@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -14,100 +14,100 @@ export class Interior implements IHandle {
14
14
  }
15
15
 
16
16
  /**
17
+ * https://github.com/femga/rdr3_discoveries/tree/master/interiors/interior_sets
18
+ *
17
19
  * @param entitySetName
18
- * @returns
20
+ * @param p2
19
21
  */
20
- isEntitySetActive(entitySetName: string | null): boolean {
21
- return inv<boolean>('0x32810CA2125F5842', this.handle, entitySetName, rai());
22
- }
23
-
24
- pinInMemory(): void {
25
- inv<void>('0xBD3D33EABF680168', this.handle);
22
+ activateEntitySet(entitySetName: string | null, p2: number): void {
23
+ inv<void>('0x174D0AAB11CED739', this.handle, entitySetName, p2);
26
24
  }
27
25
 
28
26
  /**
29
27
  * @returns
30
28
  */
31
- getPosition(): Vector3 {
32
- return Vector3.fromArray(inv<number[]>('0x2C9746D0CA15BE1C', this.handle, rav()));
29
+ isReady(): boolean {
30
+ return inv<boolean>('0x941560D2D45DBFC8', this.handle, rai());
33
31
  }
34
32
 
35
33
  /**
36
- * @returns
34
+ * @param toggle
37
35
  */
38
- isValidInterior(): boolean {
39
- return inv<boolean>('0x017C1B3159F79F6C', this.handle, rai());
36
+ disableInterior(toggle: boolean): void {
37
+ inv<void>('0x3C2B92A1A07D4FCE', this.handle, toggle);
40
38
  }
41
39
 
42
40
  /**
41
+ * Actually returns void in IDA but the script header defines a BOOL return type
42
+ *
43
43
  * @returns
44
44
  */
45
- getMinimapHash(): string | number {
46
- return (inv<number>('0x3039BE60B3749716', this.handle, rai())) & 0xFFFFFFFF;
45
+ setInUse(): any {
46
+ return inv<number>('0xB5EF6FEF2DC9EBED', this.handle);
47
47
  }
48
48
 
49
49
  /**
50
- * @param entitySetName
51
- * @param p2
50
+ * Does something similar to INTERIOR::DISABLE_INTERIOR. You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside.
52
51
  */
53
- deactivateEntitySet(entitySetName: string | null, p2: boolean): void {
54
- inv<void>('0x33B81A2C07A51FFF', this.handle, entitySetName, p2);
52
+ unpinInterior(): void {
53
+ inv<void>('0x07FD1A0B814F6055', this.handle);
55
54
  }
56
55
 
57
56
  /**
58
- * @param entitySetName
59
- * @returns
57
+ * @returns position; nameHash
60
58
  */
61
- isEntitySetValid(entitySetName: string | null): any {
62
- return inv<number>('0xD56FF170710FC826', this.handle, entitySetName);
59
+ getLocationAndNamehash(): [Vector3, number] {
60
+ const result = inv<[number[], number]>('0x8451E87D3C2B0286', this.handle, pvv(), pvi());
61
+ return [Vector3.fromArray(result[0]), result[1]];
63
62
  }
64
63
 
65
64
  /**
66
- * https://github.com/femga/rdr3_discoveries/tree/master/interiors/interior_sets
67
- *
68
65
  * @param entitySetName
69
- * @param p2
66
+ * @returns
70
67
  */
71
- activateEntitySet(entitySetName: string | null, p2: number): void {
72
- inv<void>('0x174D0AAB11CED739', this.handle, entitySetName, p2);
68
+ isEntitySetActive(entitySetName: string | null): boolean {
69
+ return inv<boolean>('0x32810CA2125F5842', this.handle, entitySetName, rai());
70
+ }
71
+
72
+ pinInMemory(): void {
73
+ inv<void>('0xBD3D33EABF680168', this.handle);
73
74
  }
74
75
 
75
76
  /**
76
77
  * @returns
77
78
  */
78
- isReady(): boolean {
79
- return inv<boolean>('0x941560D2D45DBFC8', this.handle, rai());
79
+ getPosition(): Vector3 {
80
+ return Vector3.fromArray(inv<number[]>('0x2C9746D0CA15BE1C', this.handle, rav()));
80
81
  }
81
82
 
82
83
  /**
83
- * @param toggle
84
+ * @returns
84
85
  */
85
- disableInterior(toggle: boolean): void {
86
- inv<void>('0x3C2B92A1A07D4FCE', this.handle, toggle);
86
+ isValidInterior(): boolean {
87
+ return inv<boolean>('0x017C1B3159F79F6C', this.handle, rai());
87
88
  }
88
89
 
89
90
  /**
90
- * Actually returns void in IDA but the script header defines a BOOL return type
91
- *
92
91
  * @returns
93
92
  */
94
- setInUse(): any {
95
- return inv<number>('0xB5EF6FEF2DC9EBED', this.handle);
93
+ getMinimapHash(): number {
94
+ return (inv<number>('0x3039BE60B3749716', this.handle, rai())) & 0xFFFFFFFF;
96
95
  }
97
96
 
98
97
  /**
99
- * Does something similar to INTERIOR::DISABLE_INTERIOR. You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside.
98
+ * @param entitySetName
99
+ * @param p2
100
100
  */
101
- unpinInterior(): void {
102
- inv<void>('0x07FD1A0B814F6055', this.handle);
101
+ deactivateEntitySet(entitySetName: string | null, p2: boolean): void {
102
+ inv<void>('0x33B81A2C07A51FFF', this.handle, entitySetName, p2);
103
103
  }
104
104
 
105
105
  /**
106
- * @returns position; nameHash
106
+ * @param entitySetName
107
+ * @returns
107
108
  */
108
- getLocationAndNamehash(): [Vector3, number] {
109
- const result = inv<[number[], number]>('0x8451E87D3C2B0286', this.handle, pvv(), pvi());
110
- return [Vector3.fromArray(result[0]), result[1]];
109
+ isEntitySetValid(entitySetName: string | null): any {
110
+ return inv<number>('0xD56FF170710FC826', this.handle, entitySetName);
111
111
  }
112
112
 
113
113
  }
@@ -27,90 +27,9 @@ export class Ped extends Entity {
27
27
  return handle === 0 ? null : new Ped(handle);
28
28
  }
29
29
 
30
- /**
31
- * @returns
32
- */
33
- isOnFoot(): boolean {
34
- return inv<boolean>('0x01FEE67DB37F59B2', this.handle, rai());
35
- }
36
-
37
- /**
38
- * Only used in R* Script nb_stalking_hunter
39
- *
40
- * @param ped2
41
- */
42
- N_0xED1C764997A86D5A(ped2: Ped): void {
43
- inv<void>('0xED1C764997A86D5A', this.handle, ped2.handle);
44
- }
45
-
46
- /**
47
- * @param grappleSequence
48
- */
49
- setGrappleSequence(grappleSequence: string | null): void {
50
- inv<void>('0x604190F0CF0DF158', this.handle, grappleSequence);
51
- }
52
-
53
- /**
54
- * @param p1
55
- */
56
- N_0xFFA1594703ED27CA(p1: number): void {
57
- inv<void>('0xFFA1594703ED27CA', this.handle, p1);
58
- }
59
-
60
- /**
61
- * @returns
62
- */
63
- getMeleeTargetForPed(): Ped | null {
64
- return createFromHandle<Ped>('Ped', inv<number>('0x18A3E9EE1297FD39', this.handle, rai()));
65
- }
66
-
67
- /**
68
- * Use to apply metaped player components
69
- * Replaces asset, alternatively you can remove assets using REMOVE_TAG_FROM_META_PED
70
- *
71
- * @param drawable
72
- * @param albedo
73
- * @param normal
74
- * @param material
75
- * @param palette
76
- * @param tint0
77
- * @param tint1
78
- * @param tint2
79
- */
80
- setMetaTag(drawable: string | number, albedo: string | number, normal: string | number, material: string | number, palette: string | number, tint0: number, tint1: number, tint2: number): void {
81
- inv<void>('0xBC6DF00D7A4A6819', this.handle, _h(drawable), _h(albedo), _h(normal), _h(material), _h(palette), tint0, tint1, tint2);
82
- }
83
-
84
- /**
85
- * @param p1
86
- * @param p2
87
- */
88
- N_0x32CEDA9A0AB4CEF7(p1: string | number, p2: boolean): void {
89
- inv<void>('0x32CEDA9A0AB4CEF7', this.handle, _h(p1), p2);
90
- }
91
-
92
- /**
93
- * @returns
94
- */
95
- isChild(): any {
96
- return inv<number>('0x137772000DAF42C5', this.handle);
97
- }
98
-
99
- /**
100
- * @param index
101
- * @param p2
102
- * @returns argStruct; argStruct2
103
- */
104
- getShopItemComponentAtIndex(index: number, p2: boolean): [string | number, number, number] {
105
- const result = inv<[number, number, number]>('0x77BA37622E22023B', this.handle, index, p2, pvi(), pvi(), rai());
106
- return [result[0] & 0xFFFFFFFF, result[1], result[2]];
107
- }
108
-
109
- /**
110
- * @param value
111
- */
112
- setMaxMoveBlendRatio(value: number): void {
113
- inv<void>('0x433083750C5E064A', this.handle, f(value));
30
+ static fromNetworkId(netId: number): Ped | null {
31
+ if (!inv<number>('0x38CE16C96BD11F2C', netId, rai())) return null;
32
+ return Ped.fromHandle(inv<number>('0x5B912C3F653822E6', netId, rai()));
114
33
  }
115
34
 
116
35
  /**
@@ -154,7 +73,7 @@ export class Ped extends Entity {
154
73
  /**
155
74
  * @returns
156
75
  */
157
- getMetaOutfitHash(): string | number {
76
+ getMetaOutfitHash(): number {
158
77
  return (inv<number>('0x30569F348D126A5A', this.handle, rai())) & 0xFFFFFFFF;
159
78
  }
160
79
 
@@ -2500,7 +2419,7 @@ export class Ped extends Entity {
2500
2419
  /**
2501
2420
  * @returns
2502
2421
  */
2503
- getRelationshipGroupHash(): string | number {
2422
+ getRelationshipGroupHash(): number {
2504
2423
  return (inv<number>('0x7DBDD04862D95F04', this.handle, rai())) & 0xFFFFFFFF;
2505
2424
  }
2506
2425
 
@@ -2817,7 +2736,7 @@ export class Ped extends Entity {
2817
2736
  /**
2818
2737
  * @returns
2819
2738
  */
2820
- getGrappleStyle(): string | number {
2739
+ getGrappleStyle(): number {
2821
2740
  return (inv<number>('0x753B15AD0FD6F3E3', this.handle, rai())) & 0xFFFFFFFF;
2822
2741
  }
2823
2742
 
@@ -3129,7 +3048,7 @@ export class Ped extends Entity {
3129
3048
  /**
3130
3049
  * @returns
3131
3050
  */
3132
- getInteractionPersonality(): string | number {
3051
+ getInteractionPersonality(): number {
3133
3052
  return (inv<number>('0xD7AD3C7EBAF88C92', this.handle, rai())) & 0xFFFFFFFF;
3134
3053
  }
3135
3054
 
@@ -3453,7 +3372,7 @@ export class Ped extends Entity {
3453
3372
  /**
3454
3373
  * @returns
3455
3374
  */
3456
- getRelationshipGroupDefaultHash(): string | number {
3375
+ getRelationshipGroupDefaultHash(): number {
3457
3376
  return (inv<number>('0x42FDD0F017B1E38E', this.handle, rai())) & 0xFFFFFFFF;
3458
3377
  }
3459
3378
 
@@ -3740,7 +3659,7 @@ export class Ped extends Entity {
3740
3659
  * @param index
3741
3660
  * @returns
3742
3661
  */
3743
- getComponentCategoryByIndex(index: number): string | number {
3662
+ getComponentCategoryByIndex(index: number): number {
3744
3663
  return (inv<number>('0xCCB97B51893C662F', this.handle, index, rai())) & 0xFFFFFFFF;
3745
3664
  }
3746
3665
 
@@ -4386,7 +4305,7 @@ export class Ped extends Entity {
4386
4305
  *
4387
4306
  * @returns
4388
4307
  */
4389
- getActiveDynamicScenario2(): string | number {
4308
+ getActiveDynamicScenario2(): number {
4390
4309
  return (inv<number>('0xC22AA08A8ADB87D4', this.handle, rai())) & 0xFFFFFFFF;
4391
4310
  }
4392
4311
 
@@ -5269,7 +5188,7 @@ export class Ped extends Entity {
5269
5188
  /**
5270
5189
  * @returns
5271
5190
  */
5272
- getBrawlingStyle(): string | number {
5191
+ getBrawlingStyle(): number {
5273
5192
  return (inv<number>('0xEC6B59BE445FEC51', this.handle, rai())) & 0xFFFFFFFF;
5274
5193
  }
5275
5194
 
@@ -5593,7 +5512,7 @@ export class Ped extends Entity {
5593
5512
  *
5594
5513
  * @returns
5595
5514
  */
5596
- getActiveDynamicScenario(): string | number {
5515
+ getActiveDynamicScenario(): number {
5597
5516
  return (inv<number>('0x569F1E1237508DEB', this.handle, rai())) & 0xFFFFFFFF;
5598
5517
  }
5599
5518
 
@@ -5688,7 +5607,7 @@ export class Ped extends Entity {
5688
5607
  *
5689
5608
  * @returns
5690
5609
  */
5691
- getCauseOfDeath(): string | number {
5610
+ getCauseOfDeath(): number {
5692
5611
  return (inv<number>('0x16FFE42AB2D2DC59', this.handle, rai())) & 0xFFFFFFFF;
5693
5612
  }
5694
5613
 
@@ -6104,7 +6023,7 @@ export class Ped extends Entity {
6104
6023
  * @param variableName
6105
6024
  * @returns
6106
6025
  */
6107
- getBlackboardHash(variableName: string | null): string | number {
6026
+ getBlackboardHash(variableName: string | null): number {
6108
6027
  return (inv<number>('0xBF5E791BBBF90A3C', this.handle, variableName, rai())) & 0xFFFFFFFF;
6109
6028
  }
6110
6029
 
@@ -6450,6 +6369,92 @@ export class Ped extends Entity {
6450
6369
  return createFromHandle<Ped>('Ped', inv<number>('0x4B19F171450E0D4F', this.handle, rai()));
6451
6370
  }
6452
6371
 
6372
+ /**
6373
+ * @returns
6374
+ */
6375
+ isOnFoot(): boolean {
6376
+ return inv<boolean>('0x01FEE67DB37F59B2', this.handle, rai());
6377
+ }
6378
+
6379
+ /**
6380
+ * Only used in R* Script nb_stalking_hunter
6381
+ *
6382
+ * @param ped2
6383
+ */
6384
+ N_0xED1C764997A86D5A(ped2: Ped): void {
6385
+ inv<void>('0xED1C764997A86D5A', this.handle, ped2.handle);
6386
+ }
6387
+
6388
+ /**
6389
+ * @param grappleSequence
6390
+ */
6391
+ setGrappleSequence(grappleSequence: string | null): void {
6392
+ inv<void>('0x604190F0CF0DF158', this.handle, grappleSequence);
6393
+ }
6394
+
6395
+ /**
6396
+ * @param p1
6397
+ */
6398
+ N_0xFFA1594703ED27CA(p1: number): void {
6399
+ inv<void>('0xFFA1594703ED27CA', this.handle, p1);
6400
+ }
6401
+
6402
+ /**
6403
+ * @returns
6404
+ */
6405
+ getMeleeTargetForPed(): Ped | null {
6406
+ return createFromHandle<Ped>('Ped', inv<number>('0x18A3E9EE1297FD39', this.handle, rai()));
6407
+ }
6408
+
6409
+ /**
6410
+ * Use to apply metaped player components
6411
+ * Replaces asset, alternatively you can remove assets using REMOVE_TAG_FROM_META_PED
6412
+ *
6413
+ * @param drawable
6414
+ * @param albedo
6415
+ * @param normal
6416
+ * @param material
6417
+ * @param palette
6418
+ * @param tint0
6419
+ * @param tint1
6420
+ * @param tint2
6421
+ */
6422
+ setMetaTag(drawable: string | number, albedo: string | number, normal: string | number, material: string | number, palette: string | number, tint0: number, tint1: number, tint2: number): void {
6423
+ inv<void>('0xBC6DF00D7A4A6819', this.handle, _h(drawable), _h(albedo), _h(normal), _h(material), _h(palette), tint0, tint1, tint2);
6424
+ }
6425
+
6426
+ /**
6427
+ * @param p1
6428
+ * @param p2
6429
+ */
6430
+ N_0x32CEDA9A0AB4CEF7(p1: string | number, p2: boolean): void {
6431
+ inv<void>('0x32CEDA9A0AB4CEF7', this.handle, _h(p1), p2);
6432
+ }
6433
+
6434
+ /**
6435
+ * @returns
6436
+ */
6437
+ isChild(): any {
6438
+ return inv<number>('0x137772000DAF42C5', this.handle);
6439
+ }
6440
+
6441
+ /**
6442
+ * @param index
6443
+ * @param p2
6444
+ * @returns argStruct; argStruct2
6445
+ */
6446
+ getShopItemComponentAtIndex(index: number, p2: boolean): [number, number, number] {
6447
+ const result = inv<[number, number, number]>('0x77BA37622E22023B', this.handle, index, p2, pvi(), pvi(), rai());
6448
+ return [result[0] & 0xFFFFFFFF, result[1], result[2]];
6449
+ }
6450
+
6451
+ /**
6452
+ * @param value
6453
+ */
6454
+ setMaxMoveBlendRatio(value: number): void {
6455
+ inv<void>('0x433083750C5E064A', this.handle, f(value));
6456
+ }
6457
+
6453
6458
 
6454
6459
  private _task?: PedTask;
6455
6460
  private _weapon?: Weapon;