@nativewrappers/redm-codegen 0.0.2 → 0.0.3

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Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -1,123 +1,119 @@
1
1
  import { createFromHandle } from '../types/HandleRegistry';
2
2
  import { inv, rai, raf, ras, pvi, _h, f } from '../types/NativeAliases';
3
3
  export class WeaponStatics {
4
- /**
5
- * @param componentHash
6
- * @returns
7
- */
8
- static getWeaponComponentTypeModel(componentHash) {
9
- return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
10
- }
11
4
  /**
12
5
  * @param weaponObject
13
- * @param level
6
+ * @param scale
14
7
  */
15
- static setWeaponDegradation(weaponObject, level) {
16
- inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
8
+ static setWeaponScale(weaponObject, scale) {
9
+ inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
17
10
  }
18
11
  /**
19
12
  * @param weaponHash Refer to [enum: eWeaponHash]
20
13
  * @returns
21
14
  */
22
- static isWeaponShotgun(weaponHash) {
23
- return inv('0xC75386174ECE95D5', weaponHash);
24
- }
25
- /**
26
- * @param ammoHash Refer to [enum: eAmmoType]
27
- * @returns
28
- */
29
- static isAmmoValid(ammoHash) {
30
- return inv('0x1F7977C9101F807F', ammoHash);
15
+ static isWeaponSniper(weaponHash) {
16
+ return inv('0x6AD66548840472E5', weaponHash);
31
17
  }
32
18
  /**
33
- * @param ammoHash Refer to [enum: eAmmoType]
19
+ * @param weaponHash Refer to [enum: eWeaponHash]
34
20
  * @returns
35
21
  */
36
- static isAmmoSilent2(ammoHash) {
37
- return inv('0x7EFACC589B98C488', ammoHash);
22
+ static isWeaponTorch(weaponHash) {
23
+ return inv('0x506F1DE1BFC75304', weaponHash);
38
24
  }
39
25
  /**
26
+ * Gets the model hash from the weapon hash.
27
+ *
40
28
  * @param weaponHash Refer to [enum: eWeaponHash]
41
- * @param permanentDegradationLevel
42
29
  * @returns
43
30
  */
44
- static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
45
- return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
31
+ static getWeapontypeModel(weaponHash) {
32
+ return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
46
33
  }
47
34
  /**
48
- * Returns hash where WEAPON_ is replaced with SLOT_
49
- *
50
- * @param weaponHash Refer to [enum: eWeaponHash]
51
- * @returns
35
+ * @param p0
36
+ * @param p1
52
37
  */
53
- static getWeapontypeSlot(weaponHash) {
54
- return (inv('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
38
+ static N_0xD63B4BA3A02A99E0(p0, p1) {
39
+ inv('0xD63B4BA3A02A99E0', p0, p1);
55
40
  }
56
41
  /**
57
- * @param weaponHash Refer to [enum: eWeaponHash]
58
- * @returns
42
+ * @param p0
43
+ * @param p1
59
44
  */
60
- static getWeaponUnlock(weaponHash) {
61
- return (inv('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
45
+ static N_0x74C2365FDD1BB48F(p0, p1) {
46
+ inv('0x74C2365FDD1BB48F', p0, p1);
62
47
  }
63
48
  /**
64
- * @param weaponHash Refer to [enum: eWeaponHash]
65
- * @returns Returns the ammo type, see: [enum: eAmmoType]
49
+ * @param weaponObject
50
+ * @param component
66
51
  */
67
- static getAmmoTypeForWeapon(weaponHash) {
68
- return (inv('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
52
+ static removeWeaponComponentFromWeaponObject(weaponObject, component) {
53
+ inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
69
54
  }
70
55
  /**
71
- * @param weaponHash Refer to [enum: eWeaponHash]
56
+ * @param p0
57
+ * @param p1
72
58
  * @returns
73
59
  */
74
- static isWeaponKnife(weaponHash) {
75
- return inv('0x792E3EF76C911959', weaponHash);
60
+ static N_0xF2F585411E748B9C(p0, p1) {
61
+ return inv('0xF2F585411E748B9C', p0, p1);
76
62
  }
77
63
  /**
78
64
  * @param weaponHash Refer to [enum: eWeaponHash]
65
+ * @param ammoCount
66
+ * @param pos
67
+ * @param showWorldModel
68
+ * @param scale
79
69
  * @returns
80
70
  */
81
- static isWeaponBow(weaponHash) {
82
- return inv('0xC4DEC3CA8C365A5D', weaponHash);
71
+ static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
72
+ return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
83
73
  }
84
74
  /**
75
+ * Returns true when the weapon passed is either a lasso, the camera or the binoculars
76
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
77
+ *
85
78
  * @param weaponHash Refer to [enum: eWeaponHash]
86
79
  * @returns
87
80
  */
88
- static getCanTwirlWeapon(weaponHash) {
89
- return inv('0x6554ECCE226F2A2A', weaponHash);
81
+ static isWeaponKit(weaponHash) {
82
+ return inv('0x6ABAD7B0A854F8FB', weaponHash);
90
83
  }
91
84
  /**
85
+ * @param entity
92
86
  * @param weaponHash Refer to [enum: eWeaponHash]
87
+ * @param ms
93
88
  * @returns
94
89
  */
95
- static shouldWeaponBeDiscardedWhenSwapped(weaponHash) {
96
- return inv('0x2C83212A7AA51D3D', weaponHash);
90
+ static hasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms) {
91
+ return inv('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
97
92
  }
98
93
  /**
99
- * @param weaponHash Refer to [enum: eWeaponHash]
94
+ * @param weaponObject
100
95
  * @returns
101
96
  */
102
- static isWeaponSilent(weaponHash) {
103
- return inv('0x5809DBCA0A37C82B', weaponHash);
97
+ static getWeaponDirt(weaponObject) {
98
+ return inv('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
104
99
  }
105
100
  /**
106
- * @param weaponHash Refer to [enum: eWeaponHash]
107
- * @returns
101
+ * @param p0
108
102
  */
109
- static isWeaponOneHanded(weaponHash) {
110
- return inv('0xD955FEE4B87AFA07', weaponHash);
103
+ static N_0xC5899C4CD2E2495D(p0) {
104
+ inv('0xC5899C4CD2E2495D', p0);
111
105
  }
112
106
  /**
113
- * Related to weapon visual damage, not actual damage.
107
+ * Returns weaponHash
114
108
  *
115
- * @param weaponObject
116
- * @param level
109
+ * @param weaponGroupHash
110
+ * @param p1
117
111
  * @param p2
112
+ * @param p3
113
+ * @returns
118
114
  */
119
- static setWeaponDamage(weaponObject, level, p2) {
120
- inv('0xE22060121602493B', weaponObject.handle, f(level), p2);
115
+ static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
116
+ return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
121
117
  }
122
118
  /**
123
119
  * @param p0
@@ -169,384 +165,398 @@ export class WeaponStatics {
169
165
  return inv('0xFDCEDFB0577A390D', p0, p1);
170
166
  }
171
167
  /**
172
- * @param weaponObject
173
- * @param level
174
- * @param p2
168
+ * @param weaponHash Refer to [enum: eWeaponHash]
169
+ * @returns
175
170
  */
176
- static setWeaponSoot(weaponObject, level, p2) {
177
- inv('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
171
+ static isWeaponPistol(weaponHash) {
172
+ return inv('0xDDC64F5E31EEDAB6', weaponHash);
178
173
  }
179
174
  /**
180
- * Returns weaponCollection Hash
181
- * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
182
- *
183
- * @param pedModel
175
+ * @param weaponHash Refer to [enum: eWeaponHash]
184
176
  * @returns
185
177
  */
186
- static getDefaultPedWeaponCollection(pedModel) {
187
- return (inv('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
178
+ static hasWeaponAssetLoaded(weaponHash) {
179
+ return inv('0xFF07CF465F48B830', weaponHash);
188
180
  }
189
181
  /**
190
- * @param vehicle
191
- * @param seatIndex Refer to [enum: eVehicleSeat]
192
- * @param heading
193
- * @param p3
182
+ * @param weaponHash Refer to [enum: eWeaponHash]
183
+ * @returns
194
184
  */
195
- static setVehicleWeaponHeading(vehicle, seatIndex, heading, p3) {
196
- inv('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
185
+ static isWeaponRepeater(weaponHash) {
186
+ return inv('0xDDB2578E95EF7138', weaponHash);
197
187
  }
198
188
  /**
199
- * @param weaponHash Refer to [enum: eWeaponHash]
189
+ * @param componentHash
200
190
  * @returns
201
191
  */
202
- static isWeaponLantern(weaponHash) {
203
- return inv('0x79407D33328286C6', weaponHash);
192
+ static getWeaponComponentTypeModel(componentHash) {
193
+ return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
194
+ }
195
+ /**
196
+ * @param weaponObject
197
+ * @param level
198
+ */
199
+ static setWeaponDegradation(weaponObject, level) {
200
+ inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
204
201
  }
205
202
  /**
206
203
  * @param weaponHash Refer to [enum: eWeaponHash]
207
204
  * @returns
208
205
  */
209
- static isWeaponRevolver(weaponHash) {
210
- return inv('0xC212F1D05A8232BB', weaponHash);
206
+ static isWeaponShotgun(weaponHash) {
207
+ return inv('0xC75386174ECE95D5', weaponHash);
211
208
  }
212
209
  /**
213
- * @param p0
210
+ * @param ammoHash Refer to [enum: eAmmoType]
211
+ * @returns
214
212
  */
215
- static N_0x74C90AAACC1DD48F(p0) {
216
- inv('0x74C90AAACC1DD48F', p0);
213
+ static isAmmoValid(ammoHash) {
214
+ return inv('0x1F7977C9101F807F', ammoHash);
215
+ }
216
+ /**
217
+ * @param ammoHash Refer to [enum: eAmmoType]
218
+ * @returns
219
+ */
220
+ static isAmmoSilent2(ammoHash) {
221
+ return inv('0x7EFACC589B98C488', ammoHash);
217
222
  }
218
223
  /**
219
224
  * @param weaponHash Refer to [enum: eWeaponHash]
225
+ * @param permanentDegradationLevel
220
226
  * @returns
221
227
  */
222
- static getWeaponClipSize(weaponHash) {
223
- return inv('0xD3750CCC00635FC2', weaponHash, rai());
228
+ static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
229
+ return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
224
230
  }
225
231
  /**
226
- * @param p0
232
+ * @param weaponHash Refer to [enum: eWeaponHash]
233
+ * @param ammoHash Refer to [enum: eAmmoType]
234
+ * @returns
227
235
  */
228
- static N_0x000FA7A4A8443AF7(p0) {
229
- inv('0x000FA7A4A8443AF7', p0);
236
+ static isAmmoTypeValidForWeapon(weaponHash, ammoHash) {
237
+ return inv('0xC570B881754DF609', weaponHash, ammoHash);
230
238
  }
231
239
  /**
232
- * Only used in R* Script fme_escaped_convicts, p0 = 0
233
- *
234
240
  * @param p0
241
+ * @param p1
235
242
  */
236
- static N_0x63B83A526329AFBC(p0) {
237
- inv('0x63B83A526329AFBC', p0);
243
+ static N_0x183CE355115B6E75(p0, p1) {
244
+ inv('0x183CE355115B6E75', p0, p1);
238
245
  }
239
246
  /**
240
- * Related to rust of weapons
241
- *
242
- * @param weaponObject
243
- * @returns
247
+ * @param p0
248
+ * @param p1
244
249
  */
245
- static getWeaponPermanentDegradation(weaponObject) {
246
- return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
250
+ static N_0x74C9080FDD1BB48F(p0, p1) {
251
+ inv('0x74C9080FDD1BB48F', p0, p1);
247
252
  }
248
253
  /**
249
- * @param weaponHash Refer to [enum: eWeaponHash]
254
+ * @param vehicle
255
+ * @param p1
256
+ * @param minHeading
257
+ * @param maxHeading
258
+ * @returns
250
259
  */
251
- static removeWeaponAsset(weaponHash) {
252
- inv('0xC3896D03E2852236', weaponHash);
260
+ static setVehicleWeaponHeadingLimits2(vehicle, p1, minHeading, maxHeading) {
261
+ return inv('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
253
262
  }
254
263
  /**
255
264
  * @param p0
265
+ * @param p1
256
266
  * @returns
257
267
  */
258
- static N_0x23BF601A42F329A0(p0) {
259
- return inv('0x23BF601A42F329A0', p0);
268
+ static N_0x486C96A0DCD2BC92(p0, p1) {
269
+ return inv('0x486C96A0DCD2BC92', p0, p1);
260
270
  }
261
271
  /**
262
272
  * @param weaponHash Refer to [enum: eWeaponHash]
263
- * @returns
273
+ * @returns Returns the [enum: eWeaponAttachPoint]
264
274
  */
265
- static isWeaponRifle(weaponHash) {
266
- return inv('0x0A82317B7EBFC420', weaponHash);
275
+ static getDefaultWeaponAttachPoint(weaponHash) {
276
+ return inv('0x65DC4AC5B96614CB', weaponHash, rai());
267
277
  }
268
278
  /**
269
- * @param p0
279
+ * Related to weapon visual damage, not actual damage.
280
+ *
281
+ * @param weaponObject
270
282
  * @returns
271
283
  */
272
- static N_0x3799EFCC3C8CD5E1(p0) {
273
- return inv('0x3799EFCC3C8CD5E1', p0);
284
+ static getWeaponDamage(weaponObject) {
285
+ return inv('0x904103D5D2333977', weaponObject.handle, raf());
274
286
  }
275
287
  /**
276
288
  * @param p0
277
289
  * @param p1
278
- * @param p2
279
- * @returns
280
290
  */
281
- static N_0x9CCA3131E6B53C68(p0, p1, p2) {
282
- return inv('0x9CCA3131E6B53C68', p0, p1, p2);
291
+ static N_0x404514D231DB27A0(p0, p1) {
292
+ inv('0x404514D231DB27A0', p0, p1);
283
293
  }
284
294
  /**
285
- * @param p0
286
- * @param p1
287
- * @param p2
295
+ * @param listen
288
296
  */
289
- static N_0xA3716A77DCF17424(p0, p1, p2) {
290
- inv('0xA3716A77DCF17424', p0, p1, p2);
297
+ static listenProjectileHitEvents(listen) {
298
+ inv('0xDA5D3F2C6DD5B5D4', listen);
291
299
  }
292
300
  /**
293
- * @param weaponCollection
294
- * @param dualwieldVariant
301
+ * @param weaponHash Refer to [enum: eWeaponHash]
295
302
  * @returns
296
303
  */
297
- static N_0xF252A85B8F3F8C58(weaponCollection, dualwieldVariant) {
298
- return inv('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
304
+ static getWeapontypeGroup(weaponHash) {
305
+ return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
299
306
  }
300
307
  /**
301
308
  * @param weaponHash Refer to [enum: eWeaponHash]
302
309
  * @returns
303
310
  */
304
- static isWeaponBinoculars(weaponHash) {
305
- return inv('0xC853230E76A152DF', weaponHash);
311
+ static isWeaponLasso(weaponHash) {
312
+ return inv('0x6E4E1A82081EABED', weaponHash);
306
313
  }
307
314
  /**
308
315
  * @param p0
309
- * @param p1
310
316
  * @returns
311
317
  */
312
- static N_0xD2209866B0CB72EA(p0, p1) {
313
- return inv('0xD2209866B0CB72EA', p0, p1);
318
+ static N_0xAFFD0CCF31F469B8(p0) {
319
+ return inv('0xAFFD0CCF31F469B8', p0);
314
320
  }
315
321
  /**
316
- * @param p0
317
- * @param p1
318
- * @param p2
322
+ * @param weaponHash Refer to [enum: eWeaponHash]
323
+ * @returns
319
324
  */
320
- static N_0xA769D753922B031B(p0, p1, p2) {
321
- inv('0xA769D753922B031B', p0, p1, p2);
325
+ static isWeaponThrowable(weaponHash) {
326
+ return inv('0x30E7C16B12DA8211', weaponHash);
322
327
  }
323
328
  /**
324
- * @param p0
329
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
330
+ *
331
+ * @param weaponHash Refer to [enum: eWeaponHash]
332
+ * @returns
325
333
  */
326
- static N_0xECBB26529A737EF6(p0) {
327
- inv('0xECBB26529A737EF6', p0);
334
+ static getWeaponName(weaponHash) {
335
+ return inv('0x89CF5FF3D363311E', weaponHash, ras());
328
336
  }
329
337
  /**
330
- * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
331
- *
332
- * @param vehicle
333
- * @param turretHash
334
- * @param ammo
338
+ * @param weaponHash Refer to [enum: eWeaponHash]
339
+ * @returns
335
340
  */
336
- static setAmmoInTurret(vehicle, turretHash, ammo) {
337
- inv('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
341
+ static getWeaponStatId(weaponHash) {
342
+ return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
338
343
  }
339
344
  /**
340
- * @param ammoType
345
+ * @param weaponHash Refer to [enum: eWeaponHash]
341
346
  * @returns
342
347
  */
343
- static getWeaponTypeFromAmmoType(ammoType) {
344
- return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
348
+ static getWeaponUnlock(weaponHash) {
349
+ return (inv('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
350
+ }
351
+ /**
352
+ * @param weaponHash Refer to [enum: eWeaponHash]
353
+ * @returns Returns the ammo type, see: [enum: eAmmoType]
354
+ */
355
+ static getAmmoTypeForWeapon(weaponHash) {
356
+ return (inv('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
345
357
  }
346
358
  /**
347
359
  * @param weaponHash Refer to [enum: eWeaponHash]
348
360
  * @returns
349
361
  */
350
- static isWeaponSniper(weaponHash) {
351
- return inv('0x6AD66548840472E5', weaponHash);
362
+ static isWeaponKnife(weaponHash) {
363
+ return inv('0x792E3EF76C911959', weaponHash);
352
364
  }
353
365
  /**
354
366
  * @param weaponHash Refer to [enum: eWeaponHash]
355
367
  * @returns
356
368
  */
357
- static isWeaponTorch(weaponHash) {
358
- return inv('0x506F1DE1BFC75304', weaponHash);
369
+ static isWeaponBow(weaponHash) {
370
+ return inv('0xC4DEC3CA8C365A5D', weaponHash);
359
371
  }
360
372
  /**
361
- * Gets the model hash from the weapon hash.
362
- *
363
373
  * @param weaponHash Refer to [enum: eWeaponHash]
364
374
  * @returns
365
375
  */
366
- static getWeapontypeModel(weaponHash) {
367
- return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
376
+ static getCanTwirlWeapon(weaponHash) {
377
+ return inv('0x6554ECCE226F2A2A', weaponHash);
368
378
  }
369
379
  /**
370
- * @param p0
371
- * @param p1
380
+ * @param weaponHash Refer to [enum: eWeaponHash]
381
+ * @returns
372
382
  */
373
- static N_0xD63B4BA3A02A99E0(p0, p1) {
374
- inv('0xD63B4BA3A02A99E0', p0, p1);
383
+ static shouldWeaponBeDiscardedWhenSwapped(weaponHash) {
384
+ return inv('0x2C83212A7AA51D3D', weaponHash);
375
385
  }
376
386
  /**
377
- * @param p0
378
- * @param p1
387
+ * @param weaponHash Refer to [enum: eWeaponHash]
388
+ * @returns
379
389
  */
380
- static N_0x74C2365FDD1BB48F(p0, p1) {
381
- inv('0x74C2365FDD1BB48F', p0, p1);
390
+ static isWeaponSilent(weaponHash) {
391
+ return inv('0x5809DBCA0A37C82B', weaponHash);
382
392
  }
383
393
  /**
384
- * @param weaponObject
385
- * @param component
394
+ * @param weaponHash Refer to [enum: eWeaponHash]
395
+ * @returns
386
396
  */
387
- static removeWeaponComponentFromWeaponObject(weaponObject, component) {
388
- inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
397
+ static isWeaponOneHanded(weaponHash) {
398
+ return inv('0xD955FEE4B87AFA07', weaponHash);
389
399
  }
390
400
  /**
391
401
  * @param p0
392
402
  * @param p1
393
- * @returns
403
+ * @param p2
394
404
  */
395
- static N_0xF2F585411E748B9C(p0, p1) {
396
- return inv('0xF2F585411E748B9C', p0, p1);
405
+ static N_0xD53846B9C931C181(p0, p1, p2) {
406
+ inv('0xD53846B9C931C181', p0, p1, p2);
397
407
  }
398
408
  /**
399
409
  * @param weaponHash Refer to [enum: eWeaponHash]
400
- * @param ammoHash Refer to [enum: eAmmoType]
401
410
  * @returns
402
411
  */
403
- static isAmmoTypeValidForWeapon(weaponHash, ammoHash) {
404
- return inv('0xC570B881754DF609', weaponHash, ammoHash);
412
+ static getWeaponClipSize(weaponHash) {
413
+ return inv('0xD3750CCC00635FC2', weaponHash, rai());
405
414
  }
406
415
  /**
407
- * @param weaponHash Refer to [enum: eWeaponHash]
408
- * @param ammoCount
409
- * @param pos
410
- * @param showWorldModel
411
- * @param scale
412
- * @returns
416
+ * @param p0
413
417
  */
414
- static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
415
- return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
418
+ static N_0x000FA7A4A8443AF7(p0) {
419
+ inv('0x000FA7A4A8443AF7', p0);
416
420
  }
417
421
  /**
418
- * Returns true when the weapon passed is either a lasso, the camera or the binoculars
419
- * _IS_WEAPON_M* - _IS_WEAPON_P*
422
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
420
423
  *
421
- * @param weaponHash Refer to [enum: eWeaponHash]
422
- * @returns
424
+ * @param p0
423
425
  */
424
- static isWeaponKit(weaponHash) {
425
- return inv('0x6ABAD7B0A854F8FB', weaponHash);
426
+ static N_0x63B83A526329AFBC(p0) {
427
+ inv('0x63B83A526329AFBC', p0);
426
428
  }
427
429
  /**
428
- * @param entity
429
- * @param weaponHash Refer to [enum: eWeaponHash]
430
- * @param ms
430
+ * Related to rust of weapons
431
+ *
432
+ * @param weaponObject
431
433
  * @returns
432
434
  */
433
- static hasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms) {
434
- return inv('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
435
+ static getWeaponPermanentDegradation(weaponObject) {
436
+ return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
435
437
  }
436
438
  /**
437
- * @param weaponObject
438
- * @returns
439
+ * @param weaponHash Refer to [enum: eWeaponHash]
439
440
  */
440
- static getWeaponDirt(weaponObject) {
441
- return inv('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
441
+ static removeWeaponAsset(weaponHash) {
442
+ inv('0xC3896D03E2852236', weaponHash);
442
443
  }
443
444
  /**
444
445
  * @param p0
446
+ * @returns
445
447
  */
446
- static N_0xC5899C4CD2E2495D(p0) {
447
- inv('0xC5899C4CD2E2495D', p0);
448
+ static N_0x23BF601A42F329A0(p0) {
449
+ return inv('0x23BF601A42F329A0', p0);
448
450
  }
449
451
  /**
450
- * Returns weaponHash
451
- *
452
- * @param weaponGroupHash
453
- * @param p1
454
- * @param p2
455
- * @param p3
452
+ * @param weaponHash Refer to [enum: eWeaponHash]
456
453
  * @returns
457
454
  */
458
- static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
459
- return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
455
+ static isWeaponRifle(weaponHash) {
456
+ return inv('0x0A82317B7EBFC420', weaponHash);
460
457
  }
461
458
  /**
462
459
  * @param p0
463
- * @param p1
460
+ * @returns
464
461
  */
465
- static N_0x183CE355115B6E75(p0, p1) {
466
- inv('0x183CE355115B6E75', p0, p1);
462
+ static N_0x3799EFCC3C8CD5E1(p0) {
463
+ return inv('0x3799EFCC3C8CD5E1', p0);
467
464
  }
468
465
  /**
469
466
  * @param p0
470
467
  * @param p1
468
+ * @param p2
469
+ * @returns
471
470
  */
472
- static N_0x74C9080FDD1BB48F(p0, p1) {
473
- inv('0x74C9080FDD1BB48F', p0, p1);
471
+ static N_0x9CCA3131E6B53C68(p0, p1, p2) {
472
+ return inv('0x9CCA3131E6B53C68', p0, p1, p2);
474
473
  }
475
474
  /**
476
475
  * @param vehicle
477
476
  * @param p1
478
477
  * @param minHeading
479
478
  * @param maxHeading
480
- * @returns
481
479
  */
482
- static setVehicleWeaponHeadingLimits2(vehicle, p1, minHeading, maxHeading) {
483
- return inv('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
480
+ static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
481
+ inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
484
482
  }
485
483
  /**
486
484
  * @param p0
487
485
  * @param p1
488
486
  * @returns
489
487
  */
490
- static N_0x486C96A0DCD2BC92(p0, p1) {
491
- return inv('0x486C96A0DCD2BC92', p0, p1);
488
+ static N_0x74C8000FDD1BB222(p0, p1) {
489
+ return inv('0x74C8000FDD1BB222', p0, p1);
492
490
  }
493
491
  /**
494
- * @param weaponHash Refer to [enum: eWeaponHash]
495
- * @returns Returns the [enum: eWeaponAttachPoint]
492
+ * @param ammoType
493
+ * @returns
496
494
  */
497
- static getDefaultWeaponAttachPoint(weaponHash) {
498
- return inv('0x65DC4AC5B96614CB', weaponHash, rai());
495
+ static getWeaponTypeFromAmmoType(ammoType) {
496
+ return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
499
497
  }
500
498
  /**
501
- * Related to weapon visual damage, not actual damage.
499
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
502
500
  *
503
- * @param weaponObject
501
+ * @param weaponHash
504
502
  * @returns
505
503
  */
506
- static getWeaponDamage(weaponObject) {
507
- return inv('0x904103D5D2333977', weaponObject.handle, raf());
504
+ static getAmmoTypeForWeapon2(weaponHash) {
505
+ return inv('0xEC97101A8F311282', weaponHash, rai());
508
506
  }
509
507
  /**
510
- * @param entity
511
- * @param weaponName
512
- * @param weaponType
508
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
509
+ *
510
+ * @param weaponCollection
511
+ * @param weaponGroup
513
512
  * @returns
514
513
  */
515
- static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
516
- return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
514
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
515
+ return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
516
+ }
517
+ /**
518
+ * entity can be a ped or weapon object.
519
+ *
520
+ * @param entity
521
+ * @param componentHash
522
+ * @param weaponHash Refer to [enum: eWeaponHash]
523
+ * @param p3
524
+ */
525
+ static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
526
+ inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
517
527
  }
518
528
  /**
519
- * @param weaponObject
529
+ * @param p0
530
+ * @param p1
520
531
  * @returns
521
532
  */
522
- static getWeaponScale(weaponObject) {
523
- return inv('0x22084CA699219624', weaponObject.handle, raf());
533
+ static N_0xA2091482ED42EF85(p0, p1) {
534
+ return inv('0xA2091482ED42EF85', p0, p1);
524
535
  }
525
536
  /**
526
- * Returns iSpinHash
527
- *
528
- * @param emote
529
- * @param weaponEmoteTrickType
537
+ * @param weapon
538
+ * @param addonHash
530
539
  * @returns
531
540
  */
532
- static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
533
- return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
541
+ static hasWeaponGotWeaponComponent(weapon, addonHash) {
542
+ return inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
534
543
  }
535
544
  /**
536
- * Returns true if CWeaponInfoFlags::Flags::Gun is set.
537
- *
538
- * @param weaponHash Refer to [enum: eWeaponHash]
545
+ * @param weaponObject
539
546
  * @returns
540
547
  */
541
- static isWeaponAGun(weaponHash) {
542
- return inv('0x705BE297EEBDB95D', weaponHash);
548
+ static getWeaponSoot(weaponObject) {
549
+ return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
543
550
  }
544
551
  /**
552
+ * Related to weapon visual damage, not actual damage.
553
+ *
545
554
  * @param weaponObject
546
- * @param scale
555
+ * @param level
556
+ * @param p2
547
557
  */
548
- static setWeaponScale(weaponObject, scale) {
549
- inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
558
+ static setWeaponDamage(weaponObject, level, p2) {
559
+ inv('0xE22060121602493B', weaponObject.handle, f(level), p2);
550
560
  }
551
561
  /**
552
562
  * @param p0
@@ -614,235 +624,225 @@ export class WeaponStatics {
614
624
  inv('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
615
625
  }
616
626
  /**
617
- * @param p0
618
- */
619
- static N_0xD4C6E24D955FF061(p0) {
620
- inv('0xD4C6E24D955FF061', p0);
621
- }
622
- /**
623
- * @param weaponHash Refer to [enum: eWeaponHash]
624
- * @param p1
625
- * @param p2
626
- */
627
- static requestWeaponAsset(weaponHash, p1, p2) {
628
- inv('0x72D4CB5DB927009C', weaponHash, p1, p2);
629
- }
630
- /**
631
- * Returns whether the weapon has multiple ammo types or not.
627
+ * Returns hash where WEAPON_ is replaced with SLOT_
632
628
  *
633
629
  * @param weaponHash Refer to [enum: eWeaponHash]
634
630
  * @returns
635
631
  */
636
- static getWeaponHasMultipleAmmoTypes(weaponHash) {
637
- return inv('0x58425FCA3D3A2D15', weaponHash);
632
+ static getWeapontypeSlot(weaponHash) {
633
+ return (inv('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
638
634
  }
639
635
  /**
640
636
  * @param p0
641
637
  * @param p1
638
+ * @param p2
642
639
  */
643
- static N_0x74C9080FDD1BB48E(p0, p1) {
644
- inv('0x74C9080FDD1BB48E', p0, p1);
640
+ static N_0xA3716A77DCF17424(p0, p1, p2) {
641
+ inv('0xA3716A77DCF17424', p0, p1, p2);
645
642
  }
646
643
  /**
647
- * every other level will have the max value of (brokeLevel - threshold)
648
- *
649
- * @param weaponObject
650
- * @param threshold
644
+ * @param weaponCollection
645
+ * @param dualwieldVariant
646
+ * @returns
651
647
  */
652
- static setWeaponLevelThreshold(weaponObject, threshold) {
653
- inv('0xD4071EFC83794B2F', weaponObject.handle, f(threshold));
648
+ static N_0xF252A85B8F3F8C58(weaponCollection, dualwieldVariant) {
649
+ return inv('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
654
650
  }
655
651
  /**
656
652
  * @param weaponHash Refer to [enum: eWeaponHash]
657
653
  * @returns
658
654
  */
659
- static isWeaponTwoHanded(weaponHash) {
660
- return inv('0x0556E9D2ECF39D01', weaponHash);
655
+ static isWeaponBinoculars(weaponHash) {
656
+ return inv('0xC853230E76A152DF', weaponHash);
661
657
  }
662
658
  /**
663
659
  * @param p0
660
+ * @param p1
664
661
  * @returns
665
662
  */
666
- static N_0x9F0E1892C7F228A8(p0) {
667
- return inv('0x9F0E1892C7F228A8', p0);
663
+ static N_0xD2209866B0CB72EA(p0, p1) {
664
+ return inv('0xD2209866B0CB72EA', p0, p1);
668
665
  }
669
666
  /**
670
- * Only used in R* SP Script guama3
671
- *
672
- * @param vehicle
667
+ * @param p0
673
668
  * @param p1
669
+ * @param p2
674
670
  */
675
- static N_0x9409C62504A8F9E9(vehicle, p1) {
676
- inv('0x9409C62504A8F9E9', vehicle.handle, p1);
671
+ static N_0xA769D753922B031B(p0, p1, p2) {
672
+ inv('0xA769D753922B031B', p0, p1, p2);
677
673
  }
678
674
  /**
679
675
  * @param p0
680
676
  */
681
- static N_0x457B16951AD77C1B(p0) {
682
- inv('0x457B16951AD77C1B', p0);
677
+ static N_0xECBB26529A737EF6(p0) {
678
+ inv('0xECBB26529A737EF6', p0);
683
679
  }
684
680
  /**
685
- * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
681
+ * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
686
682
  *
687
- * @param weaponHash
688
- * @returns
683
+ * @param vehicle
684
+ * @param turretHash
685
+ * @param ammo
689
686
  */
690
- static getAmmoTypeForWeapon2(weaponHash) {
691
- return inv('0xEC97101A8F311282', weaponHash, rai());
687
+ static setAmmoInTurret(vehicle, turretHash, ammo) {
688
+ inv('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
692
689
  }
693
690
  /**
694
- * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
695
- *
696
- * @param weaponCollection
697
- * @param weaponGroup
698
- * @returns
691
+ * @param p0
692
+ * @param p1
693
+ * @param p2
699
694
  */
700
- static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
701
- return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
695
+ static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
696
+ inv('0xB0FB9B196A3D13F0', p0, p1, p2);
702
697
  }
703
698
  /**
704
- * entity can be a ped or weapon object.
705
- *
706
699
  * @param entity
707
- * @param componentHash
708
- * @param weaponHash Refer to [enum: eWeaponHash]
709
- * @param p3
700
+ * @param weaponName
701
+ * @param weaponType
702
+ * @returns
710
703
  */
711
- static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
712
- inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
704
+ static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
705
+ return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
713
706
  }
714
707
  /**
715
- * @param p0
716
- * @param p1
708
+ * @param weaponObject
717
709
  * @returns
718
710
  */
719
- static N_0xA2091482ED42EF85(p0, p1) {
720
- return inv('0xA2091482ED42EF85', p0, p1);
711
+ static getWeaponScale(weaponObject) {
712
+ return inv('0x22084CA699219624', weaponObject.handle, raf());
721
713
  }
722
714
  /**
723
- * @param weapon
724
- * @param addonHash
715
+ * Returns iSpinHash
716
+ *
717
+ * @param emote
718
+ * @param weaponEmoteTrickType
725
719
  * @returns
726
720
  */
727
- static hasWeaponGotWeaponComponent(weapon, addonHash) {
728
- return inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
721
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
722
+ return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
729
723
  }
730
724
  /**
731
- * @param weaponObject
725
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
726
+ *
727
+ * @param weaponHash Refer to [enum: eWeaponHash]
732
728
  * @returns
733
729
  */
734
- static getWeaponSoot(weaponObject) {
735
- return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
730
+ static isWeaponAGun(weaponHash) {
731
+ return inv('0x705BE297EEBDB95D', weaponHash);
736
732
  }
737
733
  /**
738
- * @param p0
739
- * @param p1
734
+ * @param weaponObject
735
+ * @param level
740
736
  * @param p2
741
737
  */
742
- static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
743
- inv('0xB0FB9B196A3D13F0', p0, p1, p2);
738
+ static setWeaponSoot(weaponObject, level, p2) {
739
+ inv('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
744
740
  }
745
741
  /**
746
- * @param p0
747
- * @param p1
742
+ * Returns weaponCollection Hash
743
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
744
+ *
745
+ * @param pedModel
746
+ * @returns
748
747
  */
749
- static N_0x404514D231DB27A0(p0, p1) {
750
- inv('0x404514D231DB27A0', p0, p1);
748
+ static getDefaultPedWeaponCollection(pedModel) {
749
+ return (inv('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
751
750
  }
752
751
  /**
753
- * @param listen
752
+ * @param vehicle
753
+ * @param seatIndex Refer to [enum: eVehicleSeat]
754
+ * @param heading
755
+ * @param p3
754
756
  */
755
- static listenProjectileHitEvents(listen) {
756
- inv('0xDA5D3F2C6DD5B5D4', listen);
757
+ static setVehicleWeaponHeading(vehicle, seatIndex, heading, p3) {
758
+ inv('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
757
759
  }
758
760
  /**
759
761
  * @param weaponHash Refer to [enum: eWeaponHash]
760
762
  * @returns
761
763
  */
762
- static getWeapontypeGroup(weaponHash) {
763
- return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
764
+ static isWeaponLantern(weaponHash) {
765
+ return inv('0x79407D33328286C6', weaponHash);
764
766
  }
765
767
  /**
766
768
  * @param weaponHash Refer to [enum: eWeaponHash]
767
769
  * @returns
768
770
  */
769
- static isWeaponLasso(weaponHash) {
770
- return inv('0x6E4E1A82081EABED', weaponHash);
771
+ static isWeaponRevolver(weaponHash) {
772
+ return inv('0xC212F1D05A8232BB', weaponHash);
771
773
  }
772
774
  /**
773
775
  * @param p0
774
- * @returns
775
776
  */
776
- static N_0xAFFD0CCF31F469B8(p0) {
777
- return inv('0xAFFD0CCF31F469B8', p0);
777
+ static N_0x74C90AAACC1DD48F(p0) {
778
+ inv('0x74C90AAACC1DD48F', p0);
778
779
  }
779
780
  /**
780
- * @param weaponHash Refer to [enum: eWeaponHash]
781
- * @returns
781
+ * @param p0
782
782
  */
783
- static isWeaponThrowable(weaponHash) {
784
- return inv('0x30E7C16B12DA8211', weaponHash);
783
+ static N_0xD4C6E24D955FF061(p0) {
784
+ inv('0xD4C6E24D955FF061', p0);
785
785
  }
786
786
  /**
787
- * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
788
- *
789
787
  * @param weaponHash Refer to [enum: eWeaponHash]
790
- * @returns
788
+ * @param p1
789
+ * @param p2
791
790
  */
792
- static getWeaponName(weaponHash) {
793
- return inv('0x89CF5FF3D363311E', weaponHash, ras());
791
+ static requestWeaponAsset(weaponHash, p1, p2) {
792
+ inv('0x72D4CB5DB927009C', weaponHash, p1, p2);
794
793
  }
795
794
  /**
795
+ * Returns whether the weapon has multiple ammo types or not.
796
+ *
796
797
  * @param weaponHash Refer to [enum: eWeaponHash]
797
798
  * @returns
798
799
  */
799
- static getWeaponStatId(weaponHash) {
800
- return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
800
+ static getWeaponHasMultipleAmmoTypes(weaponHash) {
801
+ return inv('0x58425FCA3D3A2D15', weaponHash);
801
802
  }
802
803
  /**
803
804
  * @param p0
804
805
  * @param p1
805
- * @param p2
806
806
  */
807
- static N_0xD53846B9C931C181(p0, p1, p2) {
808
- inv('0xD53846B9C931C181', p0, p1, p2);
807
+ static N_0x74C9080FDD1BB48E(p0, p1) {
808
+ inv('0x74C9080FDD1BB48E', p0, p1);
809
809
  }
810
810
  /**
811
- * @param weaponHash Refer to [enum: eWeaponHash]
812
- * @returns
811
+ * every other level will have the max value of (brokeLevel - threshold)
812
+ *
813
+ * @param weaponObject
814
+ * @param threshold
813
815
  */
814
- static isWeaponPistol(weaponHash) {
815
- return inv('0xDDC64F5E31EEDAB6', weaponHash);
816
+ static setWeaponLevelThreshold(weaponObject, threshold) {
817
+ inv('0xD4071EFC83794B2F', weaponObject.handle, f(threshold));
816
818
  }
817
819
  /**
818
820
  * @param weaponHash Refer to [enum: eWeaponHash]
819
821
  * @returns
820
822
  */
821
- static hasWeaponAssetLoaded(weaponHash) {
822
- return inv('0xFF07CF465F48B830', weaponHash);
823
+ static isWeaponTwoHanded(weaponHash) {
824
+ return inv('0x0556E9D2ECF39D01', weaponHash);
823
825
  }
824
826
  /**
825
- * @param weaponHash Refer to [enum: eWeaponHash]
827
+ * @param p0
826
828
  * @returns
827
829
  */
828
- static isWeaponRepeater(weaponHash) {
829
- return inv('0xDDB2578E95EF7138', weaponHash);
830
+ static N_0x9F0E1892C7F228A8(p0) {
831
+ return inv('0x9F0E1892C7F228A8', p0);
830
832
  }
831
833
  /**
834
+ * Only used in R* SP Script guama3
835
+ *
832
836
  * @param vehicle
833
837
  * @param p1
834
- * @param minHeading
835
- * @param maxHeading
836
838
  */
837
- static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
838
- inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
839
+ static N_0x9409C62504A8F9E9(vehicle, p1) {
840
+ inv('0x9409C62504A8F9E9', vehicle.handle, p1);
839
841
  }
840
842
  /**
841
843
  * @param p0
842
- * @param p1
843
- * @returns
844
844
  */
845
- static N_0x74C8000FDD1BB222(p0, p1) {
846
- return inv('0x74C8000FDD1BB222', p0, p1);
845
+ static N_0x457B16951AD77C1B(p0) {
846
+ inv('0x457B16951AD77C1B', p0);
847
847
  }
848
848
  }