@nativewrappers/redm-codegen 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +142 -142
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +203 -203
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +34 -34
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +42 -42
- package/dist/classes/Cam.d.ts +71 -71
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +102 -102
- package/dist/classes/Entity.d.ts +387 -386
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +509 -504
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +67 -66
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +80 -75
- package/dist/classes/PedTask.d.ts +1518 -1518
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1930 -1930
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +7 -7
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +237 -237
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +319 -319
- package/dist/classes/Prop.d.ts +105 -104
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +155 -150
- package/dist/classes/PropSet.d.ts +1 -1
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +21 -21
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +27 -27
- package/dist/classes/Volume.d.ts +40 -40
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +364 -364
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +515 -515
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +65 -65
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +651 -651
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +459 -459
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +719 -719
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +109 -109
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +94 -94
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +126 -126
- package/dist/namespaces/Databinding.d.ts +113 -113
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +167 -167
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +164 -164
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +225 -225
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +688 -688
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +876 -876
- package/dist/namespaces/Hud.d.ts +456 -456
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +598 -598
- package/dist/namespaces/InteriorStatics.d.ts +42 -42
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +156 -156
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +210 -210
- package/dist/namespaces/Itemdatabase.d.ts +3 -3
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +128 -128
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +180 -180
- package/dist/namespaces/Minigame.d.ts +60 -60
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +88 -88
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1528 -1536
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +2196 -2204
- package/dist/namespaces/Object.d.ts +244 -244
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +355 -355
- package/dist/namespaces/Pad.d.ts +43 -43
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +58 -58
- package/dist/namespaces/PedStatics.d.ts +21 -21
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +62 -62
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +91 -91
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +310 -310
- package/dist/namespaces/PlayerStatics.d.ts +72 -72
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +103 -103
- package/dist/namespaces/Population.d.ts +88 -88
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +49 -49
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +79 -79
- package/dist/namespaces/Propset.d.ts +1 -1
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +174 -174
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +240 -240
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +220 -220
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +299 -299
- package/dist/namespaces/Telemetry.d.ts +188 -188
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +249 -249
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/WeaponStatics.d.ts +262 -262
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +361 -361
- package/dist/namespaces/Zone.d.ts +2 -2
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +230 -230
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +113 -113
- package/src/classes/Entity.ts +537 -532
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +100 -95
- package/src/classes/PedTask.ts +1969 -1969
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +364 -364
- package/src/classes/Prop.ts +167 -162
- package/src/classes/PropSet.ts +1 -1
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +517 -517
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +92 -92
- package/src/namespaces/Audio.ts +765 -765
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +747 -747
- package/src/namespaces/Collection.ts +112 -112
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +131 -131
- package/src/namespaces/Databinding.ts +170 -170
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +237 -237
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1206 -1206
- package/src/namespaces/Hud.ts +647 -647
- package/src/namespaces/InteriorStatics.ts +66 -66
- package/src/namespaces/Inventory.ts +237 -237
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +204 -204
- package/src/namespaces/Minigame.ts +100 -100
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +2217 -2225
- package/src/namespaces/Object.ts +381 -381
- package/src/namespaces/Pad.ts +67 -67
- package/src/namespaces/PedStatics.ts +33 -33
- package/src/namespaces/Perschar.ts +105 -105
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/Physics.ts +326 -326
- package/src/namespaces/PlayerStatics.ts +113 -113
- package/src/namespaces/Population.ts +133 -133
- package/src/namespaces/Posse.ts +80 -80
- package/src/namespaces/Propset.ts +1 -1
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +266 -266
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +527 -527
- package/src/namespaces/Telemetry.ts +300 -300
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/WeaponStatics.ts +365 -365
- package/src/namespaces/Zone.ts +2 -2
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@@ -11,111 +11,144 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
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export class CamStatics {
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/**
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return inv<number>('
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static isAnimSceneCamActive(): any {
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return inv<number>('0x20389408F0E93B9A');
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}
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/**
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* Hash used in finale1.ysc: 1726668277
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*
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inv<void>('
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static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
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inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
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inv<void>('
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static N_0x1D9F72DD4FD9A9D7(p0: any): void {
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inv<void>('0x1D9F72DD4FD9A9D7', p0);
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}
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static N_0xE6F364DE6C2FDEFE(): void {
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inv<void>('0xE6F364DE6C2FDEFE');
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}
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/**
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static shakeGameplayCam(shakeName: string | null, intensity: number): void {
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inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
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}
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108
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/**
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* @
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* @param pos1
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* @param p4
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* @param p5
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* @param p6
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* @param p7
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+
* @returns
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109
111
|
*/
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static
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111
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-
inv<
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+
static N_0x73FF6BE63DC18819(): any {
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return inv<number>('0x73FF6BE63DC18819');
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114
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}
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115
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114
116
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/**
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+
* shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
|
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+
* *IS_GAMEPLAY**
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*
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* @param shakeName
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121
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* @returns
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116
122
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*/
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-
static
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-
return
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static N_0x0060B31968E60E41(shakeName: string | null): boolean {
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return inv<boolean>('0x0060B31968E60E41', shakeName, rai());
|
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}
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+
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/**
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* @param dictionary
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* @param shotName
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* @param duration
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* @returns
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*/
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static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
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return inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
|
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}
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+
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/**
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* @param p0
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* @param p1
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*/
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static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
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inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
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}
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+
|
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/**
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* Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
|
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*
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* @param entity
|
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+
*/
|
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+
static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
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inv<void>('0xD904F75DBD7AB865', entity.handle);
|
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152
|
}
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153
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154
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/**
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@@ -222,660 +255,625 @@ export class CamStatics {
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}
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/**
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* @
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* @param p1
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+
* @returns
|
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|
*/
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static
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inv<
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static N_0x8B1A5FE7E41E52B2(): any {
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return inv<number>('0x8B1A5FE7E41E52B2');
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}
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263
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264
|
/**
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|
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*
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265
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+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
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|
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*
|
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|
+
* @param ped
|
|
234
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|
*/
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|
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static
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|
-
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269
|
+
static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
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inv<void>('0x82E41D6ADE924FCA', ped.handle);
|
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271
|
}
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|
/**
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|
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* @param
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* @
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|
+
* @param name
|
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|
+
* @param pos
|
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|
+
* @param rot
|
|
242
277
|
*/
|
|
243
|
-
static
|
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244
|
-
|
|
278
|
+
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
|
|
279
|
+
inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
245
280
|
}
|
|
246
281
|
|
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247
282
|
/**
|
|
248
|
-
*
|
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283
|
+
* @param camInitialPitch
|
|
249
284
|
*/
|
|
250
|
-
static
|
|
251
|
-
inv<void>('
|
|
285
|
+
static setGameplayCamInitialPitch(camInitialPitch: number): void {
|
|
286
|
+
inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
|
|
252
287
|
}
|
|
253
288
|
|
|
254
289
|
/**
|
|
255
|
-
*
|
|
256
|
-
*
|
|
290
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
291
|
+
*
|
|
292
|
+
* @param p0
|
|
257
293
|
*/
|
|
258
|
-
static
|
|
259
|
-
inv<void>('
|
|
294
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
|
|
295
|
+
inv<void>('0x29E74F819150CC32', f(p0));
|
|
260
296
|
}
|
|
261
297
|
|
|
262
298
|
/**
|
|
263
|
-
*
|
|
299
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
264
300
|
*
|
|
265
|
-
* @param
|
|
301
|
+
* @param p0
|
|
266
302
|
* @param p1
|
|
267
303
|
*/
|
|
268
|
-
static
|
|
269
|
-
inv<void>('
|
|
304
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
|
|
305
|
+
inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
270
306
|
}
|
|
271
307
|
|
|
272
308
|
/**
|
|
273
|
-
*
|
|
274
|
-
*
|
|
275
|
-
* @param
|
|
276
|
-
* @param fov
|
|
277
|
-
* @param p8
|
|
278
|
-
* @param p9
|
|
279
|
-
* @returns
|
|
309
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
310
|
+
*
|
|
311
|
+
* @param p0
|
|
280
312
|
*/
|
|
281
|
-
static
|
|
282
|
-
|
|
313
|
+
static destroyAllCams(p0: boolean): void {
|
|
314
|
+
inv<void>('0x163600D6E136C9F8', p0);
|
|
283
315
|
}
|
|
284
316
|
|
|
285
317
|
/**
|
|
286
|
-
* @
|
|
318
|
+
* @param cameraDictionary
|
|
287
319
|
*/
|
|
288
|
-
static
|
|
289
|
-
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
static N_0x70A6658D476C6187(): void {
|
|
293
|
-
inv<void>('0x70A6658D476C6187');
|
|
320
|
+
static destroy(cameraDictionary: string | null): void {
|
|
321
|
+
inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
294
322
|
}
|
|
295
323
|
|
|
296
324
|
/**
|
|
297
|
-
* @param dictionary
|
|
298
|
-
* @param shotName
|
|
299
|
-
* @param cameraName
|
|
300
325
|
* @returns
|
|
301
326
|
*/
|
|
302
|
-
static
|
|
303
|
-
return inv<
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
static N_0xCF69EA05CD9C33C9(): void {
|
|
307
|
-
inv<void>('0xCF69EA05CD9C33C9');
|
|
327
|
+
static getPhotoModeDof(): number {
|
|
328
|
+
return inv<number>('0x4653A741D17F2CD0', raf());
|
|
308
329
|
}
|
|
309
330
|
|
|
310
331
|
/**
|
|
311
|
-
*
|
|
312
|
-
*
|
|
332
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
333
|
+
*
|
|
334
|
+
* @param locationDictName
|
|
313
335
|
* @returns
|
|
314
336
|
*/
|
|
315
|
-
static
|
|
316
|
-
return
|
|
337
|
+
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
|
|
338
|
+
return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
|
|
317
339
|
}
|
|
318
340
|
|
|
319
341
|
/**
|
|
320
|
-
*
|
|
321
|
-
*
|
|
322
|
-
* @param camInitialZoom
|
|
342
|
+
* @returns
|
|
323
343
|
*/
|
|
324
|
-
static
|
|
325
|
-
inv<
|
|
344
|
+
static isGameplayCamRendering(): boolean {
|
|
345
|
+
return inv<boolean>('0x8660EA714834E412', rai());
|
|
326
346
|
}
|
|
327
347
|
|
|
328
348
|
/**
|
|
329
|
-
*
|
|
330
|
-
*
|
|
331
|
-
* @param name
|
|
332
|
-
* @param entity
|
|
349
|
+
* @returns
|
|
333
350
|
*/
|
|
334
|
-
static
|
|
335
|
-
inv<
|
|
351
|
+
static N_0xEF9A3132A0AA6B19(): any {
|
|
352
|
+
return inv<number>('0xEF9A3132A0AA6B19');
|
|
336
353
|
}
|
|
337
354
|
|
|
338
355
|
/**
|
|
339
|
-
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
340
|
-
* *IS_SC(REEN*)* (?)
|
|
341
|
-
*
|
|
342
356
|
* @returns
|
|
343
357
|
*/
|
|
344
|
-
static
|
|
345
|
-
return inv<
|
|
358
|
+
static getGameplayCamCoord(): Vector3 {
|
|
359
|
+
return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
|
|
346
360
|
}
|
|
347
361
|
|
|
348
|
-
|
|
349
|
-
|
|
362
|
+
/**
|
|
363
|
+
* @param p0
|
|
364
|
+
*/
|
|
365
|
+
static setCinematicButtonActive(p0: boolean): void {
|
|
366
|
+
inv<void>('0xB90411F480457A6C', p0);
|
|
350
367
|
}
|
|
351
368
|
|
|
352
369
|
/**
|
|
370
|
+
* @param rotationOrder
|
|
353
371
|
* @returns
|
|
354
372
|
*/
|
|
355
|
-
static
|
|
356
|
-
return inv<
|
|
357
|
-
}
|
|
358
|
-
|
|
359
|
-
/**
|
|
360
|
-
* @param p0
|
|
361
|
-
*/
|
|
362
|
-
static N_0x9AC65A36D3C0C189(p0: any): void {
|
|
363
|
-
inv<void>('0x9AC65A36D3C0C189', p0);
|
|
373
|
+
static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
|
|
374
|
+
return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
364
375
|
}
|
|
365
376
|
|
|
366
377
|
/**
|
|
367
|
-
*
|
|
378
|
+
* Zooms in the third person camera closer to ground level.
|
|
379
|
+
* Must be called every frame to interpolate.
|
|
380
|
+
* Pass false to reset.
|
|
381
|
+
*
|
|
382
|
+
* @param toggle
|
|
368
383
|
*/
|
|
369
|
-
static
|
|
370
|
-
|
|
384
|
+
static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
|
|
385
|
+
inv<void>('0x71D71E08A7ED5BD7', toggle);
|
|
371
386
|
}
|
|
372
387
|
|
|
373
388
|
/**
|
|
374
389
|
* @returns
|
|
375
390
|
*/
|
|
376
|
-
static
|
|
377
|
-
return inv<
|
|
391
|
+
static isAimCamActive(): boolean {
|
|
392
|
+
return inv<boolean>('0x698F456FB909E077', rai());
|
|
378
393
|
}
|
|
379
394
|
|
|
380
395
|
/**
|
|
381
|
-
* @param
|
|
382
|
-
* @
|
|
396
|
+
* @param p0
|
|
397
|
+
* @param p1
|
|
398
|
+
* @param p2
|
|
383
399
|
*/
|
|
384
|
-
static
|
|
385
|
-
|
|
400
|
+
static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
|
|
401
|
+
inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
|
|
386
402
|
}
|
|
387
403
|
|
|
388
404
|
/**
|
|
389
|
-
*
|
|
390
|
-
*
|
|
391
|
-
* @returns
|
|
405
|
+
* Zooms in the gameplay camera to the next zoom level?
|
|
406
|
+
* USE_* - WAS_*
|
|
392
407
|
*/
|
|
393
|
-
static
|
|
394
|
-
|
|
408
|
+
static N_0x632BE8D84846FA56(): void {
|
|
409
|
+
inv<void>('0x632BE8D84846FA56');
|
|
395
410
|
}
|
|
396
411
|
|
|
397
412
|
/**
|
|
398
|
-
*
|
|
413
|
+
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
|
414
|
+
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
399
415
|
*
|
|
400
|
-
* @param
|
|
416
|
+
* @param render
|
|
417
|
+
* @param distance
|
|
418
|
+
* @param blendBackSmoothingType
|
|
419
|
+
* @param p3
|
|
420
|
+
* @param p4
|
|
421
|
+
* @param p5
|
|
401
422
|
*/
|
|
402
|
-
static
|
|
403
|
-
inv<void>('
|
|
423
|
+
static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
|
|
424
|
+
inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
|
|
404
425
|
}
|
|
405
426
|
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
* Params: targetPed = death cam focuses on it
|
|
409
|
-
*
|
|
410
|
-
* @param targetPed
|
|
411
|
-
*/
|
|
412
|
-
static forceCinematicDeathCamOnPed(targetPed: Ped): void {
|
|
413
|
-
inv<void>('0xE3639DB78B3B5400', targetPed.handle);
|
|
427
|
+
static N_0x7E40A01B11398FCB(): void {
|
|
428
|
+
inv<void>('0x7E40A01B11398FCB');
|
|
414
429
|
}
|
|
415
430
|
|
|
416
431
|
/**
|
|
417
432
|
* @param p0
|
|
418
433
|
*/
|
|
419
|
-
static
|
|
420
|
-
inv<void>('
|
|
421
|
-
}
|
|
422
|
-
|
|
423
|
-
static N_0x3C486E334520579D(): void {
|
|
424
|
-
inv<void>('0x3C486E334520579D');
|
|
434
|
+
static N_0x39073DA4EDDBC91D(p0: any): void {
|
|
435
|
+
inv<void>('0x39073DA4EDDBC91D', p0);
|
|
425
436
|
}
|
|
426
437
|
|
|
427
438
|
/**
|
|
428
|
-
* Only used in R* Script camera_photomode
|
|
429
|
-
*
|
|
430
439
|
* @returns
|
|
431
440
|
*/
|
|
432
|
-
static
|
|
433
|
-
return inv<
|
|
441
|
+
static isFollowVehicleCamActive(): boolean {
|
|
442
|
+
return inv<boolean>('0xA40C2F51FB589E9A', rai());
|
|
434
443
|
}
|
|
435
444
|
|
|
436
445
|
/**
|
|
437
|
-
*
|
|
446
|
+
* ease - smooth transition between the camera's positions
|
|
447
|
+
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
448
|
+
* character (gameplay) camera, call this native with render set to FALSE.
|
|
449
|
+
* Setting ease to TRUE will smooth the transition.
|
|
438
450
|
*
|
|
439
|
-
* @param
|
|
440
|
-
* @param
|
|
441
|
-
* @param
|
|
442
|
-
* @param
|
|
443
|
-
* @param
|
|
451
|
+
* @param render
|
|
452
|
+
* @param ease
|
|
453
|
+
* @param easeTime
|
|
454
|
+
* @param p3
|
|
455
|
+
* @param p4
|
|
456
|
+
* @param p5
|
|
444
457
|
*/
|
|
445
|
-
static
|
|
446
|
-
inv<void>('
|
|
458
|
+
static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
|
|
459
|
+
inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
|
|
447
460
|
}
|
|
448
461
|
|
|
449
462
|
/**
|
|
450
|
-
* @
|
|
463
|
+
* @param p0
|
|
464
|
+
* @param p1
|
|
465
|
+
* @param p2
|
|
466
|
+
* @param p3
|
|
451
467
|
*/
|
|
452
|
-
static
|
|
453
|
-
|
|
468
|
+
static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
|
|
469
|
+
inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
|
|
454
470
|
}
|
|
455
471
|
|
|
456
472
|
/**
|
|
473
|
+
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
474
|
+
*
|
|
457
475
|
* @returns
|
|
458
476
|
*/
|
|
459
|
-
static
|
|
460
|
-
return inv<
|
|
477
|
+
static hasLetterBox(): any {
|
|
478
|
+
return inv<number>('0x81DCFD13CF39920E');
|
|
461
479
|
}
|
|
462
480
|
|
|
463
481
|
/**
|
|
464
482
|
* @returns
|
|
465
483
|
*/
|
|
466
|
-
static
|
|
467
|
-
return inv<
|
|
484
|
+
static N_0x6DFD37E586D4F44F(): any {
|
|
485
|
+
return inv<number>('0x6DFD37E586D4F44F');
|
|
468
486
|
}
|
|
469
487
|
|
|
470
488
|
/**
|
|
471
|
-
* @
|
|
489
|
+
* @param locationDictName
|
|
472
490
|
*/
|
|
473
|
-
static
|
|
474
|
-
|
|
491
|
+
static loadCinematicCamLocation(locationDictName: string | null): void {
|
|
492
|
+
inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
|
|
475
493
|
}
|
|
476
494
|
|
|
477
495
|
/**
|
|
478
|
-
*
|
|
479
|
-
*
|
|
480
|
-
* @param
|
|
496
|
+
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
497
|
+
*
|
|
498
|
+
* @param shakeName
|
|
499
|
+
* @param intensity
|
|
481
500
|
*/
|
|
482
|
-
static
|
|
483
|
-
inv<void>('
|
|
501
|
+
static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
|
|
502
|
+
inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
|
|
484
503
|
}
|
|
485
504
|
|
|
486
505
|
/**
|
|
487
506
|
* @returns
|
|
488
507
|
*/
|
|
489
|
-
static
|
|
490
|
-
return inv<number>('
|
|
508
|
+
static N_0x5060FA977CEA4455(): any {
|
|
509
|
+
return inv<number>('0x5060FA977CEA4455');
|
|
491
510
|
}
|
|
492
511
|
|
|
493
512
|
/**
|
|
494
|
-
*
|
|
513
|
+
* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
|
|
514
|
+
* p0: struct<32> /*256*\/
|
|
515
|
+
*
|
|
516
|
+
* @returns p0
|
|
495
517
|
*/
|
|
496
|
-
static
|
|
497
|
-
inv<
|
|
518
|
+
static startCameraOrbit(): number {
|
|
519
|
+
const result = inv<number>('0x65B205BF30C13DDB', pvi());
|
|
520
|
+
return result;
|
|
498
521
|
}
|
|
499
522
|
|
|
500
523
|
/**
|
|
501
524
|
* @param p0
|
|
502
525
|
* @param p1
|
|
503
526
|
*/
|
|
504
|
-
static
|
|
505
|
-
inv<void>('
|
|
527
|
+
static setWidescreenBorders(p0: boolean, p1: number): void {
|
|
528
|
+
inv<void>('0xD7F4D54CF80AFA34', p0, p1);
|
|
506
529
|
}
|
|
507
530
|
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
*/
|
|
511
|
-
static N_0xB6A80E1E3A5444F1(): any {
|
|
512
|
-
return inv<number>('0xB6A80E1E3A5444F1');
|
|
531
|
+
static N_0x06557F6D96C86881(): void {
|
|
532
|
+
inv<void>('0x06557F6D96C86881');
|
|
513
533
|
}
|
|
514
534
|
|
|
515
535
|
/**
|
|
516
|
-
*
|
|
536
|
+
* minimum: Degrees between -180f and 180f.
|
|
537
|
+
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
538
|
+
*
|
|
539
|
+
* @param minimum
|
|
540
|
+
* @param maximum
|
|
517
541
|
*/
|
|
518
|
-
static
|
|
519
|
-
|
|
542
|
+
static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
|
|
543
|
+
inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
|
|
520
544
|
}
|
|
521
545
|
|
|
522
546
|
/**
|
|
523
547
|
* @param p0
|
|
524
548
|
*/
|
|
525
|
-
static
|
|
526
|
-
inv<void>('
|
|
549
|
+
static N_0xDF7F5BE9150E47E4(p0: any): void {
|
|
550
|
+
inv<void>('0xDF7F5BE9150E47E4', p0);
|
|
527
551
|
}
|
|
528
552
|
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
*/
|
|
532
|
-
static isInCinematicMode(): any {
|
|
533
|
-
return inv<number>('0x74F1D22EFA71FAB8');
|
|
553
|
+
static N_0x04084490CC302CFB(): void {
|
|
554
|
+
inv<void>('0x04084490CC302CFB');
|
|
534
555
|
}
|
|
535
556
|
|
|
536
557
|
/**
|
|
537
|
-
*
|
|
538
|
-
* _RES*
|
|
539
|
-
*
|
|
540
|
-
* @param shakeName
|
|
541
|
-
* @param intensity
|
|
558
|
+
* @param p0
|
|
542
559
|
*/
|
|
543
|
-
static
|
|
544
|
-
inv<void>('
|
|
560
|
+
static stopGameplayCamShaking(p0: boolean): void {
|
|
561
|
+
inv<void>('0xE0DE43D290FB65F9', p0);
|
|
545
562
|
}
|
|
546
563
|
|
|
547
564
|
/**
|
|
565
|
+
* Creates Cinematic Black Bars (at top and bottom)
|
|
566
|
+
* Disable instantly: false/false, Enable instantly: true/true
|
|
567
|
+
*
|
|
548
568
|
* @param p0
|
|
569
|
+
* @param p1
|
|
549
570
|
*/
|
|
550
|
-
static
|
|
551
|
-
inv<void>('
|
|
552
|
-
}
|
|
553
|
-
|
|
554
|
-
static N_0xE6F364DE6C2FDEFE(): void {
|
|
555
|
-
inv<void>('0xE6F364DE6C2FDEFE');
|
|
571
|
+
static requestLetterBoxNow(p0: boolean, p1: boolean): void {
|
|
572
|
+
inv<void>('0x69D65E89FFD72313', p0, p1);
|
|
556
573
|
}
|
|
557
574
|
|
|
558
575
|
/**
|
|
559
|
-
* @param
|
|
560
|
-
* @param intensity
|
|
576
|
+
* @param entity
|
|
561
577
|
*/
|
|
562
|
-
static
|
|
563
|
-
inv<void>('
|
|
578
|
+
static disableCamCollisionForObject(entity: Entity): void {
|
|
579
|
+
inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
|
|
564
580
|
}
|
|
565
581
|
|
|
566
582
|
/**
|
|
567
583
|
* @returns
|
|
568
584
|
*/
|
|
569
|
-
static
|
|
570
|
-
return inv<number>('
|
|
571
|
-
}
|
|
572
|
-
|
|
573
|
-
/**
|
|
574
|
-
* @param p0
|
|
575
|
-
*/
|
|
576
|
-
static forceCinematicRenderingThisUpdate(p0: boolean): void {
|
|
577
|
-
inv<void>('0x702B75DC9D3EDE56', p0);
|
|
585
|
+
static getGameplayCamFov(): number {
|
|
586
|
+
return inv<number>('0xF6A96E5ACEEC6E50', raf());
|
|
578
587
|
}
|
|
579
588
|
|
|
580
589
|
/**
|
|
581
|
-
*
|
|
590
|
+
* Fades the screen in. duration: The time the fade should take, in milliseconds.
|
|
582
591
|
*
|
|
583
|
-
* @param
|
|
592
|
+
* @param duration
|
|
584
593
|
*/
|
|
585
|
-
static
|
|
586
|
-
inv<void>('
|
|
587
|
-
}
|
|
588
|
-
|
|
589
|
-
static N_0x41E452A3C580D1A7(): void {
|
|
590
|
-
inv<void>('0x41E452A3C580D1A7');
|
|
594
|
+
static doScreenFadeIn(duration: number): void {
|
|
595
|
+
inv<void>('0x6A053CF596F67DF7', duration);
|
|
591
596
|
}
|
|
592
597
|
|
|
593
598
|
/**
|
|
594
|
-
*
|
|
599
|
+
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
600
|
+
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
601
|
+
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
602
|
+
*
|
|
603
|
+
* @param shakeName
|
|
604
|
+
* @param p1
|
|
595
605
|
*/
|
|
596
|
-
static
|
|
597
|
-
inv<void>('
|
|
606
|
+
static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
|
|
607
|
+
inv<void>('0x4285804FD65D8066', shakeName, p1);
|
|
598
608
|
}
|
|
599
609
|
|
|
600
610
|
/**
|
|
601
611
|
* @returns
|
|
602
612
|
*/
|
|
603
|
-
static
|
|
604
|
-
return inv<boolean>('
|
|
613
|
+
static N_0x1811A02277A9E49D(): boolean {
|
|
614
|
+
return inv<boolean>('0x1811A02277A9E49D', rai());
|
|
605
615
|
}
|
|
606
616
|
|
|
607
617
|
/**
|
|
608
|
-
* @
|
|
618
|
+
* @returns
|
|
609
619
|
*/
|
|
610
|
-
static
|
|
611
|
-
inv<
|
|
620
|
+
static N_0x80D7A3E39B120BC4(): any {
|
|
621
|
+
return inv<number>('0x80D7A3E39B120BC4');
|
|
612
622
|
}
|
|
613
623
|
|
|
614
624
|
/**
|
|
615
|
-
*
|
|
625
|
+
* Not official name
|
|
626
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
627
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
628
|
+
*
|
|
629
|
+
* @param camSpeed
|
|
630
|
+
* @param enableSlide
|
|
631
|
+
* @param slideOffset
|
|
632
|
+
* @param enableZoom
|
|
633
|
+
* @param zoomOffset
|
|
616
634
|
*/
|
|
617
|
-
static
|
|
618
|
-
inv<void>('
|
|
635
|
+
static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
|
|
636
|
+
inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
|
|
619
637
|
}
|
|
620
638
|
|
|
621
639
|
/**
|
|
622
|
-
* @
|
|
640
|
+
* @param p0
|
|
623
641
|
*/
|
|
624
|
-
static
|
|
625
|
-
|
|
642
|
+
static stopCodeGameplayHint(p0: boolean): void {
|
|
643
|
+
inv<void>('0x93759A83D0D844E7', p0);
|
|
626
644
|
}
|
|
627
645
|
|
|
628
646
|
/**
|
|
629
|
-
*
|
|
630
|
-
*
|
|
631
|
-
*
|
|
632
|
-
* @param
|
|
647
|
+
* @param camHash
|
|
648
|
+
* @param pos
|
|
649
|
+
* @param rot
|
|
650
|
+
* @param fov
|
|
651
|
+
* @param p8
|
|
652
|
+
* @param p9
|
|
633
653
|
* @returns
|
|
634
654
|
*/
|
|
635
|
-
static
|
|
636
|
-
return inv<
|
|
655
|
+
static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
|
|
656
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
637
657
|
}
|
|
638
658
|
|
|
639
659
|
/**
|
|
640
|
-
* @param
|
|
641
|
-
* @param shotName
|
|
642
|
-
* @param duration
|
|
643
|
-
* @returns
|
|
660
|
+
* @param p0
|
|
644
661
|
*/
|
|
645
|
-
static
|
|
646
|
-
|
|
662
|
+
static setCinematicModeActive(p0: boolean): void {
|
|
663
|
+
inv<void>('0xCE7A90B160F75046', p0);
|
|
647
664
|
}
|
|
648
665
|
|
|
649
666
|
/**
|
|
667
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
668
|
+
*
|
|
650
669
|
* @param p0
|
|
651
|
-
* @param p1
|
|
652
670
|
*/
|
|
653
|
-
static
|
|
654
|
-
inv<void>('
|
|
671
|
+
static setGameplayHintCameraRelativeSideOffset(p0: number): void {
|
|
672
|
+
inv<void>('0xF86B6F93727C59C9', f(p0));
|
|
655
673
|
}
|
|
656
674
|
|
|
657
675
|
/**
|
|
658
|
-
*
|
|
659
|
-
*
|
|
660
|
-
* @param entity
|
|
676
|
+
* @param p0
|
|
661
677
|
*/
|
|
662
|
-
static
|
|
663
|
-
inv<void>('
|
|
678
|
+
static N_0x6519238858AF5479(p0: any): void {
|
|
679
|
+
inv<void>('0x6519238858AF5479', p0);
|
|
664
680
|
}
|
|
665
681
|
|
|
666
682
|
/**
|
|
667
|
-
*
|
|
668
|
-
* Must be called every frame to interpolate.
|
|
669
|
-
* Pass false to reset.
|
|
683
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
670
684
|
*
|
|
671
|
-
* @param
|
|
685
|
+
* @param heading
|
|
686
|
+
* @param p1
|
|
672
687
|
*/
|
|
673
|
-
static
|
|
674
|
-
inv<void>('
|
|
688
|
+
static setGameplayCamRelativeHeading(heading: number, p1: number): void {
|
|
689
|
+
inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
|
|
675
690
|
}
|
|
676
691
|
|
|
677
692
|
/**
|
|
678
|
-
* @
|
|
693
|
+
* @param p0
|
|
694
|
+
* @param p1
|
|
679
695
|
*/
|
|
680
|
-
static
|
|
681
|
-
|
|
696
|
+
static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
|
|
697
|
+
inv<void>('0x4D2F46D1B28D90FB', p0, p1);
|
|
682
698
|
}
|
|
683
699
|
|
|
684
700
|
/**
|
|
685
|
-
* @
|
|
686
|
-
* @param p1
|
|
687
|
-
* @param p2
|
|
701
|
+
* @returns
|
|
688
702
|
*/
|
|
689
|
-
static
|
|
690
|
-
inv<
|
|
703
|
+
static getPhotoModeFocalLength(): number {
|
|
704
|
+
return inv<number>('0x2533BAFFBE737E54', raf());
|
|
691
705
|
}
|
|
692
706
|
|
|
693
707
|
/**
|
|
694
|
-
*
|
|
695
|
-
* USE_* - WAS_*
|
|
708
|
+
* @returns
|
|
696
709
|
*/
|
|
697
|
-
static
|
|
698
|
-
inv<
|
|
710
|
+
static N_0x2AB7C81B3F70570C(): any {
|
|
711
|
+
return inv<number>('0x2AB7C81B3F70570C');
|
|
699
712
|
}
|
|
700
713
|
|
|
701
714
|
/**
|
|
702
|
-
*
|
|
703
|
-
*
|
|
704
|
-
*
|
|
705
|
-
* @param render
|
|
706
|
-
* @param distance
|
|
707
|
-
* @param blendBackSmoothingType
|
|
708
|
-
* @param p3
|
|
709
|
-
* @param p4
|
|
710
|
-
* @param p5
|
|
715
|
+
* @param p0
|
|
716
|
+
* @param p1
|
|
711
717
|
*/
|
|
712
|
-
static
|
|
713
|
-
inv<void>('
|
|
718
|
+
static N_0xF48664E9C83825E3(p0: any, p1: any): void {
|
|
719
|
+
inv<void>('0xF48664E9C83825E3', p0, p1);
|
|
714
720
|
}
|
|
715
721
|
|
|
716
|
-
|
|
717
|
-
|
|
722
|
+
/**
|
|
723
|
+
* @returns
|
|
724
|
+
*/
|
|
725
|
+
static isGameplayCamLookingBehind(): boolean {
|
|
726
|
+
return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
|
|
718
727
|
}
|
|
719
728
|
|
|
720
729
|
/**
|
|
721
|
-
* @param
|
|
730
|
+
* @param cameraDictionary
|
|
731
|
+
* @returns
|
|
722
732
|
*/
|
|
723
|
-
static
|
|
724
|
-
inv<
|
|
733
|
+
static isCameraAvailable(cameraDictionary: string | null): any {
|
|
734
|
+
return inv<number>('0x927B810E43E99932', cameraDictionary);
|
|
725
735
|
}
|
|
726
736
|
|
|
727
737
|
/**
|
|
728
|
-
*
|
|
738
|
+
* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
729
739
|
*/
|
|
730
|
-
static
|
|
731
|
-
|
|
740
|
+
static disableCinematicBonnetCameraThisUpdate(): void {
|
|
741
|
+
inv<void>('0xA5929C2E57AC90D1');
|
|
732
742
|
}
|
|
733
743
|
|
|
734
744
|
/**
|
|
735
|
-
*
|
|
736
|
-
*
|
|
737
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
738
|
-
* Setting ease to TRUE will smooth the transition.
|
|
739
|
-
*
|
|
740
|
-
* @param render
|
|
741
|
-
* @param ease
|
|
742
|
-
* @param easeTime
|
|
743
|
-
* @param p3
|
|
744
|
-
* @param p4
|
|
745
|
-
* @param p5
|
|
745
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
746
|
+
* *DISABLE**
|
|
746
747
|
*/
|
|
747
|
-
static
|
|
748
|
-
inv<void>('
|
|
748
|
+
static N_0xA8BA2E0204D8486F(): void {
|
|
749
|
+
inv<void>('0xA8BA2E0204D8486F');
|
|
749
750
|
}
|
|
750
751
|
|
|
751
752
|
/**
|
|
752
|
-
*
|
|
753
|
+
* Forces gameplay cam to specified vehicle as if you were in it
|
|
754
|
+
*
|
|
755
|
+
* @param vehicle
|
|
753
756
|
* @param p1
|
|
754
|
-
* @param p2
|
|
755
|
-
* @param p3
|
|
756
757
|
*/
|
|
757
|
-
static
|
|
758
|
-
inv<void>('
|
|
758
|
+
static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
|
|
759
|
+
inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
|
|
759
760
|
}
|
|
760
761
|
|
|
761
762
|
/**
|
|
762
|
-
*
|
|
763
|
-
*
|
|
763
|
+
* @param camName
|
|
764
|
+
* @param pos
|
|
765
|
+
* @param rot
|
|
766
|
+
* @param fov
|
|
767
|
+
* @param p8
|
|
768
|
+
* @param p9
|
|
764
769
|
* @returns
|
|
765
770
|
*/
|
|
766
|
-
static
|
|
767
|
-
return inv<number>('
|
|
771
|
+
static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
|
|
772
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
768
773
|
}
|
|
769
774
|
|
|
770
775
|
/**
|
|
771
776
|
* @returns
|
|
772
777
|
*/
|
|
773
|
-
static
|
|
774
|
-
return inv<number>('
|
|
778
|
+
static getPhotoModeFocusDistance(): number {
|
|
779
|
+
return inv<number>('0x18FC740FFDCD7454', raf());
|
|
780
|
+
}
|
|
781
|
+
|
|
782
|
+
static N_0x70A6658D476C6187(): void {
|
|
783
|
+
inv<void>('0x70A6658D476C6187');
|
|
775
784
|
}
|
|
776
785
|
|
|
777
786
|
/**
|
|
787
|
+
* @param dictionary
|
|
788
|
+
* @param shotName
|
|
789
|
+
* @param cameraName
|
|
778
790
|
* @returns
|
|
779
791
|
*/
|
|
780
|
-
static
|
|
781
|
-
return inv<boolean>('
|
|
792
|
+
static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
|
|
793
|
+
return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
782
794
|
}
|
|
783
795
|
|
|
784
796
|
/**
|
|
785
797
|
* @returns
|
|
786
798
|
*/
|
|
787
|
-
static
|
|
788
|
-
return inv<
|
|
799
|
+
static isInterpolatingToScriptCams(): boolean {
|
|
800
|
+
return inv<boolean>('0x43AB9D5A7D415478', rai());
|
|
789
801
|
}
|
|
790
802
|
|
|
791
803
|
/**
|
|
792
|
-
*
|
|
793
|
-
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
794
|
-
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
795
|
-
*
|
|
796
|
-
* @param camSpeed
|
|
797
|
-
* @param enableSlide
|
|
798
|
-
* @param slideOffset
|
|
799
|
-
* @param enableZoom
|
|
800
|
-
* @param zoomOffset
|
|
804
|
+
* @returns
|
|
801
805
|
*/
|
|
802
|
-
static
|
|
803
|
-
inv<
|
|
806
|
+
static getFinalRenderedCamFov(): number {
|
|
807
|
+
return inv<number>('0x04AF77971E508F6A', raf());
|
|
804
808
|
}
|
|
805
809
|
|
|
806
810
|
/**
|
|
811
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
812
|
+
* Return type char in ida
|
|
813
|
+
* *SET_GAMEPLAY_HINT**
|
|
814
|
+
*
|
|
807
815
|
* @param p0
|
|
808
816
|
*/
|
|
809
|
-
static
|
|
810
|
-
inv<void>('
|
|
817
|
+
static N_0x88544C0E3291DCAE(p0: boolean): void {
|
|
818
|
+
inv<void>('0x88544C0E3291DCAE', p0);
|
|
811
819
|
}
|
|
812
820
|
|
|
813
821
|
/**
|
|
814
|
-
* @param camHash
|
|
815
|
-
* @param pos
|
|
816
|
-
* @param rot
|
|
817
|
-
* @param fov
|
|
818
|
-
* @param p8
|
|
819
|
-
* @param p9
|
|
820
822
|
* @returns
|
|
821
823
|
*/
|
|
822
|
-
static
|
|
823
|
-
return
|
|
824
|
+
static isScreenFadedIn(): boolean {
|
|
825
|
+
return inv<boolean>('0x37F9A426FBCF4AF2', rai());
|
|
824
826
|
}
|
|
825
827
|
|
|
826
828
|
/**
|
|
827
|
-
*
|
|
829
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
828
830
|
*/
|
|
829
|
-
static
|
|
830
|
-
inv<void>('
|
|
831
|
+
static disableOnFootFirstPersonViewThisUpdate(): void {
|
|
832
|
+
inv<void>('0x9C473089A934C930');
|
|
831
833
|
}
|
|
832
834
|
|
|
833
835
|
/**
|
|
834
|
-
* Old name:
|
|
835
|
-
*
|
|
836
|
-
* @param p0
|
|
836
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
837
837
|
*/
|
|
838
|
-
static
|
|
839
|
-
inv<void>('
|
|
838
|
+
static invalidateCinematicVehicleIdleMode(): void {
|
|
839
|
+
inv<void>('0x634F4A0562CF19B8');
|
|
840
840
|
}
|
|
841
841
|
|
|
842
842
|
/**
|
|
843
|
-
* @param
|
|
843
|
+
* @param dictionaryName
|
|
844
844
|
*/
|
|
845
|
-
static
|
|
846
|
-
inv<void>('
|
|
845
|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void {
|
|
846
|
+
inv<void>('0x2412216FCC7B4E3E', dictionaryName);
|
|
847
847
|
}
|
|
848
848
|
|
|
849
849
|
/**
|
|
850
|
-
*
|
|
851
|
-
*
|
|
852
|
-
* @param heading
|
|
853
|
-
* @param p1
|
|
850
|
+
* @returns
|
|
854
851
|
*/
|
|
855
|
-
static
|
|
856
|
-
inv<
|
|
852
|
+
static isScreenFadedOut(): boolean {
|
|
853
|
+
return inv<boolean>('0xF5472C80DF2FF847', rai());
|
|
857
854
|
}
|
|
858
855
|
|
|
859
856
|
/**
|
|
860
|
-
* @param
|
|
861
|
-
* @param
|
|
857
|
+
* @param dictionary
|
|
858
|
+
* @param shotName
|
|
859
|
+
* @param duration
|
|
862
860
|
*/
|
|
863
|
-
static
|
|
864
|
-
inv<void>('
|
|
861
|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
|
|
862
|
+
inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
865
863
|
}
|
|
866
864
|
|
|
867
865
|
/**
|
|
868
866
|
* @returns
|
|
869
867
|
*/
|
|
870
|
-
static
|
|
871
|
-
return inv<number>('
|
|
868
|
+
static isDeathFailCameraRunning(): any {
|
|
869
|
+
return inv<number>('0x139EFB0A71DD9011');
|
|
872
870
|
}
|
|
873
871
|
|
|
874
872
|
/**
|
|
875
873
|
* @returns
|
|
876
874
|
*/
|
|
877
|
-
static
|
|
878
|
-
return inv<number>('
|
|
875
|
+
static N_0xDC62CD70658E7A02(): any {
|
|
876
|
+
return inv<number>('0xDC62CD70658E7A02');
|
|
879
877
|
}
|
|
880
878
|
|
|
881
879
|
/**
|
|
@@ -931,72 +929,286 @@ export class CamStatics {
|
|
|
931
929
|
}
|
|
932
930
|
|
|
933
931
|
/**
|
|
934
|
-
* @param p0
|
|
932
|
+
* @param p0
|
|
933
|
+
*/
|
|
934
|
+
static N_0xDB382FE20C2DA222(p0: any): void {
|
|
935
|
+
inv<void>('0xDB382FE20C2DA222', p0);
|
|
936
|
+
}
|
|
937
|
+
|
|
938
|
+
/**
|
|
939
|
+
* @param p0
|
|
940
|
+
*/
|
|
941
|
+
static N_0x29E6655DF3590B0D(p0: any): void {
|
|
942
|
+
inv<void>('0x29E6655DF3590B0D', p0);
|
|
943
|
+
}
|
|
944
|
+
|
|
945
|
+
/**
|
|
946
|
+
* @param pos
|
|
947
|
+
* @param radius
|
|
948
|
+
* @returns
|
|
949
|
+
*/
|
|
950
|
+
static isSphereVisible(pos: Vector3, radius: number): boolean {
|
|
951
|
+
return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
952
|
+
}
|
|
953
|
+
|
|
954
|
+
/**
|
|
955
|
+
* @param camInitialHeading
|
|
956
|
+
*/
|
|
957
|
+
static setGameplayCamInitialHeading(camInitialHeading: number): void {
|
|
958
|
+
inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
|
|
959
|
+
}
|
|
960
|
+
|
|
961
|
+
/**
|
|
962
|
+
* @param p0
|
|
963
|
+
*/
|
|
964
|
+
static stopGameplayHint(p0: boolean): void {
|
|
965
|
+
inv<void>('0x1BCEC33D54CFCA8A', p0);
|
|
966
|
+
}
|
|
967
|
+
|
|
968
|
+
/**
|
|
969
|
+
* @param p0
|
|
970
|
+
*/
|
|
971
|
+
static N_0x0961B089947BA6D0(p0: any): void {
|
|
972
|
+
inv<void>('0x0961B089947BA6D0', p0);
|
|
973
|
+
}
|
|
974
|
+
|
|
975
|
+
/**
|
|
976
|
+
* minimum: Degrees between -90f and 90f.
|
|
977
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
978
|
+
*
|
|
979
|
+
* @param minimum
|
|
980
|
+
* @param maximum
|
|
981
|
+
*/
|
|
982
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
|
|
983
|
+
inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
984
|
+
}
|
|
985
|
+
|
|
986
|
+
/**
|
|
987
|
+
* @returns
|
|
988
|
+
*/
|
|
989
|
+
static N_0x6072B7420A83A03F(): any {
|
|
990
|
+
return inv<number>('0x6072B7420A83A03F');
|
|
991
|
+
}
|
|
992
|
+
|
|
993
|
+
/**
|
|
994
|
+
* @param p0
|
|
995
|
+
*/
|
|
996
|
+
static N_0xC205B3C54C6A4E37(p0: any): void {
|
|
997
|
+
inv<void>('0xC205B3C54C6A4E37', p0);
|
|
998
|
+
}
|
|
999
|
+
|
|
1000
|
+
static forceLetterBoxThisUpdate(): void {
|
|
1001
|
+
inv<void>('0xC64ABC0676AF262B');
|
|
1002
|
+
}
|
|
1003
|
+
|
|
1004
|
+
/**
|
|
1005
|
+
* @param p0
|
|
1006
|
+
* @param p1
|
|
1007
|
+
* @param p2
|
|
1008
|
+
* @param p3
|
|
1009
|
+
* @param p4
|
|
1010
|
+
* @param p5
|
|
1011
|
+
* @param p6
|
|
1012
|
+
* @param p7
|
|
1013
|
+
*/
|
|
1014
|
+
static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
1015
|
+
inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
1016
|
+
}
|
|
1017
|
+
|
|
1018
|
+
/**
|
|
1019
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
1020
|
+
* _SET_P* - _SET_S*
|
|
1021
|
+
*
|
|
1022
|
+
* @param p0
|
|
1023
|
+
*/
|
|
1024
|
+
static setStartCinematicDeathCam(p0: boolean): void {
|
|
1025
|
+
inv<void>('0x6E969927CF632608', p0);
|
|
1026
|
+
}
|
|
1027
|
+
|
|
1028
|
+
static N_0x6CAB0BA160B168D2(): void {
|
|
1029
|
+
inv<void>('0x6CAB0BA160B168D2');
|
|
1030
|
+
}
|
|
1031
|
+
|
|
1032
|
+
/**
|
|
1033
|
+
* @returns
|
|
1034
|
+
*/
|
|
1035
|
+
static isScreenFadingOut(): boolean {
|
|
1036
|
+
return inv<boolean>('0x02F39BEFE7B88D00', rai());
|
|
1037
|
+
}
|
|
1038
|
+
|
|
1039
|
+
/**
|
|
1040
|
+
* @param p0
|
|
1041
|
+
* @param p1
|
|
1042
|
+
* @returns
|
|
1043
|
+
*/
|
|
1044
|
+
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
|
|
1045
|
+
return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
|
|
1046
|
+
}
|
|
1047
|
+
|
|
1048
|
+
/**
|
|
1049
|
+
* nullsub, doesn't do anything
|
|
1050
|
+
*/
|
|
1051
|
+
static disableFirstPersonFlashEffectThisUpdate(): void {
|
|
1052
|
+
inv<void>('0x77D65669A05D1A1A');
|
|
1053
|
+
}
|
|
1054
|
+
|
|
1055
|
+
/**
|
|
1056
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
1057
|
+
*
|
|
1058
|
+
* @returns
|
|
1059
|
+
*/
|
|
1060
|
+
static forceFirstPersonCamThisFrame(): any {
|
|
1061
|
+
return inv<number>('0x90DA5BA5C2635416');
|
|
1062
|
+
}
|
|
1063
|
+
|
|
1064
|
+
static N_0x18C3DFAC458783BB(): void {
|
|
1065
|
+
inv<void>('0x18C3DFAC458783BB');
|
|
1066
|
+
}
|
|
1067
|
+
|
|
1068
|
+
static N_0x16E9ABDD34DDD931(): void {
|
|
1069
|
+
inv<void>('0x16E9ABDD34DDD931');
|
|
1070
|
+
}
|
|
1071
|
+
|
|
1072
|
+
/**
|
|
1073
|
+
* @param cameraDictionary
|
|
1074
|
+
*/
|
|
1075
|
+
static create(cameraDictionary: string | null): void {
|
|
1076
|
+
inv<void>('0xB8B207C34285E978', cameraDictionary);
|
|
1077
|
+
}
|
|
1078
|
+
|
|
1079
|
+
/**
|
|
1080
|
+
* @param p0
|
|
1081
|
+
*/
|
|
1082
|
+
static N_0x5B637D6F3B67716A(p0: any): void {
|
|
1083
|
+
inv<void>('0x5B637D6F3B67716A', p0);
|
|
1084
|
+
}
|
|
1085
|
+
|
|
1086
|
+
/**
|
|
1087
|
+
* @returns
|
|
1088
|
+
*/
|
|
1089
|
+
static isCinematicCamRendering(): boolean {
|
|
1090
|
+
return inv<boolean>('0xBF7C780731AADBF8', rai());
|
|
1091
|
+
}
|
|
1092
|
+
|
|
1093
|
+
static N_0xCF69EA05CD9C33C9(): void {
|
|
1094
|
+
inv<void>('0xCF69EA05CD9C33C9');
|
|
1095
|
+
}
|
|
1096
|
+
|
|
1097
|
+
/**
|
|
1098
|
+
* @param camHash
|
|
1099
|
+
* @param p1
|
|
1100
|
+
* @returns
|
|
1101
|
+
*/
|
|
1102
|
+
static createCamera(camHash: string | number, p1: boolean): Cam | null {
|
|
1103
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
|
|
1104
|
+
}
|
|
1105
|
+
|
|
1106
|
+
/**
|
|
1107
|
+
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
1108
|
+
*
|
|
1109
|
+
* @param camInitialZoom
|
|
1110
|
+
*/
|
|
1111
|
+
static setGameplayCamInitialZoom(camInitialZoom: number): void {
|
|
1112
|
+
inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
|
|
1113
|
+
}
|
|
1114
|
+
|
|
1115
|
+
/**
|
|
1116
|
+
* Only used in R* Script fm_mission_controller
|
|
1117
|
+
*
|
|
1118
|
+
* @param name
|
|
1119
|
+
* @param entity
|
|
1120
|
+
*/
|
|
1121
|
+
static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
|
|
1122
|
+
inv<void>('0x0B0F914459731F60', name, entity.handle);
|
|
1123
|
+
}
|
|
1124
|
+
|
|
1125
|
+
/**
|
|
1126
|
+
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
1127
|
+
* *IS_SC(REEN*)* (?)
|
|
1128
|
+
*
|
|
1129
|
+
* @returns
|
|
1130
|
+
*/
|
|
1131
|
+
static N_0x1204EB53A5FBC63D(): boolean {
|
|
1132
|
+
return inv<boolean>('0x1204EB53A5FBC63D', rai());
|
|
1133
|
+
}
|
|
1134
|
+
|
|
1135
|
+
static freezeGameplayCamThisFrame(): void {
|
|
1136
|
+
inv<void>('0x027CAB2C3AF27010');
|
|
1137
|
+
}
|
|
1138
|
+
|
|
1139
|
+
/**
|
|
1140
|
+
* @returns
|
|
935
1141
|
*/
|
|
936
|
-
static
|
|
937
|
-
inv<
|
|
1142
|
+
static isInterpolatingFromScriptCams(): boolean {
|
|
1143
|
+
return inv<boolean>('0x251241CAEC707106', rai());
|
|
938
1144
|
}
|
|
939
1145
|
|
|
940
1146
|
/**
|
|
941
1147
|
* @param p0
|
|
942
1148
|
*/
|
|
943
|
-
static
|
|
944
|
-
inv<void>('
|
|
1149
|
+
static N_0x9AC65A36D3C0C189(p0: any): void {
|
|
1150
|
+
inv<void>('0x9AC65A36D3C0C189', p0);
|
|
945
1151
|
}
|
|
946
1152
|
|
|
947
1153
|
/**
|
|
948
|
-
* @param pos
|
|
949
|
-
* @param radius
|
|
950
1154
|
* @returns
|
|
951
1155
|
*/
|
|
952
|
-
static
|
|
953
|
-
return inv<
|
|
1156
|
+
static N_0xF824530B612FE0CE(): any {
|
|
1157
|
+
return inv<number>('0xF824530B612FE0CE');
|
|
954
1158
|
}
|
|
955
1159
|
|
|
956
1160
|
/**
|
|
957
|
-
* @
|
|
1161
|
+
* @returns
|
|
958
1162
|
*/
|
|
959
|
-
static
|
|
960
|
-
inv<
|
|
1163
|
+
static getFirstPersonAimCamZoomFactor(): number {
|
|
1164
|
+
return inv<number>('0xB4132CA1B0EE1365', raf());
|
|
961
1165
|
}
|
|
962
1166
|
|
|
963
1167
|
/**
|
|
964
|
-
* @param
|
|
1168
|
+
* @param rotationOrder
|
|
1169
|
+
* @returns
|
|
965
1170
|
*/
|
|
966
|
-
static
|
|
967
|
-
inv<
|
|
1171
|
+
static getGameplayCamRot(rotationOrder: number): Vector3 {
|
|
1172
|
+
return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
|
|
968
1173
|
}
|
|
969
1174
|
|
|
970
1175
|
/**
|
|
971
|
-
* @param
|
|
1176
|
+
* @param camName
|
|
1177
|
+
* @param p1
|
|
1178
|
+
* @returns
|
|
972
1179
|
*/
|
|
973
|
-
static
|
|
974
|
-
inv<
|
|
1180
|
+
static createCam(camName: string | null, p1: boolean): Cam | null {
|
|
1181
|
+
return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
|
|
975
1182
|
}
|
|
976
1183
|
|
|
977
1184
|
/**
|
|
978
|
-
*
|
|
979
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
1185
|
+
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
980
1186
|
*
|
|
981
|
-
* @param
|
|
982
|
-
* @param maximum
|
|
1187
|
+
* @param duration
|
|
983
1188
|
*/
|
|
984
|
-
static
|
|
985
|
-
inv<void>('
|
|
1189
|
+
static doScreenFadeOut(duration: number): void {
|
|
1190
|
+
inv<void>('0x40C719A5E410B9E4', duration);
|
|
986
1191
|
}
|
|
987
1192
|
|
|
988
1193
|
/**
|
|
989
|
-
*
|
|
1194
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
1195
|
+
* Params: targetPed = death cam focuses on it
|
|
1196
|
+
*
|
|
1197
|
+
* @param targetPed
|
|
990
1198
|
*/
|
|
991
|
-
static
|
|
992
|
-
|
|
1199
|
+
static forceCinematicDeathCamOnPed(targetPed: Ped): void {
|
|
1200
|
+
inv<void>('0xE3639DB78B3B5400', targetPed.handle);
|
|
993
1201
|
}
|
|
994
1202
|
|
|
995
1203
|
/**
|
|
996
1204
|
* @param p0
|
|
997
1205
|
*/
|
|
998
|
-
static
|
|
999
|
-
inv<void>('
|
|
1206
|
+
static N_0xC252C0CC969AF79A(p0: any): void {
|
|
1207
|
+
inv<void>('0xC252C0CC969AF79A', p0);
|
|
1208
|
+
}
|
|
1209
|
+
|
|
1210
|
+
static N_0x3C486E334520579D(): void {
|
|
1211
|
+
inv<void>('0x3C486E334520579D');
|
|
1000
1212
|
}
|
|
1001
1213
|
|
|
1002
1214
|
/**
|
|
@@ -1089,475 +1301,263 @@ export class CamStatics {
|
|
|
1089
1301
|
/**
|
|
1090
1302
|
* Creates Kill Cam for specified Ped Handle
|
|
1091
1303
|
*
|
|
1092
|
-
* @param ped
|
|
1093
|
-
*/
|
|
1094
|
-
static createKillCam(ped: Ped): void {
|
|
1095
|
-
inv<void>('0x2F994CC29CAA9D22', ped.handle);
|
|
1096
|
-
}
|
|
1097
|
-
|
|
1098
|
-
/**
|
|
1099
|
-
* @param p0
|
|
1100
|
-
*/
|
|
1101
|
-
static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
|
|
1102
|
-
inv<void>('0x421192A2DA48FD01', f(p0));
|
|
1103
|
-
}
|
|
1104
|
-
|
|
1105
|
-
/**
|
|
1106
|
-
* @param p0
|
|
1107
|
-
* @param p1
|
|
1108
|
-
* @param p2
|
|
1109
|
-
* @param p3
|
|
1110
|
-
* @param p4
|
|
1111
|
-
* @param p5
|
|
1112
|
-
* @param p6
|
|
1113
|
-
* @param p7
|
|
1114
|
-
*/
|
|
1115
|
-
static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
1116
|
-
inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
1117
|
-
}
|
|
1118
|
-
|
|
1119
|
-
/**
|
|
1120
|
-
* Forces camera position to furthest 3rd person
|
|
1121
|
-
*/
|
|
1122
|
-
static forceThirdPersonCamFarThisFrame(): void {
|
|
1123
|
-
inv<void>('0x1CFB749AD4317BDE');
|
|
1124
|
-
}
|
|
1125
|
-
|
|
1126
|
-
/**
|
|
1127
|
-
* Used to enable headshot kill replay when you headshot set ped.
|
|
1128
|
-
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
1129
|
-
*
|
|
1130
|
-
* @param ped
|
|
1131
|
-
* @param p1
|
|
1132
|
-
*/
|
|
1133
|
-
static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
|
|
1134
|
-
inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
|
|
1135
|
-
}
|
|
1136
|
-
|
|
1137
|
-
static N_0x641092322A8852AB(): void {
|
|
1138
|
-
inv<void>('0x641092322A8852AB');
|
|
1139
|
-
}
|
|
1140
|
-
|
|
1141
|
-
static triggerMissionFailedCam(): void {
|
|
1142
|
-
inv<void>('0x9A92C06ACBAF9731');
|
|
1143
|
-
}
|
|
1144
|
-
|
|
1145
|
-
/**
|
|
1146
|
-
* @returns
|
|
1147
|
-
*/
|
|
1148
|
-
static N_0x8B1A5FE7E41E52B2(): any {
|
|
1149
|
-
return inv<number>('0x8B1A5FE7E41E52B2');
|
|
1150
|
-
}
|
|
1151
|
-
|
|
1152
|
-
/**
|
|
1153
|
-
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
1154
|
-
*
|
|
1155
|
-
* @param ped
|
|
1156
|
-
*/
|
|
1157
|
-
static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
|
|
1158
|
-
inv<void>('0x82E41D6ADE924FCA', ped.handle);
|
|
1159
|
-
}
|
|
1160
|
-
|
|
1161
|
-
/**
|
|
1162
|
-
* @param name
|
|
1163
|
-
* @param pos
|
|
1164
|
-
* @param rot
|
|
1165
|
-
*/
|
|
1166
|
-
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
|
|
1167
|
-
inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
1168
|
-
}
|
|
1169
|
-
|
|
1170
|
-
/**
|
|
1171
|
-
* @param camInitialPitch
|
|
1172
|
-
*/
|
|
1173
|
-
static setGameplayCamInitialPitch(camInitialPitch: number): void {
|
|
1174
|
-
inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
|
|
1175
|
-
}
|
|
1176
|
-
|
|
1177
|
-
/**
|
|
1178
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
1179
|
-
*
|
|
1180
|
-
* @param p0
|
|
1181
|
-
*/
|
|
1182
|
-
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
|
|
1183
|
-
inv<void>('0x29E74F819150CC32', f(p0));
|
|
1184
|
-
}
|
|
1185
|
-
|
|
1186
|
-
/**
|
|
1187
|
-
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
1188
|
-
*
|
|
1189
|
-
* @param p0
|
|
1190
|
-
* @param p1
|
|
1191
|
-
*/
|
|
1192
|
-
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
|
|
1193
|
-
inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
1194
|
-
}
|
|
1195
|
-
|
|
1196
|
-
/**
|
|
1197
|
-
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
1198
|
-
*
|
|
1199
|
-
* @param p0
|
|
1200
|
-
*/
|
|
1201
|
-
static destroyAllCams(p0: boolean): void {
|
|
1202
|
-
inv<void>('0x163600D6E136C9F8', p0);
|
|
1203
|
-
}
|
|
1204
|
-
|
|
1205
|
-
/**
|
|
1206
|
-
* @param cameraDictionary
|
|
1207
|
-
*/
|
|
1208
|
-
static destroy(cameraDictionary: string | null): void {
|
|
1209
|
-
inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
1210
|
-
}
|
|
1211
|
-
|
|
1212
|
-
/**
|
|
1213
|
-
* @returns
|
|
1214
|
-
*/
|
|
1215
|
-
static getPhotoModeDof(): number {
|
|
1216
|
-
return inv<number>('0x4653A741D17F2CD0', raf());
|
|
1217
|
-
}
|
|
1218
|
-
|
|
1219
|
-
/**
|
|
1220
|
-
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
1221
|
-
*
|
|
1222
|
-
* @param locationDictName
|
|
1223
|
-
* @returns
|
|
1224
|
-
*/
|
|
1225
|
-
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
|
|
1226
|
-
return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
|
|
1227
|
-
}
|
|
1228
|
-
|
|
1229
|
-
/**
|
|
1230
|
-
* @returns
|
|
1231
|
-
*/
|
|
1232
|
-
static isGameplayCamRendering(): boolean {
|
|
1233
|
-
return inv<boolean>('0x8660EA714834E412', rai());
|
|
1234
|
-
}
|
|
1235
|
-
|
|
1236
|
-
/**
|
|
1237
|
-
* @returns
|
|
1238
|
-
*/
|
|
1239
|
-
static N_0xEF9A3132A0AA6B19(): any {
|
|
1240
|
-
return inv<number>('0xEF9A3132A0AA6B19');
|
|
1241
|
-
}
|
|
1242
|
-
|
|
1243
|
-
/**
|
|
1244
|
-
* @returns
|
|
1245
|
-
*/
|
|
1246
|
-
static getGameplayCamCoord(): Vector3 {
|
|
1247
|
-
return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
|
|
1248
|
-
}
|
|
1249
|
-
|
|
1250
|
-
/**
|
|
1251
|
-
* @param p0
|
|
1252
|
-
*/
|
|
1253
|
-
static setCinematicButtonActive(p0: boolean): void {
|
|
1254
|
-
inv<void>('0xB90411F480457A6C', p0);
|
|
1255
|
-
}
|
|
1256
|
-
|
|
1257
|
-
/**
|
|
1258
|
-
* @param rotationOrder
|
|
1259
|
-
* @returns
|
|
1260
|
-
*/
|
|
1261
|
-
static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
|
|
1262
|
-
return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
1263
|
-
}
|
|
1264
|
-
|
|
1265
|
-
/**
|
|
1266
|
-
* @param locationDictName
|
|
1267
|
-
*/
|
|
1268
|
-
static loadCinematicCamLocation(locationDictName: string | null): void {
|
|
1269
|
-
inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
|
|
1270
|
-
}
|
|
1271
|
-
|
|
1272
|
-
/**
|
|
1273
|
-
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
1274
|
-
*
|
|
1275
|
-
* @param shakeName
|
|
1276
|
-
* @param intensity
|
|
1277
|
-
*/
|
|
1278
|
-
static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
|
|
1279
|
-
inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
|
|
1280
|
-
}
|
|
1281
|
-
|
|
1282
|
-
/**
|
|
1283
|
-
* @returns
|
|
1304
|
+
* @param ped
|
|
1284
1305
|
*/
|
|
1285
|
-
static
|
|
1286
|
-
|
|
1306
|
+
static createKillCam(ped: Ped): void {
|
|
1307
|
+
inv<void>('0x2F994CC29CAA9D22', ped.handle);
|
|
1287
1308
|
}
|
|
1288
1309
|
|
|
1289
1310
|
/**
|
|
1290
|
-
*
|
|
1291
|
-
* p0: struct<32> /*256*\/
|
|
1292
|
-
*
|
|
1293
|
-
* @returns p0
|
|
1311
|
+
* @param p0
|
|
1294
1312
|
*/
|
|
1295
|
-
static
|
|
1296
|
-
|
|
1297
|
-
return result;
|
|
1313
|
+
static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
|
|
1314
|
+
inv<void>('0x421192A2DA48FD01', f(p0));
|
|
1298
1315
|
}
|
|
1299
1316
|
|
|
1300
1317
|
/**
|
|
1301
1318
|
* @param p0
|
|
1302
1319
|
* @param p1
|
|
1320
|
+
* @param p2
|
|
1321
|
+
* @param p3
|
|
1322
|
+
* @param p4
|
|
1323
|
+
* @param p5
|
|
1324
|
+
* @param p6
|
|
1325
|
+
* @param p7
|
|
1303
1326
|
*/
|
|
1304
|
-
static
|
|
1305
|
-
inv<void>('
|
|
1327
|
+
static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
1328
|
+
inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
1306
1329
|
}
|
|
1307
1330
|
|
|
1308
|
-
|
|
1309
|
-
|
|
1331
|
+
/**
|
|
1332
|
+
* Forces camera position to furthest 3rd person
|
|
1333
|
+
*/
|
|
1334
|
+
static forceThirdPersonCamFarThisFrame(): void {
|
|
1335
|
+
inv<void>('0x1CFB749AD4317BDE');
|
|
1310
1336
|
}
|
|
1311
1337
|
|
|
1312
1338
|
/**
|
|
1313
|
-
*
|
|
1314
|
-
*
|
|
1339
|
+
* Used to enable headshot kill replay when you headshot set ped.
|
|
1340
|
+
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
1315
1341
|
*
|
|
1316
|
-
* @param
|
|
1317
|
-
* @param
|
|
1342
|
+
* @param ped
|
|
1343
|
+
* @param p1
|
|
1318
1344
|
*/
|
|
1319
|
-
static
|
|
1320
|
-
inv<void>('
|
|
1345
|
+
static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
|
|
1346
|
+
inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
|
|
1321
1347
|
}
|
|
1322
1348
|
|
|
1323
|
-
|
|
1324
|
-
|
|
1325
|
-
*/
|
|
1326
|
-
static N_0xDF7F5BE9150E47E4(p0: any): void {
|
|
1327
|
-
inv<void>('0xDF7F5BE9150E47E4', p0);
|
|
1349
|
+
static N_0x641092322A8852AB(): void {
|
|
1350
|
+
inv<void>('0x641092322A8852AB');
|
|
1328
1351
|
}
|
|
1329
1352
|
|
|
1330
|
-
static
|
|
1331
|
-
inv<void>('
|
|
1353
|
+
static triggerMissionFailedCam(): void {
|
|
1354
|
+
inv<void>('0x9A92C06ACBAF9731');
|
|
1332
1355
|
}
|
|
1333
1356
|
|
|
1334
1357
|
/**
|
|
1335
|
-
* @param
|
|
1358
|
+
* @param dictionary
|
|
1359
|
+
* @param shotName
|
|
1360
|
+
* @param duration
|
|
1361
|
+
* @returns
|
|
1336
1362
|
*/
|
|
1337
|
-
static
|
|
1338
|
-
inv<
|
|
1363
|
+
static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
|
|
1364
|
+
return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
|
|
1339
1365
|
}
|
|
1340
1366
|
|
|
1341
1367
|
/**
|
|
1342
|
-
* Creates Cinematic Black Bars (at top and bottom)
|
|
1343
|
-
* Disable instantly: false/false, Enable instantly: true/true
|
|
1344
|
-
*
|
|
1345
1368
|
* @param p0
|
|
1346
|
-
* @param p1
|
|
1347
1369
|
*/
|
|
1348
|
-
static
|
|
1349
|
-
inv<void>('
|
|
1370
|
+
static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
|
|
1371
|
+
inv<void>('0xE2BB2D6A9FE2ECDE', p0);
|
|
1350
1372
|
}
|
|
1351
1373
|
|
|
1352
1374
|
/**
|
|
1353
|
-
* @param
|
|
1375
|
+
* @param cameraDictionary
|
|
1354
1376
|
*/
|
|
1355
|
-
static
|
|
1356
|
-
inv<void>('
|
|
1377
|
+
static unloadCameraDataDict(cameraDictionary: string | null): void {
|
|
1378
|
+
inv<void>('0x798BE43C9393632B', cameraDictionary);
|
|
1357
1379
|
}
|
|
1358
1380
|
|
|
1359
1381
|
/**
|
|
1382
|
+
* @param sLocationDictName
|
|
1360
1383
|
* @returns
|
|
1361
1384
|
*/
|
|
1362
|
-
static
|
|
1363
|
-
return inv<
|
|
1385
|
+
static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
|
|
1386
|
+
return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
|
|
1364
1387
|
}
|
|
1365
1388
|
|
|
1366
1389
|
/**
|
|
1367
|
-
*
|
|
1368
|
-
*
|
|
1369
|
-
* @param duration
|
|
1390
|
+
* @returns
|
|
1370
1391
|
*/
|
|
1371
|
-
static
|
|
1372
|
-
inv<
|
|
1392
|
+
static N_0x450769C833D58844(): any {
|
|
1393
|
+
return inv<number>('0x450769C833D58844');
|
|
1373
1394
|
}
|
|
1374
1395
|
|
|
1375
1396
|
/**
|
|
1376
|
-
*
|
|
1377
|
-
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
1378
|
-
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
1379
|
-
*
|
|
1380
|
-
* @param shakeName
|
|
1397
|
+
* @param p0
|
|
1381
1398
|
* @param p1
|
|
1399
|
+
* @param p2
|
|
1400
|
+
* @param p3
|
|
1401
|
+
* @param p4
|
|
1402
|
+
* @param p5
|
|
1382
1403
|
*/
|
|
1383
|
-
static
|
|
1384
|
-
inv<void>('
|
|
1404
|
+
static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
|
|
1405
|
+
inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
|
|
1385
1406
|
}
|
|
1386
1407
|
|
|
1387
1408
|
/**
|
|
1388
|
-
*
|
|
1409
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
1410
|
+
* *DISABLE**
|
|
1389
1411
|
*/
|
|
1390
|
-
static
|
|
1391
|
-
|
|
1412
|
+
static N_0x0F1FFEF5D54AE832(): void {
|
|
1413
|
+
inv<void>('0x0F1FFEF5D54AE832');
|
|
1392
1414
|
}
|
|
1393
1415
|
|
|
1394
1416
|
/**
|
|
1417
|
+
* Returns true if player is in first person
|
|
1418
|
+
*
|
|
1395
1419
|
* @returns
|
|
1396
1420
|
*/
|
|
1397
|
-
static
|
|
1398
|
-
return inv<number>('
|
|
1421
|
+
static isInFullFirstPersonMode(): any {
|
|
1422
|
+
return inv<number>('0xD1BA66940E94C547');
|
|
1399
1423
|
}
|
|
1400
1424
|
|
|
1401
1425
|
/**
|
|
1402
|
-
*
|
|
1403
|
-
* Return type char in ida
|
|
1404
|
-
* *SET_GAMEPLAY_HINT**
|
|
1405
|
-
*
|
|
1406
|
-
* @param p0
|
|
1426
|
+
* @returns
|
|
1407
1427
|
*/
|
|
1408
|
-
static
|
|
1409
|
-
inv<
|
|
1428
|
+
static isFirstPersonAimCamActive(): boolean {
|
|
1429
|
+
return inv<boolean>('0xF63134C54B6EC212', rai());
|
|
1410
1430
|
}
|
|
1411
1431
|
|
|
1412
1432
|
/**
|
|
1413
|
-
* @
|
|
1433
|
+
* @param cameraDictionary
|
|
1414
1434
|
*/
|
|
1415
|
-
static
|
|
1416
|
-
|
|
1435
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
|
|
1436
|
+
inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
|
|
1417
1437
|
}
|
|
1418
1438
|
|
|
1419
1439
|
/**
|
|
1420
|
-
*
|
|
1440
|
+
* @param p0
|
|
1421
1441
|
*/
|
|
1422
|
-
static
|
|
1423
|
-
inv<void>('
|
|
1442
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
|
|
1443
|
+
inv<void>('0x8459B3E64257B21D', f(p0));
|
|
1424
1444
|
}
|
|
1425
1445
|
|
|
1426
1446
|
/**
|
|
1427
|
-
*
|
|
1447
|
+
* @param p0
|
|
1448
|
+
* @param pos1
|
|
1449
|
+
* @param p4
|
|
1450
|
+
* @param p5
|
|
1451
|
+
* @param p6
|
|
1452
|
+
* @param p7
|
|
1428
1453
|
*/
|
|
1429
|
-
static
|
|
1430
|
-
inv<void>('
|
|
1454
|
+
static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
1455
|
+
inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
|
|
1431
1456
|
}
|
|
1432
1457
|
|
|
1433
1458
|
/**
|
|
1434
|
-
* @
|
|
1459
|
+
* @returns
|
|
1435
1460
|
*/
|
|
1436
|
-
static
|
|
1437
|
-
inv<
|
|
1461
|
+
static getFinalRenderedCamCoord(): Vector3 {
|
|
1462
|
+
return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
|
|
1438
1463
|
}
|
|
1439
1464
|
|
|
1440
1465
|
/**
|
|
1441
1466
|
* @returns
|
|
1442
1467
|
*/
|
|
1443
|
-
static
|
|
1444
|
-
return inv<
|
|
1468
|
+
static N_0x14C4A49E36C29E49(): any {
|
|
1469
|
+
return inv<number>('0x14C4A49E36C29E49');
|
|
1445
1470
|
}
|
|
1446
1471
|
|
|
1447
1472
|
/**
|
|
1448
|
-
* @
|
|
1449
|
-
* @param shotName
|
|
1450
|
-
* @param duration
|
|
1473
|
+
* @returns
|
|
1451
1474
|
*/
|
|
1452
|
-
static
|
|
1453
|
-
inv<
|
|
1475
|
+
static isScreenFadingIn(): boolean {
|
|
1476
|
+
return inv<boolean>('0x0CECCC63FFA2EF24', rai());
|
|
1454
1477
|
}
|
|
1455
1478
|
|
|
1456
1479
|
/**
|
|
1457
1480
|
* @returns
|
|
1458
1481
|
*/
|
|
1459
|
-
static
|
|
1460
|
-
return inv<
|
|
1482
|
+
static isGameplayCamShaking(): boolean {
|
|
1483
|
+
return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
|
|
1461
1484
|
}
|
|
1462
1485
|
|
|
1463
1486
|
/**
|
|
1464
1487
|
* @returns
|
|
1465
1488
|
*/
|
|
1466
|
-
static
|
|
1467
|
-
return inv<number>('
|
|
1468
|
-
}
|
|
1469
|
-
|
|
1470
|
-
static forceLetterBoxThisUpdate(): void {
|
|
1471
|
-
inv<void>('0xC64ABC0676AF262B');
|
|
1489
|
+
static N_0x190F7DA1AC09A8EF(): any {
|
|
1490
|
+
return inv<number>('0x190F7DA1AC09A8EF');
|
|
1472
1491
|
}
|
|
1473
1492
|
|
|
1474
1493
|
/**
|
|
1475
1494
|
* @param p0
|
|
1476
1495
|
* @param p1
|
|
1477
1496
|
* @param p2
|
|
1478
|
-
* @param p3
|
|
1479
|
-
* @param p4
|
|
1480
|
-
* @param p5
|
|
1481
|
-
* @param p6
|
|
1482
|
-
* @param p7
|
|
1483
1497
|
*/
|
|
1484
|
-
static
|
|
1485
|
-
inv<void>('
|
|
1498
|
+
static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
|
|
1499
|
+
inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
|
|
1486
1500
|
}
|
|
1487
1501
|
|
|
1488
1502
|
/**
|
|
1489
|
-
*
|
|
1490
|
-
* _SET_P* - _SET_S*
|
|
1491
|
-
*
|
|
1492
|
-
* @param p0
|
|
1503
|
+
* @returns
|
|
1493
1504
|
*/
|
|
1494
|
-
static
|
|
1495
|
-
inv<
|
|
1496
|
-
}
|
|
1497
|
-
|
|
1498
|
-
static N_0x6CAB0BA160B168D2(): void {
|
|
1499
|
-
inv<void>('0x6CAB0BA160B168D2');
|
|
1505
|
+
static getGameplayCamRelativePitch(): number {
|
|
1506
|
+
return inv<number>('0x99AADEBBA803F827', raf());
|
|
1500
1507
|
}
|
|
1501
1508
|
|
|
1502
1509
|
/**
|
|
1503
|
-
* @
|
|
1510
|
+
* @param p0
|
|
1504
1511
|
*/
|
|
1505
|
-
static
|
|
1506
|
-
|
|
1512
|
+
static N_0x8E036B41C37D0E5F(p0: any): void {
|
|
1513
|
+
inv<void>('0x8E036B41C37D0E5F', p0);
|
|
1507
1514
|
}
|
|
1508
1515
|
|
|
1509
1516
|
/**
|
|
1510
1517
|
* @param p0
|
|
1511
1518
|
* @param p1
|
|
1512
|
-
* @returns
|
|
1513
1519
|
*/
|
|
1514
|
-
static
|
|
1515
|
-
|
|
1520
|
+
static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
|
|
1521
|
+
inv<void>('0x1F6EBD94680252CE', p0, p1);
|
|
1516
1522
|
}
|
|
1517
1523
|
|
|
1518
1524
|
/**
|
|
1519
|
-
*
|
|
1525
|
+
* @returns
|
|
1520
1526
|
*/
|
|
1521
|
-
static
|
|
1522
|
-
inv<
|
|
1527
|
+
static N_0xB6A80E1E3A5444F1(): any {
|
|
1528
|
+
return inv<number>('0xB6A80E1E3A5444F1');
|
|
1523
1529
|
}
|
|
1524
1530
|
|
|
1525
1531
|
/**
|
|
1526
|
-
* Returns true if first person camera is active in saloon1.ysc
|
|
1527
|
-
*
|
|
1528
1532
|
* @returns
|
|
1529
1533
|
*/
|
|
1530
|
-
static
|
|
1531
|
-
return inv<number>('
|
|
1532
|
-
}
|
|
1533
|
-
|
|
1534
|
-
static N_0x18C3DFAC458783BB(): void {
|
|
1535
|
-
inv<void>('0x18C3DFAC458783BB');
|
|
1536
|
-
}
|
|
1537
|
-
|
|
1538
|
-
static N_0x16E9ABDD34DDD931(): void {
|
|
1539
|
-
inv<void>('0x16E9ABDD34DDD931');
|
|
1534
|
+
static getGameplayCamRelativeHeading(): number {
|
|
1535
|
+
return inv<number>('0xC4ABF536048998AA', raf());
|
|
1540
1536
|
}
|
|
1541
1537
|
|
|
1542
1538
|
/**
|
|
1543
|
-
* @param
|
|
1539
|
+
* @param p0
|
|
1544
1540
|
*/
|
|
1545
|
-
static
|
|
1546
|
-
inv<void>('
|
|
1541
|
+
static N_0x1FC6C727D30FFDDE(p0: any): void {
|
|
1542
|
+
inv<void>('0x1FC6C727D30FFDDE', p0);
|
|
1547
1543
|
}
|
|
1548
1544
|
|
|
1549
1545
|
/**
|
|
1550
|
-
* @
|
|
1546
|
+
* @returns
|
|
1551
1547
|
*/
|
|
1552
|
-
static
|
|
1553
|
-
inv<
|
|
1548
|
+
static isInCinematicMode(): any {
|
|
1549
|
+
return inv<number>('0x74F1D22EFA71FAB8');
|
|
1554
1550
|
}
|
|
1555
1551
|
|
|
1556
1552
|
/**
|
|
1557
|
-
*
|
|
1553
|
+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
1554
|
+
* _RES*
|
|
1555
|
+
*
|
|
1556
|
+
* @param shakeName
|
|
1557
|
+
* @param intensity
|
|
1558
1558
|
*/
|
|
1559
|
-
static
|
|
1560
|
-
|
|
1559
|
+
static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
|
|
1560
|
+
inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
|
|
1561
1561
|
}
|
|
1562
1562
|
|
|
1563
1563
|
}
|