@nativewrappers/redm-codegen 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +142 -142
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +203 -203
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +34 -34
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +42 -42
- package/dist/classes/Cam.d.ts +71 -71
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +102 -102
- package/dist/classes/Entity.d.ts +387 -386
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +509 -504
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +67 -66
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +80 -75
- package/dist/classes/PedTask.d.ts +1518 -1518
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1930 -1930
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +7 -7
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +237 -237
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +319 -319
- package/dist/classes/Prop.d.ts +105 -104
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +155 -150
- package/dist/classes/PropSet.d.ts +1 -1
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +21 -21
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +27 -27
- package/dist/classes/Volume.d.ts +40 -40
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +364 -364
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +515 -515
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +65 -65
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +651 -651
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +459 -459
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +719 -719
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +109 -109
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +94 -94
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +126 -126
- package/dist/namespaces/Databinding.d.ts +113 -113
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +167 -167
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +164 -164
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +225 -225
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +688 -688
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +876 -876
- package/dist/namespaces/Hud.d.ts +456 -456
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +598 -598
- package/dist/namespaces/InteriorStatics.d.ts +42 -42
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +156 -156
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +210 -210
- package/dist/namespaces/Itemdatabase.d.ts +3 -3
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +128 -128
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +180 -180
- package/dist/namespaces/Minigame.d.ts +60 -60
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +88 -88
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1528 -1536
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +2196 -2204
- package/dist/namespaces/Object.d.ts +244 -244
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +355 -355
- package/dist/namespaces/Pad.d.ts +43 -43
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +58 -58
- package/dist/namespaces/PedStatics.d.ts +21 -21
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +62 -62
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +91 -91
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +310 -310
- package/dist/namespaces/PlayerStatics.d.ts +72 -72
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +103 -103
- package/dist/namespaces/Population.d.ts +88 -88
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +49 -49
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +79 -79
- package/dist/namespaces/Propset.d.ts +1 -1
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +174 -174
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +240 -240
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +220 -220
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +299 -299
- package/dist/namespaces/Telemetry.d.ts +188 -188
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +249 -249
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/WeaponStatics.d.ts +262 -262
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +361 -361
- package/dist/namespaces/Zone.d.ts +2 -2
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +230 -230
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +113 -113
- package/src/classes/Entity.ts +537 -532
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +100 -95
- package/src/classes/PedTask.ts +1969 -1969
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +364 -364
- package/src/classes/Prop.ts +167 -162
- package/src/classes/PropSet.ts +1 -1
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +517 -517
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +92 -92
- package/src/namespaces/Audio.ts +765 -765
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +747 -747
- package/src/namespaces/Collection.ts +112 -112
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +131 -131
- package/src/namespaces/Databinding.ts +170 -170
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +237 -237
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1206 -1206
- package/src/namespaces/Hud.ts +647 -647
- package/src/namespaces/InteriorStatics.ts +66 -66
- package/src/namespaces/Inventory.ts +237 -237
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +204 -204
- package/src/namespaces/Minigame.ts +100 -100
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +2217 -2225
- package/src/namespaces/Object.ts +381 -381
- package/src/namespaces/Pad.ts +67 -67
- package/src/namespaces/PedStatics.ts +33 -33
- package/src/namespaces/Perschar.ts +105 -105
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/Physics.ts +326 -326
- package/src/namespaces/PlayerStatics.ts +113 -113
- package/src/namespaces/Population.ts +133 -133
- package/src/namespaces/Posse.ts +80 -80
- package/src/namespaces/Propset.ts +1 -1
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +266 -266
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +527 -527
- package/src/namespaces/Telemetry.ts +300 -300
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/WeaponStatics.ts +365 -365
- package/src/namespaces/Zone.ts +2 -2
package/dist/classes/Player.js
CHANGED
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@@ -9,263 +9,85 @@ export class Player {
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return handle === 0 ? null : new Player(handle);
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}
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/**
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*
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*/
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setWeaponGroupAsInstantKill(weaponGroup, toggle) {
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inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
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}
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/**
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* Returns false if PromptType is enabled
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* Params: See 0x0751D461F06E41CE
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* Returns true if the player is riding a train.
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*/
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return inv('
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}
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*/
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setLockonToFriendlyPlayers(toggle) {
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inv('0x4A056257802DD3E5', this.handle, toggle);
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isRidingTrain() {
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return inv('0x2FB0ACADA6A238DD', this.handle, rai());
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}
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* Sets whether all trails are hidden during Eagle Eye mode.
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*/
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inv('
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eagleEyeSetHideAllTrails(hide) {
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inv('0x330CA55A3647FA1C', this.handle, hide);
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}
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/**
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* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
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* _IS_PLAYER_S* - _IS_PLAYER_T*
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setResetFlag(playerResetFlag, p2) {
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}
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return inv('
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}
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setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
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inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
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}
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setSneakingNoiseMultiplier(multiplier) {
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inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
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}
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setTeam(team, bRestrictToThisScript) {
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inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
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N_0x621D1B289CAF5978() {
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return inv('0x621D1B289CAF5978', this.handle, rai());
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* Decreases the damage the player receives while on horseback
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* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
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setReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
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inv('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
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}
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inv('
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setCanMercyKill(toggle) {
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inv('0x39363DFD04E91496', this.handle, toggle);
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}
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* @param p1
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* @param discoveryHash
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*/
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return inv('
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getHasDiscoveredCharacterNameSp(p1, discoveryHash) {
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return inv('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
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}
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/**
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* @param speech
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setInteractionPositiveResponse(speech) {
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inv('0xC6366A585659D15C', this.handle, speech);
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}
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/**
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*
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* followMode:
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* HORSEFOLLOWMODE_AUTO = 0,
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-
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
119
|
-
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
120
|
-
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
121
|
-
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
122
|
-
* followPriority:
|
|
123
|
-
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
124
|
-
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
125
|
-
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
126
|
-
* HORSEFOLLOWPRIORITY_HIGH
|
|
65
|
+
* This can be between 1.0f - 50.0f
|
|
127
66
|
*
|
|
128
|
-
* @param
|
|
129
|
-
* @param p2
|
|
130
|
-
* @param p3
|
|
131
|
-
* @param followMode
|
|
132
|
-
* @param followPriority
|
|
133
|
-
* @param p6
|
|
67
|
+
* @param multiplier
|
|
134
68
|
*/
|
|
135
|
-
|
|
136
|
-
inv('
|
|
69
|
+
setAirDragMultiplierForPlayersVehicle(multiplier) {
|
|
70
|
+
inv('0x5DA6500FE849DA16', this.handle, f(multiplier));
|
|
137
71
|
}
|
|
138
72
|
/**
|
|
139
|
-
*
|
|
73
|
+
* Only applies to HUNTERCART01
|
|
140
74
|
*
|
|
141
|
-
* @param
|
|
75
|
+
* @param wagon
|
|
142
76
|
*/
|
|
143
|
-
|
|
144
|
-
inv('
|
|
77
|
+
setHuntingWagon(wagon) {
|
|
78
|
+
inv('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
|
|
145
79
|
}
|
|
146
80
|
/**
|
|
147
|
-
*
|
|
81
|
+
* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
|
|
148
82
|
*
|
|
149
|
-
* @param ped
|
|
150
|
-
* @returns
|
|
151
|
-
*/
|
|
152
|
-
getNumDeadeyeMarksOnPed(ped) {
|
|
153
|
-
return inv('0x27AD7162D3FED01E', this.handle, ped.handle);
|
|
154
|
-
}
|
|
155
|
-
/**
|
|
156
|
-
* @returns
|
|
157
|
-
*/
|
|
158
|
-
getPed2() {
|
|
159
|
-
return createFromHandle('Ped', inv('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
160
|
-
}
|
|
161
|
-
/**
|
|
162
83
|
* @param p1
|
|
163
|
-
* @returns
|
|
164
|
-
*/
|
|
165
|
-
getIsUiPromptActive(p1) {
|
|
166
|
-
return inv('0x51BEA356B1C60225', this.handle, p1);
|
|
167
|
-
}
|
|
168
|
-
/**
|
|
169
|
-
* @param horse
|
|
170
|
-
* @returns
|
|
171
|
-
*/
|
|
172
|
-
setPedAsTempHorse(horse) {
|
|
173
|
-
return inv('0x227B06324234FB09', this.handle, horse.handle);
|
|
174
|
-
}
|
|
175
|
-
/**
|
|
176
|
-
* Restores Deadeye by given amount.
|
|
177
|
-
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
178
|
-
*
|
|
179
|
-
* @param amount
|
|
180
84
|
* @param p2
|
|
181
85
|
* @param p3
|
|
182
|
-
* @param
|
|
183
|
-
|
|
184
|
-
specialAbilityRestoreByAmount(amount, p2, p3, p4) {
|
|
185
|
-
inv('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
|
|
186
|
-
}
|
|
187
|
-
/**
|
|
188
|
-
* Only used in R* SP Script short_update
|
|
189
|
-
*
|
|
190
|
-
* @param delay
|
|
191
|
-
*/
|
|
192
|
-
setDeadeyeAbilityDepletionDelay(delay) {
|
|
193
|
-
inv('0x870634493CB4372C', this.handle, f(delay));
|
|
194
|
-
}
|
|
195
|
-
/**
|
|
196
|
-
* Swim speed multiplier.
|
|
197
|
-
* Multiplier goes up to 1.49f
|
|
198
|
-
*
|
|
199
|
-
* @param multiplier
|
|
200
|
-
*/
|
|
201
|
-
setSwimMultiplierForPlayer(multiplier) {
|
|
202
|
-
inv('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
203
|
-
}
|
|
204
|
-
/**
|
|
205
|
-
* @returns
|
|
206
|
-
*/
|
|
207
|
-
isDead() {
|
|
208
|
-
return inv('0x2E9C3FCB6798F397', this.handle, rai());
|
|
209
|
-
}
|
|
210
|
-
/**
|
|
211
|
-
* @param ped
|
|
212
|
-
* @param p2
|
|
213
|
-
*/
|
|
214
|
-
N_0x310CE349E0C0EC4B(ped, p2) {
|
|
215
|
-
inv('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
216
|
-
}
|
|
217
|
-
/**
|
|
218
|
-
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
219
|
-
*/
|
|
220
|
-
eagleEyeClearRegisteredTrails() {
|
|
221
|
-
inv('0xE5D3EB37ABC1EB03', this.handle);
|
|
222
|
-
}
|
|
223
|
-
/**
|
|
224
|
-
* @param enable
|
|
225
|
-
*/
|
|
226
|
-
enableCustomDeadeyeAbility(enable) {
|
|
227
|
-
inv('0x95EE1DEE1DCD9070', this.handle, enable);
|
|
228
|
-
}
|
|
229
|
-
/**
|
|
230
|
-
* Returns the player's invincibility status.
|
|
231
|
-
*
|
|
232
|
-
* @returns
|
|
233
|
-
*/
|
|
234
|
-
getInvincible() {
|
|
235
|
-
return inv('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
236
|
-
}
|
|
237
|
-
resetArrestState() {
|
|
238
|
-
inv('0x12917931C31F1750', this.handle);
|
|
239
|
-
}
|
|
240
|
-
/**
|
|
241
|
-
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
242
|
-
*
|
|
243
|
-
* @param toggle
|
|
244
|
-
*/
|
|
245
|
-
modifyInfiniteTrailVision(toggle) {
|
|
246
|
-
inv('0x28A13BF6B05C3D83', this.handle, toggle);
|
|
247
|
-
}
|
|
248
|
-
/**
|
|
249
|
-
* Simply sets you as invincible (Health will not deplete).
|
|
250
|
-
*
|
|
251
|
-
* @param toggle
|
|
252
|
-
*/
|
|
253
|
-
setInvincible(toggle) {
|
|
254
|
-
inv('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
255
|
-
}
|
|
256
|
-
/**
|
|
257
|
-
* Returns whether the player can control himself.
|
|
258
|
-
*
|
|
259
|
-
* @returns
|
|
260
|
-
*/
|
|
261
|
-
isControlOn() {
|
|
262
|
-
return inv('0x7964097FCE4C244B', this.handle, rai());
|
|
263
|
-
}
|
|
264
|
-
/**
|
|
265
|
-
* @param vehicle
|
|
86
|
+
* @param intensity
|
|
87
|
+
* @param flag
|
|
266
88
|
*/
|
|
267
|
-
|
|
268
|
-
inv('
|
|
89
|
+
setDeadeyeEntityAuraIntensityWithFlag(p1, p2, p3, intensity, flag) {
|
|
90
|
+
inv('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
|
|
269
91
|
}
|
|
270
92
|
/**
|
|
271
93
|
* @param disabled
|
|
@@ -1553,8 +1375,187 @@ export class Player {
|
|
|
1553
1375
|
inv('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
|
|
1554
1376
|
}
|
|
1555
1377
|
/**
|
|
1556
|
-
*
|
|
1557
|
-
*
|
|
1378
|
+
* Sets Player's Defense against AI modifier
|
|
1379
|
+
*
|
|
1380
|
+
* @param modifier
|
|
1381
|
+
*/
|
|
1382
|
+
setAiDefenseModifierAgainstAi(modifier) {
|
|
1383
|
+
inv('0x914071FF93AF2692', this.handle, f(modifier));
|
|
1384
|
+
}
|
|
1385
|
+
/**
|
|
1386
|
+
* Gets the player's team.
|
|
1387
|
+
* Returns -1 in singleplayer.
|
|
1388
|
+
*
|
|
1389
|
+
* @returns
|
|
1390
|
+
*/
|
|
1391
|
+
getTeam() {
|
|
1392
|
+
return inv('0xB464EB6A40C7975B', this.handle, rai());
|
|
1393
|
+
}
|
|
1394
|
+
/**
|
|
1395
|
+
* @returns
|
|
1396
|
+
*/
|
|
1397
|
+
getHealthRechargeMultiplier() {
|
|
1398
|
+
return inv('0x22CD23BB0C45E0CD', this.handle, raf());
|
|
1399
|
+
}
|
|
1400
|
+
/**
|
|
1401
|
+
* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
|
|
1402
|
+
* followMode:
|
|
1403
|
+
* HORSEFOLLOWMODE_AUTO = 0,
|
|
1404
|
+
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
1405
|
+
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
1406
|
+
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
1407
|
+
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
1408
|
+
* followPriority:
|
|
1409
|
+
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
1410
|
+
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1411
|
+
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1412
|
+
* HORSEFOLLOWPRIORITY_HIGH
|
|
1413
|
+
*
|
|
1414
|
+
* @param ped
|
|
1415
|
+
* @param p2
|
|
1416
|
+
* @param p3
|
|
1417
|
+
* @param followMode
|
|
1418
|
+
* @param followPriority
|
|
1419
|
+
* @param p6
|
|
1420
|
+
*/
|
|
1421
|
+
addAsFollowTarget(ped, p2, p3, followMode, followPriority, p6) {
|
|
1422
|
+
inv('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
|
|
1423
|
+
}
|
|
1424
|
+
/**
|
|
1425
|
+
* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
|
|
1426
|
+
*
|
|
1427
|
+
* @param promptTextKey
|
|
1428
|
+
*/
|
|
1429
|
+
setPromptLeaveText(promptTextKey) {
|
|
1430
|
+
inv('0x06C3DB00B69D5435', this.handle, promptTextKey);
|
|
1431
|
+
}
|
|
1432
|
+
/**
|
|
1433
|
+
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
|
1434
|
+
*
|
|
1435
|
+
* @param ped
|
|
1436
|
+
* @returns
|
|
1437
|
+
*/
|
|
1438
|
+
getNumDeadeyeMarksOnPed(ped) {
|
|
1439
|
+
return inv('0x27AD7162D3FED01E', this.handle, ped.handle);
|
|
1440
|
+
}
|
|
1441
|
+
/**
|
|
1442
|
+
* @returns
|
|
1443
|
+
*/
|
|
1444
|
+
getPed2() {
|
|
1445
|
+
return createFromHandle('Ped', inv('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
1446
|
+
}
|
|
1447
|
+
/**
|
|
1448
|
+
* @param p1
|
|
1449
|
+
* @returns
|
|
1450
|
+
*/
|
|
1451
|
+
getIsUiPromptActive(p1) {
|
|
1452
|
+
return inv('0x51BEA356B1C60225', this.handle, p1);
|
|
1453
|
+
}
|
|
1454
|
+
/**
|
|
1455
|
+
* @param horse
|
|
1456
|
+
* @returns
|
|
1457
|
+
*/
|
|
1458
|
+
setPedAsTempHorse(horse) {
|
|
1459
|
+
return inv('0x227B06324234FB09', this.handle, horse.handle);
|
|
1460
|
+
}
|
|
1461
|
+
/**
|
|
1462
|
+
* Restores Deadeye by given amount.
|
|
1463
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
1464
|
+
*
|
|
1465
|
+
* @param amount
|
|
1466
|
+
* @param p2
|
|
1467
|
+
* @param p3
|
|
1468
|
+
* @param p4
|
|
1469
|
+
*/
|
|
1470
|
+
specialAbilityRestoreByAmount(amount, p2, p3, p4) {
|
|
1471
|
+
inv('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
|
|
1472
|
+
}
|
|
1473
|
+
/**
|
|
1474
|
+
* Only used in R* SP Script short_update
|
|
1475
|
+
*
|
|
1476
|
+
* @param delay
|
|
1477
|
+
*/
|
|
1478
|
+
setDeadeyeAbilityDepletionDelay(delay) {
|
|
1479
|
+
inv('0x870634493CB4372C', this.handle, f(delay));
|
|
1480
|
+
}
|
|
1481
|
+
/**
|
|
1482
|
+
* Swim speed multiplier.
|
|
1483
|
+
* Multiplier goes up to 1.49f
|
|
1484
|
+
*
|
|
1485
|
+
* @param multiplier
|
|
1486
|
+
*/
|
|
1487
|
+
setSwimMultiplierForPlayer(multiplier) {
|
|
1488
|
+
inv('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
1489
|
+
}
|
|
1490
|
+
/**
|
|
1491
|
+
* @returns
|
|
1492
|
+
*/
|
|
1493
|
+
isDead() {
|
|
1494
|
+
return inv('0x2E9C3FCB6798F397', this.handle, rai());
|
|
1495
|
+
}
|
|
1496
|
+
/**
|
|
1497
|
+
* @param ped
|
|
1498
|
+
* @param p2
|
|
1499
|
+
*/
|
|
1500
|
+
N_0x310CE349E0C0EC4B(ped, p2) {
|
|
1501
|
+
inv('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
1502
|
+
}
|
|
1503
|
+
/**
|
|
1504
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
1505
|
+
*/
|
|
1506
|
+
eagleEyeClearRegisteredTrails() {
|
|
1507
|
+
inv('0xE5D3EB37ABC1EB03', this.handle);
|
|
1508
|
+
}
|
|
1509
|
+
/**
|
|
1510
|
+
* @param enable
|
|
1511
|
+
*/
|
|
1512
|
+
enableCustomDeadeyeAbility(enable) {
|
|
1513
|
+
inv('0x95EE1DEE1DCD9070', this.handle, enable);
|
|
1514
|
+
}
|
|
1515
|
+
/**
|
|
1516
|
+
* Returns the player's invincibility status.
|
|
1517
|
+
*
|
|
1518
|
+
* @returns
|
|
1519
|
+
*/
|
|
1520
|
+
getInvincible() {
|
|
1521
|
+
return inv('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
1522
|
+
}
|
|
1523
|
+
resetArrestState() {
|
|
1524
|
+
inv('0x12917931C31F1750', this.handle);
|
|
1525
|
+
}
|
|
1526
|
+
/**
|
|
1527
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
1528
|
+
*
|
|
1529
|
+
* @param toggle
|
|
1530
|
+
*/
|
|
1531
|
+
modifyInfiniteTrailVision(toggle) {
|
|
1532
|
+
inv('0x28A13BF6B05C3D83', this.handle, toggle);
|
|
1533
|
+
}
|
|
1534
|
+
/**
|
|
1535
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
1536
|
+
*
|
|
1537
|
+
* @param toggle
|
|
1538
|
+
*/
|
|
1539
|
+
setInvincible(toggle) {
|
|
1540
|
+
inv('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
1541
|
+
}
|
|
1542
|
+
/**
|
|
1543
|
+
* Returns whether the player can control himself.
|
|
1544
|
+
*
|
|
1545
|
+
* @returns
|
|
1546
|
+
*/
|
|
1547
|
+
isControlOn() {
|
|
1548
|
+
return inv('0x7964097FCE4C244B', this.handle, rai());
|
|
1549
|
+
}
|
|
1550
|
+
/**
|
|
1551
|
+
* @param vehicle
|
|
1552
|
+
*/
|
|
1553
|
+
setMayOnlyEnterThisVehicle(vehicle) {
|
|
1554
|
+
inv('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
1555
|
+
}
|
|
1556
|
+
/**
|
|
1557
|
+
* @param p2
|
|
1558
|
+
* @param p3
|
|
1558
1559
|
* @returns outEntity
|
|
1559
1560
|
*/
|
|
1560
1561
|
getInteractionTargetEntity(p2, p3) {
|
|
@@ -1606,6 +1607,106 @@ export class Player {
|
|
|
1606
1607
|
setDeadEyeAuraByHash(auraColorHash) {
|
|
1607
1608
|
inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
|
|
1608
1609
|
}
|
|
1610
|
+
/**
|
|
1611
|
+
* @param target
|
|
1612
|
+
*/
|
|
1613
|
+
setBountyTarget(target) {
|
|
1614
|
+
inv('0x6ADF821FBF21920E', this.handle, target.handle);
|
|
1615
|
+
}
|
|
1616
|
+
/**
|
|
1617
|
+
* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
|
|
1618
|
+
*
|
|
1619
|
+
* @returns
|
|
1620
|
+
*/
|
|
1621
|
+
eagleEyeAreAllTrailsHidden() {
|
|
1622
|
+
return inv('0xA62BBAAE67A05BB0', this.handle);
|
|
1623
|
+
}
|
|
1624
|
+
/**
|
|
1625
|
+
* @returns
|
|
1626
|
+
*/
|
|
1627
|
+
getIsDeadeyeTaggingEnabled() {
|
|
1628
|
+
return inv('0x32348719DCED2969', this.handle);
|
|
1629
|
+
}
|
|
1630
|
+
/**
|
|
1631
|
+
* @param weaponGroup
|
|
1632
|
+
* @param toggle
|
|
1633
|
+
*/
|
|
1634
|
+
setWeaponGroupAsInstantKill(weaponGroup, toggle) {
|
|
1635
|
+
inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
|
|
1636
|
+
}
|
|
1637
|
+
/**
|
|
1638
|
+
* Returns false if PromptType is enabled
|
|
1639
|
+
* Params: See 0x0751D461F06E41CE
|
|
1640
|
+
*
|
|
1641
|
+
* @param promptType
|
|
1642
|
+
* @param promptMode
|
|
1643
|
+
* @returns
|
|
1644
|
+
*/
|
|
1645
|
+
getUiPromptIsDisabled(promptType, promptMode) {
|
|
1646
|
+
return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
|
|
1647
|
+
}
|
|
1648
|
+
/**
|
|
1649
|
+
* @param toggle
|
|
1650
|
+
*/
|
|
1651
|
+
setLockonToFriendlyPlayers(toggle) {
|
|
1652
|
+
inv('0x4A056257802DD3E5', this.handle, toggle);
|
|
1653
|
+
}
|
|
1654
|
+
/**
|
|
1655
|
+
* Activates the Surrender prompt for the specified player in the current frame.
|
|
1656
|
+
*
|
|
1657
|
+
* @param targetPed
|
|
1658
|
+
* @param promptOrder
|
|
1659
|
+
* @param p3
|
|
1660
|
+
*/
|
|
1661
|
+
setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
|
|
1662
|
+
inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
|
|
1663
|
+
}
|
|
1664
|
+
/**
|
|
1665
|
+
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
1666
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
1667
|
+
*
|
|
1668
|
+
* @param playerResetFlag
|
|
1669
|
+
* @param p2
|
|
1670
|
+
*/
|
|
1671
|
+
setResetFlag(playerResetFlag, p2) {
|
|
1672
|
+
inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
|
|
1673
|
+
}
|
|
1674
|
+
/**
|
|
1675
|
+
* @returns
|
|
1676
|
+
*/
|
|
1677
|
+
getWantedLevel() {
|
|
1678
|
+
return inv('0xABC532F9098BFD9D', this.handle, rai());
|
|
1679
|
+
}
|
|
1680
|
+
/**
|
|
1681
|
+
* @param closeRangeLowerBound
|
|
1682
|
+
* @param closeRangeUpperBound
|
|
1683
|
+
*/
|
|
1684
|
+
setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
|
|
1685
|
+
inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
1686
|
+
}
|
|
1687
|
+
/**
|
|
1688
|
+
* @param multiplier
|
|
1689
|
+
*/
|
|
1690
|
+
setSneakingNoiseMultiplier(multiplier) {
|
|
1691
|
+
inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
|
|
1692
|
+
}
|
|
1693
|
+
/**
|
|
1694
|
+
* Sets the player's team.
|
|
1695
|
+
*
|
|
1696
|
+
* @param team
|
|
1697
|
+
* @param bRestrictToThisScript
|
|
1698
|
+
*/
|
|
1699
|
+
setTeam(team, bRestrictToThisScript) {
|
|
1700
|
+
inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
|
|
1701
|
+
}
|
|
1702
|
+
/**
|
|
1703
|
+
* Checks if the player's Deadeye ability is enabled.
|
|
1704
|
+
*
|
|
1705
|
+
* @returns
|
|
1706
|
+
*/
|
|
1707
|
+
isSpecialAbilityEnabled() {
|
|
1708
|
+
return inv('0xDE6C85975F9D4894', this.handle);
|
|
1709
|
+
}
|
|
1609
1710
|
/**
|
|
1610
1711
|
* Returns true if PromptType is enabled for ped (mount)
|
|
1611
1712
|
* Params: See 0x0751D461F06E41CE
|
|
@@ -1703,106 +1804,5 @@ export class Player {
|
|
|
1703
1804
|
specialAbilityDrainByAmount(amount, p2) {
|
|
1704
1805
|
inv('0x200114E99552462B', this.handle, f(amount), p2);
|
|
1705
1806
|
}
|
|
1706
|
-
/**
|
|
1707
|
-
* Returns true if the player is riding a train.
|
|
1708
|
-
*
|
|
1709
|
-
* @returns
|
|
1710
|
-
*/
|
|
1711
|
-
isRidingTrain() {
|
|
1712
|
-
return inv('0x2FB0ACADA6A238DD', this.handle, rai());
|
|
1713
|
-
}
|
|
1714
|
-
/**
|
|
1715
|
-
* Sets whether all trails are hidden during Eagle Eye mode.
|
|
1716
|
-
*
|
|
1717
|
-
* @param hide
|
|
1718
|
-
*/
|
|
1719
|
-
eagleEyeSetHideAllTrails(hide) {
|
|
1720
|
-
inv('0x330CA55A3647FA1C', this.handle, hide);
|
|
1721
|
-
}
|
|
1722
|
-
/**
|
|
1723
|
-
* _IS_PLAYER_S* - _IS_PLAYER_T*
|
|
1724
|
-
*
|
|
1725
|
-
* @returns
|
|
1726
|
-
*/
|
|
1727
|
-
N_0x621D1B289CAF5978() {
|
|
1728
|
-
return inv('0x621D1B289CAF5978', this.handle, rai());
|
|
1729
|
-
}
|
|
1730
|
-
/**
|
|
1731
|
-
* Decreases the damage the player receives while on horseback
|
|
1732
|
-
* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
|
|
1733
|
-
*
|
|
1734
|
-
* @param damageDecrease
|
|
1735
|
-
*/
|
|
1736
|
-
setReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
|
|
1737
|
-
inv('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
|
|
1738
|
-
}
|
|
1739
|
-
/**
|
|
1740
|
-
* @param toggle
|
|
1741
|
-
*/
|
|
1742
|
-
setCanMercyKill(toggle) {
|
|
1743
|
-
inv('0x39363DFD04E91496', this.handle, toggle);
|
|
1744
|
-
}
|
|
1745
|
-
/**
|
|
1746
|
-
* @param p1
|
|
1747
|
-
* @param discoveryHash
|
|
1748
|
-
* @returns
|
|
1749
|
-
*/
|
|
1750
|
-
getHasDiscoveredCharacterNameSp(p1, discoveryHash) {
|
|
1751
|
-
return inv('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
|
|
1752
|
-
}
|
|
1753
|
-
/**
|
|
1754
|
-
* @param speech
|
|
1755
|
-
*/
|
|
1756
|
-
setInteractionPositiveResponse(speech) {
|
|
1757
|
-
inv('0xC6366A585659D15C', this.handle, speech);
|
|
1758
|
-
}
|
|
1759
|
-
/**
|
|
1760
|
-
* This can be between 1.0f - 50.0f
|
|
1761
|
-
*
|
|
1762
|
-
* @param multiplier
|
|
1763
|
-
*/
|
|
1764
|
-
setAirDragMultiplierForPlayersVehicle(multiplier) {
|
|
1765
|
-
inv('0x5DA6500FE849DA16', this.handle, f(multiplier));
|
|
1766
|
-
}
|
|
1767
|
-
/**
|
|
1768
|
-
* Only applies to HUNTERCART01
|
|
1769
|
-
*
|
|
1770
|
-
* @param wagon
|
|
1771
|
-
*/
|
|
1772
|
-
setHuntingWagon(wagon) {
|
|
1773
|
-
inv('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
|
|
1774
|
-
}
|
|
1775
|
-
/**
|
|
1776
|
-
* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
|
|
1777
|
-
*
|
|
1778
|
-
* @param p1
|
|
1779
|
-
* @param p2
|
|
1780
|
-
* @param p3
|
|
1781
|
-
* @param intensity
|
|
1782
|
-
* @param flag
|
|
1783
|
-
*/
|
|
1784
|
-
setDeadeyeEntityAuraIntensityWithFlag(p1, p2, p3, intensity, flag) {
|
|
1785
|
-
inv('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
|
|
1786
|
-
}
|
|
1787
|
-
/**
|
|
1788
|
-
* @param target
|
|
1789
|
-
*/
|
|
1790
|
-
setBountyTarget(target) {
|
|
1791
|
-
inv('0x6ADF821FBF21920E', this.handle, target.handle);
|
|
1792
|
-
}
|
|
1793
|
-
/**
|
|
1794
|
-
* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
|
|
1795
|
-
*
|
|
1796
|
-
* @returns
|
|
1797
|
-
*/
|
|
1798
|
-
eagleEyeAreAllTrailsHidden() {
|
|
1799
|
-
return inv('0xA62BBAAE67A05BB0', this.handle);
|
|
1800
|
-
}
|
|
1801
|
-
/**
|
|
1802
|
-
* @returns
|
|
1803
|
-
*/
|
|
1804
|
-
getIsDeadeyeTaggingEnabled() {
|
|
1805
|
-
return inv('0x32348719DCED2969', this.handle);
|
|
1806
|
-
}
|
|
1807
1807
|
}
|
|
1808
1808
|
registerHandle('Player', Player);
|