@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,220 +1,235 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { vec2f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
- import {
4
- VIZ_BUFFER_INVALID_MESH_VALUE
5
- } from "../../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
6
- import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../../../texture/DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
7
- import {
8
- lightmap_to_viz_buffer_resources,
9
- shader_lightmap_to_viz_buffer,
10
- shader_lightmap_to_viz_buffer_points,
11
- shader_lightmap_to_viz_buffer_wireframe
12
- } from "./shader_lightmap_to_viz_buffer.js";
13
-
14
- const offsets =
15
- [
16
- { x: -2, y: -2 },
17
- { x: 2, y: -2 },
18
- { x: -2, y: 2 },
19
- { x: 2, y: 2 },
20
-
21
- { x: -1, y: -2 },
22
- { x: 1, y: -2 },
23
- { x: -2, y: -1 },
24
- { x: 2, y: -1 },
25
- { x: -2, y: 1 },
26
- { x: 2, y: 1 },
27
- { x: -1, y: 2 },
28
- { x: 1, y: 2 },
29
-
30
- { x: -2, y: 0 },
31
- { x: 2, y: 0 },
32
- { x: 0, y: -2 },
33
- { x: 0, y: 2 },
34
-
35
- { x: -1, y: -1 },
36
- { x: 1, y: -1 },
37
- { x: -1, y: 1 },
38
- { x: 1, y: 1 },
39
- { x: -1, y: 0 },
40
- { x: 1, y: 0 },
41
- { x: 0, y: -1 },
42
- { x: 0, y: 1 },
43
-
44
- { x: 0, y: 0 },
45
- ];
46
-
47
- /**
48
- *
49
- * @param {FrameGraph} graph
50
- * @param {number} output Viz buffer texture
51
- * @param {GPUSceneContext} scene
52
- * @param {boolean} [force]
53
- * @returns {number} written output ID
54
- */
55
- export function graph_draw_lightmap_viz_buffer({
56
- graph,
57
- output,
58
- scene,
59
- force = false,
60
- }) {
61
- assert.defined(scene, 'scene');
62
- assert.defined(graph, 'graph');
63
- assert.isNonNegativeInteger(output, 'output');
64
-
65
-
66
- const data = {};
67
-
68
- /**
69
- *
70
- * @param data
71
- * @param {FramePassResources} resources
72
- * @param {GraphicsExecutionContext} context
73
- */
74
- function execute(data, resources, context) {
75
-
76
- const meshes = scene.scene.instances.instances;
77
-
78
- const mesh_count = meshes.length;
79
-
80
- if (mesh_count <= 0) {
81
- // nothing to do
82
- return;
83
- }
84
-
85
- /**
86
- * @type {GPUTextureContext}
87
- */
88
- const viz_buffer = resources.get(data.viz_buffer);
89
-
90
-
91
- const bindings = lightmap_to_viz_buffer_resources.generateBindings({
92
- uv_offset: context.encoder.allocateTransientValueBuffer(vec2f, [
93
- 0,
94
- 0,
95
- ], GPUBufferUsage.UNIFORM),
96
- scene_database: scene.scene_database_buffer,
97
- geometries: scene.geometries.buffer_metadata,
98
- });
99
-
100
- /*
101
- We perform conservative rasterization by
102
- 1. First drawing all vertices to make sure that extreme corners are painted in
103
- 2. Draw wireframe, outlining each edge, this ensures that tiny edges are occupying at least 1 pixel
104
- 3. Finally, draw triangles as normal
105
- */
106
-
107
- const viz_buffer_view = viz_buffer.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR);
108
-
109
- // points
110
- {
111
- const pass = context.encoder.constructRenderPass({
112
- pipeline: shader_lightmap_to_viz_buffer_points,
113
- bindings,
114
- colorAttachments: [
115
- {
116
- loadOp: "clear",
117
- storeOp: "store",
118
- clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, VIZ_BUFFER_INVALID_MESH_VALUE, 0, 0],
119
- view: viz_buffer_view
120
- }
121
- ]
122
- });
123
-
124
- for (let i = 0; i < mesh_count; i++) {
125
- const mesh = meshes[i];
126
- const geometry = mesh.geometry;
127
-
128
- const mesh_id = i;
129
-
130
- pass.draw(
131
- geometry.getVertexCount(),
132
- 1,
133
- 0,
134
- mesh_id
135
- );
136
- }
137
-
138
- pass.end();
139
- }
140
-
141
- // Lines
142
- {
143
-
144
- const pass = context.encoder.constructRenderPass({
145
- pipeline: shader_lightmap_to_viz_buffer_wireframe,
146
- bindings,
147
- colorAttachments: [
148
- {
149
- loadOp: "load",
150
- storeOp: "store",
151
- clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, VIZ_BUFFER_INVALID_MESH_VALUE, 0, 0],
152
- view: viz_buffer_view
153
- }
154
- ]
155
- });
156
-
157
- for (let i = 0; i < mesh_count; i++) {
158
- const mesh = meshes[i];
159
- const geometry = mesh.geometry;
160
-
161
- const mesh_id = i;
162
-
163
- // line-list: 3 edges x 2 vertices per triangle = 6 per triangle, i.e. 2x the
164
- // index count — with only getIndexCount() vertices half the triangles got no edges
165
- pass.draw(
166
- geometry.getIndexCount() * 2,
167
- 1,
168
- 0,
169
- mesh_id
170
- );
171
- }
172
-
173
- pass.end();
174
- }
175
-
176
- // triangles
177
- {
178
-
179
- const pass = context.encoder.constructRenderPass({
180
- pipeline: shader_lightmap_to_viz_buffer,
181
- bindings,
182
- colorAttachments: [
183
- {
184
- loadOp: "load",
185
- storeOp: "store",
186
- clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, VIZ_BUFFER_INVALID_MESH_VALUE, 0, 0],
187
- view: viz_buffer_view
188
- }
189
- ]
190
- });
191
-
192
- for (let i = 0; i < mesh_count; i++) {
193
- const mesh = meshes[i];
194
- const geometry = mesh.geometry;
195
-
196
- const mesh_id = i;
197
-
198
- pass.draw(
199
- geometry.getIndexCount(),
200
- 1,
201
- 0,
202
- mesh_id
203
- );
204
- }
205
-
206
- pass.end();
207
- }
208
- }
209
-
210
- const pass = graph.add("Draw lightmap viz buffer", data, execute);
211
-
212
- if (force) {
213
- // force this pass to run regardless of network structure
214
- pass.make_side_effect();
215
- }
216
-
217
- data.viz_buffer = pass.write(output);
218
-
219
- return data.viz_buffer;
1
+ import { assert } from "../../../../../core/assert.js";
2
+ import { vec2f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
+ import {
4
+ VIZ_BUFFER_INVALID_MESH_VALUE
5
+ } from "../../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
6
+ import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../../../texture/DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
7
+ import {
8
+ lightmap_to_viz_buffer_resources,
9
+ shader_lightmap_to_viz_buffer,
10
+ shader_lightmap_to_viz_buffer_points,
11
+ shader_lightmap_to_viz_buffer_wireframe
12
+ } from "./shader_lightmap_to_viz_buffer.js";
13
+
14
+ const offsets =
15
+ [
16
+ { x: -2, y: -2 },
17
+ { x: 2, y: -2 },
18
+ { x: -2, y: 2 },
19
+ { x: 2, y: 2 },
20
+
21
+ { x: -1, y: -2 },
22
+ { x: 1, y: -2 },
23
+ { x: -2, y: -1 },
24
+ { x: 2, y: -1 },
25
+ { x: -2, y: 1 },
26
+ { x: 2, y: 1 },
27
+ { x: -1, y: 2 },
28
+ { x: 1, y: 2 },
29
+
30
+ { x: -2, y: 0 },
31
+ { x: 2, y: 0 },
32
+ { x: 0, y: -2 },
33
+ { x: 0, y: 2 },
34
+
35
+ { x: -1, y: -1 },
36
+ { x: 1, y: -1 },
37
+ { x: -1, y: 1 },
38
+ { x: 1, y: 1 },
39
+ { x: -1, y: 0 },
40
+ { x: 1, y: 0 },
41
+ { x: 0, y: -1 },
42
+ { x: 0, y: 1 },
43
+
44
+ { x: 0, y: 0 },
45
+ ];
46
+
47
+ /**
48
+ *
49
+ * @param {FrameGraph} graph
50
+ * @param {number} output Viz buffer texture
51
+ * @param {GPUSceneContext} scene
52
+ * @param {boolean} [force]
53
+ * @returns {number} written output ID
54
+ */
55
+ export function graph_draw_lightmap_viz_buffer({
56
+ graph,
57
+ output,
58
+ scene,
59
+ force = false,
60
+ }) {
61
+ assert.defined(scene, 'scene');
62
+ assert.defined(graph, 'graph');
63
+ assert.isNonNegativeInteger(output, 'output');
64
+
65
+
66
+ const data = {};
67
+
68
+ /**
69
+ *
70
+ * @param data
71
+ * @param {FramePassResources} resources
72
+ * @param {GraphicsExecutionContext} context
73
+ */
74
+ function execute(data, resources, context) {
75
+
76
+ const meshes = scene.scene.instances.instances;
77
+
78
+ const mesh_count = meshes.length;
79
+
80
+ if (mesh_count <= 0) {
81
+ // nothing to do
82
+ return;
83
+ }
84
+
85
+ /**
86
+ * @type {GPUTextureContext}
87
+ */
88
+ const viz_buffer = resources.get(data.viz_buffer);
89
+
90
+
91
+ const binding_values = {
92
+ uv_offset: [0, 0],
93
+ scene_database: scene.scene_database_buffer,
94
+ geometries: scene.geometries.buffer_metadata,
95
+ };
96
+
97
+ const bindings = lightmap_to_viz_buffer_resources.generateBindings(binding_values);
98
+
99
+
100
+ /*
101
+ We perform conservative rasterization by
102
+ 1. First drawing all vertices to make sure that extreme corners are painted in
103
+ 2. Draw wireframe, outlining each edge, this ensures that tiny edges are occupying at least 1 pixel
104
+ 3. Finally, draw triangles as normal
105
+ */
106
+
107
+ const viz_buffer_view = viz_buffer.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR);
108
+
109
+ // points
110
+ {
111
+ const pass = context.encoder.constructRenderPass({
112
+ pipeline: shader_lightmap_to_viz_buffer_points,
113
+ bindings,
114
+ // built by hand rather than through ImageShader.draw, so the immediate `uv_offset`
115
+ // is written here. Per pass rather than hoisted: the encoder serialises into one
116
+ // reusable buffer, so a value written once would go stale if anything else wrote an
117
+ // immediate between these passes.
118
+ immediate: context.encoder.writeImmediate(lightmap_to_viz_buffer_resources, binding_values),
119
+ colorAttachments: [
120
+ {
121
+ loadOp: "clear",
122
+ storeOp: "store",
123
+ clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, VIZ_BUFFER_INVALID_MESH_VALUE, 0, 0],
124
+ view: viz_buffer_view
125
+ }
126
+ ]
127
+ });
128
+
129
+ for (let i = 0; i < mesh_count; i++) {
130
+ const mesh = meshes[i];
131
+ const geometry = mesh.geometry;
132
+
133
+ const mesh_id = i;
134
+
135
+ pass.draw(
136
+ geometry.getVertexCount(),
137
+ 1,
138
+ 0,
139
+ mesh_id
140
+ );
141
+ }
142
+
143
+ pass.end();
144
+ }
145
+
146
+ // Lines
147
+ {
148
+
149
+ const pass = context.encoder.constructRenderPass({
150
+ pipeline: shader_lightmap_to_viz_buffer_wireframe,
151
+ bindings,
152
+ // built by hand rather than through ImageShader.draw, so the immediate `uv_offset`
153
+ // is written here. Per pass rather than hoisted: the encoder serialises into one
154
+ // reusable buffer, so a value written once would go stale if anything else wrote an
155
+ // immediate between these passes.
156
+ immediate: context.encoder.writeImmediate(lightmap_to_viz_buffer_resources, binding_values),
157
+ colorAttachments: [
158
+ {
159
+ loadOp: "load",
160
+ storeOp: "store",
161
+ clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, VIZ_BUFFER_INVALID_MESH_VALUE, 0, 0],
162
+ view: viz_buffer_view
163
+ }
164
+ ]
165
+ });
166
+
167
+ for (let i = 0; i < mesh_count; i++) {
168
+ const mesh = meshes[i];
169
+ const geometry = mesh.geometry;
170
+
171
+ const mesh_id = i;
172
+
173
+ // line-list: 3 edges x 2 vertices per triangle = 6 per triangle, i.e. 2x the
174
+ // index count — with only getIndexCount() vertices half the triangles got no edges
175
+ pass.draw(
176
+ geometry.getIndexCount() * 2,
177
+ 1,
178
+ 0,
179
+ mesh_id
180
+ );
181
+ }
182
+
183
+ pass.end();
184
+ }
185
+
186
+ // triangles
187
+ {
188
+
189
+ const pass = context.encoder.constructRenderPass({
190
+ pipeline: shader_lightmap_to_viz_buffer,
191
+ bindings,
192
+ // built by hand rather than through ImageShader.draw, so the immediate `uv_offset`
193
+ // is written here. Per pass rather than hoisted: the encoder serialises into one
194
+ // reusable buffer, so a value written once would go stale if anything else wrote an
195
+ // immediate between these passes.
196
+ immediate: context.encoder.writeImmediate(lightmap_to_viz_buffer_resources, binding_values),
197
+ colorAttachments: [
198
+ {
199
+ loadOp: "load",
200
+ storeOp: "store",
201
+ clearValue: [VIZ_BUFFER_INVALID_MESH_VALUE, VIZ_BUFFER_INVALID_MESH_VALUE, 0, 0],
202
+ view: viz_buffer_view
203
+ }
204
+ ]
205
+ });
206
+
207
+ for (let i = 0; i < mesh_count; i++) {
208
+ const mesh = meshes[i];
209
+ const geometry = mesh.geometry;
210
+
211
+ const mesh_id = i;
212
+
213
+ pass.draw(
214
+ geometry.getIndexCount(),
215
+ 1,
216
+ 0,
217
+ mesh_id
218
+ );
219
+ }
220
+
221
+ pass.end();
222
+ }
223
+ }
224
+
225
+ const pass = graph.add("Draw lightmap viz buffer", data, execute);
226
+
227
+ if (force) {
228
+ // force this pass to run regardless of network structure
229
+ pass.make_side_effect();
230
+ }
231
+
232
+ data.viz_buffer = pass.write(output);
233
+
234
+ return data.viz_buffer;
220
235
  }