@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -9,263 +9,85 @@ export class Player {
9
9
  return handle === 0 ? null : new Player(handle);
10
10
  }
11
11
  /**
12
- * @param weaponGroup
13
- * @param toggle
14
- */
15
- setWeaponGroupAsInstantKill(weaponGroup, toggle) {
16
- inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
17
- }
18
- /**
19
- * Returns false if PromptType is enabled
20
- * Params: See 0x0751D461F06E41CE
12
+ * Returns true if the player is riding a train.
21
13
  *
22
- * @param promptType
23
- * @param promptMode
24
14
  * @returns
25
15
  */
26
- getUiPromptIsDisabled(promptType, promptMode) {
27
- return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
28
- }
29
- /**
30
- * @param toggle
31
- */
32
- setLockonToFriendlyPlayers(toggle) {
33
- inv('0x4A056257802DD3E5', this.handle, toggle);
16
+ isRidingTrain() {
17
+ return inv('0x2FB0ACADA6A238DD', this.handle, rai());
34
18
  }
35
19
  /**
36
- * Activates the Surrender prompt for the specified player in the current frame.
20
+ * Sets whether all trails are hidden during Eagle Eye mode.
37
21
  *
38
- * @param targetPed
39
- * @param promptOrder
40
- * @param p3
22
+ * @param hide
41
23
  */
42
- setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
43
- inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
24
+ eagleEyeSetHideAllTrails(hide) {
25
+ inv('0x330CA55A3647FA1C', this.handle, hide);
44
26
  }
45
27
  /**
46
- * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
47
- * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
28
+ * _IS_PLAYER_S* - _IS_PLAYER_T*
48
29
  *
49
- * @param playerResetFlag
50
- * @param p2
51
- */
52
- setResetFlag(playerResetFlag, p2) {
53
- inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
54
- }
55
- /**
56
30
  * @returns
57
31
  */
58
- getWantedLevel() {
59
- return inv('0xABC532F9098BFD9D', this.handle, rai());
60
- }
61
- /**
62
- * @param closeRangeLowerBound
63
- * @param closeRangeUpperBound
64
- */
65
- setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
66
- inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
67
- }
68
- /**
69
- * @param multiplier
70
- */
71
- setSneakingNoiseMultiplier(multiplier) {
72
- inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
73
- }
74
- /**
75
- * Sets the player's team.
76
- *
77
- * @param team
78
- * @param bRestrictToThisScript
79
- */
80
- setTeam(team, bRestrictToThisScript) {
81
- inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
32
+ N_0x621D1B289CAF5978() {
33
+ return inv('0x621D1B289CAF5978', this.handle, rai());
82
34
  }
83
35
  /**
84
- * Checks if the player's Deadeye ability is enabled.
36
+ * Decreases the damage the player receives while on horseback
37
+ * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
85
38
  *
86
- * @returns
39
+ * @param damageDecrease
87
40
  */
88
- isSpecialAbilityEnabled() {
89
- return inv('0xDE6C85975F9D4894', this.handle);
41
+ setReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
42
+ inv('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
90
43
  }
91
44
  /**
92
- * Sets Player's Defense against AI modifier
93
- *
94
- * @param modifier
45
+ * @param toggle
95
46
  */
96
- setAiDefenseModifierAgainstAi(modifier) {
97
- inv('0x914071FF93AF2692', this.handle, f(modifier));
47
+ setCanMercyKill(toggle) {
48
+ inv('0x39363DFD04E91496', this.handle, toggle);
98
49
  }
99
50
  /**
100
- * Gets the player's team.
101
- * Returns -1 in singleplayer.
102
- *
51
+ * @param p1
52
+ * @param discoveryHash
103
53
  * @returns
104
54
  */
105
- getTeam() {
106
- return inv('0xB464EB6A40C7975B', this.handle, rai());
55
+ getHasDiscoveredCharacterNameSp(p1, discoveryHash) {
56
+ return inv('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
107
57
  }
108
58
  /**
109
- * @returns
59
+ * @param speech
110
60
  */
111
- getHealthRechargeMultiplier() {
112
- return inv('0x22CD23BB0C45E0CD', this.handle, raf());
61
+ setInteractionPositiveResponse(speech) {
62
+ inv('0xC6366A585659D15C', this.handle, speech);
113
63
  }
114
64
  /**
115
- * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
116
- * followMode:
117
- * HORSEFOLLOWMODE_AUTO = 0,
118
- * HORSEFOLLOWMODE_SIDE_ONLY,
119
- * HORSEFOLLOWMODE_BEHIND_ONLY,
120
- * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
121
- * HORSEFOLLOWMODE_BEHIND_CLOSE
122
- * followPriority:
123
- * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
124
- * HORSEFOLLOWPRIORITY_AMBIENT,
125
- * HORSEFOLLOWPRIORITY_NORMAL,
126
- * HORSEFOLLOWPRIORITY_HIGH
65
+ * This can be between 1.0f - 50.0f
127
66
  *
128
- * @param ped
129
- * @param p2
130
- * @param p3
131
- * @param followMode
132
- * @param followPriority
133
- * @param p6
67
+ * @param multiplier
134
68
  */
135
- addAsFollowTarget(ped, p2, p3, followMode, followPriority, p6) {
136
- inv('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
69
+ setAirDragMultiplierForPlayersVehicle(multiplier) {
70
+ inv('0x5DA6500FE849DA16', this.handle, f(multiplier));
137
71
  }
138
72
  /**
139
- * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
73
+ * Only applies to HUNTERCART01
140
74
  *
141
- * @param promptTextKey
75
+ * @param wagon
142
76
  */
143
- setPromptLeaveText(promptTextKey) {
144
- inv('0x06C3DB00B69D5435', this.handle, promptTextKey);
77
+ setHuntingWagon(wagon) {
78
+ inv('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
145
79
  }
146
80
  /**
147
- * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
81
+ * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
148
82
  *
149
- * @param ped
150
- * @returns
151
- */
152
- getNumDeadeyeMarksOnPed(ped) {
153
- return inv('0x27AD7162D3FED01E', this.handle, ped.handle);
154
- }
155
- /**
156
- * @returns
157
- */
158
- getPed2() {
159
- return createFromHandle('Ped', inv('0x5EBE38A20BC51C27', this.handle, rai()));
160
- }
161
- /**
162
83
  * @param p1
163
- * @returns
164
- */
165
- getIsUiPromptActive(p1) {
166
- return inv('0x51BEA356B1C60225', this.handle, p1);
167
- }
168
- /**
169
- * @param horse
170
- * @returns
171
- */
172
- setPedAsTempHorse(horse) {
173
- return inv('0x227B06324234FB09', this.handle, horse.handle);
174
- }
175
- /**
176
- * Restores Deadeye by given amount.
177
- * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
178
- *
179
- * @param amount
180
84
  * @param p2
181
85
  * @param p3
182
- * @param p4
183
- */
184
- specialAbilityRestoreByAmount(amount, p2, p3, p4) {
185
- inv('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
186
- }
187
- /**
188
- * Only used in R* SP Script short_update
189
- *
190
- * @param delay
191
- */
192
- setDeadeyeAbilityDepletionDelay(delay) {
193
- inv('0x870634493CB4372C', this.handle, f(delay));
194
- }
195
- /**
196
- * Swim speed multiplier.
197
- * Multiplier goes up to 1.49f
198
- *
199
- * @param multiplier
200
- */
201
- setSwimMultiplierForPlayer(multiplier) {
202
- inv('0xBFCEABDE34DA5085', this.handle, f(multiplier));
203
- }
204
- /**
205
- * @returns
206
- */
207
- isDead() {
208
- return inv('0x2E9C3FCB6798F397', this.handle, rai());
209
- }
210
- /**
211
- * @param ped
212
- * @param p2
213
- */
214
- N_0x310CE349E0C0EC4B(ped, p2) {
215
- inv('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
216
- }
217
- /**
218
- * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
219
- */
220
- eagleEyeClearRegisteredTrails() {
221
- inv('0xE5D3EB37ABC1EB03', this.handle);
222
- }
223
- /**
224
- * @param enable
225
- */
226
- enableCustomDeadeyeAbility(enable) {
227
- inv('0x95EE1DEE1DCD9070', this.handle, enable);
228
- }
229
- /**
230
- * Returns the player's invincibility status.
231
- *
232
- * @returns
233
- */
234
- getInvincible() {
235
- return inv('0x0CBBCB2CCFA7DC4E', this.handle, rai());
236
- }
237
- resetArrestState() {
238
- inv('0x12917931C31F1750', this.handle);
239
- }
240
- /**
241
- * Toggle handles wether Deadeye and Eagleeye are infinite or not.
242
- *
243
- * @param toggle
244
- */
245
- modifyInfiniteTrailVision(toggle) {
246
- inv('0x28A13BF6B05C3D83', this.handle, toggle);
247
- }
248
- /**
249
- * Simply sets you as invincible (Health will not deplete).
250
- *
251
- * @param toggle
252
- */
253
- setInvincible(toggle) {
254
- inv('0xFEBEEBC9CBDF4B12', this.handle, toggle);
255
- }
256
- /**
257
- * Returns whether the player can control himself.
258
- *
259
- * @returns
260
- */
261
- isControlOn() {
262
- return inv('0x7964097FCE4C244B', this.handle, rai());
263
- }
264
- /**
265
- * @param vehicle
86
+ * @param intensity
87
+ * @param flag
266
88
  */
267
- setMayOnlyEnterThisVehicle(vehicle) {
268
- inv('0xDA35A134038557EC', this.handle, vehicle.handle);
89
+ setDeadeyeEntityAuraIntensityWithFlag(p1, p2, p3, intensity, flag) {
90
+ inv('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
269
91
  }
270
92
  /**
271
93
  * @param disabled
@@ -1553,8 +1375,187 @@ export class Player {
1553
1375
  inv('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
1554
1376
  }
1555
1377
  /**
1556
- * @param p2
1557
- * @param p3
1378
+ * Sets Player's Defense against AI modifier
1379
+ *
1380
+ * @param modifier
1381
+ */
1382
+ setAiDefenseModifierAgainstAi(modifier) {
1383
+ inv('0x914071FF93AF2692', this.handle, f(modifier));
1384
+ }
1385
+ /**
1386
+ * Gets the player's team.
1387
+ * Returns -1 in singleplayer.
1388
+ *
1389
+ * @returns
1390
+ */
1391
+ getTeam() {
1392
+ return inv('0xB464EB6A40C7975B', this.handle, rai());
1393
+ }
1394
+ /**
1395
+ * @returns
1396
+ */
1397
+ getHealthRechargeMultiplier() {
1398
+ return inv('0x22CD23BB0C45E0CD', this.handle, raf());
1399
+ }
1400
+ /**
1401
+ * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
1402
+ * followMode:
1403
+ * HORSEFOLLOWMODE_AUTO = 0,
1404
+ * HORSEFOLLOWMODE_SIDE_ONLY,
1405
+ * HORSEFOLLOWMODE_BEHIND_ONLY,
1406
+ * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
1407
+ * HORSEFOLLOWMODE_BEHIND_CLOSE
1408
+ * followPriority:
1409
+ * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
1410
+ * HORSEFOLLOWPRIORITY_AMBIENT,
1411
+ * HORSEFOLLOWPRIORITY_NORMAL,
1412
+ * HORSEFOLLOWPRIORITY_HIGH
1413
+ *
1414
+ * @param ped
1415
+ * @param p2
1416
+ * @param p3
1417
+ * @param followMode
1418
+ * @param followPriority
1419
+ * @param p6
1420
+ */
1421
+ addAsFollowTarget(ped, p2, p3, followMode, followPriority, p6) {
1422
+ inv('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
1423
+ }
1424
+ /**
1425
+ * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
1426
+ *
1427
+ * @param promptTextKey
1428
+ */
1429
+ setPromptLeaveText(promptTextKey) {
1430
+ inv('0x06C3DB00B69D5435', this.handle, promptTextKey);
1431
+ }
1432
+ /**
1433
+ * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
1434
+ *
1435
+ * @param ped
1436
+ * @returns
1437
+ */
1438
+ getNumDeadeyeMarksOnPed(ped) {
1439
+ return inv('0x27AD7162D3FED01E', this.handle, ped.handle);
1440
+ }
1441
+ /**
1442
+ * @returns
1443
+ */
1444
+ getPed2() {
1445
+ return createFromHandle('Ped', inv('0x5EBE38A20BC51C27', this.handle, rai()));
1446
+ }
1447
+ /**
1448
+ * @param p1
1449
+ * @returns
1450
+ */
1451
+ getIsUiPromptActive(p1) {
1452
+ return inv('0x51BEA356B1C60225', this.handle, p1);
1453
+ }
1454
+ /**
1455
+ * @param horse
1456
+ * @returns
1457
+ */
1458
+ setPedAsTempHorse(horse) {
1459
+ return inv('0x227B06324234FB09', this.handle, horse.handle);
1460
+ }
1461
+ /**
1462
+ * Restores Deadeye by given amount.
1463
+ * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
1464
+ *
1465
+ * @param amount
1466
+ * @param p2
1467
+ * @param p3
1468
+ * @param p4
1469
+ */
1470
+ specialAbilityRestoreByAmount(amount, p2, p3, p4) {
1471
+ inv('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
1472
+ }
1473
+ /**
1474
+ * Only used in R* SP Script short_update
1475
+ *
1476
+ * @param delay
1477
+ */
1478
+ setDeadeyeAbilityDepletionDelay(delay) {
1479
+ inv('0x870634493CB4372C', this.handle, f(delay));
1480
+ }
1481
+ /**
1482
+ * Swim speed multiplier.
1483
+ * Multiplier goes up to 1.49f
1484
+ *
1485
+ * @param multiplier
1486
+ */
1487
+ setSwimMultiplierForPlayer(multiplier) {
1488
+ inv('0xBFCEABDE34DA5085', this.handle, f(multiplier));
1489
+ }
1490
+ /**
1491
+ * @returns
1492
+ */
1493
+ isDead() {
1494
+ return inv('0x2E9C3FCB6798F397', this.handle, rai());
1495
+ }
1496
+ /**
1497
+ * @param ped
1498
+ * @param p2
1499
+ */
1500
+ N_0x310CE349E0C0EC4B(ped, p2) {
1501
+ inv('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
1502
+ }
1503
+ /**
1504
+ * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
1505
+ */
1506
+ eagleEyeClearRegisteredTrails() {
1507
+ inv('0xE5D3EB37ABC1EB03', this.handle);
1508
+ }
1509
+ /**
1510
+ * @param enable
1511
+ */
1512
+ enableCustomDeadeyeAbility(enable) {
1513
+ inv('0x95EE1DEE1DCD9070', this.handle, enable);
1514
+ }
1515
+ /**
1516
+ * Returns the player's invincibility status.
1517
+ *
1518
+ * @returns
1519
+ */
1520
+ getInvincible() {
1521
+ return inv('0x0CBBCB2CCFA7DC4E', this.handle, rai());
1522
+ }
1523
+ resetArrestState() {
1524
+ inv('0x12917931C31F1750', this.handle);
1525
+ }
1526
+ /**
1527
+ * Toggle handles wether Deadeye and Eagleeye are infinite or not.
1528
+ *
1529
+ * @param toggle
1530
+ */
1531
+ modifyInfiniteTrailVision(toggle) {
1532
+ inv('0x28A13BF6B05C3D83', this.handle, toggle);
1533
+ }
1534
+ /**
1535
+ * Simply sets you as invincible (Health will not deplete).
1536
+ *
1537
+ * @param toggle
1538
+ */
1539
+ setInvincible(toggle) {
1540
+ inv('0xFEBEEBC9CBDF4B12', this.handle, toggle);
1541
+ }
1542
+ /**
1543
+ * Returns whether the player can control himself.
1544
+ *
1545
+ * @returns
1546
+ */
1547
+ isControlOn() {
1548
+ return inv('0x7964097FCE4C244B', this.handle, rai());
1549
+ }
1550
+ /**
1551
+ * @param vehicle
1552
+ */
1553
+ setMayOnlyEnterThisVehicle(vehicle) {
1554
+ inv('0xDA35A134038557EC', this.handle, vehicle.handle);
1555
+ }
1556
+ /**
1557
+ * @param p2
1558
+ * @param p3
1558
1559
  * @returns outEntity
1559
1560
  */
1560
1561
  getInteractionTargetEntity(p2, p3) {
@@ -1606,6 +1607,106 @@ export class Player {
1606
1607
  setDeadEyeAuraByHash(auraColorHash) {
1607
1608
  inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
1608
1609
  }
1610
+ /**
1611
+ * @param target
1612
+ */
1613
+ setBountyTarget(target) {
1614
+ inv('0x6ADF821FBF21920E', this.handle, target.handle);
1615
+ }
1616
+ /**
1617
+ * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
1618
+ *
1619
+ * @returns
1620
+ */
1621
+ eagleEyeAreAllTrailsHidden() {
1622
+ return inv('0xA62BBAAE67A05BB0', this.handle);
1623
+ }
1624
+ /**
1625
+ * @returns
1626
+ */
1627
+ getIsDeadeyeTaggingEnabled() {
1628
+ return inv('0x32348719DCED2969', this.handle);
1629
+ }
1630
+ /**
1631
+ * @param weaponGroup
1632
+ * @param toggle
1633
+ */
1634
+ setWeaponGroupAsInstantKill(weaponGroup, toggle) {
1635
+ inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
1636
+ }
1637
+ /**
1638
+ * Returns false if PromptType is enabled
1639
+ * Params: See 0x0751D461F06E41CE
1640
+ *
1641
+ * @param promptType
1642
+ * @param promptMode
1643
+ * @returns
1644
+ */
1645
+ getUiPromptIsDisabled(promptType, promptMode) {
1646
+ return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
1647
+ }
1648
+ /**
1649
+ * @param toggle
1650
+ */
1651
+ setLockonToFriendlyPlayers(toggle) {
1652
+ inv('0x4A056257802DD3E5', this.handle, toggle);
1653
+ }
1654
+ /**
1655
+ * Activates the Surrender prompt for the specified player in the current frame.
1656
+ *
1657
+ * @param targetPed
1658
+ * @param promptOrder
1659
+ * @param p3
1660
+ */
1661
+ setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
1662
+ inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
1663
+ }
1664
+ /**
1665
+ * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
1666
+ * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
1667
+ *
1668
+ * @param playerResetFlag
1669
+ * @param p2
1670
+ */
1671
+ setResetFlag(playerResetFlag, p2) {
1672
+ inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
1673
+ }
1674
+ /**
1675
+ * @returns
1676
+ */
1677
+ getWantedLevel() {
1678
+ return inv('0xABC532F9098BFD9D', this.handle, rai());
1679
+ }
1680
+ /**
1681
+ * @param closeRangeLowerBound
1682
+ * @param closeRangeUpperBound
1683
+ */
1684
+ setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
1685
+ inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
1686
+ }
1687
+ /**
1688
+ * @param multiplier
1689
+ */
1690
+ setSneakingNoiseMultiplier(multiplier) {
1691
+ inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
1692
+ }
1693
+ /**
1694
+ * Sets the player's team.
1695
+ *
1696
+ * @param team
1697
+ * @param bRestrictToThisScript
1698
+ */
1699
+ setTeam(team, bRestrictToThisScript) {
1700
+ inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
1701
+ }
1702
+ /**
1703
+ * Checks if the player's Deadeye ability is enabled.
1704
+ *
1705
+ * @returns
1706
+ */
1707
+ isSpecialAbilityEnabled() {
1708
+ return inv('0xDE6C85975F9D4894', this.handle);
1709
+ }
1609
1710
  /**
1610
1711
  * Returns true if PromptType is enabled for ped (mount)
1611
1712
  * Params: See 0x0751D461F06E41CE
@@ -1703,106 +1804,5 @@ export class Player {
1703
1804
  specialAbilityDrainByAmount(amount, p2) {
1704
1805
  inv('0x200114E99552462B', this.handle, f(amount), p2);
1705
1806
  }
1706
- /**
1707
- * Returns true if the player is riding a train.
1708
- *
1709
- * @returns
1710
- */
1711
- isRidingTrain() {
1712
- return inv('0x2FB0ACADA6A238DD', this.handle, rai());
1713
- }
1714
- /**
1715
- * Sets whether all trails are hidden during Eagle Eye mode.
1716
- *
1717
- * @param hide
1718
- */
1719
- eagleEyeSetHideAllTrails(hide) {
1720
- inv('0x330CA55A3647FA1C', this.handle, hide);
1721
- }
1722
- /**
1723
- * _IS_PLAYER_S* - _IS_PLAYER_T*
1724
- *
1725
- * @returns
1726
- */
1727
- N_0x621D1B289CAF5978() {
1728
- return inv('0x621D1B289CAF5978', this.handle, rai());
1729
- }
1730
- /**
1731
- * Decreases the damage the player receives while on horseback
1732
- * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
1733
- *
1734
- * @param damageDecrease
1735
- */
1736
- setReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
1737
- inv('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
1738
- }
1739
- /**
1740
- * @param toggle
1741
- */
1742
- setCanMercyKill(toggle) {
1743
- inv('0x39363DFD04E91496', this.handle, toggle);
1744
- }
1745
- /**
1746
- * @param p1
1747
- * @param discoveryHash
1748
- * @returns
1749
- */
1750
- getHasDiscoveredCharacterNameSp(p1, discoveryHash) {
1751
- return inv('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
1752
- }
1753
- /**
1754
- * @param speech
1755
- */
1756
- setInteractionPositiveResponse(speech) {
1757
- inv('0xC6366A585659D15C', this.handle, speech);
1758
- }
1759
- /**
1760
- * This can be between 1.0f - 50.0f
1761
- *
1762
- * @param multiplier
1763
- */
1764
- setAirDragMultiplierForPlayersVehicle(multiplier) {
1765
- inv('0x5DA6500FE849DA16', this.handle, f(multiplier));
1766
- }
1767
- /**
1768
- * Only applies to HUNTERCART01
1769
- *
1770
- * @param wagon
1771
- */
1772
- setHuntingWagon(wagon) {
1773
- inv('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
1774
- }
1775
- /**
1776
- * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
1777
- *
1778
- * @param p1
1779
- * @param p2
1780
- * @param p3
1781
- * @param intensity
1782
- * @param flag
1783
- */
1784
- setDeadeyeEntityAuraIntensityWithFlag(p1, p2, p3, intensity, flag) {
1785
- inv('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
1786
- }
1787
- /**
1788
- * @param target
1789
- */
1790
- setBountyTarget(target) {
1791
- inv('0x6ADF821FBF21920E', this.handle, target.handle);
1792
- }
1793
- /**
1794
- * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
1795
- *
1796
- * @returns
1797
- */
1798
- eagleEyeAreAllTrailsHidden() {
1799
- return inv('0xA62BBAAE67A05BB0', this.handle);
1800
- }
1801
- /**
1802
- * @returns
1803
- */
1804
- getIsDeadeyeTaggingEnabled() {
1805
- return inv('0x32348719DCED2969', this.handle);
1806
- }
1807
1807
  }
1808
1808
  registerHandle('Player', Player);