@nativewrappers/redm-codegen 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +142 -142
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +203 -203
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +34 -34
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +42 -42
- package/dist/classes/Cam.d.ts +71 -71
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +102 -102
- package/dist/classes/Entity.d.ts +387 -386
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +509 -504
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +67 -66
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +80 -75
- package/dist/classes/PedTask.d.ts +1518 -1518
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1930 -1930
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +7 -7
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +237 -237
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +319 -319
- package/dist/classes/Prop.d.ts +105 -104
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +155 -150
- package/dist/classes/PropSet.d.ts +1 -1
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +21 -21
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +27 -27
- package/dist/classes/Volume.d.ts +40 -40
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +364 -364
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +515 -515
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +65 -65
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +651 -651
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +459 -459
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +719 -719
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +109 -109
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +94 -94
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +126 -126
- package/dist/namespaces/Databinding.d.ts +113 -113
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +167 -167
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +164 -164
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +225 -225
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +688 -688
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +876 -876
- package/dist/namespaces/Hud.d.ts +456 -456
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +598 -598
- package/dist/namespaces/InteriorStatics.d.ts +42 -42
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +156 -156
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +210 -210
- package/dist/namespaces/Itemdatabase.d.ts +3 -3
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +128 -128
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +180 -180
- package/dist/namespaces/Minigame.d.ts +60 -60
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +88 -88
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1528 -1536
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +2196 -2204
- package/dist/namespaces/Object.d.ts +244 -244
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +355 -355
- package/dist/namespaces/Pad.d.ts +43 -43
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +58 -58
- package/dist/namespaces/PedStatics.d.ts +21 -21
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +62 -62
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +91 -91
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +310 -310
- package/dist/namespaces/PlayerStatics.d.ts +72 -72
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +103 -103
- package/dist/namespaces/Population.d.ts +88 -88
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +49 -49
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +79 -79
- package/dist/namespaces/Propset.d.ts +1 -1
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +174 -174
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +240 -240
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +220 -220
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +299 -299
- package/dist/namespaces/Telemetry.d.ts +188 -188
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +249 -249
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/WeaponStatics.d.ts +262 -262
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +361 -361
- package/dist/namespaces/Zone.d.ts +2 -2
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +230 -230
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +113 -113
- package/src/classes/Entity.ts +537 -532
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +100 -95
- package/src/classes/PedTask.ts +1969 -1969
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +364 -364
- package/src/classes/Prop.ts +167 -162
- package/src/classes/PropSet.ts +1 -1
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +517 -517
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +92 -92
- package/src/namespaces/Audio.ts +765 -765
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +747 -747
- package/src/namespaces/Collection.ts +112 -112
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +131 -131
- package/src/namespaces/Databinding.ts +170 -170
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +237 -237
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1206 -1206
- package/src/namespaces/Hud.ts +647 -647
- package/src/namespaces/InteriorStatics.ts +66 -66
- package/src/namespaces/Inventory.ts +237 -237
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +204 -204
- package/src/namespaces/Minigame.ts +100 -100
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +2217 -2225
- package/src/namespaces/Object.ts +381 -381
- package/src/namespaces/Pad.ts +67 -67
- package/src/namespaces/PedStatics.ts +33 -33
- package/src/namespaces/Perschar.ts +105 -105
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/Physics.ts +326 -326
- package/src/namespaces/PlayerStatics.ts +113 -113
- package/src/namespaces/Population.ts +133 -133
- package/src/namespaces/Posse.ts +80 -80
- package/src/namespaces/Propset.ts +1 -1
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +266 -266
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +527 -527
- package/src/namespaces/Telemetry.ts +300 -300
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/WeaponStatics.ts +365 -365
- package/src/namespaces/Zone.ts +2 -2
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@@ -13,138 +13,132 @@ import { createFromHandle } from '../types/HandleRegistry';
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import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
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export class WeaponStatics {
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/**
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*/
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static getWeaponComponentTypeModel(componentHash: string | number): string | number {
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return (inv<number>('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
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}
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/**
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*/
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inv<void>('
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static setWeaponScale(weaponObject: Prop, scale: number): void {
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inv<void>('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
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}
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/**
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static isAmmoValid(ammoHash: eAmmoType): any {
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static isWeaponSniper(weaponHash: eWeaponHash): any {
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return inv<number>('0x6AD66548840472E5', weaponHash);
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static isWeaponTorch(weaponHash: eWeaponHash): any {
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return createFromHandle<Prop>('Prop', inv<number>('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
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}
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|
+
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
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|
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*
|
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99
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
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100
|
* @returns
|
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110
101
|
*/
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|
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static
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112
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-
return inv<number>('
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|
+
static isWeaponKit(weaponHash: eWeaponHash): any {
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return inv<number>('0x6ABAD7B0A854F8FB', weaponHash);
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104
|
}
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105
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/**
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* @param entity
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108
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ms
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* @returns
|
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111
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*/
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static
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return inv<number>('
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+
static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any {
|
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+
return inv<number>('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
|
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114
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}
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115
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/**
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* @param
|
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* @param weaponObject
|
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* @returns
|
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*/
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static
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return inv<number>('
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+
static getWeaponDirt(weaponObject: Prop): number {
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return inv<number>('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
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}
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/**
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* @param
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* @returns
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* @param p0
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*/
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static
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-
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static N_0xC5899C4CD2E2495D(p0: any): void {
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inv<void>('0xC5899C4CD2E2495D', p0);
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}
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/**
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*
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* Returns weaponHash
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*
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* @param
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* @param
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* @param weaponGroupHash
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* @param p1
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* @param p2
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* @param p3
|
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+
* @returns
|
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|
*/
|
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|
-
static
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|
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inv<
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|
+
static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number {
|
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|
+
return (inv<number>('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
|
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142
|
}
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143
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144
|
/**
|
|
@@ -203,346 +197,352 @@ export class WeaponStatics {
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}
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|
/**
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* @param
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* @
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|
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* @param p2
|
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|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
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|
+
* @returns
|
|
209
202
|
*/
|
|
210
|
-
static
|
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211
|
-
inv<
|
|
203
|
+
static isWeaponPistol(weaponHash: eWeaponHash): any {
|
|
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|
+
return inv<number>('0xDDC64F5E31EEDAB6', weaponHash);
|
|
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205
|
}
|
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206
|
|
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207
|
/**
|
|
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|
-
*
|
|
216
|
-
* Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
|
|
217
|
-
*
|
|
218
|
-
* @param pedModel
|
|
208
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
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209
|
* @returns
|
|
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210
|
*/
|
|
221
|
-
static
|
|
222
|
-
return
|
|
211
|
+
static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any {
|
|
212
|
+
return inv<number>('0xFF07CF465F48B830', weaponHash);
|
|
223
213
|
}
|
|
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214
|
|
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215
|
/**
|
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|
-
* @param
|
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|
-
* @
|
|
228
|
-
* @param heading
|
|
229
|
-
* @param p3
|
|
216
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
217
|
+
* @returns
|
|
230
218
|
*/
|
|
231
|
-
static
|
|
232
|
-
inv<
|
|
219
|
+
static isWeaponRepeater(weaponHash: eWeaponHash): any {
|
|
220
|
+
return inv<number>('0xDDB2578E95EF7138', weaponHash);
|
|
233
221
|
}
|
|
234
222
|
|
|
235
223
|
/**
|
|
236
|
-
* @param
|
|
224
|
+
* @param componentHash
|
|
237
225
|
* @returns
|
|
238
226
|
*/
|
|
239
|
-
static
|
|
240
|
-
return inv<number>('
|
|
227
|
+
static getWeaponComponentTypeModel(componentHash: string | number): number {
|
|
228
|
+
return (inv<number>('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
* @param weaponObject
|
|
233
|
+
* @param level
|
|
234
|
+
*/
|
|
235
|
+
static setWeaponDegradation(weaponObject: Prop, level: number): void {
|
|
236
|
+
inv<void>('0xA7A57E89E965D839', weaponObject.handle, f(level));
|
|
241
237
|
}
|
|
242
238
|
|
|
243
239
|
/**
|
|
244
240
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
245
241
|
* @returns
|
|
246
242
|
*/
|
|
247
|
-
static
|
|
248
|
-
return inv<number>('
|
|
243
|
+
static isWeaponShotgun(weaponHash: eWeaponHash): any {
|
|
244
|
+
return inv<number>('0xC75386174ECE95D5', weaponHash);
|
|
249
245
|
}
|
|
250
246
|
|
|
251
247
|
/**
|
|
252
|
-
* @param
|
|
248
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
249
|
+
* @returns
|
|
253
250
|
*/
|
|
254
|
-
static
|
|
255
|
-
inv<
|
|
251
|
+
static isAmmoValid(ammoHash: eAmmoType): any {
|
|
252
|
+
return inv<number>('0x1F7977C9101F807F', ammoHash);
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
/**
|
|
256
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
257
|
+
* @returns
|
|
258
|
+
*/
|
|
259
|
+
static isAmmoSilent2(ammoHash: eAmmoType): any {
|
|
260
|
+
return inv<number>('0x7EFACC589B98C488', ammoHash);
|
|
256
261
|
}
|
|
257
262
|
|
|
258
263
|
/**
|
|
259
264
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
265
|
+
* @param permanentDegradationLevel
|
|
260
266
|
* @returns
|
|
261
267
|
*/
|
|
262
|
-
static
|
|
263
|
-
return inv<
|
|
268
|
+
static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null {
|
|
269
|
+
return inv<string>('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
|
|
264
270
|
}
|
|
265
271
|
|
|
266
272
|
/**
|
|
267
|
-
* @param
|
|
273
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
274
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
275
|
+
* @returns
|
|
268
276
|
*/
|
|
269
|
-
static
|
|
270
|
-
inv<
|
|
277
|
+
static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any {
|
|
278
|
+
return inv<number>('0xC570B881754DF609', weaponHash, ammoHash);
|
|
271
279
|
}
|
|
272
280
|
|
|
273
281
|
/**
|
|
274
|
-
* Only used in R* Script fme_escaped_convicts, p0 = 0
|
|
275
|
-
*
|
|
276
282
|
* @param p0
|
|
283
|
+
* @param p1
|
|
277
284
|
*/
|
|
278
|
-
static
|
|
279
|
-
inv<void>('
|
|
285
|
+
static N_0x183CE355115B6E75(p0: any, p1: any): void {
|
|
286
|
+
inv<void>('0x183CE355115B6E75', p0, p1);
|
|
280
287
|
}
|
|
281
288
|
|
|
282
289
|
/**
|
|
283
|
-
*
|
|
284
|
-
*
|
|
285
|
-
* @param weaponObject
|
|
286
|
-
* @returns
|
|
290
|
+
* @param p0
|
|
291
|
+
* @param p1
|
|
287
292
|
*/
|
|
288
|
-
static
|
|
289
|
-
|
|
293
|
+
static N_0x74C9080FDD1BB48F(p0: any, p1: any): void {
|
|
294
|
+
inv<void>('0x74C9080FDD1BB48F', p0, p1);
|
|
290
295
|
}
|
|
291
296
|
|
|
292
297
|
/**
|
|
293
|
-
* @param
|
|
298
|
+
* @param vehicle
|
|
299
|
+
* @param p1
|
|
300
|
+
* @param minHeading
|
|
301
|
+
* @param maxHeading
|
|
302
|
+
* @returns
|
|
294
303
|
*/
|
|
295
|
-
static
|
|
296
|
-
inv<
|
|
304
|
+
static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any {
|
|
305
|
+
return inv<number>('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
297
306
|
}
|
|
298
307
|
|
|
299
308
|
/**
|
|
300
309
|
* @param p0
|
|
310
|
+
* @param p1
|
|
301
311
|
* @returns
|
|
302
312
|
*/
|
|
303
|
-
static
|
|
304
|
-
return inv<number>('
|
|
313
|
+
static N_0x486C96A0DCD2BC92(p0: any, p1: any): any {
|
|
314
|
+
return inv<number>('0x486C96A0DCD2BC92', p0, p1);
|
|
305
315
|
}
|
|
306
316
|
|
|
307
317
|
/**
|
|
308
318
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
309
|
-
* @returns
|
|
319
|
+
* @returns Returns the [enum: eWeaponAttachPoint]
|
|
310
320
|
*/
|
|
311
|
-
static
|
|
312
|
-
return inv<number>('
|
|
321
|
+
static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number {
|
|
322
|
+
return inv<number>('0x65DC4AC5B96614CB', weaponHash, rai());
|
|
313
323
|
}
|
|
314
324
|
|
|
315
325
|
/**
|
|
316
|
-
*
|
|
326
|
+
* Related to weapon visual damage, not actual damage.
|
|
327
|
+
*
|
|
328
|
+
* @param weaponObject
|
|
317
329
|
* @returns
|
|
318
330
|
*/
|
|
319
|
-
static
|
|
320
|
-
return inv<number>('
|
|
331
|
+
static getWeaponDamage(weaponObject: Prop): number {
|
|
332
|
+
return inv<number>('0x904103D5D2333977', weaponObject.handle, raf());
|
|
321
333
|
}
|
|
322
334
|
|
|
323
335
|
/**
|
|
324
336
|
* @param p0
|
|
325
337
|
* @param p1
|
|
326
|
-
* @param p2
|
|
327
|
-
* @returns
|
|
328
338
|
*/
|
|
329
|
-
static
|
|
330
|
-
|
|
339
|
+
static N_0x404514D231DB27A0(p0: any, p1: any): void {
|
|
340
|
+
inv<void>('0x404514D231DB27A0', p0, p1);
|
|
331
341
|
}
|
|
332
342
|
|
|
333
343
|
/**
|
|
334
|
-
* @param
|
|
335
|
-
* @param p1
|
|
336
|
-
* @param p2
|
|
344
|
+
* @param listen
|
|
337
345
|
*/
|
|
338
|
-
static
|
|
339
|
-
inv<void>('
|
|
346
|
+
static listenProjectileHitEvents(listen: boolean): void {
|
|
347
|
+
inv<void>('0xDA5D3F2C6DD5B5D4', listen);
|
|
340
348
|
}
|
|
341
349
|
|
|
342
350
|
/**
|
|
343
|
-
* @param
|
|
344
|
-
* @param dualwieldVariant
|
|
351
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
345
352
|
* @returns
|
|
346
353
|
*/
|
|
347
|
-
static
|
|
348
|
-
return inv<
|
|
354
|
+
static getWeapontypeGroup(weaponHash: eWeaponHash): number {
|
|
355
|
+
return (inv<number>('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
|
|
349
356
|
}
|
|
350
357
|
|
|
351
358
|
/**
|
|
352
359
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
353
360
|
* @returns
|
|
354
361
|
*/
|
|
355
|
-
static
|
|
356
|
-
return inv<number>('
|
|
362
|
+
static isWeaponLasso(weaponHash: eWeaponHash): any {
|
|
363
|
+
return inv<number>('0x6E4E1A82081EABED', weaponHash);
|
|
357
364
|
}
|
|
358
365
|
|
|
359
366
|
/**
|
|
360
367
|
* @param p0
|
|
361
|
-
* @param p1
|
|
362
368
|
* @returns
|
|
363
369
|
*/
|
|
364
|
-
static
|
|
365
|
-
return inv<number>('
|
|
370
|
+
static N_0xAFFD0CCF31F469B8(p0: any): any {
|
|
371
|
+
return inv<number>('0xAFFD0CCF31F469B8', p0);
|
|
366
372
|
}
|
|
367
373
|
|
|
368
374
|
/**
|
|
369
|
-
* @param
|
|
370
|
-
* @
|
|
371
|
-
* @param p2
|
|
375
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
376
|
+
* @returns
|
|
372
377
|
*/
|
|
373
|
-
static
|
|
374
|
-
inv<
|
|
378
|
+
static isWeaponThrowable(weaponHash: eWeaponHash): any {
|
|
379
|
+
return inv<number>('0x30E7C16B12DA8211', weaponHash);
|
|
375
380
|
}
|
|
376
381
|
|
|
377
382
|
/**
|
|
378
|
-
*
|
|
383
|
+
* Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
|
|
384
|
+
*
|
|
385
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
386
|
+
* @returns
|
|
379
387
|
*/
|
|
380
|
-
static
|
|
381
|
-
inv<
|
|
388
|
+
static getWeaponName(weaponHash: eWeaponHash): string | null {
|
|
389
|
+
return inv<string>('0x89CF5FF3D363311E', weaponHash, ras());
|
|
382
390
|
}
|
|
383
391
|
|
|
384
392
|
/**
|
|
385
|
-
*
|
|
386
|
-
*
|
|
387
|
-
* @param vehicle
|
|
388
|
-
* @param turretHash
|
|
389
|
-
* @param ammo
|
|
393
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
394
|
+
* @returns
|
|
390
395
|
*/
|
|
391
|
-
static
|
|
392
|
-
inv<
|
|
396
|
+
static getWeaponStatId(weaponHash: eWeaponHash): number {
|
|
397
|
+
return (inv<number>('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
|
|
393
398
|
}
|
|
394
399
|
|
|
395
400
|
/**
|
|
396
|
-
* @param
|
|
401
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
397
402
|
* @returns
|
|
398
403
|
*/
|
|
399
|
-
static
|
|
400
|
-
return (inv<number>('
|
|
404
|
+
static getWeaponUnlock(weaponHash: eWeaponHash): number {
|
|
405
|
+
return (inv<number>('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
/**
|
|
409
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
410
|
+
* @returns Returns the ammo type, see: [enum: eAmmoType]
|
|
411
|
+
*/
|
|
412
|
+
static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number {
|
|
413
|
+
return (inv<number>('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
|
|
401
414
|
}
|
|
402
415
|
|
|
403
416
|
/**
|
|
404
417
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
405
418
|
* @returns
|
|
406
419
|
*/
|
|
407
|
-
static
|
|
408
|
-
return inv<number>('
|
|
420
|
+
static isWeaponKnife(weaponHash: eWeaponHash): any {
|
|
421
|
+
return inv<number>('0x792E3EF76C911959', weaponHash);
|
|
409
422
|
}
|
|
410
423
|
|
|
411
424
|
/**
|
|
412
425
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
413
426
|
* @returns
|
|
414
427
|
*/
|
|
415
|
-
static
|
|
416
|
-
return inv<number>('
|
|
428
|
+
static isWeaponBow(weaponHash: eWeaponHash): any {
|
|
429
|
+
return inv<number>('0xC4DEC3CA8C365A5D', weaponHash);
|
|
417
430
|
}
|
|
418
431
|
|
|
419
432
|
/**
|
|
420
|
-
* Gets the model hash from the weapon hash.
|
|
421
|
-
*
|
|
422
433
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
423
434
|
* @returns
|
|
424
435
|
*/
|
|
425
|
-
static
|
|
426
|
-
return
|
|
436
|
+
static getCanTwirlWeapon(weaponHash: eWeaponHash): any {
|
|
437
|
+
return inv<number>('0x6554ECCE226F2A2A', weaponHash);
|
|
427
438
|
}
|
|
428
439
|
|
|
429
440
|
/**
|
|
430
|
-
* @param
|
|
431
|
-
* @
|
|
441
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
442
|
+
* @returns
|
|
432
443
|
*/
|
|
433
|
-
static
|
|
434
|
-
inv<
|
|
444
|
+
static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any {
|
|
445
|
+
return inv<number>('0x2C83212A7AA51D3D', weaponHash);
|
|
435
446
|
}
|
|
436
447
|
|
|
437
448
|
/**
|
|
438
|
-
* @param
|
|
439
|
-
* @
|
|
449
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
450
|
+
* @returns
|
|
440
451
|
*/
|
|
441
|
-
static
|
|
442
|
-
inv<
|
|
452
|
+
static isWeaponSilent(weaponHash: eWeaponHash): any {
|
|
453
|
+
return inv<number>('0x5809DBCA0A37C82B', weaponHash);
|
|
443
454
|
}
|
|
444
455
|
|
|
445
456
|
/**
|
|
446
|
-
* @param
|
|
447
|
-
* @
|
|
457
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
458
|
+
* @returns
|
|
448
459
|
*/
|
|
449
|
-
static
|
|
450
|
-
inv<
|
|
460
|
+
static isWeaponOneHanded(weaponHash: eWeaponHash): any {
|
|
461
|
+
return inv<number>('0xD955FEE4B87AFA07', weaponHash);
|
|
451
462
|
}
|
|
452
463
|
|
|
453
464
|
/**
|
|
454
465
|
* @param p0
|
|
455
466
|
* @param p1
|
|
456
|
-
* @
|
|
467
|
+
* @param p2
|
|
457
468
|
*/
|
|
458
|
-
static
|
|
459
|
-
|
|
469
|
+
static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void {
|
|
470
|
+
inv<void>('0xD53846B9C931C181', p0, p1, p2);
|
|
460
471
|
}
|
|
461
472
|
|
|
462
473
|
/**
|
|
463
474
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
464
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
465
475
|
* @returns
|
|
466
476
|
*/
|
|
467
|
-
static
|
|
468
|
-
return inv<number>('
|
|
477
|
+
static getWeaponClipSize(weaponHash: eWeaponHash): number {
|
|
478
|
+
return inv<number>('0xD3750CCC00635FC2', weaponHash, rai());
|
|
469
479
|
}
|
|
470
480
|
|
|
471
481
|
/**
|
|
472
|
-
* @param
|
|
473
|
-
* @param ammoCount
|
|
474
|
-
* @param pos
|
|
475
|
-
* @param showWorldModel
|
|
476
|
-
* @param scale
|
|
477
|
-
* @returns
|
|
482
|
+
* @param p0
|
|
478
483
|
*/
|
|
479
|
-
static
|
|
480
|
-
|
|
484
|
+
static N_0x000FA7A4A8443AF7(p0: any): void {
|
|
485
|
+
inv<void>('0x000FA7A4A8443AF7', p0);
|
|
481
486
|
}
|
|
482
487
|
|
|
483
488
|
/**
|
|
484
|
-
*
|
|
485
|
-
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
489
|
+
* Only used in R* Script fme_escaped_convicts, p0 = 0
|
|
486
490
|
*
|
|
487
|
-
* @param
|
|
488
|
-
* @returns
|
|
491
|
+
* @param p0
|
|
489
492
|
*/
|
|
490
|
-
static
|
|
491
|
-
|
|
493
|
+
static N_0x63B83A526329AFBC(p0: any): void {
|
|
494
|
+
inv<void>('0x63B83A526329AFBC', p0);
|
|
492
495
|
}
|
|
493
496
|
|
|
494
497
|
/**
|
|
495
|
-
*
|
|
496
|
-
*
|
|
497
|
-
* @param
|
|
498
|
+
* Related to rust of weapons
|
|
499
|
+
*
|
|
500
|
+
* @param weaponObject
|
|
498
501
|
* @returns
|
|
499
502
|
*/
|
|
500
|
-
static
|
|
501
|
-
return inv<number>('
|
|
503
|
+
static getWeaponPermanentDegradation(weaponObject: Prop): number {
|
|
504
|
+
return inv<number>('0xD56E5F336C675EFA', weaponObject.handle, raf());
|
|
502
505
|
}
|
|
503
506
|
|
|
504
507
|
/**
|
|
505
|
-
* @param
|
|
506
|
-
* @returns
|
|
508
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
507
509
|
*/
|
|
508
|
-
static
|
|
509
|
-
|
|
510
|
+
static removeWeaponAsset(weaponHash: eWeaponHash): void {
|
|
511
|
+
inv<void>('0xC3896D03E2852236', weaponHash);
|
|
510
512
|
}
|
|
511
513
|
|
|
512
514
|
/**
|
|
513
515
|
* @param p0
|
|
516
|
+
* @returns
|
|
514
517
|
*/
|
|
515
|
-
static
|
|
516
|
-
inv<
|
|
518
|
+
static N_0x23BF601A42F329A0(p0: any): any {
|
|
519
|
+
return inv<number>('0x23BF601A42F329A0', p0);
|
|
517
520
|
}
|
|
518
521
|
|
|
519
522
|
/**
|
|
520
|
-
*
|
|
521
|
-
*
|
|
522
|
-
* @param weaponGroupHash
|
|
523
|
-
* @param p1
|
|
524
|
-
* @param p2
|
|
525
|
-
* @param p3
|
|
523
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
526
524
|
* @returns
|
|
527
525
|
*/
|
|
528
|
-
static
|
|
529
|
-
return
|
|
526
|
+
static isWeaponRifle(weaponHash: eWeaponHash): any {
|
|
527
|
+
return inv<number>('0x0A82317B7EBFC420', weaponHash);
|
|
530
528
|
}
|
|
531
529
|
|
|
532
530
|
/**
|
|
533
531
|
* @param p0
|
|
534
|
-
* @
|
|
532
|
+
* @returns
|
|
535
533
|
*/
|
|
536
|
-
static
|
|
537
|
-
inv<
|
|
534
|
+
static N_0x3799EFCC3C8CD5E1(p0: any): any {
|
|
535
|
+
return inv<number>('0x3799EFCC3C8CD5E1', p0);
|
|
538
536
|
}
|
|
539
537
|
|
|
540
538
|
/**
|
|
541
539
|
* @param p0
|
|
542
540
|
* @param p1
|
|
541
|
+
* @param p2
|
|
542
|
+
* @returns
|
|
543
543
|
*/
|
|
544
|
-
static
|
|
545
|
-
inv<
|
|
544
|
+
static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any {
|
|
545
|
+
return inv<number>('0x9CCA3131E6B53C68', p0, p1, p2);
|
|
546
546
|
}
|
|
547
547
|
|
|
548
548
|
/**
|
|
@@ -550,10 +550,9 @@ export class WeaponStatics {
|
|
|
550
550
|
* @param p1
|
|
551
551
|
* @param minHeading
|
|
552
552
|
* @param maxHeading
|
|
553
|
-
* @returns
|
|
554
553
|
*/
|
|
555
|
-
static
|
|
556
|
-
|
|
554
|
+
static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
|
|
555
|
+
inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
557
556
|
}
|
|
558
557
|
|
|
559
558
|
/**
|
|
@@ -561,73 +560,86 @@ export class WeaponStatics {
|
|
|
561
560
|
* @param p1
|
|
562
561
|
* @returns
|
|
563
562
|
*/
|
|
564
|
-
static
|
|
565
|
-
return inv<number>('
|
|
563
|
+
static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
|
|
564
|
+
return inv<number>('0x74C8000FDD1BB222', p0, p1);
|
|
566
565
|
}
|
|
567
566
|
|
|
568
567
|
/**
|
|
569
|
-
* @param
|
|
570
|
-
* @returns
|
|
568
|
+
* @param ammoType
|
|
569
|
+
* @returns
|
|
571
570
|
*/
|
|
572
|
-
static
|
|
573
|
-
return inv<number>('
|
|
571
|
+
static getWeaponTypeFromAmmoType(ammoType: string | number): number {
|
|
572
|
+
return (inv<number>('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
|
|
574
573
|
}
|
|
575
574
|
|
|
576
575
|
/**
|
|
577
|
-
*
|
|
576
|
+
* Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
|
|
578
577
|
*
|
|
579
|
-
* @param
|
|
578
|
+
* @param weaponHash
|
|
580
579
|
* @returns
|
|
581
580
|
*/
|
|
582
|
-
static
|
|
583
|
-
return inv<number>('
|
|
581
|
+
static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number {
|
|
582
|
+
return inv<number>('0xEC97101A8F311282', weaponHash, rai());
|
|
584
583
|
}
|
|
585
584
|
|
|
586
585
|
/**
|
|
587
|
-
*
|
|
588
|
-
*
|
|
589
|
-
* @param
|
|
586
|
+
* this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
|
|
587
|
+
*
|
|
588
|
+
* @param weaponCollection
|
|
589
|
+
* @param weaponGroup
|
|
590
590
|
* @returns
|
|
591
591
|
*/
|
|
592
|
-
static
|
|
593
|
-
return inv<number>('
|
|
592
|
+
static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number {
|
|
593
|
+
return (inv<number>('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
|
|
594
|
+
}
|
|
595
|
+
|
|
596
|
+
/**
|
|
597
|
+
* entity can be a ped or weapon object.
|
|
598
|
+
*
|
|
599
|
+
* @param entity
|
|
600
|
+
* @param componentHash
|
|
601
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
602
|
+
* @param p3
|
|
603
|
+
*/
|
|
604
|
+
static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void {
|
|
605
|
+
inv<void>('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
|
|
594
606
|
}
|
|
595
607
|
|
|
596
608
|
/**
|
|
597
|
-
* @param
|
|
609
|
+
* @param p0
|
|
610
|
+
* @param p1
|
|
598
611
|
* @returns
|
|
599
612
|
*/
|
|
600
|
-
static
|
|
601
|
-
return inv<number>('
|
|
613
|
+
static N_0xA2091482ED42EF85(p0: any, p1: any): any {
|
|
614
|
+
return inv<number>('0xA2091482ED42EF85', p0, p1);
|
|
602
615
|
}
|
|
603
616
|
|
|
604
617
|
/**
|
|
605
|
-
*
|
|
606
|
-
*
|
|
607
|
-
* @param emote
|
|
608
|
-
* @param weaponEmoteTrickType
|
|
618
|
+
* @param weapon
|
|
619
|
+
* @param addonHash
|
|
609
620
|
* @returns
|
|
610
621
|
*/
|
|
611
|
-
static
|
|
612
|
-
return
|
|
622
|
+
static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean {
|
|
623
|
+
return inv<boolean>('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
|
|
613
624
|
}
|
|
614
625
|
|
|
615
626
|
/**
|
|
616
|
-
*
|
|
617
|
-
*
|
|
618
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
627
|
+
* @param weaponObject
|
|
619
628
|
* @returns
|
|
620
629
|
*/
|
|
621
|
-
static
|
|
622
|
-
return inv<number>('
|
|
630
|
+
static getWeaponSoot(weaponObject: Prop): number {
|
|
631
|
+
return inv<number>('0x4BF66F8878F67663', weaponObject.handle, raf());
|
|
623
632
|
}
|
|
624
633
|
|
|
625
634
|
/**
|
|
635
|
+
* Related to weapon visual damage, not actual damage.
|
|
636
|
+
*
|
|
626
637
|
* @param weaponObject
|
|
627
|
-
* @param
|
|
638
|
+
* @param level
|
|
639
|
+
* @param p2
|
|
628
640
|
*/
|
|
629
|
-
static
|
|
630
|
-
inv<void>('
|
|
641
|
+
static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void {
|
|
642
|
+
inv<void>('0xE22060121602493B', weaponObject.handle, f(level), p2);
|
|
631
643
|
}
|
|
632
644
|
|
|
633
645
|
/**
|
|
@@ -704,265 +716,253 @@ export class WeaponStatics {
|
|
|
704
716
|
}
|
|
705
717
|
|
|
706
718
|
/**
|
|
707
|
-
*
|
|
708
|
-
*/
|
|
709
|
-
static N_0xD4C6E24D955FF061(p0: any): void {
|
|
710
|
-
inv<void>('0xD4C6E24D955FF061', p0);
|
|
711
|
-
}
|
|
712
|
-
|
|
713
|
-
/**
|
|
714
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
715
|
-
* @param p1
|
|
716
|
-
* @param p2
|
|
717
|
-
*/
|
|
718
|
-
static requestWeaponAsset(weaponHash: eWeaponHash, p1: number, p2: boolean): void {
|
|
719
|
-
inv<void>('0x72D4CB5DB927009C', weaponHash, p1, p2);
|
|
720
|
-
}
|
|
721
|
-
|
|
722
|
-
/**
|
|
723
|
-
* Returns whether the weapon has multiple ammo types or not.
|
|
719
|
+
* Returns hash where WEAPON_ is replaced with SLOT_
|
|
724
720
|
*
|
|
725
721
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
726
722
|
* @returns
|
|
727
723
|
*/
|
|
728
|
-
static
|
|
729
|
-
return inv<number>('
|
|
724
|
+
static getWeapontypeSlot(weaponHash: eWeaponHash): number {
|
|
725
|
+
return (inv<number>('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
|
|
730
726
|
}
|
|
731
727
|
|
|
732
728
|
/**
|
|
733
729
|
* @param p0
|
|
734
730
|
* @param p1
|
|
731
|
+
* @param p2
|
|
735
732
|
*/
|
|
736
|
-
static
|
|
737
|
-
inv<void>('
|
|
733
|
+
static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void {
|
|
734
|
+
inv<void>('0xA3716A77DCF17424', p0, p1, p2);
|
|
738
735
|
}
|
|
739
736
|
|
|
740
737
|
/**
|
|
741
|
-
*
|
|
742
|
-
*
|
|
743
|
-
* @
|
|
744
|
-
* @param threshold
|
|
738
|
+
* @param weaponCollection
|
|
739
|
+
* @param dualwieldVariant
|
|
740
|
+
* @returns
|
|
745
741
|
*/
|
|
746
|
-
static
|
|
747
|
-
inv<
|
|
742
|
+
static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean {
|
|
743
|
+
return inv<boolean>('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
|
|
748
744
|
}
|
|
749
745
|
|
|
750
746
|
/**
|
|
751
747
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
752
748
|
* @returns
|
|
753
749
|
*/
|
|
754
|
-
static
|
|
755
|
-
return inv<number>('
|
|
750
|
+
static isWeaponBinoculars(weaponHash: eWeaponHash): any {
|
|
751
|
+
return inv<number>('0xC853230E76A152DF', weaponHash);
|
|
756
752
|
}
|
|
757
753
|
|
|
758
754
|
/**
|
|
759
755
|
* @param p0
|
|
756
|
+
* @param p1
|
|
760
757
|
* @returns
|
|
761
758
|
*/
|
|
762
|
-
static
|
|
763
|
-
return inv<number>('
|
|
759
|
+
static N_0xD2209866B0CB72EA(p0: any, p1: any): any {
|
|
760
|
+
return inv<number>('0xD2209866B0CB72EA', p0, p1);
|
|
764
761
|
}
|
|
765
762
|
|
|
766
763
|
/**
|
|
767
|
-
*
|
|
768
|
-
*
|
|
769
|
-
* @param vehicle
|
|
764
|
+
* @param p0
|
|
770
765
|
* @param p1
|
|
766
|
+
* @param p2
|
|
771
767
|
*/
|
|
772
|
-
static
|
|
773
|
-
inv<void>('
|
|
768
|
+
static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void {
|
|
769
|
+
inv<void>('0xA769D753922B031B', p0, p1, p2);
|
|
774
770
|
}
|
|
775
771
|
|
|
776
772
|
/**
|
|
777
773
|
* @param p0
|
|
778
774
|
*/
|
|
779
|
-
static
|
|
780
|
-
inv<void>('
|
|
775
|
+
static N_0xECBB26529A737EF6(p0: any): void {
|
|
776
|
+
inv<void>('0xECBB26529A737EF6', p0);
|
|
781
777
|
}
|
|
782
778
|
|
|
783
779
|
/**
|
|
784
|
-
*
|
|
780
|
+
* turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
|
|
785
781
|
*
|
|
786
|
-
* @param
|
|
787
|
-
* @
|
|
782
|
+
* @param vehicle
|
|
783
|
+
* @param turretHash
|
|
784
|
+
* @param ammo
|
|
788
785
|
*/
|
|
789
|
-
static
|
|
790
|
-
|
|
786
|
+
static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void {
|
|
787
|
+
inv<void>('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
|
|
791
788
|
}
|
|
792
789
|
|
|
793
790
|
/**
|
|
794
|
-
*
|
|
795
|
-
*
|
|
796
|
-
* @param
|
|
797
|
-
* @param weaponGroup
|
|
798
|
-
* @returns
|
|
791
|
+
* @param p0
|
|
792
|
+
* @param p1
|
|
793
|
+
* @param p2
|
|
799
794
|
*/
|
|
800
|
-
static
|
|
801
|
-
|
|
795
|
+
static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void {
|
|
796
|
+
inv<void>('0xB0FB9B196A3D13F0', p0, p1, p2);
|
|
802
797
|
}
|
|
803
798
|
|
|
804
799
|
/**
|
|
805
|
-
* entity can be a ped or weapon object.
|
|
806
|
-
*
|
|
807
800
|
* @param entity
|
|
808
|
-
* @param
|
|
809
|
-
* @param
|
|
810
|
-
* @
|
|
801
|
+
* @param weaponName
|
|
802
|
+
* @param weaponType
|
|
803
|
+
* @returns
|
|
811
804
|
*/
|
|
812
|
-
static
|
|
813
|
-
inv<
|
|
805
|
+
static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any {
|
|
806
|
+
return inv<number>('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
|
|
814
807
|
}
|
|
815
808
|
|
|
816
809
|
/**
|
|
817
|
-
* @param
|
|
818
|
-
* @param p1
|
|
810
|
+
* @param weaponObject
|
|
819
811
|
* @returns
|
|
820
812
|
*/
|
|
821
|
-
static
|
|
822
|
-
return inv<number>('
|
|
813
|
+
static getWeaponScale(weaponObject: Prop): number {
|
|
814
|
+
return inv<number>('0x22084CA699219624', weaponObject.handle, raf());
|
|
823
815
|
}
|
|
824
816
|
|
|
825
817
|
/**
|
|
826
|
-
*
|
|
827
|
-
*
|
|
818
|
+
* Returns iSpinHash
|
|
819
|
+
*
|
|
820
|
+
* @param emote
|
|
821
|
+
* @param weaponEmoteTrickType
|
|
828
822
|
* @returns
|
|
829
823
|
*/
|
|
830
|
-
static
|
|
831
|
-
return inv<
|
|
824
|
+
static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number {
|
|
825
|
+
return (inv<number>('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
|
|
832
826
|
}
|
|
833
827
|
|
|
834
828
|
/**
|
|
835
|
-
*
|
|
829
|
+
* Returns true if CWeaponInfoFlags::Flags::Gun is set.
|
|
830
|
+
*
|
|
831
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
836
832
|
* @returns
|
|
837
833
|
*/
|
|
838
|
-
static
|
|
839
|
-
return inv<number>('
|
|
834
|
+
static isWeaponAGun(weaponHash: eWeaponHash): any {
|
|
835
|
+
return inv<number>('0x705BE297EEBDB95D', weaponHash);
|
|
840
836
|
}
|
|
841
837
|
|
|
842
838
|
/**
|
|
843
|
-
* @param
|
|
844
|
-
* @param
|
|
839
|
+
* @param weaponObject
|
|
840
|
+
* @param level
|
|
845
841
|
* @param p2
|
|
846
842
|
*/
|
|
847
|
-
static
|
|
848
|
-
inv<void>('
|
|
843
|
+
static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void {
|
|
844
|
+
inv<void>('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
|
|
849
845
|
}
|
|
850
846
|
|
|
851
847
|
/**
|
|
852
|
-
*
|
|
853
|
-
*
|
|
848
|
+
* Returns weaponCollection Hash
|
|
849
|
+
* Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
|
|
850
|
+
*
|
|
851
|
+
* @param pedModel
|
|
852
|
+
* @returns
|
|
854
853
|
*/
|
|
855
|
-
static
|
|
856
|
-
inv<
|
|
854
|
+
static getDefaultPedWeaponCollection(pedModel: string | number): number {
|
|
855
|
+
return (inv<number>('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
|
|
857
856
|
}
|
|
858
857
|
|
|
859
858
|
/**
|
|
860
|
-
* @param
|
|
859
|
+
* @param vehicle
|
|
860
|
+
* @param seatIndex Refer to [enum: eVehicleSeat]
|
|
861
|
+
* @param heading
|
|
862
|
+
* @param p3
|
|
861
863
|
*/
|
|
862
|
-
static
|
|
863
|
-
inv<void>('
|
|
864
|
+
static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void {
|
|
865
|
+
inv<void>('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
|
|
864
866
|
}
|
|
865
867
|
|
|
866
868
|
/**
|
|
867
869
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
868
870
|
* @returns
|
|
869
871
|
*/
|
|
870
|
-
static
|
|
871
|
-
return
|
|
872
|
+
static isWeaponLantern(weaponHash: eWeaponHash): any {
|
|
873
|
+
return inv<number>('0x79407D33328286C6', weaponHash);
|
|
872
874
|
}
|
|
873
875
|
|
|
874
876
|
/**
|
|
875
877
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
876
878
|
* @returns
|
|
877
879
|
*/
|
|
878
|
-
static
|
|
879
|
-
return inv<number>('
|
|
880
|
+
static isWeaponRevolver(weaponHash: eWeaponHash): any {
|
|
881
|
+
return inv<number>('0xC212F1D05A8232BB', weaponHash);
|
|
880
882
|
}
|
|
881
883
|
|
|
882
884
|
/**
|
|
883
885
|
* @param p0
|
|
884
|
-
* @returns
|
|
885
886
|
*/
|
|
886
|
-
static
|
|
887
|
-
|
|
887
|
+
static N_0x74C90AAACC1DD48F(p0: any): void {
|
|
888
|
+
inv<void>('0x74C90AAACC1DD48F', p0);
|
|
888
889
|
}
|
|
889
890
|
|
|
890
891
|
/**
|
|
891
|
-
* @param
|
|
892
|
-
* @returns
|
|
892
|
+
* @param p0
|
|
893
893
|
*/
|
|
894
|
-
static
|
|
895
|
-
|
|
894
|
+
static N_0xD4C6E24D955FF061(p0: any): void {
|
|
895
|
+
inv<void>('0xD4C6E24D955FF061', p0);
|
|
896
896
|
}
|
|
897
897
|
|
|
898
898
|
/**
|
|
899
|
-
* Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
|
|
900
|
-
*
|
|
901
899
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
902
|
-
* @
|
|
900
|
+
* @param p1
|
|
901
|
+
* @param p2
|
|
903
902
|
*/
|
|
904
|
-
static
|
|
905
|
-
|
|
903
|
+
static requestWeaponAsset(weaponHash: eWeaponHash, p1: number, p2: boolean): void {
|
|
904
|
+
inv<void>('0x72D4CB5DB927009C', weaponHash, p1, p2);
|
|
906
905
|
}
|
|
907
906
|
|
|
908
907
|
/**
|
|
908
|
+
* Returns whether the weapon has multiple ammo types or not.
|
|
909
|
+
*
|
|
909
910
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
910
911
|
* @returns
|
|
911
912
|
*/
|
|
912
|
-
static
|
|
913
|
-
return
|
|
913
|
+
static getWeaponHasMultipleAmmoTypes(weaponHash: eWeaponHash): any {
|
|
914
|
+
return inv<number>('0x58425FCA3D3A2D15', weaponHash);
|
|
914
915
|
}
|
|
915
916
|
|
|
916
917
|
/**
|
|
917
918
|
* @param p0
|
|
918
919
|
* @param p1
|
|
919
|
-
* @param p2
|
|
920
920
|
*/
|
|
921
|
-
static
|
|
922
|
-
inv<void>('
|
|
921
|
+
static N_0x74C9080FDD1BB48E(p0: any, p1: any): void {
|
|
922
|
+
inv<void>('0x74C9080FDD1BB48E', p0, p1);
|
|
923
923
|
}
|
|
924
924
|
|
|
925
925
|
/**
|
|
926
|
-
*
|
|
927
|
-
*
|
|
926
|
+
* every other level will have the max value of (brokeLevel - threshold)
|
|
927
|
+
*
|
|
928
|
+
* @param weaponObject
|
|
929
|
+
* @param threshold
|
|
928
930
|
*/
|
|
929
|
-
static
|
|
930
|
-
|
|
931
|
+
static setWeaponLevelThreshold(weaponObject: Prop, threshold: number): void {
|
|
932
|
+
inv<void>('0xD4071EFC83794B2F', weaponObject.handle, f(threshold));
|
|
931
933
|
}
|
|
932
934
|
|
|
933
935
|
/**
|
|
934
936
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
935
937
|
* @returns
|
|
936
938
|
*/
|
|
937
|
-
static
|
|
938
|
-
return inv<number>('
|
|
939
|
+
static isWeaponTwoHanded(weaponHash: eWeaponHash): any {
|
|
940
|
+
return inv<number>('0x0556E9D2ECF39D01', weaponHash);
|
|
939
941
|
}
|
|
940
942
|
|
|
941
943
|
/**
|
|
942
|
-
* @param
|
|
944
|
+
* @param p0
|
|
943
945
|
* @returns
|
|
944
946
|
*/
|
|
945
|
-
static
|
|
946
|
-
return inv<number>('
|
|
947
|
+
static N_0x9F0E1892C7F228A8(p0: boolean): any {
|
|
948
|
+
return inv<number>('0x9F0E1892C7F228A8', p0);
|
|
947
949
|
}
|
|
948
950
|
|
|
949
951
|
/**
|
|
952
|
+
* Only used in R* SP Script guama3
|
|
953
|
+
*
|
|
950
954
|
* @param vehicle
|
|
951
955
|
* @param p1
|
|
952
|
-
* @param minHeading
|
|
953
|
-
* @param maxHeading
|
|
954
956
|
*/
|
|
955
|
-
static
|
|
956
|
-
inv<void>('
|
|
957
|
+
static N_0x9409C62504A8F9E9(vehicle: Vehicle, p1: boolean): void {
|
|
958
|
+
inv<void>('0x9409C62504A8F9E9', vehicle.handle, p1);
|
|
957
959
|
}
|
|
958
960
|
|
|
959
961
|
/**
|
|
960
962
|
* @param p0
|
|
961
|
-
* @param p1
|
|
962
|
-
* @returns
|
|
963
963
|
*/
|
|
964
|
-
static
|
|
965
|
-
|
|
964
|
+
static N_0x457B16951AD77C1B(p0: any): void {
|
|
965
|
+
inv<void>('0x457B16951AD77C1B', p0);
|
|
966
966
|
}
|
|
967
967
|
|
|
968
968
|
}
|