@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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{"version":3,"file":"shader_ffx_rcas.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/cas/shader_ffx_rcas.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_ffx_rcas.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/cas/shader_ffx_rcas.js"],"names":[],"mappings":"AA+GA,0CAKG;4BAlHyB,6BAA6B"}
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[
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chunk_texture_channel_compute_variance_center,
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chunk_decode_g_buffer_normal,
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chunk_compute_edge_stopping_weight,
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]);
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/**
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export const fragment_shader_denoise_ao = ShaderDescriptor.from({
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label: "A-torus Denoise",
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resources,
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body
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});
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export const shader_denoise_luminance_spatial = ImageShader.from({
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descriptor: fragment_shader_denoise_ao,
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targets: [
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{ format: "rg16float" }
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]
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import { i32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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chunk_texture_channel_compute_variance_center
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} from "../../shader/chunk/texture/chunk_texture_channel_compute_variance_center.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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export const ATORUS_UNIFORMS_STRUCT = WebGPUStruct.from({
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});
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const resources = new ShaderResourceSetDescriptor();
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// per-pass, four bytes, read-only: immediate data rather than a uniform buffer
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resources.setImmediate("settings", ATORUS_UNIFORMS_STRUCT);
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resources.createGroup()
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.addTexture("tNormal", "uint");
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+
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const body = CodeChunk.from(
|
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//language=WGSL
|
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+
`
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const phi_visibility = 4.0;
|
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const phi_normal = 128.0;
|
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const sigma_depth = 1.0;
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@fragment
|
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35
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+
fn main(
|
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@builtin(position) coord: vec4<f32>,
|
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+
) -> @location(0) vec2<f32>{
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let ipos = vec2<i32>(coord.xy);
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let screen_size = vec2<i32>(textureDimensions(tInput));
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+
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const eps_variance = 1e-10;
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const kernel_weights = array<f32,3>( 1.0, 2.0 / 3.0, 1.0 / 6.0 );
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+
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// constant samplers to prevent the compiler from generating code which
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// fetches the sampler descriptor from memory for each texture access
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let center_visibility = textureLoad(tInput, ipos, 0).rg;
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+
|
|
48
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+
// variance estimate from per-pixel moments, filtered using 3x3 gaussian blur
|
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+
let variance = texture_channel_compute_variance_center( ipos, tInput);
|
|
50
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+
|
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51
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+
let std_dev = sqrt(max(0.0, eps_variance + variance));
|
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+
|
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53
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+
let phi_visibility = phi_visibility * std_dev;
|
|
54
|
+
|
|
55
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+
// explicitly store/accumulate center pixel with weight 1 to prevent issues
|
|
56
|
+
// with the edge-stopping functions
|
|
57
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+
var sum_w_visibility = 1.0;
|
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+
var sum_visibility = center_visibility;
|
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+
|
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60
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+
|
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let current_normal = decode_g_buffer_normal(textureLoad(tNormal, ipos, 0).xy);
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let center_depth = textureLoad(tDepth, ipos, 0).r;
|
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+
|
|
64
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+
const offsets = array< vec2<i32>,8>(
|
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65
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+
vec2( -1, -1 ),
|
|
66
|
+
vec2( 0, -1 ) ,
|
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67
|
+
vec2( 1, -1 ),
|
|
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|
+
vec2( -1, 0 ),
|
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+
vec2( 1, 0 ),
|
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+
vec2( -1, 1 ),
|
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+
vec2( 0, 1 ),
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vec2( 1, 1 ),
|
|
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|
+
);
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+
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+
const num_samples = 8;
|
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+
|
|
77
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+
for(var i=0; i< num_samples; i++){
|
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+
let offset = offsets[i];
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+
|
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80
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+
let xx = offset.x;
|
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let yy = offset.y;
|
|
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+
|
|
83
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+
let p = ipos + offset * settings.step_size;
|
|
84
|
+
let inside = all(p >= vec2(0, 0)) && all(p < screen_size);
|
|
85
|
+
|
|
86
|
+
if(!inside){
|
|
87
|
+
continue;
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
let kernel = kernel_weights[ abs(xx) ] * kernel_weights[ abs(yy) ];
|
|
91
|
+
|
|
92
|
+
let sample_visibility = textureLoad(tInput, p, 0).rg;
|
|
93
|
+
|
|
94
|
+
let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy);
|
|
95
|
+
let sample_depth = textureLoad(tDepth, p, 0).r;
|
|
96
|
+
|
|
97
|
+
// compute the edge-stopping functions
|
|
98
|
+
let w = compute_edge_stopping_weight(
|
|
99
|
+
center_depth,
|
|
100
|
+
sample_depth,
|
|
101
|
+
sigma_depth,
|
|
102
|
+
|
|
103
|
+
current_normal,
|
|
104
|
+
sample_normal,
|
|
105
|
+
phi_normal,
|
|
106
|
+
|
|
107
|
+
center_visibility.r,
|
|
108
|
+
sample_visibility.r,
|
|
109
|
+
phi_visibility
|
|
110
|
+
);
|
|
111
|
+
|
|
112
|
+
let w_visibility = w * kernel;
|
|
113
|
+
|
|
114
|
+
// both channels carry moments (E[X], E[X²]) - average linearly so the
|
|
115
|
+
// pair remains a valid moment estimate that downstream get_std_dev can interpret.
|
|
116
|
+
sum_w_visibility += w_visibility;
|
|
117
|
+
sum_visibility += w_visibility * sample_visibility;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
// output first two moments
|
|
121
|
+
let out_visibility = sum_visibility / sum_w_visibility;
|
|
122
|
+
|
|
123
|
+
return out_visibility;
|
|
124
|
+
}
|
|
125
|
+
`,
|
|
126
|
+
[
|
|
127
|
+
ATORUS_UNIFORMS_STRUCT.declaration_chunk,
|
|
128
|
+
chunk_texture_channel_compute_variance_center,
|
|
129
|
+
chunk_decode_g_buffer_normal,
|
|
130
|
+
chunk_compute_edge_stopping_weight,
|
|
131
|
+
]);
|
|
132
|
+
|
|
133
|
+
/**
|
|
134
|
+
* Based on REBLUR paper, a type of Gaussian blur with edge-stopping
|
|
135
|
+
* @type {ShaderDescriptor}
|
|
136
|
+
*/
|
|
137
|
+
export const fragment_shader_denoise_ao = ShaderDescriptor.from({
|
|
138
|
+
label: "A-torus Denoise",
|
|
139
|
+
resources,
|
|
140
|
+
body
|
|
141
|
+
});
|
|
142
|
+
|
|
143
|
+
export const shader_denoise_luminance_spatial = ImageShader.from({
|
|
144
|
+
descriptor: fragment_shader_denoise_ao,
|
|
145
|
+
targets: [
|
|
146
|
+
{ format: "rg16float" }
|
|
147
|
+
]
|
|
148
148
|
})
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_atorus_denoise_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;GAUG;AACH,kJAFa,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_atorus_denoise_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;GAUG;AACH,kJAFa,MAAM,CA+FlB"}
|
|
@@ -2,11 +2,11 @@ import { assert } from "../../../../core/assert.js";
|
|
|
2
2
|
import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
|
|
3
3
|
import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
|
|
4
4
|
import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
|
|
5
|
-
import {
|
|
5
|
+
import { fragment_shader_denoise_ao } from "./fragment_shader_denoise_ao.js";
|
|
6
6
|
|
|
7
7
|
const render_pipeline_descriptor_denoise = create_full_quad_pipeline_descriptor({
|
|
8
8
|
label: "A-torus Denoise",
|
|
9
|
-
fragment_code: fragment_shader_denoise_ao.
|
|
9
|
+
fragment_code: fragment_shader_denoise_ao.source,
|
|
10
10
|
layout: fragment_shader_denoise_ao.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
|
|
11
11
|
targets: [
|
|
12
12
|
{
|
|
@@ -62,29 +62,31 @@ export function graph_atorus_denoise_luma({
|
|
|
62
62
|
|
|
63
63
|
const encoder = context.encoder;
|
|
64
64
|
|
|
65
|
-
const
|
|
66
|
-
|
|
67
|
-
|
|
65
|
+
const input_view_descriptor = TextureViewDescriptor.from({
|
|
66
|
+
baseMipLevel: input_mip_level,
|
|
67
|
+
mipLevelCount: 1
|
|
68
|
+
});
|
|
69
|
+
|
|
70
|
+
const bindings = {
|
|
71
|
+
tInput: texture_luminance.obtainView(),
|
|
72
|
+
tDepth: texture_depth.obtainView(input_view_descriptor),
|
|
73
|
+
tNormal: texture_normal.obtainView(input_view_descriptor),
|
|
74
|
+
settings: {
|
|
68
75
|
// with 3 iterations this gives us step sizes of: 1, 2, 4
|
|
69
76
|
// this is based on AMD's shadow denoiser presentation
|
|
70
77
|
step_size: 1 << denoise_iteration,
|
|
71
78
|
},
|
|
72
|
-
|
|
73
|
-
);
|
|
79
|
+
};
|
|
74
80
|
|
|
75
|
-
const
|
|
76
|
-
baseMipLevel: input_mip_level,
|
|
77
|
-
mipLevelCount: 1
|
|
78
|
-
});
|
|
81
|
+
const resource_set = fragment_shader_denoise_ao.resources;
|
|
79
82
|
|
|
80
83
|
const pass = encoder.constructRenderPass({
|
|
81
84
|
pipeline: render_pipeline_descriptor_denoise,
|
|
82
|
-
bindings:
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
}),
|
|
85
|
+
bindings: resource_set.generateBindings(bindings),
|
|
86
|
+
// this pass is built by hand rather than through ImageShader.draw, so the immediate
|
|
87
|
+
// `settings` has to be written here — the pipeline layout above already declares
|
|
88
|
+
// its size, and a pass whose slots were never written is refused
|
|
89
|
+
immediate: encoder.writeImmediate(resource_set, bindings),
|
|
88
90
|
colorAttachments: [
|
|
89
91
|
{
|
|
90
92
|
loadOp: "clear",
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_postprocess_dof2.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_postprocess_dof2.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH;IAb4B,KAAK;IACT,WAAW,EAAxB,MAAM;IACO,KAAK,EAAlB,MAAM;IACiB,MAAM,EAA7B,YAAU,MAAM;IACH,SAAS,EAAtB,MAAM;IACS,UAAU,EAAzB,MAAM,EAAE;IACK,QAAQ,EAArB,MAAM;IACS,IAAI,GAAnB,OAAO;IACS,oBAAoB;IACpB,mBAAmB;IACtB,gBAAgB,EAA7B,MAAM;IACJ,MAAM,CAsJlB"}
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { assert } from "../../../../../core/assert.js";
|
|
2
2
|
import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
|
|
3
3
|
import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
|
|
4
|
-
import { DOF_AUTOFOCUS_PARAMS_STRUCT } from "../DOF_AUTOFOCUS_PARAMS_STRUCT.js";
|
|
5
4
|
import { shader_dof_autofocus } from "../shader_dof_autofocus.js";
|
|
6
5
|
import { DOF2_TILE_SIZE } from "./DOF2_CONFIG.js";
|
|
7
6
|
import { shader_dof2_gather_far } from "./shader_dof2_gather_far.js";
|
|
@@ -76,7 +75,7 @@ export function graph_postprocess_dof2({
|
|
|
76
75
|
const af_data = {};
|
|
77
76
|
const af_execute = (data, resources, context) => {
|
|
78
77
|
const encoder = context.encoder;
|
|
79
|
-
const params_buffer =
|
|
78
|
+
const params_buffer = autofocus_params;
|
|
80
79
|
|
|
81
80
|
shader_dof_autofocus.dispatch({
|
|
82
81
|
encoder,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dof2_gather_far.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dof2_gather_far.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js"],"names":[],"mappings":"AAyHA;;;;;;;;;;;GAWG;AACH,qCAFU,WAAW,CAWlB;4BA1IyB,gCAAgC"}
|
|
@@ -14,6 +14,10 @@ import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
|
|
|
14
14
|
import { DOF2_FIELD_FORMAT } from "./DOF2_TEXTURE_FORMAT.js";
|
|
15
15
|
|
|
16
16
|
const resources = new ShaderResourceSetDescriptor();
|
|
17
|
+
|
|
18
|
+
// per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
|
|
19
|
+
// beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
|
|
20
|
+
resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
|
|
17
21
|
resources.createGroup()
|
|
18
22
|
// Half-res far field (colour.rgb, far CoC magnitude in .a) from setup.
|
|
19
23
|
.addTexture("tFar", "float")
|
|
@@ -23,7 +27,6 @@ resources.createGroup()
|
|
|
23
27
|
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
|
|
24
28
|
// Spatio-temporal blue noise (NVIDIA STBN) for the aperture phase.
|
|
25
29
|
.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
|
|
26
|
-
.addUniform("dof", DOF2_SETTINGS_STRUCT)
|
|
27
30
|
;
|
|
28
31
|
|
|
29
32
|
const body = CodeChunk.from(
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dof2_gather_near.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dof2_gather_near.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js"],"names":[],"mappings":"AA4HA;;;;;;;;;;GAUG;AACH,sCAFU,WAAW,CAWlB;4BA5IyB,gCAAgC"}
|
|
@@ -14,6 +14,10 @@ import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
|
|
|
14
14
|
import { DOF2_FIELD_FORMAT } from "./DOF2_TEXTURE_FORMAT.js";
|
|
15
15
|
|
|
16
16
|
const resources = new ShaderResourceSetDescriptor();
|
|
17
|
+
|
|
18
|
+
// per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
|
|
19
|
+
// beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
|
|
20
|
+
resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
|
|
17
21
|
resources.createGroup()
|
|
18
22
|
// Half-res near field (colour.rgb, near CoC magnitude in .a) from setup.
|
|
19
23
|
.addTexture("tNear", "float")
|
|
@@ -23,7 +27,6 @@ resources.createGroup()
|
|
|
23
27
|
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
|
|
24
28
|
// Spatio-temporal blue noise (NVIDIA STBN) for the aperture phase.
|
|
25
29
|
.addTexture("tSTBN_vec2", "unfilterable-float", "3d")
|
|
26
|
-
.addUniform("dof", DOF2_SETTINGS_STRUCT)
|
|
27
30
|
;
|
|
28
31
|
|
|
29
32
|
const body = CodeChunk.from(
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dof2_recombine.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dof2_recombine.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js"],"names":[],"mappings":"AAkFA;;;;;;;;;GASG;AACH,oCAFU,WAAW,CAWlB;4BAlGyB,gCAAgC"}
|
|
@@ -11,6 +11,10 @@ import { DOF_FOCUS_STATE_STRUCT } from "../DOF_FOCUS_STATE_STRUCT.js";
|
|
|
11
11
|
import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
|
|
12
12
|
|
|
13
13
|
const resources = new ShaderResourceSetDescriptor();
|
|
14
|
+
|
|
15
|
+
// per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
|
|
16
|
+
// beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
|
|
17
|
+
resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
|
|
14
18
|
resources.createGroup()
|
|
15
19
|
// Full-resolution sharp HDR colour (post-TAA).
|
|
16
20
|
.addTexture("tColor", "float")
|
|
@@ -22,7 +26,6 @@ resources.createGroup()
|
|
|
22
26
|
.addTexture("tDepth", "depth")
|
|
23
27
|
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
|
|
24
28
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
25
|
-
.addUniform("dof", DOF2_SETTINGS_STRUCT)
|
|
26
29
|
// GPU-resident eased focus distance (shared autofocus side-channel).
|
|
27
30
|
.addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
|
|
28
31
|
;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dof2_setup.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"shader_dof2_setup.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;GAUG;AACH,gCAFU,WAAW,CAYlB;4BArGyB,gCAAgC"}
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@@ -13,6 +13,10 @@ import { DOF2_FIELD_FORMAT } from "./DOF2_TEXTURE_FORMAT.js";
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import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
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const resources = new ShaderResourceSetDescriptor();
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+
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// per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
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// beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
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resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
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resources.createGroup()
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// Full-resolution post-TAA HDR colour we're defocusing.
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.addTexture("tColor", "float")
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@@ -20,7 +24,6 @@ resources.createGroup()
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.addTexture("tDepth", "depth")
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.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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-
.addUniform("dof", DOF2_SETTINGS_STRUCT)
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// GPU-resident eased focus distance (shared autofocus side-channel).
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.addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
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;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"graph_postprocess_dof.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"graph_postprocess_dof.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAb4B,KAAK;IACT,WAAW,EAAxB,MAAM;IACO,KAAK,EAAlB,MAAM;IACiB,MAAM,EAA7B,YAAU,MAAM;IACH,SAAS,EAAtB,MAAM;IACS,UAAU,EAAzB,MAAM,EAAE;IACK,QAAQ,EAArB,MAAM;IACS,eAAe,GAA9B,OAAO;IACS,oBAAoB;IACpB,mBAAmB;IACtB,gBAAgB,EAA7B,MAAM;IACJ,MAAM,CAgJlB"}
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@@ -1,7 +1,6 @@
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1
1
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import { assert } from "../../../../../core/assert.js";
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2
2
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import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
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3
3
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import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
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4
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-
import { DOF_AUTOFOCUS_PARAMS_STRUCT } from "../DOF_AUTOFOCUS_PARAMS_STRUCT.js";
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5
4
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import { shader_dof_autofocus } from "../shader_dof_autofocus.js";
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6
5
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import { shader_dof_composite } from "./shader_dof_composite.js";
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7
6
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import { shader_dof_firefly_cleanup } from "./shader_dof_firefly_cleanup.js";
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@@ -13,7 +12,6 @@ import { shader_dof_tile_max } from "./shader_dof_tile_max.js";
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import { shader_dof_tile_dilate } from "./shader_dof_tile_dilate.js";
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import { DOF_TILE_SIZE, DOF_MARCH_MODE } from "../DOF_CONFIG.js";
|
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import { DOF_COLOR_COC_FORMAT } from "./DOF_TEXTURE_FORMAT.js";
|
|
16
|
-
import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
|
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import { TextureResourceDescriptor } from "../../../../device/graph/TextureResourceDescriptor.js";
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/**
|
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@@ -78,7 +76,7 @@ export function graph_postprocess_dof({
|
|
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78
76
|
const af_data = {};
|
|
79
77
|
const af_execute = (data, resources, context) => {
|
|
80
78
|
const encoder = context.encoder;
|
|
81
|
-
const params_buffer =
|
|
79
|
+
const params_buffer = autofocus_params;
|
|
82
80
|
|
|
83
81
|
shader_dof_autofocus.dispatch({
|
|
84
82
|
encoder,
|
|
@@ -214,13 +212,12 @@ function dof_compute_march_pass(graph, shader, label, tColorCoc, stbn_vec2, tTil
|
|
|
214
212
|
const execute = (data, resources, context) => {
|
|
215
213
|
const encoder = context.encoder;
|
|
216
214
|
// Dispatch needs a real buffer, not a plain value, for the uniform.
|
|
217
|
-
const dof_buffer =
|
|
215
|
+
const dof_buffer = settings;
|
|
218
216
|
|
|
219
|
-
shader.
|
|
217
|
+
shader.dispatchThreads({
|
|
220
218
|
encoder,
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
group_count_z: 1,
|
|
219
|
+
thread_count_x: resolution[0],
|
|
220
|
+
thread_count_y: resolution[1],
|
|
224
221
|
bindings: {
|
|
225
222
|
tColorCoc: resources.get(data.tColorCoc),
|
|
226
223
|
tSTBN_vec2: stbn_vec2,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dof_composite.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dof_composite.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js"],"names":[],"mappings":"AA0EA;;;;;;;;;GASG;AACH,mCAFU,WAAW,CAWlB;4BA1FyB,gCAAgC"}
|
|
@@ -10,6 +10,10 @@ import { DOF_FOCUS_STATE_STRUCT } from "../DOF_FOCUS_STATE_STRUCT.js";
|
|
|
10
10
|
import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
|
|
11
11
|
|
|
12
12
|
const resources = new ShaderResourceSetDescriptor();
|
|
13
|
+
|
|
14
|
+
// per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
|
|
15
|
+
// beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
|
|
16
|
+
resources.setImmediate("dof", DOF_SETTINGS_STRUCT);
|
|
13
17
|
resources.createGroup()
|
|
14
18
|
// Full-resolution sharp HDR colour (post-TAA).
|
|
15
19
|
.addTexture("tColor", "float")
|
|
@@ -18,7 +22,6 @@ resources.createGroup()
|
|
|
18
22
|
// Depth, for the full-res CoC that keeps the focal plane crisp.
|
|
19
23
|
.addTexture("tDepth", "depth")
|
|
20
24
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
21
|
-
.addUniform("dof", DOF_SETTINGS_STRUCT)
|
|
22
25
|
// GPU-resident eased focus distance (autofocus side-channel).
|
|
23
26
|
.addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
|
|
24
27
|
;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dof_prefilter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dof_prefilter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js"],"names":[],"mappings":"AA2EA;;;;;;;GAOG;AACH,mCAFU,WAAW,CAWlB;4BAzFyB,gCAAgC"}
|
|
@@ -12,6 +12,10 @@ import { DOF_FOCUS_STATE_STRUCT } from "../DOF_FOCUS_STATE_STRUCT.js";
|
|
|
12
12
|
import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
|
|
13
13
|
|
|
14
14
|
const resources = new ShaderResourceSetDescriptor();
|
|
15
|
+
|
|
16
|
+
// per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
|
|
17
|
+
// beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
|
|
18
|
+
resources.setImmediate("dof", DOF_SETTINGS_STRUCT);
|
|
15
19
|
resources.createGroup()
|
|
16
20
|
// Full-resolution post-TAA HDR colour we're defocusing.
|
|
17
21
|
.addTexture("tColor", "float")
|
|
@@ -20,7 +24,6 @@ resources.createGroup()
|
|
|
20
24
|
.addTexture("tDepth", "depth")
|
|
21
25
|
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
|
|
22
26
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
23
|
-
.addUniform("dof", DOF_SETTINGS_STRUCT)
|
|
24
27
|
// GPU-resident eased focus distance (autofocus side-channel).
|
|
25
28
|
.addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
|
|
26
29
|
;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dof_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dof_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js"],"names":[],"mappings":"AA+JA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,kCAFU,WAAW,CAWlB;4BAjMyB,gCAAgC"}
|