@nativewrappers/redm-codegen 0.0.2 → 0.0.3

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Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -7,92 +7,92 @@ import type { Prop } from '../classes/Prop';
7
7
  import type { Vehicle } from '../classes/Vehicle';
8
8
  import { Vector3 } from '../types/Vector3';
9
9
  export declare class WeaponStatics {
10
- /**
11
- * @param componentHash
12
- * @returns
13
- */
14
- static getWeaponComponentTypeModel(componentHash: string | number): string | number;
15
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  /**
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  * @param weaponObject
17
- * @param level
12
+ * @param scale
18
13
  */
19
- static setWeaponDegradation(weaponObject: Prop, level: number): void;
14
+ static setWeaponScale(weaponObject: Prop, scale: number): void;
20
15
  /**
21
16
  * @param weaponHash Refer to [enum: eWeaponHash]
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17
  * @returns
23
18
  */
24
- static isWeaponShotgun(weaponHash: eWeaponHash): any;
25
- /**
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- * @param ammoHash Refer to [enum: eAmmoType]
27
- * @returns
28
- */
29
- static isAmmoValid(ammoHash: eAmmoType): any;
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- /**
31
- * @param ammoHash Refer to [enum: eAmmoType]
32
- * @returns
33
- */
34
- static isAmmoSilent2(ammoHash: eAmmoType): any;
19
+ static isWeaponSniper(weaponHash: eWeaponHash): any;
35
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  /**
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21
  * @param weaponHash Refer to [enum: eWeaponHash]
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- * @param permanentDegradationLevel
38
22
  * @returns
39
23
  */
40
- static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
24
+ static isWeaponTorch(weaponHash: eWeaponHash): any;
41
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  /**
42
- * Returns hash where WEAPON_ is replaced with SLOT_
26
+ * Gets the model hash from the weapon hash.
43
27
  *
44
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  * @param weaponHash Refer to [enum: eWeaponHash]
45
29
  * @returns
46
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  */
47
- static getWeapontypeSlot(weaponHash: eWeaponHash): string | number;
31
+ static getWeapontypeModel(weaponHash: eWeaponHash): number;
48
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  /**
49
- * @param weaponHash Refer to [enum: eWeaponHash]
50
- * @returns
33
+ * @param p0
34
+ * @param p1
51
35
  */
52
- static getWeaponUnlock(weaponHash: eWeaponHash): string | number;
36
+ static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void;
53
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
55
- * @returns Returns the ammo type, see: [enum: eAmmoType]
38
+ * @param p0
39
+ * @param p1
56
40
  */
57
- static getAmmoTypeForWeapon(weaponHash: eWeaponHash): string | number;
41
+ static N_0x74C2365FDD1BB48F(p0: any, p1: any): void;
58
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @returns
43
+ * @param weaponObject
44
+ * @param component
61
45
  */
62
- static isWeaponKnife(weaponHash: eWeaponHash): any;
46
+ static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void;
63
47
  /**
64
- * @param weaponHash Refer to [enum: eWeaponHash]
48
+ * @param p0
49
+ * @param p1
65
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  * @returns
66
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  */
67
- static isWeaponBow(weaponHash: eWeaponHash): any;
52
+ static N_0xF2F585411E748B9C(p0: any, p1: any): any;
68
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  /**
69
54
  * @param weaponHash Refer to [enum: eWeaponHash]
55
+ * @param ammoCount
56
+ * @param pos
57
+ * @param showWorldModel
58
+ * @param scale
70
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  * @returns
71
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  */
72
- static getCanTwirlWeapon(weaponHash: eWeaponHash): any;
61
+ static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null;
73
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  /**
63
+ * Returns true when the weapon passed is either a lasso, the camera or the binoculars
64
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
65
+ *
74
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  * @param weaponHash Refer to [enum: eWeaponHash]
75
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  * @returns
76
68
  */
77
- static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any;
69
+ static isWeaponKit(weaponHash: eWeaponHash): any;
78
70
  /**
71
+ * @param entity
79
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  * @param weaponHash Refer to [enum: eWeaponHash]
73
+ * @param ms
80
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  * @returns
81
75
  */
82
- static isWeaponSilent(weaponHash: eWeaponHash): any;
76
+ static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any;
83
77
  /**
84
- * @param weaponHash Refer to [enum: eWeaponHash]
78
+ * @param weaponObject
85
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  * @returns
86
80
  */
87
- static isWeaponOneHanded(weaponHash: eWeaponHash): any;
81
+ static getWeaponDirt(weaponObject: Prop): number;
88
82
  /**
89
- * Related to weapon visual damage, not actual damage.
83
+ * @param p0
84
+ */
85
+ static N_0xC5899C4CD2E2495D(p0: any): void;
86
+ /**
87
+ * Returns weaponHash
90
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  *
91
- * @param weaponObject
92
- * @param level
89
+ * @param weaponGroupHash
90
+ * @param p1
93
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  * @param p2
92
+ * @param p3
93
+ * @returns
94
94
  */
95
- static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
95
+ static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number;
96
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  /**
97
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  * @param p0
98
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  * @returns
@@ -131,289 +131,295 @@ export declare class WeaponStatics {
131
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  */
132
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  static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
133
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  /**
134
- * @param weaponObject
135
- * @param level
136
- * @param p2
137
- */
138
- static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
139
- /**
140
- * Returns weaponCollection Hash
141
- * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
142
- *
143
- * @param pedModel
134
+ * @param weaponHash Refer to [enum: eWeaponHash]
144
135
  * @returns
145
136
  */
146
- static getDefaultPedWeaponCollection(pedModel: string | number): string | number;
137
+ static isWeaponPistol(weaponHash: eWeaponHash): any;
147
138
  /**
148
- * @param vehicle
149
- * @param seatIndex Refer to [enum: eVehicleSeat]
150
- * @param heading
151
- * @param p3
139
+ * @param weaponHash Refer to [enum: eWeaponHash]
140
+ * @returns
152
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  */
153
- static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
142
+ static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
154
143
  /**
155
144
  * @param weaponHash Refer to [enum: eWeaponHash]
156
145
  * @returns
157
146
  */
158
- static isWeaponLantern(weaponHash: eWeaponHash): any;
147
+ static isWeaponRepeater(weaponHash: eWeaponHash): any;
159
148
  /**
160
- * @param weaponHash Refer to [enum: eWeaponHash]
149
+ * @param componentHash
161
150
  * @returns
162
151
  */
163
- static isWeaponRevolver(weaponHash: eWeaponHash): any;
152
+ static getWeaponComponentTypeModel(componentHash: string | number): number;
164
153
  /**
165
- * @param p0
154
+ * @param weaponObject
155
+ * @param level
166
156
  */
167
- static N_0x74C90AAACC1DD48F(p0: any): void;
157
+ static setWeaponDegradation(weaponObject: Prop, level: number): void;
168
158
  /**
169
159
  * @param weaponHash Refer to [enum: eWeaponHash]
170
160
  * @returns
171
161
  */
172
- static getWeaponClipSize(weaponHash: eWeaponHash): number;
173
- /**
174
- * @param p0
175
- */
176
- static N_0x000FA7A4A8443AF7(p0: any): void;
162
+ static isWeaponShotgun(weaponHash: eWeaponHash): any;
177
163
  /**
178
- * Only used in R* Script fme_escaped_convicts, p0 = 0
179
- *
180
- * @param p0
164
+ * @param ammoHash Refer to [enum: eAmmoType]
165
+ * @returns
181
166
  */
182
- static N_0x63B83A526329AFBC(p0: any): void;
167
+ static isAmmoValid(ammoHash: eAmmoType): any;
183
168
  /**
184
- * Related to rust of weapons
185
- *
186
- * @param weaponObject
169
+ * @param ammoHash Refer to [enum: eAmmoType]
187
170
  * @returns
188
171
  */
189
- static getWeaponPermanentDegradation(weaponObject: Prop): number;
172
+ static isAmmoSilent2(ammoHash: eAmmoType): any;
190
173
  /**
191
174
  * @param weaponHash Refer to [enum: eWeaponHash]
192
- */
193
- static removeWeaponAsset(weaponHash: eWeaponHash): void;
194
- /**
195
- * @param p0
175
+ * @param permanentDegradationLevel
196
176
  * @returns
197
177
  */
198
- static N_0x23BF601A42F329A0(p0: any): any;
178
+ static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
199
179
  /**
200
180
  * @param weaponHash Refer to [enum: eWeaponHash]
181
+ * @param ammoHash Refer to [enum: eAmmoType]
201
182
  * @returns
202
183
  */
203
- static isWeaponRifle(weaponHash: eWeaponHash): any;
184
+ static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any;
204
185
  /**
205
186
  * @param p0
206
- * @returns
187
+ * @param p1
207
188
  */
208
- static N_0x3799EFCC3C8CD5E1(p0: any): any;
189
+ static N_0x183CE355115B6E75(p0: any, p1: any): void;
209
190
  /**
210
191
  * @param p0
211
192
  * @param p1
212
- * @param p2
213
- * @returns
214
193
  */
215
- static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
194
+ static N_0x74C9080FDD1BB48F(p0: any, p1: any): void;
216
195
  /**
217
- * @param p0
196
+ * @param vehicle
218
197
  * @param p1
219
- * @param p2
198
+ * @param minHeading
199
+ * @param maxHeading
200
+ * @returns
220
201
  */
221
- static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void;
202
+ static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any;
222
203
  /**
223
- * @param weaponCollection
224
- * @param dualwieldVariant
204
+ * @param p0
205
+ * @param p1
225
206
  * @returns
226
207
  */
227
- static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean;
208
+ static N_0x486C96A0DCD2BC92(p0: any, p1: any): any;
228
209
  /**
229
210
  * @param weaponHash Refer to [enum: eWeaponHash]
230
- * @returns
211
+ * @returns Returns the [enum: eWeaponAttachPoint]
231
212
  */
232
- static isWeaponBinoculars(weaponHash: eWeaponHash): any;
213
+ static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number;
233
214
  /**
234
- * @param p0
235
- * @param p1
215
+ * Related to weapon visual damage, not actual damage.
216
+ *
217
+ * @param weaponObject
236
218
  * @returns
237
219
  */
238
- static N_0xD2209866B0CB72EA(p0: any, p1: any): any;
220
+ static getWeaponDamage(weaponObject: Prop): number;
239
221
  /**
240
222
  * @param p0
241
223
  * @param p1
242
- * @param p2
243
224
  */
244
- static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void;
225
+ static N_0x404514D231DB27A0(p0: any, p1: any): void;
245
226
  /**
246
- * @param p0
227
+ * @param listen
247
228
  */
248
- static N_0xECBB26529A737EF6(p0: any): void;
229
+ static listenProjectileHitEvents(listen: boolean): void;
249
230
  /**
250
- * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
251
- *
252
- * @param vehicle
253
- * @param turretHash
254
- * @param ammo
231
+ * @param weaponHash Refer to [enum: eWeaponHash]
232
+ * @returns
255
233
  */
256
- static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void;
234
+ static getWeapontypeGroup(weaponHash: eWeaponHash): number;
257
235
  /**
258
- * @param ammoType
236
+ * @param weaponHash Refer to [enum: eWeaponHash]
259
237
  * @returns
260
238
  */
261
- static getWeaponTypeFromAmmoType(ammoType: string | number): string | number;
239
+ static isWeaponLasso(weaponHash: eWeaponHash): any;
262
240
  /**
263
- * @param weaponHash Refer to [enum: eWeaponHash]
241
+ * @param p0
264
242
  * @returns
265
243
  */
266
- static isWeaponSniper(weaponHash: eWeaponHash): any;
244
+ static N_0xAFFD0CCF31F469B8(p0: any): any;
267
245
  /**
268
246
  * @param weaponHash Refer to [enum: eWeaponHash]
269
247
  * @returns
270
248
  */
271
- static isWeaponTorch(weaponHash: eWeaponHash): any;
249
+ static isWeaponThrowable(weaponHash: eWeaponHash): any;
272
250
  /**
273
- * Gets the model hash from the weapon hash.
251
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
274
252
  *
275
253
  * @param weaponHash Refer to [enum: eWeaponHash]
276
254
  * @returns
277
255
  */
278
- static getWeapontypeModel(weaponHash: eWeaponHash): string | number;
256
+ static getWeaponName(weaponHash: eWeaponHash): string | null;
279
257
  /**
280
- * @param p0
281
- * @param p1
258
+ * @param weaponHash Refer to [enum: eWeaponHash]
259
+ * @returns
282
260
  */
283
- static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void;
261
+ static getWeaponStatId(weaponHash: eWeaponHash): number;
284
262
  /**
285
- * @param p0
286
- * @param p1
263
+ * @param weaponHash Refer to [enum: eWeaponHash]
264
+ * @returns
287
265
  */
288
- static N_0x74C2365FDD1BB48F(p0: any, p1: any): void;
266
+ static getWeaponUnlock(weaponHash: eWeaponHash): number;
289
267
  /**
290
- * @param weaponObject
291
- * @param component
268
+ * @param weaponHash Refer to [enum: eWeaponHash]
269
+ * @returns Returns the ammo type, see: [enum: eAmmoType]
292
270
  */
293
- static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void;
271
+ static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number;
294
272
  /**
295
- * @param p0
296
- * @param p1
273
+ * @param weaponHash Refer to [enum: eWeaponHash]
297
274
  * @returns
298
275
  */
299
- static N_0xF2F585411E748B9C(p0: any, p1: any): any;
276
+ static isWeaponKnife(weaponHash: eWeaponHash): any;
300
277
  /**
301
278
  * @param weaponHash Refer to [enum: eWeaponHash]
302
- * @param ammoHash Refer to [enum: eAmmoType]
303
279
  * @returns
304
280
  */
305
- static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any;
281
+ static isWeaponBow(weaponHash: eWeaponHash): any;
306
282
  /**
307
283
  * @param weaponHash Refer to [enum: eWeaponHash]
308
- * @param ammoCount
309
- * @param pos
310
- * @param showWorldModel
311
- * @param scale
312
284
  * @returns
313
285
  */
314
- static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null;
286
+ static getCanTwirlWeapon(weaponHash: eWeaponHash): any;
315
287
  /**
316
- * Returns true when the weapon passed is either a lasso, the camera or the binoculars
317
- * _IS_WEAPON_M* - _IS_WEAPON_P*
318
- *
319
288
  * @param weaponHash Refer to [enum: eWeaponHash]
320
289
  * @returns
321
290
  */
322
- static isWeaponKit(weaponHash: eWeaponHash): any;
291
+ static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any;
323
292
  /**
324
- * @param entity
325
293
  * @param weaponHash Refer to [enum: eWeaponHash]
326
- * @param ms
327
294
  * @returns
328
295
  */
329
- static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any;
296
+ static isWeaponSilent(weaponHash: eWeaponHash): any;
330
297
  /**
331
- * @param weaponObject
298
+ * @param weaponHash Refer to [enum: eWeaponHash]
332
299
  * @returns
333
300
  */
334
- static getWeaponDirt(weaponObject: Prop): number;
301
+ static isWeaponOneHanded(weaponHash: eWeaponHash): any;
335
302
  /**
336
303
  * @param p0
304
+ * @param p1
305
+ * @param p2
337
306
  */
338
- static N_0xC5899C4CD2E2495D(p0: any): void;
307
+ static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void;
339
308
  /**
340
- * Returns weaponHash
309
+ * @param weaponHash Refer to [enum: eWeaponHash]
310
+ * @returns
311
+ */
312
+ static getWeaponClipSize(weaponHash: eWeaponHash): number;
313
+ /**
314
+ * @param p0
315
+ */
316
+ static N_0x000FA7A4A8443AF7(p0: any): void;
317
+ /**
318
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
341
319
  *
342
- * @param weaponGroupHash
343
- * @param p1
344
- * @param p2
345
- * @param p3
320
+ * @param p0
321
+ */
322
+ static N_0x63B83A526329AFBC(p0: any): void;
323
+ /**
324
+ * Related to rust of weapons
325
+ *
326
+ * @param weaponObject
346
327
  * @returns
347
328
  */
348
- static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): string | number;
329
+ static getWeaponPermanentDegradation(weaponObject: Prop): number;
330
+ /**
331
+ * @param weaponHash Refer to [enum: eWeaponHash]
332
+ */
333
+ static removeWeaponAsset(weaponHash: eWeaponHash): void;
349
334
  /**
350
335
  * @param p0
351
- * @param p1
336
+ * @returns
352
337
  */
353
- static N_0x183CE355115B6E75(p0: any, p1: any): void;
338
+ static N_0x23BF601A42F329A0(p0: any): any;
339
+ /**
340
+ * @param weaponHash Refer to [enum: eWeaponHash]
341
+ * @returns
342
+ */
343
+ static isWeaponRifle(weaponHash: eWeaponHash): any;
344
+ /**
345
+ * @param p0
346
+ * @returns
347
+ */
348
+ static N_0x3799EFCC3C8CD5E1(p0: any): any;
354
349
  /**
355
350
  * @param p0
356
351
  * @param p1
352
+ * @param p2
353
+ * @returns
357
354
  */
358
- static N_0x74C9080FDD1BB48F(p0: any, p1: any): void;
355
+ static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
359
356
  /**
360
357
  * @param vehicle
361
358
  * @param p1
362
359
  * @param minHeading
363
360
  * @param maxHeading
364
- * @returns
365
361
  */
366
- static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any;
362
+ static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
367
363
  /**
368
364
  * @param p0
369
365
  * @param p1
370
366
  * @returns
371
367
  */
372
- static N_0x486C96A0DCD2BC92(p0: any, p1: any): any;
368
+ static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
373
369
  /**
374
- * @param weaponHash Refer to [enum: eWeaponHash]
375
- * @returns Returns the [enum: eWeaponAttachPoint]
370
+ * @param ammoType
371
+ * @returns
376
372
  */
377
- static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number;
373
+ static getWeaponTypeFromAmmoType(ammoType: string | number): number;
378
374
  /**
379
- * Related to weapon visual damage, not actual damage.
375
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
380
376
  *
381
- * @param weaponObject
377
+ * @param weaponHash
382
378
  * @returns
383
379
  */
384
- static getWeaponDamage(weaponObject: Prop): number;
380
+ static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
385
381
  /**
386
- * @param entity
387
- * @param weaponName
388
- * @param weaponType
382
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
383
+ *
384
+ * @param weaponCollection
385
+ * @param weaponGroup
389
386
  * @returns
390
387
  */
391
- static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any;
388
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
392
389
  /**
393
- * @param weaponObject
390
+ * entity can be a ped or weapon object.
391
+ *
392
+ * @param entity
393
+ * @param componentHash
394
+ * @param weaponHash Refer to [enum: eWeaponHash]
395
+ * @param p3
396
+ */
397
+ static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
398
+ /**
399
+ * @param p0
400
+ * @param p1
394
401
  * @returns
395
402
  */
396
- static getWeaponScale(weaponObject: Prop): number;
403
+ static N_0xA2091482ED42EF85(p0: any, p1: any): any;
397
404
  /**
398
- * Returns iSpinHash
399
- *
400
- * @param emote
401
- * @param weaponEmoteTrickType
405
+ * @param weapon
406
+ * @param addonHash
402
407
  * @returns
403
408
  */
404
- static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): string | number;
409
+ static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
405
410
  /**
406
- * Returns true if CWeaponInfoFlags::Flags::Gun is set.
407
- *
408
- * @param weaponHash Refer to [enum: eWeaponHash]
411
+ * @param weaponObject
409
412
  * @returns
410
413
  */
411
- static isWeaponAGun(weaponHash: eWeaponHash): any;
414
+ static getWeaponSoot(weaponObject: Prop): number;
412
415
  /**
416
+ * Related to weapon visual damage, not actual damage.
417
+ *
413
418
  * @param weaponObject
414
- * @param scale
419
+ * @param level
420
+ * @param p2
415
421
  */
416
- static setWeaponScale(weaponObject: Prop, scale: number): void;
422
+ static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
417
423
  /**
418
424
  * @param p0
419
425
  * @param p1
@@ -463,176 +469,170 @@ export declare class WeaponStatics {
463
469
  */
464
470
  static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void;
465
471
  /**
466
- * @param p0
467
- */
468
- static N_0xD4C6E24D955FF061(p0: any): void;
469
- /**
470
- * @param weaponHash Refer to [enum: eWeaponHash]
471
- * @param p1
472
- * @param p2
473
- */
474
- static requestWeaponAsset(weaponHash: eWeaponHash, p1: number, p2: boolean): void;
475
- /**
476
- * Returns whether the weapon has multiple ammo types or not.
472
+ * Returns hash where WEAPON_ is replaced with SLOT_
477
473
  *
478
474
  * @param weaponHash Refer to [enum: eWeaponHash]
479
475
  * @returns
480
476
  */
481
- static getWeaponHasMultipleAmmoTypes(weaponHash: eWeaponHash): any;
477
+ static getWeapontypeSlot(weaponHash: eWeaponHash): number;
482
478
  /**
483
479
  * @param p0
484
480
  * @param p1
481
+ * @param p2
485
482
  */
486
- static N_0x74C9080FDD1BB48E(p0: any, p1: any): void;
483
+ static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void;
487
484
  /**
488
- * every other level will have the max value of (brokeLevel - threshold)
489
- *
490
- * @param weaponObject
491
- * @param threshold
485
+ * @param weaponCollection
486
+ * @param dualwieldVariant
487
+ * @returns
492
488
  */
493
- static setWeaponLevelThreshold(weaponObject: Prop, threshold: number): void;
489
+ static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean;
494
490
  /**
495
491
  * @param weaponHash Refer to [enum: eWeaponHash]
496
492
  * @returns
497
493
  */
498
- static isWeaponTwoHanded(weaponHash: eWeaponHash): any;
494
+ static isWeaponBinoculars(weaponHash: eWeaponHash): any;
499
495
  /**
500
496
  * @param p0
497
+ * @param p1
501
498
  * @returns
502
499
  */
503
- static N_0x9F0E1892C7F228A8(p0: boolean): any;
500
+ static N_0xD2209866B0CB72EA(p0: any, p1: any): any;
504
501
  /**
505
- * Only used in R* SP Script guama3
506
- *
507
- * @param vehicle
502
+ * @param p0
508
503
  * @param p1
504
+ * @param p2
509
505
  */
510
- static N_0x9409C62504A8F9E9(vehicle: Vehicle, p1: boolean): void;
506
+ static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void;
511
507
  /**
512
508
  * @param p0
513
509
  */
514
- static N_0x457B16951AD77C1B(p0: any): void;
510
+ static N_0xECBB26529A737EF6(p0: any): void;
515
511
  /**
516
- * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
512
+ * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
517
513
  *
518
- * @param weaponHash
519
- * @returns
514
+ * @param vehicle
515
+ * @param turretHash
516
+ * @param ammo
520
517
  */
521
- static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
518
+ static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void;
522
519
  /**
523
- * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
524
- *
525
- * @param weaponCollection
526
- * @param weaponGroup
527
- * @returns
520
+ * @param p0
521
+ * @param p1
522
+ * @param p2
528
523
  */
529
- static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): string | number;
524
+ static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
530
525
  /**
531
- * entity can be a ped or weapon object.
532
- *
533
526
  * @param entity
534
- * @param componentHash
535
- * @param weaponHash Refer to [enum: eWeaponHash]
536
- * @param p3
527
+ * @param weaponName
528
+ * @param weaponType
529
+ * @returns
537
530
  */
538
- static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
531
+ static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any;
539
532
  /**
540
- * @param p0
541
- * @param p1
533
+ * @param weaponObject
542
534
  * @returns
543
535
  */
544
- static N_0xA2091482ED42EF85(p0: any, p1: any): any;
536
+ static getWeaponScale(weaponObject: Prop): number;
545
537
  /**
546
- * @param weapon
547
- * @param addonHash
538
+ * Returns iSpinHash
539
+ *
540
+ * @param emote
541
+ * @param weaponEmoteTrickType
548
542
  * @returns
549
543
  */
550
- static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
544
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number;
551
545
  /**
552
- * @param weaponObject
546
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
547
+ *
548
+ * @param weaponHash Refer to [enum: eWeaponHash]
553
549
  * @returns
554
550
  */
555
- static getWeaponSoot(weaponObject: Prop): number;
551
+ static isWeaponAGun(weaponHash: eWeaponHash): any;
556
552
  /**
557
- * @param p0
558
- * @param p1
553
+ * @param weaponObject
554
+ * @param level
559
555
  * @param p2
560
556
  */
561
- static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
557
+ static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
562
558
  /**
563
- * @param p0
564
- * @param p1
559
+ * Returns weaponCollection Hash
560
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
561
+ *
562
+ * @param pedModel
563
+ * @returns
565
564
  */
566
- static N_0x404514D231DB27A0(p0: any, p1: any): void;
565
+ static getDefaultPedWeaponCollection(pedModel: string | number): number;
567
566
  /**
568
- * @param listen
567
+ * @param vehicle
568
+ * @param seatIndex Refer to [enum: eVehicleSeat]
569
+ * @param heading
570
+ * @param p3
569
571
  */
570
- static listenProjectileHitEvents(listen: boolean): void;
572
+ static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
571
573
  /**
572
574
  * @param weaponHash Refer to [enum: eWeaponHash]
573
575
  * @returns
574
576
  */
575
- static getWeapontypeGroup(weaponHash: eWeaponHash): string | number;
577
+ static isWeaponLantern(weaponHash: eWeaponHash): any;
576
578
  /**
577
579
  * @param weaponHash Refer to [enum: eWeaponHash]
578
580
  * @returns
579
581
  */
580
- static isWeaponLasso(weaponHash: eWeaponHash): any;
582
+ static isWeaponRevolver(weaponHash: eWeaponHash): any;
581
583
  /**
582
584
  * @param p0
583
- * @returns
584
585
  */
585
- static N_0xAFFD0CCF31F469B8(p0: any): any;
586
+ static N_0x74C90AAACC1DD48F(p0: any): void;
586
587
  /**
587
- * @param weaponHash Refer to [enum: eWeaponHash]
588
- * @returns
588
+ * @param p0
589
589
  */
590
- static isWeaponThrowable(weaponHash: eWeaponHash): any;
590
+ static N_0xD4C6E24D955FF061(p0: any): void;
591
591
  /**
592
- * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
593
- *
594
592
  * @param weaponHash Refer to [enum: eWeaponHash]
595
- * @returns
593
+ * @param p1
594
+ * @param p2
596
595
  */
597
- static getWeaponName(weaponHash: eWeaponHash): string | null;
596
+ static requestWeaponAsset(weaponHash: eWeaponHash, p1: number, p2: boolean): void;
598
597
  /**
598
+ * Returns whether the weapon has multiple ammo types or not.
599
+ *
599
600
  * @param weaponHash Refer to [enum: eWeaponHash]
600
601
  * @returns
601
602
  */
602
- static getWeaponStatId(weaponHash: eWeaponHash): string | number;
603
+ static getWeaponHasMultipleAmmoTypes(weaponHash: eWeaponHash): any;
603
604
  /**
604
605
  * @param p0
605
606
  * @param p1
606
- * @param p2
607
607
  */
608
- static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void;
608
+ static N_0x74C9080FDD1BB48E(p0: any, p1: any): void;
609
609
  /**
610
- * @param weaponHash Refer to [enum: eWeaponHash]
611
- * @returns
610
+ * every other level will have the max value of (brokeLevel - threshold)
611
+ *
612
+ * @param weaponObject
613
+ * @param threshold
612
614
  */
613
- static isWeaponPistol(weaponHash: eWeaponHash): any;
615
+ static setWeaponLevelThreshold(weaponObject: Prop, threshold: number): void;
614
616
  /**
615
617
  * @param weaponHash Refer to [enum: eWeaponHash]
616
618
  * @returns
617
619
  */
618
- static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
620
+ static isWeaponTwoHanded(weaponHash: eWeaponHash): any;
619
621
  /**
620
- * @param weaponHash Refer to [enum: eWeaponHash]
622
+ * @param p0
621
623
  * @returns
622
624
  */
623
- static isWeaponRepeater(weaponHash: eWeaponHash): any;
625
+ static N_0x9F0E1892C7F228A8(p0: boolean): any;
624
626
  /**
627
+ * Only used in R* SP Script guama3
628
+ *
625
629
  * @param vehicle
626
630
  * @param p1
627
- * @param minHeading
628
- * @param maxHeading
629
631
  */
630
- static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
632
+ static N_0x9409C62504A8F9E9(vehicle: Vehicle, p1: boolean): void;
631
633
  /**
632
634
  * @param p0
633
- * @param p1
634
- * @returns
635
635
  */
636
- static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
636
+ static N_0x457B16951AD77C1B(p0: any): void;
637
637
  }
638
638
  //# sourceMappingURL=WeaponStatics.d.ts.map