@nativewrappers/redm-codegen 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +142 -142
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +203 -203
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +34 -34
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +42 -42
- package/dist/classes/Cam.d.ts +71 -71
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +102 -102
- package/dist/classes/Entity.d.ts +387 -386
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +509 -504
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +67 -66
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +80 -75
- package/dist/classes/PedTask.d.ts +1518 -1518
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1930 -1930
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +7 -7
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +237 -237
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +319 -319
- package/dist/classes/Prop.d.ts +105 -104
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +155 -150
- package/dist/classes/PropSet.d.ts +1 -1
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +21 -21
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +27 -27
- package/dist/classes/Volume.d.ts +40 -40
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +364 -364
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +515 -515
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +65 -65
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +651 -651
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +459 -459
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +719 -719
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +109 -109
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +94 -94
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +126 -126
- package/dist/namespaces/Databinding.d.ts +113 -113
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +167 -167
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +164 -164
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +225 -225
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +688 -688
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +876 -876
- package/dist/namespaces/Hud.d.ts +456 -456
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +598 -598
- package/dist/namespaces/InteriorStatics.d.ts +42 -42
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +156 -156
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +210 -210
- package/dist/namespaces/Itemdatabase.d.ts +3 -3
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +128 -128
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +180 -180
- package/dist/namespaces/Minigame.d.ts +60 -60
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +88 -88
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1528 -1536
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +2196 -2204
- package/dist/namespaces/Object.d.ts +244 -244
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +355 -355
- package/dist/namespaces/Pad.d.ts +43 -43
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +58 -58
- package/dist/namespaces/PedStatics.d.ts +21 -21
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +62 -62
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +91 -91
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +310 -310
- package/dist/namespaces/PlayerStatics.d.ts +72 -72
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +103 -103
- package/dist/namespaces/Population.d.ts +88 -88
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +49 -49
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +79 -79
- package/dist/namespaces/Propset.d.ts +1 -1
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +174 -174
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +240 -240
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +220 -220
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +299 -299
- package/dist/namespaces/Telemetry.d.ts +188 -188
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +249 -249
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/WeaponStatics.d.ts +262 -262
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +361 -361
- package/dist/namespaces/Zone.d.ts +2 -2
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +230 -230
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +113 -113
- package/src/classes/Entity.ts +537 -532
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +100 -95
- package/src/classes/PedTask.ts +1969 -1969
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +364 -364
- package/src/classes/Prop.ts +167 -162
- package/src/classes/PropSet.ts +1 -1
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +517 -517
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +92 -92
- package/src/namespaces/Audio.ts +765 -765
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +747 -747
- package/src/namespaces/Collection.ts +112 -112
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +131 -131
- package/src/namespaces/Databinding.ts +170 -170
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +237 -237
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1206 -1206
- package/src/namespaces/Hud.ts +647 -647
- package/src/namespaces/InteriorStatics.ts +66 -66
- package/src/namespaces/Inventory.ts +237 -237
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +204 -204
- package/src/namespaces/Minigame.ts +100 -100
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +2217 -2225
- package/src/namespaces/Object.ts +381 -381
- package/src/namespaces/Pad.ts +67 -67
- package/src/namespaces/PedStatics.ts +33 -33
- package/src/namespaces/Perschar.ts +105 -105
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/Physics.ts +326 -326
- package/src/namespaces/PlayerStatics.ts +113 -113
- package/src/namespaces/Population.ts +133 -133
- package/src/namespaces/Posse.ts +80 -80
- package/src/namespaces/Propset.ts +1 -1
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +266 -266
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +527 -527
- package/src/namespaces/Telemetry.ts +300 -300
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/WeaponStatics.ts +365 -365
- package/src/namespaces/Zone.ts +2 -2
package/dist/classes/BaseTask.js
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constructor(entity) {
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}
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package/dist/classes/Cam.d.ts
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* Max: 130.0f
|
|
22
|
-
*
|
|
23
|
-
* @param fieldOfView
|
|
24
|
-
*/
|
|
25
|
-
setFov(fieldOfView: number): void;
|
|
26
|
-
stopPointing(): void;
|
|
27
|
-
/**
|
|
28
|
-
* @param p1
|
|
29
|
-
*/
|
|
30
|
-
setControlsMiniMapHeading(p1: boolean): void;
|
|
31
|
-
/**
|
|
32
|
-
* Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
|
|
33
|
-
*
|
|
34
|
-
* @returns
|
|
35
|
-
*/
|
|
36
|
-
getSplinePhase(): number;
|
|
37
|
-
/**
|
|
38
|
-
* @returns
|
|
39
|
-
*/
|
|
40
|
-
isShaking(): boolean;
|
|
41
|
-
/**
|
|
42
|
-
* @returns
|
|
43
|
-
*/
|
|
44
|
-
getFov(): number;
|
|
45
|
-
/**
|
|
46
|
-
* @param type
|
|
47
|
-
* @param amplitude
|
|
48
|
-
*/
|
|
49
|
-
shakeCam(type: string | null, amplitude: number): void;
|
|
50
|
-
/**
|
|
51
|
-
* @returns
|
|
52
|
-
*/
|
|
53
|
-
isInterpolating(): boolean;
|
|
54
10
|
/**
|
|
55
11
|
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
56
12
|
*
|
|
@@ -72,22 +28,17 @@ export declare class Cam implements IHandle {
|
|
|
72
28
|
*/
|
|
73
29
|
allowMotionBlurDecay(p1: boolean): void;
|
|
74
30
|
/**
|
|
75
|
-
*
|
|
76
|
-
*
|
|
77
|
-
*/
|
|
78
|
-
getRot(rotationOrder: eEulerRotationOrder): Vector3;
|
|
79
|
-
/**
|
|
80
|
-
* Allows you to aim and shoot at the direction the camera is facing.
|
|
31
|
+
* Sets the field of view of the cam. Min: 1.0f
|
|
32
|
+
* Max: 130.0f
|
|
81
33
|
*
|
|
82
|
-
* @param
|
|
34
|
+
* @param fieldOfView
|
|
83
35
|
*/
|
|
84
|
-
|
|
36
|
+
setFov(fieldOfView: number): void;
|
|
37
|
+
stopPointing(): void;
|
|
85
38
|
/**
|
|
86
|
-
*
|
|
87
|
-
*
|
|
88
|
-
* @returns p
|
|
39
|
+
* @param p1
|
|
89
40
|
*/
|
|
90
|
-
|
|
41
|
+
setSplinePhase(p1: number): void;
|
|
91
42
|
/**
|
|
92
43
|
* @param distance
|
|
93
44
|
*/
|
|
@@ -106,6 +57,10 @@ export declare class Cam implements IHandle {
|
|
|
106
57
|
* @param farClip
|
|
107
58
|
*/
|
|
108
59
|
setFarClip(farClip: number): void;
|
|
60
|
+
/**
|
|
61
|
+
* @param strength
|
|
62
|
+
*/
|
|
63
|
+
setMotionBlurStrength(strength: number): void;
|
|
109
64
|
/**
|
|
110
65
|
* @param animName
|
|
111
66
|
* @param animDictionary
|
|
@@ -141,29 +96,32 @@ export declare class Cam implements IHandle {
|
|
|
141
96
|
*/
|
|
142
97
|
attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void;
|
|
143
98
|
/**
|
|
144
|
-
*
|
|
99
|
+
* @param p1
|
|
100
|
+
*/
|
|
101
|
+
setControlsMiniMapHeading(p1: boolean): void;
|
|
102
|
+
/**
|
|
103
|
+
* Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
|
|
145
104
|
*
|
|
146
|
-
* @
|
|
147
|
-
* @param boneIndex
|
|
148
|
-
* @param pos
|
|
149
|
-
* @param heading
|
|
105
|
+
* @returns
|
|
150
106
|
*/
|
|
151
|
-
|
|
107
|
+
getSplinePhase(): number;
|
|
152
108
|
/**
|
|
153
|
-
* @
|
|
154
|
-
* @param duration
|
|
155
|
-
* @param easeLocation
|
|
156
|
-
* @param easeRotation
|
|
109
|
+
* @returns
|
|
157
110
|
*/
|
|
158
|
-
|
|
111
|
+
isShaking(): boolean;
|
|
159
112
|
/**
|
|
160
|
-
* @
|
|
113
|
+
* @returns
|
|
161
114
|
*/
|
|
162
|
-
|
|
115
|
+
getFov(): number;
|
|
163
116
|
/**
|
|
164
|
-
* @param
|
|
117
|
+
* @param type
|
|
118
|
+
* @param amplitude
|
|
165
119
|
*/
|
|
166
|
-
|
|
120
|
+
shakeCam(type: string | null, amplitude: number): void;
|
|
121
|
+
/**
|
|
122
|
+
* @returns
|
|
123
|
+
*/
|
|
124
|
+
isInterpolating(): boolean;
|
|
167
125
|
/**
|
|
168
126
|
* @param p1
|
|
169
127
|
*/
|
|
@@ -213,5 +171,47 @@ export declare class Cam implements IHandle {
|
|
|
213
171
|
* @param rotationOrder
|
|
214
172
|
*/
|
|
215
173
|
setRot(rot: Vector3, rotationOrder: number): void;
|
|
174
|
+
/**
|
|
175
|
+
* boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
176
|
+
*
|
|
177
|
+
* @param ped
|
|
178
|
+
* @param boneIndex
|
|
179
|
+
* @param pos
|
|
180
|
+
* @param heading
|
|
181
|
+
*/
|
|
182
|
+
attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
|
|
183
|
+
/**
|
|
184
|
+
* @param camFrom
|
|
185
|
+
* @param duration
|
|
186
|
+
* @param easeLocation
|
|
187
|
+
* @param easeRotation
|
|
188
|
+
*/
|
|
189
|
+
setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
|
|
190
|
+
/**
|
|
191
|
+
* @returns
|
|
192
|
+
*/
|
|
193
|
+
getCoord(): Vector3;
|
|
194
|
+
detachCam(): void;
|
|
195
|
+
/**
|
|
196
|
+
* @param timeDuration
|
|
197
|
+
*/
|
|
198
|
+
setSplineDuration(timeDuration: number): void;
|
|
199
|
+
/**
|
|
200
|
+
* @param rotationOrder Refer to [enum: eEulerRotationOrder]
|
|
201
|
+
* @returns
|
|
202
|
+
*/
|
|
203
|
+
getRot(rotationOrder: eEulerRotationOrder): Vector3;
|
|
204
|
+
/**
|
|
205
|
+
* Allows you to aim and shoot at the direction the camera is facing.
|
|
206
|
+
*
|
|
207
|
+
* @param toggle
|
|
208
|
+
*/
|
|
209
|
+
setAffectsAiming(toggle: boolean): void;
|
|
210
|
+
/**
|
|
211
|
+
* Set cam DOF and focal settings. TODO: Support structs
|
|
212
|
+
*
|
|
213
|
+
* @returns p
|
|
214
|
+
*/
|
|
215
|
+
setDofParams(): number;
|
|
216
216
|
}
|
|
217
217
|
//# sourceMappingURL=Cam.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Cam.d.ts","sourceRoot":"","sources":["../../src/classes/Cam.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AACxE,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,GAAI,YAAW,OAAO;IACd,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,GAAG,GAAG,IAAI;IAI7C
|
|
1
|
+
{"version":3,"file":"Cam.d.ts","sourceRoot":"","sources":["../../src/classes/Cam.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AACxE,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,GAAI,YAAW,OAAO;IACd,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,GAAG,GAAG,IAAI;IAI7C;;;;OAIG;IACH,UAAU,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI7B;;OAEG;IACH,WAAW,IAAI,OAAO;IAItB;;;;OAIG;IACH,QAAQ,IAAI,OAAO;IAInB;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAIvC;;;;;OAKG;IACH,MAAM,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAIjC,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,cAAc,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAIhC;;OAEG;IACH,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAIxC;;;;OAIG;IACH,QAAQ,CAAC,GAAG,EAAE,OAAO,GAAG,IAAI;IAI5B;;OAEG;IACH,uBAAuB,CAAC,cAAc,EAAE,MAAM,GAAG,IAAI;IAIrD;;OAEG;IACH,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAIjC;;OAEG;IACH,qBAAqB,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAI7C;;;;;;;;OAQG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,EAAE,cAAc,EAAE,MAAM,GAAG,IAAI,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO;IAI1I;;;;OAIG;IACH,SAAS,IAAI,OAAO;IAIpB;;;;;;;;OAQG;IACH,aAAa,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAIvF;;;;;;OAMG;IACH,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,GAAG,IAAI;IAI1E;;OAEG;IACH,yBAAyB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI5C;;;;OAIG;IACH,cAAc,IAAI,MAAM;IAIxB;;OAEG;IACH,SAAS,IAAI,OAAO;IAIpB;;OAEG;IACH,MAAM,IAAI,MAAM;IAIhB;;;OAGG;IACH,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAItD;;OAEG;IACH,eAAe,IAAI,OAAO;IAI1B;;OAEG;IACH,WAAW,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI9B;;OAEG;IACH,WAAW,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAInC;;OAEG;IACH,YAAY,CAAC,GAAG,EAAE,OAAO,GAAG,IAAI;IAIhC;;;;;;OAMG;IACH,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpF;;OAEG;IACH,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAItC;;;;OAIG;IACH,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIhC;;;;;;;;;;OAUG;IACH,SAAS,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG,IAAI;IAInI;;;;;OAKG;IACH,MAAM,CAAC,GAAG,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,GAAG,IAAI;IAIjD;;;;;;;OAOG;IACH,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI;IAIlF;;;;;OAKG;IACH,mBAAmB,CAAC,OAAO,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI;IAIrG;;OAEG;IACH,QAAQ,IAAI,OAAO;IAInB,SAAS,IAAI,IAAI;IAIjB;;OAEG;IACH,iBAAiB,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI;IAI7C;;;OAGG;IACH,MAAM,CAAC,aAAa,EAAE,mBAAmB,GAAG,OAAO;IAInD;;;;OAIG;IACH,gBAAgB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIvC;;;;OAIG;IACH,YAAY,IAAI,MAAM;CAKvB"}
|
package/dist/classes/Cam.js
CHANGED
|
@@ -8,72 +8,6 @@ export class Cam {
|
|
|
8
8
|
static fromHandle(handle) {
|
|
9
9
|
return handle === 0 ? null : new Cam(handle);
|
|
10
10
|
}
|
|
11
|
-
/**
|
|
12
|
-
* @returns
|
|
13
|
-
*/
|
|
14
|
-
getCoord() {
|
|
15
|
-
return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
|
|
16
|
-
}
|
|
17
|
-
detachCam() {
|
|
18
|
-
inv('0x05B41DDBEB559556', this.handle);
|
|
19
|
-
}
|
|
20
|
-
/**
|
|
21
|
-
* @param timeDuration
|
|
22
|
-
*/
|
|
23
|
-
setSplineDuration(timeDuration) {
|
|
24
|
-
inv('0xFF6311652CA91015', this.handle, timeDuration);
|
|
25
|
-
}
|
|
26
|
-
/**
|
|
27
|
-
* Sets the field of view of the cam. Min: 1.0f
|
|
28
|
-
* Max: 130.0f
|
|
29
|
-
*
|
|
30
|
-
* @param fieldOfView
|
|
31
|
-
*/
|
|
32
|
-
setFov(fieldOfView) {
|
|
33
|
-
inv('0x27666E5988D9D429', this.handle, f(fieldOfView));
|
|
34
|
-
}
|
|
35
|
-
stopPointing() {
|
|
36
|
-
inv('0xCA1B30A3357C71F1', this.handle);
|
|
37
|
-
}
|
|
38
|
-
/**
|
|
39
|
-
* @param p1
|
|
40
|
-
*/
|
|
41
|
-
setControlsMiniMapHeading(p1) {
|
|
42
|
-
inv('0x1B8F3CE5A6001298', this.handle, p1);
|
|
43
|
-
}
|
|
44
|
-
/**
|
|
45
|
-
* Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
|
|
46
|
-
*
|
|
47
|
-
* @returns
|
|
48
|
-
*/
|
|
49
|
-
getSplinePhase() {
|
|
50
|
-
return inv('0x095EDCD24D90033A', this.handle, raf());
|
|
51
|
-
}
|
|
52
|
-
/**
|
|
53
|
-
* @returns
|
|
54
|
-
*/
|
|
55
|
-
isShaking() {
|
|
56
|
-
return inv('0x2EEB402BD7320159', this.handle, rai());
|
|
57
|
-
}
|
|
58
|
-
/**
|
|
59
|
-
* @returns
|
|
60
|
-
*/
|
|
61
|
-
getFov() {
|
|
62
|
-
return inv('0x8101D32A0A6B0F60', this.handle, raf());
|
|
63
|
-
}
|
|
64
|
-
/**
|
|
65
|
-
* @param type
|
|
66
|
-
* @param amplitude
|
|
67
|
-
*/
|
|
68
|
-
shakeCam(type, amplitude) {
|
|
69
|
-
inv('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
|
|
70
|
-
}
|
|
71
|
-
/**
|
|
72
|
-
* @returns
|
|
73
|
-
*/
|
|
74
|
-
isInterpolating() {
|
|
75
|
-
return inv('0x578F8F1CAA17BD2B', this.handle, rai());
|
|
76
|
-
}
|
|
77
11
|
/**
|
|
78
12
|
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
79
13
|
*
|
|
@@ -103,28 +37,22 @@ export class Cam {
|
|
|
103
37
|
inv('0x42ED56B02E05D109', this.handle, p1);
|
|
104
38
|
}
|
|
105
39
|
/**
|
|
106
|
-
*
|
|
107
|
-
*
|
|
108
|
-
*/
|
|
109
|
-
getRot(rotationOrder) {
|
|
110
|
-
return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
|
|
111
|
-
}
|
|
112
|
-
/**
|
|
113
|
-
* Allows you to aim and shoot at the direction the camera is facing.
|
|
40
|
+
* Sets the field of view of the cam. Min: 1.0f
|
|
41
|
+
* Max: 130.0f
|
|
114
42
|
*
|
|
115
|
-
* @param
|
|
43
|
+
* @param fieldOfView
|
|
116
44
|
*/
|
|
117
|
-
|
|
118
|
-
inv('
|
|
45
|
+
setFov(fieldOfView) {
|
|
46
|
+
inv('0x27666E5988D9D429', this.handle, f(fieldOfView));
|
|
47
|
+
}
|
|
48
|
+
stopPointing() {
|
|
49
|
+
inv('0xCA1B30A3357C71F1', this.handle);
|
|
119
50
|
}
|
|
120
51
|
/**
|
|
121
|
-
*
|
|
122
|
-
*
|
|
123
|
-
* @returns p
|
|
52
|
+
* @param p1
|
|
124
53
|
*/
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
return result;
|
|
54
|
+
setSplinePhase(p1) {
|
|
55
|
+
inv('0xF1898A68E7C15636', this.handle, f(p1));
|
|
128
56
|
}
|
|
129
57
|
/**
|
|
130
58
|
* @param distance
|
|
@@ -152,6 +80,12 @@ export class Cam {
|
|
|
152
80
|
setFarClip(farClip) {
|
|
153
81
|
inv('0x5E32817BF6302111', this.handle, f(farClip));
|
|
154
82
|
}
|
|
83
|
+
/**
|
|
84
|
+
* @param strength
|
|
85
|
+
*/
|
|
86
|
+
setMotionBlurStrength(strength) {
|
|
87
|
+
inv('0x45FD891364181F9E', this.handle, f(strength));
|
|
88
|
+
}
|
|
155
89
|
/**
|
|
156
90
|
* @param animName
|
|
157
91
|
* @param animDictionary
|
|
@@ -195,36 +129,43 @@ export class Cam {
|
|
|
195
129
|
inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
|
|
196
130
|
}
|
|
197
131
|
/**
|
|
198
|
-
*
|
|
132
|
+
* @param p1
|
|
133
|
+
*/
|
|
134
|
+
setControlsMiniMapHeading(p1) {
|
|
135
|
+
inv('0x1B8F3CE5A6001298', this.handle, p1);
|
|
136
|
+
}
|
|
137
|
+
/**
|
|
138
|
+
* Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
|
|
199
139
|
*
|
|
200
|
-
* @
|
|
201
|
-
* @param boneIndex
|
|
202
|
-
* @param pos
|
|
203
|
-
* @param heading
|
|
140
|
+
* @returns
|
|
204
141
|
*/
|
|
205
|
-
|
|
206
|
-
inv('
|
|
142
|
+
getSplinePhase() {
|
|
143
|
+
return inv('0x095EDCD24D90033A', this.handle, raf());
|
|
207
144
|
}
|
|
208
145
|
/**
|
|
209
|
-
* @
|
|
210
|
-
* @param duration
|
|
211
|
-
* @param easeLocation
|
|
212
|
-
* @param easeRotation
|
|
146
|
+
* @returns
|
|
213
147
|
*/
|
|
214
|
-
|
|
215
|
-
inv('
|
|
148
|
+
isShaking() {
|
|
149
|
+
return inv('0x2EEB402BD7320159', this.handle, rai());
|
|
216
150
|
}
|
|
217
151
|
/**
|
|
218
|
-
* @
|
|
152
|
+
* @returns
|
|
219
153
|
*/
|
|
220
|
-
|
|
221
|
-
inv('
|
|
154
|
+
getFov() {
|
|
155
|
+
return inv('0x8101D32A0A6B0F60', this.handle, raf());
|
|
222
156
|
}
|
|
223
157
|
/**
|
|
224
|
-
* @param
|
|
158
|
+
* @param type
|
|
159
|
+
* @param amplitude
|
|
225
160
|
*/
|
|
226
|
-
|
|
227
|
-
inv('
|
|
161
|
+
shakeCam(type, amplitude) {
|
|
162
|
+
inv('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
|
|
163
|
+
}
|
|
164
|
+
/**
|
|
165
|
+
* @returns
|
|
166
|
+
*/
|
|
167
|
+
isInterpolating() {
|
|
168
|
+
return inv('0x578F8F1CAA17BD2B', this.handle, rai());
|
|
228
169
|
}
|
|
229
170
|
/**
|
|
230
171
|
* @param p1
|
|
@@ -291,5 +232,64 @@ export class Cam {
|
|
|
291
232
|
setRot(rot, rotationOrder) {
|
|
292
233
|
inv('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
|
|
293
234
|
}
|
|
235
|
+
/**
|
|
236
|
+
* boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
237
|
+
*
|
|
238
|
+
* @param ped
|
|
239
|
+
* @param boneIndex
|
|
240
|
+
* @param pos
|
|
241
|
+
* @param heading
|
|
242
|
+
*/
|
|
243
|
+
attachToPedBone(ped, boneIndex, pos, heading) {
|
|
244
|
+
inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
|
|
245
|
+
}
|
|
246
|
+
/**
|
|
247
|
+
* @param camFrom
|
|
248
|
+
* @param duration
|
|
249
|
+
* @param easeLocation
|
|
250
|
+
* @param easeRotation
|
|
251
|
+
*/
|
|
252
|
+
setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
|
|
253
|
+
inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
|
|
254
|
+
}
|
|
255
|
+
/**
|
|
256
|
+
* @returns
|
|
257
|
+
*/
|
|
258
|
+
getCoord() {
|
|
259
|
+
return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
|
|
260
|
+
}
|
|
261
|
+
detachCam() {
|
|
262
|
+
inv('0x05B41DDBEB559556', this.handle);
|
|
263
|
+
}
|
|
264
|
+
/**
|
|
265
|
+
* @param timeDuration
|
|
266
|
+
*/
|
|
267
|
+
setSplineDuration(timeDuration) {
|
|
268
|
+
inv('0xFF6311652CA91015', this.handle, timeDuration);
|
|
269
|
+
}
|
|
270
|
+
/**
|
|
271
|
+
* @param rotationOrder Refer to [enum: eEulerRotationOrder]
|
|
272
|
+
* @returns
|
|
273
|
+
*/
|
|
274
|
+
getRot(rotationOrder) {
|
|
275
|
+
return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
|
|
276
|
+
}
|
|
277
|
+
/**
|
|
278
|
+
* Allows you to aim and shoot at the direction the camera is facing.
|
|
279
|
+
*
|
|
280
|
+
* @param toggle
|
|
281
|
+
*/
|
|
282
|
+
setAffectsAiming(toggle) {
|
|
283
|
+
inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
|
|
284
|
+
}
|
|
285
|
+
/**
|
|
286
|
+
* Set cam DOF and focal settings. TODO: Support structs
|
|
287
|
+
*
|
|
288
|
+
* @returns p
|
|
289
|
+
*/
|
|
290
|
+
setDofParams() {
|
|
291
|
+
const result = inv('0xE4B7945EF4F1BFB2', this.handle, pvi());
|
|
292
|
+
return result;
|
|
293
|
+
}
|
|
294
294
|
}
|
|
295
295
|
registerHandle('Cam', Cam);
|