@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,190 +1,190 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import { rp_rewrite_for_primitive_state } from "../../../device/pipeline/rp_rewrite_for_primitive_state.js";
3
- import { RenderPassDepthStencilAttachmentDescriptor } from "./RenderPassDepthStencilAttachmentDescriptor.js";
4
-
5
- /**
6
- * {@link GPURenderPassDescriptor}
7
- */
8
- export class RenderPassDescriptor {
9
- /**
10
- * @type {RenderPipelineDescriptor}
11
- */
12
- pipeline
13
-
14
- /**
15
- * @type {ShaderResourceSetDescriptor}
16
- */
17
- resources
18
-
19
- /**
20
- *
21
- * @type {RenderPassColorAttachmentDescriptor[]}
22
- */
23
- colorAttachments = [];
24
-
25
- /**
26
- *
27
- * @type {RenderPassDepthStencilAttachmentDescriptor}
28
- */
29
- depthStencilAttachment = new RenderPassDepthStencilAttachmentDescriptor();
30
-
31
-
32
- /**
33
- * @param {GPUTextureContext[]} [colorTargets]
34
- * @param {GPUTextureContext} [depthTarget]
35
- * @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
36
- * @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
37
- * @param {GPULoadOp} [colorLoadOp] defaults to `loadOp`
38
- * @param {GPUStoreOp} [colorStoreOp] defaults to `storeOp`
39
- * @param {GPULoadOp} [depthLoadOp] defaults to `loadOp`
40
- * @param {GPUStoreOp} [depthStoreOp] defaults to `storeOp`
41
- * @returns {GPURenderPassDescriptor}
42
- */
43
- toGPU({
44
- colorTargets = [],
45
- depthTarget,
46
- loadOp = "clear",
47
- storeOp = "store",
48
- colorLoadOp = loadOp,
49
- colorStoreOp = storeOp,
50
- depthLoadOp = loadOp,
51
- depthStoreOp = storeOp,
52
- }) {
53
-
54
- assert.defined(colorTargets, 'colorAttachments');
55
- assert.isArray(colorTargets, 'colorAttachments');
56
-
57
- assert.isOneOf(loadOp, ['clear', 'load'], 'loadOp');
58
- assert.isOneOf(storeOp, ['store', 'discard'], 'storeOp');
59
-
60
-
61
- assert.isOneOf(colorLoadOp, ['clear', 'load'], 'colorLoadOp');
62
- assert.isOneOf(colorStoreOp, ['store', 'discard'], 'colorStoreOp');
63
-
64
- assert.isOneOf(depthLoadOp, ['clear', 'load'], 'depthLoadOp');
65
- assert.isOneOf(depthStoreOp, ['store', 'discard'], 'depthStoreOp');
66
-
67
- const _colorAttachments = [];
68
-
69
- const color_target_count = colorTargets.length;
70
- for (let i = 0; i < color_target_count; i++) {
71
- const texture = colorTargets[i];
72
-
73
- assert.defined(texture, 'texture');
74
- assert.isObject(texture, 'texture');
75
- assert.equal(texture.isGPUTextureContext, true, 'texture.isGPUTextureContext !== true');
76
-
77
- const descriptor = this.colorAttachments[i];
78
- _colorAttachments[i] = {
79
- view: texture.obtainView(descriptor.view),
80
- clearValue: descriptor.clearValue,
81
- loadOp: colorLoadOp,
82
- storeOp: colorStoreOp,
83
- };
84
- }
85
-
86
- const depthDescriptor = this.depthStencilAttachment;
87
-
88
-
89
- let _depthStencilAttachment;
90
-
91
- if (depthTarget !== undefined) {
92
- assert.equal(depthTarget.isGPUTextureContext, true, 'depthTarget.isGPUTextureContext !== true')
93
-
94
- _depthStencilAttachment = {
95
- view: depthTarget.obtainView(depthDescriptor.view),
96
- depthClearValue: depthDescriptor.depthClearValue,
97
- depthLoadOp: depthLoadOp,
98
- depthStoreOp: depthStoreOp,
99
- };
100
-
101
- } else {
102
-
103
- // no depth
104
-
105
- }
106
-
107
- return {
108
- label: this.pipeline.label,
109
- colorAttachments: _colorAttachments,
110
- depthStencilAttachment: _depthStencilAttachment,
111
- };
112
- }
113
-
114
- /**
115
- *
116
- * @param {ShadeGPUCommandContext} encoder
117
- * @param {GPUTextureContext[]} [colorTargets]
118
- * @param {GPUTextureContext} [depthTarget]
119
- * @param {Object} [bindings]
120
- * @param {PrimitiveState} [primitive_state]
121
- * @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
122
- * @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
123
- * @returns {GPURenderPassEncoder}
124
- */
125
- begin({
126
- encoder,
127
- colorTargets = [],
128
- depthTarget,
129
- bindings = {},
130
- primitive_state,
131
- loadOp = "clear",
132
- storeOp = "store",
133
- }) {
134
- assert.defined(encoder, 'encoder');
135
-
136
- assert.defined(bindings, 'bindings');
137
- assert.isObject(bindings, 'bindings');
138
-
139
- const gpu_descriptor = this.toGPU({
140
- colorTargets,
141
- depthTarget,
142
- loadOp,
143
- storeOp,
144
- });
145
-
146
- let pipeline = this.pipeline;
147
-
148
- if(primitive_state !== undefined){
149
- pipeline = rp_rewrite_for_primitive_state(pipeline,primitive_state);
150
- }
151
-
152
- return encoder.constructRenderPass({
153
- pipeline,
154
- bindings: this.resources.generateBindings(bindings),
155
- immediate: encoder.writeImmediate(this.resources, bindings),
156
- colorAttachments: gpu_descriptor.colorAttachments,
157
- depthStencilAttachment: gpu_descriptor.depthStencilAttachment,
158
- });
159
- }
160
-
161
- /**
162
- *
163
- * @param {ShadeGPUCommandContext} encoder
164
- * @param {GPUBuffer} command See {@link STRUCT_UNINDEXED_DRAW_COMMAND}
165
- * @param {number} [command_offset]
166
- * @param {Object} [bindings]
167
- * @param {RenderTarget} render_target
168
- */
169
- drawIndirect({
170
- encoder,
171
- command,
172
- command_offset = 0,
173
- bindings = {},
174
- render_target
175
- }) {
176
-
177
- const pass = this.begin({ encoder: encoder, render_target: render_target, bindings: bindings });
178
-
179
- pass.drawIndirect(command, command_offset);
180
-
181
- pass.end();
182
-
183
- }
184
- }
185
-
186
- /**
187
- * @readonly
188
- * @type {boolean}
189
- */
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { rp_rewrite_for_primitive_state } from "../../../device/pipeline/rp_rewrite_for_primitive_state.js";
3
+ import { RenderPassDepthStencilAttachmentDescriptor } from "./RenderPassDepthStencilAttachmentDescriptor.js";
4
+
5
+ /**
6
+ * {@link GPURenderPassDescriptor}
7
+ */
8
+ export class RenderPassDescriptor {
9
+ /**
10
+ * @type {RenderPipelineDescriptor}
11
+ */
12
+ pipeline
13
+
14
+ /**
15
+ * @type {ShaderResourceSetDescriptor}
16
+ */
17
+ resources
18
+
19
+ /**
20
+ *
21
+ * @type {RenderPassColorAttachmentDescriptor[]}
22
+ */
23
+ colorAttachments = [];
24
+
25
+ /**
26
+ *
27
+ * @type {RenderPassDepthStencilAttachmentDescriptor}
28
+ */
29
+ depthStencilAttachment = new RenderPassDepthStencilAttachmentDescriptor();
30
+
31
+
32
+ /**
33
+ * @param {GPUTextureContext[]} [colorTargets]
34
+ * @param {GPUTextureContext} [depthTarget]
35
+ * @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
36
+ * @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
37
+ * @param {GPULoadOp} [colorLoadOp] defaults to `loadOp`
38
+ * @param {GPUStoreOp} [colorStoreOp] defaults to `storeOp`
39
+ * @param {GPULoadOp} [depthLoadOp] defaults to `loadOp`
40
+ * @param {GPUStoreOp} [depthStoreOp] defaults to `storeOp`
41
+ * @returns {GPURenderPassDescriptor}
42
+ */
43
+ toGPU({
44
+ colorTargets = [],
45
+ depthTarget,
46
+ loadOp = "clear",
47
+ storeOp = "store",
48
+ colorLoadOp = loadOp,
49
+ colorStoreOp = storeOp,
50
+ depthLoadOp = loadOp,
51
+ depthStoreOp = storeOp,
52
+ }) {
53
+
54
+ assert.defined(colorTargets, 'colorAttachments');
55
+ assert.isArray(colorTargets, 'colorAttachments');
56
+
57
+ assert.isOneOf(loadOp, ['clear', 'load'], 'loadOp');
58
+ assert.isOneOf(storeOp, ['store', 'discard'], 'storeOp');
59
+
60
+
61
+ assert.isOneOf(colorLoadOp, ['clear', 'load'], 'colorLoadOp');
62
+ assert.isOneOf(colorStoreOp, ['store', 'discard'], 'colorStoreOp');
63
+
64
+ assert.isOneOf(depthLoadOp, ['clear', 'load'], 'depthLoadOp');
65
+ assert.isOneOf(depthStoreOp, ['store', 'discard'], 'depthStoreOp');
66
+
67
+ const _colorAttachments = [];
68
+
69
+ const color_target_count = colorTargets.length;
70
+ for (let i = 0; i < color_target_count; i++) {
71
+ const texture = colorTargets[i];
72
+
73
+ assert.defined(texture, 'texture');
74
+ assert.isObject(texture, 'texture');
75
+ assert.equal(texture.isGPUTextureContext, true, 'texture.isGPUTextureContext !== true');
76
+
77
+ const descriptor = this.colorAttachments[i];
78
+ _colorAttachments[i] = {
79
+ view: texture.obtainView(descriptor.view),
80
+ clearValue: descriptor.clearValue,
81
+ loadOp: colorLoadOp,
82
+ storeOp: colorStoreOp,
83
+ };
84
+ }
85
+
86
+ const depthDescriptor = this.depthStencilAttachment;
87
+
88
+
89
+ let _depthStencilAttachment;
90
+
91
+ if (depthTarget !== undefined) {
92
+ assert.equal(depthTarget.isGPUTextureContext, true, 'depthTarget.isGPUTextureContext !== true')
93
+
94
+ _depthStencilAttachment = {
95
+ view: depthTarget.obtainView(depthDescriptor.view),
96
+ depthClearValue: depthDescriptor.depthClearValue,
97
+ depthLoadOp: depthLoadOp,
98
+ depthStoreOp: depthStoreOp,
99
+ };
100
+
101
+ } else {
102
+
103
+ // no depth
104
+
105
+ }
106
+
107
+ return {
108
+ label: this.pipeline.label,
109
+ colorAttachments: _colorAttachments,
110
+ depthStencilAttachment: _depthStencilAttachment,
111
+ };
112
+ }
113
+
114
+ /**
115
+ *
116
+ * @param {ShadeGPUCommandContext} encoder
117
+ * @param {GPUTextureContext[]} [colorTargets]
118
+ * @param {GPUTextureContext} [depthTarget]
119
+ * @param {Object} [bindings]
120
+ * @param {PrimitiveState} [primitive_state]
121
+ * @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
122
+ * @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
123
+ * @returns {ShadeGPURenderPassEncoder}
124
+ */
125
+ begin({
126
+ encoder,
127
+ colorTargets = [],
128
+ depthTarget,
129
+ bindings = {},
130
+ primitive_state,
131
+ loadOp = "clear",
132
+ storeOp = "store",
133
+ }) {
134
+ assert.defined(encoder, 'encoder');
135
+
136
+ assert.defined(bindings, 'bindings');
137
+ assert.isObject(bindings, 'bindings');
138
+
139
+ const gpu_descriptor = this.toGPU({
140
+ colorTargets,
141
+ depthTarget,
142
+ loadOp,
143
+ storeOp,
144
+ });
145
+
146
+ let pipeline = this.pipeline;
147
+
148
+ if(primitive_state !== undefined){
149
+ pipeline = rp_rewrite_for_primitive_state(pipeline,primitive_state);
150
+ }
151
+
152
+ return encoder.constructRenderPass({
153
+ pipeline,
154
+ bindings: this.resources.generateBindings(bindings),
155
+ immediate: encoder.writeImmediate(this.resources, bindings),
156
+ colorAttachments: gpu_descriptor.colorAttachments,
157
+ depthStencilAttachment: gpu_descriptor.depthStencilAttachment,
158
+ });
159
+ }
160
+
161
+ /**
162
+ *
163
+ * @param {ShadeGPUCommandContext} encoder
164
+ * @param {GPUBuffer} command See {@link STRUCT_UNINDEXED_DRAW_COMMAND}
165
+ * @param {number} [command_offset]
166
+ * @param {Object} [bindings]
167
+ * @param {RenderTarget} render_target
168
+ */
169
+ drawIndirect({
170
+ encoder,
171
+ command,
172
+ command_offset = 0,
173
+ bindings = {},
174
+ render_target
175
+ }) {
176
+
177
+ const pass = this.begin({ encoder: encoder, render_target: render_target, bindings: bindings });
178
+
179
+ pass.drawIndirect(command, command_offset);
180
+
181
+ pass.end();
182
+
183
+ }
184
+ }
185
+
186
+ /**
187
+ * @readonly
188
+ * @type {boolean}
189
+ */
190
190
  RenderPassDescriptor.prototype.isRenderPassDescriptor = true;
@@ -1 +1 @@
1
- {"version":3,"file":"ShaderResourceSetDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js"],"names":[],"mappings":"AA8HA;IAoBI;;OAEG;IACH;cAFoB,MAAM;;MAIzB;IAED;;;;;OAKG;IACH,4BAMC;IAED;;;;;;;;;;;;OAYG;IACH,mBALW,MAAM,SACN,aAAW,MAAM,GAEf,IAAI,CA6ChB;IAED;;;OAGG;IACH,8CAEC;IAGD;;;OAGG;IACH,6CAEC;IAaD;;;;OAIG;IACH;;;;;;;;;;;OAWG;IACH,sBAHW,MAAM,GACJ,OAAO,CAInB;IAED,+FAYC;IAED;;;;;OAKG;IACH,gCAJW,MAAM,GAEJ,6BAA6B,CAsBzC;IAED;;;;OAIG;IACH,gBAHW,6BAA6B,GAC3B,OAAO,CAQnB;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAW/B;IAED;;OAEG;IACH,oCAFa,wBAAwB,CAiBpC;IAED;;;OAGG;IACH,yBAFY,EAAE,EAAE,CAcf;IAED;;;;OAIG;IACH,8BAHW,iBAAe,MAAM,GACnB,wBAAwB,CAMpC;IAED;;;;;OAKG;IACH,8DAFa,oBAAoB,EAAE,CAgBlC;IAED;;;OAGG;IACH,qBAFY,SAAS,CAwGpB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gDAFa,OAAO,CA0CnB;;CACJ;;eAKS,SAAS,2BAA2B,CAAC;;8CAzjBD,oCAAoC;yCAXzC,0DAA0D;0BAIzE,0BAA0B"}
1
+ {"version":3,"file":"ShaderResourceSetDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js"],"names":[],"mappings":"AAgIA;IAoBI;;OAEG;IACH;cAFoB,MAAM;;MAIzB;IAED;;;;;OAKG;IACH,4BAMC;IAED;;;;;;;;;;;;OAYG;IACH,mBALW,MAAM,SACN,aAAW,MAAM,GAEf,IAAI,CA6ChB;IAED;;;OAGG;IACH,8CAEC;IAGD;;;OAGG;IACH,6CAEC;IAaD;;;;OAIG;IACH;;;;;;;;;;;OAWG;IACH,sBAHW,MAAM,GACJ,OAAO,CAInB;IAED,+FAYC;IAED;;;;;OAKG;IACH,gCAJW,MAAM,GAEJ,6BAA6B,CAsBzC;IAED;;;;OAIG;IACH,gBAHW,6BAA6B,GAC3B,OAAO,CAQnB;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAW/B;IAED;;OAEG;IACH,oCAFa,wBAAwB,CAiBpC;IAED;;;OAGG;IACH,yBAFY,EAAE,EAAE,CAcf;IAED;;;;OAIG;IACH,8BAHW,iBAAe,MAAM,GACnB,wBAAwB,CAMpC;IAED;;;;;OAKG;IACH,8DAFa,oBAAoB,EAAE,CAgBlC;IAED;;;OAGG;IACH,qBAFY,SAAS,CAwGpB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gDAFa,OAAO,CA0CnB;;CACJ;;eAKS,SAAS,2BAA2B,CAAC;;8CA3jBD,oCAAoC;yCAXzC,0DAA0D;0BAIzE,0BAA0B"}
@@ -114,7 +114,9 @@ function gen_type_storage_texture(member) {
114
114
  function gen_type_sampler(member) {
115
115
  // see https://www.w3.org/TR/WGSL/#sampler-type
116
116
 
117
- if (member.type === "filtering") {
117
+ // WGSL has no "non-filtering" sampler type; filtering is a bind-group-layout property, so
118
+ // both "filtering" and "non-filtering" declare a plain `sampler`
119
+ if (member.type === "filtering" || member.type === "non-filtering") {
118
120
  return "sampler";
119
121
  } else if (member.type === "comparison") {
120
122
  return "sampler_comparison";
@@ -0,0 +1,47 @@
1
+ /**
2
+ * Recover a compute entry point's workgroup size from its WGSL source.
3
+ *
4
+ * Follows the `workgroup_size_attr` grammar, so every spelling below is read alike, and the omitted
5
+ * dimensions default to `1`:
6
+ *
7
+ * ```wgsl
8
+ * @workgroup_size(64) // -> [64, 1, 1]
9
+ * @workgroup_size(8, 8) // -> [8, 8, 1]
10
+ * @workgroup_size( 8 , 8 , 4 , ) // -> [8, 8, 4], blankspace anywhere, trailing comma
11
+ * @workgroup_size(0x40u) // -> [64, 1, 1], hexadecimal, and the i/u type suffixes
12
+ * ```
13
+ *
14
+ * An argument may also name a `const` that the same module binds directly to an integer literal,
15
+ * which is how a shader states its block size once and then uses it in both the attribute and the
16
+ * body:
17
+ *
18
+ * ```wgsl
19
+ * const BLOCK_DIM = 256u;
20
+ * @workgroup_size(BLOCK_DIM) // -> [256, 1, 1]
21
+ * ```
22
+ *
23
+ * Comments count as blankspace and are removed first, so they may sit between any two tokens of the
24
+ * attribute, and an attribute that is itself commented out is correctly not found.
25
+ *
26
+ * **One level of aliasing, and no arithmetic.** WGSL permits any const-expression or
27
+ * override-expression, so `@workgroup_size(BLOCK_DIM / 2u)` is legal, and so is
28
+ * `@workgroup_size(WG_X)` for an `override WG_X` whose value only arrives with the pipeline.
29
+ * Neither is resolvable from the source text alone. Such a shader throws rather than being guessed
30
+ * at, because every caller for this number divides a thread count by it, and a wrong divisor
31
+ * silently dispatches the wrong fraction of the workload. A loud failure is recoverable; a
32
+ * plausible one is not.
33
+ *
34
+ * Entry points that disagree are an error for the same reason. A module may hold several, and
35
+ * choosing between two conflicting sizes would be choosing at random.
36
+ *
37
+ * @param {string} code WGSL source
38
+ * @returns {[number, number, number]} `[x, y, z]`
39
+ * @throws {Error} if no `@workgroup_size` attribute is present, if its arguments are neither
40
+ * integer literals nor names resolving to one, if a dimension is not a positive integer, or if
41
+ * entry points disagree on the size
42
+ *
43
+ * @author Alex Goldring
44
+ * @copyright Company Named Limited (c) 2026
45
+ */
46
+ export function compute_infer_workgroup_size_from_source(code: string): [number, number, number];
47
+ //# sourceMappingURL=compute_infer_workgroup_size_from_source.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"compute_infer_workgroup_size_from_source.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js"],"names":[],"mappings":"AA2SA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CG;AACH,+DATW,MAAM,GACJ,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CA+GpC"}