@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +367 -367
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +9 -6
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -1115
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +10 -10
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +4 -2
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -83
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +4 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -85
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -192
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +191 -198
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -6
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +120 -120
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts +0 -4
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/shader_cull_lights_hzb.js +112 -112
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/graph_assign_clsuters.js +4 -7
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts +0 -6
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/shader_cluster_assign_lights.js +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +222 -222
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_tile_composit.js +81 -81
- package/src/shade/renderer/material/GPUMaterialContext.js +380 -380
- package/src/shade/renderer/material/standard/fragment_gbuffer_vt.js +169 -169
- package/src/shade/renderer/object_property/shader_object_property_process.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_object_property_process.js +83 -84
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +57 -58
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +5 -7
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +27 -13
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +4 -4
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +190 -183
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +18 -7
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +47 -21
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +184 -184
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +19 -17
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +5 -8
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +4 -2
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +4 -2
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +3 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js +225 -226
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +49 -50
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +291 -292
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +230 -231
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts +16 -2
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +12 -12
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_count_meshlets_by_material.js +68 -69
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_make_meshlet_indirect_draw_commands_by_material.js +59 -60
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_read_out_bucket.js +0 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/shader_sort_meshlets_by_material.js +64 -65
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_frustum_cull.js +168 -169
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/compute/graph_mesh_sphere_cull.js +160 -161
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +6 -2
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +4 -2
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_classify_bucket.js +139 -140
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js +91 -92
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js +88 -89
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_count_by_rasterization_bucket.js +90 -91
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +5 -2
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_rasterization_bucket_sort.js +89 -90
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/graph_mesh_filter_one_way.js +169 -170
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
- package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
|
@@ -0,0 +1,289 @@
|
|
|
1
|
+
import { assert } from "../../core/assert.js";
|
|
2
|
+
import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
|
|
3
|
+
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
4
|
+
import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
|
|
5
|
+
import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
|
|
6
|
+
import { ImageRGBADataLoader } from "../asset/loaders/image/ImageRGBADataLoader.js";
|
|
7
|
+
import { System } from "../ecs/System.js";
|
|
8
|
+
import { Transform } from "../ecs/transform/Transform.js";
|
|
9
|
+
import { ParticleEmitter } from "../graphics/particles/particular/engine/emitter/ParticleEmitter.js";
|
|
10
|
+
import { ParticleEmitterFlag } from "../graphics/particles/particular/engine/emitter/ParticleEmitterFlag.js";
|
|
11
|
+
import { ParticularEngine } from "../graphics/particles/particular/engine/ParticularEngine.js";
|
|
12
|
+
import { GPUParticularRenderer } from "./particles/GPUParticularRenderer.js";
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Draws the game's particle effects under Shade.
|
|
16
|
+
*
|
|
17
|
+
* **The simulation does not move.** `particular` emits, ages, integrates and colours particles on
|
|
18
|
+
* the CPU, and that is where it stays: the plan makes Shade's GPU particle system a later, opt-in
|
|
19
|
+
* upgrade rather than this port. What changes is only what happens to the state it produces each
|
|
20
|
+
* frame — instead of a three `Points` object per emitter, it is packed into the layout Shade's own
|
|
21
|
+
* billboard renderer reads.
|
|
22
|
+
*
|
|
23
|
+
* **No visibility layer comes across.** The legacy system drives a render layer backed by a BVH and
|
|
24
|
+
* puts emitters to sleep when they leave the visible set; §4.5 retires CPU render culling, so every
|
|
25
|
+
* linked emitter simulates and the GPU decides what is on screen. An emitter that should not
|
|
26
|
+
* simulate says so itself, through {@link ParticleEmitterFlag.Emitting}.
|
|
27
|
+
*/
|
|
28
|
+
export class ParticleEmitterSystem extends System {
|
|
29
|
+
dependencies = [ParticleEmitter, Transform];
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* @type {GraphicsEngine}
|
|
33
|
+
*/
|
|
34
|
+
#graphics;
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* @type {AssetManager}
|
|
38
|
+
*/
|
|
39
|
+
#assets;
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* @type {ParticularEngine}
|
|
43
|
+
*/
|
|
44
|
+
#engine;
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* @type {GPUParticularRenderer}
|
|
48
|
+
*/
|
|
49
|
+
#renderer = new GPUParticularRenderer();
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* The emitters to simulate and draw, in link order.
|
|
53
|
+
*
|
|
54
|
+
* @type {ParticleEmitter[]}
|
|
55
|
+
*/
|
|
56
|
+
#emitters = [];
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* @type {Map<number, {emitter: ParticleEmitter, position: Function, rotation: Function, scale: Function}>}
|
|
60
|
+
*/
|
|
61
|
+
#entries = new Map();
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* @type {RenderExtension|null}
|
|
65
|
+
*/
|
|
66
|
+
#extension = null;
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* What the pass draws. Read-only — the emitters follow the entities.
|
|
70
|
+
*
|
|
71
|
+
* @returns {ParticleEmitter[]}
|
|
72
|
+
*/
|
|
73
|
+
get emitters() {
|
|
74
|
+
return this.#emitters;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
/**
|
|
78
|
+
* @param {GraphicsEngine} graphics
|
|
79
|
+
* @param {AssetManager} assets
|
|
80
|
+
*/
|
|
81
|
+
constructor(graphics, assets) {
|
|
82
|
+
super();
|
|
83
|
+
|
|
84
|
+
assert.defined(graphics, 'graphics');
|
|
85
|
+
assert.defined(assets, 'assets');
|
|
86
|
+
|
|
87
|
+
this.#graphics = graphics;
|
|
88
|
+
this.#assets = assets;
|
|
89
|
+
|
|
90
|
+
this.#engine = new ParticularEngine(assets);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
async startup(entityManager) {
|
|
94
|
+
this.entityManager = entityManager;
|
|
95
|
+
|
|
96
|
+
this.#extension = this.#graphics.add_extension(new ParticleExtension(this));
|
|
97
|
+
|
|
98
|
+
const assets = this.#assets;
|
|
99
|
+
|
|
100
|
+
if (!assets.hasLoaderForType('image')) {
|
|
101
|
+
await assets.registerLoader('image', new ImageRGBADataLoader());
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
async shutdown(entityManager) {
|
|
106
|
+
if (this.#extension !== null) {
|
|
107
|
+
this.#graphics.remove_extension(this.#extension);
|
|
108
|
+
|
|
109
|
+
this.#extension = null;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
this.#renderer.destroy();
|
|
113
|
+
|
|
114
|
+
// every emitter has been unlinked by this point — both teardown paths detach the dataset or
|
|
115
|
+
// remove the system observer first — so what is left is the shared sprite atlas
|
|
116
|
+
this.#engine.dispose();
|
|
117
|
+
|
|
118
|
+
this.#emitters.length = 0;
|
|
119
|
+
this.#entries.clear();
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* @param {ParticleEmitter} emitter
|
|
124
|
+
* @param {Transform} transform
|
|
125
|
+
* @param {number} entity
|
|
126
|
+
*/
|
|
127
|
+
link(emitter, transform, entity) {
|
|
128
|
+
const position = (x, y, z) => emitter.position.set(x, y, z);
|
|
129
|
+
const rotation = (x, y, z, w) => emitter.rotation.set(x, y, z, w);
|
|
130
|
+
const scale = (x, y, z) => emitter.scale.set(x, y, z);
|
|
131
|
+
|
|
132
|
+
transform.position.process(position);
|
|
133
|
+
transform.rotation.process(rotation);
|
|
134
|
+
transform.scale.process(scale);
|
|
135
|
+
|
|
136
|
+
this.#entries.set(entity, { emitter, position, rotation, scale });
|
|
137
|
+
|
|
138
|
+
emitter.id = entity;
|
|
139
|
+
|
|
140
|
+
/*
|
|
141
|
+
Awake from the start. The legacy system links emitters asleep and lets its visibility layer
|
|
142
|
+
wake them; there is no such layer here, and an emitter that never wakes never emits.
|
|
143
|
+
*/
|
|
144
|
+
emitter.clearFlag(ParticleEmitterFlag.Sleeping);
|
|
145
|
+
|
|
146
|
+
this.#engine.add(emitter);
|
|
147
|
+
|
|
148
|
+
this.#emitters.push(emitter);
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* Rebuild an emitter that has been edited structurally — layers added or removed, a sprite
|
|
153
|
+
* changed, a parameter curve redrawn.
|
|
154
|
+
*
|
|
155
|
+
* The pool, the parameter tracks and the atlas references are all built from the emitter's
|
|
156
|
+
* description, so an edit to that description is only visible once they are built again. Sleep
|
|
157
|
+
* state is preserved because it is the editor's, not the emitter's.
|
|
158
|
+
*
|
|
159
|
+
* @param {ParticleEmitter} emitter one this system has linked
|
|
160
|
+
*/
|
|
161
|
+
rebuild(emitter) {
|
|
162
|
+
assert.ok(this.#emitters.includes(emitter), 'emitter is not linked to this system');
|
|
163
|
+
|
|
164
|
+
const engine = this.#engine;
|
|
165
|
+
|
|
166
|
+
const sleeping = emitter.getFlag(ParticleEmitterFlag.Sleeping);
|
|
167
|
+
|
|
168
|
+
engine.remove(emitter);
|
|
169
|
+
|
|
170
|
+
emitter.clearFlag(ParticleEmitterFlag.Built | ParticleEmitterFlag.Initialized);
|
|
171
|
+
|
|
172
|
+
emitter.registerLayerParameters();
|
|
173
|
+
emitter.build();
|
|
174
|
+
emitter.initialize();
|
|
175
|
+
emitter.computeBoundingBox();
|
|
176
|
+
|
|
177
|
+
engine.add(emitter);
|
|
178
|
+
|
|
179
|
+
emitter.writeFlag(ParticleEmitterFlag.Sleeping, sleeping);
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
/**
|
|
183
|
+
* @param {ParticleEmitter} emitter
|
|
184
|
+
* @param {Transform} transform
|
|
185
|
+
* @param {number} entity
|
|
186
|
+
*/
|
|
187
|
+
unlink(emitter, transform, entity) {
|
|
188
|
+
const entry = this.#entries.get(entity);
|
|
189
|
+
|
|
190
|
+
if (entry === undefined) {
|
|
191
|
+
return;
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
transform.position.onChanged.remove(entry.position);
|
|
195
|
+
transform.rotation.onChanged.remove(entry.rotation);
|
|
196
|
+
transform.scale.onChanged.remove(entry.scale);
|
|
197
|
+
|
|
198
|
+
this.#entries.delete(entity);
|
|
199
|
+
|
|
200
|
+
const index = this.#emitters.indexOf(emitter);
|
|
201
|
+
|
|
202
|
+
if (index !== -1) {
|
|
203
|
+
this.#emitters.splice(index, 1);
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
this.#engine.remove(emitter);
|
|
207
|
+
|
|
208
|
+
emitter.dispose();
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
update(timeDelta) {
|
|
212
|
+
this.#engine.advance(timeDelta);
|
|
213
|
+
|
|
214
|
+
const emitters = this.#emitters;
|
|
215
|
+
|
|
216
|
+
for (let i = 0; i < emitters.length; i++) {
|
|
217
|
+
// retires dead particles and compacts the pool, which is what makes the live ones a
|
|
218
|
+
// contiguous run for the packer
|
|
219
|
+
emitters[i].update();
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
// repacks the sprite atlas when an effect has brought a new sprite in
|
|
223
|
+
this.#engine.shaderManager.spriteAtlas.atlas.update();
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* @param {FrameContext} frame
|
|
228
|
+
*/
|
|
229
|
+
record(frame) {
|
|
230
|
+
const emitters = this.#emitters;
|
|
231
|
+
|
|
232
|
+
if (emitters.length === 0) {
|
|
233
|
+
return;
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
const camera_context = frame.view.camera;
|
|
237
|
+
|
|
238
|
+
// the camera's world transform, whose first two columns are the axes a billboard is built on
|
|
239
|
+
const m = camera_context.camera.transform.matrix;
|
|
240
|
+
|
|
241
|
+
/*
|
|
242
|
+
The particles are packed and uploaded inside the pass rather than here: that needs a
|
|
243
|
+
`GraphicsContext`, which the frame graph hands out at execution time and the frame does not
|
|
244
|
+
carry. So the pass is recorded whether or not anything is alive, and draws nothing when
|
|
245
|
+
nothing is — which leaves the frame's colour exactly as it was either way.
|
|
246
|
+
*/
|
|
247
|
+
const scene = frame.get(SceneColor);
|
|
248
|
+
|
|
249
|
+
scene.color = this.#renderer.graph_draw({
|
|
250
|
+
graph: frame.graph,
|
|
251
|
+
color: scene.color,
|
|
252
|
+
depth: frame.get(ViewTextures).depth,
|
|
253
|
+
camera: camera_context.buffer,
|
|
254
|
+
emitters,
|
|
255
|
+
atlas: this.#engine.shaderManager.spriteAtlas.atlas.sampler,
|
|
256
|
+
camera_position: [m[12], m[13], m[14]],
|
|
257
|
+
camera_right: [m[0], m[1], m[2]],
|
|
258
|
+
camera_up: [m[4], m[5], m[6]]
|
|
259
|
+
});
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
/**
|
|
264
|
+
* Emitters draw into the scene, so they are subject to the fog of war that conceals it — which is
|
|
265
|
+
* a declaration on the fog rather than a placement here.
|
|
266
|
+
*/
|
|
267
|
+
export class ParticleExtension extends RenderExtension {
|
|
268
|
+
name = "particles";
|
|
269
|
+
|
|
270
|
+
phase = FramePhase.AfterTransparency;
|
|
271
|
+
|
|
272
|
+
/**
|
|
273
|
+
* @type {ParticleEmitterSystem}
|
|
274
|
+
*/
|
|
275
|
+
#system;
|
|
276
|
+
|
|
277
|
+
/**
|
|
278
|
+
* @param {ParticleEmitterSystem} system
|
|
279
|
+
*/
|
|
280
|
+
constructor(system) {
|
|
281
|
+
super();
|
|
282
|
+
|
|
283
|
+
this.#system = system;
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
record(frame) {
|
|
287
|
+
this.#system.record(frame);
|
|
288
|
+
}
|
|
289
|
+
}
|
|
@@ -1,76 +1,10 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
2
|
+
* @deprecated Renamed to {@link ParticleEmitterSystem}. The trailing `3` marked the 2.x → 3.x renderer transition;
|
|
3
|
+
* the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
|
|
3
4
|
*
|
|
4
|
-
*
|
|
5
|
-
*
|
|
6
|
-
* upgrade rather than this port. What changes is only what happens to the state it produces each
|
|
7
|
-
* frame — instead of a three `Points` object per emitter, it is packed into the layout Shade's own
|
|
8
|
-
* billboard renderer reads.
|
|
9
|
-
*
|
|
10
|
-
* **No visibility layer comes across.** The legacy system drives a render layer backed by a BVH and
|
|
11
|
-
* puts emitters to sleep when they leave the visible set; §4.5 retires CPU render culling, so every
|
|
12
|
-
* linked emitter simulates and the GPU decides what is on screen. An emitter that should not
|
|
13
|
-
* simulate says so itself, through {@link ParticleEmitterFlag.Emitting}.
|
|
14
|
-
*/
|
|
15
|
-
export class ParticleEmitterSystem3 extends System<any> {
|
|
16
|
-
/**
|
|
17
|
-
* @param {GraphicsEngine3} graphics
|
|
18
|
-
* @param {AssetManager} assets
|
|
19
|
-
*/
|
|
20
|
-
constructor(graphics: GraphicsEngine3, assets: AssetManager);
|
|
21
|
-
dependencies: (typeof Transform | typeof ParticleEmitter)[];
|
|
22
|
-
/**
|
|
23
|
-
* What the pass draws. Read-only — the emitters follow the entities.
|
|
24
|
-
*
|
|
25
|
-
* @returns {ParticleEmitter[]}
|
|
26
|
-
*/
|
|
27
|
-
get emitters(): ParticleEmitter[];
|
|
28
|
-
startup(entityManager: any): Promise<void>;
|
|
29
|
-
shutdown(entityManager: any): Promise<void>;
|
|
30
|
-
/**
|
|
31
|
-
* @param {ParticleEmitter} emitter
|
|
32
|
-
* @param {Transform} transform
|
|
33
|
-
* @param {number} entity
|
|
34
|
-
*/
|
|
35
|
-
link(emitter: ParticleEmitter, transform: Transform, entity: number): void;
|
|
36
|
-
/**
|
|
37
|
-
* Rebuild an emitter that has been edited structurally — layers added or removed, a sprite
|
|
38
|
-
* changed, a parameter curve redrawn.
|
|
39
|
-
*
|
|
40
|
-
* The pool, the parameter tracks and the atlas references are all built from the emitter's
|
|
41
|
-
* description, so an edit to that description is only visible once they are built again. Sleep
|
|
42
|
-
* state is preserved because it is the editor's, not the emitter's.
|
|
43
|
-
*
|
|
44
|
-
* @param {ParticleEmitter} emitter one this system has linked
|
|
45
|
-
*/
|
|
46
|
-
rebuild(emitter: ParticleEmitter): void;
|
|
47
|
-
/**
|
|
48
|
-
* @param {ParticleEmitter} emitter
|
|
49
|
-
* @param {Transform} transform
|
|
50
|
-
* @param {number} entity
|
|
51
|
-
*/
|
|
52
|
-
unlink(emitter: ParticleEmitter, transform: Transform, entity: number): void;
|
|
53
|
-
update(timeDelta: any): void;
|
|
54
|
-
/**
|
|
55
|
-
* @param {FrameContext} frame
|
|
56
|
-
*/
|
|
57
|
-
record(frame: FrameContext): void;
|
|
58
|
-
#private;
|
|
59
|
-
}
|
|
60
|
-
/**
|
|
61
|
-
* Emitters draw into the scene, so they are subject to the fog of war that conceals it — which is
|
|
62
|
-
* a declaration on the fog rather than a placement here.
|
|
5
|
+
* Kept as a re-export rather than removed: this is a library, and an import path is as much a
|
|
6
|
+
* published interface as a class name.
|
|
63
7
|
*/
|
|
64
|
-
export
|
|
65
|
-
|
|
66
|
-
* @param {ParticleEmitterSystem3} system
|
|
67
|
-
*/
|
|
68
|
-
constructor(system: ParticleEmitterSystem3);
|
|
69
|
-
record(frame: any): void;
|
|
70
|
-
#private;
|
|
71
|
-
}
|
|
72
|
-
import { System } from "../ecs/System.js";
|
|
73
|
-
import { Transform } from "../ecs/transform/Transform.js";
|
|
74
|
-
import { ParticleEmitter } from "../graphics/particles/particular/engine/emitter/ParticleEmitter.js";
|
|
75
|
-
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
8
|
+
export const ParticleEmitterSystem3: typeof ParticleEmitterSystem;
|
|
9
|
+
import { ParticleEmitterSystem } from "./ParticleEmitterSystem.js";
|
|
76
10
|
//# sourceMappingURL=ParticleEmitterSystem3.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ParticleEmitterSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticleEmitterSystem3.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ParticleEmitterSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticleEmitterSystem3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,kEAA4D;sCATtB,4BAA4B"}
|
|
@@ -1,289 +1,10 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
|
|
3
|
-
import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
|
|
4
|
-
import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
|
|
5
|
-
import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
|
|
6
|
-
import { ImageRGBADataLoader } from "../asset/loaders/image/ImageRGBADataLoader.js";
|
|
7
|
-
import { System } from "../ecs/System.js";
|
|
8
|
-
import { Transform } from "../ecs/transform/Transform.js";
|
|
9
|
-
import { ParticleEmitter } from "../graphics/particles/particular/engine/emitter/ParticleEmitter.js";
|
|
10
|
-
import { ParticleEmitterFlag } from "../graphics/particles/particular/engine/emitter/ParticleEmitterFlag.js";
|
|
11
|
-
import { ParticularEngine } from "../graphics/particles/particular/engine/ParticularEngine.js";
|
|
12
|
-
import { GPUParticularRenderer } from "./particles/GPUParticularRenderer.js";
|
|
1
|
+
import { ParticleEmitterSystem } from "./ParticleEmitterSystem.js";
|
|
13
2
|
|
|
14
3
|
/**
|
|
15
|
-
*
|
|
4
|
+
* @deprecated Renamed to {@link ParticleEmitterSystem}. The trailing `3` marked the 2.x → 3.x renderer transition;
|
|
5
|
+
* the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
|
|
16
6
|
*
|
|
17
|
-
*
|
|
18
|
-
*
|
|
19
|
-
* upgrade rather than this port. What changes is only what happens to the state it produces each
|
|
20
|
-
* frame — instead of a three `Points` object per emitter, it is packed into the layout Shade's own
|
|
21
|
-
* billboard renderer reads.
|
|
22
|
-
*
|
|
23
|
-
* **No visibility layer comes across.** The legacy system drives a render layer backed by a BVH and
|
|
24
|
-
* puts emitters to sleep when they leave the visible set; §4.5 retires CPU render culling, so every
|
|
25
|
-
* linked emitter simulates and the GPU decides what is on screen. An emitter that should not
|
|
26
|
-
* simulate says so itself, through {@link ParticleEmitterFlag.Emitting}.
|
|
7
|
+
* Kept as a re-export rather than removed: this is a library, and an import path is as much a
|
|
8
|
+
* published interface as a class name.
|
|
27
9
|
*/
|
|
28
|
-
export
|
|
29
|
-
dependencies = [ParticleEmitter, Transform];
|
|
30
|
-
|
|
31
|
-
/**
|
|
32
|
-
* @type {GraphicsEngine3}
|
|
33
|
-
*/
|
|
34
|
-
#graphics;
|
|
35
|
-
|
|
36
|
-
/**
|
|
37
|
-
* @type {AssetManager}
|
|
38
|
-
*/
|
|
39
|
-
#assets;
|
|
40
|
-
|
|
41
|
-
/**
|
|
42
|
-
* @type {ParticularEngine}
|
|
43
|
-
*/
|
|
44
|
-
#engine;
|
|
45
|
-
|
|
46
|
-
/**
|
|
47
|
-
* @type {GPUParticularRenderer}
|
|
48
|
-
*/
|
|
49
|
-
#renderer = new GPUParticularRenderer();
|
|
50
|
-
|
|
51
|
-
/**
|
|
52
|
-
* The emitters to simulate and draw, in link order.
|
|
53
|
-
*
|
|
54
|
-
* @type {ParticleEmitter[]}
|
|
55
|
-
*/
|
|
56
|
-
#emitters = [];
|
|
57
|
-
|
|
58
|
-
/**
|
|
59
|
-
* @type {Map<number, {emitter: ParticleEmitter, position: Function, rotation: Function, scale: Function}>}
|
|
60
|
-
*/
|
|
61
|
-
#entries = new Map();
|
|
62
|
-
|
|
63
|
-
/**
|
|
64
|
-
* @type {RenderExtension|null}
|
|
65
|
-
*/
|
|
66
|
-
#extension = null;
|
|
67
|
-
|
|
68
|
-
/**
|
|
69
|
-
* What the pass draws. Read-only — the emitters follow the entities.
|
|
70
|
-
*
|
|
71
|
-
* @returns {ParticleEmitter[]}
|
|
72
|
-
*/
|
|
73
|
-
get emitters() {
|
|
74
|
-
return this.#emitters;
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
/**
|
|
78
|
-
* @param {GraphicsEngine3} graphics
|
|
79
|
-
* @param {AssetManager} assets
|
|
80
|
-
*/
|
|
81
|
-
constructor(graphics, assets) {
|
|
82
|
-
super();
|
|
83
|
-
|
|
84
|
-
assert.defined(graphics, 'graphics');
|
|
85
|
-
assert.defined(assets, 'assets');
|
|
86
|
-
|
|
87
|
-
this.#graphics = graphics;
|
|
88
|
-
this.#assets = assets;
|
|
89
|
-
|
|
90
|
-
this.#engine = new ParticularEngine(assets);
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
async startup(entityManager) {
|
|
94
|
-
this.entityManager = entityManager;
|
|
95
|
-
|
|
96
|
-
this.#extension = this.#graphics.add_extension(new ParticleExtension(this));
|
|
97
|
-
|
|
98
|
-
const assets = this.#assets;
|
|
99
|
-
|
|
100
|
-
if (!assets.hasLoaderForType('image')) {
|
|
101
|
-
await assets.registerLoader('image', new ImageRGBADataLoader());
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
|
|
105
|
-
async shutdown(entityManager) {
|
|
106
|
-
if (this.#extension !== null) {
|
|
107
|
-
this.#graphics.remove_extension(this.#extension);
|
|
108
|
-
|
|
109
|
-
this.#extension = null;
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
this.#renderer.destroy();
|
|
113
|
-
|
|
114
|
-
// every emitter has been unlinked by this point — both teardown paths detach the dataset or
|
|
115
|
-
// remove the system observer first — so what is left is the shared sprite atlas
|
|
116
|
-
this.#engine.dispose();
|
|
117
|
-
|
|
118
|
-
this.#emitters.length = 0;
|
|
119
|
-
this.#entries.clear();
|
|
120
|
-
}
|
|
121
|
-
|
|
122
|
-
/**
|
|
123
|
-
* @param {ParticleEmitter} emitter
|
|
124
|
-
* @param {Transform} transform
|
|
125
|
-
* @param {number} entity
|
|
126
|
-
*/
|
|
127
|
-
link(emitter, transform, entity) {
|
|
128
|
-
const position = (x, y, z) => emitter.position.set(x, y, z);
|
|
129
|
-
const rotation = (x, y, z, w) => emitter.rotation.set(x, y, z, w);
|
|
130
|
-
const scale = (x, y, z) => emitter.scale.set(x, y, z);
|
|
131
|
-
|
|
132
|
-
transform.position.process(position);
|
|
133
|
-
transform.rotation.process(rotation);
|
|
134
|
-
transform.scale.process(scale);
|
|
135
|
-
|
|
136
|
-
this.#entries.set(entity, { emitter, position, rotation, scale });
|
|
137
|
-
|
|
138
|
-
emitter.id = entity;
|
|
139
|
-
|
|
140
|
-
/*
|
|
141
|
-
Awake from the start. The legacy system links emitters asleep and lets its visibility layer
|
|
142
|
-
wake them; there is no such layer here, and an emitter that never wakes never emits.
|
|
143
|
-
*/
|
|
144
|
-
emitter.clearFlag(ParticleEmitterFlag.Sleeping);
|
|
145
|
-
|
|
146
|
-
this.#engine.add(emitter);
|
|
147
|
-
|
|
148
|
-
this.#emitters.push(emitter);
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
/**
|
|
152
|
-
* Rebuild an emitter that has been edited structurally — layers added or removed, a sprite
|
|
153
|
-
* changed, a parameter curve redrawn.
|
|
154
|
-
*
|
|
155
|
-
* The pool, the parameter tracks and the atlas references are all built from the emitter's
|
|
156
|
-
* description, so an edit to that description is only visible once they are built again. Sleep
|
|
157
|
-
* state is preserved because it is the editor's, not the emitter's.
|
|
158
|
-
*
|
|
159
|
-
* @param {ParticleEmitter} emitter one this system has linked
|
|
160
|
-
*/
|
|
161
|
-
rebuild(emitter) {
|
|
162
|
-
assert.ok(this.#emitters.includes(emitter), 'emitter is not linked to this system');
|
|
163
|
-
|
|
164
|
-
const engine = this.#engine;
|
|
165
|
-
|
|
166
|
-
const sleeping = emitter.getFlag(ParticleEmitterFlag.Sleeping);
|
|
167
|
-
|
|
168
|
-
engine.remove(emitter);
|
|
169
|
-
|
|
170
|
-
emitter.clearFlag(ParticleEmitterFlag.Built | ParticleEmitterFlag.Initialized);
|
|
171
|
-
|
|
172
|
-
emitter.registerLayerParameters();
|
|
173
|
-
emitter.build();
|
|
174
|
-
emitter.initialize();
|
|
175
|
-
emitter.computeBoundingBox();
|
|
176
|
-
|
|
177
|
-
engine.add(emitter);
|
|
178
|
-
|
|
179
|
-
emitter.writeFlag(ParticleEmitterFlag.Sleeping, sleeping);
|
|
180
|
-
}
|
|
181
|
-
|
|
182
|
-
/**
|
|
183
|
-
* @param {ParticleEmitter} emitter
|
|
184
|
-
* @param {Transform} transform
|
|
185
|
-
* @param {number} entity
|
|
186
|
-
*/
|
|
187
|
-
unlink(emitter, transform, entity) {
|
|
188
|
-
const entry = this.#entries.get(entity);
|
|
189
|
-
|
|
190
|
-
if (entry === undefined) {
|
|
191
|
-
return;
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
transform.position.onChanged.remove(entry.position);
|
|
195
|
-
transform.rotation.onChanged.remove(entry.rotation);
|
|
196
|
-
transform.scale.onChanged.remove(entry.scale);
|
|
197
|
-
|
|
198
|
-
this.#entries.delete(entity);
|
|
199
|
-
|
|
200
|
-
const index = this.#emitters.indexOf(emitter);
|
|
201
|
-
|
|
202
|
-
if (index !== -1) {
|
|
203
|
-
this.#emitters.splice(index, 1);
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
this.#engine.remove(emitter);
|
|
207
|
-
|
|
208
|
-
emitter.dispose();
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
update(timeDelta) {
|
|
212
|
-
this.#engine.advance(timeDelta);
|
|
213
|
-
|
|
214
|
-
const emitters = this.#emitters;
|
|
215
|
-
|
|
216
|
-
for (let i = 0; i < emitters.length; i++) {
|
|
217
|
-
// retires dead particles and compacts the pool, which is what makes the live ones a
|
|
218
|
-
// contiguous run for the packer
|
|
219
|
-
emitters[i].update();
|
|
220
|
-
}
|
|
221
|
-
|
|
222
|
-
// repacks the sprite atlas when an effect has brought a new sprite in
|
|
223
|
-
this.#engine.shaderManager.spriteAtlas.atlas.update();
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
/**
|
|
227
|
-
* @param {FrameContext} frame
|
|
228
|
-
*/
|
|
229
|
-
record(frame) {
|
|
230
|
-
const emitters = this.#emitters;
|
|
231
|
-
|
|
232
|
-
if (emitters.length === 0) {
|
|
233
|
-
return;
|
|
234
|
-
}
|
|
235
|
-
|
|
236
|
-
const camera_context = frame.view.camera;
|
|
237
|
-
|
|
238
|
-
// the camera's world transform, whose first two columns are the axes a billboard is built on
|
|
239
|
-
const m = camera_context.camera.transform.matrix;
|
|
240
|
-
|
|
241
|
-
/*
|
|
242
|
-
The particles are packed and uploaded inside the pass rather than here: that needs a
|
|
243
|
-
`GraphicsContext`, which the frame graph hands out at execution time and the frame does not
|
|
244
|
-
carry. So the pass is recorded whether or not anything is alive, and draws nothing when
|
|
245
|
-
nothing is — which leaves the frame's colour exactly as it was either way.
|
|
246
|
-
*/
|
|
247
|
-
const scene = frame.get(SceneColor);
|
|
248
|
-
|
|
249
|
-
scene.color = this.#renderer.graph_draw({
|
|
250
|
-
graph: frame.graph,
|
|
251
|
-
color: scene.color,
|
|
252
|
-
depth: frame.get(ViewTextures).depth,
|
|
253
|
-
camera: camera_context.buffer,
|
|
254
|
-
emitters,
|
|
255
|
-
atlas: this.#engine.shaderManager.spriteAtlas.atlas.sampler,
|
|
256
|
-
camera_position: [m[12], m[13], m[14]],
|
|
257
|
-
camera_right: [m[0], m[1], m[2]],
|
|
258
|
-
camera_up: [m[4], m[5], m[6]]
|
|
259
|
-
});
|
|
260
|
-
}
|
|
261
|
-
}
|
|
262
|
-
|
|
263
|
-
/**
|
|
264
|
-
* Emitters draw into the scene, so they are subject to the fog of war that conceals it — which is
|
|
265
|
-
* a declaration on the fog rather than a placement here.
|
|
266
|
-
*/
|
|
267
|
-
export class ParticleExtension extends RenderExtension {
|
|
268
|
-
name = "particles";
|
|
269
|
-
|
|
270
|
-
phase = FramePhase.AfterTransparency;
|
|
271
|
-
|
|
272
|
-
/**
|
|
273
|
-
* @type {ParticleEmitterSystem3}
|
|
274
|
-
*/
|
|
275
|
-
#system;
|
|
276
|
-
|
|
277
|
-
/**
|
|
278
|
-
* @param {ParticleEmitterSystem3} system
|
|
279
|
-
*/
|
|
280
|
-
constructor(system) {
|
|
281
|
-
super();
|
|
282
|
-
|
|
283
|
-
this.#system = system;
|
|
284
|
-
}
|
|
285
|
-
|
|
286
|
-
record(frame) {
|
|
287
|
-
this.#system.record(frame);
|
|
288
|
-
}
|
|
289
|
-
}
|
|
10
|
+
export const ParticleEmitterSystem3 = ParticleEmitterSystem;
|