@nativewrappers/redm-codegen 0.0.2 → 0.0.3

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Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -2,6 +2,46 @@ import type { Entity } from '../classes/Entity';
2
2
  import type { Interior } from '../classes/Interior';
3
3
  import { Vector3 } from '../types/Vector3';
4
4
  export declare class InteriorStatics {
5
+ /**
6
+ * @param entity
7
+ * @param interior
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+ */
9
+ static retainEntityInInterior(entity: Entity, interior: Interior): void;
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+ /**
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+ * @param pos
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+ * @param interiorType
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+ * @returns
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+ */
15
+ static getInteriorAtCoordsWithType(pos: Vector3, interiorType: string | null): Interior | null;
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+ /**
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+ * @returns
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+ */
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+ static isInteriorScene(): boolean;
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+ /**
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+ * @param entity
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+ */
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+ static clearRoomForEntity(entity: Entity): void;
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+ /**
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+ * @param entity
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+ * @param interior
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+ * @param roomHashKey
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+ */
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+ static forceRoomForEntity(entity: Entity, interior: Interior, roomHashKey: string | number): void;
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+ /**
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+ * @param pos
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+ * @returns
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+ */
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+ static getInteriorAtCoords(pos: Vector3): Interior | null;
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+ /**
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+ * @param pos
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+ * @returns
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+ */
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+ static getInteriorFromCollision(pos: Vector3): number;
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+ /**
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+ * @param interiorID
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+ * @param roomHashKey
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+ */
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+ static forceRoomForGameViewport(interiorID: number, roomHashKey: string | number): void;
5
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  /**
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  * @param p0
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  * @param p1
@@ -24,7 +64,7 @@ export declare class InteriorStatics {
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  * @param entity
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  * @returns
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  */
27
- static getKeyForEntityInRoom(entity: Entity): string | number;
67
+ static getKeyForEntityInRoom(entity: Entity): number;
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  static clearRoomForGameViewport(): void;
29
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  /**
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  * Hashed version of GET_INTERIOR_AT_COORDS_WITH_TYPE
@@ -45,7 +85,7 @@ export declare class InteriorStatics {
45
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  * @param entity
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  * @returns
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  */
48
- static getRoomKeyFromEntity(entity: Entity): string | number;
88
+ static getRoomKeyFromEntity(entity: Entity): number;
49
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  /**
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  * Returns true if the collision at the specified coords is marked as being outside (false if there's an interior)
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  *
@@ -53,45 +93,5 @@ export declare class InteriorStatics {
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  * @returns
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  */
55
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  static isCollisionMarkedOutside(pos: Vector3): boolean;
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- /**
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- * @param entity
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- * @param interior
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- */
60
- static retainEntityInInterior(entity: Entity, interior: Interior): void;
61
- /**
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- * @param pos
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- * @param interiorType
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- * @returns
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- */
66
- static getInteriorAtCoordsWithType(pos: Vector3, interiorType: string | null): Interior | null;
67
- /**
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- * @returns
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- */
70
- static isInteriorScene(): boolean;
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- /**
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- * @param entity
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- */
74
- static clearRoomForEntity(entity: Entity): void;
75
- /**
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- * @param entity
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- * @param interior
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- * @param roomHashKey
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- */
80
- static forceRoomForEntity(entity: Entity, interior: Interior, roomHashKey: string | number): void;
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- /**
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- * @param pos
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- * @returns
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- */
85
- static getInteriorAtCoords(pos: Vector3): Interior | null;
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- /**
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- * @param pos
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- * @returns
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- */
90
- static getInteriorFromCollision(pos: Vector3): number;
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- /**
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- * @param interiorID
93
- * @param roomHashKey
94
- */
95
- static forceRoomForGameViewport(interiorID: number, roomHashKey: string | number): void;
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  }
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  //# sourceMappingURL=InteriorStatics.d.ts.map
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@@ -1,6 +1,62 @@
1
1
  import { createFromHandle } from '../types/HandleRegistry';
2
2
  import { inv, rai, _h, f } from '../types/NativeAliases';
3
3
  export class InteriorStatics {
4
+ /**
5
+ * @param entity
6
+ * @param interior
7
+ */
8
+ static retainEntityInInterior(entity, interior) {
9
+ inv('0x5BD616735F16BF5C', entity.handle, interior.handle);
10
+ }
11
+ /**
12
+ * @param pos
13
+ * @param interiorType
14
+ * @returns
15
+ */
16
+ static getInteriorAtCoordsWithType(pos, interiorType) {
17
+ return createFromHandle('Interior', inv('0xAAD6170AA33B13C0', f(pos.x), f(pos.y), f(pos.z), interiorType, rai()));
18
+ }
19
+ /**
20
+ * @returns
21
+ */
22
+ static isInteriorScene() {
23
+ return inv('0x4200F14D6F840A9A', rai());
24
+ }
25
+ /**
26
+ * @param entity
27
+ */
28
+ static clearRoomForEntity(entity) {
29
+ inv('0xA1762D5BBFCA13A8', entity.handle);
30
+ }
31
+ /**
32
+ * @param entity
33
+ * @param interior
34
+ * @param roomHashKey
35
+ */
36
+ static forceRoomForEntity(entity, interior, roomHashKey) {
37
+ inv('0xBC29A9894C976945', entity.handle, interior.handle, _h(roomHashKey));
38
+ }
39
+ /**
40
+ * @param pos
41
+ * @returns
42
+ */
43
+ static getInteriorAtCoords(pos) {
44
+ return createFromHandle('Interior', inv('0xCDD36C9E5C469070', f(pos.x), f(pos.y), f(pos.z), rai()));
45
+ }
46
+ /**
47
+ * @param pos
48
+ * @returns
49
+ */
50
+ static getInteriorFromCollision(pos) {
51
+ return inv('0x5054D1A5218FA696', f(pos.x), f(pos.y), f(pos.z), rai());
52
+ }
53
+ /**
54
+ * @param interiorID
55
+ * @param roomHashKey
56
+ */
57
+ static forceRoomForGameViewport(interiorID, roomHashKey) {
58
+ inv('0x115B4AA8FB28AB43', interiorID, _h(roomHashKey));
59
+ }
4
60
  /**
5
61
  * @param p0
6
62
  * @param p1
@@ -70,60 +126,4 @@ export class InteriorStatics {
70
126
  static isCollisionMarkedOutside(pos) {
71
127
  return inv('0xF291396B517E25B2', f(pos.x), f(pos.y), f(pos.z), rai());
72
128
  }
73
- /**
74
- * @param entity
75
- * @param interior
76
- */
77
- static retainEntityInInterior(entity, interior) {
78
- inv('0x5BD616735F16BF5C', entity.handle, interior.handle);
79
- }
80
- /**
81
- * @param pos
82
- * @param interiorType
83
- * @returns
84
- */
85
- static getInteriorAtCoordsWithType(pos, interiorType) {
86
- return createFromHandle('Interior', inv('0xAAD6170AA33B13C0', f(pos.x), f(pos.y), f(pos.z), interiorType, rai()));
87
- }
88
- /**
89
- * @returns
90
- */
91
- static isInteriorScene() {
92
- return inv('0x4200F14D6F840A9A', rai());
93
- }
94
- /**
95
- * @param entity
96
- */
97
- static clearRoomForEntity(entity) {
98
- inv('0xA1762D5BBFCA13A8', entity.handle);
99
- }
100
- /**
101
- * @param entity
102
- * @param interior
103
- * @param roomHashKey
104
- */
105
- static forceRoomForEntity(entity, interior, roomHashKey) {
106
- inv('0xBC29A9894C976945', entity.handle, interior.handle, _h(roomHashKey));
107
- }
108
- /**
109
- * @param pos
110
- * @returns
111
- */
112
- static getInteriorAtCoords(pos) {
113
- return createFromHandle('Interior', inv('0xCDD36C9E5C469070', f(pos.x), f(pos.y), f(pos.z), rai()));
114
- }
115
- /**
116
- * @param pos
117
- * @returns
118
- */
119
- static getInteriorFromCollision(pos) {
120
- return inv('0x5054D1A5218FA696', f(pos.x), f(pos.y), f(pos.z), rai());
121
- }
122
- /**
123
- * @param interiorID
124
- * @param roomHashKey
125
- */
126
- static forceRoomForGameViewport(interiorID, roomHashKey) {
127
- inv('0x115B4AA8FB28AB43', interiorID, _h(roomHashKey));
128
- }
129
129
  }
@@ -4,25 +4,6 @@ import type { eRemoveItemReason } from '../enums/eRemoveItemReason';
4
4
  import type { Ped } from '../classes/Ped';
5
5
  import type { Player } from '../classes/Player';
6
6
  export declare class Inventory {
7
- /**
8
- * @param inventoryId
9
- * @param p3
10
- * @param p4
11
- * @returns guid; p2
12
- */
13
- static getFullInventoryItemData(inventoryId: number, p3: number, p4: number): [any, number, number];
14
- /**
15
- * @param inventoryId
16
- */
17
- static enableWeapons(inventoryId: number): void;
18
- /**
19
- * Params: p3 returns an int between 0 and 20 (?)
20
- * Only used in R* SP Scripts
21
- *
22
- * @param inventoryId
23
- * @returns guid; p2; p3
24
- */
25
- static N_0xD08685BA892DBFAB(inventoryId: number): [boolean, number, number, number];
26
7
  /**
27
8
  * Returns stats entry id of CatalogItemInspection container
28
9
  *
@@ -32,7 +13,7 @@ export declare class Inventory {
32
13
  * @param playerid
33
14
  * @returns
34
15
  */
35
- static getCatalogItemInspectionStatsEntry(entryId: number, name: string | null, unk1: number, playerid: Player): string | number;
16
+ static getCatalogItemInspectionStatsEntry(entryId: number, name: string | null, unk1: number, playerid: Player): number;
36
17
  /**
37
18
  * Returns CopyID
38
19
  *
@@ -94,105 +75,25 @@ export declare class Inventory {
94
75
  * @returns
95
76
  */
96
77
  static isInventoryItemEquipped(inventoryId: number, item: string | number, p2: boolean): any;
97
- /**
98
- * collectionId is < outCollectionSize
99
- *
100
- * @param collectionId
101
- * @param itemIndex
102
- * @returns itemData
103
- */
104
- static getItemFromCollectionIndex(collectionId: number, itemIndex: number): [any, number];
105
- /**
106
- * @returns p0
107
- */
108
- static setItemPromptInfoRequest(): number;
109
78
  /**
110
79
  * @param inventoryId
111
- * @param item
112
- * @param quantity
113
- * @param removeReason Refer to [enum: eRemoveItemReason]
114
- * @returns
115
- */
116
- static removeInventoryItemWithItemid(inventoryId: number, item: string | number, quantity: number, removeReason: eRemoveItemReason): any;
117
- /**
118
- * Params: p1 = 0
119
- *
120
- * @param inventoryId
121
- * @param p1
122
- */
123
- static disableWeapons(inventoryId: number, p1: any): void;
124
- /**
125
- * @returns guid1; guid2
126
- */
127
- static compareGuids(): [any, number, number];
128
- /**
129
- * @param inventoryId
130
- * @param bEquipped
131
- * @returns guid
132
- */
133
- static equipItemWithGuid(inventoryId: number, bEquipped: boolean): [any, number];
134
- /**
135
- * @param item
136
- * @returns
137
- */
138
- static getInventoryItemIsAnimalPelt(item: string | number): any;
139
- /**
140
- * @param inventoryId
141
- * @param eRoleMaxLevel
142
- * @returns
143
- */
144
- static getItemRoleMaxLevelCount(inventoryId: number, eRoleMaxLevel: string | number): number;
145
- /**
146
- * Used in function SET_SHOP_BEING_ROBBED and many other shop related scripts and functions.
147
- * INVENTORY_A*
148
- */
149
- static N_0x9B4E793B1CB6550A(): void;
150
- /**
151
- * @returns guid
152
- */
153
- static isGuidValid(): [any, number];
154
- /**
155
- * Max num of collections is 5, so release your unused ones.
156
- *
157
- * @param collectionId
158
- * @returns
159
- */
160
- static releaseItemCollection(collectionId: number): any;
161
- /**
162
- * @param item
163
- * @returns info
164
- */
165
- static getInventoryItemInspectionInfo(item: string | number): [any, number];
166
- /**
167
- * p1, p2: 0
168
- *
169
- * @param databindingEntryId
170
- * @param p1
171
- * @param p2
80
+ * @param p3
81
+ * @param p4
82
+ * @returns guid; p2
172
83
  */
173
- static N_0x75CFAC49301E134F(databindingEntryId: string | number, p1: boolean, p2: boolean): void;
84
+ static getFullInventoryItemData(inventoryId: number, p3: number, p4: number): [any, number, number];
174
85
  /**
175
86
  * @param inventoryId
176
- * @param slotId
177
- * @returns guid
178
87
  */
179
- static getChildrenInSlotCount(inventoryId: number, slotId: string | number): [number, number];
180
- /**
181
- * Returns item Hash to be used with _IS_SCRIPTED_AUDIO_CUSTOM and _PLAY_SOUND_FROM_ITEM (p0)
182
- *
183
- * @param item
184
- * @param soundType Refer to [enum: eInventoryItemSound]
185
- * @returns
186
- */
187
- static getInventoryItemSound(item: string | number, soundType: eInventoryItemSound): string | number;
88
+ static enableWeapons(inventoryId: number): void;
188
89
  /**
90
+ * Params: p3 returns an int between 0 and 20 (?)
189
91
  * Only used in R* SP Scripts
190
92
  *
191
93
  * @param inventoryId
192
- * @param p1
193
- * @returns year; month; day; hour; minute; second
94
+ * @returns guid; p2; p3
194
95
  */
195
- static N_0x112BCA290D2EB53C(inventoryId: number, p1: string | number): [boolean, number, number, number, number, number, number];
96
+ static N_0xD08685BA892DBFAB(inventoryId: number): [boolean, number, number, number];
196
97
  /**
197
98
  * Returns effects entry id of CatalogItemInspection container.
198
99
  *
@@ -202,7 +103,7 @@ export declare class Inventory {
202
103
  * @param unk2
203
104
  * @returns
204
105
  */
205
- static getCatalogItemInspectionEffectsEntry(entryId: number, name: string | null, unk1: boolean, unk2: boolean): string | number;
106
+ static getCatalogItemInspectionEffectsEntry(entryId: number, name: string | null, unk1: boolean, unk2: boolean): number;
206
107
  /**
207
108
  * @returns itemGUID
208
109
  */
@@ -218,7 +119,7 @@ export declare class Inventory {
218
119
  * @param item
219
120
  * @returns
220
121
  */
221
- static getInventoryItemDescriptionHash(item: string | number): string | number;
122
+ static getInventoryItemDescriptionHash(item: string | number): number;
222
123
  /**
223
124
  * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ItemDatabaseItemFlags
224
125
  * 2097152 (is item read?), 8388608 (is item sent/received/mailable?), 16777216 (is item consumable?)
@@ -308,50 +209,6 @@ export declare class Inventory {
308
209
  * @returns data
309
210
  */
310
211
  static setCarriableCarryActionPromptOverride(): number;
311
- /**
312
- * @param ped
313
- * @param p1
314
- */
315
- static N_0x9E58207B194488AC(ped: Ped, p1: number): void;
316
- /**
317
- * @param inventoryId
318
- * @returns guid
319
- */
320
- static getInventoryItemHidden(inventoryId: number): [any, number];
321
- /**
322
- * soundType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CItemInfoSoundsInterface__sSoundsInfo__eSoundType
323
- *
324
- * @param item
325
- * @param soundType Refer to [enum: eInventoryItemSound]
326
- * @returns
327
- */
328
- static getIsInventoryItemSoundValid(item: string | number, soundType: eInventoryItemSound): any;
329
- /**
330
- * Getter: _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA
331
- *
332
- * @param inventoryId
333
- * @param p3
334
- * @returns guid1; guid2
335
- */
336
- static updateInventoryItem(inventoryId: number, p3: number): [any, number, number];
337
- /**
338
- * OWE_INVALID = -1,
339
- * OWE_GOOD_IN_HOT
340
- * OWE_GOOD_IN_NONE
341
- * OWE_GOOD_IN_COLD
342
- * OWE_GOOD_IN_ALL
343
- *
344
- * @param inventoryId
345
- * @param weatherEffectiveness
346
- * @returns guid
347
- */
348
- static setInventoryItemWeatherEffectiveness(inventoryId: number, weatherEffectiveness: number): number;
349
- /**
350
- * Only used in R* SP Scripts
351
- *
352
- * @param p0
353
- */
354
- static useBackupInventory(p0: boolean): void;
355
212
  /**
356
213
  * @param p0
357
214
  * @param p2
@@ -388,7 +245,7 @@ export declare class Inventory {
388
245
  * @param p1
389
246
  * @returns
390
247
  */
391
- static getDefaultItemSlotInfo(item: string | number, p1: string | number): string | number;
248
+ static getDefaultItemSlotInfo(item: string | number, p1: string | number): number;
392
249
  /**
393
250
  * Example: (1, WEAPON_REVOLVER_CATTLEMAN, 0) - disables cattleman revolver on weapon wheel
394
251
  *
@@ -592,6 +449,149 @@ export declare class Inventory {
592
449
  * @param ped
593
450
  * @returns guid
594
451
  */
595
- static N_0x46DB71883EE9D5AF(data: any, stats: string | null, ped: Ped): [string | number, number];
452
+ static N_0x46DB71883EE9D5AF(data: any, stats: string | null, ped: Ped): [number, number];
453
+ /**
454
+ * @param ped
455
+ * @param p1
456
+ */
457
+ static N_0x9E58207B194488AC(ped: Ped, p1: number): void;
458
+ /**
459
+ * @param inventoryId
460
+ * @returns guid
461
+ */
462
+ static getInventoryItemHidden(inventoryId: number): [any, number];
463
+ /**
464
+ * soundType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CItemInfoSoundsInterface__sSoundsInfo__eSoundType
465
+ *
466
+ * @param item
467
+ * @param soundType Refer to [enum: eInventoryItemSound]
468
+ * @returns
469
+ */
470
+ static getIsInventoryItemSoundValid(item: string | number, soundType: eInventoryItemSound): any;
471
+ /**
472
+ * Getter: _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA
473
+ *
474
+ * @param inventoryId
475
+ * @param p3
476
+ * @returns guid1; guid2
477
+ */
478
+ static updateInventoryItem(inventoryId: number, p3: number): [any, number, number];
479
+ /**
480
+ * OWE_INVALID = -1,
481
+ * OWE_GOOD_IN_HOT
482
+ * OWE_GOOD_IN_NONE
483
+ * OWE_GOOD_IN_COLD
484
+ * OWE_GOOD_IN_ALL
485
+ *
486
+ * @param inventoryId
487
+ * @param weatherEffectiveness
488
+ * @returns guid
489
+ */
490
+ static setInventoryItemWeatherEffectiveness(inventoryId: number, weatherEffectiveness: number): number;
491
+ /**
492
+ * Only used in R* SP Scripts
493
+ *
494
+ * @param p0
495
+ */
496
+ static useBackupInventory(p0: boolean): void;
497
+ /**
498
+ * collectionId is < outCollectionSize
499
+ *
500
+ * @param collectionId
501
+ * @param itemIndex
502
+ * @returns itemData
503
+ */
504
+ static getItemFromCollectionIndex(collectionId: number, itemIndex: number): [any, number];
505
+ /**
506
+ * @returns p0
507
+ */
508
+ static setItemPromptInfoRequest(): number;
509
+ /**
510
+ * @param inventoryId
511
+ * @param item
512
+ * @param quantity
513
+ * @param removeReason Refer to [enum: eRemoveItemReason]
514
+ * @returns
515
+ */
516
+ static removeInventoryItemWithItemid(inventoryId: number, item: string | number, quantity: number, removeReason: eRemoveItemReason): any;
517
+ /**
518
+ * Params: p1 = 0
519
+ *
520
+ * @param inventoryId
521
+ * @param p1
522
+ */
523
+ static disableWeapons(inventoryId: number, p1: any): void;
524
+ /**
525
+ * @returns guid1; guid2
526
+ */
527
+ static compareGuids(): [any, number, number];
528
+ /**
529
+ * @param inventoryId
530
+ * @param bEquipped
531
+ * @returns guid
532
+ */
533
+ static equipItemWithGuid(inventoryId: number, bEquipped: boolean): [any, number];
534
+ /**
535
+ * @param item
536
+ * @returns
537
+ */
538
+ static getInventoryItemIsAnimalPelt(item: string | number): any;
539
+ /**
540
+ * @param inventoryId
541
+ * @param eRoleMaxLevel
542
+ * @returns
543
+ */
544
+ static getItemRoleMaxLevelCount(inventoryId: number, eRoleMaxLevel: string | number): number;
545
+ /**
546
+ * Used in function SET_SHOP_BEING_ROBBED and many other shop related scripts and functions.
547
+ * INVENTORY_A*
548
+ */
549
+ static N_0x9B4E793B1CB6550A(): void;
550
+ /**
551
+ * @returns guid
552
+ */
553
+ static isGuidValid(): [any, number];
554
+ /**
555
+ * Max num of collections is 5, so release your unused ones.
556
+ *
557
+ * @param collectionId
558
+ * @returns
559
+ */
560
+ static releaseItemCollection(collectionId: number): any;
561
+ /**
562
+ * @param item
563
+ * @returns info
564
+ */
565
+ static getInventoryItemInspectionInfo(item: string | number): [any, number];
566
+ /**
567
+ * p1, p2: 0
568
+ *
569
+ * @param databindingEntryId
570
+ * @param p1
571
+ * @param p2
572
+ */
573
+ static N_0x75CFAC49301E134F(databindingEntryId: string | number, p1: boolean, p2: boolean): void;
574
+ /**
575
+ * @param inventoryId
576
+ * @param slotId
577
+ * @returns guid
578
+ */
579
+ static getChildrenInSlotCount(inventoryId: number, slotId: string | number): [number, number];
580
+ /**
581
+ * Returns item Hash to be used with _IS_SCRIPTED_AUDIO_CUSTOM and _PLAY_SOUND_FROM_ITEM (p0)
582
+ *
583
+ * @param item
584
+ * @param soundType Refer to [enum: eInventoryItemSound]
585
+ * @returns
586
+ */
587
+ static getInventoryItemSound(item: string | number, soundType: eInventoryItemSound): number;
588
+ /**
589
+ * Only used in R* SP Scripts
590
+ *
591
+ * @param inventoryId
592
+ * @param p1
593
+ * @returns year; month; day; hour; minute; second
594
+ */
595
+ static N_0x112BCA290D2EB53C(inventoryId: number, p1: string | number): [boolean, number, number, number, number, number, number];
596
596
  }
597
597
  //# sourceMappingURL=Inventory.d.ts.map
@@ -1 +1 @@
1
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