@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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-
{"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAyEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IA2MI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,qBAAqB;QACrC,iBAAuB,sBAAsB;QAC7C,aAAmB,kBAAkB;QACrC,MAAY,YAAY;KACrB,EAYH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAFa,MAAM,CAelB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,iCAFW,MAAM,QAmBhB;IAED;;;;;;;OAOG;IACH,gCAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,gCAYC;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAYhB;IAyCD;;;;;;;;;;;;;;;OAeG;IACH,8CAkNC;IAsSD,gBAiBC;;CACJ"}
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@@ -1,5 +1,4 @@
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import { assert } from "../../../../core/assert.js";
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import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { write_gpu_typed_buffer } from "../../shader/type/serde/write_gpu_typed_buffer.js";
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import {
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shader_geometry_sphere_derive,
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@@ -600,13 +599,11 @@ export class GPUMeshSkinningContext {
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// work is identical to a single huge dispatch.
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for (let offset = 0; offset < total; offset += max_workgroups) {
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const this_chunk = Math.min(max_workgroups, total - offset);
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const dispatch_offset = cmd_ctx.allocateTransientValueBuffer(u32, offset);
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shader_meshlet_apply_skinning.dispatch({
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encoder: cmd_ctx,
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group_count_x: this_chunk,
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bindings: {
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dispatch_offset,
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dispatch_offset: offset,
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meshlet_data: meshlets.buffer_data,
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meshlet_metadata: meshlets.buffer_metadata,
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skin_matrices: this.#animation_manager.skin_matrices_buffer,
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@@ -657,17 +654,14 @@ export class GPUMeshSkinningContext {
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const this_chunk = Math.min(max_workgroups, total_workgroups - offset_wg);
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// dispatch_offset is in *pair* units for scatter — the
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// shader does `gid.x + dispatch_offset`.
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const dispatch_offset = cmd_ctx.allocateTransientValueBuffer(
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u32,
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offset_wg * BOUNDS_SCATTER_WORKGROUP_SIZE
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);
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const total_pair_count = cmd_ctx.allocateTransientValueBuffer(u32, total);
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shader_meshlet_bounds_scatter.dispatch({
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encoder: cmd_ctx,
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group_count_x: this_chunk,
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bindings: {
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settings: {
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dispatch_offset: offset_wg * BOUNDS_SCATTER_WORKGROUP_SIZE,
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total_pair_count: total,
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},
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skinning_bindings: this.#bindings_buffer,
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dispatch_lookup: this.#dispatch_lookup_buffer,
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meshlet_metadata_atomic: meshlets.buffer_metadata,
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@@ -682,13 +676,11 @@ export class GPUMeshSkinningContext {
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// skinning; same pagination.
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for (let offset = 0; offset < total; offset += max_workgroups) {
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const this_chunk = Math.min(max_workgroups, total - offset);
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const dispatch_offset = cmd_ctx.allocateTransientValueBuffer(u32, offset);
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shader_meshlet_bounds_reduce.dispatch({
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group_count_x: this_chunk,
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bindings: {
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dispatch_offset,
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dispatch_offset: offset,
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skinning_bindings: this.#bindings_buffer,
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dispatch_lookup: this.#dispatch_lookup_buffer,
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meshlet_data: meshlets.buffer_data,
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@@ -705,12 +697,11 @@ export class GPUMeshSkinningContext {
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{
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const total_workgroups = Math.ceil(binding_count / SPHERE_DERIVE_WORKGROUP_SIZE);
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if (total_workgroups > 0) {
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const binding_count_u = cmd_ctx.allocateTransientValueBuffer(u32, binding_count);
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shader_geometry_sphere_derive.dispatch({
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encoder: cmd_ctx,
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group_count_x: total_workgroups,
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bindings: {
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binding_count
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binding_count,
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skinning_bindings: this.#bindings_buffer,
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geometry_metadata_atomic: geometry_metadata_buffer,
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},
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@@ -725,12 +716,11 @@ export class GPUMeshSkinningContext {
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{
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const total_workgroups = Math.ceil(binding_count / MESH_BOUNDS_REFRESH_WORKGROUP_SIZE);
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if (total_workgroups > 0) {
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const binding_count_u = cmd_ctx.allocateTransientValueBuffer(u32, binding_count);
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shader_skinned_mesh_bounds_refresh.dispatch({
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encoder: cmd_ctx,
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group_count_x: total_workgroups,
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bindings: {
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binding_count
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binding_count,
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skinning_bindings: this.#bindings_buffer,
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scene_database: scene_database_buffer,
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geometries: geometry_metadata_buffer,
|
package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_geometry_sphere_derive.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js"],"names":[],"mappings":"AAQA,gCAAiC;
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1
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+
{"version":3,"file":"shader_geometry_sphere_derive.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js"],"names":[],"mappings":"AAQA,gCAAiC;AAwEjC;;;;;;;;;;;;;;GAcG;AACH,0DAIG;8BA/F2B,kCAAkC"}
|
package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js
CHANGED
|
@@ -13,11 +13,13 @@ const GEOMETRY_SPHERE_OFFSET_WORDS = GEOMETRY_METADATA_STRUCT.get('bounding_sphe
|
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13
13
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const GEOMETRY_STRIDE_WORDS = GEOMETRY_METADATA_STRUCT.size / 4;
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15
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const resources = new ShaderResourceSetDescriptor();
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// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer
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resources.setImmediate("binding_count", u32);
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resources.createGroup()
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20
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// Number of active skinning bindings. Threads past `binding_count`
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21
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// early-out (the dispatch is sized to `ceil(binding_count/64)`
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// workgroups, so the tail can have up to 63 idle threads).
|
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|
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.addUniform('binding_count', u32)
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.addStorageBuffer('skinning_bindings', WebGPUArray.from(SKINNING_BINDING_STRUCT), false)
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24
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// Same buffer the rasterizer reads as a typed struct array; we
|
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23
25
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// atomicLoad the freshly-merged `bounding_box` cells and
|
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@@ -95,5 +97,4 @@ export const shader_geometry_sphere_derive = ComputeShader.from({
|
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|
95
97
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label: "Skinning/GeometrySphereDerive",
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resources,
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body,
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98
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-
group_size: [WORKGROUP_SIZE, 1, 1],
|
|
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100
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});
|
package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"shader_meshlet_bounds_reduce.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js"],"names":[],"mappings":"AAUA;;;;;;;GAOG;AACH,gCAAiC;
|
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1
|
+
{"version":3,"file":"shader_meshlet_bounds_reduce.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js"],"names":[],"mappings":"AAUA;;;;;;;GAOG;AACH,gCAAiC;AAsKjC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,yDAIG;8BAjN2B,kCAAkC"}
|
package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js
CHANGED
|
@@ -32,11 +32,14 @@ const GEOMETRY_BBOX_OFFSET_WORDS = GEOMETRY_METADATA_STRUCT.get('bounding_box').
|
|
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32
32
|
const GEOMETRY_STRIDE_WORDS = GEOMETRY_METADATA_STRUCT.size / 4;
|
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33
33
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34
34
|
const resources = new ShaderResourceSetDescriptor();
|
|
35
|
+
|
|
36
|
+
// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer, allocated once
|
|
37
|
+
// per paginated sub-dispatch
|
|
38
|
+
resources.setImmediate("dispatch_offset", u32);
|
|
35
39
|
resources.createGroup()
|
|
36
40
|
// First-workgroup offset in this sub-dispatch (workgroup units).
|
|
37
41
|
// One workgroup per pair, so this matches the skinning shader's
|
|
38
42
|
// `dispatch_offset` semantic.
|
|
39
|
-
.addUniform('dispatch_offset', u32)
|
|
40
43
|
.addStorageBuffer('skinning_bindings', WebGPUArray.from(SKINNING_BINDING_STRUCT), false)
|
|
41
44
|
.addStorageBuffer('dispatch_lookup', WebGPUArray.from(u32), false)
|
|
42
45
|
// Clone vertex data: positions live at `address + index_section_size`
|
|
@@ -209,5 +212,4 @@ export const shader_meshlet_bounds_reduce = ComputeShader.from({
|
|
|
209
212
|
label: "Skinning/MeshletBoundsReduce",
|
|
210
213
|
resources,
|
|
211
214
|
body,
|
|
212
|
-
group_size: [WORKGROUP_SIZE, 1, 1],
|
|
213
215
|
});
|
package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts
CHANGED
|
@@ -7,7 +7,7 @@ export const WORKGROUP_SIZE: 64;
|
|
|
7
7
|
* Linear-thread dispatch: one thread per (binding, meshlet) pair in
|
|
8
8
|
* the skinning context's `dispatch_lookup`. With workgroup size 64,
|
|
9
9
|
* `ceil(total_pair_count / 64)` workgroups cover everything; the
|
|
10
|
-
* `dispatch_offset`
|
|
10
|
+
* `settings.dispatch_offset` immediate lets the host paginate when
|
|
11
11
|
* `total_pair_count > maxComputeWorkgroupsPerDimension * 64`
|
|
12
12
|
* (currently won't trigger — 65535 * 64 ≈ 4M pairs).
|
|
13
13
|
*
|
package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_meshlet_bounds_scatter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_meshlet_bounds_scatter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js"],"names":[],"mappings":"AAUA,gCAAiC;AAsGjC;;;;;;;;;;;;;;;;;GAiBG;AACH,0DAIG;8BAhI2B,kCAAkC"}
|
package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
3
4
|
import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
|
|
4
5
|
import { MESHLET_METADATA_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
|
|
5
6
|
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
@@ -20,14 +21,28 @@ const MESHLET_STRIDE_WORDS = MESHLET_METADATA_STRUCT.size / 4;
|
|
|
20
21
|
const GEOMETRY_BBOX_OFFSET_WORDS = GEOMETRY_METADATA_STRUCT.get('bounding_box').offset / 4;
|
|
21
22
|
const GEOMETRY_STRIDE_WORDS = GEOMETRY_METADATA_STRUCT.size / 4;
|
|
22
23
|
|
|
24
|
+
/**
|
|
25
|
+
* Per-dispatch, eight bytes, read-only.
|
|
26
|
+
*
|
|
27
|
+
* `dispatch_offset` is the sub-dispatch's first-pair offset, in pair units. The host paginates if
|
|
28
|
+
* `total_pair_count > maxComputeWorkgroupsPerDimension * WORKGROUP_SIZE`; under typical stress-test
|
|
29
|
+
* scale (~71k pairs) a single sub-dispatch suffices and `dispatch_offset` is zero.
|
|
30
|
+
*
|
|
31
|
+
* The two were separate u32 uniforms, so two transient buffers per sub-dispatch. WGSL allows one
|
|
32
|
+
* immediate per entry point, so carrying them as immediate data means carrying them together.
|
|
33
|
+
*
|
|
34
|
+
* @type {WebGPUStruct}
|
|
35
|
+
*/
|
|
36
|
+
const SCATTER_SETTINGS = WebGPUStruct.from({
|
|
37
|
+
dispatch_offset: u32,
|
|
38
|
+
total_pair_count: u32,
|
|
39
|
+
}, 'MeshletBoundsScatterSettings');
|
|
40
|
+
|
|
23
41
|
const resources = new ShaderResourceSetDescriptor();
|
|
42
|
+
|
|
43
|
+
resources.setImmediate('settings', SCATTER_SETTINGS);
|
|
44
|
+
|
|
24
45
|
resources.createGroup()
|
|
25
|
-
// Sub-dispatch first-pair offset, in pair units. The host
|
|
26
|
-
// paginates if `total_pair_count > maxComputeWorkgroupsPerDimension
|
|
27
|
-
// * WORKGROUP_SIZE`; under typical stress-test scale (~71k pairs)
|
|
28
|
-
// a single sub-dispatch suffices and `dispatch_offset` is zero.
|
|
29
|
-
.addUniform('dispatch_offset', u32)
|
|
30
|
-
.addUniform('total_pair_count', u32)
|
|
31
46
|
.addStorageBuffer('skinning_bindings', WebGPUArray.from(SKINNING_BINDING_STRUCT), false)
|
|
32
47
|
.addStorageBuffer('dispatch_lookup', WebGPUArray.from(u32), false)
|
|
33
48
|
// Same buffers the rasterizer reads as typed structs, bound here
|
|
@@ -49,8 +64,8 @@ const GEOMETRY_STRIDE: u32 = ${GEOMETRY_STRIDE_WORDS}u;
|
|
|
49
64
|
|
|
50
65
|
@compute @workgroup_size(${WORKGROUP_SIZE},1,1)
|
|
51
66
|
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
52
|
-
let pair_index = gid.x + dispatch_offset;
|
|
53
|
-
if pair_index >= total_pair_count {
|
|
67
|
+
let pair_index = gid.x + settings.dispatch_offset;
|
|
68
|
+
if pair_index >= settings.total_pair_count {
|
|
54
69
|
return;
|
|
55
70
|
}
|
|
56
71
|
|
|
@@ -103,7 +118,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
|
103
118
|
* Linear-thread dispatch: one thread per (binding, meshlet) pair in
|
|
104
119
|
* the skinning context's `dispatch_lookup`. With workgroup size 64,
|
|
105
120
|
* `ceil(total_pair_count / 64)` workgroups cover everything; the
|
|
106
|
-
* `dispatch_offset`
|
|
121
|
+
* `settings.dispatch_offset` immediate lets the host paginate when
|
|
107
122
|
* `total_pair_count > maxComputeWorkgroupsPerDimension * 64`
|
|
108
123
|
* (currently won't trigger — 65535 * 64 ≈ 4M pairs).
|
|
109
124
|
*
|
|
@@ -117,5 +132,4 @@ export const shader_meshlet_bounds_scatter = ComputeShader.from({
|
|
|
117
132
|
label: "Skinning/MeshletBoundsScatter",
|
|
118
133
|
resources,
|
|
119
134
|
body,
|
|
120
|
-
group_size: [WORKGROUP_SIZE, 1, 1],
|
|
121
135
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_skinned_mesh_bounds_refresh.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js"],"names":[],"mappings":"AAWA,gCAAiC;
|
|
1
|
+
{"version":3,"file":"shader_skinned_mesh_bounds_refresh.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js"],"names":[],"mappings":"AAWA,gCAAiC;AAyCjC;;;;;;;;;;;;;;;;;;;GAmBG;AACH,+DAIG;8BArE2B,kCAAkC"}
|
package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js
CHANGED
|
@@ -12,10 +12,12 @@ import { SKINNING_BINDING_STRUCT } from "../SKINNING_BINDING_STRUCT.js";
|
|
|
12
12
|
export const WORKGROUP_SIZE = 64;
|
|
13
13
|
|
|
14
14
|
const resources = new ShaderResourceSetDescriptor();
|
|
15
|
+
|
|
16
|
+
// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer
|
|
17
|
+
resources.setImmediate("binding_count", u32);
|
|
15
18
|
resources.createGroup()
|
|
16
19
|
// Number of active skinning bindings (= one per skinned mesh
|
|
17
20
|
// instance). Threads past `binding_count` early-out.
|
|
18
|
-
.addUniform('binding_count', u32)
|
|
19
21
|
.addStorageBuffer('skinning_bindings', WebGPUArray.from(SKINNING_BINDING_STRUCT), false)
|
|
20
22
|
// `chunk_update_object_property_mesh_instance_bounds` expects
|
|
21
23
|
// these binding names — see its docstring's importing-shader
|
|
@@ -72,5 +74,4 @@ export const shader_skinned_mesh_bounds_refresh = ComputeShader.from({
|
|
|
72
74
|
label: "Skinning/SkinnedMeshBoundsRefresh",
|
|
73
75
|
resources,
|
|
74
76
|
body,
|
|
75
|
-
group_size: [WORKGROUP_SIZE, 1, 1],
|
|
76
77
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_meshlet_apply_skinning.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js"],"names":[],"mappings":"AAqCA;;;;GAIG;AACH,yCAA0C;
|
|
1
|
+
{"version":3,"file":"shader_meshlet_apply_skinning.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js"],"names":[],"mappings":"AAqCA;;;;GAIG;AACH,yCAA0C;AAiT1C;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,0DAIG;8BAtV2B,+BAA+B"}
|
|
@@ -43,6 +43,11 @@ import { SKINNING_BINDING_STRUCT } from "./SKINNING_BINDING_STRUCT.js";
|
|
|
43
43
|
export const SKINNING_WORKGROUP_SIZE = 64;
|
|
44
44
|
|
|
45
45
|
const resources = new ShaderResourceSetDescriptor();
|
|
46
|
+
|
|
47
|
+
// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer. Skinning is
|
|
48
|
+
// paginated into sub-dispatches when the workload exceeds maxComputeWorkgroupsPerDimension, so the
|
|
49
|
+
// buffer was allocated once per chunk to carry one integer.
|
|
50
|
+
resources.setImmediate("dispatch_offset", u32);
|
|
46
51
|
resources.createGroup()
|
|
47
52
|
// First workgroup of the current sub-dispatch. WebGPU caps
|
|
48
53
|
// `dispatchWorkgroups` along each dimension at the device's
|
|
@@ -52,7 +57,6 @@ resources.createGroup()
|
|
|
52
57
|
// between them. The shader adds it to `wg_id.x` before indexing
|
|
53
58
|
// `dispatch_lookup`, so the per-pair mapping stays a flat array
|
|
54
59
|
// regardless of how many sub-dispatches it gets split into.
|
|
55
|
-
.addUniform('dispatch_offset', u32)
|
|
56
60
|
.addStorageBuffer('meshlet_data', WebGPUArray.from(u32), true)
|
|
57
61
|
.addStorageBuffer('meshlet_metadata', WebGPUArray.from(MESHLET_METADATA_STRUCT), false)
|
|
58
62
|
.addStorageBuffer('skin_matrices', WebGPUArray.from(mat4x4f), false)
|
|
@@ -368,5 +372,4 @@ export const shader_meshlet_apply_skinning = ComputeShader.from({
|
|
|
368
372
|
label: "Skinning/MeshletApplySkinning",
|
|
369
373
|
resources,
|
|
370
374
|
body,
|
|
371
|
-
group_size: [SKINNING_WORKGROUP_SIZE, 1, 1],
|
|
372
375
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_skin_matrix_prep.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,gCAAiC;AAiEjC;;;;;;;;;;;;;;;;GAgBG;AACH,
|
|
1
|
+
{"version":3,"file":"shader_skin_matrix_prep.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,gCAAiC;AAiEjC;;;;;;;;;;;;;;;;GAgBG;AACH,oDAIG;8BAnG2B,+BAA+B"}
|
|
@@ -1,105 +1,104 @@
|
|
|
1
|
-
import { mat4x4f, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
-
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
|
-
import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
|
|
4
|
-
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
|
-
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
6
|
-
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
|
-
import { ANIMATION_DATABASE_SPEC } from "../ANIMATION_DATABASE_SPEC.js";
|
|
8
|
-
|
|
9
|
-
const SKIN_JOINT_BLOCK_TABLE = ANIMATION_DATABASE_SPEC.get('animation_skin_joint_blocks');
|
|
10
|
-
|
|
11
|
-
/**
|
|
12
|
-
* Workgroup size for the skin-matrix-prep pass. Exported so dispatchers
|
|
13
|
-
* can pair it with
|
|
14
|
-
* `animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE)` —
|
|
15
|
-
* the page iterator's slot-to-workgroup mapping is computed against
|
|
16
|
-
* this value, so the two must agree.
|
|
17
|
-
*/
|
|
18
|
-
export const WORKGROUP_SIZE = 64;
|
|
19
|
-
|
|
20
|
-
const PG_PREFIX = SKIN_JOINT_BLOCK_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE);
|
|
21
|
-
|
|
22
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
23
|
-
resources.createGroup()
|
|
24
|
-
.addStorageBuffer('animation_database', WebGPUArray.from(u32), false)
|
|
25
|
-
.addStorageBuffer('scene_database', WebGPUArray.from(u32), false)
|
|
26
|
-
.addStorageBuffer('skin_matrices', WebGPUArray.from(mat4x4f), true);
|
|
27
|
-
|
|
28
|
-
// One thread per joint-block slot — page iterator handles allocation/
|
|
29
|
-
// occupancy. Each thread loads its block, then walks its inline joints
|
|
30
|
-
// in a bounded inner loop. The block carries the absolute write
|
|
31
|
-
// offset into `skin_matrices` (baked at registration time), so there's
|
|
32
|
-
// no indirection back through the skin record.
|
|
33
|
-
const body = CodeChunk.from(
|
|
34
|
-
//language=WGSL
|
|
35
|
-
`
|
|
36
|
-
@compute @workgroup_size(${WORKGROUP_SIZE},1,1)
|
|
37
|
-
fn main(
|
|
38
|
-
@builtin(workgroup_id) wg_id: vec3<u32>,
|
|
39
|
-
@builtin(local_invocation_index) local_id: u32,
|
|
40
|
-
) {
|
|
41
|
-
if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
|
|
42
|
-
return;
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
|
|
46
|
-
|
|
47
|
-
if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
|
|
48
|
-
return;
|
|
49
|
-
}
|
|
50
|
-
if !${PG_PREFIX}_is_occupied(slot_in_page) {
|
|
51
|
-
return;
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
let block = ${PG_PREFIX}_read(&animation_database, slot_in_page);
|
|
55
|
-
|
|
56
|
-
// Per-joint skin matrix is just joint-world × inverse-bind. The
|
|
57
|
-
// inverse-bind already takes a vertex from mesh-local space into
|
|
58
|
-
// joint-bind-local, so joint.global brings the deformed vertex
|
|
59
|
-
// back into world. The rasterizer then re-applies
|
|
60
|
-
// mesh.transform_global to the clone vertex (same path used for
|
|
61
|
-
// every other mesh's vertices, see chunk_mesh_resolve_vertex_
|
|
62
|
-
// position_world.js) — so any mesh-node factor in this formula
|
|
63
|
-
// would double-cancel against that re-application and shrink the
|
|
64
|
-
// rig back to mesh-local coordinates rendered as world. Keeping
|
|
65
|
-
// the formula minimal lets the SkinnedMesh sit at any transform
|
|
66
|
-
// in the scene graph and still render correctly via the standard
|
|
67
|
-
// mesh transform path.
|
|
68
|
-
|
|
69
|
-
for(var i = 0u; i < block.count; i++){
|
|
70
|
-
let joint = block.joints[i];
|
|
71
|
-
let node = scene_read_node(&scene_database, joint.node);
|
|
72
|
-
|
|
73
|
-
skin_matrices[block.skin_matrix_offset + i] =
|
|
74
|
-
node.global * joint.inverse_bind;
|
|
75
|
-
}
|
|
76
|
-
}
|
|
77
|
-
`, [
|
|
78
|
-
SKIN_JOINT_BLOCK_TABLE.chunk_iterate(WORKGROUP_SIZE),
|
|
79
|
-
chunk_scene_database_access,
|
|
80
|
-
]
|
|
81
|
-
);
|
|
82
|
-
|
|
83
|
-
/**
|
|
84
|
-
* Compute shader that walks the `animation_skin_joint_blocks` table —
|
|
85
|
-
* one thread per joint-block slot via the page iterator — and writes
|
|
86
|
-
* each joint's per-frame skinning matrix `node.global * inverse_bind`
|
|
87
|
-
* to the shared `skin_matrices` scratch buffer at the block's pre-baked
|
|
88
|
-
* absolute offset.
|
|
89
|
-
*
|
|
90
|
-
* Run after `graph_scene_update_transform_hierarchy` (so each joint's
|
|
91
|
-
* `node.global` is up to date) and before any pass that consumes the
|
|
92
|
-
* skin matrices (the pre-skinning compute pass).
|
|
93
|
-
*
|
|
94
|
-
* Dispatch via
|
|
95
|
-
* `shader_skin_matrix_prep.dispatch({ group_count_x: animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE), ... })`.
|
|
96
|
-
* Skip the dispatch when `group_count_x === 0` — no skins registered
|
|
97
|
-
* means the iterator has no work and `skin_matrices_buffer` may be
|
|
98
|
-
* `null` on the manager.
|
|
99
|
-
*/
|
|
100
|
-
export const shader_skin_matrix_prep = ComputeShader.from({
|
|
101
|
-
label: "Animation/SkinMatrixPrep",
|
|
102
|
-
body,
|
|
103
|
-
resources,
|
|
104
|
-
|
|
105
|
-
});
|
|
1
|
+
import { mat4x4f, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
|
|
4
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
6
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
|
+
import { ANIMATION_DATABASE_SPEC } from "../ANIMATION_DATABASE_SPEC.js";
|
|
8
|
+
|
|
9
|
+
const SKIN_JOINT_BLOCK_TABLE = ANIMATION_DATABASE_SPEC.get('animation_skin_joint_blocks');
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Workgroup size for the skin-matrix-prep pass. Exported so dispatchers
|
|
13
|
+
* can pair it with
|
|
14
|
+
* `animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE)` —
|
|
15
|
+
* the page iterator's slot-to-workgroup mapping is computed against
|
|
16
|
+
* this value, so the two must agree.
|
|
17
|
+
*/
|
|
18
|
+
export const WORKGROUP_SIZE = 64;
|
|
19
|
+
|
|
20
|
+
const PG_PREFIX = SKIN_JOINT_BLOCK_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE);
|
|
21
|
+
|
|
22
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
23
|
+
resources.createGroup()
|
|
24
|
+
.addStorageBuffer('animation_database', WebGPUArray.from(u32), false)
|
|
25
|
+
.addStorageBuffer('scene_database', WebGPUArray.from(u32), false)
|
|
26
|
+
.addStorageBuffer('skin_matrices', WebGPUArray.from(mat4x4f), true);
|
|
27
|
+
|
|
28
|
+
// One thread per joint-block slot — page iterator handles allocation/
|
|
29
|
+
// occupancy. Each thread loads its block, then walks its inline joints
|
|
30
|
+
// in a bounded inner loop. The block carries the absolute write
|
|
31
|
+
// offset into `skin_matrices` (baked at registration time), so there's
|
|
32
|
+
// no indirection back through the skin record.
|
|
33
|
+
const body = CodeChunk.from(
|
|
34
|
+
//language=WGSL
|
|
35
|
+
`
|
|
36
|
+
@compute @workgroup_size(${WORKGROUP_SIZE},1,1)
|
|
37
|
+
fn main(
|
|
38
|
+
@builtin(workgroup_id) wg_id: vec3<u32>,
|
|
39
|
+
@builtin(local_invocation_index) local_id: u32,
|
|
40
|
+
) {
|
|
41
|
+
if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
|
|
42
|
+
return;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
|
|
46
|
+
|
|
47
|
+
if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
|
|
48
|
+
return;
|
|
49
|
+
}
|
|
50
|
+
if !${PG_PREFIX}_is_occupied(slot_in_page) {
|
|
51
|
+
return;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
let block = ${PG_PREFIX}_read(&animation_database, slot_in_page);
|
|
55
|
+
|
|
56
|
+
// Per-joint skin matrix is just joint-world × inverse-bind. The
|
|
57
|
+
// inverse-bind already takes a vertex from mesh-local space into
|
|
58
|
+
// joint-bind-local, so joint.global brings the deformed vertex
|
|
59
|
+
// back into world. The rasterizer then re-applies
|
|
60
|
+
// mesh.transform_global to the clone vertex (same path used for
|
|
61
|
+
// every other mesh's vertices, see chunk_mesh_resolve_vertex_
|
|
62
|
+
// position_world.js) — so any mesh-node factor in this formula
|
|
63
|
+
// would double-cancel against that re-application and shrink the
|
|
64
|
+
// rig back to mesh-local coordinates rendered as world. Keeping
|
|
65
|
+
// the formula minimal lets the SkinnedMesh sit at any transform
|
|
66
|
+
// in the scene graph and still render correctly via the standard
|
|
67
|
+
// mesh transform path.
|
|
68
|
+
|
|
69
|
+
for(var i = 0u; i < block.count; i++){
|
|
70
|
+
let joint = block.joints[i];
|
|
71
|
+
let node = scene_read_node(&scene_database, joint.node);
|
|
72
|
+
|
|
73
|
+
skin_matrices[block.skin_matrix_offset + i] =
|
|
74
|
+
node.global * joint.inverse_bind;
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
`, [
|
|
78
|
+
SKIN_JOINT_BLOCK_TABLE.chunk_iterate(WORKGROUP_SIZE),
|
|
79
|
+
chunk_scene_database_access,
|
|
80
|
+
]
|
|
81
|
+
);
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* Compute shader that walks the `animation_skin_joint_blocks` table —
|
|
85
|
+
* one thread per joint-block slot via the page iterator — and writes
|
|
86
|
+
* each joint's per-frame skinning matrix `node.global * inverse_bind`
|
|
87
|
+
* to the shared `skin_matrices` scratch buffer at the block's pre-baked
|
|
88
|
+
* absolute offset.
|
|
89
|
+
*
|
|
90
|
+
* Run after `graph_scene_update_transform_hierarchy` (so each joint's
|
|
91
|
+
* `node.global` is up to date) and before any pass that consumes the
|
|
92
|
+
* skin matrices (the pre-skinning compute pass).
|
|
93
|
+
*
|
|
94
|
+
* Dispatch via
|
|
95
|
+
* `shader_skin_matrix_prep.dispatch({ group_count_x: animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE), ... })`.
|
|
96
|
+
* Skip the dispatch when `group_count_x === 0` — no skins registered
|
|
97
|
+
* means the iterator has no work and `skin_matrices_buffer` may be
|
|
98
|
+
* `null` on the manager.
|
|
99
|
+
*/
|
|
100
|
+
export const shader_skin_matrix_prep = ComputeShader.from({
|
|
101
|
+
label: "Animation/SkinMatrixPrep",
|
|
102
|
+
body,
|
|
103
|
+
resources,
|
|
104
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_multiscatter_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_multiscatter_lut.js"],"names":[],"mappings":"AA+JA,
|
|
1
|
+
{"version":3,"file":"shader_multiscatter_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_multiscatter_lut.js"],"names":[],"mappings":"AA+JA,oDAIG;8BA/J2B,4BAA4B"}
|
|
@@ -20,9 +20,9 @@ const TRANSMITTANCE_LUT_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
|
20
20
|
});
|
|
21
21
|
|
|
22
22
|
const resources = new ShaderResourceSetDescriptor();
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
;
|
|
23
|
+
|
|
24
|
+
// per-pass, 16 bytes, read-only: immediate data rather than a uniform buffer
|
|
25
|
+
resources.setImmediate("settings", TRANSMITTANCE_LUT_SETTINGS_STRUCT);
|
|
26
26
|
|
|
27
27
|
/**
|
|
28
28
|
* @see https://www.shadertoy.com/view/slSXRW
|