@nativewrappers/redm-codegen 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +142 -142
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +203 -203
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +34 -34
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +42 -42
- package/dist/classes/Cam.d.ts +71 -71
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +102 -102
- package/dist/classes/Entity.d.ts +387 -386
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +509 -504
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +67 -66
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +80 -75
- package/dist/classes/PedTask.d.ts +1518 -1518
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1930 -1930
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +7 -7
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +237 -237
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +319 -319
- package/dist/classes/Prop.d.ts +105 -104
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +155 -150
- package/dist/classes/PropSet.d.ts +1 -1
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +21 -21
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +27 -27
- package/dist/classes/Volume.d.ts +40 -40
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +364 -364
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +515 -515
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +65 -65
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +651 -651
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +459 -459
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +719 -719
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +109 -109
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +94 -94
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +126 -126
- package/dist/namespaces/Databinding.d.ts +113 -113
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +167 -167
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +164 -164
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +225 -225
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +688 -688
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +876 -876
- package/dist/namespaces/Hud.d.ts +456 -456
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +598 -598
- package/dist/namespaces/InteriorStatics.d.ts +42 -42
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +156 -156
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +210 -210
- package/dist/namespaces/Itemdatabase.d.ts +3 -3
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +128 -128
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +180 -180
- package/dist/namespaces/Minigame.d.ts +60 -60
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +88 -88
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1528 -1536
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +2196 -2204
- package/dist/namespaces/Object.d.ts +244 -244
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +355 -355
- package/dist/namespaces/Pad.d.ts +43 -43
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +58 -58
- package/dist/namespaces/PedStatics.d.ts +21 -21
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +62 -62
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +91 -91
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +310 -310
- package/dist/namespaces/PlayerStatics.d.ts +72 -72
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +103 -103
- package/dist/namespaces/Population.d.ts +88 -88
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +49 -49
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +79 -79
- package/dist/namespaces/Propset.d.ts +1 -1
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +174 -174
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +240 -240
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +220 -220
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +299 -299
- package/dist/namespaces/Telemetry.d.ts +188 -188
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +249 -249
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/WeaponStatics.d.ts +262 -262
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +361 -361
- package/dist/namespaces/Zone.d.ts +2 -2
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +230 -230
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +113 -113
- package/src/classes/Entity.ts +537 -532
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +100 -95
- package/src/classes/PedTask.ts +1969 -1969
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +364 -364
- package/src/classes/Prop.ts +167 -162
- package/src/classes/PropSet.ts +1 -1
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +517 -517
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +92 -92
- package/src/namespaces/Audio.ts +765 -765
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +747 -747
- package/src/namespaces/Collection.ts +112 -112
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +131 -131
- package/src/namespaces/Databinding.ts +170 -170
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +237 -237
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1206 -1206
- package/src/namespaces/Hud.ts +647 -647
- package/src/namespaces/InteriorStatics.ts +66 -66
- package/src/namespaces/Inventory.ts +237 -237
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +204 -204
- package/src/namespaces/Minigame.ts +100 -100
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +2217 -2225
- package/src/namespaces/Object.ts +381 -381
- package/src/namespaces/Pad.ts +67 -67
- package/src/namespaces/PedStatics.ts +33 -33
- package/src/namespaces/Perschar.ts +105 -105
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/Physics.ts +326 -326
- package/src/namespaces/PlayerStatics.ts +113 -113
- package/src/namespaces/Population.ts +133 -133
- package/src/namespaces/Posse.ts +80 -80
- package/src/namespaces/Propset.ts +1 -1
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +266 -266
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +527 -527
- package/src/namespaces/Telemetry.ts +300 -300
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/WeaponStatics.ts +365 -365
- package/src/namespaces/Zone.ts +2 -2
package/src/classes/Player.ts
CHANGED
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}
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/**
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*
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*/
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setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
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inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
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}
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/**
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* Returns false if PromptType is enabled
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* Params: See 0x0751D461F06E41CE
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* Returns true if the player is riding a train.
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*/
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setLockonToFriendlyPlayers(toggle: boolean): void {
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inv<void>('0x4A056257802DD3E5', this.handle, toggle);
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isRidingTrain(): boolean {
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return inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
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}
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* @param hide
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inv<void>('
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eagleEyeSetHideAllTrails(hide: boolean): void {
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inv<void>('0x330CA55A3647FA1C', this.handle, hide);
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}
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setResetFlag(playerResetFlag: number, p2: boolean): void {
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inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
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}
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setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
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inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
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setSneakingNoiseMultiplier(multiplier: number): void {
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inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
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setTeam(team: number, bRestrictToThisScript: boolean): void {
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inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
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N_0x621D1B289CAF5978(): boolean {
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return inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
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* Decreases the damage the player receives while on horseback
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setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void {
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inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
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inv<void>('
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setCanMercyKill(toggle: boolean): void {
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inv<void>('0x39363DFD04E91496', this.handle, toggle);
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return inv<number>('
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getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any {
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return inv<number>('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
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* @
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74
|
+
* @param speech
|
|
131
75
|
*/
|
|
132
|
-
|
|
133
|
-
|
|
76
|
+
setInteractionPositiveResponse(speech: string | null): void {
|
|
77
|
+
inv<void>('0xC6366A585659D15C', this.handle, speech);
|
|
134
78
|
}
|
|
135
79
|
|
|
136
80
|
/**
|
|
137
|
-
*
|
|
138
|
-
* followMode:
|
|
139
|
-
* HORSEFOLLOWMODE_AUTO = 0,
|
|
140
|
-
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
141
|
-
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
142
|
-
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
143
|
-
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
144
|
-
* followPriority:
|
|
145
|
-
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
146
|
-
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
147
|
-
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
148
|
-
* HORSEFOLLOWPRIORITY_HIGH
|
|
81
|
+
* This can be between 1.0f - 50.0f
|
|
149
82
|
*
|
|
150
|
-
* @param
|
|
151
|
-
* @param p2
|
|
152
|
-
* @param p3
|
|
153
|
-
* @param followMode
|
|
154
|
-
* @param followPriority
|
|
155
|
-
* @param p6
|
|
83
|
+
* @param multiplier
|
|
156
84
|
*/
|
|
157
|
-
|
|
158
|
-
inv<void>('
|
|
85
|
+
setAirDragMultiplierForPlayersVehicle(multiplier: number): void {
|
|
86
|
+
inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
|
|
159
87
|
}
|
|
160
88
|
|
|
161
89
|
/**
|
|
162
|
-
*
|
|
90
|
+
* Only applies to HUNTERCART01
|
|
163
91
|
*
|
|
164
|
-
* @param
|
|
92
|
+
* @param wagon
|
|
165
93
|
*/
|
|
166
|
-
|
|
167
|
-
inv<void>('
|
|
94
|
+
setHuntingWagon(wagon: Vehicle): void {
|
|
95
|
+
inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
|
|
168
96
|
}
|
|
169
97
|
|
|
170
98
|
/**
|
|
171
|
-
*
|
|
99
|
+
* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
|
|
172
100
|
*
|
|
173
|
-
* @param ped
|
|
174
|
-
* @returns
|
|
175
|
-
*/
|
|
176
|
-
getNumDeadeyeMarksOnPed(ped: Ped): any {
|
|
177
|
-
return inv<number>('0x27AD7162D3FED01E', this.handle, ped.handle);
|
|
178
|
-
}
|
|
179
|
-
|
|
180
|
-
/**
|
|
181
|
-
* @returns
|
|
182
|
-
*/
|
|
183
|
-
getPed2(): Ped | null {
|
|
184
|
-
return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
185
|
-
}
|
|
186
|
-
|
|
187
|
-
/**
|
|
188
101
|
* @param p1
|
|
189
|
-
* @returns
|
|
190
|
-
*/
|
|
191
|
-
getIsUiPromptActive(p1: number): any {
|
|
192
|
-
return inv<number>('0x51BEA356B1C60225', this.handle, p1);
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
/**
|
|
196
|
-
* @param horse
|
|
197
|
-
* @returns
|
|
198
|
-
*/
|
|
199
|
-
setPedAsTempHorse(horse: Ped): any {
|
|
200
|
-
return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
/**
|
|
204
|
-
* Restores Deadeye by given amount.
|
|
205
|
-
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
206
|
-
*
|
|
207
|
-
* @param amount
|
|
208
102
|
* @param p2
|
|
209
103
|
* @param p3
|
|
210
|
-
* @param
|
|
211
|
-
|
|
212
|
-
specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void {
|
|
213
|
-
inv<void>('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
/**
|
|
217
|
-
* Only used in R* SP Script short_update
|
|
218
|
-
*
|
|
219
|
-
* @param delay
|
|
220
|
-
*/
|
|
221
|
-
setDeadeyeAbilityDepletionDelay(delay: number): void {
|
|
222
|
-
inv<void>('0x870634493CB4372C', this.handle, f(delay));
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
/**
|
|
226
|
-
* Swim speed multiplier.
|
|
227
|
-
* Multiplier goes up to 1.49f
|
|
228
|
-
*
|
|
229
|
-
* @param multiplier
|
|
230
|
-
*/
|
|
231
|
-
setSwimMultiplierForPlayer(multiplier: number): void {
|
|
232
|
-
inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
/**
|
|
236
|
-
* @returns
|
|
237
|
-
*/
|
|
238
|
-
isDead(): boolean {
|
|
239
|
-
return inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
/**
|
|
243
|
-
* @param ped
|
|
244
|
-
* @param p2
|
|
245
|
-
*/
|
|
246
|
-
N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
|
|
247
|
-
inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
/**
|
|
251
|
-
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
252
|
-
*/
|
|
253
|
-
eagleEyeClearRegisteredTrails(): void {
|
|
254
|
-
inv<void>('0xE5D3EB37ABC1EB03', this.handle);
|
|
255
|
-
}
|
|
256
|
-
|
|
257
|
-
/**
|
|
258
|
-
* @param enable
|
|
259
|
-
*/
|
|
260
|
-
enableCustomDeadeyeAbility(enable: boolean): void {
|
|
261
|
-
inv<void>('0x95EE1DEE1DCD9070', this.handle, enable);
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
/**
|
|
265
|
-
* Returns the player's invincibility status.
|
|
266
|
-
*
|
|
267
|
-
* @returns
|
|
268
|
-
*/
|
|
269
|
-
getInvincible(): boolean {
|
|
270
|
-
return inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
271
|
-
}
|
|
272
|
-
|
|
273
|
-
resetArrestState(): void {
|
|
274
|
-
inv<void>('0x12917931C31F1750', this.handle);
|
|
275
|
-
}
|
|
276
|
-
|
|
277
|
-
/**
|
|
278
|
-
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
279
|
-
*
|
|
280
|
-
* @param toggle
|
|
281
|
-
*/
|
|
282
|
-
modifyInfiniteTrailVision(toggle: boolean): void {
|
|
283
|
-
inv<void>('0x28A13BF6B05C3D83', this.handle, toggle);
|
|
284
|
-
}
|
|
285
|
-
|
|
286
|
-
/**
|
|
287
|
-
* Simply sets you as invincible (Health will not deplete).
|
|
288
|
-
*
|
|
289
|
-
* @param toggle
|
|
290
|
-
*/
|
|
291
|
-
setInvincible(toggle: boolean): void {
|
|
292
|
-
inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
/**
|
|
296
|
-
* Returns whether the player can control himself.
|
|
297
|
-
*
|
|
298
|
-
* @returns
|
|
299
|
-
*/
|
|
300
|
-
isControlOn(): boolean {
|
|
301
|
-
return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
/**
|
|
305
|
-
* @param vehicle
|
|
104
|
+
* @param intensity
|
|
105
|
+
* @param flag
|
|
306
106
|
*/
|
|
307
|
-
|
|
308
|
-
inv<void>('
|
|
107
|
+
setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void {
|
|
108
|
+
inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
|
|
309
109
|
}
|
|
310
110
|
|
|
311
111
|
/**
|
|
@@ -1744,34 +1544,235 @@ export class Player implements IHandle {
|
|
|
1744
1544
|
}
|
|
1745
1545
|
|
|
1746
1546
|
/**
|
|
1747
|
-
* @returns
|
|
1547
|
+
* @returns
|
|
1548
|
+
*/
|
|
1549
|
+
getDeadEye(): number {
|
|
1550
|
+
return inv<number>('0xA81D24AE0AF99A5E', this.handle, raf());
|
|
1551
|
+
}
|
|
1552
|
+
|
|
1553
|
+
/**
|
|
1554
|
+
* @returns
|
|
1555
|
+
*/
|
|
1556
|
+
isInScope(): any {
|
|
1557
|
+
return inv<number>('0x04D7F33640662FA2', this.handle);
|
|
1558
|
+
}
|
|
1559
|
+
|
|
1560
|
+
/**
|
|
1561
|
+
* SET_PLAYER_S/T*
|
|
1562
|
+
*
|
|
1563
|
+
* @param toggle
|
|
1564
|
+
*/
|
|
1565
|
+
N_0x8591EE69CC3ED257(toggle: boolean): void {
|
|
1566
|
+
inv<void>('0x8591EE69CC3ED257', this.handle, toggle);
|
|
1567
|
+
}
|
|
1568
|
+
|
|
1569
|
+
/**
|
|
1570
|
+
* @param speedBoost
|
|
1571
|
+
* @param duration
|
|
1572
|
+
*/
|
|
1573
|
+
boostHorseSpeedForTime(speedBoost: number, duration: number): void {
|
|
1574
|
+
inv<void>('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
|
|
1575
|
+
}
|
|
1576
|
+
|
|
1577
|
+
/**
|
|
1578
|
+
* Sets Player's Defense against AI modifier
|
|
1579
|
+
*
|
|
1580
|
+
* @param modifier
|
|
1581
|
+
*/
|
|
1582
|
+
setAiDefenseModifierAgainstAi(modifier: number): void {
|
|
1583
|
+
inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
|
|
1584
|
+
}
|
|
1585
|
+
|
|
1586
|
+
/**
|
|
1587
|
+
* Gets the player's team.
|
|
1588
|
+
* Returns -1 in singleplayer.
|
|
1589
|
+
*
|
|
1590
|
+
* @returns
|
|
1591
|
+
*/
|
|
1592
|
+
getTeam(): number {
|
|
1593
|
+
return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
|
|
1594
|
+
}
|
|
1595
|
+
|
|
1596
|
+
/**
|
|
1597
|
+
* @returns
|
|
1598
|
+
*/
|
|
1599
|
+
getHealthRechargeMultiplier(): number {
|
|
1600
|
+
return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
|
|
1601
|
+
}
|
|
1602
|
+
|
|
1603
|
+
/**
|
|
1604
|
+
* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
|
|
1605
|
+
* followMode:
|
|
1606
|
+
* HORSEFOLLOWMODE_AUTO = 0,
|
|
1607
|
+
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
1608
|
+
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
1609
|
+
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
1610
|
+
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
1611
|
+
* followPriority:
|
|
1612
|
+
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
1613
|
+
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1614
|
+
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1615
|
+
* HORSEFOLLOWPRIORITY_HIGH
|
|
1616
|
+
*
|
|
1617
|
+
* @param ped
|
|
1618
|
+
* @param p2
|
|
1619
|
+
* @param p3
|
|
1620
|
+
* @param followMode
|
|
1621
|
+
* @param followPriority
|
|
1622
|
+
* @param p6
|
|
1623
|
+
*/
|
|
1624
|
+
addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void {
|
|
1625
|
+
inv<void>('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
|
|
1626
|
+
}
|
|
1627
|
+
|
|
1628
|
+
/**
|
|
1629
|
+
* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
|
|
1630
|
+
*
|
|
1631
|
+
* @param promptTextKey
|
|
1632
|
+
*/
|
|
1633
|
+
setPromptLeaveText(promptTextKey: string | null): void {
|
|
1634
|
+
inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
|
|
1635
|
+
}
|
|
1636
|
+
|
|
1637
|
+
/**
|
|
1638
|
+
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
|
1639
|
+
*
|
|
1640
|
+
* @param ped
|
|
1641
|
+
* @returns
|
|
1642
|
+
*/
|
|
1643
|
+
getNumDeadeyeMarksOnPed(ped: Ped): any {
|
|
1644
|
+
return inv<number>('0x27AD7162D3FED01E', this.handle, ped.handle);
|
|
1645
|
+
}
|
|
1646
|
+
|
|
1647
|
+
/**
|
|
1648
|
+
* @returns
|
|
1649
|
+
*/
|
|
1650
|
+
getPed2(): Ped | null {
|
|
1651
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
1652
|
+
}
|
|
1653
|
+
|
|
1654
|
+
/**
|
|
1655
|
+
* @param p1
|
|
1656
|
+
* @returns
|
|
1657
|
+
*/
|
|
1658
|
+
getIsUiPromptActive(p1: number): any {
|
|
1659
|
+
return inv<number>('0x51BEA356B1C60225', this.handle, p1);
|
|
1660
|
+
}
|
|
1661
|
+
|
|
1662
|
+
/**
|
|
1663
|
+
* @param horse
|
|
1664
|
+
* @returns
|
|
1665
|
+
*/
|
|
1666
|
+
setPedAsTempHorse(horse: Ped): any {
|
|
1667
|
+
return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
|
|
1668
|
+
}
|
|
1669
|
+
|
|
1670
|
+
/**
|
|
1671
|
+
* Restores Deadeye by given amount.
|
|
1672
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
1673
|
+
*
|
|
1674
|
+
* @param amount
|
|
1675
|
+
* @param p2
|
|
1676
|
+
* @param p3
|
|
1677
|
+
* @param p4
|
|
1678
|
+
*/
|
|
1679
|
+
specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void {
|
|
1680
|
+
inv<void>('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
|
|
1681
|
+
}
|
|
1682
|
+
|
|
1683
|
+
/**
|
|
1684
|
+
* Only used in R* SP Script short_update
|
|
1685
|
+
*
|
|
1686
|
+
* @param delay
|
|
1687
|
+
*/
|
|
1688
|
+
setDeadeyeAbilityDepletionDelay(delay: number): void {
|
|
1689
|
+
inv<void>('0x870634493CB4372C', this.handle, f(delay));
|
|
1690
|
+
}
|
|
1691
|
+
|
|
1692
|
+
/**
|
|
1693
|
+
* Swim speed multiplier.
|
|
1694
|
+
* Multiplier goes up to 1.49f
|
|
1695
|
+
*
|
|
1696
|
+
* @param multiplier
|
|
1697
|
+
*/
|
|
1698
|
+
setSwimMultiplierForPlayer(multiplier: number): void {
|
|
1699
|
+
inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
1700
|
+
}
|
|
1701
|
+
|
|
1702
|
+
/**
|
|
1703
|
+
* @returns
|
|
1704
|
+
*/
|
|
1705
|
+
isDead(): boolean {
|
|
1706
|
+
return inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
|
|
1707
|
+
}
|
|
1708
|
+
|
|
1709
|
+
/**
|
|
1710
|
+
* @param ped
|
|
1711
|
+
* @param p2
|
|
1712
|
+
*/
|
|
1713
|
+
N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
|
|
1714
|
+
inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
1715
|
+
}
|
|
1716
|
+
|
|
1717
|
+
/**
|
|
1718
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
1719
|
+
*/
|
|
1720
|
+
eagleEyeClearRegisteredTrails(): void {
|
|
1721
|
+
inv<void>('0xE5D3EB37ABC1EB03', this.handle);
|
|
1722
|
+
}
|
|
1723
|
+
|
|
1724
|
+
/**
|
|
1725
|
+
* @param enable
|
|
1726
|
+
*/
|
|
1727
|
+
enableCustomDeadeyeAbility(enable: boolean): void {
|
|
1728
|
+
inv<void>('0x95EE1DEE1DCD9070', this.handle, enable);
|
|
1729
|
+
}
|
|
1730
|
+
|
|
1731
|
+
/**
|
|
1732
|
+
* Returns the player's invincibility status.
|
|
1733
|
+
*
|
|
1734
|
+
* @returns
|
|
1735
|
+
*/
|
|
1736
|
+
getInvincible(): boolean {
|
|
1737
|
+
return inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
1738
|
+
}
|
|
1739
|
+
|
|
1740
|
+
resetArrestState(): void {
|
|
1741
|
+
inv<void>('0x12917931C31F1750', this.handle);
|
|
1742
|
+
}
|
|
1743
|
+
|
|
1744
|
+
/**
|
|
1745
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
1746
|
+
*
|
|
1747
|
+
* @param toggle
|
|
1748
1748
|
*/
|
|
1749
|
-
|
|
1750
|
-
|
|
1749
|
+
modifyInfiniteTrailVision(toggle: boolean): void {
|
|
1750
|
+
inv<void>('0x28A13BF6B05C3D83', this.handle, toggle);
|
|
1751
1751
|
}
|
|
1752
1752
|
|
|
1753
1753
|
/**
|
|
1754
|
-
*
|
|
1754
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
1755
|
+
*
|
|
1756
|
+
* @param toggle
|
|
1755
1757
|
*/
|
|
1756
|
-
|
|
1757
|
-
|
|
1758
|
+
setInvincible(toggle: boolean): void {
|
|
1759
|
+
inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
1758
1760
|
}
|
|
1759
1761
|
|
|
1760
1762
|
/**
|
|
1761
|
-
*
|
|
1763
|
+
* Returns whether the player can control himself.
|
|
1762
1764
|
*
|
|
1763
|
-
* @
|
|
1765
|
+
* @returns
|
|
1764
1766
|
*/
|
|
1765
|
-
|
|
1766
|
-
inv<
|
|
1767
|
+
isControlOn(): boolean {
|
|
1768
|
+
return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
|
|
1767
1769
|
}
|
|
1768
1770
|
|
|
1769
1771
|
/**
|
|
1770
|
-
* @param
|
|
1771
|
-
* @param duration
|
|
1772
|
+
* @param vehicle
|
|
1772
1773
|
*/
|
|
1773
|
-
|
|
1774
|
-
inv<void>('
|
|
1774
|
+
setMayOnlyEnterThisVehicle(vehicle: Vehicle): void {
|
|
1775
|
+
inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
1775
1776
|
}
|
|
1776
1777
|
|
|
1777
1778
|
/**
|
|
@@ -1836,226 +1837,225 @@ export class Player implements IHandle {
|
|
|
1836
1837
|
}
|
|
1837
1838
|
|
|
1838
1839
|
/**
|
|
1839
|
-
*
|
|
1840
|
-
* Params: See 0x0751D461F06E41CE
|
|
1841
|
-
*
|
|
1842
|
-
* @param ped
|
|
1843
|
-
* @param promptType
|
|
1844
|
-
* @param promptMode
|
|
1845
|
-
* @returns
|
|
1840
|
+
* @param target
|
|
1846
1841
|
*/
|
|
1847
|
-
|
|
1848
|
-
|
|
1842
|
+
setBountyTarget(target: Player): void {
|
|
1843
|
+
inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
|
|
1849
1844
|
}
|
|
1850
1845
|
|
|
1851
1846
|
/**
|
|
1852
|
-
*
|
|
1847
|
+
* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
|
|
1853
1848
|
*
|
|
1854
|
-
* @
|
|
1849
|
+
* @returns
|
|
1855
1850
|
*/
|
|
1856
|
-
|
|
1857
|
-
inv<
|
|
1851
|
+
eagleEyeAreAllTrailsHidden(): any {
|
|
1852
|
+
return inv<number>('0xA62BBAAE67A05BB0', this.handle);
|
|
1858
1853
|
}
|
|
1859
1854
|
|
|
1860
1855
|
/**
|
|
1861
1856
|
* @returns
|
|
1862
1857
|
*/
|
|
1863
|
-
|
|
1864
|
-
return
|
|
1858
|
+
getIsDeadeyeTaggingEnabled(): any {
|
|
1859
|
+
return inv<number>('0x32348719DCED2969', this.handle);
|
|
1865
1860
|
}
|
|
1866
1861
|
|
|
1867
1862
|
/**
|
|
1868
|
-
* @param
|
|
1869
|
-
* @param
|
|
1863
|
+
* @param weaponGroup
|
|
1864
|
+
* @param toggle
|
|
1870
1865
|
*/
|
|
1871
|
-
|
|
1872
|
-
inv<void>('
|
|
1866
|
+
setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
|
|
1867
|
+
inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
|
|
1873
1868
|
}
|
|
1874
1869
|
|
|
1875
1870
|
/**
|
|
1876
|
-
*
|
|
1877
|
-
*
|
|
1871
|
+
* Returns false if PromptType is enabled
|
|
1872
|
+
* Params: See 0x0751D461F06E41CE
|
|
1878
1873
|
*
|
|
1879
|
-
* @
|
|
1874
|
+
* @param promptType
|
|
1875
|
+
* @param promptMode
|
|
1876
|
+
* @returns
|
|
1880
1877
|
*/
|
|
1881
|
-
|
|
1882
|
-
|
|
1883
|
-
return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
|
|
1878
|
+
getUiPromptIsDisabled(promptType: number, promptMode: number): any {
|
|
1879
|
+
return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
|
|
1884
1880
|
}
|
|
1885
1881
|
|
|
1886
1882
|
/**
|
|
1887
|
-
* @param
|
|
1888
|
-
* @param duration
|
|
1889
|
-
* @param heading
|
|
1890
|
-
* @param p4
|
|
1891
|
-
* @param p5
|
|
1883
|
+
* @param toggle
|
|
1892
1884
|
*/
|
|
1893
|
-
|
|
1894
|
-
inv<void>('
|
|
1885
|
+
setLockonToFriendlyPlayers(toggle: boolean): void {
|
|
1886
|
+
inv<void>('0x4A056257802DD3E5', this.handle, toggle);
|
|
1895
1887
|
}
|
|
1896
1888
|
|
|
1897
1889
|
/**
|
|
1898
|
-
*
|
|
1899
|
-
*
|
|
1890
|
+
* Activates the Surrender prompt for the specified player in the current frame.
|
|
1891
|
+
*
|
|
1892
|
+
* @param targetPed
|
|
1893
|
+
* @param promptOrder
|
|
1894
|
+
* @param p3
|
|
1900
1895
|
*/
|
|
1901
|
-
|
|
1902
|
-
|
|
1896
|
+
setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
|
|
1897
|
+
inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
|
|
1903
1898
|
}
|
|
1904
1899
|
|
|
1905
1900
|
/**
|
|
1906
|
-
*
|
|
1901
|
+
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
1902
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
1903
|
+
*
|
|
1904
|
+
* @param playerResetFlag
|
|
1905
|
+
* @param p2
|
|
1907
1906
|
*/
|
|
1908
|
-
|
|
1909
|
-
inv<void>('
|
|
1907
|
+
setResetFlag(playerResetFlag: number, p2: boolean): void {
|
|
1908
|
+
inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
|
|
1910
1909
|
}
|
|
1911
1910
|
|
|
1912
1911
|
/**
|
|
1913
|
-
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
1914
|
-
*
|
|
1915
1912
|
* @returns
|
|
1916
1913
|
*/
|
|
1917
|
-
|
|
1918
|
-
return inv<number>('
|
|
1914
|
+
getWantedLevel(): number {
|
|
1915
|
+
return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
|
|
1919
1916
|
}
|
|
1920
1917
|
|
|
1921
1918
|
/**
|
|
1922
|
-
* @param
|
|
1919
|
+
* @param closeRangeLowerBound
|
|
1920
|
+
* @param closeRangeUpperBound
|
|
1923
1921
|
*/
|
|
1924
|
-
|
|
1925
|
-
inv<void>('
|
|
1922
|
+
setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
|
|
1923
|
+
inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
1926
1924
|
}
|
|
1927
1925
|
|
|
1928
1926
|
/**
|
|
1929
|
-
*
|
|
1930
|
-
*
|
|
1931
|
-
* @param p1
|
|
1927
|
+
* @param multiplier
|
|
1932
1928
|
*/
|
|
1933
|
-
|
|
1934
|
-
inv<void>('
|
|
1929
|
+
setSneakingNoiseMultiplier(multiplier: number): void {
|
|
1930
|
+
inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
|
|
1935
1931
|
}
|
|
1936
1932
|
|
|
1937
1933
|
/**
|
|
1938
|
-
*
|
|
1934
|
+
* Sets the player's team.
|
|
1939
1935
|
*
|
|
1940
|
-
* @param
|
|
1941
|
-
* @param
|
|
1936
|
+
* @param team
|
|
1937
|
+
* @param bRestrictToThisScript
|
|
1942
1938
|
*/
|
|
1943
|
-
|
|
1944
|
-
inv<void>('
|
|
1939
|
+
setTeam(team: number, bRestrictToThisScript: boolean): void {
|
|
1940
|
+
inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
|
|
1945
1941
|
}
|
|
1946
1942
|
|
|
1947
1943
|
/**
|
|
1948
|
-
*
|
|
1944
|
+
* Checks if the player's Deadeye ability is enabled.
|
|
1949
1945
|
*
|
|
1950
1946
|
* @returns
|
|
1951
1947
|
*/
|
|
1952
|
-
|
|
1953
|
-
return inv<
|
|
1948
|
+
isSpecialAbilityEnabled(): any {
|
|
1949
|
+
return inv<number>('0xDE6C85975F9D4894', this.handle);
|
|
1954
1950
|
}
|
|
1955
1951
|
|
|
1956
1952
|
/**
|
|
1957
|
-
*
|
|
1953
|
+
* Returns true if PromptType is enabled for ped (mount)
|
|
1954
|
+
* Params: See 0x0751D461F06E41CE
|
|
1958
1955
|
*
|
|
1959
|
-
* @param
|
|
1956
|
+
* @param ped
|
|
1957
|
+
* @param promptType
|
|
1958
|
+
* @param promptMode
|
|
1959
|
+
* @returns
|
|
1960
1960
|
*/
|
|
1961
|
-
|
|
1962
|
-
inv<
|
|
1961
|
+
getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any {
|
|
1962
|
+
return inv<number>('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
|
|
1963
1963
|
}
|
|
1964
1964
|
|
|
1965
1965
|
/**
|
|
1966
|
-
*
|
|
1966
|
+
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
1967
1967
|
*
|
|
1968
|
-
* @
|
|
1968
|
+
* @param flag
|
|
1969
1969
|
*/
|
|
1970
|
-
|
|
1971
|
-
|
|
1970
|
+
setDeadeyeEntityAuraWithFlag(flag: number): void {
|
|
1971
|
+
inv<void>('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
1972
1972
|
}
|
|
1973
1973
|
|
|
1974
1974
|
/**
|
|
1975
|
-
*
|
|
1976
|
-
* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
|
|
1977
|
-
*
|
|
1978
|
-
* @param damageDecrease
|
|
1975
|
+
* @returns
|
|
1979
1976
|
*/
|
|
1980
|
-
|
|
1981
|
-
inv<
|
|
1977
|
+
getMountOwnedByPlayer(): Ped | null {
|
|
1978
|
+
return createFromHandle<Ped>('Ped', inv<number>('0xF49F14462F0AE27C', this.handle, rai()));
|
|
1982
1979
|
}
|
|
1983
1980
|
|
|
1984
1981
|
/**
|
|
1985
|
-
* @param
|
|
1982
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1983
|
+
* @param damageModifier
|
|
1986
1984
|
*/
|
|
1987
|
-
|
|
1988
|
-
inv<void>('
|
|
1985
|
+
setWeaponTypeDamageModifier(weaponHash: eWeaponHash, damageModifier: number): void {
|
|
1986
|
+
inv<void>('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
|
|
1989
1987
|
}
|
|
1990
1988
|
|
|
1991
1989
|
/**
|
|
1992
|
-
*
|
|
1993
|
-
*
|
|
1994
|
-
*
|
|
1990
|
+
* Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
|
|
1991
|
+
* *GET_PLAYER**
|
|
1992
|
+
*
|
|
1993
|
+
* @returns ped
|
|
1995
1994
|
*/
|
|
1996
|
-
|
|
1997
|
-
|
|
1995
|
+
N_0x7AE93C45EC14A166(): [boolean, Ped | null] {
|
|
1996
|
+
const result = inv<[boolean, number]>('0x7AE93C45EC14A166', this.handle, pvi(), rai());
|
|
1997
|
+
return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
|
|
1998
1998
|
}
|
|
1999
1999
|
|
|
2000
2000
|
/**
|
|
2001
|
-
* @param
|
|
2001
|
+
* @param speed
|
|
2002
|
+
* @param duration
|
|
2003
|
+
* @param heading
|
|
2004
|
+
* @param p4
|
|
2005
|
+
* @param p5
|
|
2002
2006
|
*/
|
|
2003
|
-
|
|
2004
|
-
inv<void>('
|
|
2007
|
+
simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void {
|
|
2008
|
+
inv<void>('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
|
|
2005
2009
|
}
|
|
2006
2010
|
|
|
2007
2011
|
/**
|
|
2008
|
-
*
|
|
2009
|
-
*
|
|
2010
|
-
* @param multiplier
|
|
2012
|
+
* @param p1
|
|
2013
|
+
* @returns
|
|
2011
2014
|
*/
|
|
2012
|
-
|
|
2013
|
-
inv<
|
|
2015
|
+
getDeadEyeMeterLevel(p1: boolean): number {
|
|
2016
|
+
return inv<number>('0x3A6AE4EEE30370FE', this.handle, p1, raf());
|
|
2014
2017
|
}
|
|
2015
2018
|
|
|
2016
2019
|
/**
|
|
2017
|
-
*
|
|
2018
|
-
*
|
|
2019
|
-
* @param wagon
|
|
2020
|
+
* @param drawReductionTime
|
|
2020
2021
|
*/
|
|
2021
|
-
|
|
2022
|
-
inv<void>('
|
|
2022
|
+
setBowDrawReductionTimeInDeadeye(drawReductionTime: number): void {
|
|
2023
|
+
inv<void>('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
2023
2024
|
}
|
|
2024
2025
|
|
|
2025
2026
|
/**
|
|
2026
|
-
*
|
|
2027
|
+
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
2027
2028
|
*
|
|
2028
|
-
* @
|
|
2029
|
-
* @param p2
|
|
2030
|
-
* @param p3
|
|
2031
|
-
* @param intensity
|
|
2032
|
-
* @param flag
|
|
2029
|
+
* @returns
|
|
2033
2030
|
*/
|
|
2034
|
-
|
|
2035
|
-
inv<
|
|
2031
|
+
eagleEyeCanFocusOnTrack(): any {
|
|
2032
|
+
return inv<number>('0x1DA5C5B0923E1B85', this.handle);
|
|
2036
2033
|
}
|
|
2037
2034
|
|
|
2038
2035
|
/**
|
|
2039
|
-
* @param
|
|
2036
|
+
* @param range
|
|
2040
2037
|
*/
|
|
2041
|
-
|
|
2042
|
-
inv<void>('
|
|
2038
|
+
eagleEyeSetRange(range: number): void {
|
|
2039
|
+
inv<void>('0x22C8B10802301381', this.handle, f(range));
|
|
2043
2040
|
}
|
|
2044
2041
|
|
|
2045
2042
|
/**
|
|
2046
|
-
*
|
|
2043
|
+
* *SET_SPECIAL_ABILITY**
|
|
2047
2044
|
*
|
|
2048
|
-
* @
|
|
2045
|
+
* @param p1
|
|
2049
2046
|
*/
|
|
2050
|
-
|
|
2051
|
-
|
|
2047
|
+
N_0x4D1699543B1C023C(p1: number): void {
|
|
2048
|
+
inv<void>('0x4D1699543B1C023C', this.handle, f(p1));
|
|
2052
2049
|
}
|
|
2053
2050
|
|
|
2054
2051
|
/**
|
|
2055
|
-
*
|
|
2052
|
+
* Drains Deadeye by given amount.
|
|
2053
|
+
*
|
|
2054
|
+
* @param amount
|
|
2055
|
+
* @param p2
|
|
2056
2056
|
*/
|
|
2057
|
-
|
|
2058
|
-
|
|
2057
|
+
specialAbilityDrainByAmount(amount: number, p2: any): void {
|
|
2058
|
+
inv<void>('0x200114E99552462B', this.handle, f(amount), p2);
|
|
2059
2059
|
}
|
|
2060
2060
|
|
|
2061
2061
|
}
|