@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -13,145 +13,136 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
13
13
 
14
14
  export class Task {
15
15
  /**
16
- * @param p0
17
- * @param p1
18
- * @param p2
19
- * @param p3
20
- * @param p4
21
- * @param p5
22
- * @param p6
23
- * @param p7
24
- * @param p8
25
- * @param p9
16
+ * @param waypointRecording
17
+ * @returns points
26
18
  */
27
- static fleePedVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
28
- inv<void>('0x5802E0F910E4CF1D', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
19
+ static waypointRecordingGetNumPoints(waypointRecording: string | null): [boolean, number] {
20
+ const result = inv<[boolean, number]>('0x5343532C01A07234', waypointRecording, pvi(), rai());
21
+ return [!!result[0], result[1]];
29
22
  }
30
23
 
31
24
  /**
32
25
  * @param p0
33
- * @param p1
26
+ * @returns
34
27
  */
35
- static N_0x23767D80C7EED7C6(p0: any, p1: any): void {
36
- inv<void>('0x23767D80C7EED7C6', p0, p1);
28
+ static N_0xE6A151364C600B24(p0: any): any {
29
+ return inv<number>('0xE6A151364C600B24', p0);
37
30
  }
38
31
 
39
32
  /**
40
- * Returns true while a hat is being picked up
41
- * _IS_A* - _IS_D*
42
- *
43
- * @param hatObject
44
- * @returns
33
+ * @param p0
34
+ * @param p1
45
35
  */
46
- static isHatBeingPickedUp(hatObject: Prop): any {
47
- return inv<number>('0x11CD066F54DA0133', hatObject.handle);
36
+ static N_0xEAF87DA2BE78A15B(p0: any, p1: any): void {
37
+ inv<void>('0xEAF87DA2BE78A15B', p0, p1);
48
38
  }
49
39
 
50
40
  /**
51
- * @param moveBlendRatio
52
- * @returns
41
+ * @param p0
42
+ * @param p1
43
+ * @param p2
44
+ * @param p3
53
45
  */
54
- static isMoveBlendRatioSprinting(moveBlendRatio: number): boolean {
55
- return inv<boolean>('0x24A2AD74FA9814E2', f(moveBlendRatio), rai());
46
+ static waypointPlaybackStartAimingAtEntity(p0: any, p1: any, p2: any, p3: any): void {
47
+ inv<void>('0x4F158205E0C74385', p0, p1, p2, p3);
56
48
  }
57
49
 
58
50
  /**
59
- * @param p0
51
+ * @param scenario
60
52
  * @returns
61
53
  */
62
- static vehicleWaypointPlaybackGetIsPaused(p0: any): any {
63
- return inv<number>('0x4D6D30AB18B0B089', p0);
54
+ static getScenarioPointRadius(scenario: number): number {
55
+ return inv<number>('0x6718F40313A2B5A6', scenario, raf());
64
56
  }
65
57
 
66
58
  /**
67
59
  * @param p0
68
- * @param item
60
+ * @param p1
69
61
  */
70
- static N_0xA6A76D666A281F2D(p0: any, item: string | number): void {
71
- inv<void>('0xA6A76D666A281F2D', p0, _h(item));
62
+ static N_0x5B68D0007D9C92EB(p0: any, p1: any): void {
63
+ inv<void>('0x5B68D0007D9C92EB', p0, p1);
72
64
  }
73
65
 
74
66
  /**
75
67
  * @param p0
76
68
  * @param p1
69
+ * @param p2
70
+ * @param p3
77
71
  */
78
- static N_0x1ECF56C040FD839C(p0: any, p1: any): void {
79
- inv<void>('0x1ECF56C040FD839C', p0, p1);
72
+ static N_0x801BD27403F3CBA0(p0: any, p1: any, p2: any, p3: any): void {
73
+ inv<void>('0x801BD27403F3CBA0', p0, p1, p2, p3);
80
74
  }
81
75
 
82
76
  /**
83
- * @param p0
77
+ * @param scenario
84
78
  * @returns
85
79
  */
86
- static N_0xEB67D4E056C85A81(p0: any): any {
87
- return inv<number>('0xEB67D4E056C85A81', p0);
88
- }
89
-
90
- static createPatrolRoute(): void {
91
- inv<void>('0xAF8A443CCC8018DC');
80
+ static getPedUsingScenarioPoint(scenario: number): Ped | null {
81
+ return createFromHandle<Ped>('Ped', inv<number>('0x5BA659955369B0E2', scenario, rai()));
92
82
  }
93
83
 
94
84
  /**
95
85
  * @param p0
96
- * @returns
86
+ * @param p1
87
+ * @param p2
88
+ * @param p3
89
+ * @param p4
90
+ * @param p5
91
+ * @param p6
97
92
  */
98
- static N_0xF97F462779B31786(p0: any): any {
99
- return inv<number>('0xF97F462779B31786', p0);
93
+ static waypointPlaybackStartShootingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
94
+ inv<void>('0x057A25CFCC9DB671', p0, p1, p2, p3, p4, p5, p6);
100
95
  }
101
96
 
102
97
  /**
103
- * *SET_SCENARIO_POINT**
104
- *
105
98
  * @param p0
106
- * @param p1
107
99
  */
108
- static N_0xADC45010BC17AF0E(p0: any, p1: any): void {
109
- inv<void>('0xADC45010BC17AF0E', p0, p1);
100
+ static N_0xFC7F71CF49F70B6B(p0: any): void {
101
+ inv<void>('0xFC7F71CF49F70B6B', p0);
110
102
  }
111
103
 
112
104
  /**
113
105
  * @param p0
106
+ * @param p1
114
107
  */
115
- static N_0x7FB78B2199C10E92(p0: any): void {
116
- inv<void>('0x7FB78B2199C10E92', p0);
108
+ static N_0x954451EA2D2120FB(p0: any, p1: any): void {
109
+ inv<void>('0x954451EA2D2120FB', p0, p1);
117
110
  }
118
111
 
119
112
  /**
120
- * @param scenarioGroup
121
- * @returns
113
+ * @param scenario
114
+ * @param pos
115
+ * @param p4
122
116
  */
123
- static doesScenarioGroupExist(scenarioGroup: string | null): boolean {
124
- return inv<boolean>('0xF9034C136C9E00D3', scenarioGroup, rai());
117
+ static setScenarioPointCoords(scenario: number, pos: Vector3, p4: boolean): void {
118
+ inv<void>('0x2056AB38DF06825C', scenario, f(pos.x), f(pos.y), f(pos.z), p4);
125
119
  }
126
120
 
127
121
  /**
128
- * Note: scenariosInRadius is an array, and its size and values should be aligned to 8 bytes.
129
- *
130
- * @param pos
131
- * @param radius
132
- * @param size
133
- * @returns scenariosInRadius
122
+ * @param p0
123
+ * @param p1
124
+ * @param p2
125
+ * @param p3
134
126
  */
135
- static getScenarioPointsInArea(pos: Vector3, radius: number, size: number): [number, number] {
136
- const result = inv<[number, number]>('0x345EC3B7EBDE1CB5', f(pos.x), f(pos.y), f(pos.z), f(radius), pvi(), size, rai());
137
- return [result[0], result[1]];
127
+ static N_0x2E1D6D87346BB7D2(p0: any, p1: any, p2: any, p3: any): void {
128
+ inv<void>('0x2E1D6D87346BB7D2', p0, p1, p2, p3);
138
129
  }
139
130
 
140
131
  /**
141
- * Adds a new point to the current point route. Call TASK_FLUSH_ROUTE before the first call to this. Call TASK_FOLLOW_POINT_ROUTE to make the Ped go the route. A maximum of 8 points can be added.
142
- *
143
- * @param pos
132
+ * @param p0
144
133
  */
145
- static extendRoute(pos: Vector3): void {
146
- inv<void>('0x1E7889778264843A', f(pos.x), f(pos.y), f(pos.z));
134
+ static N_0x9C8F42A5D1859DC1(p0: any): void {
135
+ inv<void>('0x9C8F42A5D1859DC1', p0);
147
136
  }
148
137
 
149
138
  /**
150
139
  * @param p0
140
+ * @param p1
141
+ * @param p2
151
142
  * @returns
152
143
  */
153
- static N_0x11C7CE1AE38911B5(p0: any): any {
154
- return inv<number>('0x11C7CE1AE38911B5', p0);
144
+ static N_0x10ADFDF07B7DFFBA(p0: any, p1: any, p2: any): any {
145
+ return inv<number>('0x10ADFDF07B7DFFBA', p0, p1, p2);
155
146
  }
156
147
 
157
148
  /**
@@ -209,129 +200,115 @@ export class Task {
209
200
 
210
201
  /**
211
202
  * @param p0
203
+ * @returns
212
204
  */
213
- static N_0xB2D15D3551FE4FAE(p0: any): void {
214
- inv<void>('0xB2D15D3551FE4FAE', p0);
205
+ static N_0x974DA3408DEC4E79(p0: any): any {
206
+ return inv<number>('0x974DA3408DEC4E79', p0);
215
207
  }
216
208
 
217
209
  /**
218
210
  * @param p0
219
211
  * @param p1
220
212
  */
221
- static N_0x8F8C84363810691A(p0: any, p1: any): void {
222
- inv<void>('0x8F8C84363810691A', p0, p1);
213
+ static N_0x4A7D73989F52EB37(p0: any, p1: any): void {
214
+ inv<void>('0x4A7D73989F52EB37', p0, p1);
223
215
  }
224
216
 
225
- /**
226
- * @param coverpoint
227
- */
228
- static removeCoverPoint(coverpoint: number): void {
229
- inv<void>('0xAE287C923D891715', coverpoint);
217
+ static resetScenarioGroupsEnabled(): void {
218
+ inv<void>('0xDD902D0349AFAD3A');
230
219
  }
231
220
 
232
221
  /**
233
- * @param scenario
234
- * @param radius
222
+ * @param p0
223
+ * @returns
235
224
  */
236
- static setScenarioPointRadius(scenario: number, radius: number): void {
237
- inv<void>('0xC47D9080A9A8856A', scenario, f(radius));
225
+ static N_0x76610D12A838EBDE(p0: any): any {
226
+ return inv<number>('0x76610D12A838EBDE', p0);
238
227
  }
239
228
 
240
229
  /**
241
- * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
242
- *
243
- * @param scenarioHash
244
- * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
230
+ * @returns
245
231
  */
246
- static isScenarioInUse(scenarioHash: string | number): boolean {
247
- return inv<boolean>('0x1ACBC313966C21F3', _h(scenarioHash), rai());
232
+ static N_0x5952DFA38FA529FE(): any {
233
+ return inv<number>('0x5952DFA38FA529FE');
248
234
  }
249
235
 
250
236
  /**
251
237
  * @param p0
238
+ * @param p1
239
+ * @param p2
252
240
  */
253
- static N_0x358A1A751B335A11(p0: any): void {
254
- inv<void>('0x358A1A751B335A11', p0);
255
- }
256
-
257
- /**
258
- * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
259
- *
260
- * @param hash
261
- * @returns
262
- */
263
- static hasCarriableConfigHashLoaded(hash: string | number): any {
264
- return inv<number>('0xB8F52A3F84A7CC59', _h(hash));
241
+ static N_0xF40A109B4B79A848(p0: any, p1: any, p2: any): void {
242
+ inv<void>('0xF40A109B4B79A848', p0, p1, p2);
265
243
  }
266
244
 
267
245
  /**
268
246
  * @param p0
269
247
  * @param p1
248
+ * @param p2
249
+ * @param p3
250
+ * @param p4
270
251
  */
271
- static N_0xE9225354FB7437A7(p0: any, p1: any): void {
272
- inv<void>('0xE9225354FB7437A7', p0, p1);
252
+ static N_0x5217B7B6DB78E1F3(p0: any, p1: any, p2: any, p3: any, p4: any): void {
253
+ inv<void>('0x5217B7B6DB78E1F3', p0, p1, p2, p3, p4);
273
254
  }
274
255
 
275
256
  /**
276
257
  * @param p0
277
258
  */
278
- static N_0x1A7D63CB1B0BB223(p0: any): void {
279
- inv<void>('0x1A7D63CB1B0BB223', p0);
280
- }
281
-
282
- static N_0xF718931A82EEB898(): void {
283
- inv<void>('0xF718931A82EEB898');
259
+ static N_0x30B391915538EBE2(p0: any): void {
260
+ inv<void>('0x30B391915538EBE2', p0);
284
261
  }
285
262
 
286
263
  /**
287
- * @param p0
288
- * @param p1
289
- * @param p2
290
- * @param p3
264
+ * @param nodeId
265
+ * @param scenarioName
266
+ * @param pos
267
+ * @param lookPos
268
+ * @param duration
269
+ * @param p9
291
270
  */
292
- static N_0xCE4E669400E5F8AA(p0: any, p1: any, p2: any, p3: any): void {
293
- inv<void>('0xCE4E669400E5F8AA', p0, p1, p2, p3);
271
+ static addPatrolRouteNode(nodeId: number, scenarioName: string | null, pos: Vector3, lookPos: Vector3, duration: number, p9: boolean): void {
272
+ inv<void>('0x8EDF950167586B7C', nodeId, scenarioName, f(pos.x), f(pos.y), f(pos.z), f(lookPos.x), f(lookPos.y), f(lookPos.z), duration, p9);
294
273
  }
295
274
 
296
275
  /**
297
276
  * @param p0
298
- * @param p1
299
- * @returns
300
277
  */
301
- static N_0x90703A8F75EE4ABD(p0: any, p1: any): any {
302
- return inv<number>('0x90703A8F75EE4ABD', p0, p1);
278
+ static N_0xBEEFBB608D2AA68A(p0: any): void {
279
+ inv<void>('0xBEEFBB608D2AA68A', p0);
303
280
  }
304
281
 
305
282
  /**
306
- * @param object
283
+ * @param scenarioGroup
284
+ * @param toggle
307
285
  */
308
- static makeObjectNotCarriable(object: Prop): void {
309
- inv<void>('0x67BFCED22909834D', object.handle);
286
+ static setScenarioGroupEnabledHash(scenarioGroup: string | number, toggle: boolean): void {
287
+ inv<void>('0x9925EDDB6EAB88CD', _h(scenarioGroup), toggle);
310
288
  }
311
289
 
312
290
  /**
313
- * @param waypointRecording
314
- * @returns points
291
+ * @param p0
292
+ * @returns
315
293
  */
316
- static waypointRecordingGetNumPoints(waypointRecording: string | null): [boolean, number] {
317
- const result = inv<[boolean, number]>('0x5343532C01A07234', waypointRecording, pvi(), rai());
318
- return [!!result[0], result[1]];
294
+ static N_0x908BB14BCE85C80E(p0: any): any {
295
+ return inv<number>('0x908BB14BCE85C80E', p0);
319
296
  }
320
297
 
321
298
  /**
322
299
  * @param p0
323
300
  * @returns
324
301
  */
325
- static N_0xE6A151364C600B24(p0: any): any {
326
- return inv<number>('0xE6A151364C600B24', p0);
302
+ static N_0x370F57C47F68EBCA(p0: any): any {
303
+ return inv<number>('0x370F57C47F68EBCA', p0);
327
304
  }
328
305
 
329
306
  /**
330
307
  * @param p0
331
308
  * @param p1
332
309
  */
333
- static N_0xEAF87DA2BE78A15B(p0: any, p1: any): void {
334
- inv<void>('0xEAF87DA2BE78A15B', p0, p1);
310
+ static forceScenarioGroupPriority(p0: any, p1: any): void {
311
+ inv<void>('0x444C910A5058E568', p0, p1);
335
312
  }
336
313
 
337
314
  /**
@@ -340,575 +317,315 @@ export class Task {
340
317
  * @param p2
341
318
  * @param p3
342
319
  */
343
- static waypointPlaybackStartAimingAtEntity(p0: any, p1: any, p2: any, p3: any): void {
344
- inv<void>('0x4F158205E0C74385', p0, p1, p2, p3);
320
+ static throwProjectile2(p0: any, p1: any, p2: any, p3: any): void {
321
+ inv<void>('0x7282356DFF6B5A51', p0, p1, p2, p3);
345
322
  }
346
323
 
347
324
  /**
348
- * @param scenario
349
- * @returns
325
+ * @param p0
326
+ * @param p1
350
327
  */
351
- static getScenarioPointRadius(scenario: number): number {
352
- return inv<number>('0x6718F40313A2B5A6', scenario, raf());
328
+ static N_0xE69FDA40AAC3EFC0(p0: any, p1: any): void {
329
+ inv<void>('0xE69FDA40AAC3EFC0', p0, p1);
353
330
  }
354
331
 
355
332
  /**
356
- * @param p0
357
- * @param p1
358
- */
359
- static N_0x5B68D0007D9C92EB(p0: any, p1: any): void {
360
- inv<void>('0x5B68D0007D9C92EB', p0, p1);
361
- }
362
-
363
- /**
364
- * @param p0
365
- * @param p1
366
- * @param p2
367
- * @param p3
333
+ * @param waypointRecording
334
+ * @returns
368
335
  */
369
- static N_0x801BD27403F3CBA0(p0: any, p1: any, p2: any, p3: any): void {
370
- inv<void>('0x801BD27403F3CBA0', p0, p1, p2, p3);
336
+ static getIsWaypointRecordingLoaded(waypointRecording: string | null): boolean {
337
+ return inv<boolean>('0xCB4E8BE8A0063C5D', waypointRecording, rai());
371
338
  }
372
339
 
373
340
  /**
341
+ * Params: p1 is always true in R* Scripts
342
+ *
374
343
  * @param scenario
344
+ * @param p1
375
345
  * @returns
376
346
  */
377
- static getPedUsingScenarioPoint(scenario: number): Ped | null {
378
- return createFromHandle<Ped>('Ped', inv<number>('0x5BA659955369B0E2', scenario, rai()));
347
+ static getScenarioPointHeading(scenario: number, p1: boolean): number {
348
+ return inv<number>('0xB93EA7184BAA85C3', scenario, p1, raf());
379
349
  }
380
350
 
381
351
  /**
382
352
  * @param p0
383
- * @param p1
384
353
  */
385
- static everyoneLeaveVehicle(p0: any, p1: any): void {
386
- inv<void>('0x7F93691AB4B92272', p0, p1);
354
+ static N_0x10C44F633E2D6D9E(p0: any): void {
355
+ inv<void>('0x10C44F633E2D6D9E', p0);
387
356
  }
388
357
 
389
358
  /**
390
- * @param p0
359
+ * Note: patrolRoute must be prefixed with 'miss_' for it to be valid
360
+ *
361
+ * @param patrolRoute
391
362
  */
392
- static N_0xE2CF104ADD49D4BF(p0: any): void {
393
- inv<void>('0xE2CF104ADD49D4BF', p0);
363
+ static openPatrolRoute(patrolRoute: string | null): void {
364
+ inv<void>('0xA36BFB5EE89F3D82', patrolRoute);
394
365
  }
395
366
 
396
367
  /**
397
368
  * @param p0
398
- * @returns
399
369
  */
400
- static N_0x756C7B4C43DF0422(p0: any): any {
401
- return inv<number>('0x756C7B4C43DF0422', p0);
370
+ static N_0xA42DC7919159CCCF(p0: any): void {
371
+ inv<void>('0xA42DC7919159CCCF', p0);
402
372
  }
403
373
 
404
374
  /**
375
+ * Checks if there is a cover point at position
376
+ *
405
377
  * @param p0
378
+ * @param p1
379
+ * @param p2
380
+ * @param p3
406
381
  * @returns
407
382
  */
408
- static N_0xBD70108D01875299(p0: any): any {
409
- return inv<number>('0xBD70108D01875299', p0);
383
+ static doesScriptedCoverPointExistAtCoords(p0: any, p1: any, p2: any, p3: any): boolean {
384
+ return inv<boolean>('0xA98B8E3C088E5A31', p0, p1, p2, p3, rai());
385
+ }
386
+
387
+ static N_0x0E184495B27BB57D(): void {
388
+ inv<void>('0x0E184495B27BB57D');
410
389
  }
411
390
 
412
391
  /**
413
392
  * @param p0
414
393
  * @param p1
415
394
  */
416
- static N_0x651F0530083C0E5A(p0: any, p1: any): void {
417
- inv<void>('0x651F0530083C0E5A', p0, p1);
395
+ static N_0x9B6A58FDB0024F12(p0: any, p1: any): void {
396
+ inv<void>('0x9B6A58FDB0024F12', p0, p1);
418
397
  }
419
398
 
420
399
  /**
421
400
  * @param p0
422
- * @param p1
423
- * @param p2
424
- * @param p3
425
- * @param p4
426
- * @param p5
427
- * @param p6
428
401
  */
429
- static waypointPlaybackStartShootingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
430
- inv<void>('0x057A25CFCC9DB671', p0, p1, p2, p3, p4, p5, p6);
402
+ static N_0x9667CCE29BFA0780(p0: any): void {
403
+ inv<void>('0x9667CCE29BFA0780', p0);
431
404
  }
432
405
 
433
406
  /**
434
407
  * @param p0
408
+ * @returns
435
409
  */
436
- static N_0xFC7F71CF49F70B6B(p0: any): void {
437
- inv<void>('0xFC7F71CF49F70B6B', p0);
410
+ static N_0xE9A6400D1A0E7A55(p0: any): any {
411
+ return inv<number>('0xE9A6400D1A0E7A55', p0);
438
412
  }
439
413
 
440
414
  /**
441
- * @param p0
442
- * @param p1
415
+ * Flowers, Stalks or whatever the composite has
416
+ *
417
+ * @param compositeId
418
+ * @returns outEntities
443
419
  */
444
- static N_0x954451EA2D2120FB(p0: any, p1: any): void {
445
- inv<void>('0x954451EA2D2120FB', p0, p1);
420
+ static getHerbCompositeNumEntities(compositeId: number): [number, number] {
421
+ const result = inv<[number, number]>('0x96C6ED22FB742C3E', compositeId, pvi(), rai());
422
+ return [result[0], result[1]];
446
423
  }
447
424
 
448
425
  /**
449
- * @param scenario
450
- * @param pos
451
- * @param p4
426
+ * @returns
452
427
  */
453
- static setScenarioPointCoords(scenario: number, pos: Vector3, p4: boolean): void {
454
- inv<void>('0x2056AB38DF06825C', scenario, f(pos.x), f(pos.y), f(pos.z), p4);
428
+ static N_0x74F0209674864CBD(): any {
429
+ return inv<number>('0x74F0209674864CBD');
455
430
  }
456
431
 
457
432
  /**
458
433
  * @param p0
459
- * @param p1
460
- * @param p2
461
- * @param p3
434
+ * @returns
462
435
  */
463
- static N_0x2E1D6D87346BB7D2(p0: any, p1: any, p2: any, p3: any): void {
464
- inv<void>('0x2E1D6D87346BB7D2', p0, p1, p2, p3);
436
+ static N_0x865732725536EE39(p0: any): Vector3 {
437
+ return Vector3.fromArray(inv<number[]>('0x865732725536EE39', p0, rav()));
465
438
  }
466
439
 
467
440
  /**
468
441
  * @param p0
442
+ * @returns
469
443
  */
470
- static N_0x9C8F42A5D1859DC1(p0: any): void {
471
- inv<void>('0x9C8F42A5D1859DC1', p0);
444
+ static N_0xE55478C5EDF70AC2(p0: any): any {
445
+ return inv<number>('0xE55478C5EDF70AC2', p0);
472
446
  }
473
447
 
474
448
  /**
475
449
  * @param p0
476
450
  * @param p1
477
- * @param p2
478
- * @returns
479
451
  */
480
- static N_0x10ADFDF07B7DFFBA(p0: any, p1: any, p2: any): any {
481
- return inv<number>('0x10ADFDF07B7DFFBA', p0, p1, p2);
452
+ static N_0x098CAA6DBE7D8D82(p0: any, p1: any): void {
453
+ inv<void>('0x098CAA6DBE7D8D82', p0, p1);
482
454
  }
483
455
 
484
456
  /**
485
457
  * @param p0
486
- * @returns
458
+ * @param p1
487
459
  */
488
- static N_0x974DA3408DEC4E79(p0: any): any {
489
- return inv<number>('0x974DA3408DEC4E79', p0);
460
+ static N_0xA263ADBBC8056214(p0: any, p1: any): void {
461
+ inv<void>('0xA263ADBBC8056214', p0, p1);
490
462
  }
491
463
 
492
464
  /**
465
+ * *SET_SCENARIO**
466
+ *
493
467
  * @param p0
494
468
  * @param p1
495
469
  */
496
- static N_0x4A7D73989F52EB37(p0: any, p1: any): void {
497
- inv<void>('0x4A7D73989F52EB37', p0, p1);
498
- }
499
-
500
- static resetScenarioGroupsEnabled(): void {
501
- inv<void>('0xDD902D0349AFAD3A');
470
+ static N_0xA7479FB665361EDB(p0: any, p1: any): void {
471
+ inv<void>('0xA7479FB665361EDB', p0, p1);
502
472
  }
503
473
 
504
474
  /**
505
475
  * @param p0
506
- * @returns
476
+ * @param p1
477
+ * @param p2
478
+ * @param p3
479
+ * @param p4
480
+ * @param p5
507
481
  */
508
- static N_0x76610D12A838EBDE(p0: any): any {
509
- return inv<number>('0x76610D12A838EBDE', p0);
482
+ static N_0x673A8779D229BA5A(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
483
+ inv<void>('0x673A8779D229BA5A', p0, p1, p2, p3, p4, p5);
510
484
  }
511
485
 
512
486
  /**
487
+ * @param scenarioGroup
513
488
  * @returns
514
489
  */
515
- static N_0x5952DFA38FA529FE(): any {
516
- return inv<number>('0x5952DFA38FA529FE');
490
+ static doesScenarioGroupExistHash(scenarioGroup: string | number): boolean {
491
+ return inv<boolean>('0x76E98B52369A289C', _h(scenarioGroup), rai());
517
492
  }
518
493
 
519
494
  /**
520
495
  * @param p0
521
496
  * @param p1
522
- * @param p2
523
497
  */
524
- static N_0xF40A109B4B79A848(p0: any, p1: any, p2: any): void {
525
- inv<void>('0xF40A109B4B79A848', p0, p1, p2);
498
+ static N_0xFF8AFCA532B500D4(p0: any, p1: any): void {
499
+ inv<void>('0xFF8AFCA532B500D4', p0, p1);
526
500
  }
527
501
 
528
502
  /**
529
503
  * @param p0
504
+ * @returns
505
+ */
506
+ static N_0x1F7A9A9C38C13A56(p0: any): any {
507
+ return inv<number>('0x1F7A9A9C38C13A56', p0);
508
+ }
509
+
510
+ /**
511
+ * @param volume
530
512
  * @param p1
531
513
  * @param p2
532
514
  * @param p3
533
515
  * @param p4
534
516
  */
535
- static N_0x5217B7B6DB78E1F3(p0: any, p1: any, p2: any, p3: any, p4: any): void {
536
- inv<void>('0x5217B7B6DB78E1F3', p0, p1, p2, p3, p4);
517
+ static addCoverBlockingVolume(volume: Volume, p1: boolean, p2: boolean, p3: boolean, p4: boolean): void {
518
+ inv<void>('0xEB2ED1DC3AEC0654', volume.handle, p1, p2, p3, p4);
537
519
  }
538
520
 
539
521
  /**
540
522
  * @param p0
523
+ * @param p1
524
+ * @param p2
525
+ * @returns
541
526
  */
542
- static N_0x30B391915538EBE2(p0: any): void {
543
- inv<void>('0x30B391915538EBE2', p0);
527
+ static N_0xE7BBC4E56B989449(p0: any, p1: any, p2: any): any {
528
+ return inv<number>('0xE7BBC4E56B989449', p0, p1, p2);
544
529
  }
545
530
 
546
531
  /**
547
- * @param nodeId
548
- * @param scenarioName
549
- * @param pos
550
- * @param lookPos
551
- * @param duration
552
- * @param p9
532
+ * @param coverpoint
533
+ * @returns
553
534
  */
554
- static addPatrolRouteNode(nodeId: number, scenarioName: string | null, pos: Vector3, lookPos: Vector3, duration: number, p9: boolean): void {
555
- inv<void>('0x8EDF950167586B7C', nodeId, scenarioName, f(pos.x), f(pos.y), f(pos.z), f(lookPos.x), f(lookPos.y), f(lookPos.z), duration, p9);
535
+ static getScriptedCoverPointCoords(coverpoint: number): Vector3 {
536
+ return Vector3.fromArray(inv<number[]>('0x594A1028FC2A3E85', coverpoint, rav()));
556
537
  }
557
538
 
558
539
  /**
559
- * @param p0
540
+ * @param scenario
541
+ * @returns
560
542
  */
561
- static N_0xBEEFBB608D2AA68A(p0: any): void {
562
- inv<void>('0xBEEFBB608D2AA68A', p0);
543
+ static doesScenarioPointHaveProps(scenario: number): any {
544
+ return inv<number>('0xEA31F199A73801D3', scenario);
563
545
  }
564
546
 
565
547
  /**
566
- * @param scenarioGroup
567
- * @param toggle
548
+ * @param waypointRecording
549
+ * @param point
550
+ * @returns
568
551
  */
569
- static setScenarioGroupEnabledHash(scenarioGroup: string | number, toggle: boolean): void {
570
- inv<void>('0x9925EDDB6EAB88CD', _h(scenarioGroup), toggle);
552
+ static waypointRecordingGetSpeedAtPoint(waypointRecording: string | null, point: number): number {
553
+ return inv<number>('0x005622AEBC33ACA9', waypointRecording, point, raf());
571
554
  }
572
555
 
573
556
  /**
574
557
  * @param p0
558
+ * @param p1
575
559
  * @returns
576
560
  */
577
- static N_0x908BB14BCE85C80E(p0: any): any {
578
- return inv<number>('0x908BB14BCE85C80E', p0);
561
+ static isWaypointPlaybackGoingOnForVehicle(p0: any, p1: any): boolean {
562
+ return inv<boolean>('0xF5134943EA29868C', p0, p1, rai());
579
563
  }
580
564
 
581
565
  /**
582
566
  * @param p0
567
+ * @param p1
568
+ * @param p2
569
+ * @param p3
570
+ * @param p4
583
571
  * @returns
584
572
  */
585
- static N_0x370F57C47F68EBCA(p0: any): any {
586
- return inv<number>('0x370F57C47F68EBCA', p0);
573
+ static isScenarioOccupied(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean {
574
+ return inv<boolean>('0x788756D73AC2E07C', f(p0), f(p1), f(p2), f(p3), p4, rai());
587
575
  }
588
576
 
589
577
  /**
590
578
  * @param p0
591
- * @param p1
592
579
  */
593
- static forceScenarioGroupPriority(p0: any, p1: any): void {
594
- inv<void>('0x444C910A5058E568', p0, p1);
580
+ static N_0x6AFDA2264925BD11(p0: any): void {
581
+ inv<void>('0x6AFDA2264925BD11', p0);
595
582
  }
596
583
 
597
584
  /**
598
585
  * @param p0
599
586
  * @param p1
600
587
  * @param p2
601
- * @param p3
602
588
  */
603
- static throwProjectile2(p0: any, p1: any, p2: any, p3: any): void {
604
- inv<void>('0x7282356DFF6B5A51', p0, p1, p2, p3);
589
+ static N_0x19BC99C678FBA139(p0: any, p1: any, p2: any): void {
590
+ inv<void>('0x19BC99C678FBA139', p0, p1, p2);
605
591
  }
606
592
 
607
593
  /**
608
594
  * @param p0
609
595
  * @param p1
610
596
  */
611
- static N_0xE69FDA40AAC3EFC0(p0: any, p1: any): void {
612
- inv<void>('0xE69FDA40AAC3EFC0', p0, p1);
597
+ static N_0x0D322AEF8878B8FE(p0: any, p1: any): void {
598
+ inv<void>('0x0D322AEF8878B8FE', p0, p1);
613
599
  }
614
600
 
615
601
  /**
616
602
  * @param waypointRecording
617
- * @returns
618
603
  */
619
- static getIsWaypointRecordingLoaded(waypointRecording: string | null): boolean {
620
- return inv<boolean>('0xCB4E8BE8A0063C5D', waypointRecording, rai());
604
+ static requestWaypointRecording(waypointRecording: string | null): void {
605
+ inv<void>('0x9EEFB62EB27B5792', waypointRecording);
621
606
  }
622
607
 
623
608
  /**
624
- * Params: p1 is always true in R* Scripts
625
- *
626
- * @param scenario
627
- * @param p1
628
- * @returns
609
+ * @param scenarioType
610
+ * @param toggle
629
611
  */
630
- static getScenarioPointHeading(scenario: number, p1: boolean): number {
631
- return inv<number>('0xB93EA7184BAA85C3', scenario, p1, raf());
612
+ static setScenarioTypeEnabled(scenarioType: string | null, toggle: boolean): void {
613
+ inv<void>('0xEB47EC4E34FB7EE1', scenarioType, toggle);
632
614
  }
633
615
 
634
616
  /**
635
617
  * @param p0
636
618
  */
637
- static N_0x10C44F633E2D6D9E(p0: any): void {
638
- inv<void>('0x10C44F633E2D6D9E', p0);
639
- }
640
-
641
- /**
642
- * Note: patrolRoute must be prefixed with 'miss_' for it to be valid
643
- *
644
- * @param patrolRoute
645
- */
646
- static openPatrolRoute(patrolRoute: string | null): void {
647
- inv<void>('0xA36BFB5EE89F3D82', patrolRoute);
619
+ static N_0xEC516FE805D2CB2D(p0: any): void {
620
+ inv<void>('0xEC516FE805D2CB2D', p0);
648
621
  }
649
622
 
650
623
  /**
651
624
  * @param p0
625
+ * @returns
652
626
  */
653
- static N_0xA42DC7919159CCCF(p0: any): void {
654
- inv<void>('0xA42DC7919159CCCF', p0);
655
- }
656
-
657
- /**
658
- * Checks if there is a cover point at position
659
- *
660
- * @param p0
661
- * @param p1
662
- * @param p2
663
- * @param p3
664
- * @returns
665
- */
666
- static doesScriptedCoverPointExistAtCoords(p0: any, p1: any, p2: any, p3: any): boolean {
667
- return inv<boolean>('0xA98B8E3C088E5A31', p0, p1, p2, p3, rai());
668
- }
669
-
670
- static N_0x0E184495B27BB57D(): void {
671
- inv<void>('0x0E184495B27BB57D');
672
- }
673
-
674
- /**
675
- * @param p0
676
- * @param p1
677
- */
678
- static N_0x9B6A58FDB0024F12(p0: any, p1: any): void {
679
- inv<void>('0x9B6A58FDB0024F12', p0, p1);
680
- }
681
-
682
- /**
683
- * @param p0
684
- */
685
- static N_0x9667CCE29BFA0780(p0: any): void {
686
- inv<void>('0x9667CCE29BFA0780', p0);
687
- }
688
-
689
- /**
690
- * @param p0
691
- * @returns
692
- */
693
- static N_0xE9A6400D1A0E7A55(p0: any): any {
694
- return inv<number>('0xE9A6400D1A0E7A55', p0);
695
- }
696
-
697
- /**
698
- * Flowers, Stalks or whatever the composite has
699
- *
700
- * @param compositeId
701
- * @returns outEntities
702
- */
703
- static getHerbCompositeNumEntities(compositeId: number): [number, number] {
704
- const result = inv<[number, number]>('0x96C6ED22FB742C3E', compositeId, pvi(), rai());
705
- return [result[0], result[1]];
706
- }
707
-
708
- /**
709
- * @returns
710
- */
711
- static N_0x74F0209674864CBD(): any {
712
- return inv<number>('0x74F0209674864CBD');
713
- }
714
-
715
- /**
716
- * @param p0
717
- * @returns
718
- */
719
- static N_0x865732725536EE39(p0: any): Vector3 {
720
- return Vector3.fromArray(inv<number[]>('0x865732725536EE39', p0, rav()));
721
- }
722
-
723
- /**
724
- * @param p0
725
- * @returns
726
- */
727
- static N_0xE55478C5EDF70AC2(p0: any): any {
728
- return inv<number>('0xE55478C5EDF70AC2', p0);
729
- }
730
-
731
- /**
732
- * @param p0
733
- * @param p1
734
- */
735
- static N_0x098CAA6DBE7D8D82(p0: any, p1: any): void {
736
- inv<void>('0x098CAA6DBE7D8D82', p0, p1);
737
- }
738
-
739
- /**
740
- * @param p0
741
- * @param p1
742
- */
743
- static N_0xA263ADBBC8056214(p0: any, p1: any): void {
744
- inv<void>('0xA263ADBBC8056214', p0, p1);
745
- }
746
-
747
- /**
748
- * *SET_SCENARIO**
749
- *
750
- * @param p0
751
- * @param p1
752
- */
753
- static N_0xA7479FB665361EDB(p0: any, p1: any): void {
754
- inv<void>('0xA7479FB665361EDB', p0, p1);
755
- }
756
-
757
- /**
758
- * @param p0
759
- * @param p1
760
- * @param p2
761
- * @param p3
762
- * @param p4
763
- * @param p5
764
- */
765
- static N_0x673A8779D229BA5A(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
766
- inv<void>('0x673A8779D229BA5A', p0, p1, p2, p3, p4, p5);
767
- }
768
-
769
- /**
770
- * @param scenarioGroup
771
- * @returns
772
- */
773
- static doesScenarioGroupExistHash(scenarioGroup: string | number): boolean {
774
- return inv<boolean>('0x76E98B52369A289C', _h(scenarioGroup), rai());
775
- }
776
-
777
- /**
778
- * @param p0
779
- * @param p1
780
- */
781
- static N_0xFF8AFCA532B500D4(p0: any, p1: any): void {
782
- inv<void>('0xFF8AFCA532B500D4', p0, p1);
783
- }
784
-
785
- /**
786
- * @param p0
787
- * @returns
788
- */
789
- static N_0x1F7A9A9C38C13A56(p0: any): any {
790
- return inv<number>('0x1F7A9A9C38C13A56', p0);
791
- }
792
-
793
- /**
794
- * @param volume
795
- * @param p1
796
- * @param p2
797
- * @param p3
798
- * @param p4
799
- */
800
- static addCoverBlockingVolume(volume: Volume, p1: boolean, p2: boolean, p3: boolean, p4: boolean): void {
801
- inv<void>('0xEB2ED1DC3AEC0654', volume.handle, p1, p2, p3, p4);
802
- }
803
-
804
- /**
805
- * @param p0
806
- * @param p1
807
- * @param p2
808
- * @returns
809
- */
810
- static N_0xE7BBC4E56B989449(p0: any, p1: any, p2: any): any {
811
- return inv<number>('0xE7BBC4E56B989449', p0, p1, p2);
812
- }
813
-
814
- /**
815
- * @param coverpoint
816
- * @returns
817
- */
818
- static getScriptedCoverPointCoords(coverpoint: number): Vector3 {
819
- return Vector3.fromArray(inv<number[]>('0x594A1028FC2A3E85', coverpoint, rav()));
820
- }
821
-
822
- /**
823
- * @param scenario
824
- * @returns
825
- */
826
- static doesScenarioPointHaveProps(scenario: number): any {
827
- return inv<number>('0xEA31F199A73801D3', scenario);
828
- }
829
-
830
- /**
831
- * @param waypointRecording
832
- * @param point
833
- * @returns
834
- */
835
- static waypointRecordingGetSpeedAtPoint(waypointRecording: string | null, point: number): number {
836
- return inv<number>('0x005622AEBC33ACA9', waypointRecording, point, raf());
837
- }
838
-
839
- /**
840
- * @param p0
841
- * @param p1
842
- * @returns
843
- */
844
- static isWaypointPlaybackGoingOnForVehicle(p0: any, p1: any): boolean {
845
- return inv<boolean>('0xF5134943EA29868C', p0, p1, rai());
846
- }
847
-
848
- /**
849
- * @param p0
850
- * @param p1
851
- * @param p2
852
- * @param p3
853
- * @param p4
854
- * @returns
855
- */
856
- static isScenarioOccupied(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean {
857
- return inv<boolean>('0x788756D73AC2E07C', f(p0), f(p1), f(p2), f(p3), p4, rai());
858
- }
859
-
860
- /**
861
- * @param p0
862
- */
863
- static N_0x6AFDA2264925BD11(p0: any): void {
864
- inv<void>('0x6AFDA2264925BD11', p0);
865
- }
866
-
867
- /**
868
- * @param p0
869
- * @param p1
870
- * @param p2
871
- */
872
- static N_0x19BC99C678FBA139(p0: any, p1: any, p2: any): void {
873
- inv<void>('0x19BC99C678FBA139', p0, p1, p2);
874
- }
875
-
876
- /**
877
- * @param p0
878
- * @param p1
879
- */
880
- static N_0x0D322AEF8878B8FE(p0: any, p1: any): void {
881
- inv<void>('0x0D322AEF8878B8FE', p0, p1);
882
- }
883
-
884
- /**
885
- * @param waypointRecording
886
- */
887
- static requestWaypointRecording(waypointRecording: string | null): void {
888
- inv<void>('0x9EEFB62EB27B5792', waypointRecording);
889
- }
890
-
891
- /**
892
- * @param scenarioType
893
- * @param toggle
894
- */
895
- static setScenarioTypeEnabled(scenarioType: string | null, toggle: boolean): void {
896
- inv<void>('0xEB47EC4E34FB7EE1', scenarioType, toggle);
897
- }
898
-
899
- /**
900
- * @param p0
901
- */
902
- static N_0xEC516FE805D2CB2D(p0: any): void {
903
- inv<void>('0xEC516FE805D2CB2D', p0);
904
- }
905
-
906
- /**
907
- * @param p0
908
- * @returns
909
- */
910
- static N_0x0A98A362C5A19A43(p0: any): any {
911
- return inv<number>('0x0A98A362C5A19A43', p0);
627
+ static N_0x0A98A362C5A19A43(p0: any): any {
628
+ return inv<number>('0x0A98A362C5A19A43', p0);
912
629
  }
913
630
 
914
631
  /**
@@ -2078,7 +1795,7 @@ export class Task {
2078
1795
  * @param item
2079
1796
  * @returns
2080
1797
  */
2081
- static findModelForItem(item: string | number): string | number {
1798
+ static findModelForItem(item: string | number): number {
2082
1799
  return (inv<number>('0xE47DD64B9F02677D', _h(item), rai())) & 0xFFFFFFFF;
2083
1800
  }
2084
1801
 
@@ -2253,7 +1970,7 @@ export class Task {
2253
1970
  * @param scenario
2254
1971
  * @returns
2255
1972
  */
2256
- static getScenarioPointType(scenario: number): string | number {
1973
+ static getScenarioPointType(scenario: number): number {
2257
1974
  return (inv<number>('0xA92450B5AE687AAF', scenario, rai())) & 0xFFFFFFFF;
2258
1975
  }
2259
1976
 
@@ -2287,4 +2004,287 @@ export class Task {
2287
2004
  return inv<number>('0x9FF5F9B24E870748', p0);
2288
2005
  }
2289
2006
 
2007
+ /**
2008
+ * @param p0
2009
+ * @param p1
2010
+ * @param p2
2011
+ * @param p3
2012
+ * @param p4
2013
+ * @param p5
2014
+ * @param p6
2015
+ * @param p7
2016
+ * @param p8
2017
+ * @param p9
2018
+ */
2019
+ static fleePedVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
2020
+ inv<void>('0x5802E0F910E4CF1D', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
2021
+ }
2022
+
2023
+ /**
2024
+ * @param p0
2025
+ * @param p1
2026
+ */
2027
+ static N_0x23767D80C7EED7C6(p0: any, p1: any): void {
2028
+ inv<void>('0x23767D80C7EED7C6', p0, p1);
2029
+ }
2030
+
2031
+ /**
2032
+ * Returns true while a hat is being picked up
2033
+ * _IS_A* - _IS_D*
2034
+ *
2035
+ * @param hatObject
2036
+ * @returns
2037
+ */
2038
+ static isHatBeingPickedUp(hatObject: Prop): any {
2039
+ return inv<number>('0x11CD066F54DA0133', hatObject.handle);
2040
+ }
2041
+
2042
+ /**
2043
+ * @param moveBlendRatio
2044
+ * @returns
2045
+ */
2046
+ static isMoveBlendRatioSprinting(moveBlendRatio: number): boolean {
2047
+ return inv<boolean>('0x24A2AD74FA9814E2', f(moveBlendRatio), rai());
2048
+ }
2049
+
2050
+ /**
2051
+ * @param p0
2052
+ * @returns
2053
+ */
2054
+ static vehicleWaypointPlaybackGetIsPaused(p0: any): any {
2055
+ return inv<number>('0x4D6D30AB18B0B089', p0);
2056
+ }
2057
+
2058
+ /**
2059
+ * @param p0
2060
+ * @param item
2061
+ */
2062
+ static N_0xA6A76D666A281F2D(p0: any, item: string | number): void {
2063
+ inv<void>('0xA6A76D666A281F2D', p0, _h(item));
2064
+ }
2065
+
2066
+ /**
2067
+ * @param p0
2068
+ * @param p1
2069
+ */
2070
+ static N_0x1ECF56C040FD839C(p0: any, p1: any): void {
2071
+ inv<void>('0x1ECF56C040FD839C', p0, p1);
2072
+ }
2073
+
2074
+ /**
2075
+ * @param p0
2076
+ * @returns
2077
+ */
2078
+ static N_0xEB67D4E056C85A81(p0: any): any {
2079
+ return inv<number>('0xEB67D4E056C85A81', p0);
2080
+ }
2081
+
2082
+ static createPatrolRoute(): void {
2083
+ inv<void>('0xAF8A443CCC8018DC');
2084
+ }
2085
+
2086
+ /**
2087
+ * @param p0
2088
+ * @returns
2089
+ */
2090
+ static N_0xF97F462779B31786(p0: any): any {
2091
+ return inv<number>('0xF97F462779B31786', p0);
2092
+ }
2093
+
2094
+ /**
2095
+ * *SET_SCENARIO_POINT**
2096
+ *
2097
+ * @param p0
2098
+ * @param p1
2099
+ */
2100
+ static N_0xADC45010BC17AF0E(p0: any, p1: any): void {
2101
+ inv<void>('0xADC45010BC17AF0E', p0, p1);
2102
+ }
2103
+
2104
+ /**
2105
+ * @param p0
2106
+ */
2107
+ static N_0x7FB78B2199C10E92(p0: any): void {
2108
+ inv<void>('0x7FB78B2199C10E92', p0);
2109
+ }
2110
+
2111
+ /**
2112
+ * @param scenarioGroup
2113
+ * @returns
2114
+ */
2115
+ static doesScenarioGroupExist(scenarioGroup: string | null): boolean {
2116
+ return inv<boolean>('0xF9034C136C9E00D3', scenarioGroup, rai());
2117
+ }
2118
+
2119
+ /**
2120
+ * Note: scenariosInRadius is an array, and its size and values should be aligned to 8 bytes.
2121
+ *
2122
+ * @param pos
2123
+ * @param radius
2124
+ * @param size
2125
+ * @returns scenariosInRadius
2126
+ */
2127
+ static getScenarioPointsInArea(pos: Vector3, radius: number, size: number): [number, number] {
2128
+ const result = inv<[number, number]>('0x345EC3B7EBDE1CB5', f(pos.x), f(pos.y), f(pos.z), f(radius), pvi(), size, rai());
2129
+ return [result[0], result[1]];
2130
+ }
2131
+
2132
+ /**
2133
+ * Adds a new point to the current point route. Call TASK_FLUSH_ROUTE before the first call to this. Call TASK_FOLLOW_POINT_ROUTE to make the Ped go the route. A maximum of 8 points can be added.
2134
+ *
2135
+ * @param pos
2136
+ */
2137
+ static extendRoute(pos: Vector3): void {
2138
+ inv<void>('0x1E7889778264843A', f(pos.x), f(pos.y), f(pos.z));
2139
+ }
2140
+
2141
+ /**
2142
+ * @param p0
2143
+ * @returns
2144
+ */
2145
+ static N_0x11C7CE1AE38911B5(p0: any): any {
2146
+ return inv<number>('0x11C7CE1AE38911B5', p0);
2147
+ }
2148
+
2149
+ static N_0xF718931A82EEB898(): void {
2150
+ inv<void>('0xF718931A82EEB898');
2151
+ }
2152
+
2153
+ /**
2154
+ * @param p0
2155
+ * @param p1
2156
+ * @param p2
2157
+ * @param p3
2158
+ */
2159
+ static N_0xCE4E669400E5F8AA(p0: any, p1: any, p2: any, p3: any): void {
2160
+ inv<void>('0xCE4E669400E5F8AA', p0, p1, p2, p3);
2161
+ }
2162
+
2163
+ /**
2164
+ * @param p0
2165
+ * @param p1
2166
+ * @returns
2167
+ */
2168
+ static N_0x90703A8F75EE4ABD(p0: any, p1: any): any {
2169
+ return inv<number>('0x90703A8F75EE4ABD', p0, p1);
2170
+ }
2171
+
2172
+ /**
2173
+ * @param object
2174
+ */
2175
+ static makeObjectNotCarriable(object: Prop): void {
2176
+ inv<void>('0x67BFCED22909834D', object.handle);
2177
+ }
2178
+
2179
+ /**
2180
+ * @param p0
2181
+ */
2182
+ static N_0xB2D15D3551FE4FAE(p0: any): void {
2183
+ inv<void>('0xB2D15D3551FE4FAE', p0);
2184
+ }
2185
+
2186
+ /**
2187
+ * @param p0
2188
+ * @param p1
2189
+ */
2190
+ static N_0x8F8C84363810691A(p0: any, p1: any): void {
2191
+ inv<void>('0x8F8C84363810691A', p0, p1);
2192
+ }
2193
+
2194
+ /**
2195
+ * @param coverpoint
2196
+ */
2197
+ static removeCoverPoint(coverpoint: number): void {
2198
+ inv<void>('0xAE287C923D891715', coverpoint);
2199
+ }
2200
+
2201
+ /**
2202
+ * @param p0
2203
+ * @param p1
2204
+ */
2205
+ static everyoneLeaveVehicle(p0: any, p1: any): void {
2206
+ inv<void>('0x7F93691AB4B92272', p0, p1);
2207
+ }
2208
+
2209
+ /**
2210
+ * @param p0
2211
+ */
2212
+ static N_0xE2CF104ADD49D4BF(p0: any): void {
2213
+ inv<void>('0xE2CF104ADD49D4BF', p0);
2214
+ }
2215
+
2216
+ /**
2217
+ * @param p0
2218
+ * @returns
2219
+ */
2220
+ static N_0x756C7B4C43DF0422(p0: any): any {
2221
+ return inv<number>('0x756C7B4C43DF0422', p0);
2222
+ }
2223
+
2224
+ /**
2225
+ * @param p0
2226
+ * @returns
2227
+ */
2228
+ static N_0xBD70108D01875299(p0: any): any {
2229
+ return inv<number>('0xBD70108D01875299', p0);
2230
+ }
2231
+
2232
+ /**
2233
+ * @param p0
2234
+ * @param p1
2235
+ */
2236
+ static N_0x651F0530083C0E5A(p0: any, p1: any): void {
2237
+ inv<void>('0x651F0530083C0E5A', p0, p1);
2238
+ }
2239
+
2240
+ /**
2241
+ * @param scenario
2242
+ * @param radius
2243
+ */
2244
+ static setScenarioPointRadius(scenario: number, radius: number): void {
2245
+ inv<void>('0xC47D9080A9A8856A', scenario, f(radius));
2246
+ }
2247
+
2248
+ /**
2249
+ * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
2250
+ *
2251
+ * @param scenarioHash
2252
+ * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
2253
+ */
2254
+ static isScenarioInUse(scenarioHash: string | number): boolean {
2255
+ return inv<boolean>('0x1ACBC313966C21F3', _h(scenarioHash), rai());
2256
+ }
2257
+
2258
+ /**
2259
+ * @param p0
2260
+ */
2261
+ static N_0x358A1A751B335A11(p0: any): void {
2262
+ inv<void>('0x358A1A751B335A11', p0);
2263
+ }
2264
+
2265
+ /**
2266
+ * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
2267
+ *
2268
+ * @param hash
2269
+ * @returns
2270
+ */
2271
+ static hasCarriableConfigHashLoaded(hash: string | number): any {
2272
+ return inv<number>('0xB8F52A3F84A7CC59', _h(hash));
2273
+ }
2274
+
2275
+ /**
2276
+ * @param p0
2277
+ * @param p1
2278
+ */
2279
+ static N_0xE9225354FB7437A7(p0: any, p1: any): void {
2280
+ inv<void>('0xE9225354FB7437A7', p0, p1);
2281
+ }
2282
+
2283
+ /**
2284
+ * @param p0
2285
+ */
2286
+ static N_0x1A7D63CB1B0BB223(p0: any): void {
2287
+ inv<void>('0x1A7D63CB1B0BB223', p0);
2288
+ }
2289
+
2290
2290
  }