources = new ShaderResourceSetDescriptor();
14
- resources.createGroup()
15
- .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
16
- .addStorageBuffer("prefix_sums", COLLECTION_U32_STRUCT_READ)
17
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
18
- .addStorageBuffer("material_lookup", WebGPUArray.u32)
19
- .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
20
- .addStorageBuffer("output", WebGPUArray.from(MESHLET_DEFINITION_STRUCT), true)
21
-
22
- const body = CodeChunk.from(
23
- //language=WGSL
24
- `
25
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
26
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
27
- let input_index = global_id.x;
28
-
29
- if(input_index >= input.count){
30
- return;
31
- }
32
-
33
- let meshlet_def = input.elements[input_index];
34
- let mesh_index = meshlet_def.mesh;
35
- let mesh_metadata = scene_read_mesh(&scene_database, mesh_index);
36
-
37
- let material_id = mesh_metadata.material;
38
-
39
- let output_material_index = hash_table_get(&material_lookup, 0, material_id);
40
-
41
- if(output_material_index == 0xFFFFFFFFu){
42
- // not found. should never happen
43
- return;
44
- }
45
-
46
- // note, prefix sums are inclusive, so we use previous index
47
- let base_offset = select(0u, prefix_sums.elements[output_material_index - 1], output_material_index > 0);
48
-
49
- let output_offset = base_offset + atomicAdd(&counters[output_material_index], 1u);
50
-
51
- if(output_offset < arrayLength(&output)){
52
- output[output_offset] = meshlet_def;
53
- }
54
- }
55
- `, [
56
- chunk_hash_table_get,
57
- chunk_scene_database_access,
58
- ]
59
- )
60
-
61
- export const shader_sort_meshlets_by_material = ComputeShader.from({
62
- label: "Sort meshlets by material",
63
- resources,
64
- body,
65
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE],
1
+ import { atomic_u32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
+ import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
4
+ import { chunk_hash_table_get } from "../../gpu_primitive/hash_table/chunk_hash_table_get.js";
5
+ import { MESHLET_COLLECTION_STRUCT } from "../MESHLET_COLLECTION_STRUCT.js";
6
+ import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
7
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
8
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
9
+ import { ComputeShader } from "../../shader/ComputeShader.js";
10
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
11
+ import { MESHLET_DEFINITION_STRUCT } from "../../geometry/meshlet/encoding/MESHLET_DEFINITION_STRUCT.js";
12
+
13
+ const resources = new ShaderResourceSetDescriptor();
14
+ resources.createGroup()
15
+ .addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
16
+ .addStorageBuffer("prefix_sums", COLLECTION_U32_STRUCT_READ)
17
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
18
+ .addStorageBuffer("material_lookup", WebGPUArray.u32)
19
+ .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
20
+ .addStorageBuffer("output", WebGPUArray.from(MESHLET_DEFINITION_STRUCT), true)
21
+
22
+ const body = CodeChunk.from(
23
+ //language=WGSL
24
+ `
25
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
26
+ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
27
+ let input_index = global_id.x;
28
+
29
+ if(input_index >= input.count){
30
+ return;
31
+ }
32
+
33
+ let meshlet_def = input.elements[input_index];
34
+ let mesh_index = meshlet_def.mesh;
35
+ let mesh_metadata = scene_read_mesh(&scene_database, mesh_index);
36
+
37
+ let material_id = mesh_metadata.material;
38
+
39
+ let output_material_index = hash_table_get(&material_lookup, 0, material_id);
40
+
41
+ if(output_material_index == 0xFFFFFFFFu){
42
+ // not found. should never happen
43
+ return;
44
+ }
45
+
46
+ // note, prefix sums are inclusive, so we use previous index
47
+ let base_offset = select(0u, prefix_sums.elements[output_material_index - 1], output_material_index > 0);
48
+
49
+ let output_offset = base_offset + atomicAdd(&counters[output_material_index], 1u);
50
+
51
+ if(output_offset < arrayLength(&output)){
52
+ output[output_offset] = meshlet_def;
53
+ }
54
+ }
55
+ `, [
56
+ chunk_hash_table_get,
57
+ chunk_scene_database_access,
58
+ ]
59
+ )
60
+
61
+ export const shader_sort_meshlets_by_material = ComputeShader.from({
62
+ label: "Sort meshlets by material",
63
+ resources,
64
+ body,
66
65
  })
@@ -1 +1 @@
1
- {"version":3,"file":"graph_mesh_frustum_cull.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js"],"names":[],"mappings":"AAyGA;;;;;;;GAOG;AACH,wFAFa,MAAM,CAyDlB"}
1
+ {"version":3,"file":"graph_mesh_frustum_cull.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js"],"names":[],"mappings":"AAwGA;;;;;;;GAOG;AACH,wFAFa,MAAM,CAyDlB"}