@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1 +1 @@
1
- {"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AA0EA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IA2MI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,qBAAqB;QACrC,iBAAuB,sBAAsB;QAC7C,aAAmB,kBAAkB;QACrC,MAAY,YAAY;KACrB,EAYH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAFa,MAAM,CAelB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,iCAFW,MAAM,QAmBhB;IAED;;;;;;;OAOG;IACH,gCAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,gCAYC;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAYhB;IAyCD;;;;;;;;;;;;;;;OAeG;IACH,8CA2NC;IAsSD,gBAiBC;;CACJ"}
1
+ {"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAyEA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IA2MI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,qBAAqB;QACrC,iBAAuB,sBAAsB;QAC7C,aAAmB,kBAAkB;QACrC,MAAY,YAAY;KACrB,EAYH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAFa,MAAM,CAelB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,iCAFW,MAAM,QAmBhB;IAED;;;;;;;OAOG;IACH,gCAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,gCAYC;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAYhB;IAyCD;;;;;;;;;;;;;;;OAeG;IACH,8CAkNC;IAsSD,gBAiBC;;CACJ"}
@@ -1,5 +1,4 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
- import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
2
  import { write_gpu_typed_buffer } from "../../shader/type/serde/write_gpu_typed_buffer.js";
4
3
  import {
5
4
  shader_geometry_sphere_derive,
@@ -600,13 +599,11 @@ export class GPUMeshSkinningContext {
600
599
  // work is identical to a single huge dispatch.
601
600
  for (let offset = 0; offset < total; offset += max_workgroups) {
602
601
  const this_chunk = Math.min(max_workgroups, total - offset);
603
- const dispatch_offset = cmd_ctx.allocateTransientValueBuffer(u32, offset);
604
-
605
602
  shader_meshlet_apply_skinning.dispatch({
606
603
  encoder: cmd_ctx,
607
604
  group_count_x: this_chunk,
608
605
  bindings: {
609
- dispatch_offset,
606
+ dispatch_offset: offset,
610
607
  meshlet_data: meshlets.buffer_data,
611
608
  meshlet_metadata: meshlets.buffer_metadata,
612
609
  skin_matrices: this.#animation_manager.skin_matrices_buffer,
@@ -657,17 +654,14 @@ export class GPUMeshSkinningContext {
657
654
  const this_chunk = Math.min(max_workgroups, total_workgroups - offset_wg);
658
655
  // dispatch_offset is in *pair* units for scatter — the
659
656
  // shader does `gid.x + dispatch_offset`.
660
- const dispatch_offset = cmd_ctx.allocateTransientValueBuffer(
661
- u32,
662
- offset_wg * BOUNDS_SCATTER_WORKGROUP_SIZE
663
- );
664
- const total_pair_count = cmd_ctx.allocateTransientValueBuffer(u32, total);
665
657
  shader_meshlet_bounds_scatter.dispatch({
666
658
  encoder: cmd_ctx,
667
659
  group_count_x: this_chunk,
668
660
  bindings: {
669
- dispatch_offset,
670
- total_pair_count,
661
+ settings: {
662
+ dispatch_offset: offset_wg * BOUNDS_SCATTER_WORKGROUP_SIZE,
663
+ total_pair_count: total,
664
+ },
671
665
  skinning_bindings: this.#bindings_buffer,
672
666
  dispatch_lookup: this.#dispatch_lookup_buffer,
673
667
  meshlet_metadata_atomic: meshlets.buffer_metadata,
@@ -682,13 +676,11 @@ export class GPUMeshSkinningContext {
682
676
  // skinning; same pagination.
683
677
  for (let offset = 0; offset < total; offset += max_workgroups) {
684
678
  const this_chunk = Math.min(max_workgroups, total - offset);
685
- const dispatch_offset = cmd_ctx.allocateTransientValueBuffer(u32, offset);
686
-
687
679
  shader_meshlet_bounds_reduce.dispatch({
688
680
  encoder: cmd_ctx,
689
681
  group_count_x: this_chunk,
690
682
  bindings: {
691
- dispatch_offset,
683
+ dispatch_offset: offset,
692
684
  skinning_bindings: this.#bindings_buffer,
693
685
  dispatch_lookup: this.#dispatch_lookup_buffer,
694
686
  meshlet_data: meshlets.buffer_data,
@@ -705,12 +697,11 @@ export class GPUMeshSkinningContext {
705
697
  {
706
698
  const total_workgroups = Math.ceil(binding_count / SPHERE_DERIVE_WORKGROUP_SIZE);
707
699
  if (total_workgroups > 0) {
708
- const binding_count_u = cmd_ctx.allocateTransientValueBuffer(u32, binding_count);
709
700
  shader_geometry_sphere_derive.dispatch({
710
701
  encoder: cmd_ctx,
711
702
  group_count_x: total_workgroups,
712
703
  bindings: {
713
- binding_count: binding_count_u,
704
+ binding_count,
714
705
  skinning_bindings: this.#bindings_buffer,
715
706
  geometry_metadata_atomic: geometry_metadata_buffer,
716
707
  },
@@ -725,12 +716,11 @@ export class GPUMeshSkinningContext {
725
716
  {
726
717
  const total_workgroups = Math.ceil(binding_count / MESH_BOUNDS_REFRESH_WORKGROUP_SIZE);
727
718
  if (total_workgroups > 0) {
728
- const binding_count_u = cmd_ctx.allocateTransientValueBuffer(u32, binding_count);
729
719
  shader_skinned_mesh_bounds_refresh.dispatch({
730
720
  encoder: cmd_ctx,
731
721
  group_count_x: total_workgroups,
732
722
  bindings: {
733
- binding_count: binding_count_u,
723
+ binding_count,
734
724
  skinning_bindings: this.#bindings_buffer,
735
725
  scene_database: scene_database_buffer,
736
726
  geometries: geometry_metadata_buffer,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_geometry_sphere_derive.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js"],"names":[],"mappings":"AAQA,gCAAiC;AAsEjC;;;;;;;;;;;;;;GAcG;AACH,0DAKG;8BA9F2B,kCAAkC"}
1
+ {"version":3,"file":"shader_geometry_sphere_derive.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js"],"names":[],"mappings":"AAQA,gCAAiC;AAwEjC;;;;;;;;;;;;;;GAcG;AACH,0DAIG;8BA/F2B,kCAAkC"}
@@ -13,11 +13,13 @@ const GEOMETRY_SPHERE_OFFSET_WORDS = GEOMETRY_METADATA_STRUCT.get('bounding_sphe
13
13
  const GEOMETRY_STRIDE_WORDS = GEOMETRY_METADATA_STRUCT.size / 4;
14
14
 
15
15
  const resources = new ShaderResourceSetDescriptor();
16
+
17
+ // per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer
18
+ resources.setImmediate("binding_count", u32);
16
19
  resources.createGroup()
17
20
  // Number of active skinning bindings. Threads past `binding_count`
18
21
  // early-out (the dispatch is sized to `ceil(binding_count/64)`
19
22
  // workgroups, so the tail can have up to 63 idle threads).
20
- .addUniform('binding_count', u32)
21
23
  .addStorageBuffer('skinning_bindings', WebGPUArray.from(SKINNING_BINDING_STRUCT), false)
22
24
  // Same buffer the rasterizer reads as a typed struct array; we
23
25
  // atomicLoad the freshly-merged `bounding_box` cells and
@@ -95,5 +97,4 @@ export const shader_geometry_sphere_derive = ComputeShader.from({
95
97
  label: "Skinning/GeometrySphereDerive",
96
98
  resources,
97
99
  body,
98
- group_size: [WORKGROUP_SIZE, 1, 1],
99
100
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_meshlet_bounds_reduce.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js"],"names":[],"mappings":"AAUA;;;;;;;GAOG;AACH,gCAAiC;AAmKjC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,yDAKG;8BA/M2B,kCAAkC"}
1
+ {"version":3,"file":"shader_meshlet_bounds_reduce.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js"],"names":[],"mappings":"AAUA;;;;;;;GAOG;AACH,gCAAiC;AAsKjC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,yDAIG;8BAjN2B,kCAAkC"}
@@ -32,11 +32,14 @@ const GEOMETRY_BBOX_OFFSET_WORDS = GEOMETRY_METADATA_STRUCT.get('bounding_box').
32
32
  const GEOMETRY_STRIDE_WORDS = GEOMETRY_METADATA_STRUCT.size / 4;
33
33
 
34
34
  const resources = new ShaderResourceSetDescriptor();
35
+
36
+ // per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer, allocated once
37
+ // per paginated sub-dispatch
38
+ resources.setImmediate("dispatch_offset", u32);
35
39
  resources.createGroup()
36
40
  // First-workgroup offset in this sub-dispatch (workgroup units).
37
41
  // One workgroup per pair, so this matches the skinning shader's
38
42
  // `dispatch_offset` semantic.
39
- .addUniform('dispatch_offset', u32)
40
43
  .addStorageBuffer('skinning_bindings', WebGPUArray.from(SKINNING_BINDING_STRUCT), false)
41
44
  .addStorageBuffer('dispatch_lookup', WebGPUArray.from(u32), false)
42
45
  // Clone vertex data: positions live at `address + index_section_size`
@@ -209,5 +212,4 @@ export const shader_meshlet_bounds_reduce = ComputeShader.from({
209
212
  label: "Skinning/MeshletBoundsReduce",
210
213
  resources,
211
214
  body,
212
- group_size: [WORKGROUP_SIZE, 1, 1],
213
215
  });
@@ -7,7 +7,7 @@ export const WORKGROUP_SIZE: 64;
7
7
  * Linear-thread dispatch: one thread per (binding, meshlet) pair in
8
8
  * the skinning context's `dispatch_lookup`. With workgroup size 64,
9
9
  * `ceil(total_pair_count / 64)` workgroups cover everything; the
10
- * `dispatch_offset` uniform lets the host paginate when
10
+ * `settings.dispatch_offset` immediate lets the host paginate when
11
11
  * `total_pair_count > maxComputeWorkgroupsPerDimension * 64`
12
12
  * (currently won't trigger — 65535 * 64 ≈ 4M pairs).
13
13
  *
@@ -1 +1 @@
1
- {"version":3,"file":"shader_meshlet_bounds_scatter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js"],"names":[],"mappings":"AASA,gCAAiC;AAwFjC;;;;;;;;;;;;;;;;;GAiBG;AACH,0DAKG;8BAnH2B,kCAAkC"}
1
+ {"version":3,"file":"shader_meshlet_bounds_scatter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js"],"names":[],"mappings":"AAUA,gCAAiC;AAsGjC;;;;;;;;;;;;;;;;;GAiBG;AACH,0DAIG;8BAhI2B,kCAAkC"}
@@ -1,5 +1,6 @@
1
1
  import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
3
4
  import { GEOMETRY_METADATA_STRUCT } from "../../../geometry/GEOMETRY_METADATA_STRUCT.js";
4
5
  import { MESHLET_METADATA_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
5
6
  import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
@@ -20,14 +21,28 @@ const MESHLET_STRIDE_WORDS = MESHLET_METADATA_STRUCT.size / 4;
20
21
  const GEOMETRY_BBOX_OFFSET_WORDS = GEOMETRY_METADATA_STRUCT.get('bounding_box').offset / 4;
21
22
  const GEOMETRY_STRIDE_WORDS = GEOMETRY_METADATA_STRUCT.size / 4;
22
23
 
24
+ /**
25
+ * Per-dispatch, eight bytes, read-only.
26
+ *
27
+ * `dispatch_offset` is the sub-dispatch's first-pair offset, in pair units. The host paginates if
28
+ * `total_pair_count > maxComputeWorkgroupsPerDimension * WORKGROUP_SIZE`; under typical stress-test
29
+ * scale (~71k pairs) a single sub-dispatch suffices and `dispatch_offset` is zero.
30
+ *
31
+ * The two were separate u32 uniforms, so two transient buffers per sub-dispatch. WGSL allows one
32
+ * immediate per entry point, so carrying them as immediate data means carrying them together.
33
+ *
34
+ * @type {WebGPUStruct}
35
+ */
36
+ const SCATTER_SETTINGS = WebGPUStruct.from({
37
+ dispatch_offset: u32,
38
+ total_pair_count: u32,
39
+ }, 'MeshletBoundsScatterSettings');
40
+
23
41
  const resources = new ShaderResourceSetDescriptor();
42
+
43
+ resources.setImmediate('settings', SCATTER_SETTINGS);
44
+
24
45
  resources.createGroup()
25
- // Sub-dispatch first-pair offset, in pair units. The host
26
- // paginates if `total_pair_count > maxComputeWorkgroupsPerDimension
27
- // * WORKGROUP_SIZE`; under typical stress-test scale (~71k pairs)
28
- // a single sub-dispatch suffices and `dispatch_offset` is zero.
29
- .addUniform('dispatch_offset', u32)
30
- .addUniform('total_pair_count', u32)
31
46
  .addStorageBuffer('skinning_bindings', WebGPUArray.from(SKINNING_BINDING_STRUCT), false)
32
47
  .addStorageBuffer('dispatch_lookup', WebGPUArray.from(u32), false)
33
48
  // Same buffers the rasterizer reads as typed structs, bound here
@@ -49,8 +64,8 @@ const GEOMETRY_STRIDE: u32 = ${GEOMETRY_STRIDE_WORDS}u;
49
64
 
50
65
  @compute @workgroup_size(${WORKGROUP_SIZE},1,1)
51
66
  fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
52
- let pair_index = gid.x + dispatch_offset;
53
- if pair_index >= total_pair_count {
67
+ let pair_index = gid.x + settings.dispatch_offset;
68
+ if pair_index >= settings.total_pair_count {
54
69
  return;
55
70
  }
56
71
 
@@ -103,7 +118,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
103
118
  * Linear-thread dispatch: one thread per (binding, meshlet) pair in
104
119
  * the skinning context's `dispatch_lookup`. With workgroup size 64,
105
120
  * `ceil(total_pair_count / 64)` workgroups cover everything; the
106
- * `dispatch_offset` uniform lets the host paginate when
121
+ * `settings.dispatch_offset` immediate lets the host paginate when
107
122
  * `total_pair_count > maxComputeWorkgroupsPerDimension * 64`
108
123
  * (currently won't trigger — 65535 * 64 ≈ 4M pairs).
109
124
  *
@@ -117,5 +132,4 @@ export const shader_meshlet_bounds_scatter = ComputeShader.from({
117
132
  label: "Skinning/MeshletBoundsScatter",
118
133
  resources,
119
134
  body,
120
- group_size: [WORKGROUP_SIZE, 1, 1],
121
135
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_skinned_mesh_bounds_refresh.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js"],"names":[],"mappings":"AAWA,gCAAiC;AAuCjC;;;;;;;;;;;;;;;;;;;GAmBG;AACH,+DAKG;8BApE2B,kCAAkC"}
1
+ {"version":3,"file":"shader_skinned_mesh_bounds_refresh.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js"],"names":[],"mappings":"AAWA,gCAAiC;AAyCjC;;;;;;;;;;;;;;;;;;;GAmBG;AACH,+DAIG;8BArE2B,kCAAkC"}
@@ -12,10 +12,12 @@ import { SKINNING_BINDING_STRUCT } from "../SKINNING_BINDING_STRUCT.js";
12
12
  export const WORKGROUP_SIZE = 64;
13
13
 
14
14
  const resources = new ShaderResourceSetDescriptor();
15
+
16
+ // per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer
17
+ resources.setImmediate("binding_count", u32);
15
18
  resources.createGroup()
16
19
  // Number of active skinning bindings (= one per skinned mesh
17
20
  // instance). Threads past `binding_count` early-out.
18
- .addUniform('binding_count', u32)
19
21
  .addStorageBuffer('skinning_bindings', WebGPUArray.from(SKINNING_BINDING_STRUCT), false)
20
22
  // `chunk_update_object_property_mesh_instance_bounds` expects
21
23
  // these binding names — see its docstring's importing-shader
@@ -72,5 +74,4 @@ export const shader_skinned_mesh_bounds_refresh = ComputeShader.from({
72
74
  label: "Skinning/SkinnedMeshBoundsRefresh",
73
75
  resources,
74
76
  body,
75
- group_size: [WORKGROUP_SIZE, 1, 1],
76
77
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_meshlet_apply_skinning.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js"],"names":[],"mappings":"AAqCA;;;;GAIG;AACH,yCAA0C;AA6S1C;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,0DAKG;8BAnV2B,+BAA+B"}
1
+ {"version":3,"file":"shader_meshlet_apply_skinning.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js"],"names":[],"mappings":"AAqCA;;;;GAIG;AACH,yCAA0C;AAiT1C;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,0DAIG;8BAtV2B,+BAA+B"}
@@ -43,6 +43,11 @@ import { SKINNING_BINDING_STRUCT } from "./SKINNING_BINDING_STRUCT.js";
43
43
  export const SKINNING_WORKGROUP_SIZE = 64;
44
44
 
45
45
  const resources = new ShaderResourceSetDescriptor();
46
+
47
+ // per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer. Skinning is
48
+ // paginated into sub-dispatches when the workload exceeds maxComputeWorkgroupsPerDimension, so the
49
+ // buffer was allocated once per chunk to carry one integer.
50
+ resources.setImmediate("dispatch_offset", u32);
46
51
  resources.createGroup()
47
52
  // First workgroup of the current sub-dispatch. WebGPU caps
48
53
  // `dispatchWorkgroups` along each dimension at the device's
@@ -52,7 +57,6 @@ resources.createGroup()
52
57
  // between them. The shader adds it to `wg_id.x` before indexing
53
58
  // `dispatch_lookup`, so the per-pair mapping stays a flat array
54
59
  // regardless of how many sub-dispatches it gets split into.
55
- .addUniform('dispatch_offset', u32)
56
60
  .addStorageBuffer('meshlet_data', WebGPUArray.from(u32), true)
57
61
  .addStorageBuffer('meshlet_metadata', WebGPUArray.from(MESHLET_METADATA_STRUCT), false)
58
62
  .addStorageBuffer('skin_matrices', WebGPUArray.from(mat4x4f), false)
@@ -368,5 +372,4 @@ export const shader_meshlet_apply_skinning = ComputeShader.from({
368
372
  label: "Skinning/MeshletApplySkinning",
369
373
  resources,
370
374
  body,
371
- group_size: [SKINNING_WORKGROUP_SIZE, 1, 1],
372
375
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_skin_matrix_prep.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,gCAAiC;AAiEjC;;;;;;;;;;;;;;;;GAgBG;AACH,oDAKG;8BApG2B,+BAA+B"}
1
+ {"version":3,"file":"shader_skin_matrix_prep.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,gCAAiC;AAiEjC;;;;;;;;;;;;;;;;GAgBG;AACH,oDAIG;8BAnG2B,+BAA+B"}
@@ -1,105 +1,104 @@
1
- import { mat4x4f, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
- import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
4
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
5
- import { ComputeShader } from "../../shader/ComputeShader.js";
6
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
- import { ANIMATION_DATABASE_SPEC } from "../ANIMATION_DATABASE_SPEC.js";
8
-
9
- const SKIN_JOINT_BLOCK_TABLE = ANIMATION_DATABASE_SPEC.get('animation_skin_joint_blocks');
10
-
11
- /**
12
- * Workgroup size for the skin-matrix-prep pass. Exported so dispatchers
13
- * can pair it with
14
- * `animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE)` —
15
- * the page iterator's slot-to-workgroup mapping is computed against
16
- * this value, so the two must agree.
17
- */
18
- export const WORKGROUP_SIZE = 64;
19
-
20
- const PG_PREFIX = SKIN_JOINT_BLOCK_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE);
21
-
22
- const resources = new ShaderResourceSetDescriptor();
23
- resources.createGroup()
24
- .addStorageBuffer('animation_database', WebGPUArray.from(u32), false)
25
- .addStorageBuffer('scene_database', WebGPUArray.from(u32), false)
26
- .addStorageBuffer('skin_matrices', WebGPUArray.from(mat4x4f), true);
27
-
28
- // One thread per joint-block slot — page iterator handles allocation/
29
- // occupancy. Each thread loads its block, then walks its inline joints
30
- // in a bounded inner loop. The block carries the absolute write
31
- // offset into `skin_matrices` (baked at registration time), so there's
32
- // no indirection back through the skin record.
33
- const body = CodeChunk.from(
34
- //language=WGSL
35
- `
36
- @compute @workgroup_size(${WORKGROUP_SIZE},1,1)
37
- fn main(
38
- @builtin(workgroup_id) wg_id: vec3<u32>,
39
- @builtin(local_invocation_index) local_id: u32,
40
- ) {
41
- if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
42
- return;
43
- }
44
-
45
- let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
46
-
47
- if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
48
- return;
49
- }
50
- if !${PG_PREFIX}_is_occupied(slot_in_page) {
51
- return;
52
- }
53
-
54
- let block = ${PG_PREFIX}_read(&animation_database, slot_in_page);
55
-
56
- // Per-joint skin matrix is just joint-world × inverse-bind. The
57
- // inverse-bind already takes a vertex from mesh-local space into
58
- // joint-bind-local, so joint.global brings the deformed vertex
59
- // back into world. The rasterizer then re-applies
60
- // mesh.transform_global to the clone vertex (same path used for
61
- // every other mesh's vertices, see chunk_mesh_resolve_vertex_
62
- // position_world.js) — so any mesh-node factor in this formula
63
- // would double-cancel against that re-application and shrink the
64
- // rig back to mesh-local coordinates rendered as world. Keeping
65
- // the formula minimal lets the SkinnedMesh sit at any transform
66
- // in the scene graph and still render correctly via the standard
67
- // mesh transform path.
68
-
69
- for(var i = 0u; i < block.count; i++){
70
- let joint = block.joints[i];
71
- let node = scene_read_node(&scene_database, joint.node);
72
-
73
- skin_matrices[block.skin_matrix_offset + i] =
74
- node.global * joint.inverse_bind;
75
- }
76
- }
77
- `, [
78
- SKIN_JOINT_BLOCK_TABLE.chunk_iterate(WORKGROUP_SIZE),
79
- chunk_scene_database_access,
80
- ]
81
- );
82
-
83
- /**
84
- * Compute shader that walks the `animation_skin_joint_blocks` table —
85
- * one thread per joint-block slot via the page iterator — and writes
86
- * each joint's per-frame skinning matrix `node.global * inverse_bind`
87
- * to the shared `skin_matrices` scratch buffer at the block's pre-baked
88
- * absolute offset.
89
- *
90
- * Run after `graph_scene_update_transform_hierarchy` (so each joint's
91
- * `node.global` is up to date) and before any pass that consumes the
92
- * skin matrices (the pre-skinning compute pass).
93
- *
94
- * Dispatch via
95
- * `shader_skin_matrix_prep.dispatch({ group_count_x: animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE), ... })`.
96
- * Skip the dispatch when `group_count_x === 0` — no skins registered
97
- * means the iterator has no work and `skin_matrices_buffer` may be
98
- * `null` on the manager.
99
- */
100
- export const shader_skin_matrix_prep = ComputeShader.from({
101
- label: "Animation/SkinMatrixPrep",
102
- body,
103
- resources,
104
- group_size: [WORKGROUP_SIZE, 1, 1],
105
- });
1
+ import { mat4x4f, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
+ import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
4
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
5
+ import { ComputeShader } from "../../shader/ComputeShader.js";
6
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
+ import { ANIMATION_DATABASE_SPEC } from "../ANIMATION_DATABASE_SPEC.js";
8
+
9
+ const SKIN_JOINT_BLOCK_TABLE = ANIMATION_DATABASE_SPEC.get('animation_skin_joint_blocks');
10
+
11
+ /**
12
+ * Workgroup size for the skin-matrix-prep pass. Exported so dispatchers
13
+ * can pair it with
14
+ * `animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE)` —
15
+ * the page iterator's slot-to-workgroup mapping is computed against
16
+ * this value, so the two must agree.
17
+ */
18
+ export const WORKGROUP_SIZE = 64;
19
+
20
+ const PG_PREFIX = SKIN_JOINT_BLOCK_TABLE.page_iterator_symbol_prefix(WORKGROUP_SIZE);
21
+
22
+ const resources = new ShaderResourceSetDescriptor();
23
+ resources.createGroup()
24
+ .addStorageBuffer('animation_database', WebGPUArray.from(u32), false)
25
+ .addStorageBuffer('scene_database', WebGPUArray.from(u32), false)
26
+ .addStorageBuffer('skin_matrices', WebGPUArray.from(mat4x4f), true);
27
+
28
+ // One thread per joint-block slot — page iterator handles allocation/
29
+ // occupancy. Each thread loads its block, then walks its inline joints
30
+ // in a bounded inner loop. The block carries the absolute write
31
+ // offset into `skin_matrices` (baked at registration time), so there's
32
+ // no indirection back through the skin record.
33
+ const body = CodeChunk.from(
34
+ //language=WGSL
35
+ `
36
+ @compute @workgroup_size(${WORKGROUP_SIZE},1,1)
37
+ fn main(
38
+ @builtin(workgroup_id) wg_id: vec3<u32>,
39
+ @builtin(local_invocation_index) local_id: u32,
40
+ ) {
41
+ if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
42
+ return;
43
+ }
44
+
45
+ let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
46
+
47
+ if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
48
+ return;
49
+ }
50
+ if !${PG_PREFIX}_is_occupied(slot_in_page) {
51
+ return;
52
+ }
53
+
54
+ let block = ${PG_PREFIX}_read(&animation_database, slot_in_page);
55
+
56
+ // Per-joint skin matrix is just joint-world × inverse-bind. The
57
+ // inverse-bind already takes a vertex from mesh-local space into
58
+ // joint-bind-local, so joint.global brings the deformed vertex
59
+ // back into world. The rasterizer then re-applies
60
+ // mesh.transform_global to the clone vertex (same path used for
61
+ // every other mesh's vertices, see chunk_mesh_resolve_vertex_
62
+ // position_world.js) — so any mesh-node factor in this formula
63
+ // would double-cancel against that re-application and shrink the
64
+ // rig back to mesh-local coordinates rendered as world. Keeping
65
+ // the formula minimal lets the SkinnedMesh sit at any transform
66
+ // in the scene graph and still render correctly via the standard
67
+ // mesh transform path.
68
+
69
+ for(var i = 0u; i < block.count; i++){
70
+ let joint = block.joints[i];
71
+ let node = scene_read_node(&scene_database, joint.node);
72
+
73
+ skin_matrices[block.skin_matrix_offset + i] =
74
+ node.global * joint.inverse_bind;
75
+ }
76
+ }
77
+ `, [
78
+ SKIN_JOINT_BLOCK_TABLE.chunk_iterate(WORKGROUP_SIZE),
79
+ chunk_scene_database_access,
80
+ ]
81
+ );
82
+
83
+ /**
84
+ * Compute shader that walks the `animation_skin_joint_blocks` table —
85
+ * one thread per joint-block slot via the page iterator — and writes
86
+ * each joint's per-frame skinning matrix `node.global * inverse_bind`
87
+ * to the shared `skin_matrices` scratch buffer at the block's pre-baked
88
+ * absolute offset.
89
+ *
90
+ * Run after `graph_scene_update_transform_hierarchy` (so each joint's
91
+ * `node.global` is up to date) and before any pass that consumes the
92
+ * skin matrices (the pre-skinning compute pass).
93
+ *
94
+ * Dispatch via
95
+ * `shader_skin_matrix_prep.dispatch({ group_count_x: animation_skin_joint_blocks.dispatch_group_count(WORKGROUP_SIZE), ... })`.
96
+ * Skip the dispatch when `group_count_x === 0` — no skins registered
97
+ * means the iterator has no work and `skin_matrices_buffer` may be
98
+ * `null` on the manager.
99
+ */
100
+ export const shader_skin_matrix_prep = ComputeShader.from({
101
+ label: "Animation/SkinMatrixPrep",
102
+ body,
103
+ resources,
104
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_multiscatter_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_multiscatter_lut.js"],"names":[],"mappings":"AA+JA,oDAKG;8BAhK2B,4BAA4B"}
1
+ {"version":3,"file":"shader_multiscatter_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/shader_multiscatter_lut.js"],"names":[],"mappings":"AA+JA,oDAIG;8BA/J2B,4BAA4B"}
@@ -161,5 +161,4 @@ export const shader_multiscatter_lut = ComputeShader.from({
161
161
  label: "Sky / multi-scatter LUT",
162
162
  body,
163
163
  resources,
164
- group_size: [MULTISCATTER_LUT_DIRECTION_COUNT, 1, 1],
165
164
  });
@@ -20,9 +20,9 @@ const TRANSMITTANCE_LUT_SETTINGS_STRUCT = WebGPUStruct.from({
20
20
  });
21
21
 
22
22
  const resources = new ShaderResourceSetDescriptor();
23
- resources.createGroup()
24
- .addUniform("settings", TRANSMITTANCE_LUT_SETTINGS_STRUCT)
25
- ;
23
+
24
+ // per-pass, 16 bytes, read-only: immediate data rather than a uniform buffer
25
+ resources.setImmediate("settings", TRANSMITTANCE_LUT_SETTINGS_STRUCT);
26
26
 
27
27
  /**
28
28
  * @see https://www.shadertoy.com/view/slSXRW