@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -11,111 +11,144 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
11
11
 
12
12
  export class CamStatics {
13
13
  /**
14
- * @param dictionary
15
- * @param shotName
16
- * @param duration
14
+ * Only used in R* Script camera_photomode
15
+ *
17
16
  * @returns
18
17
  */
19
- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
20
- return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
18
+ static isAnimSceneCamActive(): any {
19
+ return inv<number>('0x20389408F0E93B9A');
21
20
  }
22
21
 
23
22
  /**
24
- * @param p0
23
+ * Hash used in finale1.ysc: 1726668277
24
+ *
25
+ * @param pos
26
+ * @param duration
27
+ * @param blendOutDuration
28
+ * @param blendInDuration
29
+ * @param p6
25
30
  */
26
- static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
27
- inv<void>('0xE2BB2D6A9FE2ECDE', p0);
31
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
32
+ inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
28
33
  }
29
34
 
30
35
  /**
31
- * @param cameraDictionary
36
+ * @param p0
32
37
  */
33
- static unloadCameraDataDict(cameraDictionary: string | null): void {
34
- inv<void>('0x798BE43C9393632B', cameraDictionary);
38
+ static N_0x1D9F72DD4FD9A9D7(p0: any): void {
39
+ inv<void>('0x1D9F72DD4FD9A9D7', p0);
40
+ }
41
+
42
+ static N_0xE6F364DE6C2FDEFE(): void {
43
+ inv<void>('0xE6F364DE6C2FDEFE');
35
44
  }
36
45
 
37
46
  /**
38
- * @param sLocationDictName
39
- * @returns
47
+ * @param shakeName
48
+ * @param intensity
40
49
  */
41
- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
42
- return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
50
+ static shakeGameplayCam(shakeName: string | null, intensity: number): void {
51
+ inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
43
52
  }
44
53
 
45
54
  /**
46
55
  * @returns
47
56
  */
48
- static N_0x450769C833D58844(): any {
49
- return inv<number>('0x450769C833D58844');
57
+ static N_0x796085220ADCC847(): any {
58
+ return inv<number>('0x796085220ADCC847');
50
59
  }
51
60
 
52
61
  /**
53
62
  * @param p0
54
- * @param p1
55
- * @param p2
56
- * @param p3
57
- * @param p4
58
- * @param p5
59
63
  */
60
- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
61
- inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
64
+ static forceCinematicRenderingThisUpdate(p0: boolean): void {
65
+ inv<void>('0x702B75DC9D3EDE56', p0);
62
66
  }
63
67
 
64
68
  /**
65
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
66
- * *DISABLE**
69
+ * Maintains the death camera after respawn
70
+ *
71
+ * @param toggle
67
72
  */
68
- static N_0x0F1FFEF5D54AE832(): void {
69
- inv<void>('0x0F1FFEF5D54AE832');
73
+ static N_0x63E5841A9264D016(toggle: boolean): void {
74
+ inv<void>('0x63E5841A9264D016', toggle);
75
+ }
76
+
77
+ static N_0x41E452A3C580D1A7(): void {
78
+ inv<void>('0x41E452A3C580D1A7');
70
79
  }
71
80
 
72
81
  /**
73
- * Returns true if player is in first person
74
- *
75
- * @returns
82
+ * @param p0
76
83
  */
77
- static isInFullFirstPersonMode(): any {
78
- return inv<number>('0xD1BA66940E94C547');
84
+ static N_0x728491FB3DFFEF99(p0: any): void {
85
+ inv<void>('0x728491FB3DFFEF99', p0);
79
86
  }
80
87
 
81
88
  /**
82
89
  * @returns
83
90
  */
84
- static isFirstPersonAimCamActive(): boolean {
85
- return inv<boolean>('0xF63134C54B6EC212', rai());
91
+ static isGameplayHintActive(): boolean {
92
+ return inv<boolean>('0x2E04AB5FEE042D4A', rai());
86
93
  }
87
94
 
88
95
  /**
89
- * @param cameraDictionary
96
+ * @param FOV
90
97
  */
91
- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
92
- inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
98
+ static setGameplayHintFov(FOV: number): void {
99
+ inv<void>('0x661E58BC6F00A49A', f(FOV));
93
100
  }
94
101
 
95
102
  /**
96
103
  * @param p0
97
104
  */
98
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
99
- inv<void>('0x8459B3E64257B21D', f(p0));
105
+ static N_0xB85C13E0BF1F2A1C(p0: any): void {
106
+ inv<void>('0xB85C13E0BF1F2A1C', p0);
100
107
  }
101
108
 
102
109
  /**
103
- * @param p0
104
- * @param pos1
105
- * @param p4
106
- * @param p5
107
- * @param p6
108
- * @param p7
110
+ * @returns
109
111
  */
110
- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
111
- inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
112
+ static N_0x73FF6BE63DC18819(): any {
113
+ return inv<number>('0x73FF6BE63DC18819');
112
114
  }
113
115
 
114
116
  /**
117
+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
118
+ * *IS_GAMEPLAY**
119
+ *
120
+ * @param shakeName
115
121
  * @returns
116
122
  */
117
- static getFinalRenderedCamCoord(): Vector3 {
118
- return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
123
+ static N_0x0060B31968E60E41(shakeName: string | null): boolean {
124
+ return inv<boolean>('0x0060B31968E60E41', shakeName, rai());
125
+ }
126
+
127
+ /**
128
+ * @param dictionary
129
+ * @param shotName
130
+ * @param duration
131
+ * @returns
132
+ */
133
+ static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
134
+ return inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
135
+ }
136
+
137
+ /**
138
+ * @param p0
139
+ * @param p1
140
+ */
141
+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
142
+ inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
143
+ }
144
+
145
+ /**
146
+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
147
+ *
148
+ * @param entity
149
+ */
150
+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
151
+ inv<void>('0xD904F75DBD7AB865', entity.handle);
119
152
  }
120
153
 
121
154
  /**
@@ -222,660 +255,625 @@ export class CamStatics {
222
255
  }
223
256
 
224
257
  /**
225
- * @param p0
226
- * @param p1
258
+ * @returns
227
259
  */
228
- static N_0xF48664E9C83825E3(p0: any, p1: any): void {
229
- inv<void>('0xF48664E9C83825E3', p0, p1);
260
+ static N_0x8B1A5FE7E41E52B2(): any {
261
+ return inv<number>('0x8B1A5FE7E41E52B2');
230
262
  }
231
263
 
232
264
  /**
233
- * @returns
265
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
266
+ *
267
+ * @param ped
234
268
  */
235
- static isGameplayCamLookingBehind(): boolean {
236
- return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
269
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
270
+ inv<void>('0x82E41D6ADE924FCA', ped.handle);
237
271
  }
238
272
 
239
273
  /**
240
- * @param cameraDictionary
241
- * @returns
274
+ * @param name
275
+ * @param pos
276
+ * @param rot
242
277
  */
243
- static isCameraAvailable(cameraDictionary: string | null): any {
244
- return inv<number>('0x927B810E43E99932', cameraDictionary);
278
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
279
+ inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
245
280
  }
246
281
 
247
282
  /**
248
- * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
283
+ * @param camInitialPitch
249
284
  */
250
- static disableCinematicBonnetCameraThisUpdate(): void {
251
- inv<void>('0xA5929C2E57AC90D1');
285
+ static setGameplayCamInitialPitch(camInitialPitch: number): void {
286
+ inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
252
287
  }
253
288
 
254
289
  /**
255
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
256
- * *DISABLE**
290
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
291
+ *
292
+ * @param p0
257
293
  */
258
- static N_0xA8BA2E0204D8486F(): void {
259
- inv<void>('0xA8BA2E0204D8486F');
294
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
295
+ inv<void>('0x29E74F819150CC32', f(p0));
260
296
  }
261
297
 
262
298
  /**
263
- * Forces gameplay cam to specified vehicle as if you were in it
299
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
264
300
  *
265
- * @param vehicle
301
+ * @param p0
266
302
  * @param p1
267
303
  */
268
- static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
269
- inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
304
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
305
+ inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
270
306
  }
271
307
 
272
308
  /**
273
- * @param camName
274
- * @param pos
275
- * @param rot
276
- * @param fov
277
- * @param p8
278
- * @param p9
279
- * @returns
309
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
310
+ *
311
+ * @param p0
280
312
  */
281
- static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
282
- return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
313
+ static destroyAllCams(p0: boolean): void {
314
+ inv<void>('0x163600D6E136C9F8', p0);
283
315
  }
284
316
 
285
317
  /**
286
- * @returns
318
+ * @param cameraDictionary
287
319
  */
288
- static getPhotoModeFocusDistance(): number {
289
- return inv<number>('0x18FC740FFDCD7454', raf());
290
- }
291
-
292
- static N_0x70A6658D476C6187(): void {
293
- inv<void>('0x70A6658D476C6187');
320
+ static destroy(cameraDictionary: string | null): void {
321
+ inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
294
322
  }
295
323
 
296
324
  /**
297
- * @param dictionary
298
- * @param shotName
299
- * @param cameraName
300
325
  * @returns
301
326
  */
302
- static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
303
- return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
304
- }
305
-
306
- static N_0xCF69EA05CD9C33C9(): void {
307
- inv<void>('0xCF69EA05CD9C33C9');
327
+ static getPhotoModeDof(): number {
328
+ return inv<number>('0x4653A741D17F2CD0', raf());
308
329
  }
309
330
 
310
331
  /**
311
- * @param camHash
312
- * @param p1
332
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
333
+ *
334
+ * @param locationDictName
313
335
  * @returns
314
336
  */
315
- static createCamera(camHash: string | number, p1: boolean): Cam | null {
316
- return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
337
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
338
+ return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
317
339
  }
318
340
 
319
341
  /**
320
- * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
321
- *
322
- * @param camInitialZoom
342
+ * @returns
323
343
  */
324
- static setGameplayCamInitialZoom(camInitialZoom: number): void {
325
- inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
344
+ static isGameplayCamRendering(): boolean {
345
+ return inv<boolean>('0x8660EA714834E412', rai());
326
346
  }
327
347
 
328
348
  /**
329
- * Only used in R* Script fm_mission_controller
330
- *
331
- * @param name
332
- * @param entity
349
+ * @returns
333
350
  */
334
- static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
335
- inv<void>('0x0B0F914459731F60', name, entity.handle);
351
+ static N_0xEF9A3132A0AA6B19(): any {
352
+ return inv<number>('0xEF9A3132A0AA6B19');
336
353
  }
337
354
 
338
355
  /**
339
- * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
340
- * *IS_SC(REEN*)* (?)
341
- *
342
356
  * @returns
343
357
  */
344
- static N_0x1204EB53A5FBC63D(): boolean {
345
- return inv<boolean>('0x1204EB53A5FBC63D', rai());
358
+ static getGameplayCamCoord(): Vector3 {
359
+ return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
346
360
  }
347
361
 
348
- static freezeGameplayCamThisFrame(): void {
349
- inv<void>('0x027CAB2C3AF27010');
362
+ /**
363
+ * @param p0
364
+ */
365
+ static setCinematicButtonActive(p0: boolean): void {
366
+ inv<void>('0xB90411F480457A6C', p0);
350
367
  }
351
368
 
352
369
  /**
370
+ * @param rotationOrder
353
371
  * @returns
354
372
  */
355
- static isInterpolatingFromScriptCams(): boolean {
356
- return inv<boolean>('0x251241CAEC707106', rai());
357
- }
358
-
359
- /**
360
- * @param p0
361
- */
362
- static N_0x9AC65A36D3C0C189(p0: any): void {
363
- inv<void>('0x9AC65A36D3C0C189', p0);
373
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
374
+ return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
364
375
  }
365
376
 
366
377
  /**
367
- * @returns
378
+ * Zooms in the third person camera closer to ground level.
379
+ * Must be called every frame to interpolate.
380
+ * Pass false to reset.
381
+ *
382
+ * @param toggle
368
383
  */
369
- static N_0xF824530B612FE0CE(): any {
370
- return inv<number>('0xF824530B612FE0CE');
384
+ static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
385
+ inv<void>('0x71D71E08A7ED5BD7', toggle);
371
386
  }
372
387
 
373
388
  /**
374
389
  * @returns
375
390
  */
376
- static getFirstPersonAimCamZoomFactor(): number {
377
- return inv<number>('0xB4132CA1B0EE1365', raf());
391
+ static isAimCamActive(): boolean {
392
+ return inv<boolean>('0x698F456FB909E077', rai());
378
393
  }
379
394
 
380
395
  /**
381
- * @param rotationOrder
382
- * @returns
396
+ * @param p0
397
+ * @param p1
398
+ * @param p2
383
399
  */
384
- static getGameplayCamRot(rotationOrder: number): Vector3 {
385
- return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
400
+ static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
401
+ inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
386
402
  }
387
403
 
388
404
  /**
389
- * @param camName
390
- * @param p1
391
- * @returns
405
+ * Zooms in the gameplay camera to the next zoom level?
406
+ * USE_* - WAS_*
392
407
  */
393
- static createCam(camName: string | null, p1: boolean): Cam | null {
394
- return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
408
+ static N_0x632BE8D84846FA56(): void {
409
+ inv<void>('0x632BE8D84846FA56');
395
410
  }
396
411
 
397
412
  /**
398
- * Fades the screen out. duration: The time the fade should take, in milliseconds.
413
+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
414
+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
399
415
  *
400
- * @param duration
416
+ * @param render
417
+ * @param distance
418
+ * @param blendBackSmoothingType
419
+ * @param p3
420
+ * @param p4
421
+ * @param p5
401
422
  */
402
- static doScreenFadeOut(duration: number): void {
403
- inv<void>('0x40C719A5E410B9E4', duration);
423
+ static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
424
+ inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
404
425
  }
405
426
 
406
- /**
407
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
408
- * Params: targetPed = death cam focuses on it
409
- *
410
- * @param targetPed
411
- */
412
- static forceCinematicDeathCamOnPed(targetPed: Ped): void {
413
- inv<void>('0xE3639DB78B3B5400', targetPed.handle);
427
+ static N_0x7E40A01B11398FCB(): void {
428
+ inv<void>('0x7E40A01B11398FCB');
414
429
  }
415
430
 
416
431
  /**
417
432
  * @param p0
418
433
  */
419
- static N_0xC252C0CC969AF79A(p0: any): void {
420
- inv<void>('0xC252C0CC969AF79A', p0);
421
- }
422
-
423
- static N_0x3C486E334520579D(): void {
424
- inv<void>('0x3C486E334520579D');
434
+ static N_0x39073DA4EDDBC91D(p0: any): void {
435
+ inv<void>('0x39073DA4EDDBC91D', p0);
425
436
  }
426
437
 
427
438
  /**
428
- * Only used in R* Script camera_photomode
429
- *
430
439
  * @returns
431
440
  */
432
- static isAnimSceneCamActive(): any {
433
- return inv<number>('0x20389408F0E93B9A');
441
+ static isFollowVehicleCamActive(): boolean {
442
+ return inv<boolean>('0xA40C2F51FB589E9A', rai());
434
443
  }
435
444
 
436
445
  /**
437
- * Hash used in finale1.ysc: 1726668277
446
+ * ease - smooth transition between the camera's positions
447
+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
448
+ * character (gameplay) camera, call this native with render set to FALSE.
449
+ * Setting ease to TRUE will smooth the transition.
438
450
  *
439
- * @param pos
440
- * @param duration
441
- * @param blendOutDuration
442
- * @param blendInDuration
443
- * @param p6
451
+ * @param render
452
+ * @param ease
453
+ * @param easeTime
454
+ * @param p3
455
+ * @param p4
456
+ * @param p5
444
457
  */
445
- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
446
- inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
458
+ static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
459
+ inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
447
460
  }
448
461
 
449
462
  /**
450
- * @returns
463
+ * @param p0
464
+ * @param p1
465
+ * @param p2
466
+ * @param p3
451
467
  */
452
- static N_0x14C4A49E36C29E49(): any {
453
- return inv<number>('0x14C4A49E36C29E49');
468
+ static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
469
+ inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
454
470
  }
455
471
 
456
472
  /**
473
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
474
+ *
457
475
  * @returns
458
476
  */
459
- static isScreenFadingIn(): boolean {
460
- return inv<boolean>('0x0CECCC63FFA2EF24', rai());
477
+ static hasLetterBox(): any {
478
+ return inv<number>('0x81DCFD13CF39920E');
461
479
  }
462
480
 
463
481
  /**
464
482
  * @returns
465
483
  */
466
- static isGameplayCamShaking(): boolean {
467
- return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
484
+ static N_0x6DFD37E586D4F44F(): any {
485
+ return inv<number>('0x6DFD37E586D4F44F');
468
486
  }
469
487
 
470
488
  /**
471
- * @returns
489
+ * @param locationDictName
472
490
  */
473
- static N_0x190F7DA1AC09A8EF(): any {
474
- return inv<number>('0x190F7DA1AC09A8EF');
491
+ static loadCinematicCamLocation(locationDictName: string | null): void {
492
+ inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
475
493
  }
476
494
 
477
495
  /**
478
- * @param p0
479
- * @param p1
480
- * @param p2
496
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
497
+ *
498
+ * @param shakeName
499
+ * @param intensity
481
500
  */
482
- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
483
- inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
501
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
502
+ inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
484
503
  }
485
504
 
486
505
  /**
487
506
  * @returns
488
507
  */
489
- static getGameplayCamRelativePitch(): number {
490
- return inv<number>('0x99AADEBBA803F827', raf());
508
+ static N_0x5060FA977CEA4455(): any {
509
+ return inv<number>('0x5060FA977CEA4455');
491
510
  }
492
511
 
493
512
  /**
494
- * @param p0
513
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
514
+ * p0: struct<32> /*256*\/
515
+ *
516
+ * @returns p0
495
517
  */
496
- static N_0x8E036B41C37D0E5F(p0: any): void {
497
- inv<void>('0x8E036B41C37D0E5F', p0);
518
+ static startCameraOrbit(): number {
519
+ const result = inv<number>('0x65B205BF30C13DDB', pvi());
520
+ return result;
498
521
  }
499
522
 
500
523
  /**
501
524
  * @param p0
502
525
  * @param p1
503
526
  */
504
- static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
505
- inv<void>('0x1F6EBD94680252CE', p0, p1);
527
+ static setWidescreenBorders(p0: boolean, p1: number): void {
528
+ inv<void>('0xD7F4D54CF80AFA34', p0, p1);
506
529
  }
507
530
 
508
- /**
509
- * @returns
510
- */
511
- static N_0xB6A80E1E3A5444F1(): any {
512
- return inv<number>('0xB6A80E1E3A5444F1');
531
+ static N_0x06557F6D96C86881(): void {
532
+ inv<void>('0x06557F6D96C86881');
513
533
  }
514
534
 
515
535
  /**
516
- * @returns
536
+ * minimum: Degrees between -180f and 180f.
537
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
538
+ *
539
+ * @param minimum
540
+ * @param maximum
517
541
  */
518
- static getGameplayCamRelativeHeading(): number {
519
- return inv<number>('0xC4ABF536048998AA', raf());
542
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
543
+ inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
520
544
  }
521
545
 
522
546
  /**
523
547
  * @param p0
524
548
  */
525
- static N_0x1FC6C727D30FFDDE(p0: any): void {
526
- inv<void>('0x1FC6C727D30FFDDE', p0);
549
+ static N_0xDF7F5BE9150E47E4(p0: any): void {
550
+ inv<void>('0xDF7F5BE9150E47E4', p0);
527
551
  }
528
552
 
529
- /**
530
- * @returns
531
- */
532
- static isInCinematicMode(): any {
533
- return inv<number>('0x74F1D22EFA71FAB8');
553
+ static N_0x04084490CC302CFB(): void {
554
+ inv<void>('0x04084490CC302CFB');
534
555
  }
535
556
 
536
557
  /**
537
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
538
- * _RES*
539
- *
540
- * @param shakeName
541
- * @param intensity
558
+ * @param p0
542
559
  */
543
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
544
- inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
560
+ static stopGameplayCamShaking(p0: boolean): void {
561
+ inv<void>('0xE0DE43D290FB65F9', p0);
545
562
  }
546
563
 
547
564
  /**
565
+ * Creates Cinematic Black Bars (at top and bottom)
566
+ * Disable instantly: false/false, Enable instantly: true/true
567
+ *
548
568
  * @param p0
569
+ * @param p1
549
570
  */
550
- static N_0x1D9F72DD4FD9A9D7(p0: any): void {
551
- inv<void>('0x1D9F72DD4FD9A9D7', p0);
552
- }
553
-
554
- static N_0xE6F364DE6C2FDEFE(): void {
555
- inv<void>('0xE6F364DE6C2FDEFE');
571
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void {
572
+ inv<void>('0x69D65E89FFD72313', p0, p1);
556
573
  }
557
574
 
558
575
  /**
559
- * @param shakeName
560
- * @param intensity
576
+ * @param entity
561
577
  */
562
- static shakeGameplayCam(shakeName: string | null, intensity: number): void {
563
- inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
578
+ static disableCamCollisionForObject(entity: Entity): void {
579
+ inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
564
580
  }
565
581
 
566
582
  /**
567
583
  * @returns
568
584
  */
569
- static N_0x796085220ADCC847(): any {
570
- return inv<number>('0x796085220ADCC847');
571
- }
572
-
573
- /**
574
- * @param p0
575
- */
576
- static forceCinematicRenderingThisUpdate(p0: boolean): void {
577
- inv<void>('0x702B75DC9D3EDE56', p0);
585
+ static getGameplayCamFov(): number {
586
+ return inv<number>('0xF6A96E5ACEEC6E50', raf());
578
587
  }
579
588
 
580
589
  /**
581
- * Maintains the death camera after respawn
590
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
582
591
  *
583
- * @param toggle
592
+ * @param duration
584
593
  */
585
- static N_0x63E5841A9264D016(toggle: boolean): void {
586
- inv<void>('0x63E5841A9264D016', toggle);
587
- }
588
-
589
- static N_0x41E452A3C580D1A7(): void {
590
- inv<void>('0x41E452A3C580D1A7');
594
+ static doScreenFadeIn(duration: number): void {
595
+ inv<void>('0x6A053CF596F67DF7', duration);
591
596
  }
592
597
 
593
598
  /**
594
- * @param p0
599
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
600
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
601
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
602
+ *
603
+ * @param shakeName
604
+ * @param p1
595
605
  */
596
- static N_0x728491FB3DFFEF99(p0: any): void {
597
- inv<void>('0x728491FB3DFFEF99', p0);
606
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
607
+ inv<void>('0x4285804FD65D8066', shakeName, p1);
598
608
  }
599
609
 
600
610
  /**
601
611
  * @returns
602
612
  */
603
- static isGameplayHintActive(): boolean {
604
- return inv<boolean>('0x2E04AB5FEE042D4A', rai());
613
+ static N_0x1811A02277A9E49D(): boolean {
614
+ return inv<boolean>('0x1811A02277A9E49D', rai());
605
615
  }
606
616
 
607
617
  /**
608
- * @param FOV
618
+ * @returns
609
619
  */
610
- static setGameplayHintFov(FOV: number): void {
611
- inv<void>('0x661E58BC6F00A49A', f(FOV));
620
+ static N_0x80D7A3E39B120BC4(): any {
621
+ return inv<number>('0x80D7A3E39B120BC4');
612
622
  }
613
623
 
614
624
  /**
615
- * @param p0
625
+ * Not official name
626
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
627
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
628
+ *
629
+ * @param camSpeed
630
+ * @param enableSlide
631
+ * @param slideOffset
632
+ * @param enableZoom
633
+ * @param zoomOffset
616
634
  */
617
- static N_0xB85C13E0BF1F2A1C(p0: any): void {
618
- inv<void>('0xB85C13E0BF1F2A1C', p0);
635
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
636
+ inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
619
637
  }
620
638
 
621
639
  /**
622
- * @returns
640
+ * @param p0
623
641
  */
624
- static N_0x73FF6BE63DC18819(): any {
625
- return inv<number>('0x73FF6BE63DC18819');
642
+ static stopCodeGameplayHint(p0: boolean): void {
643
+ inv<void>('0x93759A83D0D844E7', p0);
626
644
  }
627
645
 
628
646
  /**
629
- * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
630
- * *IS_GAMEPLAY**
631
- *
632
- * @param shakeName
647
+ * @param camHash
648
+ * @param pos
649
+ * @param rot
650
+ * @param fov
651
+ * @param p8
652
+ * @param p9
633
653
  * @returns
634
654
  */
635
- static N_0x0060B31968E60E41(shakeName: string | null): boolean {
636
- return inv<boolean>('0x0060B31968E60E41', shakeName, rai());
655
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
656
+ return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
637
657
  }
638
658
 
639
659
  /**
640
- * @param dictionary
641
- * @param shotName
642
- * @param duration
643
- * @returns
660
+ * @param p0
644
661
  */
645
- static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
646
- return inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
662
+ static setCinematicModeActive(p0: boolean): void {
663
+ inv<void>('0xCE7A90B160F75046', p0);
647
664
  }
648
665
 
649
666
  /**
667
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
668
+ *
650
669
  * @param p0
651
- * @param p1
652
670
  */
653
- static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
654
- inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
671
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void {
672
+ inv<void>('0xF86B6F93727C59C9', f(p0));
655
673
  }
656
674
 
657
675
  /**
658
- * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
659
- *
660
- * @param entity
676
+ * @param p0
661
677
  */
662
- static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
663
- inv<void>('0xD904F75DBD7AB865', entity.handle);
678
+ static N_0x6519238858AF5479(p0: any): void {
679
+ inv<void>('0x6519238858AF5479', p0);
664
680
  }
665
681
 
666
682
  /**
667
- * Zooms in the third person camera closer to ground level.
668
- * Must be called every frame to interpolate.
669
- * Pass false to reset.
683
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
670
684
  *
671
- * @param toggle
685
+ * @param heading
686
+ * @param p1
672
687
  */
673
- static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
674
- inv<void>('0x71D71E08A7ED5BD7', toggle);
688
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void {
689
+ inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
675
690
  }
676
691
 
677
692
  /**
678
- * @returns
693
+ * @param p0
694
+ * @param p1
679
695
  */
680
- static isAimCamActive(): boolean {
681
- return inv<boolean>('0x698F456FB909E077', rai());
696
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
697
+ inv<void>('0x4D2F46D1B28D90FB', p0, p1);
682
698
  }
683
699
 
684
700
  /**
685
- * @param p0
686
- * @param p1
687
- * @param p2
701
+ * @returns
688
702
  */
689
- static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
690
- inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
703
+ static getPhotoModeFocalLength(): number {
704
+ return inv<number>('0x2533BAFFBE737E54', raf());
691
705
  }
692
706
 
693
707
  /**
694
- * Zooms in the gameplay camera to the next zoom level?
695
- * USE_* - WAS_*
708
+ * @returns
696
709
  */
697
- static N_0x632BE8D84846FA56(): void {
698
- inv<void>('0x632BE8D84846FA56');
710
+ static N_0x2AB7C81B3F70570C(): any {
711
+ return inv<number>('0x2AB7C81B3F70570C');
699
712
  }
700
713
 
701
714
  /**
702
- * This native makes the gameplay camera zoom into first person/third person with a special effect.
703
- * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
704
- *
705
- * @param render
706
- * @param distance
707
- * @param blendBackSmoothingType
708
- * @param p3
709
- * @param p4
710
- * @param p5
715
+ * @param p0
716
+ * @param p1
711
717
  */
712
- static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
713
- inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
718
+ static N_0xF48664E9C83825E3(p0: any, p1: any): void {
719
+ inv<void>('0xF48664E9C83825E3', p0, p1);
714
720
  }
715
721
 
716
- static N_0x7E40A01B11398FCB(): void {
717
- inv<void>('0x7E40A01B11398FCB');
722
+ /**
723
+ * @returns
724
+ */
725
+ static isGameplayCamLookingBehind(): boolean {
726
+ return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
718
727
  }
719
728
 
720
729
  /**
721
- * @param p0
730
+ * @param cameraDictionary
731
+ * @returns
722
732
  */
723
- static N_0x39073DA4EDDBC91D(p0: any): void {
724
- inv<void>('0x39073DA4EDDBC91D', p0);
733
+ static isCameraAvailable(cameraDictionary: string | null): any {
734
+ return inv<number>('0x927B810E43E99932', cameraDictionary);
725
735
  }
726
736
 
727
737
  /**
728
- * @returns
738
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
729
739
  */
730
- static isFollowVehicleCamActive(): boolean {
731
- return inv<boolean>('0xA40C2F51FB589E9A', rai());
740
+ static disableCinematicBonnetCameraThisUpdate(): void {
741
+ inv<void>('0xA5929C2E57AC90D1');
732
742
  }
733
743
 
734
744
  /**
735
- * ease - smooth transition between the camera's positions
736
- * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
737
- * character (gameplay) camera, call this native with render set to FALSE.
738
- * Setting ease to TRUE will smooth the transition.
739
- *
740
- * @param render
741
- * @param ease
742
- * @param easeTime
743
- * @param p3
744
- * @param p4
745
- * @param p5
745
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
746
+ * *DISABLE**
746
747
  */
747
- static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
748
- inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
748
+ static N_0xA8BA2E0204D8486F(): void {
749
+ inv<void>('0xA8BA2E0204D8486F');
749
750
  }
750
751
 
751
752
  /**
752
- * @param p0
753
+ * Forces gameplay cam to specified vehicle as if you were in it
754
+ *
755
+ * @param vehicle
753
756
  * @param p1
754
- * @param p2
755
- * @param p3
756
757
  */
757
- static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
758
- inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
758
+ static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
759
+ inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
759
760
  }
760
761
 
761
762
  /**
762
- * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
763
- *
763
+ * @param camName
764
+ * @param pos
765
+ * @param rot
766
+ * @param fov
767
+ * @param p8
768
+ * @param p9
764
769
  * @returns
765
770
  */
766
- static hasLetterBox(): any {
767
- return inv<number>('0x81DCFD13CF39920E');
771
+ static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
772
+ return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
768
773
  }
769
774
 
770
775
  /**
771
776
  * @returns
772
777
  */
773
- static N_0x6DFD37E586D4F44F(): any {
774
- return inv<number>('0x6DFD37E586D4F44F');
778
+ static getPhotoModeFocusDistance(): number {
779
+ return inv<number>('0x18FC740FFDCD7454', raf());
780
+ }
781
+
782
+ static N_0x70A6658D476C6187(): void {
783
+ inv<void>('0x70A6658D476C6187');
775
784
  }
776
785
 
777
786
  /**
787
+ * @param dictionary
788
+ * @param shotName
789
+ * @param cameraName
778
790
  * @returns
779
791
  */
780
- static N_0x1811A02277A9E49D(): boolean {
781
- return inv<boolean>('0x1811A02277A9E49D', rai());
792
+ static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
793
+ return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
782
794
  }
783
795
 
784
796
  /**
785
797
  * @returns
786
798
  */
787
- static N_0x80D7A3E39B120BC4(): any {
788
- return inv<number>('0x80D7A3E39B120BC4');
799
+ static isInterpolatingToScriptCams(): boolean {
800
+ return inv<boolean>('0x43AB9D5A7D415478', rai());
789
801
  }
790
802
 
791
803
  /**
792
- * Not official name
793
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
794
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
795
- *
796
- * @param camSpeed
797
- * @param enableSlide
798
- * @param slideOffset
799
- * @param enableZoom
800
- * @param zoomOffset
804
+ * @returns
801
805
  */
802
- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
803
- inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
806
+ static getFinalRenderedCamFov(): number {
807
+ return inv<number>('0x04AF77971E508F6A', raf());
804
808
  }
805
809
 
806
810
  /**
811
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
812
+ * Return type char in ida
813
+ * *SET_GAMEPLAY_HINT**
814
+ *
807
815
  * @param p0
808
816
  */
809
- static stopCodeGameplayHint(p0: boolean): void {
810
- inv<void>('0x93759A83D0D844E7', p0);
817
+ static N_0x88544C0E3291DCAE(p0: boolean): void {
818
+ inv<void>('0x88544C0E3291DCAE', p0);
811
819
  }
812
820
 
813
821
  /**
814
- * @param camHash
815
- * @param pos
816
- * @param rot
817
- * @param fov
818
- * @param p8
819
- * @param p9
820
822
  * @returns
821
823
  */
822
- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
823
- return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
824
+ static isScreenFadedIn(): boolean {
825
+ return inv<boolean>('0x37F9A426FBCF4AF2', rai());
824
826
  }
825
827
 
826
828
  /**
827
- * @param p0
829
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
828
830
  */
829
- static setCinematicModeActive(p0: boolean): void {
830
- inv<void>('0xCE7A90B160F75046', p0);
831
+ static disableOnFootFirstPersonViewThisUpdate(): void {
832
+ inv<void>('0x9C473089A934C930');
831
833
  }
832
834
 
833
835
  /**
834
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
835
- *
836
- * @param p0
836
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
837
837
  */
838
- static setGameplayHintCameraRelativeSideOffset(p0: number): void {
839
- inv<void>('0xF86B6F93727C59C9', f(p0));
838
+ static invalidateCinematicVehicleIdleMode(): void {
839
+ inv<void>('0x634F4A0562CF19B8');
840
840
  }
841
841
 
842
842
  /**
843
- * @param p0
843
+ * @param dictionaryName
844
844
  */
845
- static N_0x6519238858AF5479(p0: any): void {
846
- inv<void>('0x6519238858AF5479', p0);
845
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void {
846
+ inv<void>('0x2412216FCC7B4E3E', dictionaryName);
847
847
  }
848
848
 
849
849
  /**
850
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
851
- *
852
- * @param heading
853
- * @param p1
850
+ * @returns
854
851
  */
855
- static setGameplayCamRelativeHeading(heading: number, p1: number): void {
856
- inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
852
+ static isScreenFadedOut(): boolean {
853
+ return inv<boolean>('0xF5472C80DF2FF847', rai());
857
854
  }
858
855
 
859
856
  /**
860
- * @param p0
861
- * @param p1
857
+ * @param dictionary
858
+ * @param shotName
859
+ * @param duration
862
860
  */
863
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
864
- inv<void>('0x4D2F46D1B28D90FB', p0, p1);
861
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
862
+ inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
865
863
  }
866
864
 
867
865
  /**
868
866
  * @returns
869
867
  */
870
- static getPhotoModeFocalLength(): number {
871
- return inv<number>('0x2533BAFFBE737E54', raf());
868
+ static isDeathFailCameraRunning(): any {
869
+ return inv<number>('0x139EFB0A71DD9011');
872
870
  }
873
871
 
874
872
  /**
875
873
  * @returns
876
874
  */
877
- static N_0x2AB7C81B3F70570C(): any {
878
- return inv<number>('0x2AB7C81B3F70570C');
875
+ static N_0xDC62CD70658E7A02(): any {
876
+ return inv<number>('0xDC62CD70658E7A02');
879
877
  }
880
878
 
881
879
  /**
@@ -931,72 +929,286 @@ export class CamStatics {
931
929
  }
932
930
 
933
931
  /**
934
- * @param p0
932
+ * @param p0
933
+ */
934
+ static N_0xDB382FE20C2DA222(p0: any): void {
935
+ inv<void>('0xDB382FE20C2DA222', p0);
936
+ }
937
+
938
+ /**
939
+ * @param p0
940
+ */
941
+ static N_0x29E6655DF3590B0D(p0: any): void {
942
+ inv<void>('0x29E6655DF3590B0D', p0);
943
+ }
944
+
945
+ /**
946
+ * @param pos
947
+ * @param radius
948
+ * @returns
949
+ */
950
+ static isSphereVisible(pos: Vector3, radius: number): boolean {
951
+ return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
952
+ }
953
+
954
+ /**
955
+ * @param camInitialHeading
956
+ */
957
+ static setGameplayCamInitialHeading(camInitialHeading: number): void {
958
+ inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
959
+ }
960
+
961
+ /**
962
+ * @param p0
963
+ */
964
+ static stopGameplayHint(p0: boolean): void {
965
+ inv<void>('0x1BCEC33D54CFCA8A', p0);
966
+ }
967
+
968
+ /**
969
+ * @param p0
970
+ */
971
+ static N_0x0961B089947BA6D0(p0: any): void {
972
+ inv<void>('0x0961B089947BA6D0', p0);
973
+ }
974
+
975
+ /**
976
+ * minimum: Degrees between -90f and 90f.
977
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
978
+ *
979
+ * @param minimum
980
+ * @param maximum
981
+ */
982
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
983
+ inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
984
+ }
985
+
986
+ /**
987
+ * @returns
988
+ */
989
+ static N_0x6072B7420A83A03F(): any {
990
+ return inv<number>('0x6072B7420A83A03F');
991
+ }
992
+
993
+ /**
994
+ * @param p0
995
+ */
996
+ static N_0xC205B3C54C6A4E37(p0: any): void {
997
+ inv<void>('0xC205B3C54C6A4E37', p0);
998
+ }
999
+
1000
+ static forceLetterBoxThisUpdate(): void {
1001
+ inv<void>('0xC64ABC0676AF262B');
1002
+ }
1003
+
1004
+ /**
1005
+ * @param p0
1006
+ * @param p1
1007
+ * @param p2
1008
+ * @param p3
1009
+ * @param p4
1010
+ * @param p5
1011
+ * @param p6
1012
+ * @param p7
1013
+ */
1014
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1015
+ inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1016
+ }
1017
+
1018
+ /**
1019
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1020
+ * _SET_P* - _SET_S*
1021
+ *
1022
+ * @param p0
1023
+ */
1024
+ static setStartCinematicDeathCam(p0: boolean): void {
1025
+ inv<void>('0x6E969927CF632608', p0);
1026
+ }
1027
+
1028
+ static N_0x6CAB0BA160B168D2(): void {
1029
+ inv<void>('0x6CAB0BA160B168D2');
1030
+ }
1031
+
1032
+ /**
1033
+ * @returns
1034
+ */
1035
+ static isScreenFadingOut(): boolean {
1036
+ return inv<boolean>('0x02F39BEFE7B88D00', rai());
1037
+ }
1038
+
1039
+ /**
1040
+ * @param p0
1041
+ * @param p1
1042
+ * @returns
1043
+ */
1044
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
1045
+ return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
1046
+ }
1047
+
1048
+ /**
1049
+ * nullsub, doesn't do anything
1050
+ */
1051
+ static disableFirstPersonFlashEffectThisUpdate(): void {
1052
+ inv<void>('0x77D65669A05D1A1A');
1053
+ }
1054
+
1055
+ /**
1056
+ * Returns true if first person camera is active in saloon1.ysc
1057
+ *
1058
+ * @returns
1059
+ */
1060
+ static forceFirstPersonCamThisFrame(): any {
1061
+ return inv<number>('0x90DA5BA5C2635416');
1062
+ }
1063
+
1064
+ static N_0x18C3DFAC458783BB(): void {
1065
+ inv<void>('0x18C3DFAC458783BB');
1066
+ }
1067
+
1068
+ static N_0x16E9ABDD34DDD931(): void {
1069
+ inv<void>('0x16E9ABDD34DDD931');
1070
+ }
1071
+
1072
+ /**
1073
+ * @param cameraDictionary
1074
+ */
1075
+ static create(cameraDictionary: string | null): void {
1076
+ inv<void>('0xB8B207C34285E978', cameraDictionary);
1077
+ }
1078
+
1079
+ /**
1080
+ * @param p0
1081
+ */
1082
+ static N_0x5B637D6F3B67716A(p0: any): void {
1083
+ inv<void>('0x5B637D6F3B67716A', p0);
1084
+ }
1085
+
1086
+ /**
1087
+ * @returns
1088
+ */
1089
+ static isCinematicCamRendering(): boolean {
1090
+ return inv<boolean>('0xBF7C780731AADBF8', rai());
1091
+ }
1092
+
1093
+ static N_0xCF69EA05CD9C33C9(): void {
1094
+ inv<void>('0xCF69EA05CD9C33C9');
1095
+ }
1096
+
1097
+ /**
1098
+ * @param camHash
1099
+ * @param p1
1100
+ * @returns
1101
+ */
1102
+ static createCamera(camHash: string | number, p1: boolean): Cam | null {
1103
+ return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
1104
+ }
1105
+
1106
+ /**
1107
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
1108
+ *
1109
+ * @param camInitialZoom
1110
+ */
1111
+ static setGameplayCamInitialZoom(camInitialZoom: number): void {
1112
+ inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
1113
+ }
1114
+
1115
+ /**
1116
+ * Only used in R* Script fm_mission_controller
1117
+ *
1118
+ * @param name
1119
+ * @param entity
1120
+ */
1121
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
1122
+ inv<void>('0x0B0F914459731F60', name, entity.handle);
1123
+ }
1124
+
1125
+ /**
1126
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
1127
+ * *IS_SC(REEN*)* (?)
1128
+ *
1129
+ * @returns
1130
+ */
1131
+ static N_0x1204EB53A5FBC63D(): boolean {
1132
+ return inv<boolean>('0x1204EB53A5FBC63D', rai());
1133
+ }
1134
+
1135
+ static freezeGameplayCamThisFrame(): void {
1136
+ inv<void>('0x027CAB2C3AF27010');
1137
+ }
1138
+
1139
+ /**
1140
+ * @returns
935
1141
  */
936
- static N_0xDB382FE20C2DA222(p0: any): void {
937
- inv<void>('0xDB382FE20C2DA222', p0);
1142
+ static isInterpolatingFromScriptCams(): boolean {
1143
+ return inv<boolean>('0x251241CAEC707106', rai());
938
1144
  }
939
1145
 
940
1146
  /**
941
1147
  * @param p0
942
1148
  */
943
- static N_0x29E6655DF3590B0D(p0: any): void {
944
- inv<void>('0x29E6655DF3590B0D', p0);
1149
+ static N_0x9AC65A36D3C0C189(p0: any): void {
1150
+ inv<void>('0x9AC65A36D3C0C189', p0);
945
1151
  }
946
1152
 
947
1153
  /**
948
- * @param pos
949
- * @param radius
950
1154
  * @returns
951
1155
  */
952
- static isSphereVisible(pos: Vector3, radius: number): boolean {
953
- return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
1156
+ static N_0xF824530B612FE0CE(): any {
1157
+ return inv<number>('0xF824530B612FE0CE');
954
1158
  }
955
1159
 
956
1160
  /**
957
- * @param camInitialHeading
1161
+ * @returns
958
1162
  */
959
- static setGameplayCamInitialHeading(camInitialHeading: number): void {
960
- inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
1163
+ static getFirstPersonAimCamZoomFactor(): number {
1164
+ return inv<number>('0xB4132CA1B0EE1365', raf());
961
1165
  }
962
1166
 
963
1167
  /**
964
- * @param p0
1168
+ * @param rotationOrder
1169
+ * @returns
965
1170
  */
966
- static stopGameplayHint(p0: boolean): void {
967
- inv<void>('0x1BCEC33D54CFCA8A', p0);
1171
+ static getGameplayCamRot(rotationOrder: number): Vector3 {
1172
+ return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
968
1173
  }
969
1174
 
970
1175
  /**
971
- * @param p0
1176
+ * @param camName
1177
+ * @param p1
1178
+ * @returns
972
1179
  */
973
- static N_0x0961B089947BA6D0(p0: any): void {
974
- inv<void>('0x0961B089947BA6D0', p0);
1180
+ static createCam(camName: string | null, p1: boolean): Cam | null {
1181
+ return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
975
1182
  }
976
1183
 
977
1184
  /**
978
- * minimum: Degrees between -90f and 90f.
979
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
1185
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
980
1186
  *
981
- * @param minimum
982
- * @param maximum
1187
+ * @param duration
983
1188
  */
984
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
985
- inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
1189
+ static doScreenFadeOut(duration: number): void {
1190
+ inv<void>('0x40C719A5E410B9E4', duration);
986
1191
  }
987
1192
 
988
1193
  /**
989
- * @returns
1194
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1195
+ * Params: targetPed = death cam focuses on it
1196
+ *
1197
+ * @param targetPed
990
1198
  */
991
- static N_0x6072B7420A83A03F(): any {
992
- return inv<number>('0x6072B7420A83A03F');
1199
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void {
1200
+ inv<void>('0xE3639DB78B3B5400', targetPed.handle);
993
1201
  }
994
1202
 
995
1203
  /**
996
1204
  * @param p0
997
1205
  */
998
- static N_0xC205B3C54C6A4E37(p0: any): void {
999
- inv<void>('0xC205B3C54C6A4E37', p0);
1206
+ static N_0xC252C0CC969AF79A(p0: any): void {
1207
+ inv<void>('0xC252C0CC969AF79A', p0);
1208
+ }
1209
+
1210
+ static N_0x3C486E334520579D(): void {
1211
+ inv<void>('0x3C486E334520579D');
1000
1212
  }
1001
1213
 
1002
1214
  /**
@@ -1089,475 +1301,263 @@ export class CamStatics {
1089
1301
  /**
1090
1302
  * Creates Kill Cam for specified Ped Handle
1091
1303
  *
1092
- * @param ped
1093
- */
1094
- static createKillCam(ped: Ped): void {
1095
- inv<void>('0x2F994CC29CAA9D22', ped.handle);
1096
- }
1097
-
1098
- /**
1099
- * @param p0
1100
- */
1101
- static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
1102
- inv<void>('0x421192A2DA48FD01', f(p0));
1103
- }
1104
-
1105
- /**
1106
- * @param p0
1107
- * @param p1
1108
- * @param p2
1109
- * @param p3
1110
- * @param p4
1111
- * @param p5
1112
- * @param p6
1113
- * @param p7
1114
- */
1115
- static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1116
- inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1117
- }
1118
-
1119
- /**
1120
- * Forces camera position to furthest 3rd person
1121
- */
1122
- static forceThirdPersonCamFarThisFrame(): void {
1123
- inv<void>('0x1CFB749AD4317BDE');
1124
- }
1125
-
1126
- /**
1127
- * Used to enable headshot kill replay when you headshot set ped.
1128
- * Params: p1 seems to be 0 or 1 in R* Scripts
1129
- *
1130
- * @param ped
1131
- * @param p1
1132
- */
1133
- static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
1134
- inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
1135
- }
1136
-
1137
- static N_0x641092322A8852AB(): void {
1138
- inv<void>('0x641092322A8852AB');
1139
- }
1140
-
1141
- static triggerMissionFailedCam(): void {
1142
- inv<void>('0x9A92C06ACBAF9731');
1143
- }
1144
-
1145
- /**
1146
- * @returns
1147
- */
1148
- static N_0x8B1A5FE7E41E52B2(): any {
1149
- return inv<number>('0x8B1A5FE7E41E52B2');
1150
- }
1151
-
1152
- /**
1153
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
1154
- *
1155
- * @param ped
1156
- */
1157
- static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
1158
- inv<void>('0x82E41D6ADE924FCA', ped.handle);
1159
- }
1160
-
1161
- /**
1162
- * @param name
1163
- * @param pos
1164
- * @param rot
1165
- */
1166
- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
1167
- inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
1168
- }
1169
-
1170
- /**
1171
- * @param camInitialPitch
1172
- */
1173
- static setGameplayCamInitialPitch(camInitialPitch: number): void {
1174
- inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
1175
- }
1176
-
1177
- /**
1178
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
1179
- *
1180
- * @param p0
1181
- */
1182
- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
1183
- inv<void>('0x29E74F819150CC32', f(p0));
1184
- }
1185
-
1186
- /**
1187
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
1188
- *
1189
- * @param p0
1190
- * @param p1
1191
- */
1192
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
1193
- inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
1194
- }
1195
-
1196
- /**
1197
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
1198
- *
1199
- * @param p0
1200
- */
1201
- static destroyAllCams(p0: boolean): void {
1202
- inv<void>('0x163600D6E136C9F8', p0);
1203
- }
1204
-
1205
- /**
1206
- * @param cameraDictionary
1207
- */
1208
- static destroy(cameraDictionary: string | null): void {
1209
- inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
1210
- }
1211
-
1212
- /**
1213
- * @returns
1214
- */
1215
- static getPhotoModeDof(): number {
1216
- return inv<number>('0x4653A741D17F2CD0', raf());
1217
- }
1218
-
1219
- /**
1220
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
1221
- *
1222
- * @param locationDictName
1223
- * @returns
1224
- */
1225
- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
1226
- return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
1227
- }
1228
-
1229
- /**
1230
- * @returns
1231
- */
1232
- static isGameplayCamRendering(): boolean {
1233
- return inv<boolean>('0x8660EA714834E412', rai());
1234
- }
1235
-
1236
- /**
1237
- * @returns
1238
- */
1239
- static N_0xEF9A3132A0AA6B19(): any {
1240
- return inv<number>('0xEF9A3132A0AA6B19');
1241
- }
1242
-
1243
- /**
1244
- * @returns
1245
- */
1246
- static getGameplayCamCoord(): Vector3 {
1247
- return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
1248
- }
1249
-
1250
- /**
1251
- * @param p0
1252
- */
1253
- static setCinematicButtonActive(p0: boolean): void {
1254
- inv<void>('0xB90411F480457A6C', p0);
1255
- }
1256
-
1257
- /**
1258
- * @param rotationOrder
1259
- * @returns
1260
- */
1261
- static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
1262
- return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
1263
- }
1264
-
1265
- /**
1266
- * @param locationDictName
1267
- */
1268
- static loadCinematicCamLocation(locationDictName: string | null): void {
1269
- inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
1270
- }
1271
-
1272
- /**
1273
- * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
1274
- *
1275
- * @param shakeName
1276
- * @param intensity
1277
- */
1278
- static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
1279
- inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
1280
- }
1281
-
1282
- /**
1283
- * @returns
1304
+ * @param ped
1284
1305
  */
1285
- static N_0x5060FA977CEA4455(): any {
1286
- return inv<number>('0x5060FA977CEA4455');
1306
+ static createKillCam(ped: Ped): void {
1307
+ inv<void>('0x2F994CC29CAA9D22', ped.handle);
1287
1308
  }
1288
1309
 
1289
1310
  /**
1290
- * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
1291
- * p0: struct<32> /*256*\/
1292
- *
1293
- * @returns p0
1311
+ * @param p0
1294
1312
  */
1295
- static startCameraOrbit(): number {
1296
- const result = inv<number>('0x65B205BF30C13DDB', pvi());
1297
- return result;
1313
+ static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
1314
+ inv<void>('0x421192A2DA48FD01', f(p0));
1298
1315
  }
1299
1316
 
1300
1317
  /**
1301
1318
  * @param p0
1302
1319
  * @param p1
1320
+ * @param p2
1321
+ * @param p3
1322
+ * @param p4
1323
+ * @param p5
1324
+ * @param p6
1325
+ * @param p7
1303
1326
  */
1304
- static setWidescreenBorders(p0: boolean, p1: number): void {
1305
- inv<void>('0xD7F4D54CF80AFA34', p0, p1);
1327
+ static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1328
+ inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1306
1329
  }
1307
1330
 
1308
- static N_0x06557F6D96C86881(): void {
1309
- inv<void>('0x06557F6D96C86881');
1331
+ /**
1332
+ * Forces camera position to furthest 3rd person
1333
+ */
1334
+ static forceThirdPersonCamFarThisFrame(): void {
1335
+ inv<void>('0x1CFB749AD4317BDE');
1310
1336
  }
1311
1337
 
1312
1338
  /**
1313
- * minimum: Degrees between -180f and 180f.
1314
- * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
1339
+ * Used to enable headshot kill replay when you headshot set ped.
1340
+ * Params: p1 seems to be 0 or 1 in R* Scripts
1315
1341
  *
1316
- * @param minimum
1317
- * @param maximum
1342
+ * @param ped
1343
+ * @param p1
1318
1344
  */
1319
- static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
1320
- inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
1345
+ static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
1346
+ inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
1321
1347
  }
1322
1348
 
1323
- /**
1324
- * @param p0
1325
- */
1326
- static N_0xDF7F5BE9150E47E4(p0: any): void {
1327
- inv<void>('0xDF7F5BE9150E47E4', p0);
1349
+ static N_0x641092322A8852AB(): void {
1350
+ inv<void>('0x641092322A8852AB');
1328
1351
  }
1329
1352
 
1330
- static N_0x04084490CC302CFB(): void {
1331
- inv<void>('0x04084490CC302CFB');
1353
+ static triggerMissionFailedCam(): void {
1354
+ inv<void>('0x9A92C06ACBAF9731');
1332
1355
  }
1333
1356
 
1334
1357
  /**
1335
- * @param p0
1358
+ * @param dictionary
1359
+ * @param shotName
1360
+ * @param duration
1361
+ * @returns
1336
1362
  */
1337
- static stopGameplayCamShaking(p0: boolean): void {
1338
- inv<void>('0xE0DE43D290FB65F9', p0);
1363
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
1364
+ return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
1339
1365
  }
1340
1366
 
1341
1367
  /**
1342
- * Creates Cinematic Black Bars (at top and bottom)
1343
- * Disable instantly: false/false, Enable instantly: true/true
1344
- *
1345
1368
  * @param p0
1346
- * @param p1
1347
1369
  */
1348
- static requestLetterBoxNow(p0: boolean, p1: boolean): void {
1349
- inv<void>('0x69D65E89FFD72313', p0, p1);
1370
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
1371
+ inv<void>('0xE2BB2D6A9FE2ECDE', p0);
1350
1372
  }
1351
1373
 
1352
1374
  /**
1353
- * @param entity
1375
+ * @param cameraDictionary
1354
1376
  */
1355
- static disableCamCollisionForObject(entity: Entity): void {
1356
- inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
1377
+ static unloadCameraDataDict(cameraDictionary: string | null): void {
1378
+ inv<void>('0x798BE43C9393632B', cameraDictionary);
1357
1379
  }
1358
1380
 
1359
1381
  /**
1382
+ * @param sLocationDictName
1360
1383
  * @returns
1361
1384
  */
1362
- static getGameplayCamFov(): number {
1363
- return inv<number>('0xF6A96E5ACEEC6E50', raf());
1385
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
1386
+ return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
1364
1387
  }
1365
1388
 
1366
1389
  /**
1367
- * Fades the screen in. duration: The time the fade should take, in milliseconds.
1368
- *
1369
- * @param duration
1390
+ * @returns
1370
1391
  */
1371
- static doScreenFadeIn(duration: number): void {
1372
- inv<void>('0x6A053CF596F67DF7', duration);
1392
+ static N_0x450769C833D58844(): any {
1393
+ return inv<number>('0x450769C833D58844');
1373
1394
  }
1374
1395
 
1375
1396
  /**
1376
- * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
1377
- * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
1378
- * _STOP_GAMEPLAY_CAM* - _STOP_I*
1379
- *
1380
- * @param shakeName
1397
+ * @param p0
1381
1398
  * @param p1
1399
+ * @param p2
1400
+ * @param p3
1401
+ * @param p4
1402
+ * @param p5
1382
1403
  */
1383
- static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
1384
- inv<void>('0x4285804FD65D8066', shakeName, p1);
1404
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
1405
+ inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
1385
1406
  }
1386
1407
 
1387
1408
  /**
1388
- * @returns
1409
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
1410
+ * *DISABLE**
1389
1411
  */
1390
- static isInterpolatingToScriptCams(): boolean {
1391
- return inv<boolean>('0x43AB9D5A7D415478', rai());
1412
+ static N_0x0F1FFEF5D54AE832(): void {
1413
+ inv<void>('0x0F1FFEF5D54AE832');
1392
1414
  }
1393
1415
 
1394
1416
  /**
1417
+ * Returns true if player is in first person
1418
+ *
1395
1419
  * @returns
1396
1420
  */
1397
- static getFinalRenderedCamFov(): number {
1398
- return inv<number>('0x04AF77971E508F6A', raf());
1421
+ static isInFullFirstPersonMode(): any {
1422
+ return inv<number>('0xD1BA66940E94C547');
1399
1423
  }
1400
1424
 
1401
1425
  /**
1402
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1403
- * Return type char in ida
1404
- * *SET_GAMEPLAY_HINT**
1405
- *
1406
- * @param p0
1426
+ * @returns
1407
1427
  */
1408
- static N_0x88544C0E3291DCAE(p0: boolean): void {
1409
- inv<void>('0x88544C0E3291DCAE', p0);
1428
+ static isFirstPersonAimCamActive(): boolean {
1429
+ return inv<boolean>('0xF63134C54B6EC212', rai());
1410
1430
  }
1411
1431
 
1412
1432
  /**
1413
- * @returns
1433
+ * @param cameraDictionary
1414
1434
  */
1415
- static isScreenFadedIn(): boolean {
1416
- return inv<boolean>('0x37F9A426FBCF4AF2', rai());
1435
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
1436
+ inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
1417
1437
  }
1418
1438
 
1419
1439
  /**
1420
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
1440
+ * @param p0
1421
1441
  */
1422
- static disableOnFootFirstPersonViewThisUpdate(): void {
1423
- inv<void>('0x9C473089A934C930');
1442
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
1443
+ inv<void>('0x8459B3E64257B21D', f(p0));
1424
1444
  }
1425
1445
 
1426
1446
  /**
1427
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
1447
+ * @param p0
1448
+ * @param pos1
1449
+ * @param p4
1450
+ * @param p5
1451
+ * @param p6
1452
+ * @param p7
1428
1453
  */
1429
- static invalidateCinematicVehicleIdleMode(): void {
1430
- inv<void>('0x634F4A0562CF19B8');
1454
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
1455
+ inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
1431
1456
  }
1432
1457
 
1433
1458
  /**
1434
- * @param dictionaryName
1459
+ * @returns
1435
1460
  */
1436
- static unloadCinematicCameraLocation(dictionaryName: string | null): void {
1437
- inv<void>('0x2412216FCC7B4E3E', dictionaryName);
1461
+ static getFinalRenderedCamCoord(): Vector3 {
1462
+ return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
1438
1463
  }
1439
1464
 
1440
1465
  /**
1441
1466
  * @returns
1442
1467
  */
1443
- static isScreenFadedOut(): boolean {
1444
- return inv<boolean>('0xF5472C80DF2FF847', rai());
1468
+ static N_0x14C4A49E36C29E49(): any {
1469
+ return inv<number>('0x14C4A49E36C29E49');
1445
1470
  }
1446
1471
 
1447
1472
  /**
1448
- * @param dictionary
1449
- * @param shotName
1450
- * @param duration
1473
+ * @returns
1451
1474
  */
1452
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
1453
- inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
1475
+ static isScreenFadingIn(): boolean {
1476
+ return inv<boolean>('0x0CECCC63FFA2EF24', rai());
1454
1477
  }
1455
1478
 
1456
1479
  /**
1457
1480
  * @returns
1458
1481
  */
1459
- static isDeathFailCameraRunning(): any {
1460
- return inv<number>('0x139EFB0A71DD9011');
1482
+ static isGameplayCamShaking(): boolean {
1483
+ return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
1461
1484
  }
1462
1485
 
1463
1486
  /**
1464
1487
  * @returns
1465
1488
  */
1466
- static N_0xDC62CD70658E7A02(): any {
1467
- return inv<number>('0xDC62CD70658E7A02');
1468
- }
1469
-
1470
- static forceLetterBoxThisUpdate(): void {
1471
- inv<void>('0xC64ABC0676AF262B');
1489
+ static N_0x190F7DA1AC09A8EF(): any {
1490
+ return inv<number>('0x190F7DA1AC09A8EF');
1472
1491
  }
1473
1492
 
1474
1493
  /**
1475
1494
  * @param p0
1476
1495
  * @param p1
1477
1496
  * @param p2
1478
- * @param p3
1479
- * @param p4
1480
- * @param p5
1481
- * @param p6
1482
- * @param p7
1483
1497
  */
1484
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1485
- inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1498
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
1499
+ inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
1486
1500
  }
1487
1501
 
1488
1502
  /**
1489
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1490
- * _SET_P* - _SET_S*
1491
- *
1492
- * @param p0
1503
+ * @returns
1493
1504
  */
1494
- static setStartCinematicDeathCam(p0: boolean): void {
1495
- inv<void>('0x6E969927CF632608', p0);
1496
- }
1497
-
1498
- static N_0x6CAB0BA160B168D2(): void {
1499
- inv<void>('0x6CAB0BA160B168D2');
1505
+ static getGameplayCamRelativePitch(): number {
1506
+ return inv<number>('0x99AADEBBA803F827', raf());
1500
1507
  }
1501
1508
 
1502
1509
  /**
1503
- * @returns
1510
+ * @param p0
1504
1511
  */
1505
- static isScreenFadingOut(): boolean {
1506
- return inv<boolean>('0x02F39BEFE7B88D00', rai());
1512
+ static N_0x8E036B41C37D0E5F(p0: any): void {
1513
+ inv<void>('0x8E036B41C37D0E5F', p0);
1507
1514
  }
1508
1515
 
1509
1516
  /**
1510
1517
  * @param p0
1511
1518
  * @param p1
1512
- * @returns
1513
1519
  */
1514
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
1515
- return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
1520
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
1521
+ inv<void>('0x1F6EBD94680252CE', p0, p1);
1516
1522
  }
1517
1523
 
1518
1524
  /**
1519
- * nullsub, doesn't do anything
1525
+ * @returns
1520
1526
  */
1521
- static disableFirstPersonFlashEffectThisUpdate(): void {
1522
- inv<void>('0x77D65669A05D1A1A');
1527
+ static N_0xB6A80E1E3A5444F1(): any {
1528
+ return inv<number>('0xB6A80E1E3A5444F1');
1523
1529
  }
1524
1530
 
1525
1531
  /**
1526
- * Returns true if first person camera is active in saloon1.ysc
1527
- *
1528
1532
  * @returns
1529
1533
  */
1530
- static forceFirstPersonCamThisFrame(): any {
1531
- return inv<number>('0x90DA5BA5C2635416');
1532
- }
1533
-
1534
- static N_0x18C3DFAC458783BB(): void {
1535
- inv<void>('0x18C3DFAC458783BB');
1536
- }
1537
-
1538
- static N_0x16E9ABDD34DDD931(): void {
1539
- inv<void>('0x16E9ABDD34DDD931');
1534
+ static getGameplayCamRelativeHeading(): number {
1535
+ return inv<number>('0xC4ABF536048998AA', raf());
1540
1536
  }
1541
1537
 
1542
1538
  /**
1543
- * @param cameraDictionary
1539
+ * @param p0
1544
1540
  */
1545
- static create(cameraDictionary: string | null): void {
1546
- inv<void>('0xB8B207C34285E978', cameraDictionary);
1541
+ static N_0x1FC6C727D30FFDDE(p0: any): void {
1542
+ inv<void>('0x1FC6C727D30FFDDE', p0);
1547
1543
  }
1548
1544
 
1549
1545
  /**
1550
- * @param p0
1546
+ * @returns
1551
1547
  */
1552
- static N_0x5B637D6F3B67716A(p0: any): void {
1553
- inv<void>('0x5B637D6F3B67716A', p0);
1548
+ static isInCinematicMode(): any {
1549
+ return inv<number>('0x74F1D22EFA71FAB8');
1554
1550
  }
1555
1551
 
1556
1552
  /**
1557
- * @returns
1553
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
1554
+ * _RES*
1555
+ *
1556
+ * @param shakeName
1557
+ * @param intensity
1558
1558
  */
1559
- static isCinematicCamRendering(): boolean {
1560
- return inv<boolean>('0xBF7C780731AADBF8', rai());
1559
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
1560
+ inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
1561
1561
  }
1562
1562
 
1563
1563
  }