@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -10,93 +10,42 @@ import { createFromHandle } from '../types/HandleRegistry';
10
10
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
11
11
 
12
12
  export class PlayerStatics {
13
- /**
14
- * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
15
- *
16
- * @param value
17
- * @returns
18
- */
19
- static intToPlayerindex(value: number): Player | null {
20
- return createFromHandle<Player>('Player', inv<number>('0x748B3A65C2604C33', value, rai()));
21
- }
22
-
23
- /**
24
- * @param disabled
25
- */
26
- static setMountPromptDisabled(disabled: boolean): void {
27
- inv<void>('0x5B9813ECF7633FE8', disabled);
28
- }
29
-
30
- /**
31
- * @param id
32
- * @param cleanupFlags
33
- */
34
- static forceCleanupForThreadWithThisId(id: number, cleanupFlags: number): void {
35
- inv<void>('0xF4C9512A2F0A3031', id, cleanupFlags);
36
- }
37
-
38
13
  /**
39
14
  * @param p0
40
- * @param p1
41
15
  */
42
- static N_0x694FFA4308060CD1(p0: any, p1: any): void {
43
- inv<void>('0x694FFA4308060CD1', p0, p1);
16
+ static N_0x3BB84F812E052C90(p0: any): void {
17
+ inv<void>('0x3BB84F812E052C90', p0);
44
18
  }
45
19
 
46
20
  /**
47
- * @param p0
48
- * @param p1
21
+ * Disables the player's teleportation
49
22
  */
50
- static N_0x3C4AE8506638C7E2(p0: any, p1: any): void {
51
- inv<void>('0x3C4AE8506638C7E2', p0, p1);
23
+ static stopPlayerTeleport(): void {
24
+ inv<void>('0x0858B86146601BE8');
52
25
  }
53
26
 
54
27
  /**
55
28
  * @param p0
56
- * @param p1
57
29
  */
58
- static N_0x08E22898A6AF4905(p0: any, p1: any): void {
59
- inv<void>('0x08E22898A6AF4905', p0, p1);
30
+ static N_0x2C2D287748E8E9B7(p0: boolean): void {
31
+ inv<void>('0x2C2D287748E8E9B7', p0);
60
32
  }
61
33
 
62
34
  /**
63
35
  * @param p0
64
36
  * @returns
65
37
  */
66
- static N_0x6C54E69516CC56BD(p0: any): any {
67
- return inv<number>('0x6C54E69516CC56BD', p0);
38
+ static N_0xA54000D4BFD90BDE(p0: any): any {
39
+ return inv<number>('0xA54000D4BFD90BDE', p0);
68
40
  }
69
41
 
70
42
  /**
71
- * Enable/disable a color on the entity in eagle eye mode.
43
+ * _IS_PLAYER_D* - _IS_PLAYER_F*
72
44
  *
73
- * @param entity
74
- * @param enable
75
- */
76
- static eagleEyeSetRegisteredEntityGlow(entity: Entity, enable: boolean): void {
77
- inv<void>('0xBC02B3D151D3859F', entity.handle, enable);
78
- }
79
-
80
- /**
81
- * @param toggle
82
- */
83
- static forceRestScenario(toggle: boolean): void {
84
- inv<void>('0xE5A3DD2FF84E1A4B', toggle);
85
- }
86
-
87
- /**
88
- * @param ped
89
45
  * @returns
90
46
  */
91
- static getTargetCharacterNameForLocalPlayer(ped: Ped): string | number {
92
- return (inv<number>('0x36E3D8B5A6552FE8', ped.handle, rai())) & 0xFFFFFFFF;
93
- }
94
-
95
- /**
96
- * @returns
97
- */
98
- static getCauseOfMostRecentForceCleanup(): number {
99
- return inv<number>('0x84E8E29EBD4A46D2', rai());
47
+ static N_0x57028FD99886F6F9(): boolean {
48
+ return inv<boolean>('0x57028FD99886F6F9', rai());
100
49
  }
101
50
 
102
51
  /**
@@ -104,15 +53,8 @@ export class PlayerStatics {
104
53
  * @param p1
105
54
  * @param p2
106
55
  */
107
- static N_0xCFB2EED4FCB7BD77(p0: any, p1: any, p2: any): void {
108
- inv<void>('0xCFB2EED4FCB7BD77', p0, p1, p2);
109
- }
110
-
111
- /**
112
- * @returns
113
- */
114
- static isPlayerTeleportActive(): boolean {
115
- return inv<boolean>('0x085EEAEB8783FEB5', rai());
56
+ static N_0x5C2E5E3CAEEB1F58(p0: any, p1: any, p2: any): void {
57
+ inv<void>('0x5C2E5E3CAEEB1F58', p0, p1, p2);
116
58
  }
117
59
 
118
60
  /**
@@ -801,7 +743,7 @@ export class PlayerStatics {
801
743
  * @param outfit
802
744
  * @returns
803
745
  */
804
- static getConstructedDiscoveredCharacterName(p0: string | number, model: boolean, outfit: boolean): string | number {
746
+ static getConstructedDiscoveredCharacterName(p0: string | number, model: boolean, outfit: boolean): number {
805
747
  return (inv<number>('0x8E84119A23C16623', _h(p0), model, outfit, rai())) & 0xFFFFFFFF;
806
748
  }
807
749
 
@@ -927,7 +869,7 @@ export class PlayerStatics {
927
869
  * @param entity
928
870
  * @returns type
929
871
  */
930
- static getDiscoverableNameHashAndTypeForEntity(entity: Entity): [string | number, number] {
872
+ static getDiscoverableNameHashAndTypeForEntity(entity: Entity): [number, number] {
931
873
  const result = inv<[number, number]>('0x0139637A3BFF8B6D', entity.handle, pvi(), rai());
932
874
  return [result[0] & 0xFFFFFFFF, result[1]];
933
875
  }
@@ -1138,6 +1080,62 @@ export class PlayerStatics {
1138
1080
  return inv<number>('0xA82964B9D8D6A983', raf());
1139
1081
  }
1140
1082
 
1083
+ /**
1084
+ * @param p0
1085
+ * @returns
1086
+ */
1087
+ static N_0x6C54E69516CC56BD(p0: any): any {
1088
+ return inv<number>('0x6C54E69516CC56BD', p0);
1089
+ }
1090
+
1091
+ /**
1092
+ * Enable/disable a color on the entity in eagle eye mode.
1093
+ *
1094
+ * @param entity
1095
+ * @param enable
1096
+ */
1097
+ static eagleEyeSetRegisteredEntityGlow(entity: Entity, enable: boolean): void {
1098
+ inv<void>('0xBC02B3D151D3859F', entity.handle, enable);
1099
+ }
1100
+
1101
+ /**
1102
+ * @param toggle
1103
+ */
1104
+ static forceRestScenario(toggle: boolean): void {
1105
+ inv<void>('0xE5A3DD2FF84E1A4B', toggle);
1106
+ }
1107
+
1108
+ /**
1109
+ * @param ped
1110
+ * @returns
1111
+ */
1112
+ static getTargetCharacterNameForLocalPlayer(ped: Ped): number {
1113
+ return (inv<number>('0x36E3D8B5A6552FE8', ped.handle, rai())) & 0xFFFFFFFF;
1114
+ }
1115
+
1116
+ /**
1117
+ * @returns
1118
+ */
1119
+ static getCauseOfMostRecentForceCleanup(): number {
1120
+ return inv<number>('0x84E8E29EBD4A46D2', rai());
1121
+ }
1122
+
1123
+ /**
1124
+ * @param p0
1125
+ * @param p1
1126
+ * @param p2
1127
+ */
1128
+ static N_0xCFB2EED4FCB7BD77(p0: any, p1: any, p2: any): void {
1129
+ inv<void>('0xCFB2EED4FCB7BD77', p0, p1, p2);
1130
+ }
1131
+
1132
+ /**
1133
+ * @returns
1134
+ */
1135
+ static isPlayerTeleportActive(): boolean {
1136
+ return inv<boolean>('0x085EEAEB8783FEB5', rai());
1137
+ }
1138
+
1141
1139
  /**
1142
1140
  * @param p0
1143
1141
  * @param p1
@@ -1210,97 +1208,99 @@ export class PlayerStatics {
1210
1208
  * @param p0
1211
1209
  * @param p1
1212
1210
  */
1213
- static N_0xC71D07C96946E263(p0: any, p1: any): void {
1214
- inv<void>('0xC71D07C96946E263', p0, p1);
1211
+ static N_0x67659A8F248E0141(p0: any, p1: any): void {
1212
+ inv<void>('0x67659A8F248E0141', p0, p1);
1215
1213
  }
1216
1214
 
1217
1215
  /**
1218
1216
  * @param p0
1219
1217
  * @param p1
1220
- */
1221
- static N_0x9044835BE9D9DBFE(p0: any, p1: any): void {
1222
- inv<void>('0x9044835BE9D9DBFE', p0, p1);
1223
- }
1224
-
1225
- /**
1226
- * @param ped
1227
1218
  * @returns
1228
1219
  */
1229
- static getTargetCharacterNameScriptOverrideHash(ped: Ped): string | number {
1230
- return (inv<number>('0x0335106F3ACABBED', ped.handle, rai())) & 0xFFFFFFFF;
1220
+ static N_0xE50A67C33514A390(p0: any, p1: any): any {
1221
+ return inv<number>('0xE50A67C33514A390', p0, p1);
1231
1222
  }
1232
1223
 
1233
1224
  /**
1234
- * This returns YOUR 'identity' as a Player type. Always returns 0 in story mode.
1225
+ * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
1235
1226
  *
1227
+ * @param value
1236
1228
  * @returns
1237
1229
  */
1238
- static id(): Player | null {
1239
- return createFromHandle<Player>('Player', inv<number>('0x217E9DC48139933D', rai()));
1230
+ static intToPlayerindex(value: number): Player | null {
1231
+ return createFromHandle<Player>('Player', inv<number>('0x748B3A65C2604C33', value, rai()));
1240
1232
  }
1241
1233
 
1242
1234
  /**
1243
- * @param p0
1235
+ * @param disabled
1244
1236
  */
1245
- static N_0x3BB84F812E052C90(p0: any): void {
1246
- inv<void>('0x3BB84F812E052C90', p0);
1237
+ static setMountPromptDisabled(disabled: boolean): void {
1238
+ inv<void>('0x5B9813ECF7633FE8', disabled);
1247
1239
  }
1248
1240
 
1249
1241
  /**
1250
- * Disables the player's teleportation
1242
+ * @param id
1243
+ * @param cleanupFlags
1251
1244
  */
1252
- static stopPlayerTeleport(): void {
1253
- inv<void>('0x0858B86146601BE8');
1245
+ static forceCleanupForThreadWithThisId(id: number, cleanupFlags: number): void {
1246
+ inv<void>('0xF4C9512A2F0A3031', id, cleanupFlags);
1254
1247
  }
1255
1248
 
1256
1249
  /**
1257
1250
  * @param p0
1251
+ * @param p1
1258
1252
  */
1259
- static N_0x2C2D287748E8E9B7(p0: boolean): void {
1260
- inv<void>('0x2C2D287748E8E9B7', p0);
1253
+ static N_0x694FFA4308060CD1(p0: any, p1: any): void {
1254
+ inv<void>('0x694FFA4308060CD1', p0, p1);
1261
1255
  }
1262
1256
 
1263
1257
  /**
1264
1258
  * @param p0
1265
- * @returns
1259
+ * @param p1
1266
1260
  */
1267
- static N_0xA54000D4BFD90BDE(p0: any): any {
1268
- return inv<number>('0xA54000D4BFD90BDE', p0);
1261
+ static N_0x3C4AE8506638C7E2(p0: any, p1: any): void {
1262
+ inv<void>('0x3C4AE8506638C7E2', p0, p1);
1269
1263
  }
1270
1264
 
1271
1265
  /**
1272
- * _IS_PLAYER_D* - _IS_PLAYER_F*
1273
- *
1274
- * @returns
1266
+ * @param p0
1267
+ * @param p1
1275
1268
  */
1276
- static N_0x57028FD99886F6F9(): boolean {
1277
- return inv<boolean>('0x57028FD99886F6F9', rai());
1269
+ static N_0x08E22898A6AF4905(p0: any, p1: any): void {
1270
+ inv<void>('0x08E22898A6AF4905', p0, p1);
1278
1271
  }
1279
1272
 
1280
1273
  /**
1281
1274
  * @param p0
1282
1275
  * @param p1
1283
- * @param p2
1284
1276
  */
1285
- static N_0x5C2E5E3CAEEB1F58(p0: any, p1: any, p2: any): void {
1286
- inv<void>('0x5C2E5E3CAEEB1F58', p0, p1, p2);
1277
+ static N_0xC71D07C96946E263(p0: any, p1: any): void {
1278
+ inv<void>('0xC71D07C96946E263', p0, p1);
1287
1279
  }
1288
1280
 
1289
1281
  /**
1290
1282
  * @param p0
1291
1283
  * @param p1
1292
1284
  */
1293
- static N_0x67659A8F248E0141(p0: any, p1: any): void {
1294
- inv<void>('0x67659A8F248E0141', p0, p1);
1285
+ static N_0x9044835BE9D9DBFE(p0: any, p1: any): void {
1286
+ inv<void>('0x9044835BE9D9DBFE', p0, p1);
1295
1287
  }
1296
1288
 
1297
1289
  /**
1298
- * @param p0
1299
- * @param p1
1290
+ * @param ped
1300
1291
  * @returns
1301
1292
  */
1302
- static N_0xE50A67C33514A390(p0: any, p1: any): any {
1303
- return inv<number>('0xE50A67C33514A390', p0, p1);
1293
+ static getTargetCharacterNameScriptOverrideHash(ped: Ped): number {
1294
+ return (inv<number>('0x0335106F3ACABBED', ped.handle, rai())) & 0xFFFFFFFF;
1295
+ }
1296
+
1297
+ /**
1298
+ * This returns YOUR 'identity' as a Player type. Always returns 0 in story mode.
1299
+ *
1300
+ * @returns
1301
+ */
1302
+ static id(): Player | null {
1303
+ return createFromHandle<Player>('Player', inv<number>('0x217E9DC48139933D', rai()));
1304
1304
  }
1305
1305
 
1306
1306
  }
@@ -9,6 +9,137 @@ import { createFromHandle } from '../types/HandleRegistry';
9
9
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
10
10
 
11
11
  export class Population {
12
+ /**
13
+ * @param p0
14
+ * @param p1
15
+ */
16
+ static N_0xDBBF12EA7C1029B2(p0: any, p1: any): void {
17
+ inv<void>('0xDBBF12EA7C1029B2', p0, p1);
18
+ }
19
+
20
+ /**
21
+ * @param popZone
22
+ * @param p1
23
+ * @param p2
24
+ */
25
+ static N_0x7E6BC0B94F5928F0(popZone: number, p1: number, p2: number): void {
26
+ inv<void>('0x7E6BC0B94F5928F0', popZone, p1, p2);
27
+ }
28
+
29
+ /**
30
+ * @param popZone
31
+ * @param populationSetHash
32
+ */
33
+ static setPopzonePopulationSet(popZone: number, populationSetHash: string | number): void {
34
+ inv<void>('0x3E6A49D9B519E85C', popZone, _h(populationSetHash));
35
+ }
36
+
37
+ /**
38
+ * @param p0
39
+ * @param p1
40
+ * @param priority
41
+ */
42
+ static setSpawnerInfoPriority(p0: string | number, p1: string | number, priority: number): void {
43
+ inv<void>('0x60CDE717A6D47769', _h(p0), _h(p1), priority);
44
+ }
45
+
46
+ /**
47
+ * flags: see 0xB56D41A694E42E86
48
+ *
49
+ * @param volume
50
+ * @param includeFlags
51
+ * @param excludeFlags
52
+ * @param p3
53
+ * @param p4
54
+ * @param p5
55
+ * @param p6
56
+ */
57
+ static addAmbientSpawnRestriction(volume: Volume, includeFlags: number, excludeFlags: number, p3: string | number, p4: string | number, p5: string | number, p6: number): void {
58
+ inv<void>('0x18262CAFEBB5FBE1', volume.handle, includeFlags, excludeFlags, _h(p3), _h(p4), _h(p5), p6);
59
+ }
60
+
61
+ /**
62
+ * Only used for Special Event (XMAS).
63
+ * _SET_P*
64
+ *
65
+ * @param p0
66
+ */
67
+ static N_0xEC116EDB683AD479(p0: boolean): void {
68
+ inv<void>('0xEC116EDB683AD479', p0);
69
+ }
70
+
71
+ /**
72
+ * @param p0
73
+ * @param p1
74
+ * @param p2
75
+ */
76
+ static N_0x2660E7720EDC4BD0(p0: any, p1: any, p2: any): void {
77
+ inv<void>('0x2660E7720EDC4BD0', p0, p1, p2);
78
+ }
79
+
80
+ static enableAmbientRoadPopulation(): void {
81
+ inv<void>('0xBC90BDF4E5228EA1');
82
+ }
83
+
84
+ /**
85
+ * Returns model hash of the closest fish
86
+ *
87
+ * @returns
88
+ */
89
+ static getRandomFishTypeForLocation(): number {
90
+ return (inv<number>('0x595478B3BBC3076D', rai())) & 0xFFFFFFFF;
91
+ }
92
+
93
+ /**
94
+ * @param p0
95
+ * @param p1
96
+ * @param p2
97
+ * @param p3
98
+ * @param p4
99
+ * @param p5
100
+ */
101
+ static N_0x8EC7CD701F872F87(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
102
+ inv<void>('0x8EC7CD701F872F87', p0, p1, p2, p3, p4, p5);
103
+ }
104
+
105
+ /**
106
+ * @param p0
107
+ * @param p1
108
+ */
109
+ static N_0x638FCFC6042A9473(p0: any, p1: any): void {
110
+ inv<void>('0x638FCFC6042A9473', p0, p1);
111
+ }
112
+
113
+ /**
114
+ * @param popZone
115
+ * @returns
116
+ */
117
+ static isPopzoneValid(popZone: number): any {
118
+ return inv<number>('0xA5BD585005EFCAD4', popZone);
119
+ }
120
+
121
+ /**
122
+ * @param popZone
123
+ * @param p1
124
+ */
125
+ static N_0x08892122769770D5(popZone: number, p1: boolean): void {
126
+ inv<void>('0x08892122769770D5', popZone, p1);
127
+ }
128
+
129
+ /**
130
+ * @param p0
131
+ */
132
+ static N_0xC4533E3E87125C9E(p0: any): void {
133
+ inv<void>('0xC4533E3E87125C9E', p0);
134
+ }
135
+
136
+ /**
137
+ * @param popZone
138
+ */
139
+ static deleteScriptPopzone(popZone: number): void {
140
+ inv<void>('0xA6E6A66FC4CA4224', popZone);
141
+ }
142
+
12
143
  /**
13
144
  * @param volume
14
145
  * @returns
@@ -26,7 +157,7 @@ export class Population {
26
157
  * @param pos
27
158
  * @returns
28
159
  */
29
- static getRandomModelFromPopulationSet(popSetHash: string | number, flags: number, p2: string | number, p3: boolean, p4: boolean, pos: Vector3): string | number {
160
+ static getRandomModelFromPopulationSet(popSetHash: string | number, flags: number, p2: string | number, p3: boolean, p4: boolean, pos: Vector3): number {
30
161
  return (inv<number>('0x6B12ED8C77E8567B', _h(popSetHash), flags, _h(p2), p3, p4, f(pos.x), f(pos.y), f(pos.z), rai())) & 0xFFFFFFFF;
31
162
  }
32
163
 
@@ -35,7 +166,7 @@ export class Population {
35
166
  * @param index
36
167
  * @returns
37
168
  */
38
- static getPedModelNameInPopulationSet(popSetHash: string | number, index: number): string | number {
169
+ static getPedModelNameInPopulationSet(popSetHash: string | number, index: number): number {
39
170
  return (inv<number>('0x3EAFA1C533B7139E', _h(popSetHash), index, rai())) & 0xFFFFFFFF;
40
171
  }
41
172
 
@@ -153,135 +284,4 @@ export class Population {
153
284
  inv<void>('0x74C2B3DC0B294102', volume.handle);
154
285
  }
155
286
 
156
- /**
157
- * @param popZone
158
- * @param populationSetHash
159
- */
160
- static setPopzonePopulationSet(popZone: number, populationSetHash: string | number): void {
161
- inv<void>('0x3E6A49D9B519E85C', popZone, _h(populationSetHash));
162
- }
163
-
164
- /**
165
- * @param p0
166
- * @param p1
167
- * @param priority
168
- */
169
- static setSpawnerInfoPriority(p0: string | number, p1: string | number, priority: number): void {
170
- inv<void>('0x60CDE717A6D47769', _h(p0), _h(p1), priority);
171
- }
172
-
173
- /**
174
- * flags: see 0xB56D41A694E42E86
175
- *
176
- * @param volume
177
- * @param includeFlags
178
- * @param excludeFlags
179
- * @param p3
180
- * @param p4
181
- * @param p5
182
- * @param p6
183
- */
184
- static addAmbientSpawnRestriction(volume: Volume, includeFlags: number, excludeFlags: number, p3: string | number, p4: string | number, p5: string | number, p6: number): void {
185
- inv<void>('0x18262CAFEBB5FBE1', volume.handle, includeFlags, excludeFlags, _h(p3), _h(p4), _h(p5), p6);
186
- }
187
-
188
- /**
189
- * Only used for Special Event (XMAS).
190
- * _SET_P*
191
- *
192
- * @param p0
193
- */
194
- static N_0xEC116EDB683AD479(p0: boolean): void {
195
- inv<void>('0xEC116EDB683AD479', p0);
196
- }
197
-
198
- /**
199
- * @param p0
200
- * @param p1
201
- * @param p2
202
- */
203
- static N_0x2660E7720EDC4BD0(p0: any, p1: any, p2: any): void {
204
- inv<void>('0x2660E7720EDC4BD0', p0, p1, p2);
205
- }
206
-
207
- static enableAmbientRoadPopulation(): void {
208
- inv<void>('0xBC90BDF4E5228EA1');
209
- }
210
-
211
- /**
212
- * Returns model hash of the closest fish
213
- *
214
- * @returns
215
- */
216
- static getRandomFishTypeForLocation(): string | number {
217
- return (inv<number>('0x595478B3BBC3076D', rai())) & 0xFFFFFFFF;
218
- }
219
-
220
- /**
221
- * @param p0
222
- * @param p1
223
- * @param p2
224
- * @param p3
225
- * @param p4
226
- * @param p5
227
- */
228
- static N_0x8EC7CD701F872F87(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
229
- inv<void>('0x8EC7CD701F872F87', p0, p1, p2, p3, p4, p5);
230
- }
231
-
232
- /**
233
- * @param p0
234
- * @param p1
235
- */
236
- static N_0x638FCFC6042A9473(p0: any, p1: any): void {
237
- inv<void>('0x638FCFC6042A9473', p0, p1);
238
- }
239
-
240
- /**
241
- * @param popZone
242
- * @returns
243
- */
244
- static isPopzoneValid(popZone: number): any {
245
- return inv<number>('0xA5BD585005EFCAD4', popZone);
246
- }
247
-
248
- /**
249
- * @param popZone
250
- * @param p1
251
- */
252
- static N_0x08892122769770D5(popZone: number, p1: boolean): void {
253
- inv<void>('0x08892122769770D5', popZone, p1);
254
- }
255
-
256
- /**
257
- * @param p0
258
- */
259
- static N_0xC4533E3E87125C9E(p0: any): void {
260
- inv<void>('0xC4533E3E87125C9E', p0);
261
- }
262
-
263
- /**
264
- * @param popZone
265
- */
266
- static deleteScriptPopzone(popZone: number): void {
267
- inv<void>('0xA6E6A66FC4CA4224', popZone);
268
- }
269
-
270
- /**
271
- * @param p0
272
- * @param p1
273
- */
274
- static N_0xDBBF12EA7C1029B2(p0: any, p1: any): void {
275
- inv<void>('0xDBBF12EA7C1029B2', p0, p1);
276
- }
277
-
278
- /**
279
- * @param popZone
280
- * @param p1
281
- * @param p2
282
- */
283
- static N_0x7E6BC0B94F5928F0(popZone: number, p1: number, p2: number): void {
284
- inv<void>('0x7E6BC0B94F5928F0', popZone, p1, p2);
285
- }
286
-
287
287
  }