@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -2,269 +2,6 @@ import { Vector3 } from '../types/Vector3';
2
2
  import { createFromHandle } from '../types/HandleRegistry';
3
3
  import { inv, rai, raf, rav, pvi, pvv, _h, f } from '../types/NativeAliases';
4
4
  export class Task {
5
- /**
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- * @param p0
7
- * @param p1
8
- * @param p2
9
- * @param p3
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- * @param p4
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- * @param p5
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- * @param p6
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- * @param p7
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- * @param p8
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- * @param p9
16
- */
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- static fleePedVia(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9) {
18
- inv('0x5802E0F910E4CF1D', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
19
- }
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- /**
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- * @param p0
22
- * @param p1
23
- */
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- static N_0x23767D80C7EED7C6(p0, p1) {
25
- inv('0x23767D80C7EED7C6', p0, p1);
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- }
27
- /**
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- * Returns true while a hat is being picked up
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- * _IS_A* - _IS_D*
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- *
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- * @param hatObject
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- * @returns
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- */
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- static isHatBeingPickedUp(hatObject) {
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- return inv('0x11CD066F54DA0133', hatObject.handle);
36
- }
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- /**
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- * @param moveBlendRatio
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- * @returns
40
- */
41
- static isMoveBlendRatioSprinting(moveBlendRatio) {
42
- return inv('0x24A2AD74FA9814E2', f(moveBlendRatio), rai());
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- }
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- /**
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- * @param p0
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- * @returns
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- */
48
- static vehicleWaypointPlaybackGetIsPaused(p0) {
49
- return inv('0x4D6D30AB18B0B089', p0);
50
- }
51
- /**
52
- * @param p0
53
- * @param item
54
- */
55
- static N_0xA6A76D666A281F2D(p0, item) {
56
- inv('0xA6A76D666A281F2D', p0, _h(item));
57
- }
58
- /**
59
- * @param p0
60
- * @param p1
61
- */
62
- static N_0x1ECF56C040FD839C(p0, p1) {
63
- inv('0x1ECF56C040FD839C', p0, p1);
64
- }
65
- /**
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- * @param p0
67
- * @returns
68
- */
69
- static N_0xEB67D4E056C85A81(p0) {
70
- return inv('0xEB67D4E056C85A81', p0);
71
- }
72
- static createPatrolRoute() {
73
- inv('0xAF8A443CCC8018DC');
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- }
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- /**
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- * @param p0
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- * @returns
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- */
79
- static N_0xF97F462779B31786(p0) {
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- return inv('0xF97F462779B31786', p0);
81
- }
82
- /**
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- * *SET_SCENARIO_POINT**
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- *
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- * @param p0
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- * @param p1
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- */
88
- static N_0xADC45010BC17AF0E(p0, p1) {
89
- inv('0xADC45010BC17AF0E', p0, p1);
90
- }
91
- /**
92
- * @param p0
93
- */
94
- static N_0x7FB78B2199C10E92(p0) {
95
- inv('0x7FB78B2199C10E92', p0);
96
- }
97
- /**
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- * @param scenarioGroup
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- * @returns
100
- */
101
- static doesScenarioGroupExist(scenarioGroup) {
102
- return inv('0xF9034C136C9E00D3', scenarioGroup, rai());
103
- }
104
- /**
105
- * Note: scenariosInRadius is an array, and its size and values should be aligned to 8 bytes.
106
- *
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- * @param pos
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- * @param radius
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- * @param size
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- * @returns scenariosInRadius
111
- */
112
- static getScenarioPointsInArea(pos, radius, size) {
113
- const result = inv('0x345EC3B7EBDE1CB5', f(pos.x), f(pos.y), f(pos.z), f(radius), pvi(), size, rai());
114
- return [result[0], result[1]];
115
- }
116
- /**
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- * Adds a new point to the current point route. Call TASK_FLUSH_ROUTE before the first call to this. Call TASK_FOLLOW_POINT_ROUTE to make the Ped go the route. A maximum of 8 points can be added.
118
- *
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- * @param pos
120
- */
121
- static extendRoute(pos) {
122
- inv('0x1E7889778264843A', f(pos.x), f(pos.y), f(pos.z));
123
- }
124
- /**
125
- * @param p0
126
- * @returns
127
- */
128
- static N_0x11C7CE1AE38911B5(p0) {
129
- return inv('0x11C7CE1AE38911B5', p0);
130
- }
131
- /**
132
- * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
133
- *
134
- * @param scenario
135
- * @param flag
136
- * @param value
137
- */
138
- static setScenarioPointFlag(scenario, flag, value) {
139
- inv('0x5AF19B6CC2115D34', scenario, flag, value);
140
- }
141
- /**
142
- * @param p0
143
- * @param p1
144
- * @param p2
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- * @param p3
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- * @param p4
147
- * @param p5
148
- */
149
- static N_0xDE0C8B145EA466FF(p0, p1, p2, p3, p4, p5) {
150
- inv('0xDE0C8B145EA466FF', p0, p1, p2, p3, p4, p5);
151
- }
152
- /**
153
- * @param scenario
154
- * @param heading
155
- * @param p2
156
- */
157
- static setScenarioPointHeading(scenario, heading, p2) {
158
- inv('0xD3A0DA8F91612C6E', scenario, f(heading), p2);
159
- }
160
- /**
161
- * @param p0
162
- * @param p1
163
- * @param p2
164
- * @param p3
165
- */
166
- static N_0x5D9B0BAAF04CF65B(p0, p1, p2, p3) {
167
- inv('0x5D9B0BAAF04CF65B', p0, p1, p2, p3);
168
- }
169
- /**
170
- * @param p0
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- * @param p1
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- * @param p2
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- * @param p3
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- * @returns
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- */
176
- static N_0xEFD875C2791EBEFD(p0, p1, p2, p3) {
177
- return inv('0xEFD875C2791EBEFD', p0, p1, p2, p3);
178
- }
179
- /**
180
- * @param p0
181
- */
182
- static N_0xB2D15D3551FE4FAE(p0) {
183
- inv('0xB2D15D3551FE4FAE', p0);
184
- }
185
- /**
186
- * @param p0
187
- * @param p1
188
- */
189
- static N_0x8F8C84363810691A(p0, p1) {
190
- inv('0x8F8C84363810691A', p0, p1);
191
- }
192
- /**
193
- * @param coverpoint
194
- */
195
- static removeCoverPoint(coverpoint) {
196
- inv('0xAE287C923D891715', coverpoint);
197
- }
198
- /**
199
- * @param scenario
200
- * @param radius
201
- */
202
- static setScenarioPointRadius(scenario, radius) {
203
- inv('0xC47D9080A9A8856A', scenario, f(radius));
204
- }
205
- /**
206
- * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
207
- *
208
- * @param scenarioHash
209
- * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
210
- */
211
- static isScenarioInUse(scenarioHash) {
212
- return inv('0x1ACBC313966C21F3', _h(scenarioHash), rai());
213
- }
214
- /**
215
- * @param p0
216
- */
217
- static N_0x358A1A751B335A11(p0) {
218
- inv('0x358A1A751B335A11', p0);
219
- }
220
- /**
221
- * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
222
- *
223
- * @param hash
224
- * @returns
225
- */
226
- static hasCarriableConfigHashLoaded(hash) {
227
- return inv('0xB8F52A3F84A7CC59', _h(hash));
228
- }
229
- /**
230
- * @param p0
231
- * @param p1
232
- */
233
- static N_0xE9225354FB7437A7(p0, p1) {
234
- inv('0xE9225354FB7437A7', p0, p1);
235
- }
236
- /**
237
- * @param p0
238
- */
239
- static N_0x1A7D63CB1B0BB223(p0) {
240
- inv('0x1A7D63CB1B0BB223', p0);
241
- }
242
- static N_0xF718931A82EEB898() {
243
- inv('0xF718931A82EEB898');
244
- }
245
- /**
246
- * @param p0
247
- * @param p1
248
- * @param p2
249
- * @param p3
250
- */
251
- static N_0xCE4E669400E5F8AA(p0, p1, p2, p3) {
252
- inv('0xCE4E669400E5F8AA', p0, p1, p2, p3);
253
- }
254
- /**
255
- * @param p0
256
- * @param p1
257
- * @returns
258
- */
259
- static N_0x90703A8F75EE4ABD(p0, p1) {
260
- return inv('0x90703A8F75EE4ABD', p0, p1);
261
- }
262
- /**
263
- * @param object
264
- */
265
- static makeObjectNotCarriable(object) {
266
- inv('0x67BFCED22909834D', object.handle);
267
- }
268
5
  /**
269
6
  * @param waypointRecording
270
7
  * @returns points
@@ -326,40 +63,6 @@ export class Task {
326
63
  static getPedUsingScenarioPoint(scenario) {
327
64
  return createFromHandle('Ped', inv('0x5BA659955369B0E2', scenario, rai()));
328
65
  }
329
- /**
330
- * @param p0
331
- * @param p1
332
- */
333
- static everyoneLeaveVehicle(p0, p1) {
334
- inv('0x7F93691AB4B92272', p0, p1);
335
- }
336
- /**
337
- * @param p0
338
- */
339
- static N_0xE2CF104ADD49D4BF(p0) {
340
- inv('0xE2CF104ADD49D4BF', p0);
341
- }
342
- /**
343
- * @param p0
344
- * @returns
345
- */
346
- static N_0x756C7B4C43DF0422(p0) {
347
- return inv('0x756C7B4C43DF0422', p0);
348
- }
349
- /**
350
- * @param p0
351
- * @returns
352
- */
353
- static N_0xBD70108D01875299(p0) {
354
- return inv('0xBD70108D01875299', p0);
355
- }
356
- /**
357
- * @param p0
358
- * @param p1
359
- */
360
- static N_0x651F0530083C0E5A(p0, p1) {
361
- inv('0x651F0530083C0E5A', p0, p1);
362
- }
363
66
  /**
364
67
  * @param p0
365
68
  * @param p1
@@ -414,8 +117,56 @@ export class Task {
414
117
  * @param p2
415
118
  * @returns
416
119
  */
417
- static N_0x10ADFDF07B7DFFBA(p0, p1, p2) {
418
- return inv('0x10ADFDF07B7DFFBA', p0, p1, p2);
120
+ static N_0x10ADFDF07B7DFFBA(p0, p1, p2) {
121
+ return inv('0x10ADFDF07B7DFFBA', p0, p1, p2);
122
+ }
123
+ /**
124
+ * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
125
+ *
126
+ * @param scenario
127
+ * @param flag
128
+ * @param value
129
+ */
130
+ static setScenarioPointFlag(scenario, flag, value) {
131
+ inv('0x5AF19B6CC2115D34', scenario, flag, value);
132
+ }
133
+ /**
134
+ * @param p0
135
+ * @param p1
136
+ * @param p2
137
+ * @param p3
138
+ * @param p4
139
+ * @param p5
140
+ */
141
+ static N_0xDE0C8B145EA466FF(p0, p1, p2, p3, p4, p5) {
142
+ inv('0xDE0C8B145EA466FF', p0, p1, p2, p3, p4, p5);
143
+ }
144
+ /**
145
+ * @param scenario
146
+ * @param heading
147
+ * @param p2
148
+ */
149
+ static setScenarioPointHeading(scenario, heading, p2) {
150
+ inv('0xD3A0DA8F91612C6E', scenario, f(heading), p2);
151
+ }
152
+ /**
153
+ * @param p0
154
+ * @param p1
155
+ * @param p2
156
+ * @param p3
157
+ */
158
+ static N_0x5D9B0BAAF04CF65B(p0, p1, p2, p3) {
159
+ inv('0x5D9B0BAAF04CF65B', p0, p1, p2, p3);
160
+ }
161
+ /**
162
+ * @param p0
163
+ * @param p1
164
+ * @param p2
165
+ * @param p3
166
+ * @returns
167
+ */
168
+ static N_0xEFD875C2791EBEFD(p0, p1, p2, p3) {
169
+ return inv('0xEFD875C2791EBEFD', p0, p1, p2, p3);
419
170
  }
420
171
  /**
421
172
  * @param p0
@@ -2021,4 +1772,253 @@ export class Task {
2021
1772
  static N_0x9FF5F9B24E870748(p0) {
2022
1773
  return inv('0x9FF5F9B24E870748', p0);
2023
1774
  }
1775
+ /**
1776
+ * @param p0
1777
+ * @param p1
1778
+ * @param p2
1779
+ * @param p3
1780
+ * @param p4
1781
+ * @param p5
1782
+ * @param p6
1783
+ * @param p7
1784
+ * @param p8
1785
+ * @param p9
1786
+ */
1787
+ static fleePedVia(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9) {
1788
+ inv('0x5802E0F910E4CF1D', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
1789
+ }
1790
+ /**
1791
+ * @param p0
1792
+ * @param p1
1793
+ */
1794
+ static N_0x23767D80C7EED7C6(p0, p1) {
1795
+ inv('0x23767D80C7EED7C6', p0, p1);
1796
+ }
1797
+ /**
1798
+ * Returns true while a hat is being picked up
1799
+ * _IS_A* - _IS_D*
1800
+ *
1801
+ * @param hatObject
1802
+ * @returns
1803
+ */
1804
+ static isHatBeingPickedUp(hatObject) {
1805
+ return inv('0x11CD066F54DA0133', hatObject.handle);
1806
+ }
1807
+ /**
1808
+ * @param moveBlendRatio
1809
+ * @returns
1810
+ */
1811
+ static isMoveBlendRatioSprinting(moveBlendRatio) {
1812
+ return inv('0x24A2AD74FA9814E2', f(moveBlendRatio), rai());
1813
+ }
1814
+ /**
1815
+ * @param p0
1816
+ * @returns
1817
+ */
1818
+ static vehicleWaypointPlaybackGetIsPaused(p0) {
1819
+ return inv('0x4D6D30AB18B0B089', p0);
1820
+ }
1821
+ /**
1822
+ * @param p0
1823
+ * @param item
1824
+ */
1825
+ static N_0xA6A76D666A281F2D(p0, item) {
1826
+ inv('0xA6A76D666A281F2D', p0, _h(item));
1827
+ }
1828
+ /**
1829
+ * @param p0
1830
+ * @param p1
1831
+ */
1832
+ static N_0x1ECF56C040FD839C(p0, p1) {
1833
+ inv('0x1ECF56C040FD839C', p0, p1);
1834
+ }
1835
+ /**
1836
+ * @param p0
1837
+ * @returns
1838
+ */
1839
+ static N_0xEB67D4E056C85A81(p0) {
1840
+ return inv('0xEB67D4E056C85A81', p0);
1841
+ }
1842
+ static createPatrolRoute() {
1843
+ inv('0xAF8A443CCC8018DC');
1844
+ }
1845
+ /**
1846
+ * @param p0
1847
+ * @returns
1848
+ */
1849
+ static N_0xF97F462779B31786(p0) {
1850
+ return inv('0xF97F462779B31786', p0);
1851
+ }
1852
+ /**
1853
+ * *SET_SCENARIO_POINT**
1854
+ *
1855
+ * @param p0
1856
+ * @param p1
1857
+ */
1858
+ static N_0xADC45010BC17AF0E(p0, p1) {
1859
+ inv('0xADC45010BC17AF0E', p0, p1);
1860
+ }
1861
+ /**
1862
+ * @param p0
1863
+ */
1864
+ static N_0x7FB78B2199C10E92(p0) {
1865
+ inv('0x7FB78B2199C10E92', p0);
1866
+ }
1867
+ /**
1868
+ * @param scenarioGroup
1869
+ * @returns
1870
+ */
1871
+ static doesScenarioGroupExist(scenarioGroup) {
1872
+ return inv('0xF9034C136C9E00D3', scenarioGroup, rai());
1873
+ }
1874
+ /**
1875
+ * Note: scenariosInRadius is an array, and its size and values should be aligned to 8 bytes.
1876
+ *
1877
+ * @param pos
1878
+ * @param radius
1879
+ * @param size
1880
+ * @returns scenariosInRadius
1881
+ */
1882
+ static getScenarioPointsInArea(pos, radius, size) {
1883
+ const result = inv('0x345EC3B7EBDE1CB5', f(pos.x), f(pos.y), f(pos.z), f(radius), pvi(), size, rai());
1884
+ return [result[0], result[1]];
1885
+ }
1886
+ /**
1887
+ * Adds a new point to the current point route. Call TASK_FLUSH_ROUTE before the first call to this. Call TASK_FOLLOW_POINT_ROUTE to make the Ped go the route. A maximum of 8 points can be added.
1888
+ *
1889
+ * @param pos
1890
+ */
1891
+ static extendRoute(pos) {
1892
+ inv('0x1E7889778264843A', f(pos.x), f(pos.y), f(pos.z));
1893
+ }
1894
+ /**
1895
+ * @param p0
1896
+ * @returns
1897
+ */
1898
+ static N_0x11C7CE1AE38911B5(p0) {
1899
+ return inv('0x11C7CE1AE38911B5', p0);
1900
+ }
1901
+ static N_0xF718931A82EEB898() {
1902
+ inv('0xF718931A82EEB898');
1903
+ }
1904
+ /**
1905
+ * @param p0
1906
+ * @param p1
1907
+ * @param p2
1908
+ * @param p3
1909
+ */
1910
+ static N_0xCE4E669400E5F8AA(p0, p1, p2, p3) {
1911
+ inv('0xCE4E669400E5F8AA', p0, p1, p2, p3);
1912
+ }
1913
+ /**
1914
+ * @param p0
1915
+ * @param p1
1916
+ * @returns
1917
+ */
1918
+ static N_0x90703A8F75EE4ABD(p0, p1) {
1919
+ return inv('0x90703A8F75EE4ABD', p0, p1);
1920
+ }
1921
+ /**
1922
+ * @param object
1923
+ */
1924
+ static makeObjectNotCarriable(object) {
1925
+ inv('0x67BFCED22909834D', object.handle);
1926
+ }
1927
+ /**
1928
+ * @param p0
1929
+ */
1930
+ static N_0xB2D15D3551FE4FAE(p0) {
1931
+ inv('0xB2D15D3551FE4FAE', p0);
1932
+ }
1933
+ /**
1934
+ * @param p0
1935
+ * @param p1
1936
+ */
1937
+ static N_0x8F8C84363810691A(p0, p1) {
1938
+ inv('0x8F8C84363810691A', p0, p1);
1939
+ }
1940
+ /**
1941
+ * @param coverpoint
1942
+ */
1943
+ static removeCoverPoint(coverpoint) {
1944
+ inv('0xAE287C923D891715', coverpoint);
1945
+ }
1946
+ /**
1947
+ * @param p0
1948
+ * @param p1
1949
+ */
1950
+ static everyoneLeaveVehicle(p0, p1) {
1951
+ inv('0x7F93691AB4B92272', p0, p1);
1952
+ }
1953
+ /**
1954
+ * @param p0
1955
+ */
1956
+ static N_0xE2CF104ADD49D4BF(p0) {
1957
+ inv('0xE2CF104ADD49D4BF', p0);
1958
+ }
1959
+ /**
1960
+ * @param p0
1961
+ * @returns
1962
+ */
1963
+ static N_0x756C7B4C43DF0422(p0) {
1964
+ return inv('0x756C7B4C43DF0422', p0);
1965
+ }
1966
+ /**
1967
+ * @param p0
1968
+ * @returns
1969
+ */
1970
+ static N_0xBD70108D01875299(p0) {
1971
+ return inv('0xBD70108D01875299', p0);
1972
+ }
1973
+ /**
1974
+ * @param p0
1975
+ * @param p1
1976
+ */
1977
+ static N_0x651F0530083C0E5A(p0, p1) {
1978
+ inv('0x651F0530083C0E5A', p0, p1);
1979
+ }
1980
+ /**
1981
+ * @param scenario
1982
+ * @param radius
1983
+ */
1984
+ static setScenarioPointRadius(scenario, radius) {
1985
+ inv('0xC47D9080A9A8856A', scenario, f(radius));
1986
+ }
1987
+ /**
1988
+ * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
1989
+ *
1990
+ * @param scenarioHash
1991
+ * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
1992
+ */
1993
+ static isScenarioInUse(scenarioHash) {
1994
+ return inv('0x1ACBC313966C21F3', _h(scenarioHash), rai());
1995
+ }
1996
+ /**
1997
+ * @param p0
1998
+ */
1999
+ static N_0x358A1A751B335A11(p0) {
2000
+ inv('0x358A1A751B335A11', p0);
2001
+ }
2002
+ /**
2003
+ * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
2004
+ *
2005
+ * @param hash
2006
+ * @returns
2007
+ */
2008
+ static hasCarriableConfigHashLoaded(hash) {
2009
+ return inv('0xB8F52A3F84A7CC59', _h(hash));
2010
+ }
2011
+ /**
2012
+ * @param p0
2013
+ * @param p1
2014
+ */
2015
+ static N_0xE9225354FB7437A7(p0, p1) {
2016
+ inv('0xE9225354FB7437A7', p0, p1);
2017
+ }
2018
+ /**
2019
+ * @param p0
2020
+ */
2021
+ static N_0x1A7D63CB1B0BB223(p0) {
2022
+ inv('0x1A7D63CB1B0BB223', p0);
2023
+ }
2024
2024
  }