@woosh/meep-engine 3.11.3 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -18
- package/editor/SelectionVisualizer.js +127 -127
- package/editor/entity_world_bounds.js +27 -27
- package/editor/particles/rebuildParticleEmitter.js +31 -31
- package/editor/process/SymbolicDisplayProcess.js +1 -1
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/prototypeEditorShell.js +156 -156
- package/editor/selection/editor_pick.js +130 -130
- package/editor/selection/screen_rect_frustum.js +119 -119
- package/editor/tools/v2/TransformControls.js +971 -971
- package/package.json +1 -1
- package/src/engine/Engine.d.ts +3 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +726 -726
- package/src/engine/EngineHarness.d.ts +1 -1
- package/src/engine/EngineHarness.js +590 -590
- package/src/engine/ecs/HIERARCHY_REVIEW.md +717 -717
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/BuildLightTexture.js +27 -27
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +790 -790
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -129
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -28
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +428 -428
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -104
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +65 -0
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationGraphSystem.js +329 -0
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +6 -61
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +6 -325
- package/src/engine/graphics3/AnimationSystem.d.ts +76 -0
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -0
- package/src/engine/graphics3/AnimationSystem.js +352 -0
- package/src/engine/graphics3/AnimationSystem3.d.ts +6 -72
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem3.js +6 -348
- package/src/engine/graphics3/CameraSystem.d.ts +49 -0
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -0
- package/src/engine/graphics3/CameraSystem.js +170 -0
- package/src/engine/graphics3/CameraSystem3.d.ts +6 -45
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +6 -166
- package/src/engine/graphics3/DebugDrawSystem.d.ts +72 -0
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DebugDrawSystem.js +205 -0
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +6 -68
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +6 -201
- package/src/engine/graphics3/DecalSystem.d.ts +81 -0
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -0
- package/src/engine/graphics3/DecalSystem.js +441 -0
- package/src/engine/graphics3/DecalSystem3.d.ts +6 -77
- package/src/engine/graphics3/DecalSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem3.js +6 -437
- package/src/engine/graphics3/FogOfWarSystem.d.ts +74 -0
- package/src/engine/graphics3/FogOfWarSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FogOfWarSystem.js +265 -0
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +6 -70
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +6 -261
- package/src/engine/graphics3/GraphicsEngine.d.ts +340 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -0
- package/src/engine/graphics3/GraphicsEngine.js +790 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts +6 -336
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +6 -786
- package/src/engine/graphics3/HighlightSystem.d.ts +82 -0
- package/src/engine/graphics3/HighlightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/HighlightSystem.js +241 -0
- package/src/engine/graphics3/HighlightSystem3.d.ts +6 -78
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightSystem3.js +6 -237
- package/src/engine/graphics3/LightSystem.d.ts +40 -0
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -0
- package/src/engine/graphics3/LightSystem.js +211 -0
- package/src/engine/graphics3/LightSystem3.d.ts +6 -36
- package/src/engine/graphics3/LightSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem3.js +6 -207
- package/src/engine/graphics3/MeshSystem.d.ts +106 -0
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSystem.js +647 -0
- package/src/engine/graphics3/MeshSystem3.d.ts +6 -102
- package/src/engine/graphics3/MeshSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem3.js +6 -642
- package/src/engine/graphics3/ParticipatingMedia.d.ts +2 -2
- package/src/engine/graphics3/ParticipatingMedia.js +203 -203
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +87 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.js +184 -0
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +6 -83
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +6 -180
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +76 -0
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/ParticleEmitterSystem.js +289 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +6 -72
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +6 -285
- package/src/engine/graphics3/PathDisplaySystem.d.ts +70 -0
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -0
- package/src/engine/graphics3/PathDisplaySystem.js +309 -0
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +6 -66
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +6 -305
- package/src/engine/graphics3/Pickable.d.ts +1 -1
- package/src/engine/graphics3/Pickable.js +65 -65
- package/src/engine/graphics3/PickingQuery.d.ts +1 -1
- package/src/engine/graphics3/PickingQuery.js +48 -48
- package/src/engine/graphics3/PickingSystem.d.ts +67 -0
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -0
- package/src/engine/graphics3/PickingSystem.js +273 -0
- package/src/engine/graphics3/PickingSystem3.d.ts +6 -63
- package/src/engine/graphics3/PickingSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem3.js +6 -269
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +47 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -0
- package/src/engine/graphics3/ShadedGeometrySystem.js +169 -0
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +6 -43
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +6 -165
- package/src/engine/graphics3/TerrainSystem.d.ts +80 -0
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TerrainSystem.js +566 -0
- package/src/engine/graphics3/TerrainSystem3.d.ts +6 -76
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem3.js +6 -562
- package/src/engine/graphics3/TooltipComponentSystem.d.ts +65 -0
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -0
- package/src/engine/graphics3/TooltipComponentSystem.js +328 -0
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +6 -61
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +6 -324
- package/src/engine/graphics3/Trail3DSystem.d.ts +73 -0
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -0
- package/src/engine/graphics3/Trail3DSystem.js +221 -0
- package/src/engine/graphics3/Trail3DSystem3.d.ts +6 -69
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem3.js +6 -217
- package/src/engine/graphics3/VolumetricLightMap.d.ts +2 -2
- package/src/engine/graphics3/VolumetricLightMap.js +2 -2
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts +98 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.d.ts.map +1 -0
- package/src/engine/graphics3/VolumetricLightMapSystem.js +261 -0
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +6 -94
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +10 -261
- package/src/engine/graphics3/WaterSystem.d.ts +59 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/WaterSystem.js +293 -0
- package/src/engine/graphics3/WaterSystem3.d.ts +6 -55
- package/src/engine/graphics3/WaterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem3.js +6 -289
- package/src/engine/graphics3/animation/AnimationGraphController.d.ts +1 -1
- package/src/engine/graphics3/animation/AnimationGraphController.js +518 -518
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +263 -263
- package/src/engine/graphics3/animation/ClipPlayback.d.ts +2 -2
- package/src/engine/graphics3/animation/ClipPlayback.js +84 -84
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.js +6 -8
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts +0 -7
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cluster_assign_decals.js +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts +0 -4
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_cull_decals_frustum.js +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +74 -74
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +101 -101
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts +3 -3
- package/src/engine/graphics3/preview/make_model_thumbnail.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_thumbnail.js +48 -48
- package/src/engine/graphics3/shade_camera_projection_ray.d.ts +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +77 -77
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +84 -84
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +750 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -2
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +135 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -202
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -249
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/STATIC_GRAPHICS_ENGINE_ASSETS.js +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts +2 -1
- package/src/shade/renderer/animation/pose/PosePlayback.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/PosePlayback.js +2 -1
- package/src/shade/renderer/animation/shader_animation_apply.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_apply.js +128 -129
- package/src/shade/renderer/animation/shader_animation_pose_resolve.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +176 -177
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +4 -2
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +3 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +4 -2
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +24 -10
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +3 -2
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +5 -2
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_skin_matrix_prep.js +104 -105
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +136 -136
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +16 -22
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +11 -5
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +43 -42
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_intra_copy_regions.js +83 -84
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh.js +177 -170
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +918 -918
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +5 -2
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +3 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +6 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
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- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +4 -3
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_spatial.js +116 -117
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +3 -7
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy_naive.js +123 -123
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_record_input_positions.js +64 -65
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy.js +372 -373
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/shader_nodes_update_transform_hierarchy_naive.js +111 -112
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -145
- package/src/shade/renderer/shader/ComputeShader.d.ts +26 -5
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +347 -296
- package/src/shade/renderer/shader/ImageShader.js +217 -217
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts +5 -0
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +20 -0
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts +47 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.d.ts.map +1 -0
- package/src/shade/renderer/shader/util/compute_infer_workgroup_size_from_source.js +448 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +14 -18
- package/src/shade/renderer/shadow/map/csm/graph_csm_setup_cascades.js +3 -3
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +6 -4
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +11 -12
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +3 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +14 -19
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts +3 -2
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +3 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts +0 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +17 -6
- package/src/shade/renderer/water/shader_water.js +246 -246
- package/src/shade/vitest.setup.mjs +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +291 -291
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/view/minimap/Minimap.d.ts +2 -2
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +225 -225
- package/src/view/minimap/dom/MinimapCameraView.d.ts +3 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts +0 -3
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_setup_cascades.js +0 -20
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{"version":3,"file":"shader_fog_of_war.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fow/shader_fog_of_war.js"],"names":[],"mappings":"AAgBA;;;GAGG;AACH,6CAqBsB;
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{"version":3,"file":"shader_fog_of_war.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/fow/shader_fog_of_war.js"],"names":[],"mappings":"AAgBA;;;GAGG;AACH,6CAqBsB;AA4KtB;;;;;;;;;;;GAWG;AACH,gCAFU,WAAW,CA0BlB;AAEH;;;;GAIG;AACH,mCAFU,2BAA2B,CAES;6BAlPjB,gCAAgC;4BAJjC,0BAA0B;4CACV,mDAAmD"}
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settings:
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node_word_offset,
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parents_offset,
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}
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return true;
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}
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import { BVH_NO_ROOT_WORD } from "../../gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js";
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import { shader_bvh_refit } from "../../gpu_primitive/bvh/shader_bvh_refit.js";
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import { shader_blas_refit_leaf_bounds } from "./shader_blas_refit_leaf_bounds.js";
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/**
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* Bring a BLAS's bounds back in line with vertices that have moved, leaving its shape alone.
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*
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* Two dispatches. The first rewrites every leaf's box from the triangle it names, as the vertex
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* buffer holds it now; the second carries those boxes up the tree. Nothing is sorted, nothing is
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* emitted, and no node's children change — which is the entire reason this is worth having next to
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* a full build. A skinned mesh does it every frame.
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*
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* The caller supplies the *owner* rather than a tree, and this asks the manager where that owner's
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* tree lives. Nothing here knows what a clone is, or that skinning is why the vertices moved.
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*
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* Silently does nothing when the owner has no resident tree — a geometry can reach a frame before
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* its BLAS has been uploaded, and "there is nothing to refit yet" is an ordinary state rather than
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*
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* @param {GPUGeometryBVHManager} blas tree residency — arenas for nodes, parents and leaf lists
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* @param {GPUGeometryManager} geometries geometry metadata table the leaf pass reads vertices through
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* @param {object} owner identity the tree was registered under, per {@link GPUGeometryBVHManager#obtain}
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* @param {number} geometry_index row in the geometry table whose vertices the bounds come from —
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* for a skinned mesh, the clone that skinning deformed, not the source holding the rest pose
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* @returns {boolean} whether anything was recorded
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*/
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export function record_blas_refit(cmd, { blas, geometries, owner, geometry_index }) {
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assert.defined(cmd, 'cmd');
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assert.defined(blas, 'blas');
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assert.defined(geometries, 'geometries');
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assert.defined(owner, 'owner');
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assert.isNonNegativeInteger(geometry_index, 'geometry_index');
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const target = blas.get_refit_target(owner);
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if (target === undefined) {
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return false;
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}
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const { node_word_offset, node_count, leaf_count, parents_offset, leaf_nodes_offset } = target;
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if (leaf_count === 0) {
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return false;
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}
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const meshlets = geometries.meshlets;
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+
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// ── 1. Leaf bounds: one thread per leaf, straight from the vertex buffer ──
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shader_blas_refit_leaf_bounds.dispatchThreads({
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encoder: cmd,
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thread_count_x: leaf_count,
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bindings: {
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settings: {
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leaf_count,
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node_word_offset,
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leaf_nodes_offset,
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geometry_index,
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},
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leaf_nodes: blas.buffer_leaf_nodes,
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geometries: geometries.buffer_metadata,
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meshlet_metadata: meshlets.buffer_metadata,
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meshlet_data: meshlets.buffer_data,
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nodes: blas.buffer_data,
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},
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});
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// ── 2. Climb: arrival counters carry the new boxes to the root ──
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//
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// One counter per node of this tree, and every one of them has to start at zero: a leftover
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// count lets a first arrival believe it is a second and fit a node from a sibling nothing has
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// written yet. The transient allocator pools its buffers, so whatever comes back is carrying
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// the last frame's counts and gets cleared. Sized by node rather than by leaf because the
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// counters are indexed by node id, and a tree read off an arena has holes in that numbering.
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const counters_size = Math.max(1, node_count) * Uint32Array.BYTES_PER_ELEMENT;
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const counters = cmd.allocateTransientBuffer(GPUBufferUsage.STORAGE, counters_size);
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cmd.clearBuffer(counters, 0, counters_size);
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shader_bvh_refit.dispatchThreads({
|
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encoder: cmd,
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thread_count_x: leaf_count,
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bindings: {
|
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settings: {
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+
element_count: leaf_count,
|
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+
node_word_offset,
|
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+
// a BLAS has no header — its root is node 0 by convention
|
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90
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+
root_word_offset: BVH_NO_ROOT_WORD,
|
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91
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+
parents_offset,
|
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92
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+
leaf_nodes_offset,
|
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93
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+
},
|
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+
parents: blas.buffer_parents,
|
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|
+
leaf_nodes: blas.buffer_leaf_nodes,
|
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counters,
|
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nodes: blas.buffer_data,
|
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98
|
+
},
|
|
99
|
+
});
|
|
100
|
+
|
|
101
|
+
return true;
|
|
102
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_blas_refit_leaf_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js"],"names":[],"mappings":"AAkBA,iDAAkD;AAElD;;;;GAIG;AACH,+CAFU,YAAY,CAqBO;
|
|
1
|
+
{"version":3,"file":"shader_blas_refit_leaf_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js"],"names":[],"mappings":"AAkBA,iDAAkD;AAElD;;;;GAIG;AACH,+CAFU,YAAY,CAqBO;AAyD7B;;;;;;;;;;;;;;;;;;GAkBG;AACH,4CAFU,aAAa,CAMpB;6BA1H0B,mCAAmC;8BAElC,+BAA+B"}
|
|
@@ -45,8 +45,12 @@ export const BLAS_LEAF_BOUNDS_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
|
45
45
|
}, "BlasLeafBoundsSettings");
|
|
46
46
|
|
|
47
47
|
const resources = new ShaderResourceSetDescriptor();
|
|
48
|
+
|
|
49
|
+
// per-dispatch, 16 bytes, read-only: immediate data rather than a uniform buffer. Runs once per
|
|
50
|
+
// skinned BLAS per frame, so the buffer it used to need was allocated that often too.
|
|
51
|
+
resources.setImmediate("settings", BLAS_LEAF_BOUNDS_SETTINGS_STRUCT);
|
|
52
|
+
|
|
48
53
|
resources.createGroup()
|
|
49
|
-
.addUniform("settings", BLAS_LEAF_BOUNDS_SETTINGS_STRUCT)
|
|
50
54
|
// node index of each leaf ordinal, as tree construction published it
|
|
51
55
|
.addStorageBuffer("leaf_nodes", WebGPUArray.from(u32), false)
|
|
52
56
|
.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT), false)
|
|
@@ -118,5 +122,4 @@ export const shader_blas_refit_leaf_bounds = ComputeShader.from({
|
|
|
118
122
|
label: "BLAS/RefitLeafBounds",
|
|
119
123
|
resources,
|
|
120
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|
body,
|
|
121
|
-
group_size: [BLAS_LEAF_BOUNDS_WORKGROUP_SIZE, 1, 1],
|
|
122
125
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUMeshletManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/GPUMeshletManager.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUMeshletManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/GPUMeshletManager.js"],"names":[],"mappings":"AA+DA;IAoEI;;;;;OAKG;IACH,sFAiCC;IAxFD,6BAEC;IAOD,iCAEC;IA+ED,gBAKC;IAED;;;;OAIG;IACH,sBAHW,MAAM,uBACN,MAAM,QAiDhB;IA+PD;;;;;;;;;;;OAWG;IACH,qBAJW,4BAA4B,GAE1B,OAAO,CAiBnB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,+BAHW,4BAA4B,GAC1B,4BAA4B,CA8BxC;IAED;;;;;;;;;;;;OAYG;IACH,8CA4GC;IAED,gBAGC;IAED;;;;OAIG;IACH,gCAFa,4BAA4B,CA6BxC;IAED,mCASC;IAED,wCAQC;IAED,+BAYC;;CACJ;AAluBD;IACI;;OAEG;IACH,qBAAQ;IACR;;OAEG;IACH,iBAAI;IAEJ;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,0BAFU,WAAW,CAEI;IAEzB;;;OAGG;IACH,aAAsB;CACzB"}
|
|
@@ -6,7 +6,6 @@ import Signal from "../../../../core/events/signal/Signal.js";
|
|
|
6
6
|
import { MEGABYTE } from "../../../../core/science/units/memory/MEGABYTE.js";
|
|
7
7
|
import { read_wgsl_type_value } from "../../shader/type/serde/read_gpu_typed_buffer.js";
|
|
8
8
|
import { write_wgsl_type_value } from "../../shader/type/serde/write_gpu_typed_buffer.js";
|
|
9
|
-
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
10
9
|
import { inspect_gpu_buffer_typed } from "../../buffer/inspect_gpu_buffer_typed.js";
|
|
11
10
|
import {
|
|
12
11
|
BUFFER_INTRA_COPY_REGION_STRUCT,
|
|
@@ -679,20 +678,13 @@ export class GPUMeshletManager {
|
|
|
679
678
|
GPUBufferUsage.STORAGE,
|
|
680
679
|
);
|
|
681
680
|
|
|
682
|
-
|
|
683
|
-
// shader_meshlet_metadata_address_patch.
|
|
684
|
-
const patch_count_buffer = cmd_ctx.allocateTransientValueBuffer(
|
|
685
|
-
u32,
|
|
686
|
-
total_records,
|
|
687
|
-
);
|
|
688
|
-
|
|
689
|
-
shader_meshlet_metadata_address_patch.dispatchLinear({
|
|
681
|
+
shader_meshlet_metadata_address_patch.dispatchThreads({
|
|
690
682
|
encoder: cmd_ctx,
|
|
691
|
-
|
|
683
|
+
thread_count_x: total_records,
|
|
692
684
|
bindings: {
|
|
693
685
|
meshlet_metadata: metadata_buffer,
|
|
694
686
|
patches: patches_buffer,
|
|
695
|
-
patch_count:
|
|
687
|
+
patch_count: total_records,
|
|
696
688
|
},
|
|
697
689
|
});
|
|
698
690
|
|
|
@@ -12,7 +12,7 @@
|
|
|
12
12
|
* clones being flushed in this dispatch. `patch_count` is the number of
|
|
13
13
|
* pairs (i.e. half the array length).
|
|
14
14
|
*
|
|
15
|
-
* Dispatch via `
|
|
15
|
+
* Dispatch via `dispatchThreads({ thread_count_x: patch_count, ... })`.
|
|
16
16
|
*/
|
|
17
17
|
export const shader_meshlet_metadata_address_patch: ComputeShader;
|
|
18
18
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_meshlet_metadata_address_patch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_meshlet_metadata_address_patch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js"],"names":[],"mappings":"AAmDA;;;;;;;;;;;;;;;GAeG;AACH,kEAIG;8BApE2B,+BAA+B"}
|
|
@@ -15,10 +15,13 @@ const WORKGROUP_SIZE = 64;
|
|
|
15
15
|
// in aggregate) flushes through one dispatch over M_total threads, no
|
|
16
16
|
// per-clone dispatch overhead.
|
|
17
17
|
const resources = new ShaderResourceSetDescriptor();
|
|
18
|
+
|
|
19
|
+
// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer holding one u32
|
|
20
|
+
resources.setImmediate("patch_count", u32);
|
|
21
|
+
|
|
18
22
|
resources.createGroup()
|
|
19
23
|
.addStorageBuffer('meshlet_metadata', WebGPUArray.from(MESHLET_METADATA_STRUCT), true)
|
|
20
|
-
.addStorageBuffer('patches', WebGPUArray.from(u32), false)
|
|
21
|
-
.addUniform('patch_count', u32);
|
|
24
|
+
.addStorageBuffer('patches', WebGPUArray.from(u32), false);
|
|
22
25
|
|
|
23
26
|
const body = CodeChunk.from(
|
|
24
27
|
//language=WGSL
|
|
@@ -60,11 +63,10 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
|
|
|
60
63
|
* clones being flushed in this dispatch. `patch_count` is the number of
|
|
61
64
|
* pairs (i.e. half the array length).
|
|
62
65
|
*
|
|
63
|
-
* Dispatch via `
|
|
66
|
+
* Dispatch via `dispatchThreads({ thread_count_x: patch_count, ... })`.
|
|
64
67
|
*/
|
|
65
68
|
export const shader_meshlet_metadata_address_patch = ComputeShader.from({
|
|
66
69
|
label: "Meshlet/MetadataAddressPatch",
|
|
67
70
|
body,
|
|
68
71
|
resources,
|
|
69
|
-
group_size: [WORKGROUP_SIZE, 1, 1],
|
|
70
72
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUGeometrySDFManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUGeometrySDFManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js"],"names":[],"mappings":"AAmBA;IAoKI;;;OAGG;IACH,+BAqBC;IAhLD;;;OAGG;IACH,iCAEC;IAQD;;;OAGG;IACH,8BAEC;IAQD,0CAEC;IAED;;;OAGG;IACH,+BAFY,MAAM,CAMjB;IAED;;;OAGG;IACH,sBAFY,MAAM,CA6BjB;IAED;;;OAGG;IACH,6BAFW,MAAM,QAoChB;IAED,uBAEC;IAED;;;OAGG;IACH,mBAFW,MAAM,QA4BhB;IA6BD,gBAEC;IAGD;;;;;OAKG;IACH,+DAHW,MAAM,EAAE,wCAwDlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACL,MAAM,EAAE,CAgBnB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,GACL,QAAQ,YAAY,CAAC,CAiBhC;;CACJ;kCA5TiC,oCAAoC"}
|
|
@@ -2,7 +2,6 @@ import { assert } from "../../../../core/assert.js";
|
|
|
2
2
|
import { array_compute_max } from "../../../../core/collection/array/array_compute_max.js";
|
|
3
3
|
import { download_texture_data } from "../../texture/download_texture_data.js";
|
|
4
4
|
import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
|
|
5
|
-
import { SDF_BUILD_SETTINGS_STRUCT } from "./SDF_BUILD_SETTINGS_STRUCT.js";
|
|
6
5
|
import { SFD_BUILD_WORKGROUP_SIZE } from "./SFD_BUILD_WORKGROUP_SIZE.js";
|
|
7
6
|
import { shader_build_sdf } from "./shader_build_sdf.js";
|
|
8
7
|
|
|
@@ -241,15 +240,11 @@ export class GPUGeometrySDFManager {
|
|
|
241
240
|
for (let i = 0; i < slot_indices.length; i++) {
|
|
242
241
|
const slot_index = slot_indices[i];
|
|
243
242
|
|
|
244
|
-
const buffer_settings =
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
atlas_resolution_in_slots: this.#atlas_resolution_in_tiles,
|
|
250
|
-
},
|
|
251
|
-
GPUBufferUsage.UNIFORM
|
|
252
|
-
);
|
|
243
|
+
const buffer_settings = {
|
|
244
|
+
slot_index,
|
|
245
|
+
slot_resolution,
|
|
246
|
+
atlas_resolution_in_slots: this.#atlas_resolution_in_tiles,
|
|
247
|
+
};
|
|
253
248
|
|
|
254
249
|
|
|
255
250
|
const wgx = Math.ceil(slot_resolution / SFD_BUILD_WORKGROUP_SIZE[0]);
|