@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -12,6 +12,10 @@ import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
12
12
  import { DOF_COLOR_COC_FORMAT } from "./DOF_TEXTURE_FORMAT.js";
13
13
 
14
14
  const resources = new ShaderResourceSetDescriptor();
15
+
16
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
17
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
18
+ resources.setImmediate("dof", DOF_SETTINGS_STRUCT);
15
19
  resources.createGroup()
16
20
  // Full-res (colour.rgb, signed CoC radius) from the prefilter.
17
21
  .addTexture("tColorCoc", "float")
@@ -19,7 +23,6 @@ resources.createGroup()
19
23
  .addTexture("tSTBN_vec2", "unfilterable-float", "3d")
20
24
  // Dilated per-tile max |CoC| — the fast-path early-out source.
21
25
  .addTexture("tTile", "float")
22
- .addUniform("dof", DOF_SETTINGS_STRUCT)
23
26
  ;
24
27
 
25
28
  const body = CodeChunk.from(
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof_raymarch_compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js"],"names":[],"mappings":"AAuOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,0CAFU,aAAa,CAOpB;8BAtQ2B,kCAAkC"}
1
+ {"version":3,"file":"shader_dof_raymarch_compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js"],"names":[],"mappings":"AA0OA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,0CAFU,aAAa,CAMpB;8BAxQ2B,kCAAkC"}
@@ -10,6 +10,10 @@ import { DOF_FOCUS_CUTOFF, DOF_LDS_APRON, DOF_LDS_WORKGROUP, DOF_MAX_COC_RADIUS,
10
10
  import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
11
11
 
12
12
  const resources = new ShaderResourceSetDescriptor();
13
+
14
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
15
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
16
+ resources.setImmediate("dof", DOF_SETTINGS_STRUCT);
13
17
  resources.createGroup()
14
18
  // Full-res (colour.rgb, signed CoC radius) from the prefilter.
15
19
  .addTexture("tColorCoc", "float")
@@ -17,7 +21,6 @@ resources.createGroup()
17
21
  .addTexture("tSTBN_vec2", "unfilterable-float", "3d")
18
22
  // Dilated per-tile max |CoC| — the fast-path early-out source.
19
23
  .addTexture("tTile", "float")
20
- .addUniform("dof", DOF_SETTINGS_STRUCT)
21
24
  // Defocused colour (rgb) + defocus amount (a) — same contract as the
22
25
  // fragment march's render target, but written via textureStore.
23
26
  .addStorageTexture("tOut", "rgba16float", "2d", "write-only")
@@ -263,5 +266,4 @@ export const shader_dof_raymarch_compute = ComputeShader.from({
263
266
  label: "DoF/RayMarchCompute",
264
267
  resources,
265
268
  body,
266
- group_size: [WG, WG, 1],
267
269
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof_slice_compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js"],"names":[],"mappings":"AAoPA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uCAFU,aAAa,CAOpB;8BA1Q2B,kCAAkC"}
1
+ {"version":3,"file":"shader_dof_slice_compute.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js"],"names":[],"mappings":"AAuPA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uCAFU,aAAa,CAMpB;8BA5Q2B,kCAAkC"}
@@ -17,6 +17,10 @@ import {
17
17
  import { DOF_SETTINGS_STRUCT } from "./DOF_SETTINGS_STRUCT.js";
18
18
 
19
19
  const resources = new ShaderResourceSetDescriptor();
20
+
21
+ // per-pass, under 64 bytes, read-only: immediate data rather than a uniform buffer. focus_state
22
+ // beside it stays bound — the autofocus pass writes it on the GPU, so there is no CPU value.
23
+ resources.setImmediate("dof", DOF_SETTINGS_STRUCT);
20
24
  resources.createGroup()
21
25
  // Full-res (colour.rgb, signed CoC radius) from the prefilter.
22
26
  .addTexture("tColorCoc", "float")
@@ -24,7 +28,6 @@ resources.createGroup()
24
28
  .addTexture("tSTBN_vec2", "unfilterable-float", "3d")
25
29
  // Dilated per-tile max |CoC| — the fast-path early-out source.
26
30
  .addTexture("tTile", "float")
27
- .addUniform("dof", DOF_SETTINGS_STRUCT)
28
31
  // Defocused colour (rgb) + defocus amount (a) — same contract as the
29
32
  // fragment march's render target, written via textureStore.
30
33
  .addStorageTexture("tOut", "rgba16float", "2d", "write-only")
@@ -267,5 +270,4 @@ export const shader_dof_slice_compute = ComputeShader.from({
267
270
  label: "DoF/SliceMarch",
268
271
  resources,
269
272
  body,
270
- group_size: [WG, WG, 1],
271
273
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_dof_autofocus.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/dof/shader_dof_autofocus.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;GAUG;AACH,mCAFU,aAAa,CAMpB;8BA/F2B,+BAA+B"}
1
+ {"version":3,"file":"shader_dof_autofocus.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/dof/shader_dof_autofocus.js"],"names":[],"mappings":"AAsFA;;;;;;;;;;GAUG;AACH,mCAFU,aAAa,CAMpB;8BAlG2B,+BAA+B"}
@@ -7,11 +7,14 @@ import { DOF_AUTOFOCUS_PARAMS_STRUCT } from "./DOF_AUTOFOCUS_PARAMS_STRUCT.js";
7
7
  import { DOF_FOCUS_STATE_STRUCT } from "./DOF_FOCUS_STATE_STRUCT.js";
8
8
 
9
9
  const resources = new ShaderResourceSetDescriptor();
10
+
11
+ // per-dispatch, 32 bytes, read-only: immediate data rather than a uniform buffer. previous stays
12
+ // bound: it carries last frame's focus state, which this pass reads off the GPU.
13
+ resources.setImmediate("params", DOF_AUTOFOCUS_PARAMS_STRUCT);
10
14
  resources.createGroup()
11
15
  // Scene depth (reverse-Z, depth32float).
12
16
  .addTexture("tDepth", "depth")
13
17
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
14
- .addUniform("params", DOF_AUTOFOCUS_PARAMS_STRUCT)
15
18
  // Last frame's eased focus (double-buffered persistent state).
16
19
  .addUniform("previous", DOF_FOCUS_STATE_STRUCT)
17
20
  // This frame's eased focus, written here.
@@ -1 +1 @@
1
- {"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"AAUA;;GAEG;AACH;IAuCI;;;OAGG;IACH,+BAcC;IAhDD;;;;OAIG;IACH,qBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,uBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,yBAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,uBAFU,MAAM,CAEY;IAsB5B,gBAIC;IAED;;;;OAIG;IACH,mCAFY,MAAM,CAyCjB;IAED;;;;;OAKG;IACH,qEAiJC;;CAEJ"}
1
+ {"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"AAUA;;GAEG;AACH;IAuCI;;;OAGG;IACH,+BAcC;IAhDD;;;;OAIG;IACH,qBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,uBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,yBAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,uBAFU,MAAM,CAEY;IAsB5B,gBAIC;IAED;;;;OAIG;IACH,mCAFY,MAAM,CAyCjB;IAED;;;;;OAKG;IACH,qEA8IC;;CAEJ"}
@@ -4,7 +4,7 @@ import { GPUTypedBuffer } from "../../buffer/GPUTypedBuffer.js";
4
4
  import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
5
5
  import { F32_CONTAINER_STRUCT } from "../../shader/type/F32_CONTAINER_STRUCT.js";
6
6
  import { AUTOEXPOSURE_WRITE_HISTOGRAM_STRUCT } from "./AUTOEXPOSURE_HISTOGRAM_STRUCT.js";
7
- import { ADAPTATION_SETTINGS_STRUCT, shader_autoexposure_adapt } from "./shader_autoexposure_adapt.js";
7
+ import { shader_autoexposure_adapt } from "./shader_autoexposure_adapt.js";
8
8
  import { shader_autoexposure_build_histogram } from "./shader_autoexposure_build_histogram.js";
9
9
  import { shader_autoexposure_read_histogram } from "./shader_autoexposure_read_histogram.js";
10
10
 
@@ -233,16 +233,13 @@ export class GPUCameraExposureManager {
233
233
 
234
234
  const encoder = context.encoder;
235
235
 
236
- const settings = encoder.allocateTransientValueBuffer(
237
- ADAPTATION_SETTINGS_STRUCT,
238
- {
239
- speed_up: this.adaptation_speed_up,
240
- speed_down: this.adaptation_speed_down,
241
- time_delta: time_delta_seconds,
242
- exp_transition_distance: this.exp_transition_distance,
243
- compensation: this.exposure_compensation,
244
- }
245
- );
236
+ const settings = {
237
+ speed_up: this.adaptation_speed_up,
238
+ speed_down: this.adaptation_speed_down,
239
+ time_delta: time_delta_seconds,
240
+ exp_transition_distance: this.exp_transition_distance,
241
+ compensation: this.exposure_compensation,
242
+ };
246
243
 
247
244
 
248
245
  const goal = resources.get(data.goal);
@@ -1 +1 @@
1
- {"version":3,"file":"shader_autoexposure_adapt.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js"],"names":[],"mappings":"AASA,sDAsBE;AA4EF,sDAIG;6BA9G0B,mCAAmC;8BAElC,+BAA+B"}
1
+ {"version":3,"file":"shader_autoexposure_adapt.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js"],"names":[],"mappings":"AASA,sDAsBE;AAgFF,sDAIG;6BAlH0B,mCAAmC;8BAElC,+BAA+B"}
@@ -31,10 +31,14 @@ export const ADAPTATION_SETTINGS_STRUCT = WebGPUStruct.from({
31
31
  compensation: f32,
32
32
  })
33
33
 
34
+
35
+ // per-dispatch, 20 bytes, read-only: immediate data rather than a uniform buffer. goal and previous
36
+ // stay bound - they hold GPU-computed exposure state, not values the CPU has at encode time.
37
+ resources.setImmediate("settings", ADAPTATION_SETTINGS_STRUCT);
38
+
34
39
  resources.createGroup()
35
40
  .addUniform("goal", F32_CONTAINER_STRUCT)
36
41
  .addUniform("previous", F32_CONTAINER_STRUCT)
37
- .addUniform("settings", ADAPTATION_SETTINGS_STRUCT)
38
42
  .addStorageBuffer("adapted", F32_CONTAINER_STRUCT, true)
39
43
  .addStorageBuffer("out_multiplier", F32_CONTAINER_STRUCT, true)
40
44
  ;
@@ -1 +1 @@
1
- {"version":3,"file":"fragment_shader_gtao.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js"],"names":[],"mappings":"AAoEA;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,8CAA+C;AAE/C;;;;GAIG;AACH,iCAFU,MAAM,CAEoB;AAmQpC,+CA6BG;4BAtWyB,6BAA6B"}
1
+ {"version":3,"file":"fragment_shader_gtao.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js"],"names":[],"mappings":"AAyEA;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,8CAA+C;AAE/C;;;;GAIG;AACH,iCAFU,MAAM,CAEoB;AAiQpC,+CA6BG;4BA1WyB,6BAA6B"}
@@ -11,24 +11,29 @@ import { chunk_fast_acos } from "../../shader/chunk/math/fast/chunk_fast_acos.js
11
11
  import { PI_DECLARATION } from "../../shader/chunk/math/PI_DECLARATION.js";
12
12
  import { PI_HALF_DECLARATION } from "../../shader/chunk/math/PI_HALF_DECLARATION.js";
13
13
  import { chunk_spatio_temporal_noise_r2_64 } from "../../shader/chunk/noise/chunk_spatio_temporal_noise_r2_64.js";
14
- import { chunk_texture_sample_nearest_uv } from "../../shader/chunk/texture/sample/chunk_texture_sample_nearest_uv.js";
15
14
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
16
15
  import { ImageShader } from "../../shader/ImageShader.js";
17
16
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
18
17
  import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
19
18
  import { HILBERT_R2_INDEX_TEXTURE } from "../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
19
+ import { SAMPLER_NEAREST } from "../../texture/SAMPLER_LINEAR_UPSCALE.js";
20
20
  import { chunk_integrate_bent_normal_fast } from "./chunk_integrate_bent_normal_fast.js";
21
21
  import { GTAO_RENDER_SETTINGS } from "./GTAO_RENDER_SETTINGS.js";
22
22
 
23
23
  const resources = new ShaderResourceSetDescriptor();
24
+
25
+ // per-pass, four bytes, read-only: immediate data rather than a uniform buffer.
26
+ //
27
+ // The uniform carried a `frame_index: 0` default, which does not travel: immediate data has no
28
+ // default, and a dispatch that never wrote its slots is refused rather than reading zero. GTAO
29
+ // passes frame_index on every dispatch, so nothing relied on it.
30
+ resources.setImmediate("settings", GTAO_RENDER_SETTINGS);
24
31
  resources.createGroup()
25
32
  .addTexture("tDepth")
33
+ .addSampler("sPoint", "non-filtering", SAMPLER_NEAREST)
26
34
  .addTexture("tNormal", "uint")
27
35
  .addTexture("tNoise", "uint", "2d", false, HILBERT_R2_INDEX_TEXTURE)
28
36
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
29
- .addUniform("settings", GTAO_RENDER_SETTINGS, {
30
- frame_index: 0,
31
- })
32
37
  ;
33
38
 
34
39
  const QualityType = {
@@ -238,12 +243,11 @@ fn main(
238
243
 
239
244
  let sampleScreenPos0 = uv + sampleOffset;
240
245
 
241
- // TODO replace with an actual texture sampler
242
- let SZ0 = texture_sample_nearest_uv(tDepth, sampleScreenPos0, mipLevel).x;
246
+ let SZ0 = textureSampleLevel(tDepth, sPoint, sampleScreenPos0, mipLevel).x;
243
247
  let samplePos0 = project_position_from_depth(sampleScreenPos0, SZ0, camera.view_projection_matrix_inverse);
244
248
 
245
249
  let sampleScreenPos1 = uv - sampleOffset;
246
- let SZ1 = texture_sample_nearest_uv(tDepth, sampleScreenPos1, mipLevel).x;
250
+ let SZ1 = textureSampleLevel(tDepth, sPoint, sampleScreenPos1, mipLevel).x;
247
251
  let samplePos1 = project_position_from_depth(sampleScreenPos1, SZ1, camera.view_projection_matrix_inverse);
248
252
 
249
253
  let sampleDelta0 = (samplePos0 - position_ws); // using lpfloat for sampleDelta causes precision issues
@@ -326,7 +330,6 @@ fn main(
326
330
  }
327
331
  `, [
328
332
  chunk_get_view_space_depth,
329
- chunk_texture_sample_nearest_uv,
330
333
  PI_DECLARATION,
331
334
  PI_HALF_DECLARATION,
332
335
 
@@ -1 +1 @@
1
- {"version":3,"file":"fragment_shader_gtao_with_irradiance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js"],"names":[],"mappings":"AA2EA;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,8CAA+C;AAE/C;;;;GAIG;AACH,iCAFU,MAAM,CAEoB;AA4TpC,+DAkCG;4BAxayB,6BAA6B"}
1
+ {"version":3,"file":"fragment_shader_gtao_with_irradiance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js"],"names":[],"mappings":"AA4EA;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,8CAA+C;AAE/C;;;;GAIG;AACH,iCAFU,MAAM,CAEoB;AA0TpC,+DAkCG;4BAxayB,6BAA6B"}
@@ -14,28 +14,29 @@ import { chunk_fast_acos } from "../../shader/chunk/math/fast/chunk_fast_acos.js
14
14
  import { PI_DECLARATION } from "../../shader/chunk/math/PI_DECLARATION.js";
15
15
  import { PI_HALF_DECLARATION } from "../../shader/chunk/math/PI_HALF_DECLARATION.js";
16
16
  import { chunk_spatio_temporal_noise_r2_64 } from "../../shader/chunk/noise/chunk_spatio_temporal_noise_r2_64.js";
17
- import { chunk_texture_sample_nearest_uv } from "../../shader/chunk/texture/sample/chunk_texture_sample_nearest_uv.js";
18
17
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
19
18
  import { ImageShader } from "../../shader/ImageShader.js";
20
19
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
21
20
  import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
22
21
  import { HILBERT_R2_INDEX_TEXTURE } from "../../texture/noise/HILBERT_R2_INDEX_TEXTURE.js";
23
22
  import { BLACK_PIXEL_TEXTURE } from "../../texture/util/BLACK_PIXEL_TEXTURE.js";
23
+ import { SAMPLER_NEAREST } from "../../texture/SAMPLER_LINEAR_UPSCALE.js";
24
24
  import { chunk_is_background } from "../../shader/chunk/depth/chunk_is_background.js";
25
25
  import { chunk_integrate_bent_normal_fast } from "./chunk_integrate_bent_normal_fast.js";
26
26
  import { chunk_horizon_integrate_lighting_sample } from "./chunk_integrate_lighting_sample.js";
27
27
  import { GTAO_RENDER_SETTINGS } from "./GTAO_RENDER_SETTINGS.js";
28
28
 
29
29
  const resources = new ShaderResourceSetDescriptor();
30
+
31
+ // see fragment_shader_gtao — the same per-pass settings, carried as immediate data
32
+ resources.setImmediate("settings", GTAO_RENDER_SETTINGS);
30
33
  resources.createGroup()
31
34
  .addTexture("tDepth")
35
+ .addSampler("sPoint", "non-filtering", SAMPLER_NEAREST)
32
36
  .addTexture("tNormal", "uint")
33
37
  .addTexture("tColor", "unfilterable-float", "2d", false, BLACK_PIXEL_TEXTURE)
34
38
  .addTexture("tNoise", "uint", "2d", false, HILBERT_R2_INDEX_TEXTURE)
35
39
  .addUniform("camera", CAMERA_UNIFORM_STRUCT)
36
- .addUniform("settings", GTAO_RENDER_SETTINGS, {
37
- frame_index: 0,
38
- })
39
40
  ;
40
41
 
41
42
  const QualityType = {
@@ -262,12 +263,11 @@ fn main(
262
263
 
263
264
  let sampleScreenPos0 = uv + sampleOffset;
264
265
 
265
- // TODO replace with an actual texture sampler
266
- let SZ0 = texture_sample_nearest_uv(tDepth, sampleScreenPos0, mipLevel).x;
266
+ let SZ0 = textureSampleLevel(tDepth, sPoint, sampleScreenPos0, mipLevel).x;
267
267
  let samplePos0 = project_position_from_depth(sampleScreenPos0, SZ0, camera.view_projection_matrix_inverse);
268
268
 
269
269
  let sampleScreenPos1 = uv - sampleOffset;
270
- let SZ1 = texture_sample_nearest_uv(tDepth, sampleScreenPos1, mipLevel).x;
270
+ let SZ1 = textureSampleLevel(tDepth, sPoint, sampleScreenPos1, mipLevel).x;
271
271
  let samplePos1 = project_position_from_depth(sampleScreenPos1, SZ1, camera.view_projection_matrix_inverse);
272
272
 
273
273
  let sampleDelta0 = (samplePos0 - position_ws); // using lpfloat for sampleDelta causes precision issues
@@ -383,7 +383,6 @@ fn main(
383
383
  }
384
384
  `, [
385
385
  chunk_get_view_space_depth,
386
- chunk_texture_sample_nearest_uv,
387
386
  PI_DECLARATION,
388
387
  PI_HALF_DECLARATION,
389
388
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_motion_blur_reconstruct.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js"],"names":[],"mappings":"AAsKA;;;;;;;;;;;;GAYG;AACH,yDASG;4BA3LyB,6BAA6B"}
1
+ {"version":3,"file":"shader_motion_blur_reconstruct.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js"],"names":[],"mappings":"AAwKA;;;;;;;;;;;;GAYG;AACH,yDASG;4BA7LyB,6BAA6B"}
@@ -12,6 +12,9 @@ import {
12
12
  } from "./MOTION_BLUR_CONFIG.js";
13
13
 
14
14
  const resources = new ShaderResourceSetDescriptor();
15
+
16
+ // per-pass, four bytes, read-only: immediate data rather than a uniform buffer holding one f32
17
+ resources.setImmediate("uStrength", F32_CONTAINER_STRUCT);
15
18
  resources.createGroup()
16
19
  // Post-TAA HDR color we're blurring.
17
20
  .addTexture("tColor", "float")
@@ -30,7 +33,6 @@ resources.createGroup()
30
33
  // cone/cylinder weight ratios are scale-invariant, so this just
31
34
  // spreads the sample distribution wider without changing the
32
35
  // per-tap weighting balance.
33
- .addUniform("uStrength", F32_CONTAINER_STRUCT)
34
36
  ;
35
37
 
36
38
  const body = CodeChunk.from(
@@ -49,7 +49,7 @@ export class NSS {
49
49
  * @returns {number}
50
50
  */
51
51
  static recommended_jitter_sequence_size(upscale_ratio: number): number;
52
- static "__#132@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
52
+ static "__#136@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
53
53
  /**
54
54
  * @param {GraphicsContext} graphics
55
55
  */
@@ -1 +1 @@
1
- {"version":3,"file":"shader_nss_concat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_concat.js"],"names":[],"mappings":"AA6DA,8CAKG;;8BA/D2B,+BAA+B;AAI7D;;;;;;;;;;;;;GAaG;AACH,4CAE+B;6BAtBF,mCAAmC"}
1
+ {"version":3,"file":"shader_nss_concat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_concat.js"],"names":[],"mappings":"AA+DA,8CAIG;;8BAhE2B,+BAA+B;AAI7D;;;;;;;;;;;;;GAaG;AACH,4CAE+B;6BAtBF,mCAAmC"}
@@ -24,11 +24,13 @@ const CONCAT_SETTINGS = WebGPUStruct.from({
24
24
  }, "NSSConcatSettings").pack();
25
25
 
26
26
  const resources = new ShaderResourceSetDescriptor();
27
+
28
+ // per-pass, four bytes, read-only: immediate data rather than a uniform buffer
29
+ resources.setImmediate("settings", CONCAT_SETTINGS);
27
30
  resources.createGroup()
28
31
  .addTexture("tA", "float", "3d")
29
32
  .addTexture("tB", "float", "3d")
30
33
  .addStorageTexture("tOutput", "rgba16float", "3d", "write-only")
31
- .addUniform("settings", CONCAT_SETTINGS)
32
34
  ;
33
35
 
34
36
  const body = CodeChunk.from(
@@ -63,7 +65,6 @@ export const shader_nss_concat = ComputeShader.from({
63
65
  label: "NSS / concat",
64
66
  body,
65
67
  resources,
66
- group_size: [NSS_WORKGROUP_SIZE, NSS_WORKGROUP_SIZE, 1],
67
68
  });
68
69
 
69
70
  export { CONCAT_SETTINGS as NSS_CONCAT_SETTINGS_STRUCT };
@@ -1 +1 @@
1
- {"version":3,"file":"shader_nss_conv_layer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js"],"names":[],"mappings":"AA4NA,kDAKG;8BA9N2B,+BAA+B"}
1
+ {"version":3,"file":"shader_nss_conv_layer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_conv_layer.js"],"names":[],"mappings":"AA4NA,kDAIG;8BA7N2B,+BAA+B"}