@woosh/meep-engine 3.11.3 → 3.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +14 -18
  2. package/editor/SelectionVisualizer.js +127 -127
  3. package/editor/entity_world_bounds.js +27 -27
  4. package/editor/particles/rebuildParticleEmitter.js +31 -31
  5. package/editor/process/SymbolicDisplayProcess.js +1 -1
  6. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  7. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  8. package/editor/prototypeEditorShell.js +156 -156
  9. package/editor/selection/editor_pick.js +130 -130
  10. package/editor/selection/screen_rect_frustum.js +119 -119
  11. package/editor/tools/v2/TransformControls.js +971 -971
  12. package/package.json +1 -1
  13. package/src/engine/Engine.d.ts +3 -3
  14. package/src/engine/Engine.d.ts.map +1 -1
  15. package/src/engine/Engine.js +726 -726
  16. package/src/engine/EngineHarness.d.ts +1 -1
  17. package/src/engine/EngineHarness.js +590 -590
  18. package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
  19. package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
  20. package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
  21. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
  22. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  23. package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
  24. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
  25. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
  26. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
  27. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
  28. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
  29. package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
  30. package/src/engine/graphics/ecs/water/Water.js +104 -104
  31. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
  32. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
  35. package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
  36. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
  37. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
  39. package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
  40. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
  41. package/src/engine/graphics3/AnimationSystem.js +352 -0
  42. package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
  43. package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
  44. package/src/engine/graphics3/AnimationSystem3.js +6 -348
  45. package/src/engine/graphics3/CameraSystem.d.ts +49 -0
  46. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
  47. package/src/engine/graphics3/CameraSystem.js +170 -0
  48. package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
  49. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  50. package/src/engine/graphics3/CameraSystem3.js +6 -166
  51. package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
  52. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
  53. package/src/engine/graphics3/DebugDrawSystem.js +205 -0
  54. package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
  55. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
  56. package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
  57. package/src/engine/graphics3/DecalSystem.d.ts +81 -0
  58. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
  59. package/src/engine/graphics3/DecalSystem.js +441 -0
  60. package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
  61. package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
  62. package/src/engine/graphics3/DecalSystem3.js +6 -437
  63. package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
  64. package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
  65. package/src/engine/graphics3/FogOfWarSystem.js +265 -0
  66. package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
  67. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
  68. package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
  69. package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
  70. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
  71. package/src/engine/graphics3/GraphicsEngine.js +790 -0
  72. package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
  73. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  74. package/src/engine/graphics3/GraphicsEngine3.js +6 -786
  75. package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
  76. package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
  77. package/src/engine/graphics3/HighlightSystem.js +241 -0
  78. package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
  79. package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
  80. package/src/engine/graphics3/HighlightSystem3.js +6 -237
  81. package/src/engine/graphics3/LightSystem.d.ts +40 -0
  82. package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
  83. package/src/engine/graphics3/LightSystem.js +211 -0
  84. package/src/engine/graphics3/LightSystem3.d.ts +6 -36
  85. package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
  86. package/src/engine/graphics3/LightSystem3.js +6 -207
  87. package/src/engine/graphics3/MeshSystem.d.ts +106 -0
  88. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
  89. package/src/engine/graphics3/MeshSystem.js +647 -0
  90. package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
  91. package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
  92. package/src/engine/graphics3/MeshSystem3.js +6 -642
  93. package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
  94. package/src/engine/graphics3/ParticipatingMedia.js +203 -203
  95. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
  96. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
  97. package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
  98. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
  99. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
  100. package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
  101. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
  102. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
  103. package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
  104. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
  105. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  106. package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
  107. package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
  108. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
  109. package/src/engine/graphics3/PathDisplaySystem.js +309 -0
  110. package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
  111. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
  112. package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
  113. package/src/engine/graphics3/Pickable.d.ts +1 -1
  114. package/src/engine/graphics3/Pickable.js +65 -65
  115. package/src/engine/graphics3/PickingQuery.d.ts +1 -1
  116. package/src/engine/graphics3/PickingQuery.js +48 -48
  117. package/src/engine/graphics3/PickingSystem.d.ts +67 -0
  118. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
  119. package/src/engine/graphics3/PickingSystem.js +273 -0
  120. package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
  121. package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
  122. package/src/engine/graphics3/PickingSystem3.js +6 -269
  123. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
  124. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
  125. package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
  126. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
  127. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
  128. package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
  129. package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
  130. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
  131. package/src/engine/graphics3/TerrainSystem.js +566 -0
  132. package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
  133. package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
  134. package/src/engine/graphics3/TerrainSystem3.js +6 -562
  135. package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
  136. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
  137. package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
  138. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
  139. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
  140. package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
  141. package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
  142. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
  143. package/src/engine/graphics3/Trail3DSystem.js +221 -0
  144. package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
  145. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
  146. package/src/engine/graphics3/Trail3DSystem3.js +6 -217
  147. package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
  148. package/src/engine/graphics3/VolumetricLightMap.js +2 -2
  149. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
  150. package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
  151. package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
  152. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
  153. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
  154. package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
  155. package/src/engine/graphics3/WaterSystem.d.ts +59 -0
  156. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
  157. package/src/engine/graphics3/WaterSystem.js +293 -0
  158. package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
  159. package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
  160. package/src/engine/graphics3/WaterSystem3.js +6 -289
  161. package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
  162. package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
  163. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
  164. package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
  165. package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
  166. package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
  167. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  168. package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
  169. package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
  170. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
  171. package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
  172. package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
  173. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
  174. package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
  175. package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
  176. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  177. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  178. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  179. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  180. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
  181. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  182. package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
  183. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  184. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
  185. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
  186. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
  187. package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
  188. package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
  189. package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
  190. package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
  191. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
  192. package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
  193. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  194. package/src/shade/RENDERER_CONTRACT.md +2 -1
  195. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  196. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  197. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  198. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
  199. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  200. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  201. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  202. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  203. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  204. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  205. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  206. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  207. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  208. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  209. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  210. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  211. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  212. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  213. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  214. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  215. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  216. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  217. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  218. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
  219. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  220. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
  221. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  222. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
  223. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
  224. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
  225. package/src/shade/renderer/Renderer.d.ts +0 -6
  226. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  227. package/src/shade/renderer/Renderer.js +0 -29
  228. package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
  229. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  230. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  231. package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
  232. package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
  233. package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
  234. package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
  235. package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
  236. package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
  237. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
  238. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  239. package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
  240. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  241. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  242. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
  244. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  245. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
  246. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  247. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  248. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
  249. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  250. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
  251. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  252. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
  253. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
  254. package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
  255. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  256. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
  257. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  258. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
  259. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  260. package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
  261. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  262. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  263. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  264. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
  265. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  266. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
  267. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
  268. package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
  269. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  270. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  271. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  272. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  273. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  274. package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
  275. package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
  276. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
  277. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  278. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  279. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
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  487. package/src/shade/renderer/rasterize/expand/mesh/shader_mesh_expand_to_meshlets_prefix.js +89 -90
  488. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.d.ts.map +1 -1
  489. package/src/shade/renderer/rasterize/expand/mesh/shader_meshes_to_meshlet_counts.js +61 -62
  490. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.d.ts.map +1 -1
  491. package/src/shade/renderer/rasterize/expand/pass1/filter_meshlets.2-way.compute.js +153 -154
  492. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_alpha_tested_pass_descriptor.js +144 -144
  493. package/src/shade/renderer/rasterize/native/depth/shadow_rasterization_pass_descriptor.js +88 -88
  494. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  495. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +217 -217
  496. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +179 -179
  497. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +178 -178
  498. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +194 -194
  499. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_opaque_pass_descriptor.js +76 -76
  500. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  501. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  502. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  503. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  504. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  505. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  506. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  507. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  508. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  509. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +5 -3
  510. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  511. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +4 -3
  512. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  513. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
  514. package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
  515. package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
  516. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  517. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
  518. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
  519. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
  520. package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
  521. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
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  523. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
  524. package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
  525. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  526. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
  527. package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
  528. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  529. package/src/shade/renderer/shader/ComputeShader.js +347 -296
  530. package/src/shade/renderer/shader/ImageShader.js +217 -217
  531. package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
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  534. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
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  537. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
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  539. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
  540. package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
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  542. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  543. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
  544. package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
  545. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  546. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  547. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
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  552. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
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  554. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
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  556. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  557. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
  558. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
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  560. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
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  562. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  563. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  564. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  565. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  566. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  567. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
  568. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
  569. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
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  571. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
  572. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  573. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
  574. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
  575. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  576. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
  577. package/src/shade/renderer/water/shader_water.js +246 -246
  578. package/src/shade/vitest.setup.mjs +1 -1
  579. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
  580. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  581. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  582. package/src/view/minimap/Minimap.d.ts +2 -2
  583. package/src/view/minimap/Minimap.d.ts.map +1 -1
  584. package/src/view/minimap/Minimap.js +225 -225
  585. package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
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  587. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  588. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  589. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  590. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  591. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  592. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  593. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
  594. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
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  596. package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
@@ -1,328 +1,10 @@
1
- import { assert } from "../../core/assert.js";
2
- import Rectangle from "../../core/geom/2d/Rectangle.js";
3
- import { Vector2 } from "../../core/geom/Vector2.js";
4
- import Vector3 from "../../core/geom/Vector3.js";
5
- import { VisualTip } from "../../view/tooltip/VisualTip.js";
6
- import { System } from "../ecs/System.js";
7
- import { TooltipComponent } from "../ecs/tooltip/TooltipComponent.js";
8
- import { PickingQuery } from "./PickingQuery.js";
9
- import { PickingResult } from "./PickingResult.js";
1
+ import { TooltipComponentSystem } from "./TooltipComponentSystem.js";
10
2
 
11
3
  /**
12
- * @type {Vector2}
13
- */
14
- const SCRATCH_POINT = new Vector2();
15
-
16
- /**
17
- * @type {Vector3}
18
- */
19
- const SCRATCH_ORIGIN = new Vector3();
20
-
21
- /**
22
- * @type {Vector3}
23
- */
24
- const SCRATCH_DIRECTION = new Vector3();
25
-
26
- /**
27
- * How far from the pointer, in pixels, the rectangle a tooltip is anchored to sits.
28
- *
29
- * @type {number}
30
- */
31
- const ANCHOR_MARGIN = 10;
32
-
33
- /**
34
- * Shows an entity's tooltip when the pointer is over it, under Shade.
35
- *
36
- * **The target is a promise, and that is the visible difference.** The renderer this replaces
37
- * answered "what is under the pointer" inside the call that asked, by walking every visible mesh and
38
- * raycasting three's geometry. Picking here is asynchronous and batched by contract (I-9), because
39
- * the backend it is built for reads entity ids off the visibility buffer — a frame late, a batch at
40
- * a time. So the answer arrives a tick after the question, and a tooltip appears a tick later than
41
- * it used to. That is a change to the UI's timing, not to what it points at.
42
- *
43
- * **One ray, one answer, and it is the nearest thing.** The old path tested only entities that
44
- * carried a tooltip, so a chest behind a wall described itself through the wall. This asks what the
45
- * pointer is on and takes what comes back: something in front without a tooltip means no tooltip,
46
- * which is both what the player can see and the only thing an id read off a pixel could ever say.
4
+ * @deprecated Renamed to {@link TooltipComponentSystem}. The trailing `3` marked the 2.x → 3.x renderer transition;
5
+ * the 2.x name it disambiguated against is gone, so the suffix no longer distinguishes anything.
47
6
  *
48
- * **{@link Pickable} governs what can be found.** An entity with a tooltip and no `Pickable` is not
49
- * in the picking index and has no tooltip in practice — the opt-in is authored next to the tooltip
50
- * itself.
51
- *
52
- * The delay is a delay before a tooltip *appears*. Once one is up the pointer is asked about on
53
- * every tick, so moving off an entity takes the tooltip away without waiting again.
7
+ * Kept as a re-export rather than removed: this is a library, and an import path is as much a
8
+ * published interface as a class name.
54
9
  */
55
- export class TooltipComponentSystem3 extends System {
56
- dependencies = [TooltipComponent];
57
-
58
- /**
59
- * How long the pointer has to rest before a tooltip appears, in seconds.
60
- *
61
- * @type {number}
62
- */
63
- display_delay = 0.2;
64
-
65
- /**
66
- * The screen-space rectangle the tooltip points at. Follows the pointer while a tooltip is up.
67
- *
68
- * @readonly
69
- * @type {Rectangle}
70
- */
71
- target = new Rectangle();
72
-
73
- /**
74
- * @type {GraphicsEngine3}
75
- */
76
- #graphics;
77
-
78
- /**
79
- * @type {TooltipManager}
80
- */
81
- #tooltips;
82
-
83
- /**
84
- * @type {PointerDevice}
85
- */
86
- #pointer;
87
-
88
- /**
89
- * @type {Localization}
90
- */
91
- #localization;
92
-
93
- /**
94
- * @type {PickingSystem3}
95
- */
96
- #picking;
97
-
98
- /**
99
- * @type {VisualTip|null}
100
- */
101
- #tip = null;
102
-
103
- /**
104
- * @type {number}
105
- */
106
- #tip_entity = PickingResult.NOTHING;
107
-
108
- /**
109
- * @type {number}
110
- */
111
- #time_since_pointer_moved = 0;
112
-
113
- /**
114
- * Whether a pick is out and has not answered yet. One question at a time: a second would be
115
- * asked about the same pointer position as the first.
116
- *
117
- * @type {boolean}
118
- */
119
- #query_in_flight = false;
120
-
121
- /**
122
- * Whether the system is between {@link startup} and {@link shutdown}. An answer that arrives
123
- * after the system has stopped is not acted on — the level it describes is being taken down.
124
- *
125
- * @type {boolean}
126
- */
127
- #running = false;
128
-
129
- /**
130
- * @param {GraphicsEngine3} graphics
131
- * @param {TooltipManager} tooltips
132
- * @param {PointerDevice} pointer
133
- * @param {Localization} localization
134
- * @param {PickingSystem3} picking
135
- */
136
- constructor({ graphics, tooltips, pointer, localization, picking }) {
137
- super();
138
-
139
- assert.defined(graphics, 'graphics');
140
- assert.defined(tooltips, 'tooltips');
141
- assert.defined(pointer, 'pointer');
142
- assert.defined(localization, 'localization');
143
- assert.defined(picking, 'picking');
144
-
145
- this.#graphics = graphics;
146
- this.#tooltips = tooltips;
147
- this.#pointer = pointer;
148
- this.#localization = localization;
149
- this.#picking = picking;
150
- }
151
-
152
- /**
153
- * Which entity the tooltip currently on screen describes, or {@link PickingResult.NOTHING}.
154
- *
155
- * @returns {number}
156
- */
157
- get tip_entity() {
158
- return this.#tip_entity;
159
- }
160
-
161
- async startup(entityManager) {
162
- this.entityManager = entityManager;
163
-
164
- this.#running = true;
165
-
166
- this.#pointer.position.onChanged.add(this.#handle_pointer_moved, this);
167
- }
168
-
169
- async shutdown(entityManager) {
170
- this.#running = false;
171
-
172
- this.#pointer.position.onChanged.remove(this.#handle_pointer_moved, this);
173
-
174
- this.#clear_tip();
175
- }
176
-
177
- /**
178
- * @param {TooltipComponent} tooltip
179
- * @param {number} entity
180
- */
181
- unlink(tooltip, entity) {
182
- if (entity === this.#tip_entity) {
183
- // whatever the tooltip described has stopped describing itself
184
- this.#clear_tip();
185
- }
186
- }
187
-
188
- update(time_delta) {
189
- this.#time_since_pointer_moved += time_delta;
190
-
191
- if (this.#query_in_flight) {
192
- return;
193
- }
194
-
195
- if (this.entityManager.dataset === null) {
196
- this.#clear_tip();
197
-
198
- return;
199
- }
200
-
201
- if (this.#graphics.domElement !== this.#pointer.getTargetElement()) {
202
- // the pointer is over the GUI, or off the page — the game field is not what it is on
203
- this.#clear_tip();
204
-
205
- return;
206
- }
207
-
208
- if (this.#tip === null && this.#time_since_pointer_moved < this.display_delay) {
209
- return;
210
- }
211
-
212
- this.#ask();
213
- }
214
-
215
- #handle_pointer_moved() {
216
- this.#time_since_pointer_moved = 0;
217
-
218
- if (this.#tip !== null) {
219
- this.#anchor_to_pointer();
220
- }
221
- }
222
-
223
- #anchor_to_pointer() {
224
- const position = this.#pointer.position;
225
-
226
- this.target.set(
227
- position.x - ANCHOR_MARGIN,
228
- position.y - ANCHOR_MARGIN,
229
- ANCHOR_MARGIN * 2,
230
- ANCHOR_MARGIN * 2
231
- );
232
- }
233
-
234
- /**
235
- * The ray is built here and the answer acted on whenever it comes. Nothing checks whether the
236
- * pointer has moved since: the answer describes where the pointer was, the next tick asks about
237
- * where it is now, and a tooltip that lags the pointer by a tick is what the whole item is.
238
- */
239
- async #ask() {
240
- const graphics = this.#graphics;
241
- const position = this.#pointer.position;
242
-
243
- SCRATCH_POINT.set(position.x, position.y);
244
-
245
- graphics.normalizeViewportPoint(SCRATCH_POINT, SCRATCH_POINT);
246
- graphics.viewportProjectionRay(
247
- SCRATCH_POINT.x, SCRATCH_POINT.y,
248
- SCRATCH_ORIGIN, SCRATCH_DIRECTION
249
- );
250
-
251
- const query = PickingQuery.from(SCRATCH_ORIGIN, SCRATCH_DIRECTION);
252
-
253
- this.#query_in_flight = true;
254
-
255
- const [result] = await this.#picking.pick([query]);
256
-
257
- this.#query_in_flight = false;
258
-
259
- this.#receive(result.entity);
260
- }
261
-
262
- /**
263
- * @param {number} entity what the ray found, or {@link PickingResult.NOTHING}
264
- */
265
- #receive(entity) {
266
- if (!this.#running) {
267
- return;
268
- }
269
-
270
- if (entity === PickingResult.NOTHING) {
271
- this.#clear_tip();
272
-
273
- return;
274
- }
275
-
276
- const dataset = this.entityManager.dataset;
277
-
278
- if (dataset === null || !dataset.entityExists(entity)) {
279
- // the level went away, or that entity did, while the question was out
280
- this.#clear_tip();
281
-
282
- return;
283
- }
284
-
285
- const tooltip = dataset.getComponent(entity, TooltipComponent);
286
-
287
- if (tooltip === undefined) {
288
- this.#clear_tip();
289
-
290
- return;
291
- }
292
-
293
- if (entity === this.#tip_entity) {
294
- return;
295
- }
296
-
297
- this.#clear_tip();
298
- this.#show_tip(entity, tooltip);
299
- }
300
-
301
- /**
302
- * @param {number} entity
303
- * @param {TooltipComponent} tooltip
304
- */
305
- #show_tip(entity, tooltip) {
306
- this.#anchor_to_pointer();
307
-
308
- const tooltips = this.#tooltips;
309
- const text = this.#localization.getString(tooltip.key);
310
-
311
- const tip = new VisualTip(this.target, () => tooltips.getGML().compile(text));
312
-
313
- this.#tip = tip;
314
- this.#tip_entity = entity;
315
-
316
- tooltips.add(tip);
317
- }
318
-
319
- #clear_tip() {
320
- if (this.#tip !== null) {
321
- this.#tooltips.remove(this.#tip);
322
-
323
- this.#tip = null;
324
- }
325
-
326
- this.#tip_entity = PickingResult.NOTHING;
327
- }
328
- }
10
+ export const TooltipComponentSystem3 = TooltipComponentSystem;
@@ -0,0 +1,73 @@
1
+ /**
2
+ * Draws {@link Trail3D}'s tubes under Shade, on the dynamic-geometry path.
3
+ *
4
+ * **A trail is dynamic content by definition** — every knot of it is rewritten as the entity moves
5
+ * and every knot's opacity as it ages — so it goes down S4's dedicated non-meshlet path (D5/I-10),
6
+ * the same one particles, paths and debug shapes take.
7
+ *
8
+ * **The simulation is not this system's, and that is deliberate.** {@link seed_trail_tube} and
9
+ * {@link advance_trail} are what the legacy `Trail3DSystem` runs too: the knots a trail lays down
10
+ * are a property of the trail, not of the renderer drawing it, and two implementations of them
11
+ * would be two trails that age differently. What is this system's is turning those knots into
12
+ * vertices, once a frame, per trail.
13
+ *
14
+ * **Every trail is rewritten every frame it exists**, moving or not, because the simulator ages
15
+ * every knot on every tick and the age is what the vertex opacity carries. There is no quiet trail
16
+ * — a trail that has stopped is a trail fading out.
17
+ *
18
+ * **What the tube material had and this does not**: a texture, and per-trail depth writing. The
19
+ * dynamic path has one pipeline, one vertex layout — position and colour — and one blend mode
20
+ * (straight alpha over the finished scene, depth tested, never written), which is what a trail
21
+ * wants and what the game's trails are authored as. `Trail3D.textureURL` therefore draws untinted
22
+ * here; nothing in the game's own effects sets it to anything a flat colour does not carry.
23
+ */
24
+ export class Trail3DSystem extends System<any> {
25
+ /**
26
+ * @param {GraphicsEngine} graphics
27
+ */
28
+ constructor(graphics: GraphicsEngine);
29
+ dependencies: (typeof Transform | typeof Trail3D)[];
30
+ /**
31
+ * What the pass draws. Read-only — the meshes follow the entities.
32
+ *
33
+ * @returns {DynamicMeshBatch}
34
+ */
35
+ get batch(): DynamicMeshBatch;
36
+ startup(entityManager: any): Promise<void>;
37
+ shutdown(entityManager: any): Promise<void>;
38
+ /**
39
+ * @param {Trail3D} trail
40
+ * @param {Transform} transform
41
+ * @param {number} entity
42
+ */
43
+ link(trail: Trail3D, transform: Transform, entity: number): void;
44
+ /**
45
+ * @param {Trail3D} trail
46
+ * @param {Transform} transform
47
+ * @param {number} entity
48
+ */
49
+ unlink(trail: Trail3D, transform: Transform, entity: number): void;
50
+ update(timeDelta: any): void;
51
+ /**
52
+ * @param {FrameContext} frame
53
+ */
54
+ record(frame: FrameContext): void;
55
+ #private;
56
+ }
57
+ /**
58
+ * A trail is drawn into the scene and is concealed by the fog of war like anything else in it.
59
+ */
60
+ export class TrailExtension extends RenderExtension {
61
+ /**
62
+ * @param {Trail3DSystem} system
63
+ */
64
+ constructor(system: Trail3DSystem);
65
+ record(frame: any): void;
66
+ #private;
67
+ }
68
+ import { System } from "../ecs/System.js";
69
+ import { Transform } from "../ecs/transform/Transform.js";
70
+ import Trail3D from "../graphics/ecs/trail3d/Trail3D.js";
71
+ import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
72
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
73
+ //# sourceMappingURL=Trail3DSystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Trail3DSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/Trail3DSystem.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IA0CI;;OAEG;IACH,sCAMC;IAlDD,oDAAoC;IAgCpC;;;;OAIG;IACH,8BAEC;IAaD,2CAIC;IAED,4CAWC;IAED;;;;OAIG;IACH,YAJW,OAAO,aACP,SAAS,UACT,MAAM,QAkBhB;IAED;;;;OAIG;IACH,cAJW,OAAO,aACP,SAAS,UACT,MAAM,QAiBhB;IAED,6BAYC;IAED;;OAEG;IACH,kCAeC;;CACJ;AAED;;GAEG;AACH;IAUI;;OAEG;IACH,oBAFW,aAAa,EAMvB;IAED,yBAEC;;CACJ;uBAnNsB,kBAAkB;0BACf,+BAA+B;oBAGrC,oCAAoC;iCALvB,gDAAgD;gCAJjD,mDAAmD"}
@@ -0,0 +1,221 @@
1
+ import { assert } from "../../core/assert.js";
2
+ import { GPUDynamicMeshRenderer } from "../../shade/renderer/dynamic/GPUDynamicMeshRenderer.js";
3
+ import { Geometry } from "../../shade/renderer/geometry/Geometry.js";
4
+ import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
5
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
6
+ import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
7
+ import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
8
+ import { DynamicMesh } from "../../shade/renderer/scene/DynamicMesh.js";
9
+ import { DynamicMeshBatch } from "../../shade/renderer/scene/DynamicMeshBatch.js";
10
+ import { System } from "../ecs/System.js";
11
+ import { Transform } from "../ecs/transform/Transform.js";
12
+ import { advance_trail } from "../graphics/ecs/trail3d/advance_trail.js";
13
+ import { seed_trail_tube } from "../graphics/ecs/trail3d/seed_trail_tube.js";
14
+ import Trail3D from "../graphics/ecs/trail3d/Trail3D.js";
15
+ import { Trail3DFlags } from "../graphics/ecs/trail3d/Trail3DFlags.js";
16
+ import {
17
+ TubeXFixedPhysicsSimulator
18
+ } from "../graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js";
19
+ import { trail_tube_write_geometry } from "./trail/trail_tube_write_geometry.js";
20
+
21
+ /**
22
+ * Draws {@link Trail3D}'s tubes under Shade, on the dynamic-geometry path.
23
+ *
24
+ * **A trail is dynamic content by definition** — every knot of it is rewritten as the entity moves
25
+ * and every knot's opacity as it ages — so it goes down S4's dedicated non-meshlet path (D5/I-10),
26
+ * the same one particles, paths and debug shapes take.
27
+ *
28
+ * **The simulation is not this system's, and that is deliberate.** {@link seed_trail_tube} and
29
+ * {@link advance_trail} are what the legacy `Trail3DSystem` runs too: the knots a trail lays down
30
+ * are a property of the trail, not of the renderer drawing it, and two implementations of them
31
+ * would be two trails that age differently. What is this system's is turning those knots into
32
+ * vertices, once a frame, per trail.
33
+ *
34
+ * **Every trail is rewritten every frame it exists**, moving or not, because the simulator ages
35
+ * every knot on every tick and the age is what the vertex opacity carries. There is no quiet trail
36
+ * — a trail that has stopped is a trail fading out.
37
+ *
38
+ * **What the tube material had and this does not**: a texture, and per-trail depth writing. The
39
+ * dynamic path has one pipeline, one vertex layout — position and colour — and one blend mode
40
+ * (straight alpha over the finished scene, depth tested, never written), which is what a trail
41
+ * wants and what the game's trails are authored as. `Trail3D.textureURL` therefore draws untinted
42
+ * here; nothing in the game's own effects sets it to anything a flat colour does not carry.
43
+ */
44
+ export class Trail3DSystem extends System {
45
+ dependencies = [Trail3D, Transform];
46
+
47
+ /**
48
+ * @type {GraphicsEngine}
49
+ */
50
+ #graphics;
51
+
52
+ /**
53
+ * @type {GPUDynamicMeshRenderer}
54
+ */
55
+ #renderer = new GPUDynamicMeshRenderer();
56
+
57
+ /**
58
+ * @type {DynamicMeshBatch}
59
+ */
60
+ #batch = new DynamicMeshBatch();
61
+
62
+ /**
63
+ * @type {Map<number, {trail: Trail3D, transform: Transform, mesh: DynamicMesh}>}
64
+ */
65
+ #entries = new Map();
66
+
67
+ /**
68
+ * @type {TubeXFixedPhysicsSimulator}
69
+ */
70
+ #simulator = new TubeXFixedPhysicsSimulator();
71
+
72
+ /**
73
+ * @type {RenderExtension|null}
74
+ */
75
+ #extension = null;
76
+
77
+ /**
78
+ * What the pass draws. Read-only — the meshes follow the entities.
79
+ *
80
+ * @returns {DynamicMeshBatch}
81
+ */
82
+ get batch() {
83
+ return this.#batch;
84
+ }
85
+
86
+ /**
87
+ * @param {GraphicsEngine} graphics
88
+ */
89
+ constructor(graphics) {
90
+ super();
91
+
92
+ assert.defined(graphics, 'graphics');
93
+
94
+ this.#graphics = graphics;
95
+ }
96
+
97
+ async startup(entityManager) {
98
+ this.entityManager = entityManager;
99
+
100
+ this.#extension = this.#graphics.add_extension(new TrailExtension(this));
101
+ }
102
+
103
+ async shutdown(entityManager) {
104
+ if (this.#extension !== null) {
105
+ this.#graphics.remove_extension(this.#extension);
106
+
107
+ this.#extension = null;
108
+ }
109
+
110
+ this.#renderer.destroy();
111
+
112
+ this.#batch.clear();
113
+ this.#entries.clear();
114
+ }
115
+
116
+ /**
117
+ * @param {Trail3D} trail
118
+ * @param {Transform} transform
119
+ * @param {number} entity
120
+ */
121
+ link(trail, transform, entity) {
122
+ if (!trail.getFlag(Trail3DFlags.Built)) {
123
+ seed_trail_tube(trail, transform);
124
+ }
125
+
126
+ const mesh = DynamicMesh.from(new Geometry());
127
+
128
+ // the extrusion produces world-space vertices, so what the draw applies is identity — but a
129
+ // node's world transform is derived and stays unset until it is asked for
130
+ mesh.updateMatrices();
131
+
132
+ trail_tube_write_geometry(mesh.geometry, trail.tube);
133
+
134
+ this.#batch.add(mesh);
135
+
136
+ this.#entries.set(entity, { trail, transform, mesh });
137
+ }
138
+
139
+ /**
140
+ * @param {Trail3D} trail
141
+ * @param {Transform} transform
142
+ * @param {number} entity
143
+ */
144
+ unlink(trail, transform, entity) {
145
+ const entry = this.#entries.get(entity);
146
+
147
+ if (entry === undefined) {
148
+ return;
149
+ }
150
+
151
+ this.#batch.remove(entry.mesh);
152
+
153
+ // residency deliberately survives leaving the batch, so nothing else would free it
154
+ this.#renderer.release(entry.mesh.geometry);
155
+
156
+ this.#entries.delete(entity);
157
+
158
+ trail.dispose();
159
+ }
160
+
161
+ update(timeDelta) {
162
+ for (const entry of this.#entries.values()) {
163
+ const trail = entry.trail;
164
+
165
+ advance_trail(trail, entry.transform, timeDelta, this.#simulator);
166
+
167
+ // bounds are the GPU's business on this path (§4.5), so the flag the head raises has
168
+ // nobody else to answer it
169
+ trail.clearFlag(Trail3DFlags.BoundsNeedUpdate);
170
+
171
+ trail_tube_write_geometry(entry.mesh.geometry, trail.tube);
172
+ }
173
+ }
174
+
175
+ /**
176
+ * @param {FrameContext} frame
177
+ */
178
+ record(frame) {
179
+ if (this.#batch.count === 0) {
180
+ // nothing to draw, and the frame's colour is left exactly as it was
181
+ return;
182
+ }
183
+
184
+ const scene = frame.get(SceneColor);
185
+
186
+ scene.color = this.#renderer.graph_draw({
187
+ graph: frame.graph,
188
+ batch: this.#batch,
189
+ color: scene.color,
190
+ depth: frame.get(ViewTextures).depth,
191
+ camera: frame.view.camera.buffer
192
+ });
193
+ }
194
+ }
195
+
196
+ /**
197
+ * A trail is drawn into the scene and is concealed by the fog of war like anything else in it.
198
+ */
199
+ export class TrailExtension extends RenderExtension {
200
+ name = "trails";
201
+
202
+ phase = FramePhase.AfterTransparency;
203
+
204
+ /**
205
+ * @type {Trail3DSystem}
206
+ */
207
+ #system;
208
+
209
+ /**
210
+ * @param {Trail3DSystem} system
211
+ */
212
+ constructor(system) {
213
+ super();
214
+
215
+ this.#system = system;
216
+ }
217
+
218
+ record(frame) {
219
+ this.#system.record(frame);
220
+ }
221
+ }