@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -12,11 +12,13 @@ const BLOOM_SETTINGS_STRUCT = WebGPUStruct.from({
12
12
  })
13
13
 
14
14
  const resources = new ShaderResourceSetDescriptor();
15
+
16
+ // per-pass, four bytes, read-only: immediate data rather than a uniform buffer
17
+ resources.setImmediate("settings", BLOOM_SETTINGS_STRUCT);
15
18
  resources.createGroup()
16
19
  .addTexture("tBloom", "float")
17
20
  .addTexture("tSource")
18
21
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
19
- .addUniform("settings", BLOOM_SETTINGS_STRUCT)
20
22
  ;
21
23
 
22
24
  const body = CodeChunk.from(
@@ -1 +1 @@
1
- {"version":3,"file":"shader_ffx_rcas.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/cas/shader_ffx_rcas.js"],"names":[],"mappings":"AA6GA,0CAKG;4BAhHyB,6BAA6B"}
1
+ {"version":3,"file":"shader_ffx_rcas.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/cas/shader_ffx_rcas.js"],"names":[],"mappings":"AA+GA,0CAKG;4BAlHyB,6BAA6B"}
@@ -8,9 +8,11 @@ import { F32_CONTAINER_STRUCT } from "../../shader/type/F32_CONTAINER_STRUCT.js"
8
8
 
9
9
  const resources = new ShaderResourceSetDescriptor();
10
10
 
11
+ // per-pass, four bytes, read-only: immediate data rather than a uniform buffer holding one f32
12
+ resources.setImmediate("uSharpness", F32_CONTAINER_STRUCT);
13
+
11
14
  resources.createGroup()
12
- .addTexture("tInput")
13
- .addUniform("uSharpness", F32_CONTAINER_STRUCT);
15
+ .addTexture("tInput");
14
16
 
15
17
 
16
18
  const body = CodeChunk.from(
@@ -1,148 +1,148 @@
1
- import { i32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
- import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
4
- import {
5
- chunk_texture_channel_compute_variance_center
6
- } from "../../shader/chunk/texture/chunk_texture_channel_compute_variance_center.js";
7
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
8
- import { ImageShader } from "../../shader/ImageShader.js";
9
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
10
- import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
11
- import { chunk_compute_edge_stopping_weight } from "../../shader/chunk/filter/chunk_compute_edge_stopping_weight.js";
12
-
13
- export const ATORUS_UNIFORMS_STRUCT = WebGPUStruct.from({
14
- step_size: i32
15
- });
16
-
17
- const resources = new ShaderResourceSetDescriptor();
18
-
19
- resources.createGroup()
20
- .addTexture("tInput")
21
- .addTexture("tDepth")
22
- .addTexture("tNormal", "uint");
23
-
24
- resources.createGroup()
25
- .addUniform("settings", ATORUS_UNIFORMS_STRUCT);
26
-
27
- const body = CodeChunk.from(
28
- //language=WGSL
29
- `
30
- const phi_visibility = 4.0;
31
- const phi_normal = 128.0;
32
- const sigma_depth = 1.0;
33
-
34
- @fragment
35
- fn main(
36
- @builtin(position) coord: vec4<f32>,
37
- ) -> @location(0) vec2<f32>{
38
- let ipos = vec2<i32>(coord.xy);
39
- let screen_size = vec2<i32>(textureDimensions(tInput));
40
-
41
- const eps_variance = 1e-10;
42
- const kernel_weights = array<f32,3>( 1.0, 2.0 / 3.0, 1.0 / 6.0 );
43
-
44
- // constant samplers to prevent the compiler from generating code which
45
- // fetches the sampler descriptor from memory for each texture access
46
- let center_visibility = textureLoad(tInput, ipos, 0).rg;
47
-
48
- // variance estimate from per-pixel moments, filtered using 3x3 gaussian blur
49
- let variance = texture_channel_compute_variance_center( ipos, tInput);
50
-
51
- let std_dev = sqrt(max(0.0, eps_variance + variance));
52
-
53
- let phi_visibility = phi_visibility * std_dev;
54
-
55
- // explicitly store/accumulate center pixel with weight 1 to prevent issues
56
- // with the edge-stopping functions
57
- var sum_w_visibility = 1.0;
58
- var sum_visibility = center_visibility;
59
-
60
-
61
- let current_normal = decode_g_buffer_normal(textureLoad(tNormal, ipos, 0).xy);
62
- let center_depth = textureLoad(tDepth, ipos, 0).r;
63
-
64
- const offsets = array< vec2<i32>,8>(
65
- vec2( -1, -1 ),
66
- vec2( 0, -1 ) ,
67
- vec2( 1, -1 ),
68
- vec2( -1, 0 ),
69
- vec2( 1, 0 ),
70
- vec2( -1, 1 ),
71
- vec2( 0, 1 ),
72
- vec2( 1, 1 ),
73
- );
74
-
75
- const num_samples = 8;
76
-
77
- for(var i=0; i< num_samples; i++){
78
- let offset = offsets[i];
79
-
80
- let xx = offset.x;
81
- let yy = offset.y;
82
-
83
- let p = ipos + offset * settings.step_size;
84
- let inside = all(p >= vec2(0, 0)) && all(p < screen_size);
85
-
86
- if(!inside){
87
- continue;
88
- }
89
-
90
- let kernel = kernel_weights[ abs(xx) ] * kernel_weights[ abs(yy) ];
91
-
92
- let sample_visibility = textureLoad(tInput, p, 0).rg;
93
-
94
- let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy);
95
- let sample_depth = textureLoad(tDepth, p, 0).r;
96
-
97
- // compute the edge-stopping functions
98
- let w = compute_edge_stopping_weight(
99
- center_depth,
100
- sample_depth,
101
- sigma_depth,
102
-
103
- current_normal,
104
- sample_normal,
105
- phi_normal,
106
-
107
- center_visibility.r,
108
- sample_visibility.r,
109
- phi_visibility
110
- );
111
-
112
- let w_visibility = w * kernel;
113
-
114
- // both channels carry moments (E[X], E[X²]) - average linearly so the
115
- // pair remains a valid moment estimate that downstream get_std_dev can interpret.
116
- sum_w_visibility += w_visibility;
117
- sum_visibility += w_visibility * sample_visibility;
118
- }
119
-
120
- // output first two moments
121
- let out_visibility = sum_visibility / sum_w_visibility;
122
-
123
- return out_visibility;
124
- }
125
- `,
126
- [
127
- ATORUS_UNIFORMS_STRUCT.declaration_chunk,
128
- chunk_texture_channel_compute_variance_center,
129
- chunk_decode_g_buffer_normal,
130
- chunk_compute_edge_stopping_weight,
131
- ]);
132
-
133
- /**
134
- * Based on REBLUR paper, a type of Gaussian blur with edge-stopping
135
- * @type {ShaderDescriptor}
136
- */
137
- export const fragment_shader_denoise_ao = ShaderDescriptor.from({
138
- label: "A-torus Denoise",
139
- resources,
140
- body
141
- });
142
-
143
- export const shader_denoise_luminance_spatial = ImageShader.from({
144
- descriptor: fragment_shader_denoise_ao,
145
- targets: [
146
- { format: "rg16float" }
147
- ]
1
+ import { i32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
+ import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
4
+ import {
5
+ chunk_texture_channel_compute_variance_center
6
+ } from "../../shader/chunk/texture/chunk_texture_channel_compute_variance_center.js";
7
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
8
+ import { ImageShader } from "../../shader/ImageShader.js";
9
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
10
+ import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
11
+ import { chunk_compute_edge_stopping_weight } from "../../shader/chunk/filter/chunk_compute_edge_stopping_weight.js";
12
+
13
+ export const ATORUS_UNIFORMS_STRUCT = WebGPUStruct.from({
14
+ step_size: i32
15
+ });
16
+
17
+ const resources = new ShaderResourceSetDescriptor();
18
+
19
+ // per-pass, four bytes, read-only: immediate data rather than a uniform buffer
20
+ resources.setImmediate("settings", ATORUS_UNIFORMS_STRUCT);
21
+
22
+ resources.createGroup()
23
+ .addTexture("tInput")
24
+ .addTexture("tDepth")
25
+ .addTexture("tNormal", "uint");
26
+
27
+ const body = CodeChunk.from(
28
+ //language=WGSL
29
+ `
30
+ const phi_visibility = 4.0;
31
+ const phi_normal = 128.0;
32
+ const sigma_depth = 1.0;
33
+
34
+ @fragment
35
+ fn main(
36
+ @builtin(position) coord: vec4<f32>,
37
+ ) -> @location(0) vec2<f32>{
38
+ let ipos = vec2<i32>(coord.xy);
39
+ let screen_size = vec2<i32>(textureDimensions(tInput));
40
+
41
+ const eps_variance = 1e-10;
42
+ const kernel_weights = array<f32,3>( 1.0, 2.0 / 3.0, 1.0 / 6.0 );
43
+
44
+ // constant samplers to prevent the compiler from generating code which
45
+ // fetches the sampler descriptor from memory for each texture access
46
+ let center_visibility = textureLoad(tInput, ipos, 0).rg;
47
+
48
+ // variance estimate from per-pixel moments, filtered using 3x3 gaussian blur
49
+ let variance = texture_channel_compute_variance_center( ipos, tInput);
50
+
51
+ let std_dev = sqrt(max(0.0, eps_variance + variance));
52
+
53
+ let phi_visibility = phi_visibility * std_dev;
54
+
55
+ // explicitly store/accumulate center pixel with weight 1 to prevent issues
56
+ // with the edge-stopping functions
57
+ var sum_w_visibility = 1.0;
58
+ var sum_visibility = center_visibility;
59
+
60
+
61
+ let current_normal = decode_g_buffer_normal(textureLoad(tNormal, ipos, 0).xy);
62
+ let center_depth = textureLoad(tDepth, ipos, 0).r;
63
+
64
+ const offsets = array< vec2<i32>,8>(
65
+ vec2( -1, -1 ),
66
+ vec2( 0, -1 ) ,
67
+ vec2( 1, -1 ),
68
+ vec2( -1, 0 ),
69
+ vec2( 1, 0 ),
70
+ vec2( -1, 1 ),
71
+ vec2( 0, 1 ),
72
+ vec2( 1, 1 ),
73
+ );
74
+
75
+ const num_samples = 8;
76
+
77
+ for(var i=0; i< num_samples; i++){
78
+ let offset = offsets[i];
79
+
80
+ let xx = offset.x;
81
+ let yy = offset.y;
82
+
83
+ let p = ipos + offset * settings.step_size;
84
+ let inside = all(p >= vec2(0, 0)) && all(p < screen_size);
85
+
86
+ if(!inside){
87
+ continue;
88
+ }
89
+
90
+ let kernel = kernel_weights[ abs(xx) ] * kernel_weights[ abs(yy) ];
91
+
92
+ let sample_visibility = textureLoad(tInput, p, 0).rg;
93
+
94
+ let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy);
95
+ let sample_depth = textureLoad(tDepth, p, 0).r;
96
+
97
+ // compute the edge-stopping functions
98
+ let w = compute_edge_stopping_weight(
99
+ center_depth,
100
+ sample_depth,
101
+ sigma_depth,
102
+
103
+ current_normal,
104
+ sample_normal,
105
+ phi_normal,
106
+
107
+ center_visibility.r,
108
+ sample_visibility.r,
109
+ phi_visibility
110
+ );
111
+
112
+ let w_visibility = w * kernel;
113
+
114
+ // both channels carry moments (E[X], E[X²]) - average linearly so the
115
+ // pair remains a valid moment estimate that downstream get_std_dev can interpret.
116
+ sum_w_visibility += w_visibility;
117
+ sum_visibility += w_visibility * sample_visibility;
118
+ }
119
+
120
+ // output first two moments
121
+ let out_visibility = sum_visibility / sum_w_visibility;
122
+
123
+ return out_visibility;
124
+ }
125
+ `,
126
+ [
127
+ ATORUS_UNIFORMS_STRUCT.declaration_chunk,
128
+ chunk_texture_channel_compute_variance_center,
129
+ chunk_decode_g_buffer_normal,
130
+ chunk_compute_edge_stopping_weight,
131
+ ]);
132
+
133
+ /**
134
+ * Based on REBLUR paper, a type of Gaussian blur with edge-stopping
135
+ * @type {ShaderDescriptor}
136
+ */
137
+ export const fragment_shader_denoise_ao = ShaderDescriptor.from({
138
+ label: "A-torus Denoise",
139
+ resources,
140
+ body
141
+ });
142
+
143
+ export const shader_denoise_luminance_spatial = ImageShader.from({
144
+ descriptor: fragment_shader_denoise_ao,
145
+ targets: [
146
+ { format: "rg16float" }
147
+ ]
148
148
  })
@@ -1 +1 @@
1
- {"version":3,"file":"graph_atorus_denoise_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;GAUG;AACH,kJAFa,MAAM,CA6FlB"}
1
+ {"version":3,"file":"graph_atorus_denoise_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;GAUG;AACH,kJAFa,MAAM,CA+FlB"}
@@ -2,11 +2,11 @@ import { assert } from "../../../../core/assert.js";
2
2
  import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
3
3
  import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
4
4
  import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
5
- import { ATORUS_UNIFORMS_STRUCT, fragment_shader_denoise_ao } from "./fragment_shader_denoise_ao.js";
5
+ import { fragment_shader_denoise_ao } from "./fragment_shader_denoise_ao.js";
6
6
 
7
7
  const render_pipeline_descriptor_denoise = create_full_quad_pipeline_descriptor({
8
8
  label: "A-torus Denoise",
9
- fragment_code: fragment_shader_denoise_ao.compile(),
9
+ fragment_code: fragment_shader_denoise_ao.source,
10
10
  layout: fragment_shader_denoise_ao.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
11
11
  targets: [
12
12
  {
@@ -62,29 +62,31 @@ export function graph_atorus_denoise_luma({
62
62
 
63
63
  const encoder = context.encoder;
64
64
 
65
- const buffer_settings = encoder.allocateTransientValueBuffer(
66
- ATORUS_UNIFORMS_STRUCT,
67
- {
65
+ const input_view_descriptor = TextureViewDescriptor.from({
66
+ baseMipLevel: input_mip_level,
67
+ mipLevelCount: 1
68
+ });
69
+
70
+ const bindings = {
71
+ tInput: texture_luminance.obtainView(),
72
+ tDepth: texture_depth.obtainView(input_view_descriptor),
73
+ tNormal: texture_normal.obtainView(input_view_descriptor),
74
+ settings: {
68
75
  // with 3 iterations this gives us step sizes of: 1, 2, 4
69
76
  // this is based on AMD's shadow denoiser presentation
70
77
  step_size: 1 << denoise_iteration,
71
78
  },
72
- GPUBufferUsage.UNIFORM
73
- );
79
+ };
74
80
 
75
- const input_view_descriptor = TextureViewDescriptor.from({
76
- baseMipLevel: input_mip_level,
77
- mipLevelCount: 1
78
- });
81
+ const resource_set = fragment_shader_denoise_ao.resources;
79
82
 
80
83
  const pass = encoder.constructRenderPass({
81
84
  pipeline: render_pipeline_descriptor_denoise,
82
- bindings: fragment_shader_denoise_ao.resources.generateBindings({
83
- tInput: texture_luminance.obtainView(),
84
- tDepth: texture_depth.obtainView(input_view_descriptor),
85
- tNormal: texture_normal.obtainView(input_view_descriptor),
86
- settings: buffer_settings
87
- }),
85
+ bindings: resource_set.generateBindings(bindings),
86
+ // this pass is built by hand rather than through ImageShader.draw, so the immediate
87
+ // `settings` has to be written here — the pipeline layout above already declares
88
+ // its size, and a pass whose slots were never written is refused
89
+ immediate: encoder.writeImmediate(resource_set, bindings),
88
90
  colorAttachments: [
89
91
  {
90
92
  loadOp: "clear",
@@ -1 +1 @@
1
- {"version":3,"file":"graph_postprocess_dof2.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH;IAb4B,KAAK;IACT,WAAW,EAAxB,MAAM;IACO,KAAK,EAAlB,MAAM;IACiB,MAAM,EAA7B,YAAU,MAAM;IACH,SAAS,EAAtB,MAAM;IACS,UAAU,EAAzB,MAAM,EAAE;IACK,QAAQ,EAArB,MAAM;IACS,IAAI,GAAnB,OAAO;IACS,oBAAoB;IACpB,mBAAmB;IACtB,gBAAgB,EAA7B,MAAM;IACJ,MAAM,CAsJlB"}
1
+ {"version":3,"file":"graph_postprocess_dof2.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH;IAb4B,KAAK;IACT,WAAW,EAAxB,MAAM;IACO,KAAK,EAAlB,MAAM;IACiB,MAAM,EAA7B,YAAU,MAAM;IACH,SAAS,EAAtB,MAAM;IACS,UAAU,EAAzB,MAAM,EAAE;IACK,QAAQ,EAArB,MAAM;IACS,IAAI,GAAnB,OAAO;IACS,oBAAoB;IACpB,mBAAmB;IACtB,gBAAgB,EAA7B,MAAM;IACJ,MAAM,CAsJlB"}
@@ -1,7 +1,6 @@
1
1
  import { assert } from "../../../../../core/assert.js";
2
2
  import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
3
3
  import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
4
- import { DOF_AUTOFOCUS_PARAMS_STRUCT } from "../DOF_AUTOFOCUS_PARAMS_STRUCT.js";
5
4
  import { shader_dof_autofocus } from "../shader_dof_autofocus.js";
6
5
  import { DOF2_TILE_SIZE } from "./DOF2_CONFIG.js";
7
6
  import { shader_dof2_gather_far } from "./shader_dof2_gather_far.js";
@@ -76,7 +75,7 @@ export function graph_postprocess_dof2({
76
75
  const af_data = {};
77
76
  const af_execute = (data, resources, context) => {
78
77
  const encoder = context.encoder;
79
- const params_buffer = encoder.allocateTransientValueBuffer(DOF_AUTOFOCUS_PARAMS_STRUCT, autofocus_params);
78
+ const params_buffer = autofocus_params;
80
79
 
81
80
  shader_dof_autofocus.dispatch({
82
81
  encoder,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof2_gather_far.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js"],"names":[],"mappings":"AAsHA;;;;;;;;;;;GAWG;AACH,qCAFU,WAAW,CAWlB;4BAvIyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof2_gather_far.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js"],"names":[],"mappings":"AAyHA;;;;;;;;;;;GAWG;AACH,qCAFU,WAAW,CAWlB;4BA1IyB,gCAAgC"}
@@ -14,6 +14,10 @@ import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
14
14
  import { DOF2_FIELD_FORMAT } from "./DOF2_TEXTURE_FORMAT.js";
15
15
 
16
16
  const resources = new ShaderResourceSetDescriptor();
17
+
18
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
19
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
20
+ resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
17
21
  resources.createGroup()
18
22
  // Half-res far field (colour.rgb, far CoC magnitude in .a) from setup.
19
23
  .addTexture("tFar", "float")
@@ -23,7 +27,6 @@ resources.createGroup()
23
27
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
24
28
  // Spatio-temporal blue noise (NVIDIA STBN) for the aperture phase.
25
29
  .addTexture("tSTBN_vec2", "unfilterable-float", "3d")
26
- .addUniform("dof", DOF2_SETTINGS_STRUCT)
27
30
  ;
28
31
 
29
32
  const body = CodeChunk.from(
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof2_gather_near.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js"],"names":[],"mappings":"AAyHA;;;;;;;;;;GAUG;AACH,sCAFU,WAAW,CAWlB;4BAzIyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof2_gather_near.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js"],"names":[],"mappings":"AA4HA;;;;;;;;;;GAUG;AACH,sCAFU,WAAW,CAWlB;4BA5IyB,gCAAgC"}
@@ -14,6 +14,10 @@ import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
14
14
  import { DOF2_FIELD_FORMAT } from "./DOF2_TEXTURE_FORMAT.js";
15
15
 
16
16
  const resources = new ShaderResourceSetDescriptor();
17
+
18
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
19
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
20
+ resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
17
21
  resources.createGroup()
18
22
  // Half-res near field (colour.rgb, near CoC magnitude in .a) from setup.
19
23
  .addTexture("tNear", "float")
@@ -23,7 +27,6 @@ resources.createGroup()
23
27
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
24
28
  // Spatio-temporal blue noise (NVIDIA STBN) for the aperture phase.
25
29
  .addTexture("tSTBN_vec2", "unfilterable-float", "3d")
26
- .addUniform("dof", DOF2_SETTINGS_STRUCT)
27
30
  ;
28
31
 
29
32
  const body = CodeChunk.from(
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof2_recombine.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js"],"names":[],"mappings":"AA+EA;;;;;;;;;GASG;AACH,oCAFU,WAAW,CAWlB;4BA/FyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof2_recombine.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js"],"names":[],"mappings":"AAkFA;;;;;;;;;GASG;AACH,oCAFU,WAAW,CAWlB;4BAlGyB,gCAAgC"}
@@ -11,6 +11,10 @@ import { DOF_FOCUS_STATE_STRUCT } from "../DOF_FOCUS_STATE_STRUCT.js";
11
11
  import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
12
12
 
13
13
  const resources = new ShaderResourceSetDescriptor();
14
+
15
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
16
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
17
+ resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
14
18
  resources.createGroup()
15
19
  // Full-resolution sharp HDR colour (post-TAA).
16
20
  .addTexture("tColor", "float")
@@ -22,7 +26,6 @@ resources.createGroup()
22
26
  .addTexture("tDepth", "depth")
23
27
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
24
28
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
25
- .addUniform("dof", DOF2_SETTINGS_STRUCT)
26
29
  // GPU-resident eased focus distance (shared autofocus side-channel).
27
30
  .addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
28
31
  ;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof2_setup.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js"],"names":[],"mappings":"AAgFA;;;;;;;;;;GAUG;AACH,gCAFU,WAAW,CAYlB;4BAlGyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof2_setup.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;GAUG;AACH,gCAFU,WAAW,CAYlB;4BArGyB,gCAAgC"}
@@ -13,6 +13,10 @@ import { DOF2_FIELD_FORMAT } from "./DOF2_TEXTURE_FORMAT.js";
13
13
  import { DOF2_SETTINGS_STRUCT } from "./DOF2_SETTINGS_STRUCT.js";
14
14
 
15
15
  const resources = new ShaderResourceSetDescriptor();
16
+
17
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
18
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
19
+ resources.setImmediate("dof", DOF2_SETTINGS_STRUCT);
16
20
  resources.createGroup()
17
21
  // Full-resolution post-TAA HDR colour we're defocusing.
18
22
  .addTexture("tColor", "float")
@@ -20,7 +24,6 @@ resources.createGroup()
20
24
  .addTexture("tDepth", "depth")
21
25
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
22
26
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
23
- .addUniform("dof", DOF2_SETTINGS_STRUCT)
24
27
  // GPU-resident eased focus distance (shared autofocus side-channel).
25
28
  .addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
26
29
  ;
@@ -1 +1 @@
1
- {"version":3,"file":"graph_postprocess_dof.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAb4B,KAAK;IACT,WAAW,EAAxB,MAAM;IACO,KAAK,EAAlB,MAAM;IACiB,MAAM,EAA7B,YAAU,MAAM;IACH,SAAS,EAAtB,MAAM;IACS,UAAU,EAAzB,MAAM,EAAE;IACK,QAAQ,EAArB,MAAM;IACS,eAAe,GAA9B,OAAO;IACS,oBAAoB;IACpB,mBAAmB;IACtB,gBAAgB,EAA7B,MAAM;IACJ,MAAM,CAgJlB"}
1
+ {"version":3,"file":"graph_postprocess_dof.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAb4B,KAAK;IACT,WAAW,EAAxB,MAAM;IACO,KAAK,EAAlB,MAAM;IACiB,MAAM,EAA7B,YAAU,MAAM;IACH,SAAS,EAAtB,MAAM;IACS,UAAU,EAAzB,MAAM,EAAE;IACK,QAAQ,EAArB,MAAM;IACS,eAAe,GAA9B,OAAO;IACS,oBAAoB;IACpB,mBAAmB;IACtB,gBAAgB,EAA7B,MAAM;IACJ,MAAM,CAgJlB"}
@@ -1,7 +1,6 @@
1
1
  import { assert } from "../../../../../core/assert.js";
2
2
  import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
3
3
  import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
4
- import { DOF_AUTOFOCUS_PARAMS_STRUCT } from "../DOF_AUTOFOCUS_PARAMS_STRUCT.js";
5
4
  import { shader_dof_autofocus } from "../shader_dof_autofocus.js";
6
5
  import { shader_dof_composite } from "./shader_dof_composite.js";
7
6
  import { shader_dof_firefly_cleanup } from "./shader_dof_firefly_cleanup.js";
@@ -13,7 +12,6 @@ import { shader_dof_tile_max } from "./shader_dof_tile_max.js";
13
12
  import { shader_dof_tile_dilate } from "./shader_dof_tile_dilate.js";
14
13
  import { DOF_TILE_SIZE, DOF_MARCH_MODE } from "../DOF_CONFIG.js";
15
14
  import { DOF_COLOR_COC_FORMAT } from "./DOF_TEXTURE_FORMAT.js";
16
- import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
17
15
  import { TextureResourceDescriptor } from "../../../../device/graph/TextureResourceDescriptor.js";
18
16
 
19
17
  /**
@@ -78,7 +76,7 @@ export function graph_postprocess_dof({
78
76
  const af_data = {};
79
77
  const af_execute = (data, resources, context) => {
80
78
  const encoder = context.encoder;
81
- const params_buffer = encoder.allocateTransientValueBuffer(DOF_AUTOFOCUS_PARAMS_STRUCT, autofocus_params);
79
+ const params_buffer = autofocus_params;
82
80
 
83
81
  shader_dof_autofocus.dispatch({
84
82
  encoder,
@@ -214,13 +212,12 @@ function dof_compute_march_pass(graph, shader, label, tColorCoc, stbn_vec2, tTil
214
212
  const execute = (data, resources, context) => {
215
213
  const encoder = context.encoder;
216
214
  // Dispatch needs a real buffer, not a plain value, for the uniform.
217
- const dof_buffer = encoder.allocateTransientValueBuffer(DOF_SETTINGS_STRUCT, settings);
215
+ const dof_buffer = settings;
218
216
 
219
- shader.dispatch({
217
+ shader.dispatchThreads({
220
218
  encoder,
221
- group_count_x: Math.ceil(resolution[0] / 8),
222
- group_count_y: Math.ceil(resolution[1] / 8),
223
- group_count_z: 1,
219
+ thread_count_x: resolution[0],
220
+ thread_count_y: resolution[1],
224
221
  bindings: {
225
222
  tColorCoc: resources.get(data.tColorCoc),
226
223
  tSTBN_vec2: stbn_vec2,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof_composite.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js"],"names":[],"mappings":"AAuEA;;;;;;;;;GASG;AACH,mCAFU,WAAW,CAWlB;4BAvFyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof_composite.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js"],"names":[],"mappings":"AA0EA;;;;;;;;;GASG;AACH,mCAFU,WAAW,CAWlB;4BA1FyB,gCAAgC"}
@@ -10,6 +10,10 @@ import { DOF_FOCUS_STATE_STRUCT } from "../DOF_FOCUS_STATE_STRUCT.js";
10
10
  import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
11
11
 
12
12
  const resources = new ShaderResourceSetDescriptor();
13
+
14
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
15
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
16
+ resources.setImmediate("dof", DOF_SETTINGS_STRUCT);
13
17
  resources.createGroup()
14
18
  // Full-resolution sharp HDR colour (post-TAA).
15
19
  .addTexture("tColor", "float")
@@ -18,7 +22,6 @@ resources.createGroup()
18
22
  // Depth, for the full-res CoC that keeps the focal plane crisp.
19
23
  .addTexture("tDepth", "depth")
20
24
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
21
- .addUniform("dof", DOF_SETTINGS_STRUCT)
22
25
  // GPU-resident eased focus distance (autofocus side-channel).
23
26
  .addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
24
27
  ;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof_prefilter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js"],"names":[],"mappings":"AAwEA;;;;;;;GAOG;AACH,mCAFU,WAAW,CAWlB;4BAtFyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof_prefilter.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js"],"names":[],"mappings":"AA2EA;;;;;;;GAOG;AACH,mCAFU,WAAW,CAWlB;4BAzFyB,gCAAgC"}
@@ -12,6 +12,10 @@ import { DOF_FOCUS_STATE_STRUCT } from "../DOF_FOCUS_STATE_STRUCT.js";
12
12
  import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
13
13
 
14
14
  const resources = new ShaderResourceSetDescriptor();
15
+
16
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
17
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
18
+ resources.setImmediate("dof", DOF_SETTINGS_STRUCT);
15
19
  resources.createGroup()
16
20
  // Full-resolution post-TAA HDR colour we're defocusing.
17
21
  .addTexture("tColor", "float")
@@ -20,7 +24,6 @@ resources.createGroup()
20
24
  .addTexture("tDepth", "depth")
21
25
  .addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
22
26
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
23
- .addUniform("dof", DOF_SETTINGS_STRUCT)
24
27
  // GPU-resident eased focus distance (autofocus side-channel).
25
28
  .addUniform("focus_state", DOF_FOCUS_STATE_STRUCT)
26
29
  ;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js"],"names":[],"mappings":"AA4JA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,kCAFU,WAAW,CAWlB;4BA9LyB,gCAAgC"}
1
+ {"version":3,"file":"shader_dof_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js"],"names":[],"mappings":"AA+JA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,kCAFU,WAAW,CAWlB;4BAjMyB,gCAAgC"}