@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -3,34 +3,6 @@ export class BaseTask {
3
3
  constructor(entity) {
4
4
  this.entity = entity;
5
5
  }
6
- /**
7
- * @param p1
8
- */
9
- N_0xF3C3503276F4A034(p1) {
10
- inv('0xF3C3503276F4A034', this.entity.handle, p1);
11
- }
12
- /**
13
- * Returns m_eContainerState
14
- *
15
- * @returns
16
- */
17
- getScenarioContainerOpeningState() {
18
- return inv('0xB219612B5568E9EC', this.entity.handle);
19
- }
20
- /**
21
- * Returns scenario
22
- *
23
- * @param scenarioHash
24
- * @param pos
25
- * @param heading
26
- * @param p6
27
- * @param p7
28
- * @param p8
29
- * @returns
30
- */
31
- createScenarioPointHashAttachedToEntity(scenarioHash, pos, heading, p6, p7, p8) {
32
- return inv('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
33
- }
34
6
  /**
35
7
  * @returns args
36
8
  */
@@ -38,20 +10,6 @@ export class BaseTask {
38
10
  const result = inv('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
39
11
  return result;
40
12
  }
41
- /**
42
- * Returns the entity coverpoint with offset.
43
- *
44
- * @param offset
45
- * @param heading
46
- * @param p5
47
- * @param p6
48
- * @param p7
49
- * @param p8
50
- * @returns
51
- */
52
- getCoverpointFromEntityWithOffset(offset, heading, p5, p6, p7, p8) {
53
- return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
54
- }
55
13
  /**
56
14
  * carriableSlot:
57
15
  * 7 > Back of a horse
@@ -68,6 +26,12 @@ export class BaseTask {
68
26
  carriable(carryConfig, carrier, carriableSlot, flags) {
69
27
  inv('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
70
28
  }
29
+ /**
30
+ * @param p1
31
+ */
32
+ N_0xF3C3503276F4A034(p1) {
33
+ inv('0xF3C3503276F4A034', this.entity.handle, p1);
34
+ }
71
35
  /**
72
36
  * @returns
73
37
  */
@@ -126,4 +90,40 @@ export class BaseTask {
126
90
  N_0x2416EC2F31F75266(targetEntity, duration, p3, p4) {
127
91
  inv('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
128
92
  }
93
+ /**
94
+ * Returns m_eContainerState
95
+ *
96
+ * @returns
97
+ */
98
+ getScenarioContainerOpeningState() {
99
+ return inv('0xB219612B5568E9EC', this.entity.handle);
100
+ }
101
+ /**
102
+ * Returns scenario
103
+ *
104
+ * @param scenarioHash
105
+ * @param pos
106
+ * @param heading
107
+ * @param p6
108
+ * @param p7
109
+ * @param p8
110
+ * @returns
111
+ */
112
+ createScenarioPointHashAttachedToEntity(scenarioHash, pos, heading, p6, p7, p8) {
113
+ return inv('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
114
+ }
115
+ /**
116
+ * Returns the entity coverpoint with offset.
117
+ *
118
+ * @param offset
119
+ * @param heading
120
+ * @param p5
121
+ * @param p6
122
+ * @param p7
123
+ * @param p8
124
+ * @returns
125
+ */
126
+ getCoverpointFromEntityWithOffset(offset, heading, p5, p6, p7, p8) {
127
+ return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
128
+ }
129
129
  }
@@ -7,50 +7,6 @@ export declare class Cam implements IHandle {
7
7
  handle: number;
8
8
  constructor(handle: number);
9
9
  static fromHandle(handle: number): Cam | null;
10
- /**
11
- * @returns
12
- */
13
- getCoord(): Vector3;
14
- detachCam(): void;
15
- /**
16
- * @param timeDuration
17
- */
18
- setSplineDuration(timeDuration: number): void;
19
- /**
20
- * Sets the field of view of the cam. Min: 1.0f
21
- * Max: 130.0f
22
- *
23
- * @param fieldOfView
24
- */
25
- setFov(fieldOfView: number): void;
26
- stopPointing(): void;
27
- /**
28
- * @param p1
29
- */
30
- setControlsMiniMapHeading(p1: boolean): void;
31
- /**
32
- * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
33
- *
34
- * @returns
35
- */
36
- getSplinePhase(): number;
37
- /**
38
- * @returns
39
- */
40
- isShaking(): boolean;
41
- /**
42
- * @returns
43
- */
44
- getFov(): number;
45
- /**
46
- * @param type
47
- * @param amplitude
48
- */
49
- shakeCam(type: string | null, amplitude: number): void;
50
- /**
51
- * @returns
52
- */
53
- isInterpolating(): boolean;
54
10
  /**
55
11
  * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
56
12
  *
@@ -72,22 +28,17 @@ export declare class Cam implements IHandle {
72
28
  */
73
29
  allowMotionBlurDecay(p1: boolean): void;
74
30
  /**
75
- * @param rotationOrder Refer to [enum: eEulerRotationOrder]
76
- * @returns
77
- */
78
- getRot(rotationOrder: eEulerRotationOrder): Vector3;
79
- /**
80
- * Allows you to aim and shoot at the direction the camera is facing.
31
+ * Sets the field of view of the cam. Min: 1.0f
32
+ * Max: 130.0f
81
33
  *
82
- * @param toggle
34
+ * @param fieldOfView
83
35
  */
84
- setAffectsAiming(toggle: boolean): void;
36
+ setFov(fieldOfView: number): void;
37
+ stopPointing(): void;
85
38
  /**
86
- * Set cam DOF and focal settings. TODO: Support structs
87
- *
88
- * @returns p
39
+ * @param p1
89
40
  */
90
- setDofParams(): number;
41
+ setSplinePhase(p1: number): void;
91
42
  /**
92
43
  * @param distance
93
44
  */
@@ -106,6 +57,10 @@ export declare class Cam implements IHandle {
106
57
  * @param farClip
107
58
  */
108
59
  setFarClip(farClip: number): void;
60
+ /**
61
+ * @param strength
62
+ */
63
+ setMotionBlurStrength(strength: number): void;
109
64
  /**
110
65
  * @param animName
111
66
  * @param animDictionary
@@ -141,29 +96,32 @@ export declare class Cam implements IHandle {
141
96
  */
142
97
  attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void;
143
98
  /**
144
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
99
+ * @param p1
100
+ */
101
+ setControlsMiniMapHeading(p1: boolean): void;
102
+ /**
103
+ * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
145
104
  *
146
- * @param ped
147
- * @param boneIndex
148
- * @param pos
149
- * @param heading
105
+ * @returns
150
106
  */
151
- attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
107
+ getSplinePhase(): number;
152
108
  /**
153
- * @param camFrom
154
- * @param duration
155
- * @param easeLocation
156
- * @param easeRotation
109
+ * @returns
157
110
  */
158
- setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
111
+ isShaking(): boolean;
159
112
  /**
160
- * @param p1
113
+ * @returns
161
114
  */
162
- setSplinePhase(p1: number): void;
115
+ getFov(): number;
163
116
  /**
164
- * @param strength
117
+ * @param type
118
+ * @param amplitude
165
119
  */
166
- setMotionBlurStrength(strength: number): void;
120
+ shakeCam(type: string | null, amplitude: number): void;
121
+ /**
122
+ * @returns
123
+ */
124
+ isInterpolating(): boolean;
167
125
  /**
168
126
  * @param p1
169
127
  */
@@ -213,5 +171,47 @@ export declare class Cam implements IHandle {
213
171
  * @param rotationOrder
214
172
  */
215
173
  setRot(rot: Vector3, rotationOrder: number): void;
174
+ /**
175
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
176
+ *
177
+ * @param ped
178
+ * @param boneIndex
179
+ * @param pos
180
+ * @param heading
181
+ */
182
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
183
+ /**
184
+ * @param camFrom
185
+ * @param duration
186
+ * @param easeLocation
187
+ * @param easeRotation
188
+ */
189
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
190
+ /**
191
+ * @returns
192
+ */
193
+ getCoord(): Vector3;
194
+ detachCam(): void;
195
+ /**
196
+ * @param timeDuration
197
+ */
198
+ setSplineDuration(timeDuration: number): void;
199
+ /**
200
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
201
+ * @returns
202
+ */
203
+ getRot(rotationOrder: eEulerRotationOrder): Vector3;
204
+ /**
205
+ * Allows you to aim and shoot at the direction the camera is facing.
206
+ *
207
+ * @param toggle
208
+ */
209
+ setAffectsAiming(toggle: boolean): void;
210
+ /**
211
+ * Set cam DOF and focal settings. TODO: Support structs
212
+ *
213
+ * @returns p
214
+ */
215
+ setDofParams(): number;
216
216
  }
217
217
  //# sourceMappingURL=Cam.d.ts.map
@@ -1 +1 @@
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@@ -8,72 +8,6 @@ export class Cam {
8
8
  static fromHandle(handle) {
9
9
  return handle === 0 ? null : new Cam(handle);
10
10
  }
11
- /**
12
- * @returns
13
- */
14
- getCoord() {
15
- return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
16
- }
17
- detachCam() {
18
- inv('0x05B41DDBEB559556', this.handle);
19
- }
20
- /**
21
- * @param timeDuration
22
- */
23
- setSplineDuration(timeDuration) {
24
- inv('0xFF6311652CA91015', this.handle, timeDuration);
25
- }
26
- /**
27
- * Sets the field of view of the cam. Min: 1.0f
28
- * Max: 130.0f
29
- *
30
- * @param fieldOfView
31
- */
32
- setFov(fieldOfView) {
33
- inv('0x27666E5988D9D429', this.handle, f(fieldOfView));
34
- }
35
- stopPointing() {
36
- inv('0xCA1B30A3357C71F1', this.handle);
37
- }
38
- /**
39
- * @param p1
40
- */
41
- setControlsMiniMapHeading(p1) {
42
- inv('0x1B8F3CE5A6001298', this.handle, p1);
43
- }
44
- /**
45
- * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
46
- *
47
- * @returns
48
- */
49
- getSplinePhase() {
50
- return inv('0x095EDCD24D90033A', this.handle, raf());
51
- }
52
- /**
53
- * @returns
54
- */
55
- isShaking() {
56
- return inv('0x2EEB402BD7320159', this.handle, rai());
57
- }
58
- /**
59
- * @returns
60
- */
61
- getFov() {
62
- return inv('0x8101D32A0A6B0F60', this.handle, raf());
63
- }
64
- /**
65
- * @param type
66
- * @param amplitude
67
- */
68
- shakeCam(type, amplitude) {
69
- inv('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
70
- }
71
- /**
72
- * @returns
73
- */
74
- isInterpolating() {
75
- return inv('0x578F8F1CAA17BD2B', this.handle, rai());
76
- }
77
11
  /**
78
12
  * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
79
13
  *
@@ -103,28 +37,22 @@ export class Cam {
103
37
  inv('0x42ED56B02E05D109', this.handle, p1);
104
38
  }
105
39
  /**
106
- * @param rotationOrder Refer to [enum: eEulerRotationOrder]
107
- * @returns
108
- */
109
- getRot(rotationOrder) {
110
- return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
111
- }
112
- /**
113
- * Allows you to aim and shoot at the direction the camera is facing.
40
+ * Sets the field of view of the cam. Min: 1.0f
41
+ * Max: 130.0f
114
42
  *
115
- * @param toggle
43
+ * @param fieldOfView
116
44
  */
117
- setAffectsAiming(toggle) {
118
- inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
45
+ setFov(fieldOfView) {
46
+ inv('0x27666E5988D9D429', this.handle, f(fieldOfView));
47
+ }
48
+ stopPointing() {
49
+ inv('0xCA1B30A3357C71F1', this.handle);
119
50
  }
120
51
  /**
121
- * Set cam DOF and focal settings. TODO: Support structs
122
- *
123
- * @returns p
52
+ * @param p1
124
53
  */
125
- setDofParams() {
126
- const result = inv('0xE4B7945EF4F1BFB2', this.handle, pvi());
127
- return result;
54
+ setSplinePhase(p1) {
55
+ inv('0xF1898A68E7C15636', this.handle, f(p1));
128
56
  }
129
57
  /**
130
58
  * @param distance
@@ -152,6 +80,12 @@ export class Cam {
152
80
  setFarClip(farClip) {
153
81
  inv('0x5E32817BF6302111', this.handle, f(farClip));
154
82
  }
83
+ /**
84
+ * @param strength
85
+ */
86
+ setMotionBlurStrength(strength) {
87
+ inv('0x45FD891364181F9E', this.handle, f(strength));
88
+ }
155
89
  /**
156
90
  * @param animName
157
91
  * @param animDictionary
@@ -195,36 +129,43 @@ export class Cam {
195
129
  inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
196
130
  }
197
131
  /**
198
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
132
+ * @param p1
133
+ */
134
+ setControlsMiniMapHeading(p1) {
135
+ inv('0x1B8F3CE5A6001298', this.handle, p1);
136
+ }
137
+ /**
138
+ * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
199
139
  *
200
- * @param ped
201
- * @param boneIndex
202
- * @param pos
203
- * @param heading
140
+ * @returns
204
141
  */
205
- attachToPedBone(ped, boneIndex, pos, heading) {
206
- inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
142
+ getSplinePhase() {
143
+ return inv('0x095EDCD24D90033A', this.handle, raf());
207
144
  }
208
145
  /**
209
- * @param camFrom
210
- * @param duration
211
- * @param easeLocation
212
- * @param easeRotation
146
+ * @returns
213
147
  */
214
- setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
215
- inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
148
+ isShaking() {
149
+ return inv('0x2EEB402BD7320159', this.handle, rai());
216
150
  }
217
151
  /**
218
- * @param p1
152
+ * @returns
219
153
  */
220
- setSplinePhase(p1) {
221
- inv('0xF1898A68E7C15636', this.handle, f(p1));
154
+ getFov() {
155
+ return inv('0x8101D32A0A6B0F60', this.handle, raf());
222
156
  }
223
157
  /**
224
- * @param strength
158
+ * @param type
159
+ * @param amplitude
225
160
  */
226
- setMotionBlurStrength(strength) {
227
- inv('0x45FD891364181F9E', this.handle, f(strength));
161
+ shakeCam(type, amplitude) {
162
+ inv('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
163
+ }
164
+ /**
165
+ * @returns
166
+ */
167
+ isInterpolating() {
168
+ return inv('0x578F8F1CAA17BD2B', this.handle, rai());
228
169
  }
229
170
  /**
230
171
  * @param p1
@@ -291,5 +232,64 @@ export class Cam {
291
232
  setRot(rot, rotationOrder) {
292
233
  inv('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
293
234
  }
235
+ /**
236
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
237
+ *
238
+ * @param ped
239
+ * @param boneIndex
240
+ * @param pos
241
+ * @param heading
242
+ */
243
+ attachToPedBone(ped, boneIndex, pos, heading) {
244
+ inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
245
+ }
246
+ /**
247
+ * @param camFrom
248
+ * @param duration
249
+ * @param easeLocation
250
+ * @param easeRotation
251
+ */
252
+ setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
253
+ inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
254
+ }
255
+ /**
256
+ * @returns
257
+ */
258
+ getCoord() {
259
+ return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
260
+ }
261
+ detachCam() {
262
+ inv('0x05B41DDBEB559556', this.handle);
263
+ }
264
+ /**
265
+ * @param timeDuration
266
+ */
267
+ setSplineDuration(timeDuration) {
268
+ inv('0xFF6311652CA91015', this.handle, timeDuration);
269
+ }
270
+ /**
271
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
272
+ * @returns
273
+ */
274
+ getRot(rotationOrder) {
275
+ return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
276
+ }
277
+ /**
278
+ * Allows you to aim and shoot at the direction the camera is facing.
279
+ *
280
+ * @param toggle
281
+ */
282
+ setAffectsAiming(toggle) {
283
+ inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
284
+ }
285
+ /**
286
+ * Set cam DOF and focal settings. TODO: Support structs
287
+ *
288
+ * @returns p
289
+ */
290
+ setDofParams() {
291
+ const result = inv('0xE4B7945EF4F1BFB2', this.handle, pvi());
292
+ return result;
293
+ }
294
294
  }
295
295
  registerHandle('Cam', Cam);