@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -6,72 +6,6 @@ import { createFromHandle } from '../types/HandleRegistry';
6
6
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
7
7
 
8
8
  export class Pad {
9
- static N_0x709BA8C08C5C008D(): void {
10
- inv<void>('0x709BA8C08C5C008D');
11
- }
12
-
13
- /**
14
- * @param control
15
- * @param action
16
- * @returns
17
- */
18
- static isControlPressed(control: number, action: string | number): boolean {
19
- return inv<boolean>('0xF3A21BCD95725A4A', control, _h(action), rai());
20
- }
21
-
22
- /**
23
- * @param control
24
- * @param action
25
- * @returns
26
- */
27
- static isControlReleased(control: number, action: string | number): boolean {
28
- return inv<boolean>('0x648EE3E7F38877DD', control, _h(action), rai());
29
- }
30
-
31
- /**
32
- * @param p0
33
- * @returns
34
- */
35
- static N_0xBD629C1C4F501C80(p0: any): any {
36
- return inv<number>('0xBD629C1C4F501C80', p0);
37
- }
38
-
39
- /**
40
- * @param control
41
- * @param action
42
- * @returns
43
- */
44
- static isControlJustReleased(control: number, action: string | number): boolean {
45
- return inv<boolean>('0x50F940259D3841E6', control, _h(action), rai());
46
- }
47
-
48
- /**
49
- * nullsub, doesn't do anything
50
- *
51
- * @param control
52
- * @param color
53
- */
54
- static setControlLightEffectFlashingColor(control: number, color: Color): void {
55
- inv<void>('0xA45884DB10EC7EE3', control, color.r, color.g, color.b, color.a);
56
- }
57
-
58
- /**
59
- * @param control
60
- * @returns
61
- */
62
- static getDisabledControlHowLongAgo(control: number): number {
63
- return inv<number>('0x771DFCB24D19C2F6', control, rai());
64
- }
65
-
66
- /**
67
- * @param p0
68
- * @param p1
69
- * @returns
70
- */
71
- static N_0x43F35DDB2905D945(p0: any, p1: any): any {
72
- return inv<number>('0x43F35DDB2905D945', p0, p1);
73
- }
74
-
75
9
  /**
76
10
  * This is for simulating player input.
77
11
  * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
@@ -197,7 +131,7 @@ export class Pad {
197
131
  * @param control
198
132
  * @returns
199
133
  */
200
- static getCurrentControlContext(control: number): string | number {
134
+ static getCurrentControlContext(control: number): number {
201
135
  return (inv<number>('0xDDCEB0F26C89C00F', control, rai())) & 0xFFFFFFFF;
202
136
  }
203
137
 
@@ -221,6 +155,72 @@ export class Pad {
221
155
  return inv<boolean>('0x6CD79468A1E595C6', control, rai());
222
156
  }
223
157
 
158
+ static N_0x709BA8C08C5C008D(): void {
159
+ inv<void>('0x709BA8C08C5C008D');
160
+ }
161
+
162
+ /**
163
+ * @param control
164
+ * @param action
165
+ * @returns
166
+ */
167
+ static isControlPressed(control: number, action: string | number): boolean {
168
+ return inv<boolean>('0xF3A21BCD95725A4A', control, _h(action), rai());
169
+ }
170
+
171
+ /**
172
+ * @param control
173
+ * @param action
174
+ * @returns
175
+ */
176
+ static isControlReleased(control: number, action: string | number): boolean {
177
+ return inv<boolean>('0x648EE3E7F38877DD', control, _h(action), rai());
178
+ }
179
+
180
+ /**
181
+ * @param p0
182
+ * @returns
183
+ */
184
+ static N_0xBD629C1C4F501C80(p0: any): any {
185
+ return inv<number>('0xBD629C1C4F501C80', p0);
186
+ }
187
+
188
+ /**
189
+ * @param control
190
+ * @param action
191
+ * @returns
192
+ */
193
+ static isControlJustReleased(control: number, action: string | number): boolean {
194
+ return inv<boolean>('0x50F940259D3841E6', control, _h(action), rai());
195
+ }
196
+
197
+ /**
198
+ * nullsub, doesn't do anything
199
+ *
200
+ * @param control
201
+ * @param color
202
+ */
203
+ static setControlLightEffectFlashingColor(control: number, color: Color): void {
204
+ inv<void>('0xA45884DB10EC7EE3', control, color.r, color.g, color.b, color.a);
205
+ }
206
+
207
+ /**
208
+ * @param control
209
+ * @returns
210
+ */
211
+ static getDisabledControlHowLongAgo(control: number): number {
212
+ return inv<number>('0x771DFCB24D19C2F6', control, rai());
213
+ }
214
+
215
+ /**
216
+ * @param p0
217
+ * @param p1
218
+ * @returns
219
+ */
220
+ static N_0x43F35DDB2905D945(p0: any, p1: any): any {
221
+ return inv<number>('0x43F35DDB2905D945', p0, p1);
222
+ }
223
+
224
224
  /**
225
225
  * @param action
226
226
  * @param control
@@ -13,36 +13,6 @@ import { createFromHandle } from '../types/HandleRegistry';
13
13
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
14
14
 
15
15
  export class PedStatics {
16
- /**
17
- * @param p0
18
- * @param p1
19
- */
20
- static N_0x0A4618FFD517E24D(p0: any, p1: any): void {
21
- inv<void>('0x0A4618FFD517E24D', p0, p1);
22
- }
23
-
24
- /**
25
- * @param p0
26
- * @param p1
27
- * @param p2
28
- * @param p3
29
- */
30
- static N_0x2FA568BFA725F8D6(p0: any, p1: any, p2: any, p3: any): void {
31
- inv<void>('0x2FA568BFA725F8D6', p0, p1, p2, p3);
32
- }
33
-
34
- static spawnpointsCancelSearch(): void {
35
- inv<void>('0xFEE4A5459472A9F8');
36
- }
37
-
38
- /**
39
- * @param p0
40
- * @returns
41
- */
42
- static N_0x7B5C293238EE4F20(p0: any): any {
43
- return inv<number>('0x7B5C293238EE4F20', p0);
44
- }
45
-
46
16
  /**
47
17
  * The hash of the created relationship group is output in the second parameter.
48
18
  *
@@ -1008,7 +978,7 @@ export class PedStatics {
1008
978
  * @param p3
1009
979
  * @returns
1010
980
  */
1011
- static getShopItemWearableStateByIndex(componentHash: string | number, wearableStateIndex: number, isMpFemale: boolean, p3: boolean): string | number {
981
+ static getShopItemWearableStateByIndex(componentHash: string | number, wearableStateIndex: number, isMpFemale: boolean, p3: boolean): number {
1012
982
  return (inv<number>('0x6243635AF2F1B826', _h(componentHash), wearableStateIndex, isMpFemale, p3, rai())) & 0xFFFFFFFF;
1013
983
  }
1014
984
 
@@ -1546,7 +1516,7 @@ export class PedStatics {
1546
1516
  * @param isMP
1547
1517
  * @returns
1548
1518
  */
1549
- static getShopItemComponentCategory(componentHash: string | number, metapedType: number, isMP: boolean): string | number {
1519
+ static getShopItemComponentCategory(componentHash: string | number, metapedType: number, isMP: boolean): number {
1550
1520
  return (inv<number>('0x5FF9A878C3D115B8', _h(componentHash), metapedType, isMP, rai())) & 0xFFFFFFFF;
1551
1521
  }
1552
1522
 
@@ -2558,7 +2528,7 @@ export class PedStatics {
2558
2528
  * @param modelHash
2559
2529
  * @returns
2560
2530
  */
2561
- static getDefaultRelationshipGroupHash(modelHash: string | number): string | number {
2531
+ static getDefaultRelationshipGroupHash(modelHash: string | number): number {
2562
2532
  return (inv<number>('0x3CC4A718C258BDD0', _h(modelHash), rai())) & 0xFFFFFFFF;
2563
2533
  }
2564
2534
 
@@ -2581,4 +2551,34 @@ export class PedStatics {
2581
2551
  inv<void>('0x7D4E70A67A651C71', numPeds);
2582
2552
  }
2583
2553
 
2554
+ /**
2555
+ * @param p0
2556
+ * @param p1
2557
+ */
2558
+ static N_0x0A4618FFD517E24D(p0: any, p1: any): void {
2559
+ inv<void>('0x0A4618FFD517E24D', p0, p1);
2560
+ }
2561
+
2562
+ /**
2563
+ * @param p0
2564
+ * @param p1
2565
+ * @param p2
2566
+ * @param p3
2567
+ */
2568
+ static N_0x2FA568BFA725F8D6(p0: any, p1: any, p2: any, p3: any): void {
2569
+ inv<void>('0x2FA568BFA725F8D6', p0, p1, p2, p3);
2570
+ }
2571
+
2572
+ static spawnpointsCancelSearch(): void {
2573
+ inv<void>('0xFEE4A5459472A9F8');
2574
+ }
2575
+
2576
+ /**
2577
+ * @param p0
2578
+ * @returns
2579
+ */
2580
+ static N_0x7B5C293238EE4F20(p0: any): any {
2581
+ return inv<number>('0x7B5C293238EE4F20', p0);
2582
+ }
2583
+
2584
2584
  }
@@ -9,109 +9,6 @@ import { createFromHandle } from '../types/HandleRegistry';
9
9
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
10
10
 
11
11
  export class Perschar {
12
- /**
13
- * @param persCharHash
14
- * @returns
15
- */
16
- static getPerscharModelName(persCharHash: string | number): string | number {
17
- return (inv<number>('0xA00DF706C60173D1', _h(persCharHash), rai())) & 0xFFFFFFFF;
18
- }
19
-
20
- static N_0xEFC5C6670E0B99BA(): void {
21
- inv<void>('0xEFC5C6670E0B99BA');
22
- }
23
-
24
- /**
25
- * @param persCharHash
26
- * @param outfit
27
- */
28
- static setPerscharOutfit(persCharHash: string | number, outfit: string | number): void {
29
- inv<void>('0x2DF89CD2ED1D0BDE', _h(persCharHash), _h(outfit));
30
- }
31
-
32
- /**
33
- * @param p0
34
- */
35
- static N_0xA2B18FF8D39F6D87(p0: any): void {
36
- inv<void>('0xA2B18FF8D39F6D87', p0);
37
- }
38
-
39
- /**
40
- * @param p0
41
- * @param p1
42
- */
43
- static N_0x669C25840C6F7AE2(p0: any, p1: any): void {
44
- inv<void>('0x669C25840C6F7AE2', p0, p1);
45
- }
46
-
47
- /**
48
- * @param p0
49
- * @param p1
50
- * @returns
51
- */
52
- static N_0x9C7F95946E304778(p0: any, p1: any): any {
53
- return inv<number>('0x9C7F95946E304778', p0, p1);
54
- }
55
-
56
- static N_0xB173599D61FAEB31(): void {
57
- inv<void>('0xB173599D61FAEB31');
58
- }
59
-
60
- /**
61
- * @param p0
62
- */
63
- static N_0x406808610220405B(p0: any): void {
64
- inv<void>('0x406808610220405B', p0);
65
- }
66
-
67
- /**
68
- * @param p0
69
- * @returns
70
- */
71
- static N_0x5EE6FCCC9C832CA2(p0: any): Vector3 {
72
- return Vector3.fromArray(inv<number[]>('0x5EE6FCCC9C832CA2', p0, rav()));
73
- }
74
-
75
- /**
76
- * @param ped
77
- * @returns
78
- */
79
- static getPerscharIndexFromPedIndex(ped: Ped): PersChar | null {
80
- return createFromHandle<PersChar>('PersChar', inv<number>('0x32A1E3B83D501096', ped.handle, rai()));
81
- }
82
-
83
- /**
84
- * @param persCharHash
85
- * @returns
86
- */
87
- static getPerscharOutfit(persCharHash: string | number): any {
88
- return inv<number>('0xDC9655D47DEC0353', _h(persCharHash));
89
- }
90
-
91
- /**
92
- * @param p0
93
- * @returns
94
- */
95
- static N_0x94995829ED15A598(p0: any): Vector3 {
96
- return Vector3.fromArray(inv<number[]>('0x94995829ED15A598', p0, rav()));
97
- }
98
-
99
- /**
100
- * @param p0
101
- * @returns
102
- */
103
- static N_0xA8120EBEAF290C7A(p0: any): any {
104
- return inv<number>('0xA8120EBEAF290C7A', p0);
105
- }
106
-
107
- /**
108
- * @param p0
109
- * @param p1
110
- */
111
- static N_0x63AA2B8EB087886A(p0: any, p1: any): void {
112
- inv<void>('0x63AA2B8EB087886A', p0, p1);
113
- }
114
-
115
12
  /**
116
13
  * @param p0
117
14
  * @returns
@@ -176,11 +73,24 @@ export class Perschar {
176
73
  inv<void>('0xA4DCB3F0DD7488BD', p0, p1, p2, p3, p4);
177
74
  }
178
75
 
76
+ /**
77
+ * @param persCharHash
78
+ * @returns
79
+ */
80
+ static getPerscharModelName(persCharHash: string | number): number {
81
+ return (inv<number>('0xA00DF706C60173D1', _h(persCharHash), rai())) & 0xFFFFFFFF;
82
+ }
83
+
84
+ static N_0xEFC5C6670E0B99BA(): void {
85
+ inv<void>('0xEFC5C6670E0B99BA');
86
+ }
87
+
179
88
  /**
180
89
  * @param p0
90
+ * @param p1
181
91
  */
182
- static N_0x0B3A99AB6713AA52(p0: any): void {
183
- inv<void>('0x0B3A99AB6713AA52', p0);
92
+ static N_0x63AA2B8EB087886A(p0: any, p1: any): void {
93
+ inv<void>('0x63AA2B8EB087886A', p0, p1);
184
94
  }
185
95
 
186
96
  /**
@@ -292,4 +202,94 @@ export class Perschar {
292
202
  return createFromHandle<PersChar>('PersChar', inv<number>('0x4F76E3676583D951', _h(hash), rai()));
293
203
  }
294
204
 
205
+ /**
206
+ * @param p0
207
+ */
208
+ static N_0x0B3A99AB6713AA52(p0: any): void {
209
+ inv<void>('0x0B3A99AB6713AA52', p0);
210
+ }
211
+
212
+ /**
213
+ * @param persCharHash
214
+ * @param outfit
215
+ */
216
+ static setPerscharOutfit(persCharHash: string | number, outfit: string | number): void {
217
+ inv<void>('0x2DF89CD2ED1D0BDE', _h(persCharHash), _h(outfit));
218
+ }
219
+
220
+ /**
221
+ * @param p0
222
+ */
223
+ static N_0xA2B18FF8D39F6D87(p0: any): void {
224
+ inv<void>('0xA2B18FF8D39F6D87', p0);
225
+ }
226
+
227
+ /**
228
+ * @param p0
229
+ * @param p1
230
+ */
231
+ static N_0x669C25840C6F7AE2(p0: any, p1: any): void {
232
+ inv<void>('0x669C25840C6F7AE2', p0, p1);
233
+ }
234
+
235
+ /**
236
+ * @param p0
237
+ * @param p1
238
+ * @returns
239
+ */
240
+ static N_0x9C7F95946E304778(p0: any, p1: any): any {
241
+ return inv<number>('0x9C7F95946E304778', p0, p1);
242
+ }
243
+
244
+ static N_0xB173599D61FAEB31(): void {
245
+ inv<void>('0xB173599D61FAEB31');
246
+ }
247
+
248
+ /**
249
+ * @param p0
250
+ */
251
+ static N_0x406808610220405B(p0: any): void {
252
+ inv<void>('0x406808610220405B', p0);
253
+ }
254
+
255
+ /**
256
+ * @param p0
257
+ * @returns
258
+ */
259
+ static N_0x5EE6FCCC9C832CA2(p0: any): Vector3 {
260
+ return Vector3.fromArray(inv<number[]>('0x5EE6FCCC9C832CA2', p0, rav()));
261
+ }
262
+
263
+ /**
264
+ * @param ped
265
+ * @returns
266
+ */
267
+ static getPerscharIndexFromPedIndex(ped: Ped): PersChar | null {
268
+ return createFromHandle<PersChar>('PersChar', inv<number>('0x32A1E3B83D501096', ped.handle, rai()));
269
+ }
270
+
271
+ /**
272
+ * @param persCharHash
273
+ * @returns
274
+ */
275
+ static getPerscharOutfit(persCharHash: string | number): any {
276
+ return inv<number>('0xDC9655D47DEC0353', _h(persCharHash));
277
+ }
278
+
279
+ /**
280
+ * @param p0
281
+ * @returns
282
+ */
283
+ static N_0x94995829ED15A598(p0: any): Vector3 {
284
+ return Vector3.fromArray(inv<number[]>('0x94995829ED15A598', p0, rav()));
285
+ }
286
+
287
+ /**
288
+ * @param p0
289
+ * @returns
290
+ */
291
+ static N_0xA8120EBEAF290C7A(p0: any): any {
292
+ return inv<number>('0xA8120EBEAF290C7A', p0);
293
+ }
294
+
295
295
  }
@@ -7,6 +7,54 @@ import { createFromHandle } from '../types/HandleRegistry';
7
7
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
8
8
 
9
9
  export class Persistence {
10
+ /**
11
+ * @param p0
12
+ * @param p1
13
+ */
14
+ static N_0xF5622FA6ACFCA7DB(p0: any, p1: any): void {
15
+ inv<void>('0xF5622FA6ACFCA7DB', p0, p1);
16
+ }
17
+
18
+ /**
19
+ * @param p0
20
+ * @param p1
21
+ */
22
+ static N_0xE225CEF1901F6108(p0: any, p1: any): void {
23
+ inv<void>('0xE225CEF1901F6108', p0, p1);
24
+ }
25
+
26
+ /**
27
+ * @param pos
28
+ * @returns
29
+ */
30
+ static isScenarioMarkedAsLootedAtCoords(pos: Vector3): any {
31
+ return inv<number>('0xB6E1A185C2B9319A', f(pos.x), f(pos.y), f(pos.z));
32
+ }
33
+
34
+ /**
35
+ * @param scenario
36
+ */
37
+ static addScenarioLooted(scenario: number): void {
38
+ inv<void>('0x8245C1F3262F4AC2', scenario);
39
+ }
40
+
41
+ /**
42
+ * @param p0
43
+ * @returns
44
+ */
45
+ static N_0xCFDA2518F322D836(p0: any): any {
46
+ return inv<number>('0xCFDA2518F322D836', p0);
47
+ }
48
+
49
+ /**
50
+ * Only used in R* script long_update.ysc in script function REFRESH_CLOSEST_TOWN
51
+ *
52
+ * @param volume
53
+ */
54
+ static refreshTownVolume(volume: Volume): void {
55
+ inv<void>('0xEFB5F34CC0953B27', volume.handle);
56
+ }
57
+
10
58
  /**
11
59
  * @param pos1
12
60
  * @param pos2
@@ -136,52 +184,4 @@ export class Persistence {
136
184
  inv<void>('0x7A1BD123E5CDB6E5');
137
185
  }
138
186
 
139
- /**
140
- * @param p0
141
- * @param p1
142
- */
143
- static N_0xF5622FA6ACFCA7DB(p0: any, p1: any): void {
144
- inv<void>('0xF5622FA6ACFCA7DB', p0, p1);
145
- }
146
-
147
- /**
148
- * @param p0
149
- * @param p1
150
- */
151
- static N_0xE225CEF1901F6108(p0: any, p1: any): void {
152
- inv<void>('0xE225CEF1901F6108', p0, p1);
153
- }
154
-
155
- /**
156
- * @param pos
157
- * @returns
158
- */
159
- static isScenarioMarkedAsLootedAtCoords(pos: Vector3): any {
160
- return inv<number>('0xB6E1A185C2B9319A', f(pos.x), f(pos.y), f(pos.z));
161
- }
162
-
163
- /**
164
- * @param scenario
165
- */
166
- static addScenarioLooted(scenario: number): void {
167
- inv<void>('0x8245C1F3262F4AC2', scenario);
168
- }
169
-
170
- /**
171
- * @param p0
172
- * @returns
173
- */
174
- static N_0xCFDA2518F322D836(p0: any): any {
175
- return inv<number>('0xCFDA2518F322D836', p0);
176
- }
177
-
178
- /**
179
- * Only used in R* script long_update.ysc in script function REFRESH_CLOSEST_TOWN
180
- *
181
- * @param volume
182
- */
183
- static refreshTownVolume(volume: Volume): void {
184
- inv<void>('0xEFB5F34CC0953B27', volume.handle);
185
- }
186
-
187
187
  }