@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -8,6 +8,70 @@ import { createFromHandle } from '../types/HandleRegistry';
8
8
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
9
9
 
10
10
  export class InteriorStatics {
11
+ /**
12
+ * @param entity
13
+ * @param interior
14
+ */
15
+ static retainEntityInInterior(entity: Entity, interior: Interior): void {
16
+ inv<void>('0x5BD616735F16BF5C', entity.handle, interior.handle);
17
+ }
18
+
19
+ /**
20
+ * @param pos
21
+ * @param interiorType
22
+ * @returns
23
+ */
24
+ static getInteriorAtCoordsWithType(pos: Vector3, interiorType: string | null): Interior | null {
25
+ return createFromHandle<Interior>('Interior', inv<number>('0xAAD6170AA33B13C0', f(pos.x), f(pos.y), f(pos.z), interiorType, rai()));
26
+ }
27
+
28
+ /**
29
+ * @returns
30
+ */
31
+ static isInteriorScene(): boolean {
32
+ return inv<boolean>('0x4200F14D6F840A9A', rai());
33
+ }
34
+
35
+ /**
36
+ * @param entity
37
+ */
38
+ static clearRoomForEntity(entity: Entity): void {
39
+ inv<void>('0xA1762D5BBFCA13A8', entity.handle);
40
+ }
41
+
42
+ /**
43
+ * @param entity
44
+ * @param interior
45
+ * @param roomHashKey
46
+ */
47
+ static forceRoomForEntity(entity: Entity, interior: Interior, roomHashKey: string | number): void {
48
+ inv<void>('0xBC29A9894C976945', entity.handle, interior.handle, _h(roomHashKey));
49
+ }
50
+
51
+ /**
52
+ * @param pos
53
+ * @returns
54
+ */
55
+ static getInteriorAtCoords(pos: Vector3): Interior | null {
56
+ return createFromHandle<Interior>('Interior', inv<number>('0xCDD36C9E5C469070', f(pos.x), f(pos.y), f(pos.z), rai()));
57
+ }
58
+
59
+ /**
60
+ * @param pos
61
+ * @returns
62
+ */
63
+ static getInteriorFromCollision(pos: Vector3): number {
64
+ return inv<number>('0x5054D1A5218FA696', f(pos.x), f(pos.y), f(pos.z), rai());
65
+ }
66
+
67
+ /**
68
+ * @param interiorID
69
+ * @param roomHashKey
70
+ */
71
+ static forceRoomForGameViewport(interiorID: number, roomHashKey: string | number): void {
72
+ inv<void>('0x115B4AA8FB28AB43', interiorID, _h(roomHashKey));
73
+ }
74
+
11
75
  /**
12
76
  * @param p0
13
77
  * @param p1
@@ -39,7 +103,7 @@ export class InteriorStatics {
39
103
  * @param entity
40
104
  * @returns
41
105
  */
42
- static getKeyForEntityInRoom(entity: Entity): string | number {
106
+ static getKeyForEntityInRoom(entity: Entity): number {
43
107
  return (inv<number>('0x27D7B6F79E1F4603', entity.handle, rai())) & 0xFFFFFFFF;
44
108
  }
45
109
 
@@ -72,7 +136,7 @@ export class InteriorStatics {
72
136
  * @param entity
73
137
  * @returns
74
138
  */
75
- static getRoomKeyFromEntity(entity: Entity): string | number {
139
+ static getRoomKeyFromEntity(entity: Entity): number {
76
140
  return (inv<number>('0x076E46E0EB52AFC6', entity.handle, rai())) & 0xFFFFFFFF;
77
141
  }
78
142
 
@@ -86,68 +150,4 @@ export class InteriorStatics {
86
150
  return inv<boolean>('0xF291396B517E25B2', f(pos.x), f(pos.y), f(pos.z), rai());
87
151
  }
88
152
 
89
- /**
90
- * @param entity
91
- * @param interior
92
- */
93
- static retainEntityInInterior(entity: Entity, interior: Interior): void {
94
- inv<void>('0x5BD616735F16BF5C', entity.handle, interior.handle);
95
- }
96
-
97
- /**
98
- * @param pos
99
- * @param interiorType
100
- * @returns
101
- */
102
- static getInteriorAtCoordsWithType(pos: Vector3, interiorType: string | null): Interior | null {
103
- return createFromHandle<Interior>('Interior', inv<number>('0xAAD6170AA33B13C0', f(pos.x), f(pos.y), f(pos.z), interiorType, rai()));
104
- }
105
-
106
- /**
107
- * @returns
108
- */
109
- static isInteriorScene(): boolean {
110
- return inv<boolean>('0x4200F14D6F840A9A', rai());
111
- }
112
-
113
- /**
114
- * @param entity
115
- */
116
- static clearRoomForEntity(entity: Entity): void {
117
- inv<void>('0xA1762D5BBFCA13A8', entity.handle);
118
- }
119
-
120
- /**
121
- * @param entity
122
- * @param interior
123
- * @param roomHashKey
124
- */
125
- static forceRoomForEntity(entity: Entity, interior: Interior, roomHashKey: string | number): void {
126
- inv<void>('0xBC29A9894C976945', entity.handle, interior.handle, _h(roomHashKey));
127
- }
128
-
129
- /**
130
- * @param pos
131
- * @returns
132
- */
133
- static getInteriorAtCoords(pos: Vector3): Interior | null {
134
- return createFromHandle<Interior>('Interior', inv<number>('0xCDD36C9E5C469070', f(pos.x), f(pos.y), f(pos.z), rai()));
135
- }
136
-
137
- /**
138
- * @param pos
139
- * @returns
140
- */
141
- static getInteriorFromCollision(pos: Vector3): number {
142
- return inv<number>('0x5054D1A5218FA696', f(pos.x), f(pos.y), f(pos.z), rai());
143
- }
144
-
145
- /**
146
- * @param interiorID
147
- * @param roomHashKey
148
- */
149
- static forceRoomForGameViewport(interiorID: number, roomHashKey: string | number): void {
150
- inv<void>('0x115B4AA8FB28AB43', interiorID, _h(roomHashKey));
151
- }
152
-
153
153
  }
@@ -11,36 +11,6 @@ import { createFromHandle } from '../types/HandleRegistry';
11
11
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
12
12
 
13
13
  export class Inventory {
14
- /**
15
- * @param inventoryId
16
- * @param p3
17
- * @param p4
18
- * @returns guid; p2
19
- */
20
- static getFullInventoryItemData(inventoryId: number, p3: number, p4: number): [any, number, number] {
21
- const result = inv<[number, number, number]>('0x025A1B1FB03FBF61', inventoryId, pvi(), pvi(), p3, p4);
22
- return [result[0], result[1], result[2]];
23
- }
24
-
25
- /**
26
- * @param inventoryId
27
- */
28
- static enableWeapons(inventoryId: number): void {
29
- inv<void>('0xD5D72F1624F3BA7C', inventoryId);
30
- }
31
-
32
- /**
33
- * Params: p3 returns an int between 0 and 20 (?)
34
- * Only used in R* SP Scripts
35
- *
36
- * @param inventoryId
37
- * @returns guid; p2; p3
38
- */
39
- static N_0xD08685BA892DBFAB(inventoryId: number): [boolean, number, number, number] {
40
- const result = inv<[boolean, number, number, number]>('0xD08685BA892DBFAB', inventoryId, pvi(), pvi(), pvi(), rai());
41
- return [!!result[0], result[1], result[2], result[3]];
42
- }
43
-
44
14
  /**
45
15
  * Returns stats entry id of CatalogItemInspection container
46
16
  *
@@ -50,7 +20,7 @@ export class Inventory {
50
20
  * @param playerid
51
21
  * @returns
52
22
  */
53
- static getCatalogItemInspectionStatsEntry(entryId: number, name: string | null, unk1: number, playerid: Player): string | number {
23
+ static getCatalogItemInspectionStatsEntry(entryId: number, name: string | null, unk1: number, playerid: Player): number {
54
24
  return (inv<number>('0x9D21B185ABC2DBC5', entryId, name, unk1, playerid.handle, rai())) & 0xFFFFFFFF;
55
25
  }
56
26
 
@@ -151,158 +121,33 @@ export class Inventory {
151
121
  }
152
122
 
153
123
  /**
154
- * collectionId is < outCollectionSize
155
- *
156
- * @param collectionId
157
- * @param itemIndex
158
- * @returns itemData
159
- */
160
- static getItemFromCollectionIndex(collectionId: number, itemIndex: number): [any, number] {
161
- const result = inv<[number, number]>('0x82FA24C3D3FCD9B7', collectionId, itemIndex, pvi());
162
- return [result[0], result[1]];
163
- }
164
-
165
- /**
166
- * @returns p0
167
- */
168
- static setItemPromptInfoRequest(): number {
169
- const result = inv<number>('0xFD41D1D4350F6413', pvi());
170
- return result;
171
- }
172
-
173
- /**
174
- * @param inventoryId
175
- * @param item
176
- * @param quantity
177
- * @param removeReason Refer to [enum: eRemoveItemReason]
178
- * @returns
179
- */
180
- static removeInventoryItemWithItemid(inventoryId: number, item: string | number, quantity: number, removeReason: eRemoveItemReason): any {
181
- return inv<number>('0xB4158C8C9A3B5DCE', inventoryId, _h(item), quantity, removeReason);
182
- }
183
-
184
- /**
185
- * Params: p1 = 0
186
- *
187
124
  * @param inventoryId
188
- * @param p1
189
- */
190
- static disableWeapons(inventoryId: number, p1: any): void {
191
- inv<void>('0xE3A46370F70F3607', inventoryId, p1);
192
- }
193
-
194
- /**
195
- * @returns guid1; guid2
125
+ * @param p3
126
+ * @param p4
127
+ * @returns guid; p2
196
128
  */
197
- static compareGuids(): [any, number, number] {
198
- const result = inv<[number, number, number]>('0x4C543D5DFCD2DAFD', pvi(), pvi());
129
+ static getFullInventoryItemData(inventoryId: number, p3: number, p4: number): [any, number, number] {
130
+ const result = inv<[number, number, number]>('0x025A1B1FB03FBF61', inventoryId, pvi(), pvi(), p3, p4);
199
131
  return [result[0], result[1], result[2]];
200
132
  }
201
133
 
202
134
  /**
203
135
  * @param inventoryId
204
- * @param bEquipped
205
- * @returns guid
206
- */
207
- static equipItemWithGuid(inventoryId: number, bEquipped: boolean): [any, number] {
208
- const result = inv<[number, number]>('0x734311E2852760D0', inventoryId, pvi(), bEquipped);
209
- return [result[0], result[1]];
210
- }
211
-
212
- /**
213
- * @param item
214
- * @returns
215
- */
216
- static getInventoryItemIsAnimalPelt(item: string | number): any {
217
- return inv<number>('0x4AEF1FB5B9011D75', _h(item));
218
- }
219
-
220
- /**
221
- * @param inventoryId
222
- * @param eRoleMaxLevel
223
- * @returns
224
136
  */
225
- static getItemRoleMaxLevelCount(inventoryId: number, eRoleMaxLevel: string | number): number {
226
- return inv<number>('0xADDD1E7C0ECF7D95', inventoryId, _h(eRoleMaxLevel), rai());
227
- }
228
-
229
- /**
230
- * Used in function SET_SHOP_BEING_ROBBED and many other shop related scripts and functions.
231
- * INVENTORY_A*
232
- */
233
- static N_0x9B4E793B1CB6550A(): void {
234
- inv<void>('0x9B4E793B1CB6550A');
235
- }
236
-
237
- /**
238
- * @returns guid
239
- */
240
- static isGuidValid(): [any, number] {
241
- const result = inv<[number, number]>('0xB881CA836CC4B6D4', pvi());
242
- return [result[0], result[1]];
243
- }
244
-
245
- /**
246
- * Max num of collections is 5, so release your unused ones.
247
- *
248
- * @param collectionId
249
- * @returns
250
- */
251
- static releaseItemCollection(collectionId: number): any {
252
- return inv<number>('0x42A2F33A1942E865', collectionId);
253
- }
254
-
255
- /**
256
- * @param item
257
- * @returns info
258
- */
259
- static getInventoryItemInspectionInfo(item: string | number): [any, number] {
260
- const result = inv<[number, number]>('0x0C093C1787F18519', _h(item), pvi());
261
- return [result[0], result[1]];
262
- }
263
-
264
- /**
265
- * p1, p2: 0
266
- *
267
- * @param databindingEntryId
268
- * @param p1
269
- * @param p2
270
- */
271
- static N_0x75CFAC49301E134F(databindingEntryId: string | number, p1: boolean, p2: boolean): void {
272
- inv<void>('0x75CFAC49301E134F', _h(databindingEntryId), p1, p2);
273
- }
274
-
275
- /**
276
- * @param inventoryId
277
- * @param slotId
278
- * @returns guid
279
- */
280
- static getChildrenInSlotCount(inventoryId: number, slotId: string | number): [number, number] {
281
- const result = inv<[number, number]>('0x033EE4B89F3AC545', inventoryId, pvi(), _h(slotId), rai());
282
- return [result[0], result[1]];
283
- }
284
-
285
- /**
286
- * Returns item Hash to be used with _IS_SCRIPTED_AUDIO_CUSTOM and _PLAY_SOUND_FROM_ITEM (p0)
287
- *
288
- * @param item
289
- * @param soundType Refer to [enum: eInventoryItemSound]
290
- * @returns
291
- */
292
- static getInventoryItemSound(item: string | number, soundType: eInventoryItemSound): string | number {
293
- return (inv<number>('0x2E1CDC1FF3B8473E', _h(item), soundType, rai())) & 0xFFFFFFFF;
137
+ static enableWeapons(inventoryId: number): void {
138
+ inv<void>('0xD5D72F1624F3BA7C', inventoryId);
294
139
  }
295
140
 
296
141
  /**
142
+ * Params: p3 returns an int between 0 and 20 (?)
297
143
  * Only used in R* SP Scripts
298
144
  *
299
145
  * @param inventoryId
300
- * @param p1
301
- * @returns year; month; day; hour; minute; second
146
+ * @returns guid; p2; p3
302
147
  */
303
- static N_0x112BCA290D2EB53C(inventoryId: number, p1: string | number): [boolean, number, number, number, number, number, number] {
304
- const result = inv<[boolean, number, number, number, number, number, number]>('0x112BCA290D2EB53C', inventoryId, _h(p1), pvi(), pvi(), pvi(), pvi(), pvi(), pvi(), rai());
305
- return [!!result[0], result[1], result[2], result[3], result[4], result[5], result[6]];
148
+ static N_0xD08685BA892DBFAB(inventoryId: number): [boolean, number, number, number] {
149
+ const result = inv<[boolean, number, number, number]>('0xD08685BA892DBFAB', inventoryId, pvi(), pvi(), pvi(), rai());
150
+ return [!!result[0], result[1], result[2], result[3]];
306
151
  }
307
152
 
308
153
  /**
@@ -314,7 +159,7 @@ export class Inventory {
314
159
  * @param unk2
315
160
  * @returns
316
161
  */
317
- static getCatalogItemInspectionEffectsEntry(entryId: number, name: string | null, unk1: boolean, unk2: boolean): string | number {
162
+ static getCatalogItemInspectionEffectsEntry(entryId: number, name: string | null, unk1: boolean, unk2: boolean): number {
318
163
  return (inv<number>('0x9D21B185ABC2DBC4', entryId, name, unk1, unk2, rai())) & 0xFFFFFFFF;
319
164
  }
320
165
 
@@ -341,7 +186,7 @@ export class Inventory {
341
186
  * @param item
342
187
  * @returns
343
188
  */
344
- static getInventoryItemDescriptionHash(item: string | number): string | number {
189
+ static getInventoryItemDescriptionHash(item: string | number): number {
345
190
  return (inv<number>('0xA4550FE9C512E3DD', _h(item), rai())) & 0xFFFFFFFF;
346
191
  }
347
192
 
@@ -476,71 +321,6 @@ export class Inventory {
476
321
  return result;
477
322
  }
478
323
 
479
- /**
480
- * @param ped
481
- * @param p1
482
- */
483
- static N_0x9E58207B194488AC(ped: Ped, p1: number): void {
484
- inv<void>('0x9E58207B194488AC', ped.handle, p1);
485
- }
486
-
487
- /**
488
- * @param inventoryId
489
- * @returns guid
490
- */
491
- static getInventoryItemHidden(inventoryId: number): [any, number] {
492
- const result = inv<[number, number]>('0xF9933164965533B7', inventoryId, pvi());
493
- return [result[0], result[1]];
494
- }
495
-
496
- /**
497
- * soundType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CItemInfoSoundsInterface__sSoundsInfo__eSoundType
498
- *
499
- * @param item
500
- * @param soundType Refer to [enum: eInventoryItemSound]
501
- * @returns
502
- */
503
- static getIsInventoryItemSoundValid(item: string | number, soundType: eInventoryItemSound): any {
504
- return inv<number>('0x2BAE4880DCDD560B', _h(item), soundType);
505
- }
506
-
507
- /**
508
- * Getter: _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA
509
- *
510
- * @param inventoryId
511
- * @param p3
512
- * @returns guid1; guid2
513
- */
514
- static updateInventoryItem(inventoryId: number, p3: number): [any, number, number] {
515
- const result = inv<[number, number, number]>('0xD80A8854DB5CFBA5', inventoryId, pvi(), pvi(), p3);
516
- return [result[0], result[1], result[2]];
517
- }
518
-
519
- /**
520
- * OWE_INVALID = -1,
521
- * OWE_GOOD_IN_HOT
522
- * OWE_GOOD_IN_NONE
523
- * OWE_GOOD_IN_COLD
524
- * OWE_GOOD_IN_ALL
525
- *
526
- * @param inventoryId
527
- * @param weatherEffectiveness
528
- * @returns guid
529
- */
530
- static setInventoryItemWeatherEffectiveness(inventoryId: number, weatherEffectiveness: number): number {
531
- const result = inv<number>('0x6D2F987736A42D4C', inventoryId, pvi(), weatherEffectiveness);
532
- return result;
533
- }
534
-
535
- /**
536
- * Only used in R* SP Scripts
537
- *
538
- * @param p0
539
- */
540
- static useBackupInventory(p0: boolean): void {
541
- inv<void>('0xE36D4A38D28D9CFB', p0);
542
- }
543
-
544
324
  /**
545
325
  * @param p0
546
326
  * @param p2
@@ -595,7 +375,7 @@ export class Inventory {
595
375
  * @param p1
596
376
  * @returns
597
377
  */
598
- static getDefaultItemSlotInfo(item: string | number, p1: string | number): string | number {
378
+ static getDefaultItemSlotInfo(item: string | number, p1: string | number): number {
599
379
  return (inv<number>('0x6452B1D357D81742', _h(item), _h(p1), rai())) & 0xFFFFFFFF;
600
380
  }
601
381
 
@@ -894,9 +674,229 @@ export class Inventory {
894
674
  * @param ped
895
675
  * @returns guid
896
676
  */
897
- static N_0x46DB71883EE9D5AF(data: any, stats: string | null, ped: Ped): [string | number, number] {
677
+ static N_0x46DB71883EE9D5AF(data: any, stats: string | null, ped: Ped): [number, number] {
898
678
  const result = inv<[number, number]>('0x46DB71883EE9D5AF', data, stats, pvi(), ped.handle, rai());
899
679
  return [result[0] & 0xFFFFFFFF, result[1]];
900
680
  }
901
681
 
682
+ /**
683
+ * @param ped
684
+ * @param p1
685
+ */
686
+ static N_0x9E58207B194488AC(ped: Ped, p1: number): void {
687
+ inv<void>('0x9E58207B194488AC', ped.handle, p1);
688
+ }
689
+
690
+ /**
691
+ * @param inventoryId
692
+ * @returns guid
693
+ */
694
+ static getInventoryItemHidden(inventoryId: number): [any, number] {
695
+ const result = inv<[number, number]>('0xF9933164965533B7', inventoryId, pvi());
696
+ return [result[0], result[1]];
697
+ }
698
+
699
+ /**
700
+ * soundType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CItemInfoSoundsInterface__sSoundsInfo__eSoundType
701
+ *
702
+ * @param item
703
+ * @param soundType Refer to [enum: eInventoryItemSound]
704
+ * @returns
705
+ */
706
+ static getIsInventoryItemSoundValid(item: string | number, soundType: eInventoryItemSound): any {
707
+ return inv<number>('0x2BAE4880DCDD560B', _h(item), soundType);
708
+ }
709
+
710
+ /**
711
+ * Getter: _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA
712
+ *
713
+ * @param inventoryId
714
+ * @param p3
715
+ * @returns guid1; guid2
716
+ */
717
+ static updateInventoryItem(inventoryId: number, p3: number): [any, number, number] {
718
+ const result = inv<[number, number, number]>('0xD80A8854DB5CFBA5', inventoryId, pvi(), pvi(), p3);
719
+ return [result[0], result[1], result[2]];
720
+ }
721
+
722
+ /**
723
+ * OWE_INVALID = -1,
724
+ * OWE_GOOD_IN_HOT
725
+ * OWE_GOOD_IN_NONE
726
+ * OWE_GOOD_IN_COLD
727
+ * OWE_GOOD_IN_ALL
728
+ *
729
+ * @param inventoryId
730
+ * @param weatherEffectiveness
731
+ * @returns guid
732
+ */
733
+ static setInventoryItemWeatherEffectiveness(inventoryId: number, weatherEffectiveness: number): number {
734
+ const result = inv<number>('0x6D2F987736A42D4C', inventoryId, pvi(), weatherEffectiveness);
735
+ return result;
736
+ }
737
+
738
+ /**
739
+ * Only used in R* SP Scripts
740
+ *
741
+ * @param p0
742
+ */
743
+ static useBackupInventory(p0: boolean): void {
744
+ inv<void>('0xE36D4A38D28D9CFB', p0);
745
+ }
746
+
747
+ /**
748
+ * collectionId is < outCollectionSize
749
+ *
750
+ * @param collectionId
751
+ * @param itemIndex
752
+ * @returns itemData
753
+ */
754
+ static getItemFromCollectionIndex(collectionId: number, itemIndex: number): [any, number] {
755
+ const result = inv<[number, number]>('0x82FA24C3D3FCD9B7', collectionId, itemIndex, pvi());
756
+ return [result[0], result[1]];
757
+ }
758
+
759
+ /**
760
+ * @returns p0
761
+ */
762
+ static setItemPromptInfoRequest(): number {
763
+ const result = inv<number>('0xFD41D1D4350F6413', pvi());
764
+ return result;
765
+ }
766
+
767
+ /**
768
+ * @param inventoryId
769
+ * @param item
770
+ * @param quantity
771
+ * @param removeReason Refer to [enum: eRemoveItemReason]
772
+ * @returns
773
+ */
774
+ static removeInventoryItemWithItemid(inventoryId: number, item: string | number, quantity: number, removeReason: eRemoveItemReason): any {
775
+ return inv<number>('0xB4158C8C9A3B5DCE', inventoryId, _h(item), quantity, removeReason);
776
+ }
777
+
778
+ /**
779
+ * Params: p1 = 0
780
+ *
781
+ * @param inventoryId
782
+ * @param p1
783
+ */
784
+ static disableWeapons(inventoryId: number, p1: any): void {
785
+ inv<void>('0xE3A46370F70F3607', inventoryId, p1);
786
+ }
787
+
788
+ /**
789
+ * @returns guid1; guid2
790
+ */
791
+ static compareGuids(): [any, number, number] {
792
+ const result = inv<[number, number, number]>('0x4C543D5DFCD2DAFD', pvi(), pvi());
793
+ return [result[0], result[1], result[2]];
794
+ }
795
+
796
+ /**
797
+ * @param inventoryId
798
+ * @param bEquipped
799
+ * @returns guid
800
+ */
801
+ static equipItemWithGuid(inventoryId: number, bEquipped: boolean): [any, number] {
802
+ const result = inv<[number, number]>('0x734311E2852760D0', inventoryId, pvi(), bEquipped);
803
+ return [result[0], result[1]];
804
+ }
805
+
806
+ /**
807
+ * @param item
808
+ * @returns
809
+ */
810
+ static getInventoryItemIsAnimalPelt(item: string | number): any {
811
+ return inv<number>('0x4AEF1FB5B9011D75', _h(item));
812
+ }
813
+
814
+ /**
815
+ * @param inventoryId
816
+ * @param eRoleMaxLevel
817
+ * @returns
818
+ */
819
+ static getItemRoleMaxLevelCount(inventoryId: number, eRoleMaxLevel: string | number): number {
820
+ return inv<number>('0xADDD1E7C0ECF7D95', inventoryId, _h(eRoleMaxLevel), rai());
821
+ }
822
+
823
+ /**
824
+ * Used in function SET_SHOP_BEING_ROBBED and many other shop related scripts and functions.
825
+ * INVENTORY_A*
826
+ */
827
+ static N_0x9B4E793B1CB6550A(): void {
828
+ inv<void>('0x9B4E793B1CB6550A');
829
+ }
830
+
831
+ /**
832
+ * @returns guid
833
+ */
834
+ static isGuidValid(): [any, number] {
835
+ const result = inv<[number, number]>('0xB881CA836CC4B6D4', pvi());
836
+ return [result[0], result[1]];
837
+ }
838
+
839
+ /**
840
+ * Max num of collections is 5, so release your unused ones.
841
+ *
842
+ * @param collectionId
843
+ * @returns
844
+ */
845
+ static releaseItemCollection(collectionId: number): any {
846
+ return inv<number>('0x42A2F33A1942E865', collectionId);
847
+ }
848
+
849
+ /**
850
+ * @param item
851
+ * @returns info
852
+ */
853
+ static getInventoryItemInspectionInfo(item: string | number): [any, number] {
854
+ const result = inv<[number, number]>('0x0C093C1787F18519', _h(item), pvi());
855
+ return [result[0], result[1]];
856
+ }
857
+
858
+ /**
859
+ * p1, p2: 0
860
+ *
861
+ * @param databindingEntryId
862
+ * @param p1
863
+ * @param p2
864
+ */
865
+ static N_0x75CFAC49301E134F(databindingEntryId: string | number, p1: boolean, p2: boolean): void {
866
+ inv<void>('0x75CFAC49301E134F', _h(databindingEntryId), p1, p2);
867
+ }
868
+
869
+ /**
870
+ * @param inventoryId
871
+ * @param slotId
872
+ * @returns guid
873
+ */
874
+ static getChildrenInSlotCount(inventoryId: number, slotId: string | number): [number, number] {
875
+ const result = inv<[number, number]>('0x033EE4B89F3AC545', inventoryId, pvi(), _h(slotId), rai());
876
+ return [result[0], result[1]];
877
+ }
878
+
879
+ /**
880
+ * Returns item Hash to be used with _IS_SCRIPTED_AUDIO_CUSTOM and _PLAY_SOUND_FROM_ITEM (p0)
881
+ *
882
+ * @param item
883
+ * @param soundType Refer to [enum: eInventoryItemSound]
884
+ * @returns
885
+ */
886
+ static getInventoryItemSound(item: string | number, soundType: eInventoryItemSound): number {
887
+ return (inv<number>('0x2E1CDC1FF3B8473E', _h(item), soundType, rai())) & 0xFFFFFFFF;
888
+ }
889
+
890
+ /**
891
+ * Only used in R* SP Scripts
892
+ *
893
+ * @param inventoryId
894
+ * @param p1
895
+ * @returns year; month; day; hour; minute; second
896
+ */
897
+ static N_0x112BCA290D2EB53C(inventoryId: number, p1: string | number): [boolean, number, number, number, number, number, number] {
898
+ const result = inv<[boolean, number, number, number, number, number, number]>('0x112BCA290D2EB53C', inventoryId, _h(p1), pvi(), pvi(), pvi(), pvi(), pvi(), pvi(), rai());
899
+ return [!!result[0], result[1], result[2], result[3], result[4], result[5], result[6]];
900
+ }
901
+
902
902
  }