@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -6,7 +6,7 @@ export declare class Zone {
6
6
  * @param pos
7
7
  * @returns
8
8
  */
9
- static getWaterMapZoneAtCoords(pos: Vector3): string | number;
9
+ static getWaterMapZoneAtCoords(pos: Vector3): number;
10
10
  /**
11
11
  * Returns name hash, see common:/data/levels/rdr3/mapzones.meta type (-1 matches any type):
12
12
  * class CMapZone
@@ -34,6 +34,6 @@ export declare class Zone {
34
34
  * @param type
35
35
  * @returns
36
36
  */
37
- static getMapZoneAtCoords(pos: Vector3, type: number): string | number;
37
+ static getMapZoneAtCoords(pos: Vector3, type: number): number;
38
38
  }
39
39
  //# sourceMappingURL=Zone.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Zone.d.ts","sourceRoot":"","sources":["../../src/namespaces/Zone.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAM3C,qBAAa,IAAI;IACf;;;;;OAKG;IACH,MAAM,CAAC,uBAAuB,CAAC,GAAG,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM;IAI7D;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,MAAM,CAAC,kBAAkB,CAAC,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM;CAIvE"}
1
+ {"version":3,"file":"Zone.d.ts","sourceRoot":"","sources":["../../src/namespaces/Zone.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAM3C,qBAAa,IAAI;IACf;;;;;OAKG;IACH,MAAM,CAAC,uBAAuB,CAAC,GAAG,EAAE,OAAO,GAAG,MAAM;IAIpD;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,MAAM,CAAC,kBAAkB,CAAC,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM;CAI9D"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@nativewrappers/redm-codegen",
3
- "version": "0.0.2",
3
+ "version": "0.0.3",
4
4
  "description": "Auto-generated native function bindings with class-based API",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
@@ -17,176 +17,6 @@ export class AnimScene implements IHandle {
17
17
  return handle === 0 ? null : new AnimScene(handle);
18
18
  }
19
19
 
20
- /**
21
- * @param playbackListName
22
- * @returns
23
- */
24
- doesAnimScenePlayListExist(playbackListName: string | null): any {
25
- return inv<number>('0xA9016536015DE29D', this.handle, playbackListName);
26
- }
27
-
28
- /**
29
- * @param phaseName
30
- * @returns
31
- */
32
- isAnimScenePlaybackListPhaseActive(phaseName: string | null): any {
33
- return inv<number>('0x1F0E401031E20146', this.handle, phaseName);
34
- }
35
-
36
- /**
37
- * @param phaseName
38
- * @returns
39
- */
40
- isAnimScenePlaybackListPhaseLoaded(phaseName: string | null): any {
41
- return inv<number>('0x23E33CB9F4A3F547', this.handle, phaseName);
42
- }
43
-
44
- resumeAnimSceneFromLastCheckpoint(): void {
45
- inv<void>('0x8E1BA705F63C1925', this.handle);
46
- }
47
-
48
- /**
49
- * @param p1
50
- * @returns
51
- */
52
- isAnimSceneFinished(p1: boolean): any {
53
- return inv<number>('0xD8254CB2C586412B', this.handle, p1);
54
- }
55
-
56
- /**
57
- * @param name
58
- * @param isNetwork
59
- * @returns
60
- */
61
- getAnimSceneObject(name: string | null, isNetwork: boolean): Prop | null {
62
- return createFromHandle<Prop>('Prop', inv<number>('0xFB5674687A1B2814', this.handle, name, isNetwork, rai()));
63
- }
64
-
65
- /**
66
- * @returns
67
- */
68
- getAnimSceneRate(): number {
69
- return inv<number>('0x43C21623E42B821B', this.handle, raf());
70
- }
71
-
72
- /**
73
- * @param p1
74
- * @returns
75
- */
76
- hasAnimSceneExited(p1: boolean): any {
77
- return inv<number>('0xF94692EB9DC15D74', this.handle, p1);
78
- }
79
-
80
- /**
81
- * @param p1
82
- */
83
- fadeAnimSceneAudioIn(p1: number): void {
84
- inv<void>('0xA41351EA2A18A0AD', this.handle, f(p1));
85
- }
86
-
87
- /**
88
- * @returns
89
- */
90
- getAnimSceneDict(): string | number {
91
- return (inv<number>('0xAE5ADA4FE3E21ADC', this.handle, rai())) & 0xFFFFFFFF;
92
- }
93
-
94
- loadAnimScene(): void {
95
- inv<void>('0xAF068580194D9DC7', this.handle);
96
- }
97
-
98
- clearAnimSceneWasSkipped(): void {
99
- inv<void>('0x8A8208AE92BF87A5', this.handle);
100
- }
101
-
102
- /**
103
- * @param p1
104
- */
105
- fadeAnimSceneAudioOut(p1: number): void {
106
- inv<void>('0x323E3AD772BA5D57', this.handle, f(p1));
107
- }
108
-
109
- /**
110
- * @param entityName
111
- * @returns
112
- */
113
- isEntityExitingAnimSceneThisFrame(entityName: string | null): any {
114
- return inv<number>('0x005E6F28DD7ED58D', this.handle, entityName);
115
- }
116
-
117
- /**
118
- * @param p1
119
- * @returns
120
- */
121
- isAnimSceneMetadataLoaded(p1: boolean): any {
122
- return inv<number>('0x95531A4A20CCE7BC', this.handle, p1);
123
- }
124
-
125
- /**
126
- * Used in SP R* Scripts only
127
- * _IS_ANIM_SCENE_P*
128
- *
129
- * @param phaseName
130
- * @returns
131
- */
132
- N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean {
133
- return inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
134
- }
135
-
136
- triggerAnimSceneSkip(): void {
137
- inv<void>('0x4B85B3CF9197AEDF', this.handle);
138
- }
139
-
140
- /**
141
- * @param entity
142
- * @param p2
143
- */
144
- attachAnimSceneToEntityPreservingLocation(entity: Entity, p2: number): void {
145
- inv<void>('0x1C0B105C3F30B88D', this.handle, entity.handle, p2);
146
- }
147
-
148
- /**
149
- * @param playlistName
150
- * @returns
151
- */
152
- requestAnimScenePlayList(playlistName: string | null): any {
153
- return inv<number>('0xDF7B5144E25CD3FE', this.handle, playlistName);
154
- }
155
-
156
- /**
157
- * @returns
158
- */
159
- isAnimSceneSkippable(): any {
160
- return inv<number>('0x4CDFFE3189EBDBD0', this.handle);
161
- }
162
-
163
- /**
164
- * @param p1
165
- * @returns
166
- */
167
- isAnimSceneRunning(p1: boolean): any {
168
- return inv<number>('0xCBFC7725DE6CE2E0', this.handle, p1);
169
- }
170
-
171
- /**
172
- * Used in SP R* Scripts only
173
- * *IS_ANIM_SCENE**
174
- *
175
- * @returns
176
- */
177
- N_0xD70C7A30412F8FA0(): boolean {
178
- return inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
179
- }
180
-
181
- /**
182
- * @param name
183
- * @param value
184
- * @param p3
185
- */
186
- setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void {
187
- inv<void>('0x519E96C2C68B404B', this.handle, name, value, p3);
188
- }
189
-
190
20
  /**
191
21
  * @param playlistName
192
22
  * @param p2
@@ -222,110 +52,81 @@ export class AnimScene implements IHandle {
222
52
  }
223
53
 
224
54
  /**
225
- * @param p1
55
+ * @param playbackListName
226
56
  * @returns
227
57
  */
228
- isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any {
229
- return inv<number>('0xF8D1D2DAB6007EEF', this.handle, p1);
58
+ doesAnimScenePlayListExist(playbackListName: string | null): any {
59
+ return inv<number>('0xA9016536015DE29D', this.handle, playbackListName);
230
60
  }
231
61
 
232
62
  /**
233
- * @param entityName
63
+ * @param phaseName
234
64
  * @returns
235
65
  */
236
- hasEntityExitedAnimScene(entityName: string | null): any {
237
- return inv<number>('0xB89FCFF19DAFFF28', this.handle, entityName);
238
- }
239
-
240
- /**
241
- * @param order
242
- * @returns position; rotation
243
- */
244
- getAnimSceneOrigin(order: number): [Vector3, Vector3] {
245
- const result = inv<[number[], number[]]>('0xADF1D53F3B1FE0A7', this.handle, pvv(), pvv(), order);
246
- return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
66
+ isAnimScenePlaybackListPhaseActive(phaseName: string | null): any {
67
+ return inv<number>('0x1F0E401031E20146', this.handle, phaseName);
247
68
  }
248
69
 
249
70
  /**
250
- * @param entityName
71
+ * @param phaseName
251
72
  * @returns
252
73
  */
253
- doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any {
254
- return inv<number>('0x9D1ECA9337BE9FC3', this.handle, entityName);
74
+ isAnimScenePlaybackListPhaseLoaded(phaseName: string | null): any {
75
+ return inv<number>('0x23E33CB9F4A3F547', this.handle, phaseName);
255
76
  }
256
77
 
257
- /**
258
- * @param pos
259
- * @param rot
260
- * @param order
261
- */
262
- setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void {
263
- inv<void>('0x020894BF17A02EF2', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), order);
78
+ resumeAnimSceneFromLastCheckpoint(): void {
79
+ inv<void>('0x8E1BA705F63C1925', this.handle);
264
80
  }
265
81
 
266
82
  /**
267
- * @param name
83
+ * @param p1
268
84
  * @returns
269
85
  */
270
- getAnimSceneBool(name: string | null): any {
271
- return inv<number>('0x07A6F6447ECA9B64', this.handle, name);
86
+ isAnimSceneFinished(p1: boolean): any {
87
+ return inv<number>('0xD8254CB2C586412B', this.handle, p1);
272
88
  }
273
89
 
274
90
  /**
275
- * @param phaseName
91
+ * @param name
92
+ * @param isNetwork
276
93
  * @returns
277
94
  */
278
- getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number {
279
- return inv<number>('0x9E036D5204FFBBC8', this.handle, phaseName, rai());
95
+ getAnimSceneObject(name: string | null, isNetwork: boolean): Prop | null {
96
+ return createFromHandle<Prop>('Prop', inv<number>('0xFB5674687A1B2814', this.handle, name, isNetwork, rai()));
280
97
  }
281
98
 
282
99
  /**
283
- * @param playlistName
284
100
  * @returns
285
101
  */
286
- releaseAnimScenePlayList(playlistName: string | null): any {
287
- return inv<number>('0xAE6ADA8FE7E84ACC', this.handle, playlistName);
102
+ getAnimSceneRate(): number {
103
+ return inv<number>('0x43C21623E42B821B', this.handle, raf());
288
104
  }
289
105
 
290
106
  /**
291
- * @param entityName
292
- * @param entity
293
- * @param flags
107
+ * @param p1
108
+ * @returns
294
109
  */
295
- setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void {
296
- inv<void>('0x8B720AD451CA2AB3', this.handle, entityName, entity.handle, flags);
110
+ hasAnimSceneExited(p1: boolean): any {
111
+ return inv<number>('0xF94692EB9DC15D74', this.handle, p1);
297
112
  }
298
113
 
299
114
  /**
300
- * @param rate
115
+ * @param p1
301
116
  */
302
- setAnimSceneRate(rate: number): void {
303
- inv<void>('0x75820B801CFF262A', this.handle, f(rate));
117
+ fadeAnimSceneAudioIn(p1: number): void {
118
+ inv<void>('0xA41351EA2A18A0AD', this.handle, f(p1));
304
119
  }
305
120
 
306
121
  /**
307
- * @param entityId
308
122
  * @returns
309
123
  */
310
- doesEntityWithIdExistInAnimScene(entityId: string | null): any {
311
- return inv<number>('0x6F1F0B17109309DA', this.handle, entityId);
312
- }
313
-
314
- /**
315
- * @param playbackListName
316
- */
317
- setAnimScenePlaybackList(playbackListName: string | null): void {
318
- inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
124
+ getAnimSceneDict(): number {
125
+ return (inv<number>('0xAE5ADA4FE3E21ADC', this.handle, rai())) & 0xFFFFFFFF;
319
126
  }
320
127
 
321
- /**
322
- * @param entityName
323
- * @param p2
324
- * @param p3
325
- * @returns
326
- */
327
- couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any {
328
- return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
128
+ loadAnimScene(): void {
129
+ inv<void>('0xAF068580194D9DC7', this.handle);
329
130
  }
330
131
 
331
132
  /**
@@ -590,6 +391,205 @@ export class AnimScene implements IHandle {
590
391
  return inv<number>('0x61BE7D6186260002', this.handle, raf());
591
392
  }
592
393
 
394
+ /**
395
+ * @param p1
396
+ * @returns
397
+ */
398
+ isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any {
399
+ return inv<number>('0xF8D1D2DAB6007EEF', this.handle, p1);
400
+ }
401
+
402
+ /**
403
+ * @param entityName
404
+ * @returns
405
+ */
406
+ hasEntityExitedAnimScene(entityName: string | null): any {
407
+ return inv<number>('0xB89FCFF19DAFFF28', this.handle, entityName);
408
+ }
409
+
410
+ /**
411
+ * @param order
412
+ * @returns position; rotation
413
+ */
414
+ getAnimSceneOrigin(order: number): [Vector3, Vector3] {
415
+ const result = inv<[number[], number[]]>('0xADF1D53F3B1FE0A7', this.handle, pvv(), pvv(), order);
416
+ return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
417
+ }
418
+
419
+ /**
420
+ * @param entityName
421
+ * @returns
422
+ */
423
+ doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any {
424
+ return inv<number>('0x9D1ECA9337BE9FC3', this.handle, entityName);
425
+ }
426
+
427
+ /**
428
+ * @param pos
429
+ * @param rot
430
+ * @param order
431
+ */
432
+ setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void {
433
+ inv<void>('0x020894BF17A02EF2', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), order);
434
+ }
435
+
436
+ /**
437
+ * @param name
438
+ * @returns
439
+ */
440
+ getAnimSceneBool(name: string | null): any {
441
+ return inv<number>('0x07A6F6447ECA9B64', this.handle, name);
442
+ }
443
+
444
+ /**
445
+ * @param phaseName
446
+ * @returns
447
+ */
448
+ getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number {
449
+ return inv<number>('0x9E036D5204FFBBC8', this.handle, phaseName, rai());
450
+ }
451
+
452
+ /**
453
+ * @param playlistName
454
+ * @returns
455
+ */
456
+ releaseAnimScenePlayList(playlistName: string | null): any {
457
+ return inv<number>('0xAE6ADA8FE7E84ACC', this.handle, playlistName);
458
+ }
459
+
460
+ /**
461
+ * @param entityName
462
+ * @param entity
463
+ * @param flags
464
+ */
465
+ setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void {
466
+ inv<void>('0x8B720AD451CA2AB3', this.handle, entityName, entity.handle, flags);
467
+ }
468
+
469
+ /**
470
+ * @param rate
471
+ */
472
+ setAnimSceneRate(rate: number): void {
473
+ inv<void>('0x75820B801CFF262A', this.handle, f(rate));
474
+ }
475
+
476
+ /**
477
+ * @param entityId
478
+ * @returns
479
+ */
480
+ doesEntityWithIdExistInAnimScene(entityId: string | null): any {
481
+ return inv<number>('0x6F1F0B17109309DA', this.handle, entityId);
482
+ }
483
+
484
+ /**
485
+ * @param playbackListName
486
+ */
487
+ setAnimScenePlaybackList(playbackListName: string | null): void {
488
+ inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
489
+ }
490
+
491
+ /**
492
+ * @param entityName
493
+ * @param p2
494
+ * @param p3
495
+ * @returns
496
+ */
497
+ couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any {
498
+ return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
499
+ }
500
+
501
+ clearAnimSceneWasSkipped(): void {
502
+ inv<void>('0x8A8208AE92BF87A5', this.handle);
503
+ }
504
+
505
+ /**
506
+ * @param p1
507
+ */
508
+ fadeAnimSceneAudioOut(p1: number): void {
509
+ inv<void>('0x323E3AD772BA5D57', this.handle, f(p1));
510
+ }
511
+
512
+ /**
513
+ * @param entityName
514
+ * @returns
515
+ */
516
+ isEntityExitingAnimSceneThisFrame(entityName: string | null): any {
517
+ return inv<number>('0x005E6F28DD7ED58D', this.handle, entityName);
518
+ }
519
+
520
+ /**
521
+ * @param p1
522
+ * @returns
523
+ */
524
+ isAnimSceneMetadataLoaded(p1: boolean): any {
525
+ return inv<number>('0x95531A4A20CCE7BC', this.handle, p1);
526
+ }
527
+
528
+ /**
529
+ * Used in SP R* Scripts only
530
+ * _IS_ANIM_SCENE_P*
531
+ *
532
+ * @param phaseName
533
+ * @returns
534
+ */
535
+ N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean {
536
+ return inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
537
+ }
538
+
539
+ triggerAnimSceneSkip(): void {
540
+ inv<void>('0x4B85B3CF9197AEDF', this.handle);
541
+ }
542
+
543
+ /**
544
+ * @param entity
545
+ * @param p2
546
+ */
547
+ attachAnimSceneToEntityPreservingLocation(entity: Entity, p2: number): void {
548
+ inv<void>('0x1C0B105C3F30B88D', this.handle, entity.handle, p2);
549
+ }
550
+
551
+ /**
552
+ * @param playlistName
553
+ * @returns
554
+ */
555
+ requestAnimScenePlayList(playlistName: string | null): any {
556
+ return inv<number>('0xDF7B5144E25CD3FE', this.handle, playlistName);
557
+ }
558
+
559
+ /**
560
+ * @returns
561
+ */
562
+ isAnimSceneSkippable(): any {
563
+ return inv<number>('0x4CDFFE3189EBDBD0', this.handle);
564
+ }
565
+
566
+ /**
567
+ * @param p1
568
+ * @returns
569
+ */
570
+ isAnimSceneRunning(p1: boolean): any {
571
+ return inv<number>('0xCBFC7725DE6CE2E0', this.handle, p1);
572
+ }
573
+
574
+ /**
575
+ * Used in SP R* Scripts only
576
+ * *IS_ANIM_SCENE**
577
+ *
578
+ * @returns
579
+ */
580
+ N_0xD70C7A30412F8FA0(): boolean {
581
+ return inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
582
+ }
583
+
584
+ /**
585
+ * @param name
586
+ * @param value
587
+ * @param p3
588
+ */
589
+ setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void {
590
+ inv<void>('0x519E96C2C68B404B', this.handle, name, value, p3);
591
+ }
592
+
593
593
  }
594
594
 
595
595
  registerHandle('AnimScene', AnimScene);
@@ -11,56 +11,6 @@ export class BaseModel {
11
11
  this.hash = hash;
12
12
  }
13
13
 
14
- /**
15
- * @returns
16
- */
17
- hasNamedPtfxAssetLoaded(): boolean {
18
- return inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
19
- }
20
-
21
- /**
22
- * _SET_E* or _SET_F*
23
- */
24
- N_0x032A14D082A9B269(): void {
25
- inv<void>('0x032A14D082A9B269', this.hash);
26
- }
27
-
28
- /**
29
- * Marks the model as no longer needed.
30
- */
31
- setModelAsNoLongerNeeded(): void {
32
- inv<void>('0x4AD96EF928BD4F9A', this.hash);
33
- }
34
-
35
- /**
36
- * Old name: _REQUEST_IMAP_2
37
- */
38
- requestIplByHash(): void {
39
- inv<void>('0x9E211A378F95C97C', this.hash);
40
- }
41
-
42
- /**
43
- * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
44
- *
45
- * @param p1
46
- */
47
- requestModel(p1: boolean): void {
48
- inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
49
- }
50
-
51
- /**
52
- * Old name: _IS_IMAP_ACTIVE_2
53
- *
54
- * @returns
55
- */
56
- isIplActiveByHash(): boolean {
57
- return inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
58
- }
59
-
60
- requestClipSetByHash(): void {
61
- inv<void>('0xAC37644A538F7524', this.hash);
62
- }
63
-
64
14
  /**
65
15
  * @returns
66
16
  */
@@ -186,4 +136,54 @@ export class BaseModel {
186
136
  return inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
187
137
  }
188
138
 
139
+ /**
140
+ * @returns
141
+ */
142
+ hasNamedPtfxAssetLoaded(): boolean {
143
+ return inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
144
+ }
145
+
146
+ /**
147
+ * _SET_E* or _SET_F*
148
+ */
149
+ N_0x032A14D082A9B269(): void {
150
+ inv<void>('0x032A14D082A9B269', this.hash);
151
+ }
152
+
153
+ /**
154
+ * Marks the model as no longer needed.
155
+ */
156
+ setModelAsNoLongerNeeded(): void {
157
+ inv<void>('0x4AD96EF928BD4F9A', this.hash);
158
+ }
159
+
160
+ requestClipSetByHash(): void {
161
+ inv<void>('0xAC37644A538F7524', this.hash);
162
+ }
163
+
164
+ /**
165
+ * Old name: _REQUEST_IMAP_2
166
+ */
167
+ requestIplByHash(): void {
168
+ inv<void>('0x9E211A378F95C97C', this.hash);
169
+ }
170
+
171
+ /**
172
+ * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
173
+ *
174
+ * @param p1
175
+ */
176
+ requestModel(p1: boolean): void {
177
+ inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
178
+ }
179
+
180
+ /**
181
+ * Old name: _IS_IMAP_ACTIVE_2
182
+ *
183
+ * @returns
184
+ */
185
+ isIplActiveByHash(): boolean {
186
+ return inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
187
+ }
188
+
189
189
  }