@nativewrappers/redm-codegen 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +142 -142
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +203 -203
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +34 -34
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +42 -42
- package/dist/classes/Cam.d.ts +71 -71
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +102 -102
- package/dist/classes/Entity.d.ts +387 -386
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +509 -504
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +67 -66
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +80 -75
- package/dist/classes/PedTask.d.ts +1518 -1518
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1930 -1930
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +7 -7
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +237 -237
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +319 -319
- package/dist/classes/Prop.d.ts +105 -104
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +155 -150
- package/dist/classes/PropSet.d.ts +1 -1
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +21 -21
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +27 -27
- package/dist/classes/Volume.d.ts +40 -40
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +364 -364
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +515 -515
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +65 -65
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +651 -651
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +459 -459
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +719 -719
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +109 -109
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +94 -94
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +126 -126
- package/dist/namespaces/Databinding.d.ts +113 -113
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +167 -167
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +164 -164
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +225 -225
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +688 -688
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +876 -876
- package/dist/namespaces/Hud.d.ts +456 -456
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +598 -598
- package/dist/namespaces/InteriorStatics.d.ts +42 -42
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +156 -156
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +210 -210
- package/dist/namespaces/Itemdatabase.d.ts +3 -3
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +128 -128
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +180 -180
- package/dist/namespaces/Minigame.d.ts +60 -60
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +88 -88
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1528 -1536
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +2196 -2204
- package/dist/namespaces/Object.d.ts +244 -244
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +355 -355
- package/dist/namespaces/Pad.d.ts +43 -43
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +58 -58
- package/dist/namespaces/PedStatics.d.ts +21 -21
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +62 -62
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +91 -91
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +310 -310
- package/dist/namespaces/PlayerStatics.d.ts +72 -72
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +103 -103
- package/dist/namespaces/Population.d.ts +88 -88
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +49 -49
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +79 -79
- package/dist/namespaces/Propset.d.ts +1 -1
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +174 -174
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +240 -240
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +220 -220
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +299 -299
- package/dist/namespaces/Telemetry.d.ts +188 -188
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +249 -249
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/WeaponStatics.d.ts +262 -262
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +361 -361
- package/dist/namespaces/Zone.d.ts +2 -2
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +230 -230
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +113 -113
- package/src/classes/Entity.ts +537 -532
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +100 -95
- package/src/classes/PedTask.ts +1969 -1969
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +364 -364
- package/src/classes/Prop.ts +167 -162
- package/src/classes/PropSet.ts +1 -1
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +517 -517
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +92 -92
- package/src/namespaces/Audio.ts +765 -765
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +747 -747
- package/src/namespaces/Collection.ts +112 -112
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +131 -131
- package/src/namespaces/Databinding.ts +170 -170
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +237 -237
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1206 -1206
- package/src/namespaces/Hud.ts +647 -647
- package/src/namespaces/InteriorStatics.ts +66 -66
- package/src/namespaces/Inventory.ts +237 -237
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +204 -204
- package/src/namespaces/Minigame.ts +100 -100
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +2217 -2225
- package/src/namespaces/Object.ts +381 -381
- package/src/namespaces/Pad.ts +67 -67
- package/src/namespaces/PedStatics.ts +33 -33
- package/src/namespaces/Perschar.ts +105 -105
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/Physics.ts +326 -326
- package/src/namespaces/PlayerStatics.ts +113 -113
- package/src/namespaces/Population.ts +133 -133
- package/src/namespaces/Posse.ts +80 -80
- package/src/namespaces/Propset.ts +1 -1
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +266 -266
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +527 -527
- package/src/namespaces/Telemetry.ts +300 -300
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/WeaponStatics.ts +365 -365
- package/src/namespaces/Zone.ts +2 -2
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import { inv, rai, raf, rav, pvi, _h, f } from '../types/NativeAliases';
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export class CamStatics {
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static isAnimSceneCamActive() {
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return inv('0x20389408F0E93B9A');
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}
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inv('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
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}
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inv('0x1D9F72DD4FD9A9D7', p0);
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}
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}
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* shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
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* *IS_GAMEPLAY**
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*
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static N_0x0060B31968E60E41(shakeName) {
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return inv('0x0060B31968E60E41', shakeName, rai());
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}
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* @param duration
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* @returns
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*/
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static N_0xC3AEBB276825A359(dictionary, shotName, duration) {
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return inv('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
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}
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*/
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static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0, p1) {
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}
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*
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*/
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static setGameplayCamIgnoreEntityCollisionThisUpdate(entity) {
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inv('0xD904F75DBD7AB865', entity.handle);
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static N_0x8B1A5FE7E41E52B2() {
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static setGameplayCamFollowPedThisUpdate(ped) {
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inv('
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static cinematicLocationSetLocationAndRotation(name, pos, rot) {
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inv('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
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}
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inv('
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static setGameplayCamInitialPitch(camInitialPitch) {
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inv('0x449995EA846D3FC2', f(camInitialPitch));
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}
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/**
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*
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* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
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inv('
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static setGameplayHintCameraRelativeVerticalOffset(p0) {
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inv('0x29E74F819150CC32', f(p0));
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}
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/**
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*
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* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
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*
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*/
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static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0, p1) {
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inv('0x715B7F5E8BED32A2', f(p0), f(p1));
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}
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/**
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*
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* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
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*
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*/
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static
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}
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static N_0x70A6658D476C6187() {
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inv('0x70A6658D476C6187');
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static destroyAllCams(p0) {
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inv('0x163600D6E136C9F8', p0);
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}
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/**
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* @param
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* @param shotName
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* @param cameraName
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* @returns
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* @param cameraDictionary
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*/
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static
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}
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static N_0xCF69EA05CD9C33C9() {
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inv('0xCF69EA05CD9C33C9');
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static destroy(cameraDictionary) {
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inv('0x0A5A4F1979ABB40E', cameraDictionary);
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|
}
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|
/**
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* @param camHash
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* @param p1
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|
* @returns
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|
*/
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static
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return
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static getPhotoModeDof() {
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|
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return inv('0x4653A741D17F2CD0', raf());
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|
}
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|
/**
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*
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* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
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*
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|
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* @param
|
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+
* @param locationDictName
|
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|
+
* @returns
|
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287
|
*/
|
|
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|
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static
|
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|
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inv('
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|
288
|
+
static isCinematicCamLocationLoaded2(locationDictName) {
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|
+
return inv('0x595550376B7EA230', locationDictName, rai());
|
|
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|
}
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|
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|
/**
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|
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*
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*
|
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|
-
* @param name
|
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* @param entity
|
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|
+
* @returns
|
|
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293
|
*/
|
|
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|
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static
|
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287
|
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inv('
|
|
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|
+
static isGameplayCamRendering() {
|
|
295
|
+
return inv('0x8660EA714834E412', rai());
|
|
288
296
|
}
|
|
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297
|
/**
|
|
290
|
-
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
291
|
-
* *IS_SC(REEN*)* (?)
|
|
292
|
-
*
|
|
293
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|
* @returns
|
|
294
299
|
*/
|
|
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|
-
static
|
|
296
|
-
return inv('
|
|
297
|
-
}
|
|
298
|
-
static freezeGameplayCamThisFrame() {
|
|
299
|
-
inv('0x027CAB2C3AF27010');
|
|
300
|
+
static N_0xEF9A3132A0AA6B19() {
|
|
301
|
+
return inv('0xEF9A3132A0AA6B19');
|
|
300
302
|
}
|
|
301
303
|
/**
|
|
302
304
|
* @returns
|
|
303
305
|
*/
|
|
304
|
-
static
|
|
305
|
-
return inv('
|
|
306
|
+
static getGameplayCamCoord() {
|
|
307
|
+
return Vector3.fromArray(inv('0x595320200B98596E', rav()));
|
|
306
308
|
}
|
|
307
309
|
/**
|
|
308
310
|
* @param p0
|
|
309
311
|
*/
|
|
310
|
-
static
|
|
311
|
-
inv('
|
|
312
|
+
static setCinematicButtonActive(p0) {
|
|
313
|
+
inv('0xB90411F480457A6C', p0);
|
|
312
314
|
}
|
|
313
315
|
/**
|
|
316
|
+
* @param rotationOrder
|
|
314
317
|
* @returns
|
|
315
318
|
*/
|
|
316
|
-
static
|
|
317
|
-
return inv('
|
|
318
|
-
}
|
|
319
|
+
static getFinalRenderedCamRot(rotationOrder) {
|
|
320
|
+
return Vector3.fromArray(inv('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
321
|
+
}
|
|
319
322
|
/**
|
|
320
|
-
*
|
|
323
|
+
* Zooms in the third person camera closer to ground level.
|
|
324
|
+
* Must be called every frame to interpolate.
|
|
325
|
+
* Pass false to reset.
|
|
326
|
+
*
|
|
327
|
+
* @param toggle
|
|
321
328
|
*/
|
|
322
|
-
static
|
|
323
|
-
|
|
329
|
+
static N_0x71D71E08A7ED5BD7(toggle) {
|
|
330
|
+
inv('0x71D71E08A7ED5BD7', toggle);
|
|
324
331
|
}
|
|
325
332
|
/**
|
|
326
|
-
* @param rotationOrder
|
|
327
333
|
* @returns
|
|
328
334
|
*/
|
|
329
|
-
static
|
|
330
|
-
return
|
|
335
|
+
static isAimCamActive() {
|
|
336
|
+
return inv('0x698F456FB909E077', rai());
|
|
331
337
|
}
|
|
332
338
|
/**
|
|
333
|
-
* @param
|
|
339
|
+
* @param p0
|
|
334
340
|
* @param p1
|
|
335
|
-
* @
|
|
341
|
+
* @param p2
|
|
336
342
|
*/
|
|
337
|
-
static
|
|
338
|
-
|
|
343
|
+
static cinematicLocationStopScriptedShotEvent(p0, p1, p2) {
|
|
344
|
+
inv('0x6D4D25C2137FF511', p0, p1, p2);
|
|
339
345
|
}
|
|
340
346
|
/**
|
|
341
|
-
*
|
|
342
|
-
*
|
|
343
|
-
* @param duration
|
|
347
|
+
* Zooms in the gameplay camera to the next zoom level?
|
|
348
|
+
* USE_* - WAS_*
|
|
344
349
|
*/
|
|
345
|
-
static
|
|
346
|
-
inv('
|
|
350
|
+
static N_0x632BE8D84846FA56() {
|
|
351
|
+
inv('0x632BE8D84846FA56');
|
|
347
352
|
}
|
|
348
353
|
/**
|
|
349
|
-
*
|
|
350
|
-
*
|
|
354
|
+
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
|
355
|
+
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
351
356
|
*
|
|
352
|
-
* @param
|
|
357
|
+
* @param render
|
|
358
|
+
* @param distance
|
|
359
|
+
* @param blendBackSmoothingType
|
|
360
|
+
* @param p3
|
|
361
|
+
* @param p4
|
|
362
|
+
* @param p5
|
|
353
363
|
*/
|
|
354
|
-
static
|
|
355
|
-
inv('
|
|
364
|
+
static stopRenderingScriptCamsUsingCatchUp(render, distance, blendBackSmoothingType, p3, p4, p5) {
|
|
365
|
+
inv('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
|
|
366
|
+
}
|
|
367
|
+
static N_0x7E40A01B11398FCB() {
|
|
368
|
+
inv('0x7E40A01B11398FCB');
|
|
356
369
|
}
|
|
357
370
|
/**
|
|
358
371
|
* @param p0
|
|
359
372
|
*/
|
|
360
|
-
static
|
|
361
|
-
inv('
|
|
362
|
-
}
|
|
363
|
-
static N_0x3C486E334520579D() {
|
|
364
|
-
inv('0x3C486E334520579D');
|
|
373
|
+
static N_0x39073DA4EDDBC91D(p0) {
|
|
374
|
+
inv('0x39073DA4EDDBC91D', p0);
|
|
365
375
|
}
|
|
366
376
|
/**
|
|
367
|
-
* Only used in R* Script camera_photomode
|
|
368
|
-
*
|
|
369
377
|
* @returns
|
|
370
378
|
*/
|
|
371
|
-
static
|
|
372
|
-
return inv('
|
|
379
|
+
static isFollowVehicleCamActive() {
|
|
380
|
+
return inv('0xA40C2F51FB589E9A', rai());
|
|
373
381
|
}
|
|
374
382
|
/**
|
|
375
|
-
*
|
|
383
|
+
* ease - smooth transition between the camera's positions
|
|
384
|
+
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
385
|
+
* character (gameplay) camera, call this native with render set to FALSE.
|
|
386
|
+
* Setting ease to TRUE will smooth the transition.
|
|
376
387
|
*
|
|
377
|
-
* @param
|
|
378
|
-
* @param
|
|
379
|
-
* @param
|
|
380
|
-
* @param
|
|
381
|
-
* @param
|
|
388
|
+
* @param render
|
|
389
|
+
* @param ease
|
|
390
|
+
* @param easeTime
|
|
391
|
+
* @param p3
|
|
392
|
+
* @param p4
|
|
393
|
+
* @param p5
|
|
382
394
|
*/
|
|
383
|
-
static
|
|
384
|
-
inv('
|
|
395
|
+
static renderScriptCams(render, ease, easeTime, p3, p4, p5) {
|
|
396
|
+
inv('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
|
|
385
397
|
}
|
|
386
398
|
/**
|
|
387
|
-
* @
|
|
399
|
+
* @param p0
|
|
400
|
+
* @param p1
|
|
401
|
+
* @param p2
|
|
402
|
+
* @param p3
|
|
388
403
|
*/
|
|
389
|
-
static
|
|
390
|
-
|
|
404
|
+
static N_0xE28F73212A813E82(p0, p1, p2, p3) {
|
|
405
|
+
inv('0xE28F73212A813E82', p0, p1, p2, p3);
|
|
391
406
|
}
|
|
392
407
|
/**
|
|
408
|
+
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
409
|
+
*
|
|
393
410
|
* @returns
|
|
394
411
|
*/
|
|
395
|
-
static
|
|
396
|
-
return inv('
|
|
412
|
+
static hasLetterBox() {
|
|
413
|
+
return inv('0x81DCFD13CF39920E');
|
|
397
414
|
}
|
|
398
415
|
/**
|
|
399
416
|
* @returns
|
|
400
417
|
*/
|
|
401
|
-
static
|
|
402
|
-
return inv('
|
|
418
|
+
static N_0x6DFD37E586D4F44F() {
|
|
419
|
+
return inv('0x6DFD37E586D4F44F');
|
|
403
420
|
}
|
|
404
421
|
/**
|
|
405
|
-
* @
|
|
422
|
+
* @param locationDictName
|
|
406
423
|
*/
|
|
407
|
-
static
|
|
408
|
-
|
|
424
|
+
static loadCinematicCamLocation(locationDictName) {
|
|
425
|
+
inv('0x1B3C2D961F5FC0E1', locationDictName);
|
|
409
426
|
}
|
|
410
427
|
/**
|
|
411
|
-
*
|
|
412
|
-
*
|
|
413
|
-
* @param
|
|
428
|
+
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
429
|
+
*
|
|
430
|
+
* @param shakeName
|
|
431
|
+
* @param intensity
|
|
414
432
|
*/
|
|
415
|
-
static
|
|
416
|
-
inv('
|
|
433
|
+
static N_0xFEFDDC6E8FDF8A75(shakeName, intensity) {
|
|
434
|
+
inv('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
|
|
417
435
|
}
|
|
418
436
|
/**
|
|
419
437
|
* @returns
|
|
420
438
|
*/
|
|
421
|
-
static
|
|
422
|
-
return inv('
|
|
439
|
+
static N_0x5060FA977CEA4455() {
|
|
440
|
+
return inv('0x5060FA977CEA4455');
|
|
423
441
|
}
|
|
424
442
|
/**
|
|
425
|
-
*
|
|
443
|
+
* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
|
|
444
|
+
* p0: struct<32> /*256*\/
|
|
445
|
+
*
|
|
446
|
+
* @returns p0
|
|
426
447
|
*/
|
|
427
|
-
static
|
|
428
|
-
inv('
|
|
448
|
+
static startCameraOrbit() {
|
|
449
|
+
const result = inv('0x65B205BF30C13DDB', pvi());
|
|
450
|
+
return result;
|
|
429
451
|
}
|
|
430
452
|
/**
|
|
431
453
|
* @param p0
|
|
432
454
|
* @param p1
|
|
433
455
|
*/
|
|
434
|
-
static
|
|
435
|
-
inv('
|
|
456
|
+
static setWidescreenBorders(p0, p1) {
|
|
457
|
+
inv('0xD7F4D54CF80AFA34', p0, p1);
|
|
436
458
|
}
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
*/
|
|
440
|
-
static N_0xB6A80E1E3A5444F1() {
|
|
441
|
-
return inv('0xB6A80E1E3A5444F1');
|
|
459
|
+
static N_0x06557F6D96C86881() {
|
|
460
|
+
inv('0x06557F6D96C86881');
|
|
442
461
|
}
|
|
443
462
|
/**
|
|
444
|
-
*
|
|
463
|
+
* minimum: Degrees between -180f and 180f.
|
|
464
|
+
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
465
|
+
*
|
|
466
|
+
* @param minimum
|
|
467
|
+
* @param maximum
|
|
445
468
|
*/
|
|
446
|
-
static
|
|
447
|
-
|
|
469
|
+
static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum, maximum) {
|
|
470
|
+
inv('0x14F3947318CA8AD2', f(minimum), f(maximum));
|
|
448
471
|
}
|
|
449
472
|
/**
|
|
450
473
|
* @param p0
|
|
451
474
|
*/
|
|
452
|
-
static
|
|
453
|
-
inv('
|
|
475
|
+
static N_0xDF7F5BE9150E47E4(p0) {
|
|
476
|
+
inv('0xDF7F5BE9150E47E4', p0);
|
|
454
477
|
}
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
*/
|
|
458
|
-
static isInCinematicMode() {
|
|
459
|
-
return inv('0x74F1D22EFA71FAB8');
|
|
478
|
+
static N_0x04084490CC302CFB() {
|
|
479
|
+
inv('0x04084490CC302CFB');
|
|
460
480
|
}
|
|
461
481
|
/**
|
|
462
|
-
*
|
|
463
|
-
* _RES*
|
|
464
|
-
*
|
|
465
|
-
* @param shakeName
|
|
466
|
-
* @param intensity
|
|
482
|
+
* @param p0
|
|
467
483
|
*/
|
|
468
|
-
static
|
|
469
|
-
inv('
|
|
484
|
+
static stopGameplayCamShaking(p0) {
|
|
485
|
+
inv('0xE0DE43D290FB65F9', p0);
|
|
470
486
|
}
|
|
471
487
|
/**
|
|
488
|
+
* Creates Cinematic Black Bars (at top and bottom)
|
|
489
|
+
* Disable instantly: false/false, Enable instantly: true/true
|
|
490
|
+
*
|
|
472
491
|
* @param p0
|
|
492
|
+
* @param p1
|
|
473
493
|
*/
|
|
474
|
-
static
|
|
475
|
-
inv('
|
|
476
|
-
}
|
|
477
|
-
static N_0xE6F364DE6C2FDEFE() {
|
|
478
|
-
inv('0xE6F364DE6C2FDEFE');
|
|
494
|
+
static requestLetterBoxNow(p0, p1) {
|
|
495
|
+
inv('0x69D65E89FFD72313', p0, p1);
|
|
479
496
|
}
|
|
480
497
|
/**
|
|
481
|
-
* @param
|
|
482
|
-
* @param intensity
|
|
498
|
+
* @param entity
|
|
483
499
|
*/
|
|
484
|
-
static
|
|
485
|
-
inv('
|
|
500
|
+
static disableCamCollisionForObject(entity) {
|
|
501
|
+
inv('0x7E3F546ACFE6C8D9', entity.handle);
|
|
486
502
|
}
|
|
487
503
|
/**
|
|
488
504
|
* @returns
|
|
489
505
|
*/
|
|
490
|
-
static
|
|
491
|
-
return inv('
|
|
506
|
+
static getGameplayCamFov() {
|
|
507
|
+
return inv('0xF6A96E5ACEEC6E50', raf());
|
|
492
508
|
}
|
|
493
509
|
/**
|
|
494
|
-
*
|
|
510
|
+
* Fades the screen in. duration: The time the fade should take, in milliseconds.
|
|
511
|
+
*
|
|
512
|
+
* @param duration
|
|
495
513
|
*/
|
|
496
|
-
static
|
|
497
|
-
inv('
|
|
514
|
+
static doScreenFadeIn(duration) {
|
|
515
|
+
inv('0x6A053CF596F67DF7', duration);
|
|
498
516
|
}
|
|
499
517
|
/**
|
|
500
|
-
*
|
|
518
|
+
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
519
|
+
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
520
|
+
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
501
521
|
*
|
|
502
|
-
* @param
|
|
522
|
+
* @param shakeName
|
|
523
|
+
* @param p1
|
|
503
524
|
*/
|
|
504
|
-
static
|
|
505
|
-
inv('
|
|
506
|
-
}
|
|
507
|
-
static N_0x41E452A3C580D1A7() {
|
|
508
|
-
inv('0x41E452A3C580D1A7');
|
|
525
|
+
static stopGameplayCamShakingWithName(shakeName, p1) {
|
|
526
|
+
inv('0x4285804FD65D8066', shakeName, p1);
|
|
509
527
|
}
|
|
510
528
|
/**
|
|
511
|
-
* @
|
|
529
|
+
* @returns
|
|
512
530
|
*/
|
|
513
|
-
static
|
|
514
|
-
inv('
|
|
531
|
+
static N_0x1811A02277A9E49D() {
|
|
532
|
+
return inv('0x1811A02277A9E49D', rai());
|
|
515
533
|
}
|
|
516
534
|
/**
|
|
517
535
|
* @returns
|
|
518
536
|
*/
|
|
519
|
-
static
|
|
520
|
-
return inv('
|
|
537
|
+
static N_0x80D7A3E39B120BC4() {
|
|
538
|
+
return inv('0x80D7A3E39B120BC4');
|
|
521
539
|
}
|
|
522
540
|
/**
|
|
523
|
-
*
|
|
541
|
+
* Not official name
|
|
542
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
543
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
544
|
+
*
|
|
545
|
+
* @param camSpeed
|
|
546
|
+
* @param enableSlide
|
|
547
|
+
* @param slideOffset
|
|
548
|
+
* @param enableZoom
|
|
549
|
+
* @param zoomOffset
|
|
524
550
|
*/
|
|
525
|
-
static
|
|
526
|
-
inv('
|
|
551
|
+
static setGameplayCamParamsThisUpdate(camSpeed, enableSlide, slideOffset, enableZoom, zoomOffset) {
|
|
552
|
+
inv('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
|
|
527
553
|
}
|
|
528
554
|
/**
|
|
529
555
|
* @param p0
|
|
530
556
|
*/
|
|
531
|
-
static
|
|
532
|
-
inv('
|
|
557
|
+
static stopCodeGameplayHint(p0) {
|
|
558
|
+
inv('0x93759A83D0D844E7', p0);
|
|
533
559
|
}
|
|
534
560
|
/**
|
|
561
|
+
* @param camHash
|
|
562
|
+
* @param pos
|
|
563
|
+
* @param rot
|
|
564
|
+
* @param fov
|
|
565
|
+
* @param p8
|
|
566
|
+
* @param p9
|
|
535
567
|
* @returns
|
|
536
568
|
*/
|
|
537
|
-
static
|
|
538
|
-
return inv('
|
|
569
|
+
static createCameraWithParams(camHash, pos, rot, fov, p8, p9) {
|
|
570
|
+
return createFromHandle('Cam', inv('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
539
571
|
}
|
|
540
572
|
/**
|
|
541
|
-
*
|
|
542
|
-
* *IS_GAMEPLAY**
|
|
543
|
-
*
|
|
544
|
-
* @param shakeName
|
|
545
|
-
* @returns
|
|
573
|
+
* @param p0
|
|
546
574
|
*/
|
|
547
|
-
static
|
|
548
|
-
|
|
575
|
+
static setCinematicModeActive(p0) {
|
|
576
|
+
inv('0xCE7A90B160F75046', p0);
|
|
549
577
|
}
|
|
550
578
|
/**
|
|
551
|
-
*
|
|
552
|
-
*
|
|
553
|
-
* @param
|
|
554
|
-
* @returns
|
|
579
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
580
|
+
*
|
|
581
|
+
* @param p0
|
|
555
582
|
*/
|
|
556
|
-
static
|
|
557
|
-
|
|
583
|
+
static setGameplayHintCameraRelativeSideOffset(p0) {
|
|
584
|
+
inv('0xF86B6F93727C59C9', f(p0));
|
|
558
585
|
}
|
|
559
586
|
/**
|
|
560
587
|
* @param p0
|
|
561
|
-
* @param p1
|
|
562
588
|
*/
|
|
563
|
-
static
|
|
564
|
-
inv('
|
|
589
|
+
static N_0x6519238858AF5479(p0) {
|
|
590
|
+
inv('0x6519238858AF5479', p0);
|
|
565
591
|
}
|
|
566
592
|
/**
|
|
567
|
-
*
|
|
593
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
568
594
|
*
|
|
569
|
-
* @param
|
|
595
|
+
* @param heading
|
|
596
|
+
* @param p1
|
|
570
597
|
*/
|
|
571
|
-
static
|
|
572
|
-
inv('
|
|
598
|
+
static setGameplayCamRelativeHeading(heading, p1) {
|
|
599
|
+
inv('0x5D1EB123EAC5D071', f(heading), f(p1));
|
|
573
600
|
}
|
|
574
601
|
/**
|
|
575
|
-
*
|
|
576
|
-
*
|
|
577
|
-
* Pass false to reset.
|
|
578
|
-
*
|
|
579
|
-
* @param toggle
|
|
602
|
+
* @param p0
|
|
603
|
+
* @param p1
|
|
580
604
|
*/
|
|
581
|
-
static
|
|
582
|
-
inv('
|
|
605
|
+
static N_0x4D2F46D1B28D90FB(p0, p1) {
|
|
606
|
+
inv('0x4D2F46D1B28D90FB', p0, p1);
|
|
583
607
|
}
|
|
584
608
|
/**
|
|
585
609
|
* @returns
|
|
586
610
|
*/
|
|
587
|
-
static
|
|
588
|
-
return inv('
|
|
611
|
+
static getPhotoModeFocalLength() {
|
|
612
|
+
return inv('0x2533BAFFBE737E54', raf());
|
|
589
613
|
}
|
|
590
614
|
/**
|
|
591
|
-
* @
|
|
592
|
-
* @param p1
|
|
593
|
-
* @param p2
|
|
615
|
+
* @returns
|
|
594
616
|
*/
|
|
595
|
-
static
|
|
596
|
-
inv('
|
|
617
|
+
static N_0x2AB7C81B3F70570C() {
|
|
618
|
+
return inv('0x2AB7C81B3F70570C');
|
|
597
619
|
}
|
|
598
620
|
/**
|
|
599
|
-
*
|
|
600
|
-
*
|
|
621
|
+
* @param p0
|
|
622
|
+
* @param p1
|
|
601
623
|
*/
|
|
602
|
-
static
|
|
603
|
-
inv('
|
|
624
|
+
static N_0xF48664E9C83825E3(p0, p1) {
|
|
625
|
+
inv('0xF48664E9C83825E3', p0, p1);
|
|
604
626
|
}
|
|
605
627
|
/**
|
|
606
|
-
*
|
|
607
|
-
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
608
|
-
*
|
|
609
|
-
* @param render
|
|
610
|
-
* @param distance
|
|
611
|
-
* @param blendBackSmoothingType
|
|
612
|
-
* @param p3
|
|
613
|
-
* @param p4
|
|
614
|
-
* @param p5
|
|
628
|
+
* @returns
|
|
615
629
|
*/
|
|
616
|
-
static
|
|
617
|
-
inv('
|
|
618
|
-
}
|
|
619
|
-
static N_0x7E40A01B11398FCB() {
|
|
620
|
-
inv('0x7E40A01B11398FCB');
|
|
630
|
+
static isGameplayCamLookingBehind() {
|
|
631
|
+
return inv('0x8FE0D24FFD04D5A2', rai());
|
|
621
632
|
}
|
|
622
633
|
/**
|
|
623
|
-
* @param
|
|
634
|
+
* @param cameraDictionary
|
|
635
|
+
* @returns
|
|
624
636
|
*/
|
|
625
|
-
static
|
|
626
|
-
inv('
|
|
637
|
+
static isCameraAvailable(cameraDictionary) {
|
|
638
|
+
return inv('0x927B810E43E99932', cameraDictionary);
|
|
627
639
|
}
|
|
628
640
|
/**
|
|
629
|
-
*
|
|
641
|
+
* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
630
642
|
*/
|
|
631
|
-
static
|
|
632
|
-
|
|
643
|
+
static disableCinematicBonnetCameraThisUpdate() {
|
|
644
|
+
inv('0xA5929C2E57AC90D1');
|
|
633
645
|
}
|
|
634
646
|
/**
|
|
635
|
-
*
|
|
636
|
-
*
|
|
637
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
638
|
-
* Setting ease to TRUE will smooth the transition.
|
|
639
|
-
*
|
|
640
|
-
* @param render
|
|
641
|
-
* @param ease
|
|
642
|
-
* @param easeTime
|
|
643
|
-
* @param p3
|
|
644
|
-
* @param p4
|
|
645
|
-
* @param p5
|
|
647
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
648
|
+
* *DISABLE**
|
|
646
649
|
*/
|
|
647
|
-
static
|
|
648
|
-
inv('
|
|
650
|
+
static N_0xA8BA2E0204D8486F() {
|
|
651
|
+
inv('0xA8BA2E0204D8486F');
|
|
649
652
|
}
|
|
650
653
|
/**
|
|
651
|
-
*
|
|
654
|
+
* Forces gameplay cam to specified vehicle as if you were in it
|
|
655
|
+
*
|
|
656
|
+
* @param vehicle
|
|
652
657
|
* @param p1
|
|
653
|
-
* @param p2
|
|
654
|
-
* @param p3
|
|
655
658
|
*/
|
|
656
|
-
static
|
|
657
|
-
inv('
|
|
659
|
+
static setInVehicleCamStateThisUpdate(vehicle, p1) {
|
|
660
|
+
inv('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
|
|
658
661
|
}
|
|
659
662
|
/**
|
|
660
|
-
*
|
|
661
|
-
*
|
|
663
|
+
* @param camName
|
|
664
|
+
* @param pos
|
|
665
|
+
* @param rot
|
|
666
|
+
* @param fov
|
|
667
|
+
* @param p8
|
|
668
|
+
* @param p9
|
|
662
669
|
* @returns
|
|
663
670
|
*/
|
|
664
|
-
static
|
|
665
|
-
return inv('
|
|
671
|
+
static createCamWithParams(camName, pos, rot, fov, p8, p9) {
|
|
672
|
+
return createFromHandle('Cam', inv('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
666
673
|
}
|
|
667
674
|
/**
|
|
668
675
|
* @returns
|
|
669
676
|
*/
|
|
670
|
-
static
|
|
671
|
-
return inv('
|
|
677
|
+
static getPhotoModeFocusDistance() {
|
|
678
|
+
return inv('0x18FC740FFDCD7454', raf());
|
|
679
|
+
}
|
|
680
|
+
static N_0x70A6658D476C6187() {
|
|
681
|
+
inv('0x70A6658D476C6187');
|
|
672
682
|
}
|
|
673
683
|
/**
|
|
684
|
+
* @param dictionary
|
|
685
|
+
* @param shotName
|
|
686
|
+
* @param cameraName
|
|
674
687
|
* @returns
|
|
675
688
|
*/
|
|
676
|
-
static
|
|
677
|
-
return inv('
|
|
689
|
+
static N_0x1D931B7CC0EE3956(dictionary, shotName, cameraName) {
|
|
690
|
+
return inv('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
678
691
|
}
|
|
679
692
|
/**
|
|
680
693
|
* @returns
|
|
681
694
|
*/
|
|
682
|
-
static
|
|
683
|
-
return inv('
|
|
695
|
+
static isInterpolatingToScriptCams() {
|
|
696
|
+
return inv('0x43AB9D5A7D415478', rai());
|
|
684
697
|
}
|
|
685
698
|
/**
|
|
686
|
-
*
|
|
687
|
-
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
688
|
-
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
689
|
-
*
|
|
690
|
-
* @param camSpeed
|
|
691
|
-
* @param enableSlide
|
|
692
|
-
* @param slideOffset
|
|
693
|
-
* @param enableZoom
|
|
694
|
-
* @param zoomOffset
|
|
699
|
+
* @returns
|
|
695
700
|
*/
|
|
696
|
-
static
|
|
697
|
-
inv('
|
|
701
|
+
static getFinalRenderedCamFov() {
|
|
702
|
+
return inv('0x04AF77971E508F6A', raf());
|
|
698
703
|
}
|
|
699
704
|
/**
|
|
705
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
706
|
+
* Return type char in ida
|
|
707
|
+
* *SET_GAMEPLAY_HINT**
|
|
708
|
+
*
|
|
700
709
|
* @param p0
|
|
701
710
|
*/
|
|
702
|
-
static
|
|
703
|
-
inv('
|
|
711
|
+
static N_0x88544C0E3291DCAE(p0) {
|
|
712
|
+
inv('0x88544C0E3291DCAE', p0);
|
|
704
713
|
}
|
|
705
714
|
/**
|
|
706
|
-
* @param camHash
|
|
707
|
-
* @param pos
|
|
708
|
-
* @param rot
|
|
709
|
-
* @param fov
|
|
710
|
-
* @param p8
|
|
711
|
-
* @param p9
|
|
712
715
|
* @returns
|
|
713
716
|
*/
|
|
714
|
-
static
|
|
715
|
-
return
|
|
717
|
+
static isScreenFadedIn() {
|
|
718
|
+
return inv('0x37F9A426FBCF4AF2', rai());
|
|
716
719
|
}
|
|
717
720
|
/**
|
|
718
|
-
*
|
|
721
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
719
722
|
*/
|
|
720
|
-
static
|
|
721
|
-
inv('
|
|
723
|
+
static disableOnFootFirstPersonViewThisUpdate() {
|
|
724
|
+
inv('0x9C473089A934C930');
|
|
722
725
|
}
|
|
723
726
|
/**
|
|
724
|
-
* Old name:
|
|
725
|
-
*
|
|
726
|
-
* @param p0
|
|
727
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
727
728
|
*/
|
|
728
|
-
static
|
|
729
|
-
inv('
|
|
729
|
+
static invalidateCinematicVehicleIdleMode() {
|
|
730
|
+
inv('0x634F4A0562CF19B8');
|
|
730
731
|
}
|
|
731
732
|
/**
|
|
732
|
-
* @param
|
|
733
|
+
* @param dictionaryName
|
|
733
734
|
*/
|
|
734
|
-
static
|
|
735
|
-
inv('
|
|
735
|
+
static unloadCinematicCameraLocation(dictionaryName) {
|
|
736
|
+
inv('0x2412216FCC7B4E3E', dictionaryName);
|
|
736
737
|
}
|
|
737
738
|
/**
|
|
738
|
-
*
|
|
739
|
-
*
|
|
740
|
-
* @param heading
|
|
741
|
-
* @param p1
|
|
739
|
+
* @returns
|
|
742
740
|
*/
|
|
743
|
-
static
|
|
744
|
-
inv('
|
|
741
|
+
static isScreenFadedOut() {
|
|
742
|
+
return inv('0xF5472C80DF2FF847', rai());
|
|
745
743
|
}
|
|
746
744
|
/**
|
|
747
|
-
* @param
|
|
748
|
-
* @param
|
|
745
|
+
* @param dictionary
|
|
746
|
+
* @param shotName
|
|
747
|
+
* @param duration
|
|
749
748
|
*/
|
|
750
|
-
static
|
|
751
|
-
inv('
|
|
749
|
+
static N_0xA54D643D0773EB65(dictionary, shotName, duration) {
|
|
750
|
+
inv('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
752
751
|
}
|
|
753
752
|
/**
|
|
754
753
|
* @returns
|
|
755
754
|
*/
|
|
756
|
-
static
|
|
757
|
-
return inv('
|
|
755
|
+
static isDeathFailCameraRunning() {
|
|
756
|
+
return inv('0x139EFB0A71DD9011');
|
|
758
757
|
}
|
|
759
758
|
/**
|
|
760
759
|
* @returns
|
|
761
760
|
*/
|
|
762
|
-
static
|
|
763
|
-
return inv('
|
|
761
|
+
static N_0xDC62CD70658E7A02() {
|
|
762
|
+
return inv('0xDC62CD70658E7A02');
|
|
764
763
|
}
|
|
765
764
|
/**
|
|
766
765
|
* @param cameraDictionary
|
|
@@ -789,83 +788,268 @@ export class CamStatics {
|
|
|
789
788
|
/**
|
|
790
789
|
* More info: see HAS_LETTER_BOX
|
|
791
790
|
*
|
|
792
|
-
* @returns
|
|
791
|
+
* @returns
|
|
792
|
+
*/
|
|
793
|
+
static getLetterBoxRatio() {
|
|
794
|
+
return inv('0xA2B1C7EF759A63CE', raf());
|
|
795
|
+
}
|
|
796
|
+
/**
|
|
797
|
+
* @returns
|
|
798
|
+
*/
|
|
799
|
+
static N_0x7CE9DC58E3E4755F() {
|
|
800
|
+
return inv('0x7CE9DC58E3E4755F');
|
|
801
|
+
}
|
|
802
|
+
/**
|
|
803
|
+
* @param p0
|
|
804
|
+
* @param p1
|
|
805
|
+
*/
|
|
806
|
+
static N_0xFEB8646818294C75(p0, p1) {
|
|
807
|
+
inv('0xFEB8646818294C75', p0, p1);
|
|
808
|
+
}
|
|
809
|
+
/**
|
|
810
|
+
* @param p0
|
|
811
|
+
*/
|
|
812
|
+
static N_0xDB382FE20C2DA222(p0) {
|
|
813
|
+
inv('0xDB382FE20C2DA222', p0);
|
|
814
|
+
}
|
|
815
|
+
/**
|
|
816
|
+
* @param p0
|
|
817
|
+
*/
|
|
818
|
+
static N_0x29E6655DF3590B0D(p0) {
|
|
819
|
+
inv('0x29E6655DF3590B0D', p0);
|
|
820
|
+
}
|
|
821
|
+
/**
|
|
822
|
+
* @param pos
|
|
823
|
+
* @param radius
|
|
824
|
+
* @returns
|
|
825
|
+
*/
|
|
826
|
+
static isSphereVisible(pos, radius) {
|
|
827
|
+
return inv('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
828
|
+
}
|
|
829
|
+
/**
|
|
830
|
+
* @param camInitialHeading
|
|
831
|
+
*/
|
|
832
|
+
static setGameplayCamInitialHeading(camInitialHeading) {
|
|
833
|
+
inv('0x6C1053C433A573CF', f(camInitialHeading));
|
|
834
|
+
}
|
|
835
|
+
/**
|
|
836
|
+
* @param p0
|
|
837
|
+
*/
|
|
838
|
+
static stopGameplayHint(p0) {
|
|
839
|
+
inv('0x1BCEC33D54CFCA8A', p0);
|
|
840
|
+
}
|
|
841
|
+
/**
|
|
842
|
+
* @param p0
|
|
843
|
+
*/
|
|
844
|
+
static N_0x0961B089947BA6D0(p0) {
|
|
845
|
+
inv('0x0961B089947BA6D0', p0);
|
|
846
|
+
}
|
|
847
|
+
/**
|
|
848
|
+
* minimum: Degrees between -90f and 90f.
|
|
849
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
850
|
+
*
|
|
851
|
+
* @param minimum
|
|
852
|
+
* @param maximum
|
|
853
|
+
*/
|
|
854
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum, maximum) {
|
|
855
|
+
inv('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
856
|
+
}
|
|
857
|
+
/**
|
|
858
|
+
* @returns
|
|
859
|
+
*/
|
|
860
|
+
static N_0x6072B7420A83A03F() {
|
|
861
|
+
return inv('0x6072B7420A83A03F');
|
|
862
|
+
}
|
|
863
|
+
/**
|
|
864
|
+
* @param p0
|
|
865
|
+
*/
|
|
866
|
+
static N_0xC205B3C54C6A4E37(p0) {
|
|
867
|
+
inv('0xC205B3C54C6A4E37', p0);
|
|
868
|
+
}
|
|
869
|
+
static forceLetterBoxThisUpdate() {
|
|
870
|
+
inv('0xC64ABC0676AF262B');
|
|
871
|
+
}
|
|
872
|
+
/**
|
|
873
|
+
* @param p0
|
|
874
|
+
* @param p1
|
|
875
|
+
* @param p2
|
|
876
|
+
* @param p3
|
|
877
|
+
* @param p4
|
|
878
|
+
* @param p5
|
|
879
|
+
* @param p6
|
|
880
|
+
* @param p7
|
|
881
|
+
*/
|
|
882
|
+
static setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7) {
|
|
883
|
+
inv('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
884
|
+
}
|
|
885
|
+
/**
|
|
886
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
887
|
+
* _SET_P* - _SET_S*
|
|
888
|
+
*
|
|
889
|
+
* @param p0
|
|
890
|
+
*/
|
|
891
|
+
static setStartCinematicDeathCam(p0) {
|
|
892
|
+
inv('0x6E969927CF632608', p0);
|
|
893
|
+
}
|
|
894
|
+
static N_0x6CAB0BA160B168D2() {
|
|
895
|
+
inv('0x6CAB0BA160B168D2');
|
|
896
|
+
}
|
|
897
|
+
/**
|
|
898
|
+
* @returns
|
|
899
|
+
*/
|
|
900
|
+
static isScreenFadingOut() {
|
|
901
|
+
return inv('0x02F39BEFE7B88D00', rai());
|
|
902
|
+
}
|
|
903
|
+
/**
|
|
904
|
+
* @param p0
|
|
905
|
+
* @param p1
|
|
906
|
+
* @returns
|
|
907
|
+
*/
|
|
908
|
+
static N_0x4138EE36BC3DC0A7(p0, p1) {
|
|
909
|
+
return inv('0x4138EE36BC3DC0A7', p0, p1);
|
|
910
|
+
}
|
|
911
|
+
/**
|
|
912
|
+
* nullsub, doesn't do anything
|
|
913
|
+
*/
|
|
914
|
+
static disableFirstPersonFlashEffectThisUpdate() {
|
|
915
|
+
inv('0x77D65669A05D1A1A');
|
|
916
|
+
}
|
|
917
|
+
/**
|
|
918
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
919
|
+
*
|
|
920
|
+
* @returns
|
|
921
|
+
*/
|
|
922
|
+
static forceFirstPersonCamThisFrame() {
|
|
923
|
+
return inv('0x90DA5BA5C2635416');
|
|
924
|
+
}
|
|
925
|
+
static N_0x18C3DFAC458783BB() {
|
|
926
|
+
inv('0x18C3DFAC458783BB');
|
|
927
|
+
}
|
|
928
|
+
static N_0x16E9ABDD34DDD931() {
|
|
929
|
+
inv('0x16E9ABDD34DDD931');
|
|
930
|
+
}
|
|
931
|
+
/**
|
|
932
|
+
* @param cameraDictionary
|
|
933
|
+
*/
|
|
934
|
+
static create(cameraDictionary) {
|
|
935
|
+
inv('0xB8B207C34285E978', cameraDictionary);
|
|
936
|
+
}
|
|
937
|
+
/**
|
|
938
|
+
* @param p0
|
|
939
|
+
*/
|
|
940
|
+
static N_0x5B637D6F3B67716A(p0) {
|
|
941
|
+
inv('0x5B637D6F3B67716A', p0);
|
|
942
|
+
}
|
|
943
|
+
/**
|
|
944
|
+
* @returns
|
|
945
|
+
*/
|
|
946
|
+
static isCinematicCamRendering() {
|
|
947
|
+
return inv('0xBF7C780731AADBF8', rai());
|
|
948
|
+
}
|
|
949
|
+
static N_0xCF69EA05CD9C33C9() {
|
|
950
|
+
inv('0xCF69EA05CD9C33C9');
|
|
951
|
+
}
|
|
952
|
+
/**
|
|
953
|
+
* @param camHash
|
|
954
|
+
* @param p1
|
|
955
|
+
* @returns
|
|
956
|
+
*/
|
|
957
|
+
static createCamera(camHash, p1) {
|
|
958
|
+
return createFromHandle('Cam', inv('0x57CDF879EA466C46', _h(camHash), p1, rai()));
|
|
959
|
+
}
|
|
960
|
+
/**
|
|
961
|
+
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
962
|
+
*
|
|
963
|
+
* @param camInitialZoom
|
|
964
|
+
*/
|
|
965
|
+
static setGameplayCamInitialZoom(camInitialZoom) {
|
|
966
|
+
inv('0xBCDA0BA8762FACB9', f(camInitialZoom));
|
|
967
|
+
}
|
|
968
|
+
/**
|
|
969
|
+
* Only used in R* Script fm_mission_controller
|
|
970
|
+
*
|
|
971
|
+
* @param name
|
|
972
|
+
* @param entity
|
|
793
973
|
*/
|
|
794
|
-
static
|
|
795
|
-
|
|
974
|
+
static cinematicLocationOverrideTargetEntityThisUpdate(name, entity) {
|
|
975
|
+
inv('0x0B0F914459731F60', name, entity.handle);
|
|
796
976
|
}
|
|
797
977
|
/**
|
|
978
|
+
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
979
|
+
* *IS_SC(REEN*)* (?)
|
|
980
|
+
*
|
|
798
981
|
* @returns
|
|
799
982
|
*/
|
|
800
|
-
static
|
|
801
|
-
return inv('
|
|
983
|
+
static N_0x1204EB53A5FBC63D() {
|
|
984
|
+
return inv('0x1204EB53A5FBC63D', rai());
|
|
802
985
|
}
|
|
803
|
-
|
|
804
|
-
|
|
805
|
-
* @param p1
|
|
806
|
-
*/
|
|
807
|
-
static N_0xFEB8646818294C75(p0, p1) {
|
|
808
|
-
inv('0xFEB8646818294C75', p0, p1);
|
|
986
|
+
static freezeGameplayCamThisFrame() {
|
|
987
|
+
inv('0x027CAB2C3AF27010');
|
|
809
988
|
}
|
|
810
989
|
/**
|
|
811
|
-
* @
|
|
990
|
+
* @returns
|
|
812
991
|
*/
|
|
813
|
-
static
|
|
814
|
-
inv('
|
|
992
|
+
static isInterpolatingFromScriptCams() {
|
|
993
|
+
return inv('0x251241CAEC707106', rai());
|
|
815
994
|
}
|
|
816
995
|
/**
|
|
817
996
|
* @param p0
|
|
818
997
|
*/
|
|
819
|
-
static
|
|
820
|
-
inv('
|
|
998
|
+
static N_0x9AC65A36D3C0C189(p0) {
|
|
999
|
+
inv('0x9AC65A36D3C0C189', p0);
|
|
821
1000
|
}
|
|
822
1001
|
/**
|
|
823
|
-
* @param pos
|
|
824
|
-
* @param radius
|
|
825
1002
|
* @returns
|
|
826
1003
|
*/
|
|
827
|
-
static
|
|
828
|
-
return inv('
|
|
1004
|
+
static N_0xF824530B612FE0CE() {
|
|
1005
|
+
return inv('0xF824530B612FE0CE');
|
|
829
1006
|
}
|
|
830
1007
|
/**
|
|
831
|
-
* @
|
|
1008
|
+
* @returns
|
|
832
1009
|
*/
|
|
833
|
-
static
|
|
834
|
-
inv('
|
|
1010
|
+
static getFirstPersonAimCamZoomFactor() {
|
|
1011
|
+
return inv('0xB4132CA1B0EE1365', raf());
|
|
835
1012
|
}
|
|
836
1013
|
/**
|
|
837
|
-
* @param
|
|
1014
|
+
* @param rotationOrder
|
|
1015
|
+
* @returns
|
|
838
1016
|
*/
|
|
839
|
-
static
|
|
840
|
-
inv('
|
|
1017
|
+
static getGameplayCamRot(rotationOrder) {
|
|
1018
|
+
return Vector3.fromArray(inv('0x0252D2B5582957A6', rotationOrder, rav()));
|
|
841
1019
|
}
|
|
842
1020
|
/**
|
|
843
|
-
* @param
|
|
1021
|
+
* @param camName
|
|
1022
|
+
* @param p1
|
|
1023
|
+
* @returns
|
|
844
1024
|
*/
|
|
845
|
-
static
|
|
846
|
-
inv('
|
|
1025
|
+
static createCam(camName, p1) {
|
|
1026
|
+
return createFromHandle('Cam', inv('0xE72CDBA7F0A02DD6', camName, p1, rai()));
|
|
847
1027
|
}
|
|
848
1028
|
/**
|
|
849
|
-
*
|
|
850
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
1029
|
+
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
851
1030
|
*
|
|
852
|
-
* @param
|
|
853
|
-
* @param maximum
|
|
1031
|
+
* @param duration
|
|
854
1032
|
*/
|
|
855
|
-
static
|
|
856
|
-
inv('
|
|
1033
|
+
static doScreenFadeOut(duration) {
|
|
1034
|
+
inv('0x40C719A5E410B9E4', duration);
|
|
857
1035
|
}
|
|
858
1036
|
/**
|
|
859
|
-
*
|
|
1037
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
1038
|
+
* Params: targetPed = death cam focuses on it
|
|
1039
|
+
*
|
|
1040
|
+
* @param targetPed
|
|
860
1041
|
*/
|
|
861
|
-
static
|
|
862
|
-
|
|
1042
|
+
static forceCinematicDeathCamOnPed(targetPed) {
|
|
1043
|
+
inv('0xE3639DB78B3B5400', targetPed.handle);
|
|
863
1044
|
}
|
|
864
1045
|
/**
|
|
865
1046
|
* @param p0
|
|
866
1047
|
*/
|
|
867
|
-
static
|
|
868
|
-
inv('
|
|
1048
|
+
static N_0xC252C0CC969AF79A(p0) {
|
|
1049
|
+
inv('0xC252C0CC969AF79A', p0);
|
|
1050
|
+
}
|
|
1051
|
+
static N_0x3C486E334520579D() {
|
|
1052
|
+
inv('0x3C486E334520579D');
|
|
869
1053
|
}
|
|
870
1054
|
/**
|
|
871
1055
|
* @param p0
|
|
@@ -942,419 +1126,235 @@ export class CamStatics {
|
|
|
942
1126
|
* @param Value2
|
|
943
1127
|
*/
|
|
944
1128
|
static setGameplayCamRelativePitch(x, Value2) {
|
|
945
|
-
inv('0xFB760AF4F537B8BF', f(x), f(Value2));
|
|
946
|
-
}
|
|
947
|
-
/**
|
|
948
|
-
* Creates Kill Cam for specified Ped Handle
|
|
949
|
-
*
|
|
950
|
-
* @param ped
|
|
951
|
-
*/
|
|
952
|
-
static createKillCam(ped) {
|
|
953
|
-
inv('0x2F994CC29CAA9D22', ped.handle);
|
|
954
|
-
}
|
|
955
|
-
/**
|
|
956
|
-
* @param p0
|
|
957
|
-
*/
|
|
958
|
-
static setGameplayHintBaseOrbitPitchOffset(p0) {
|
|
959
|
-
inv('0x421192A2DA48FD01', f(p0));
|
|
960
|
-
}
|
|
961
|
-
/**
|
|
962
|
-
* @param p0
|
|
963
|
-
* @param p1
|
|
964
|
-
* @param p2
|
|
965
|
-
* @param p3
|
|
966
|
-
* @param p4
|
|
967
|
-
* @param p5
|
|
968
|
-
* @param p6
|
|
969
|
-
* @param p7
|
|
970
|
-
*/
|
|
971
|
-
static setGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7) {
|
|
972
|
-
inv('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
973
|
-
}
|
|
974
|
-
/**
|
|
975
|
-
* Forces camera position to furthest 3rd person
|
|
976
|
-
*/
|
|
977
|
-
static forceThirdPersonCamFarThisFrame() {
|
|
978
|
-
inv('0x1CFB749AD4317BDE');
|
|
979
|
-
}
|
|
980
|
-
/**
|
|
981
|
-
* Used to enable headshot kill replay when you headshot set ped.
|
|
982
|
-
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
983
|
-
*
|
|
984
|
-
* @param ped
|
|
985
|
-
* @param p1
|
|
986
|
-
*/
|
|
987
|
-
static reactivatePedHeadshotExecuteSlowcam(ped, p1) {
|
|
988
|
-
inv('0x986F7A51EE3E1F92', ped.handle, p1);
|
|
989
|
-
}
|
|
990
|
-
static N_0x641092322A8852AB() {
|
|
991
|
-
inv('0x641092322A8852AB');
|
|
992
|
-
}
|
|
993
|
-
static triggerMissionFailedCam() {
|
|
994
|
-
inv('0x9A92C06ACBAF9731');
|
|
995
|
-
}
|
|
996
|
-
/**
|
|
997
|
-
* @returns
|
|
998
|
-
*/
|
|
999
|
-
static N_0x8B1A5FE7E41E52B2() {
|
|
1000
|
-
return inv('0x8B1A5FE7E41E52B2');
|
|
1001
|
-
}
|
|
1002
|
-
/**
|
|
1003
|
-
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
1004
|
-
*
|
|
1005
|
-
* @param ped
|
|
1006
|
-
*/
|
|
1007
|
-
static setGameplayCamFollowPedThisUpdate(ped) {
|
|
1008
|
-
inv('0x82E41D6ADE924FCA', ped.handle);
|
|
1009
|
-
}
|
|
1010
|
-
/**
|
|
1011
|
-
* @param name
|
|
1012
|
-
* @param pos
|
|
1013
|
-
* @param rot
|
|
1014
|
-
*/
|
|
1015
|
-
static cinematicLocationSetLocationAndRotation(name, pos, rot) {
|
|
1016
|
-
inv('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
1017
|
-
}
|
|
1018
|
-
/**
|
|
1019
|
-
* @param camInitialPitch
|
|
1020
|
-
*/
|
|
1021
|
-
static setGameplayCamInitialPitch(camInitialPitch) {
|
|
1022
|
-
inv('0x449995EA846D3FC2', f(camInitialPitch));
|
|
1023
|
-
}
|
|
1024
|
-
/**
|
|
1025
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
1026
|
-
*
|
|
1027
|
-
* @param p0
|
|
1028
|
-
*/
|
|
1029
|
-
static setGameplayHintCameraRelativeVerticalOffset(p0) {
|
|
1030
|
-
inv('0x29E74F819150CC32', f(p0));
|
|
1031
|
-
}
|
|
1032
|
-
/**
|
|
1033
|
-
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
1034
|
-
*
|
|
1035
|
-
* @param p0
|
|
1036
|
-
* @param p1
|
|
1037
|
-
*/
|
|
1038
|
-
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0, p1) {
|
|
1039
|
-
inv('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
1040
|
-
}
|
|
1041
|
-
/**
|
|
1042
|
-
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
1043
|
-
*
|
|
1044
|
-
* @param p0
|
|
1045
|
-
*/
|
|
1046
|
-
static destroyAllCams(p0) {
|
|
1047
|
-
inv('0x163600D6E136C9F8', p0);
|
|
1048
|
-
}
|
|
1049
|
-
/**
|
|
1050
|
-
* @param cameraDictionary
|
|
1051
|
-
*/
|
|
1052
|
-
static destroy(cameraDictionary) {
|
|
1053
|
-
inv('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
1054
|
-
}
|
|
1055
|
-
/**
|
|
1056
|
-
* @returns
|
|
1057
|
-
*/
|
|
1058
|
-
static getPhotoModeDof() {
|
|
1059
|
-
return inv('0x4653A741D17F2CD0', raf());
|
|
1060
|
-
}
|
|
1061
|
-
/**
|
|
1062
|
-
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
1063
|
-
*
|
|
1064
|
-
* @param locationDictName
|
|
1065
|
-
* @returns
|
|
1066
|
-
*/
|
|
1067
|
-
static isCinematicCamLocationLoaded2(locationDictName) {
|
|
1068
|
-
return inv('0x595550376B7EA230', locationDictName, rai());
|
|
1069
|
-
}
|
|
1070
|
-
/**
|
|
1071
|
-
* @returns
|
|
1072
|
-
*/
|
|
1073
|
-
static isGameplayCamRendering() {
|
|
1074
|
-
return inv('0x8660EA714834E412', rai());
|
|
1075
|
-
}
|
|
1076
|
-
/**
|
|
1077
|
-
* @returns
|
|
1078
|
-
*/
|
|
1079
|
-
static N_0xEF9A3132A0AA6B19() {
|
|
1080
|
-
return inv('0xEF9A3132A0AA6B19');
|
|
1081
|
-
}
|
|
1082
|
-
/**
|
|
1083
|
-
* @returns
|
|
1084
|
-
*/
|
|
1085
|
-
static getGameplayCamCoord() {
|
|
1086
|
-
return Vector3.fromArray(inv('0x595320200B98596E', rav()));
|
|
1087
|
-
}
|
|
1088
|
-
/**
|
|
1089
|
-
* @param p0
|
|
1090
|
-
*/
|
|
1091
|
-
static setCinematicButtonActive(p0) {
|
|
1092
|
-
inv('0xB90411F480457A6C', p0);
|
|
1093
|
-
}
|
|
1094
|
-
/**
|
|
1095
|
-
* @param rotationOrder
|
|
1096
|
-
* @returns
|
|
1097
|
-
*/
|
|
1098
|
-
static getFinalRenderedCamRot(rotationOrder) {
|
|
1099
|
-
return Vector3.fromArray(inv('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
1100
|
-
}
|
|
1101
|
-
/**
|
|
1102
|
-
* @param locationDictName
|
|
1103
|
-
*/
|
|
1104
|
-
static loadCinematicCamLocation(locationDictName) {
|
|
1105
|
-
inv('0x1B3C2D961F5FC0E1', locationDictName);
|
|
1106
|
-
}
|
|
1107
|
-
/**
|
|
1108
|
-
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
1109
|
-
*
|
|
1110
|
-
* @param shakeName
|
|
1111
|
-
* @param intensity
|
|
1112
|
-
*/
|
|
1113
|
-
static N_0xFEFDDC6E8FDF8A75(shakeName, intensity) {
|
|
1114
|
-
inv('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
|
|
1129
|
+
inv('0xFB760AF4F537B8BF', f(x), f(Value2));
|
|
1115
1130
|
}
|
|
1116
1131
|
/**
|
|
1117
|
-
*
|
|
1132
|
+
* Creates Kill Cam for specified Ped Handle
|
|
1133
|
+
*
|
|
1134
|
+
* @param ped
|
|
1118
1135
|
*/
|
|
1119
|
-
static
|
|
1120
|
-
|
|
1136
|
+
static createKillCam(ped) {
|
|
1137
|
+
inv('0x2F994CC29CAA9D22', ped.handle);
|
|
1121
1138
|
}
|
|
1122
1139
|
/**
|
|
1123
|
-
*
|
|
1124
|
-
* p0: struct<32> /*256*\/
|
|
1125
|
-
*
|
|
1126
|
-
* @returns p0
|
|
1140
|
+
* @param p0
|
|
1127
1141
|
*/
|
|
1128
|
-
static
|
|
1129
|
-
|
|
1130
|
-
return result;
|
|
1142
|
+
static setGameplayHintBaseOrbitPitchOffset(p0) {
|
|
1143
|
+
inv('0x421192A2DA48FD01', f(p0));
|
|
1131
1144
|
}
|
|
1132
1145
|
/**
|
|
1133
1146
|
* @param p0
|
|
1134
1147
|
* @param p1
|
|
1148
|
+
* @param p2
|
|
1149
|
+
* @param p3
|
|
1150
|
+
* @param p4
|
|
1151
|
+
* @param p5
|
|
1152
|
+
* @param p6
|
|
1153
|
+
* @param p7
|
|
1135
1154
|
*/
|
|
1136
|
-
static
|
|
1137
|
-
inv('
|
|
1138
|
-
}
|
|
1139
|
-
static N_0x06557F6D96C86881() {
|
|
1140
|
-
inv('0x06557F6D96C86881');
|
|
1155
|
+
static setGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7) {
|
|
1156
|
+
inv('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
1141
1157
|
}
|
|
1142
1158
|
/**
|
|
1143
|
-
*
|
|
1144
|
-
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
1145
|
-
*
|
|
1146
|
-
* @param minimum
|
|
1147
|
-
* @param maximum
|
|
1159
|
+
* Forces camera position to furthest 3rd person
|
|
1148
1160
|
*/
|
|
1149
|
-
static
|
|
1150
|
-
inv('
|
|
1161
|
+
static forceThirdPersonCamFarThisFrame() {
|
|
1162
|
+
inv('0x1CFB749AD4317BDE');
|
|
1151
1163
|
}
|
|
1152
1164
|
/**
|
|
1153
|
-
*
|
|
1165
|
+
* Used to enable headshot kill replay when you headshot set ped.
|
|
1166
|
+
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
1167
|
+
*
|
|
1168
|
+
* @param ped
|
|
1169
|
+
* @param p1
|
|
1154
1170
|
*/
|
|
1155
|
-
static
|
|
1156
|
-
inv('
|
|
1171
|
+
static reactivatePedHeadshotExecuteSlowcam(ped, p1) {
|
|
1172
|
+
inv('0x986F7A51EE3E1F92', ped.handle, p1);
|
|
1157
1173
|
}
|
|
1158
|
-
static
|
|
1159
|
-
inv('
|
|
1174
|
+
static N_0x641092322A8852AB() {
|
|
1175
|
+
inv('0x641092322A8852AB');
|
|
1176
|
+
}
|
|
1177
|
+
static triggerMissionFailedCam() {
|
|
1178
|
+
inv('0x9A92C06ACBAF9731');
|
|
1160
1179
|
}
|
|
1161
1180
|
/**
|
|
1162
|
-
* @param
|
|
1181
|
+
* @param dictionary
|
|
1182
|
+
* @param shotName
|
|
1183
|
+
* @param duration
|
|
1184
|
+
* @returns
|
|
1163
1185
|
*/
|
|
1164
|
-
static
|
|
1165
|
-
inv('
|
|
1186
|
+
static N_0x465F04F68AD38197(dictionary, shotName, duration) {
|
|
1187
|
+
return inv('0x465F04F68AD38197', dictionary, shotName, duration);
|
|
1166
1188
|
}
|
|
1167
1189
|
/**
|
|
1168
|
-
* Creates Cinematic Black Bars (at top and bottom)
|
|
1169
|
-
* Disable instantly: false/false, Enable instantly: true/true
|
|
1170
|
-
*
|
|
1171
1190
|
* @param p0
|
|
1172
|
-
* @param p1
|
|
1173
1191
|
*/
|
|
1174
|
-
static
|
|
1175
|
-
inv('
|
|
1192
|
+
static N_0xE2BB2D6A9FE2ECDE(p0) {
|
|
1193
|
+
inv('0xE2BB2D6A9FE2ECDE', p0);
|
|
1176
1194
|
}
|
|
1177
1195
|
/**
|
|
1178
|
-
* @param
|
|
1196
|
+
* @param cameraDictionary
|
|
1179
1197
|
*/
|
|
1180
|
-
static
|
|
1181
|
-
inv('
|
|
1198
|
+
static unloadCameraDataDict(cameraDictionary) {
|
|
1199
|
+
inv('0x798BE43C9393632B', cameraDictionary);
|
|
1182
1200
|
}
|
|
1183
1201
|
/**
|
|
1202
|
+
* @param sLocationDictName
|
|
1184
1203
|
* @returns
|
|
1185
1204
|
*/
|
|
1186
|
-
static
|
|
1187
|
-
return inv('
|
|
1205
|
+
static isCinematicCamLocationLoaded(sLocationDictName) {
|
|
1206
|
+
return inv('0xAA235E2F2C09E952', sLocationDictName, rai());
|
|
1188
1207
|
}
|
|
1189
1208
|
/**
|
|
1190
|
-
*
|
|
1191
|
-
*
|
|
1192
|
-
* @param duration
|
|
1209
|
+
* @returns
|
|
1193
1210
|
*/
|
|
1194
|
-
static
|
|
1195
|
-
inv('
|
|
1211
|
+
static N_0x450769C833D58844() {
|
|
1212
|
+
return inv('0x450769C833D58844');
|
|
1196
1213
|
}
|
|
1197
1214
|
/**
|
|
1198
|
-
*
|
|
1199
|
-
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
1200
|
-
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
1201
|
-
*
|
|
1202
|
-
* @param shakeName
|
|
1215
|
+
* @param p0
|
|
1203
1216
|
* @param p1
|
|
1217
|
+
* @param p2
|
|
1218
|
+
* @param p3
|
|
1219
|
+
* @param p4
|
|
1220
|
+
* @param p5
|
|
1204
1221
|
*/
|
|
1205
|
-
static
|
|
1206
|
-
inv('
|
|
1222
|
+
static requestLetterBoxOvertime(p0, p1, p2, p3, p4, p5) {
|
|
1223
|
+
inv('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
|
|
1207
1224
|
}
|
|
1208
1225
|
/**
|
|
1209
|
-
*
|
|
1226
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
1227
|
+
* *DISABLE**
|
|
1210
1228
|
*/
|
|
1211
|
-
static
|
|
1212
|
-
|
|
1229
|
+
static N_0x0F1FFEF5D54AE832() {
|
|
1230
|
+
inv('0x0F1FFEF5D54AE832');
|
|
1213
1231
|
}
|
|
1214
1232
|
/**
|
|
1233
|
+
* Returns true if player is in first person
|
|
1234
|
+
*
|
|
1215
1235
|
* @returns
|
|
1216
1236
|
*/
|
|
1217
|
-
static
|
|
1218
|
-
return inv('
|
|
1237
|
+
static isInFullFirstPersonMode() {
|
|
1238
|
+
return inv('0xD1BA66940E94C547');
|
|
1219
1239
|
}
|
|
1220
1240
|
/**
|
|
1221
|
-
*
|
|
1222
|
-
* Return type char in ida
|
|
1223
|
-
* *SET_GAMEPLAY_HINT**
|
|
1224
|
-
*
|
|
1225
|
-
* @param p0
|
|
1241
|
+
* @returns
|
|
1226
1242
|
*/
|
|
1227
|
-
static
|
|
1228
|
-
inv('
|
|
1243
|
+
static isFirstPersonAimCamActive() {
|
|
1244
|
+
return inv('0xF63134C54B6EC212', rai());
|
|
1229
1245
|
}
|
|
1230
1246
|
/**
|
|
1231
|
-
* @
|
|
1247
|
+
* @param cameraDictionary
|
|
1232
1248
|
*/
|
|
1233
|
-
static
|
|
1234
|
-
|
|
1249
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary) {
|
|
1250
|
+
inv('0xAC77757C05DE9E5A', cameraDictionary);
|
|
1235
1251
|
}
|
|
1236
1252
|
/**
|
|
1237
|
-
*
|
|
1253
|
+
* @param p0
|
|
1238
1254
|
*/
|
|
1239
|
-
static
|
|
1240
|
-
inv('
|
|
1255
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0) {
|
|
1256
|
+
inv('0x8459B3E64257B21D', f(p0));
|
|
1241
1257
|
}
|
|
1242
1258
|
/**
|
|
1243
|
-
*
|
|
1259
|
+
* @param p0
|
|
1260
|
+
* @param pos1
|
|
1261
|
+
* @param p4
|
|
1262
|
+
* @param p5
|
|
1263
|
+
* @param p6
|
|
1264
|
+
* @param p7
|
|
1244
1265
|
*/
|
|
1245
|
-
static
|
|
1246
|
-
inv('
|
|
1266
|
+
static setGameplayPedHint(p0, pos1, p4, p5, p6, p7) {
|
|
1267
|
+
inv('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
|
|
1247
1268
|
}
|
|
1248
1269
|
/**
|
|
1249
|
-
* @
|
|
1270
|
+
* @returns
|
|
1250
1271
|
*/
|
|
1251
|
-
static
|
|
1252
|
-
inv('
|
|
1272
|
+
static getFinalRenderedCamCoord() {
|
|
1273
|
+
return Vector3.fromArray(inv('0x5352E025EC2B416F', rav()));
|
|
1253
1274
|
}
|
|
1254
1275
|
/**
|
|
1255
1276
|
* @returns
|
|
1256
1277
|
*/
|
|
1257
|
-
static
|
|
1258
|
-
return inv('
|
|
1278
|
+
static N_0x14C4A49E36C29E49() {
|
|
1279
|
+
return inv('0x14C4A49E36C29E49');
|
|
1259
1280
|
}
|
|
1260
1281
|
/**
|
|
1261
|
-
* @
|
|
1262
|
-
* @param shotName
|
|
1263
|
-
* @param duration
|
|
1282
|
+
* @returns
|
|
1264
1283
|
*/
|
|
1265
|
-
static
|
|
1266
|
-
inv('
|
|
1284
|
+
static isScreenFadingIn() {
|
|
1285
|
+
return inv('0x0CECCC63FFA2EF24', rai());
|
|
1267
1286
|
}
|
|
1268
1287
|
/**
|
|
1269
1288
|
* @returns
|
|
1270
1289
|
*/
|
|
1271
|
-
static
|
|
1272
|
-
return inv('
|
|
1290
|
+
static isGameplayCamShaking() {
|
|
1291
|
+
return inv('0xEA4C5F4AA0A4DBEF', rai());
|
|
1273
1292
|
}
|
|
1274
1293
|
/**
|
|
1275
1294
|
* @returns
|
|
1276
1295
|
*/
|
|
1277
|
-
static
|
|
1278
|
-
return inv('
|
|
1279
|
-
}
|
|
1280
|
-
static forceLetterBoxThisUpdate() {
|
|
1281
|
-
inv('0xC64ABC0676AF262B');
|
|
1296
|
+
static N_0x190F7DA1AC09A8EF() {
|
|
1297
|
+
return inv('0x190F7DA1AC09A8EF');
|
|
1282
1298
|
}
|
|
1283
1299
|
/**
|
|
1284
1300
|
* @param p0
|
|
1285
1301
|
* @param p1
|
|
1286
1302
|
* @param p2
|
|
1287
|
-
* @param p3
|
|
1288
|
-
* @param p4
|
|
1289
|
-
* @param p5
|
|
1290
|
-
* @param p6
|
|
1291
|
-
* @param p7
|
|
1292
1303
|
*/
|
|
1293
|
-
static
|
|
1294
|
-
inv('
|
|
1304
|
+
static N_0x3B8E3AD9677CE12B(p0, p1, p2) {
|
|
1305
|
+
inv('0x3B8E3AD9677CE12B', p0, p1, p2);
|
|
1295
1306
|
}
|
|
1296
1307
|
/**
|
|
1297
|
-
*
|
|
1298
|
-
* _SET_P* - _SET_S*
|
|
1299
|
-
*
|
|
1300
|
-
* @param p0
|
|
1308
|
+
* @returns
|
|
1301
1309
|
*/
|
|
1302
|
-
static
|
|
1303
|
-
inv('
|
|
1304
|
-
}
|
|
1305
|
-
static N_0x6CAB0BA160B168D2() {
|
|
1306
|
-
inv('0x6CAB0BA160B168D2');
|
|
1310
|
+
static getGameplayCamRelativePitch() {
|
|
1311
|
+
return inv('0x99AADEBBA803F827', raf());
|
|
1307
1312
|
}
|
|
1308
1313
|
/**
|
|
1309
|
-
* @
|
|
1314
|
+
* @param p0
|
|
1310
1315
|
*/
|
|
1311
|
-
static
|
|
1312
|
-
|
|
1316
|
+
static N_0x8E036B41C37D0E5F(p0) {
|
|
1317
|
+
inv('0x8E036B41C37D0E5F', p0);
|
|
1313
1318
|
}
|
|
1314
1319
|
/**
|
|
1315
1320
|
* @param p0
|
|
1316
1321
|
* @param p1
|
|
1317
|
-
* @returns
|
|
1318
1322
|
*/
|
|
1319
|
-
static
|
|
1320
|
-
|
|
1323
|
+
static N_0x1F6EBD94680252CE(p0, p1) {
|
|
1324
|
+
inv('0x1F6EBD94680252CE', p0, p1);
|
|
1321
1325
|
}
|
|
1322
1326
|
/**
|
|
1323
|
-
*
|
|
1327
|
+
* @returns
|
|
1324
1328
|
*/
|
|
1325
|
-
static
|
|
1326
|
-
inv('
|
|
1329
|
+
static N_0xB6A80E1E3A5444F1() {
|
|
1330
|
+
return inv('0xB6A80E1E3A5444F1');
|
|
1327
1331
|
}
|
|
1328
1332
|
/**
|
|
1329
|
-
* Returns true if first person camera is active in saloon1.ysc
|
|
1330
|
-
*
|
|
1331
1333
|
* @returns
|
|
1332
1334
|
*/
|
|
1333
|
-
static
|
|
1334
|
-
return inv('
|
|
1335
|
-
}
|
|
1336
|
-
static N_0x18C3DFAC458783BB() {
|
|
1337
|
-
inv('0x18C3DFAC458783BB');
|
|
1338
|
-
}
|
|
1339
|
-
static N_0x16E9ABDD34DDD931() {
|
|
1340
|
-
inv('0x16E9ABDD34DDD931');
|
|
1335
|
+
static getGameplayCamRelativeHeading() {
|
|
1336
|
+
return inv('0xC4ABF536048998AA', raf());
|
|
1341
1337
|
}
|
|
1342
1338
|
/**
|
|
1343
|
-
* @param
|
|
1339
|
+
* @param p0
|
|
1344
1340
|
*/
|
|
1345
|
-
static
|
|
1346
|
-
inv('
|
|
1341
|
+
static N_0x1FC6C727D30FFDDE(p0) {
|
|
1342
|
+
inv('0x1FC6C727D30FFDDE', p0);
|
|
1347
1343
|
}
|
|
1348
1344
|
/**
|
|
1349
|
-
* @
|
|
1345
|
+
* @returns
|
|
1350
1346
|
*/
|
|
1351
|
-
static
|
|
1352
|
-
inv('
|
|
1347
|
+
static isInCinematicMode() {
|
|
1348
|
+
return inv('0x74F1D22EFA71FAB8');
|
|
1353
1349
|
}
|
|
1354
1350
|
/**
|
|
1355
|
-
*
|
|
1351
|
+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
1352
|
+
* _RES*
|
|
1353
|
+
*
|
|
1354
|
+
* @param shakeName
|
|
1355
|
+
* @param intensity
|
|
1356
1356
|
*/
|
|
1357
|
-
static
|
|
1358
|
-
|
|
1357
|
+
static N_0xC3E9E5D4F413B773(shakeName, intensity) {
|
|
1358
|
+
inv('0xC3E9E5D4F413B773', shakeName, f(intensity));
|
|
1359
1359
|
}
|
|
1360
1360
|
}
|