@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
  522. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
  532. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  533. package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  535. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  536. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  538. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
  541. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  548. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  549. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  550. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  551. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  553. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  555. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  559. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  561. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  570. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
  586. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
  595. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,140 +1,139 @@
1
- import { assert } from "../../../../../../core/assert.js";
2
- import { atomic_u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
- import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
4
- import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
5
- import { GPU_DATABASE_BUFFER_ELEMENT_TYPE } from "../../../../buffer/table/GPU_DATABASE_BUFFER_ELEMENT_TYPE.js";
6
- import { CAMERA_UNIFORM_STRUCT } from "../../../../camera/CAMERA_UNIFORM_STRUCT.js";
7
- import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
8
- import { chunk_scene_database_access, MESHES_TABLE } from "../../../../scene/chunk_scene_database_access.js";
9
- import {
10
- chunk_aabb3_intersects_frustum
11
- } from "../../../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum.js";
12
- import { chunk_array_to_aabb3 } from "../../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
13
- import {
14
- chunk_sphere_intersects_frustum
15
- } from "../../../../shader/chunk/geometry/sphere/chunk_sphere_intersects_frustum.js";
16
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
17
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
18
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
19
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
20
- import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
21
- import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
22
-
23
- const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
24
-
25
- // Bucket reduction at the tail relies on lanes [0, RASTERIZATION_BUCKET_LIMIT)
26
- // covering every bucket in one pass.
27
- assert.lessThanOrEqual(RASTERIZATION_BUCKET_LIMIT, GROUP_SIZE);
28
-
29
- const PAGE_ITERATOR_PREFIX = MESHES_TABLE.page_iterator_symbol_prefix(GROUP_SIZE);
30
-
31
- const OUTPUT_STRUCT = WebGPUStruct.from({
32
- total: atomic_u32,
33
- counts: WebGPUArray.from(atomic_u32, RASTERIZATION_BUCKET_LIMIT),
34
- elements: WebGPUArray.u32
35
- });
36
-
37
- const resources = new ShaderResourceSetDescriptor();
38
-
39
- resources.createGroup()
40
- .addUniform("camera_current", CAMERA_UNIFORM_STRUCT)
41
- .addStorageBuffer("output", OUTPUT_STRUCT, true)
42
- .addStorageBuffer("scene_database", WebGPUArray.from(GPU_DATABASE_BUFFER_ELEMENT_TYPE))
43
- .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
44
- ;
45
-
46
- // Per-page dispatch — see graph_mesh_frustum_cull for the iteration
47
- // shape. Adds a workgroup-shared bucket counter so per-bucket
48
- // atomicAdds collapse to one global update per (workgroup, bucket)
49
- // pair instead of one per visible mesh.
50
- const body = CodeChunk.from(
51
- //language=WGSL
52
- `
53
- var<workgroup> wg_buckets: array<atomic<u32>, ${RASTERIZATION_BUCKET_LIMIT}>;
54
- var<workgroup> wg_visible_count: atomic<u32>;
55
- var<workgroup> wg_global_offset: u32;
56
-
57
- @compute @workgroup_size(${GROUP_SIZE})
58
- fn main(
59
- @builtin(workgroup_id) wg_id: vec3<u32>,
60
- @builtin(local_invocation_index) local_id: u32,
61
- ){
62
- if !${PAGE_ITERATOR_PREFIX}_setup(&scene_database, wg_id.x, local_id) {
63
- return;
64
- }
65
-
66
- let slot_in_page = ${PAGE_ITERATOR_PREFIX}_slot_in_page(local_id);
67
- var local_offset = ~0u;
68
-
69
- if slot_in_page < ${PAGE_ITERATOR_PREFIX}_ELEMENTS_PER_PAGE && ${PAGE_ITERATOR_PREFIX}_is_occupied(slot_in_page) {
70
- let mesh = ${PAGE_ITERATOR_PREFIX}_read(&scene_database, slot_in_page);
71
-
72
- if sphere_intersects_frustum(mesh.bounding_sphere, camera_current.frustum) {
73
- let mesh_bounds = array_to_aabb3(mesh.bounding_box);
74
- if aabb3_intersects_frustum(mesh_bounds, camera_current.frustum) {
75
- // TODO cull by pixel overlap (see texture_space_bounds_overlaps_pixel_centers)
76
-
77
- let material = materials[mesh.material];
78
-
79
- let bucket_index = rasterization_material_bucket(
80
- material.transparency_mode,
81
- material.draw_mode,
82
- material.draw_side
83
- );
84
-
85
- atomicAdd(&wg_buckets[bucket_index], 1u);
86
- local_offset = atomicAdd(&wg_visible_count, 1u);
87
- }
88
- }
89
- }
90
-
91
- workgroupBarrier();
92
-
93
- // Lane 0 claims the workgroup's contiguous slice of output.elements.
94
- if local_id == 0u {
95
- let total = atomicLoad(&wg_visible_count);
96
- if total > 0u {
97
- wg_global_offset = atomicAdd(&output.total, total);
98
- }
99
- }
100
-
101
- // Bucket reduction — one lane per bucket pushes its workgroup-local
102
- // count to the global counts array. Independent of the lane-0 work
103
- // above, so they run concurrently in this region between barriers.
104
- if local_id < ${RASTERIZATION_BUCKET_LIMIT}u {
105
- let bucket_index = local_id;
106
- let count = atomicLoad(&wg_buckets[bucket_index]);
107
- if count > 0u {
108
- atomicAdd(&output.counts[bucket_index], count);
109
- }
110
- }
111
-
112
- workgroupBarrier();
113
-
114
- if local_offset == ~0u { return; }
115
-
116
- let mesh_index = ${PAGE_ITERATOR_PREFIX}_slot_to_index(slot_in_page);
117
- let output_index = wg_global_offset + local_offset;
118
- let output_size = arrayLength(&output.elements);
119
-
120
- if output_index < output_size {
121
- output.elements[output_index] = mesh_index;
122
- }
123
- }
124
- `,
125
- [
126
- chunk_rasterization_material_bucket,
127
- chunk_aabb3_intersects_frustum,
128
- chunk_sphere_intersects_frustum,
129
- chunk_array_to_aabb3,
130
- chunk_scene_database_access,
131
- MESHES_TABLE.chunk_iterate(GROUP_SIZE),
132
- ]
133
- )
134
-
135
- export const shader_instances_classify_bucket = ComputeShader.from({
136
- label: "classify instance bucket",
137
- resources,
138
- body,
139
- group_size: [GROUP_SIZE],
140
- })
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { atomic_u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
4
+ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
5
+ import { GPU_DATABASE_BUFFER_ELEMENT_TYPE } from "../../../../buffer/table/GPU_DATABASE_BUFFER_ELEMENT_TYPE.js";
6
+ import { CAMERA_UNIFORM_STRUCT } from "../../../../camera/CAMERA_UNIFORM_STRUCT.js";
7
+ import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
8
+ import { chunk_scene_database_access, MESHES_TABLE } from "../../../../scene/chunk_scene_database_access.js";
9
+ import {
10
+ chunk_aabb3_intersects_frustum
11
+ } from "../../../../shader/chunk/geometry/aabb3/chunk_aabb3_intersects_frustum.js";
12
+ import { chunk_array_to_aabb3 } from "../../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
13
+ import {
14
+ chunk_sphere_intersects_frustum
15
+ } from "../../../../shader/chunk/geometry/sphere/chunk_sphere_intersects_frustum.js";
16
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
17
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
18
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
19
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
20
+ import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
21
+ import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
22
+
23
+ const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
24
+
25
+ // Bucket reduction at the tail relies on lanes [0, RASTERIZATION_BUCKET_LIMIT)
26
+ // covering every bucket in one pass.
27
+ assert.lessThanOrEqual(RASTERIZATION_BUCKET_LIMIT, GROUP_SIZE);
28
+
29
+ const PAGE_ITERATOR_PREFIX = MESHES_TABLE.page_iterator_symbol_prefix(GROUP_SIZE);
30
+
31
+ const OUTPUT_STRUCT = WebGPUStruct.from({
32
+ total: atomic_u32,
33
+ counts: WebGPUArray.from(atomic_u32, RASTERIZATION_BUCKET_LIMIT),
34
+ elements: WebGPUArray.u32
35
+ });
36
+
37
+ const resources = new ShaderResourceSetDescriptor();
38
+
39
+ resources.createGroup()
40
+ .addUniform("camera_current", CAMERA_UNIFORM_STRUCT)
41
+ .addStorageBuffer("output", OUTPUT_STRUCT, true)
42
+ .addStorageBuffer("scene_database", WebGPUArray.from(GPU_DATABASE_BUFFER_ELEMENT_TYPE))
43
+ .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
44
+ ;
45
+
46
+ // Per-page dispatch — see graph_mesh_frustum_cull for the iteration
47
+ // shape. Adds a workgroup-shared bucket counter so per-bucket
48
+ // atomicAdds collapse to one global update per (workgroup, bucket)
49
+ // pair instead of one per visible mesh.
50
+ const body = CodeChunk.from(
51
+ //language=WGSL
52
+ `
53
+ var<workgroup> wg_buckets: array<atomic<u32>, ${RASTERIZATION_BUCKET_LIMIT}>;
54
+ var<workgroup> wg_visible_count: atomic<u32>;
55
+ var<workgroup> wg_global_offset: u32;
56
+
57
+ @compute @workgroup_size(${GROUP_SIZE})
58
+ fn main(
59
+ @builtin(workgroup_id) wg_id: vec3<u32>,
60
+ @builtin(local_invocation_index) local_id: u32,
61
+ ){
62
+ if !${PAGE_ITERATOR_PREFIX}_setup(&scene_database, wg_id.x, local_id) {
63
+ return;
64
+ }
65
+
66
+ let slot_in_page = ${PAGE_ITERATOR_PREFIX}_slot_in_page(local_id);
67
+ var local_offset = ~0u;
68
+
69
+ if slot_in_page < ${PAGE_ITERATOR_PREFIX}_ELEMENTS_PER_PAGE && ${PAGE_ITERATOR_PREFIX}_is_occupied(slot_in_page) {
70
+ let mesh = ${PAGE_ITERATOR_PREFIX}_read(&scene_database, slot_in_page);
71
+
72
+ if sphere_intersects_frustum(mesh.bounding_sphere, camera_current.frustum) {
73
+ let mesh_bounds = array_to_aabb3(mesh.bounding_box);
74
+ if aabb3_intersects_frustum(mesh_bounds, camera_current.frustum) {
75
+ // TODO cull by pixel overlap (see texture_space_bounds_overlaps_pixel_centers)
76
+
77
+ let material = materials[mesh.material];
78
+
79
+ let bucket_index = rasterization_material_bucket(
80
+ material.transparency_mode,
81
+ material.draw_mode,
82
+ material.draw_side
83
+ );
84
+
85
+ atomicAdd(&wg_buckets[bucket_index], 1u);
86
+ local_offset = atomicAdd(&wg_visible_count, 1u);
87
+ }
88
+ }
89
+ }
90
+
91
+ workgroupBarrier();
92
+
93
+ // Lane 0 claims the workgroup's contiguous slice of output.elements.
94
+ if local_id == 0u {
95
+ let total = atomicLoad(&wg_visible_count);
96
+ if total > 0u {
97
+ wg_global_offset = atomicAdd(&output.total, total);
98
+ }
99
+ }
100
+
101
+ // Bucket reduction — one lane per bucket pushes its workgroup-local
102
+ // count to the global counts array. Independent of the lane-0 work
103
+ // above, so they run concurrently in this region between barriers.
104
+ if local_id < ${RASTERIZATION_BUCKET_LIMIT}u {
105
+ let bucket_index = local_id;
106
+ let count = atomicLoad(&wg_buckets[bucket_index]);
107
+ if count > 0u {
108
+ atomicAdd(&output.counts[bucket_index], count);
109
+ }
110
+ }
111
+
112
+ workgroupBarrier();
113
+
114
+ if local_offset == ~0u { return; }
115
+
116
+ let mesh_index = ${PAGE_ITERATOR_PREFIX}_slot_to_index(slot_in_page);
117
+ let output_index = wg_global_offset + local_offset;
118
+ let output_size = arrayLength(&output.elements);
119
+
120
+ if output_index < output_size {
121
+ output.elements[output_index] = mesh_index;
122
+ }
123
+ }
124
+ `,
125
+ [
126
+ chunk_rasterization_material_bucket,
127
+ chunk_aabb3_intersects_frustum,
128
+ chunk_sphere_intersects_frustum,
129
+ chunk_array_to_aabb3,
130
+ chunk_scene_database_access,
131
+ MESHES_TABLE.chunk_iterate(GROUP_SIZE),
132
+ ]
133
+ )
134
+
135
+ export const shader_instances_classify_bucket = ComputeShader.from({
136
+ label: "classify instance bucket",
137
+ resources,
138
+ body,
139
+ })
@@ -1 +1 @@
1
- {"version":3,"file":"shader_instances_count_by_rasterization_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js"],"names":[],"mappings":"AAuFA,2EAKG;8BAnF2B,qCAAqC"}
1
+ {"version":3,"file":"shader_instances_count_by_rasterization_bucket.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_count_by_rasterization_bucket.js"],"names":[],"mappings":"AAuFA,2EAIG;8BAlF2B,qCAAqC"}
@@ -1,93 +1,92 @@
1
- import { assert } from "../../../../../../core/assert.js";
2
- import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
- import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
4
- import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
5
- import { COLLECTION_U32_STRUCT_READ } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
6
- import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
7
- import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
8
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
9
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
10
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
11
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
12
- import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
13
- import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
14
-
15
-
16
- const OUTPUT_STRUCT = WebGPUStruct.from({
17
- counts: WebGPUArray.from(atomic_u32, RASTERIZATION_BUCKET_LIMIT),
18
- });
19
-
20
- const resources = new ShaderResourceSetDescriptor();
21
-
22
- resources.createGroup()
23
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
24
- .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
25
-
26
- resources.createGroup()
27
- .addStorageBuffer("input", COLLECTION_U32_STRUCT_READ)
28
- .addStorageBuffer("output", OUTPUT_STRUCT, true)
29
-
30
-
31
- const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
32
-
33
- // must fit
34
- assert.lessThanOrEqual(RASTERIZATION_BUCKET_LIMIT, GROUP_SIZE);
35
-
36
- const body = CodeChunk.from(
37
- //language=WGSL
38
- `
39
- var<workgroup> wg_buckets: array<atomic<u32>, ${RASTERIZATION_BUCKET_LIMIT}>;
40
-
41
- @compute @workgroup_size(${GROUP_SIZE})
42
- fn main(
43
- @builtin(global_invocation_id) global_id : vec3<u32>,
44
- @builtin(local_invocation_index) local_id : u32,
45
- ){
46
- let thread_id = global_id.x;
47
-
48
- let input_size = min(input.count, arrayLength(&input.elements));
49
-
50
- if( thread_id < input_size ){
51
- let mesh_index = input.elements[thread_id];
52
-
53
- let mesh = scene_read_mesh(&scene_database, mesh_index);
54
-
55
- let material = materials[mesh.material];
56
-
57
- let bucket_index = rasterization_material_bucket(
58
- material.transparency_mode,
59
- material.draw_mode,
60
- material.draw_side
61
- );
62
-
63
- atomicAdd(&wg_buckets[bucket_index], 1u);
64
-
65
- }
66
-
67
- workgroupBarrier();
68
-
69
- // write out
70
- if(local_id < ${RASTERIZATION_BUCKET_LIMIT}){
71
- let bucket_index = local_id;
72
- let count = atomicLoad(&wg_buckets[bucket_index]);
73
-
74
- if(count > 0u){
75
- atomicAdd(&output.counts[bucket_index], count);
76
- }
77
-
78
- }
79
-
80
- }
81
- `,
82
- [
83
- chunk_rasterization_material_bucket,
84
- chunk_scene_database_access,
85
- ]
86
- )
87
-
88
- export const shader_instances_count_by_rasterization_bucket = ComputeShader.from({
89
- label: 'Count meshes by bucket',
90
- body,
91
- resources,
92
- group_size: [GROUP_SIZE]
1
+ import { assert } from "../../../../../../core/assert.js";
2
+ import { atomic_u32, u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
4
+ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
5
+ import { COLLECTION_U32_STRUCT_READ } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
6
+ import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
7
+ import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
8
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
9
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
10
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
11
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
12
+ import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
13
+ import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
14
+
15
+
16
+ const OUTPUT_STRUCT = WebGPUStruct.from({
17
+ counts: WebGPUArray.from(atomic_u32, RASTERIZATION_BUCKET_LIMIT),
18
+ });
19
+
20
+ const resources = new ShaderResourceSetDescriptor();
21
+
22
+ resources.createGroup()
23
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
24
+ .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
25
+
26
+ resources.createGroup()
27
+ .addStorageBuffer("input", COLLECTION_U32_STRUCT_READ)
28
+ .addStorageBuffer("output", OUTPUT_STRUCT, true)
29
+
30
+
31
+ const GROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
32
+
33
+ // must fit
34
+ assert.lessThanOrEqual(RASTERIZATION_BUCKET_LIMIT, GROUP_SIZE);
35
+
36
+ const body = CodeChunk.from(
37
+ //language=WGSL
38
+ `
39
+ var<workgroup> wg_buckets: array<atomic<u32>, ${RASTERIZATION_BUCKET_LIMIT}>;
40
+
41
+ @compute @workgroup_size(${GROUP_SIZE})
42
+ fn main(
43
+ @builtin(global_invocation_id) global_id : vec3<u32>,
44
+ @builtin(local_invocation_index) local_id : u32,
45
+ ){
46
+ let thread_id = global_id.x;
47
+
48
+ let input_size = min(input.count, arrayLength(&input.elements));
49
+
50
+ if( thread_id < input_size ){
51
+ let mesh_index = input.elements[thread_id];
52
+
53
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
54
+
55
+ let material = materials[mesh.material];
56
+
57
+ let bucket_index = rasterization_material_bucket(
58
+ material.transparency_mode,
59
+ material.draw_mode,
60
+ material.draw_side
61
+ );
62
+
63
+ atomicAdd(&wg_buckets[bucket_index], 1u);
64
+
65
+ }
66
+
67
+ workgroupBarrier();
68
+
69
+ // write out
70
+ if(local_id < ${RASTERIZATION_BUCKET_LIMIT}){
71
+ let bucket_index = local_id;
72
+ let count = atomicLoad(&wg_buckets[bucket_index]);
73
+
74
+ if(count > 0u){
75
+ atomicAdd(&output.counts[bucket_index], count);
76
+ }
77
+
78
+ }
79
+
80
+ }
81
+ `,
82
+ [
83
+ chunk_rasterization_material_bucket,
84
+ chunk_scene_database_access,
85
+ ]
86
+ )
87
+
88
+ export const shader_instances_count_by_rasterization_bucket = ComputeShader.from({
89
+ label: 'Count meshes by bucket',
90
+ body,
91
+ resources,
93
92
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_instances_rasterization_bucket_sort.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js"],"names":[],"mappings":"AAiBA,yEAGG;AAgEH,uEAKE;6BAvF2B,yCAAyC;8BAMxC,qCAAqC"}
1
+ {"version":3,"file":"shader_instances_rasterization_bucket_sort.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/rasterize/expand/bucket/mesh/shader_instances_rasterization_bucket_sort.js"],"names":[],"mappings":"AAiBA,yEAGG;AAgEH,uEAIE;6BAtF2B,yCAAyC;8BAMxC,qCAAqC"}
@@ -1,90 +1,89 @@
1
- import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
4
- import { COLLECTION_U32_STRUCT_READ } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
5
- import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
6
- import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
7
- import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
8
- import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
9
- import { ComputeShader } from "../../../../shader/ComputeShader.js";
10
- import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
11
- import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
12
- import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
13
- import {
14
- RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE
15
- } from "../RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE.js";
16
-
17
-
18
- export const RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_WRITE = WebGPUStruct.from({
19
- headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE,
20
- elements: WebGPUArray.u32
21
- });
22
-
23
- const OFFSETS_TYPE = WebGPUArray.from(u32, RASTERIZATION_BUCKET_LIMIT);
24
-
25
- const resources = new ShaderResourceSetDescriptor();
26
- resources.createGroup()
27
- .addStorageBuffer("scene_database", WebGPUArray.from(u32))
28
- .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
29
-
30
- resources.createGroup()
31
- .addStorageBuffer("input", COLLECTION_U32_STRUCT_READ)
32
- .addStorageBuffer("offsets", OFFSETS_TYPE)
33
- .addStorageBuffer("output", RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_WRITE, true)
34
-
35
-
36
- const body = CodeChunk.from(
37
- //language=WGSL
38
- `
39
- @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
40
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
41
-
42
- let index = global_id.x;
43
-
44
- let input_size = min(input.count, arrayLength(&input.elements));
45
-
46
- if(index >= input_size){
47
- return;
48
- }
49
-
50
- let mesh_index = input.elements[index];
51
-
52
- let mesh = scene_read_mesh(&scene_database, mesh_index);
53
-
54
- let material = materials[mesh.material];
55
-
56
- let bucket_index = rasterization_material_bucket(
57
- material.transparency_mode,
58
- material.draw_mode,
59
- material.draw_side
60
- );
61
-
62
- let element_offset = atomicAdd(&output.headers[bucket_index].count, 1u);
63
-
64
- let bucket_offset = offsets[bucket_index];
65
-
66
- if(element_offset == 0u){
67
- // first element in bucket, write offset as well
68
- output.headers[bucket_index].offset = bucket_offset;
69
- }
70
-
71
- let output_offset = bucket_offset + element_offset;
72
-
73
- if(output_offset < arrayLength(&output.elements)){
74
- // guard against out-of-bounds access
75
- output.elements[output_offset] = mesh_index;
76
- }
77
-
78
- }
79
- `, [
80
- chunk_rasterization_material_bucket,
81
- chunk_scene_database_access,
82
- ]
83
- );
84
-
85
- export const shader_instances_rasterization_bucket_sort = ComputeShader.from({
86
- label: 'Rasterization bucket sort',
87
- resources,
88
- body,
89
- group_size: [COMPUTE_SHADER_DEFAULT_GROUP_SIZE]
1
+ import { u32 } from "../../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../../../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../../../../shader/type/WebGPUStruct.js";
4
+ import { COLLECTION_U32_STRUCT_READ } from "../../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
5
+ import { MATERIAL_METADATA_STRUCT } from "../../../../material/MATERIAL_METADATA_STRUCT.js";
6
+ import { chunk_scene_database_access } from "../../../../scene/chunk_scene_database_access.js";
7
+ import { CodeChunk } from "../../../../shader/compiler/CodeChunk.js";
8
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
9
+ import { ComputeShader } from "../../../../shader/ComputeShader.js";
10
+ import { ShaderResourceSetDescriptor } from "../../../../shader/resource/ShaderResourceSetDescriptor.js";
11
+ import { chunk_rasterization_material_bucket } from "../chunk_rasterization_material_bucket.js";
12
+ import { RASTERIZATION_BUCKET_LIMIT } from "../RASTERIZATION_BUCKET_LIMIT.js";
13
+ import {
14
+ RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE
15
+ } from "../RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE.js";
16
+
17
+
18
+ export const RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_WRITE = WebGPUStruct.from({
19
+ headers: RASTERIZATION_BUCKET_SORT_OUTPUT_HEADER_STRUCT_WRITE,
20
+ elements: WebGPUArray.u32
21
+ });
22
+
23
+ const OFFSETS_TYPE = WebGPUArray.from(u32, RASTERIZATION_BUCKET_LIMIT);
24
+
25
+ const resources = new ShaderResourceSetDescriptor();
26
+ resources.createGroup()
27
+ .addStorageBuffer("scene_database", WebGPUArray.from(u32))
28
+ .addStorageBuffer("materials", WebGPUArray.from(MATERIAL_METADATA_STRUCT))
29
+
30
+ resources.createGroup()
31
+ .addStorageBuffer("input", COLLECTION_U32_STRUCT_READ)
32
+ .addStorageBuffer("offsets", OFFSETS_TYPE)
33
+ .addStorageBuffer("output", RASTERIZATION_BUCKET_SORT_OUTPUT_STRUCT_WRITE, true)
34
+
35
+
36
+ const body = CodeChunk.from(
37
+ //language=WGSL
38
+ `
39
+ @compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
40
+ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
41
+
42
+ let index = global_id.x;
43
+
44
+ let input_size = min(input.count, arrayLength(&input.elements));
45
+
46
+ if(index >= input_size){
47
+ return;
48
+ }
49
+
50
+ let mesh_index = input.elements[index];
51
+
52
+ let mesh = scene_read_mesh(&scene_database, mesh_index);
53
+
54
+ let material = materials[mesh.material];
55
+
56
+ let bucket_index = rasterization_material_bucket(
57
+ material.transparency_mode,
58
+ material.draw_mode,
59
+ material.draw_side
60
+ );
61
+
62
+ let element_offset = atomicAdd(&output.headers[bucket_index].count, 1u);
63
+
64
+ let bucket_offset = offsets[bucket_index];
65
+
66
+ if(element_offset == 0u){
67
+ // first element in bucket, write offset as well
68
+ output.headers[bucket_index].offset = bucket_offset;
69
+ }
70
+
71
+ let output_offset = bucket_offset + element_offset;
72
+
73
+ if(output_offset < arrayLength(&output.elements)){
74
+ // guard against out-of-bounds access
75
+ output.elements[output_offset] = mesh_index;
76
+ }
77
+
78
+ }
79
+ `, [
80
+ chunk_rasterization_material_bucket,
81
+ chunk_scene_database_access,
82
+ ]
83
+ );
84
+
85
+ export const shader_instances_rasterization_bucket_sort = ComputeShader.from({
86
+ label: 'Rasterization bucket sort',
87
+ resources,
88
+ body,
90
89
  })