@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -18,294 +18,94 @@ export class Player implements IHandle {
18
18
  }
19
19
 
20
20
  /**
21
- * @param weaponGroup
22
- * @param toggle
23
- */
24
- setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
25
- inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
26
- }
27
-
28
- /**
29
- * Returns false if PromptType is enabled
30
- * Params: See 0x0751D461F06E41CE
21
+ * Returns true if the player is riding a train.
31
22
  *
32
- * @param promptType
33
- * @param promptMode
34
23
  * @returns
35
24
  */
36
- getUiPromptIsDisabled(promptType: number, promptMode: number): any {
37
- return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
38
- }
39
-
40
- /**
41
- * @param toggle
42
- */
43
- setLockonToFriendlyPlayers(toggle: boolean): void {
44
- inv<void>('0x4A056257802DD3E5', this.handle, toggle);
25
+ isRidingTrain(): boolean {
26
+ return inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
45
27
  }
46
28
 
47
29
  /**
48
- * Activates the Surrender prompt for the specified player in the current frame.
30
+ * Sets whether all trails are hidden during Eagle Eye mode.
49
31
  *
50
- * @param targetPed
51
- * @param promptOrder
52
- * @param p3
32
+ * @param hide
53
33
  */
54
- setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
55
- inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
34
+ eagleEyeSetHideAllTrails(hide: boolean): void {
35
+ inv<void>('0x330CA55A3647FA1C', this.handle, hide);
56
36
  }
57
37
 
58
38
  /**
59
- * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
60
- * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
39
+ * _IS_PLAYER_S* - _IS_PLAYER_T*
61
40
  *
62
- * @param playerResetFlag
63
- * @param p2
64
- */
65
- setResetFlag(playerResetFlag: number, p2: boolean): void {
66
- inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
67
- }
68
-
69
- /**
70
41
  * @returns
71
42
  */
72
- getWantedLevel(): number {
73
- return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
74
- }
75
-
76
- /**
77
- * @param closeRangeLowerBound
78
- * @param closeRangeUpperBound
79
- */
80
- setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
81
- inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
82
- }
83
-
84
- /**
85
- * @param multiplier
86
- */
87
- setSneakingNoiseMultiplier(multiplier: number): void {
88
- inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
89
- }
90
-
91
- /**
92
- * Sets the player's team.
93
- *
94
- * @param team
95
- * @param bRestrictToThisScript
96
- */
97
- setTeam(team: number, bRestrictToThisScript: boolean): void {
98
- inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
43
+ N_0x621D1B289CAF5978(): boolean {
44
+ return inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
99
45
  }
100
46
 
101
47
  /**
102
- * Checks if the player's Deadeye ability is enabled.
48
+ * Decreases the damage the player receives while on horseback
49
+ * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
103
50
  *
104
- * @returns
51
+ * @param damageDecrease
105
52
  */
106
- isSpecialAbilityEnabled(): any {
107
- return inv<number>('0xDE6C85975F9D4894', this.handle);
53
+ setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void {
54
+ inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
108
55
  }
109
56
 
110
57
  /**
111
- * Sets Player's Defense against AI modifier
112
- *
113
- * @param modifier
58
+ * @param toggle
114
59
  */
115
- setAiDefenseModifierAgainstAi(modifier: number): void {
116
- inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
60
+ setCanMercyKill(toggle: boolean): void {
61
+ inv<void>('0x39363DFD04E91496', this.handle, toggle);
117
62
  }
118
63
 
119
64
  /**
120
- * Gets the player's team.
121
- * Returns -1 in singleplayer.
122
- *
65
+ * @param p1
66
+ * @param discoveryHash
123
67
  * @returns
124
68
  */
125
- getTeam(): number {
126
- return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
69
+ getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any {
70
+ return inv<number>('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
127
71
  }
128
72
 
129
73
  /**
130
- * @returns
74
+ * @param speech
131
75
  */
132
- getHealthRechargeMultiplier(): number {
133
- return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
76
+ setInteractionPositiveResponse(speech: string | null): void {
77
+ inv<void>('0xC6366A585659D15C', this.handle, speech);
134
78
  }
135
79
 
136
80
  /**
137
- * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
138
- * followMode:
139
- * HORSEFOLLOWMODE_AUTO = 0,
140
- * HORSEFOLLOWMODE_SIDE_ONLY,
141
- * HORSEFOLLOWMODE_BEHIND_ONLY,
142
- * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
143
- * HORSEFOLLOWMODE_BEHIND_CLOSE
144
- * followPriority:
145
- * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
146
- * HORSEFOLLOWPRIORITY_AMBIENT,
147
- * HORSEFOLLOWPRIORITY_NORMAL,
148
- * HORSEFOLLOWPRIORITY_HIGH
81
+ * This can be between 1.0f - 50.0f
149
82
  *
150
- * @param ped
151
- * @param p2
152
- * @param p3
153
- * @param followMode
154
- * @param followPriority
155
- * @param p6
83
+ * @param multiplier
156
84
  */
157
- addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void {
158
- inv<void>('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
85
+ setAirDragMultiplierForPlayersVehicle(multiplier: number): void {
86
+ inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
159
87
  }
160
88
 
161
89
  /**
162
- * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
90
+ * Only applies to HUNTERCART01
163
91
  *
164
- * @param promptTextKey
92
+ * @param wagon
165
93
  */
166
- setPromptLeaveText(promptTextKey: string | null): void {
167
- inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
94
+ setHuntingWagon(wagon: Vehicle): void {
95
+ inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
168
96
  }
169
97
 
170
98
  /**
171
- * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
99
+ * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
172
100
  *
173
- * @param ped
174
- * @returns
175
- */
176
- getNumDeadeyeMarksOnPed(ped: Ped): any {
177
- return inv<number>('0x27AD7162D3FED01E', this.handle, ped.handle);
178
- }
179
-
180
- /**
181
- * @returns
182
- */
183
- getPed2(): Ped | null {
184
- return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
185
- }
186
-
187
- /**
188
101
  * @param p1
189
- * @returns
190
- */
191
- getIsUiPromptActive(p1: number): any {
192
- return inv<number>('0x51BEA356B1C60225', this.handle, p1);
193
- }
194
-
195
- /**
196
- * @param horse
197
- * @returns
198
- */
199
- setPedAsTempHorse(horse: Ped): any {
200
- return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
201
- }
202
-
203
- /**
204
- * Restores Deadeye by given amount.
205
- * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
206
- *
207
- * @param amount
208
102
  * @param p2
209
103
  * @param p3
210
- * @param p4
211
- */
212
- specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void {
213
- inv<void>('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
214
- }
215
-
216
- /**
217
- * Only used in R* SP Script short_update
218
- *
219
- * @param delay
220
- */
221
- setDeadeyeAbilityDepletionDelay(delay: number): void {
222
- inv<void>('0x870634493CB4372C', this.handle, f(delay));
223
- }
224
-
225
- /**
226
- * Swim speed multiplier.
227
- * Multiplier goes up to 1.49f
228
- *
229
- * @param multiplier
230
- */
231
- setSwimMultiplierForPlayer(multiplier: number): void {
232
- inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
233
- }
234
-
235
- /**
236
- * @returns
237
- */
238
- isDead(): boolean {
239
- return inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
240
- }
241
-
242
- /**
243
- * @param ped
244
- * @param p2
245
- */
246
- N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
247
- inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
248
- }
249
-
250
- /**
251
- * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
252
- */
253
- eagleEyeClearRegisteredTrails(): void {
254
- inv<void>('0xE5D3EB37ABC1EB03', this.handle);
255
- }
256
-
257
- /**
258
- * @param enable
259
- */
260
- enableCustomDeadeyeAbility(enable: boolean): void {
261
- inv<void>('0x95EE1DEE1DCD9070', this.handle, enable);
262
- }
263
-
264
- /**
265
- * Returns the player's invincibility status.
266
- *
267
- * @returns
268
- */
269
- getInvincible(): boolean {
270
- return inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
271
- }
272
-
273
- resetArrestState(): void {
274
- inv<void>('0x12917931C31F1750', this.handle);
275
- }
276
-
277
- /**
278
- * Toggle handles wether Deadeye and Eagleeye are infinite or not.
279
- *
280
- * @param toggle
281
- */
282
- modifyInfiniteTrailVision(toggle: boolean): void {
283
- inv<void>('0x28A13BF6B05C3D83', this.handle, toggle);
284
- }
285
-
286
- /**
287
- * Simply sets you as invincible (Health will not deplete).
288
- *
289
- * @param toggle
290
- */
291
- setInvincible(toggle: boolean): void {
292
- inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
293
- }
294
-
295
- /**
296
- * Returns whether the player can control himself.
297
- *
298
- * @returns
299
- */
300
- isControlOn(): boolean {
301
- return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
302
- }
303
-
304
- /**
305
- * @param vehicle
104
+ * @param intensity
105
+ * @param flag
306
106
  */
307
- setMayOnlyEnterThisVehicle(vehicle: Vehicle): void {
308
- inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
107
+ setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void {
108
+ inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
309
109
  }
310
110
 
311
111
  /**
@@ -1744,34 +1544,235 @@ export class Player implements IHandle {
1744
1544
  }
1745
1545
 
1746
1546
  /**
1747
- * @returns
1547
+ * @returns
1548
+ */
1549
+ getDeadEye(): number {
1550
+ return inv<number>('0xA81D24AE0AF99A5E', this.handle, raf());
1551
+ }
1552
+
1553
+ /**
1554
+ * @returns
1555
+ */
1556
+ isInScope(): any {
1557
+ return inv<number>('0x04D7F33640662FA2', this.handle);
1558
+ }
1559
+
1560
+ /**
1561
+ * SET_PLAYER_S/T*
1562
+ *
1563
+ * @param toggle
1564
+ */
1565
+ N_0x8591EE69CC3ED257(toggle: boolean): void {
1566
+ inv<void>('0x8591EE69CC3ED257', this.handle, toggle);
1567
+ }
1568
+
1569
+ /**
1570
+ * @param speedBoost
1571
+ * @param duration
1572
+ */
1573
+ boostHorseSpeedForTime(speedBoost: number, duration: number): void {
1574
+ inv<void>('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
1575
+ }
1576
+
1577
+ /**
1578
+ * Sets Player's Defense against AI modifier
1579
+ *
1580
+ * @param modifier
1581
+ */
1582
+ setAiDefenseModifierAgainstAi(modifier: number): void {
1583
+ inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
1584
+ }
1585
+
1586
+ /**
1587
+ * Gets the player's team.
1588
+ * Returns -1 in singleplayer.
1589
+ *
1590
+ * @returns
1591
+ */
1592
+ getTeam(): number {
1593
+ return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
1594
+ }
1595
+
1596
+ /**
1597
+ * @returns
1598
+ */
1599
+ getHealthRechargeMultiplier(): number {
1600
+ return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
1601
+ }
1602
+
1603
+ /**
1604
+ * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
1605
+ * followMode:
1606
+ * HORSEFOLLOWMODE_AUTO = 0,
1607
+ * HORSEFOLLOWMODE_SIDE_ONLY,
1608
+ * HORSEFOLLOWMODE_BEHIND_ONLY,
1609
+ * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
1610
+ * HORSEFOLLOWMODE_BEHIND_CLOSE
1611
+ * followPriority:
1612
+ * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
1613
+ * HORSEFOLLOWPRIORITY_AMBIENT,
1614
+ * HORSEFOLLOWPRIORITY_NORMAL,
1615
+ * HORSEFOLLOWPRIORITY_HIGH
1616
+ *
1617
+ * @param ped
1618
+ * @param p2
1619
+ * @param p3
1620
+ * @param followMode
1621
+ * @param followPriority
1622
+ * @param p6
1623
+ */
1624
+ addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void {
1625
+ inv<void>('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
1626
+ }
1627
+
1628
+ /**
1629
+ * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
1630
+ *
1631
+ * @param promptTextKey
1632
+ */
1633
+ setPromptLeaveText(promptTextKey: string | null): void {
1634
+ inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
1635
+ }
1636
+
1637
+ /**
1638
+ * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
1639
+ *
1640
+ * @param ped
1641
+ * @returns
1642
+ */
1643
+ getNumDeadeyeMarksOnPed(ped: Ped): any {
1644
+ return inv<number>('0x27AD7162D3FED01E', this.handle, ped.handle);
1645
+ }
1646
+
1647
+ /**
1648
+ * @returns
1649
+ */
1650
+ getPed2(): Ped | null {
1651
+ return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
1652
+ }
1653
+
1654
+ /**
1655
+ * @param p1
1656
+ * @returns
1657
+ */
1658
+ getIsUiPromptActive(p1: number): any {
1659
+ return inv<number>('0x51BEA356B1C60225', this.handle, p1);
1660
+ }
1661
+
1662
+ /**
1663
+ * @param horse
1664
+ * @returns
1665
+ */
1666
+ setPedAsTempHorse(horse: Ped): any {
1667
+ return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
1668
+ }
1669
+
1670
+ /**
1671
+ * Restores Deadeye by given amount.
1672
+ * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
1673
+ *
1674
+ * @param amount
1675
+ * @param p2
1676
+ * @param p3
1677
+ * @param p4
1678
+ */
1679
+ specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void {
1680
+ inv<void>('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
1681
+ }
1682
+
1683
+ /**
1684
+ * Only used in R* SP Script short_update
1685
+ *
1686
+ * @param delay
1687
+ */
1688
+ setDeadeyeAbilityDepletionDelay(delay: number): void {
1689
+ inv<void>('0x870634493CB4372C', this.handle, f(delay));
1690
+ }
1691
+
1692
+ /**
1693
+ * Swim speed multiplier.
1694
+ * Multiplier goes up to 1.49f
1695
+ *
1696
+ * @param multiplier
1697
+ */
1698
+ setSwimMultiplierForPlayer(multiplier: number): void {
1699
+ inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
1700
+ }
1701
+
1702
+ /**
1703
+ * @returns
1704
+ */
1705
+ isDead(): boolean {
1706
+ return inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
1707
+ }
1708
+
1709
+ /**
1710
+ * @param ped
1711
+ * @param p2
1712
+ */
1713
+ N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
1714
+ inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
1715
+ }
1716
+
1717
+ /**
1718
+ * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
1719
+ */
1720
+ eagleEyeClearRegisteredTrails(): void {
1721
+ inv<void>('0xE5D3EB37ABC1EB03', this.handle);
1722
+ }
1723
+
1724
+ /**
1725
+ * @param enable
1726
+ */
1727
+ enableCustomDeadeyeAbility(enable: boolean): void {
1728
+ inv<void>('0x95EE1DEE1DCD9070', this.handle, enable);
1729
+ }
1730
+
1731
+ /**
1732
+ * Returns the player's invincibility status.
1733
+ *
1734
+ * @returns
1735
+ */
1736
+ getInvincible(): boolean {
1737
+ return inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
1738
+ }
1739
+
1740
+ resetArrestState(): void {
1741
+ inv<void>('0x12917931C31F1750', this.handle);
1742
+ }
1743
+
1744
+ /**
1745
+ * Toggle handles wether Deadeye and Eagleeye are infinite or not.
1746
+ *
1747
+ * @param toggle
1748
1748
  */
1749
- getDeadEye(): number {
1750
- return inv<number>('0xA81D24AE0AF99A5E', this.handle, raf());
1749
+ modifyInfiniteTrailVision(toggle: boolean): void {
1750
+ inv<void>('0x28A13BF6B05C3D83', this.handle, toggle);
1751
1751
  }
1752
1752
 
1753
1753
  /**
1754
- * @returns
1754
+ * Simply sets you as invincible (Health will not deplete).
1755
+ *
1756
+ * @param toggle
1755
1757
  */
1756
- isInScope(): any {
1757
- return inv<number>('0x04D7F33640662FA2', this.handle);
1758
+ setInvincible(toggle: boolean): void {
1759
+ inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
1758
1760
  }
1759
1761
 
1760
1762
  /**
1761
- * SET_PLAYER_S/T*
1763
+ * Returns whether the player can control himself.
1762
1764
  *
1763
- * @param toggle
1765
+ * @returns
1764
1766
  */
1765
- N_0x8591EE69CC3ED257(toggle: boolean): void {
1766
- inv<void>('0x8591EE69CC3ED257', this.handle, toggle);
1767
+ isControlOn(): boolean {
1768
+ return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
1767
1769
  }
1768
1770
 
1769
1771
  /**
1770
- * @param speedBoost
1771
- * @param duration
1772
+ * @param vehicle
1772
1773
  */
1773
- boostHorseSpeedForTime(speedBoost: number, duration: number): void {
1774
- inv<void>('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
1774
+ setMayOnlyEnterThisVehicle(vehicle: Vehicle): void {
1775
+ inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
1775
1776
  }
1776
1777
 
1777
1778
  /**
@@ -1836,226 +1837,225 @@ export class Player implements IHandle {
1836
1837
  }
1837
1838
 
1838
1839
  /**
1839
- * Returns true if PromptType is enabled for ped (mount)
1840
- * Params: See 0x0751D461F06E41CE
1841
- *
1842
- * @param ped
1843
- * @param promptType
1844
- * @param promptMode
1845
- * @returns
1840
+ * @param target
1846
1841
  */
1847
- getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any {
1848
- return inv<number>('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
1842
+ setBountyTarget(target: Player): void {
1843
+ inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
1849
1844
  }
1850
1845
 
1851
1846
  /**
1852
- * Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
1847
+ * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
1853
1848
  *
1854
- * @param flag
1849
+ * @returns
1855
1850
  */
1856
- setDeadeyeEntityAuraWithFlag(flag: number): void {
1857
- inv<void>('0x2B12B6FC8B8772AB', this.handle, flag);
1851
+ eagleEyeAreAllTrailsHidden(): any {
1852
+ return inv<number>('0xA62BBAAE67A05BB0', this.handle);
1858
1853
  }
1859
1854
 
1860
1855
  /**
1861
1856
  * @returns
1862
1857
  */
1863
- getMountOwnedByPlayer(): Ped | null {
1864
- return createFromHandle<Ped>('Ped', inv<number>('0xF49F14462F0AE27C', this.handle, rai()));
1858
+ getIsDeadeyeTaggingEnabled(): any {
1859
+ return inv<number>('0x32348719DCED2969', this.handle);
1865
1860
  }
1866
1861
 
1867
1862
  /**
1868
- * @param weaponHash Refer to [enum: eWeaponHash]
1869
- * @param damageModifier
1863
+ * @param weaponGroup
1864
+ * @param toggle
1870
1865
  */
1871
- setWeaponTypeDamageModifier(weaponHash: eWeaponHash, damageModifier: number): void {
1872
- inv<void>('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
1866
+ setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
1867
+ inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
1873
1868
  }
1874
1869
 
1875
1870
  /**
1876
- * Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
1877
- * *GET_PLAYER**
1871
+ * Returns false if PromptType is enabled
1872
+ * Params: See 0x0751D461F06E41CE
1878
1873
  *
1879
- * @returns ped
1874
+ * @param promptType
1875
+ * @param promptMode
1876
+ * @returns
1880
1877
  */
1881
- N_0x7AE93C45EC14A166(): [boolean, Ped | null] {
1882
- const result = inv<[boolean, number]>('0x7AE93C45EC14A166', this.handle, pvi(), rai());
1883
- return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
1878
+ getUiPromptIsDisabled(promptType: number, promptMode: number): any {
1879
+ return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
1884
1880
  }
1885
1881
 
1886
1882
  /**
1887
- * @param speed
1888
- * @param duration
1889
- * @param heading
1890
- * @param p4
1891
- * @param p5
1883
+ * @param toggle
1892
1884
  */
1893
- simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void {
1894
- inv<void>('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
1885
+ setLockonToFriendlyPlayers(toggle: boolean): void {
1886
+ inv<void>('0x4A056257802DD3E5', this.handle, toggle);
1895
1887
  }
1896
1888
 
1897
1889
  /**
1898
- * @param p1
1899
- * @returns
1890
+ * Activates the Surrender prompt for the specified player in the current frame.
1891
+ *
1892
+ * @param targetPed
1893
+ * @param promptOrder
1894
+ * @param p3
1900
1895
  */
1901
- getDeadEyeMeterLevel(p1: boolean): number {
1902
- return inv<number>('0x3A6AE4EEE30370FE', this.handle, p1, raf());
1896
+ setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
1897
+ inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
1903
1898
  }
1904
1899
 
1905
1900
  /**
1906
- * @param drawReductionTime
1901
+ * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
1902
+ * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
1903
+ *
1904
+ * @param playerResetFlag
1905
+ * @param p2
1907
1906
  */
1908
- setBowDrawReductionTimeInDeadeye(drawReductionTime: number): void {
1909
- inv<void>('0xBE0C524970892D41', this.handle, f(drawReductionTime));
1907
+ setResetFlag(playerResetFlag: number, p2: boolean): void {
1908
+ inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
1910
1909
  }
1911
1910
 
1912
1911
  /**
1913
- * Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
1914
- *
1915
1912
  * @returns
1916
1913
  */
1917
- eagleEyeCanFocusOnTrack(): any {
1918
- return inv<number>('0x1DA5C5B0923E1B85', this.handle);
1914
+ getWantedLevel(): number {
1915
+ return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
1919
1916
  }
1920
1917
 
1921
1918
  /**
1922
- * @param range
1919
+ * @param closeRangeLowerBound
1920
+ * @param closeRangeUpperBound
1923
1921
  */
1924
- eagleEyeSetRange(range: number): void {
1925
- inv<void>('0x22C8B10802301381', this.handle, f(range));
1922
+ setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
1923
+ inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
1926
1924
  }
1927
1925
 
1928
1926
  /**
1929
- * *SET_SPECIAL_ABILITY**
1930
- *
1931
- * @param p1
1927
+ * @param multiplier
1932
1928
  */
1933
- N_0x4D1699543B1C023C(p1: number): void {
1934
- inv<void>('0x4D1699543B1C023C', this.handle, f(p1));
1929
+ setSneakingNoiseMultiplier(multiplier: number): void {
1930
+ inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
1935
1931
  }
1936
1932
 
1937
1933
  /**
1938
- * Drains Deadeye by given amount.
1934
+ * Sets the player's team.
1939
1935
  *
1940
- * @param amount
1941
- * @param p2
1936
+ * @param team
1937
+ * @param bRestrictToThisScript
1942
1938
  */
1943
- specialAbilityDrainByAmount(amount: number, p2: any): void {
1944
- inv<void>('0x200114E99552462B', this.handle, f(amount), p2);
1939
+ setTeam(team: number, bRestrictToThisScript: boolean): void {
1940
+ inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
1945
1941
  }
1946
1942
 
1947
1943
  /**
1948
- * Returns true if the player is riding a train.
1944
+ * Checks if the player's Deadeye ability is enabled.
1949
1945
  *
1950
1946
  * @returns
1951
1947
  */
1952
- isRidingTrain(): boolean {
1953
- return inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
1948
+ isSpecialAbilityEnabled(): any {
1949
+ return inv<number>('0xDE6C85975F9D4894', this.handle);
1954
1950
  }
1955
1951
 
1956
1952
  /**
1957
- * Sets whether all trails are hidden during Eagle Eye mode.
1953
+ * Returns true if PromptType is enabled for ped (mount)
1954
+ * Params: See 0x0751D461F06E41CE
1958
1955
  *
1959
- * @param hide
1956
+ * @param ped
1957
+ * @param promptType
1958
+ * @param promptMode
1959
+ * @returns
1960
1960
  */
1961
- eagleEyeSetHideAllTrails(hide: boolean): void {
1962
- inv<void>('0x330CA55A3647FA1C', this.handle, hide);
1961
+ getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any {
1962
+ return inv<number>('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
1963
1963
  }
1964
1964
 
1965
1965
  /**
1966
- * _IS_PLAYER_S* - _IS_PLAYER_T*
1966
+ * Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
1967
1967
  *
1968
- * @returns
1968
+ * @param flag
1969
1969
  */
1970
- N_0x621D1B289CAF5978(): boolean {
1971
- return inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
1970
+ setDeadeyeEntityAuraWithFlag(flag: number): void {
1971
+ inv<void>('0x2B12B6FC8B8772AB', this.handle, flag);
1972
1972
  }
1973
1973
 
1974
1974
  /**
1975
- * Decreases the damage the player receives while on horseback
1976
- * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
1977
- *
1978
- * @param damageDecrease
1975
+ * @returns
1979
1976
  */
1980
- setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void {
1981
- inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
1977
+ getMountOwnedByPlayer(): Ped | null {
1978
+ return createFromHandle<Ped>('Ped', inv<number>('0xF49F14462F0AE27C', this.handle, rai()));
1982
1979
  }
1983
1980
 
1984
1981
  /**
1985
- * @param toggle
1982
+ * @param weaponHash Refer to [enum: eWeaponHash]
1983
+ * @param damageModifier
1986
1984
  */
1987
- setCanMercyKill(toggle: boolean): void {
1988
- inv<void>('0x39363DFD04E91496', this.handle, toggle);
1985
+ setWeaponTypeDamageModifier(weaponHash: eWeaponHash, damageModifier: number): void {
1986
+ inv<void>('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
1989
1987
  }
1990
1988
 
1991
1989
  /**
1992
- * @param p1
1993
- * @param discoveryHash
1994
- * @returns
1990
+ * Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
1991
+ * *GET_PLAYER**
1992
+ *
1993
+ * @returns ped
1995
1994
  */
1996
- getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any {
1997
- return inv<number>('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
1995
+ N_0x7AE93C45EC14A166(): [boolean, Ped | null] {
1996
+ const result = inv<[boolean, number]>('0x7AE93C45EC14A166', this.handle, pvi(), rai());
1997
+ return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
1998
1998
  }
1999
1999
 
2000
2000
  /**
2001
- * @param speech
2001
+ * @param speed
2002
+ * @param duration
2003
+ * @param heading
2004
+ * @param p4
2005
+ * @param p5
2002
2006
  */
2003
- setInteractionPositiveResponse(speech: string | null): void {
2004
- inv<void>('0xC6366A585659D15C', this.handle, speech);
2007
+ simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void {
2008
+ inv<void>('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
2005
2009
  }
2006
2010
 
2007
2011
  /**
2008
- * This can be between 1.0f - 50.0f
2009
- *
2010
- * @param multiplier
2012
+ * @param p1
2013
+ * @returns
2011
2014
  */
2012
- setAirDragMultiplierForPlayersVehicle(multiplier: number): void {
2013
- inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
2015
+ getDeadEyeMeterLevel(p1: boolean): number {
2016
+ return inv<number>('0x3A6AE4EEE30370FE', this.handle, p1, raf());
2014
2017
  }
2015
2018
 
2016
2019
  /**
2017
- * Only applies to HUNTERCART01
2018
- *
2019
- * @param wagon
2020
+ * @param drawReductionTime
2020
2021
  */
2021
- setHuntingWagon(wagon: Vehicle): void {
2022
- inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
2022
+ setBowDrawReductionTimeInDeadeye(drawReductionTime: number): void {
2023
+ inv<void>('0xBE0C524970892D41', this.handle, f(drawReductionTime));
2023
2024
  }
2024
2025
 
2025
2026
  /**
2026
- * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
2027
+ * Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
2027
2028
  *
2028
- * @param p1
2029
- * @param p2
2030
- * @param p3
2031
- * @param intensity
2032
- * @param flag
2029
+ * @returns
2033
2030
  */
2034
- setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void {
2035
- inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
2031
+ eagleEyeCanFocusOnTrack(): any {
2032
+ return inv<number>('0x1DA5C5B0923E1B85', this.handle);
2036
2033
  }
2037
2034
 
2038
2035
  /**
2039
- * @param target
2036
+ * @param range
2040
2037
  */
2041
- setBountyTarget(target: Player): void {
2042
- inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
2038
+ eagleEyeSetRange(range: number): void {
2039
+ inv<void>('0x22C8B10802301381', this.handle, f(range));
2043
2040
  }
2044
2041
 
2045
2042
  /**
2046
- * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
2043
+ * *SET_SPECIAL_ABILITY**
2047
2044
  *
2048
- * @returns
2045
+ * @param p1
2049
2046
  */
2050
- eagleEyeAreAllTrailsHidden(): any {
2051
- return inv<number>('0xA62BBAAE67A05BB0', this.handle);
2047
+ N_0x4D1699543B1C023C(p1: number): void {
2048
+ inv<void>('0x4D1699543B1C023C', this.handle, f(p1));
2052
2049
  }
2053
2050
 
2054
2051
  /**
2055
- * @returns
2052
+ * Drains Deadeye by given amount.
2053
+ *
2054
+ * @param amount
2055
+ * @param p2
2056
2056
  */
2057
- getIsDeadeyeTaggingEnabled(): any {
2058
- return inv<number>('0x32348719DCED2969', this.handle);
2057
+ specialAbilityDrainByAmount(amount: number, p2: any): void {
2058
+ inv<void>('0x200114E99552462B', this.handle, f(amount), p2);
2059
2059
  }
2060
2060
 
2061
2061
  }