@nativewrappers/redm-codegen 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +142 -142
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +203 -203
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +34 -34
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +42 -42
- package/dist/classes/Cam.d.ts +71 -71
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +102 -102
- package/dist/classes/Entity.d.ts +387 -386
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +509 -504
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +67 -66
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +80 -75
- package/dist/classes/PedTask.d.ts +1518 -1518
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1930 -1930
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +7 -7
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +237 -237
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +319 -319
- package/dist/classes/Prop.d.ts +105 -104
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +155 -150
- package/dist/classes/PropSet.d.ts +1 -1
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +21 -21
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +27 -27
- package/dist/classes/Volume.d.ts +40 -40
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +364 -364
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +515 -515
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +65 -65
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +651 -651
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +459 -459
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +719 -719
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +109 -109
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +94 -94
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +126 -126
- package/dist/namespaces/Databinding.d.ts +113 -113
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +167 -167
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +164 -164
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +225 -225
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +688 -688
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +876 -876
- package/dist/namespaces/Hud.d.ts +456 -456
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +598 -598
- package/dist/namespaces/InteriorStatics.d.ts +42 -42
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +156 -156
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +210 -210
- package/dist/namespaces/Itemdatabase.d.ts +3 -3
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +128 -128
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +180 -180
- package/dist/namespaces/Minigame.d.ts +60 -60
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +88 -88
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1528 -1536
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +2196 -2204
- package/dist/namespaces/Object.d.ts +244 -244
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +355 -355
- package/dist/namespaces/Pad.d.ts +43 -43
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +58 -58
- package/dist/namespaces/PedStatics.d.ts +21 -21
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +62 -62
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +91 -91
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +310 -310
- package/dist/namespaces/PlayerStatics.d.ts +72 -72
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +103 -103
- package/dist/namespaces/Population.d.ts +88 -88
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +49 -49
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +79 -79
- package/dist/namespaces/Propset.d.ts +1 -1
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +174 -174
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +240 -240
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +220 -220
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +299 -299
- package/dist/namespaces/Telemetry.d.ts +188 -188
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +249 -249
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/WeaponStatics.d.ts +262 -262
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +361 -361
- package/dist/namespaces/Zone.d.ts +2 -2
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +230 -230
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +113 -113
- package/src/classes/Entity.ts +537 -532
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +100 -95
- package/src/classes/PedTask.ts +1969 -1969
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +364 -364
- package/src/classes/Prop.ts +167 -162
- package/src/classes/PropSet.ts +1 -1
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +517 -517
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +92 -92
- package/src/namespaces/Audio.ts +765 -765
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +747 -747
- package/src/namespaces/Collection.ts +112 -112
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +131 -131
- package/src/namespaces/Databinding.ts +170 -170
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +237 -237
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1206 -1206
- package/src/namespaces/Hud.ts +647 -647
- package/src/namespaces/InteriorStatics.ts +66 -66
- package/src/namespaces/Inventory.ts +237 -237
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +204 -204
- package/src/namespaces/Minigame.ts +100 -100
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +2217 -2225
- package/src/namespaces/Object.ts +381 -381
- package/src/namespaces/Pad.ts +67 -67
- package/src/namespaces/PedStatics.ts +33 -33
- package/src/namespaces/Perschar.ts +105 -105
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/Physics.ts +326 -326
- package/src/namespaces/PlayerStatics.ts +113 -113
- package/src/namespaces/Population.ts +133 -133
- package/src/namespaces/Posse.ts +80 -80
- package/src/namespaces/Propset.ts +1 -1
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +266 -266
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +527 -527
- package/src/namespaces/Telemetry.ts +300 -300
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/WeaponStatics.ts +365 -365
- package/src/namespaces/Zone.ts +2 -2
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import type { Vehicle } from '../classes/Vehicle';
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import { Vector3 } from '../types/Vector3';
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export declare class WeaponStatics {
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static getWeaponComponentTypeModel(componentHash: string | number): string | number;
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/**
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@@ -131,289 +131,295 @@ export declare class WeaponStatics {
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static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
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/**
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static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
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/**
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* Returns weaponCollection Hash
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* Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
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*
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* @param pedModel
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* @param weaponHash Refer to [enum: eWeaponHash]
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static isWeaponPistol(weaponHash: eWeaponHash): any;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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static
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static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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static
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static isWeaponRepeater(weaponHash: eWeaponHash): any;
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/**
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* @param componentHash
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static
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static getWeaponComponentTypeModel(componentHash: string | number): number;
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/**
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* @param
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* @param weaponObject
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* @param level
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static
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static setWeaponDegradation(weaponObject: Prop, level: number): void;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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static
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/**
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static N_0x000FA7A4A8443AF7(p0: any): void;
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static isWeaponShotgun(weaponHash: eWeaponHash): any;
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/**
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*
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*
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* @param p0
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* @param ammoHash Refer to [enum: eAmmoType]
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* @returns
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static
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static isAmmoValid(ammoHash: eAmmoType): any;
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/**
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*
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* @param ammoHash Refer to [enum: eAmmoType]
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static
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static isAmmoSilent2(ammoHash: eAmmoType): any;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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static removeWeaponAsset(weaponHash: eWeaponHash): void;
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/**
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* @param permanentDegradationLevel
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static
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static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoHash Refer to [enum: eAmmoType]
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static
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static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any;
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/**
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* @param p1
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static
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static N_0x183CE355115B6E75(p0: any, p1: any): void;
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static
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static N_0x74C9080FDD1BB48F(p0: any, p1: any): void;
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/**
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* @param
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* @param vehicle
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* @param minHeading
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* @param maxHeading
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* @returns
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static
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static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any;
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/**
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static
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static N_0x486C96A0DCD2BC92(p0: any, p1: any): any;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns Returns the [enum: eWeaponAttachPoint]
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static
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static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number;
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/**
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*
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*
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* Related to weapon visual damage, not actual damage.
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*
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* @param weaponObject
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static
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static getWeaponDamage(weaponObject: Prop): number;
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static
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static N_0x404514D231DB27A0(p0: any, p1: any): void;
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/**
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* @param
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* @param listen
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static
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static listenProjectileHitEvents(listen: boolean): void;
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/**
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*
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*
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* @param vehicle
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* @param turretHash
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* @param ammo
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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static
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static getWeapontypeGroup(weaponHash: eWeaponHash): number;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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*/
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static
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static isWeaponLasso(weaponHash: eWeaponHash): any;
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/**
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* @param p0
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*/
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static
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static N_0xAFFD0CCF31F469B8(p0: any): any;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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*/
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static isWeaponThrowable(weaponHash: eWeaponHash): any;
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/**
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*
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* Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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static
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static getWeaponName(weaponHash: eWeaponHash): string | null;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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static
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static getWeaponStatId(weaponHash: eWeaponHash): number;
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/**
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* @param
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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static
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static getWeaponUnlock(weaponHash: eWeaponHash): number;
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/**
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* @param
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns Returns the ammo type, see: [enum: eAmmoType]
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*/
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static
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static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number;
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/**
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* @param
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* @param weaponHash Refer to [enum: eWeaponHash]
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*/
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static
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static isWeaponKnife(weaponHash: eWeaponHash): any;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoHash Refer to [enum: eAmmoType]
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* @returns
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*/
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static
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static isWeaponBow(weaponHash: eWeaponHash): any;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoCount
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* @param pos
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* @param showWorldModel
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* @param scale
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* @returns
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*/
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static
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static getCanTwirlWeapon(weaponHash: eWeaponHash): any;
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/**
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* Returns true when the weapon passed is either a lasso, the camera or the binoculars
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* _IS_WEAPON_M* - _IS_WEAPON_P*
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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static
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static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any;
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/**
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* @param entity
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ms
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* @returns
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328
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*/
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static
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static isWeaponSilent(weaponHash: eWeaponHash): any;
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/**
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* @param
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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static
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static isWeaponOneHanded(weaponHash: eWeaponHash): any;
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/**
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* @param p0
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* @param p1
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* @param p2
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*/
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static
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static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void;
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/**
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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311
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+
*/
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static getWeaponClipSize(weaponHash: eWeaponHash): number;
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/**
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* @param p0
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*/
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static N_0x000FA7A4A8443AF7(p0: any): void;
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/**
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* Only used in R* Script fme_escaped_convicts, p0 = 0
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*
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* @param
|
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-
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-
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-
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* @param p0
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*/
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static N_0x63B83A526329AFBC(p0: any): void;
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/**
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* Related to rust of weapons
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*
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* @param weaponObject
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* @returns
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*/
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|
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static
|
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static getWeaponPermanentDegradation(weaponObject: Prop): number;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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+
*/
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static removeWeaponAsset(weaponHash: eWeaponHash): void;
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/**
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* @param p0
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-
* @
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* @returns
|
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*/
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static
|
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static N_0x23BF601A42F329A0(p0: any): any;
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/**
|
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
|
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+
*/
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static isWeaponRifle(weaponHash: eWeaponHash): any;
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/**
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* @param p0
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* @returns
|
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+
*/
|
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+
static N_0x3799EFCC3C8CD5E1(p0: any): any;
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/**
|
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* @param p0
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* @param p1
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* @param p2
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* @returns
|
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|
*/
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|
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static
|
|
355
|
+
static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
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|
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|
/**
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* @param vehicle
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* @param p1
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* @param minHeading
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|
* @param maxHeading
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|
364
|
-
* @returns
|
|
365
361
|
*/
|
|
366
|
-
static
|
|
362
|
+
static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
|
|
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|
/**
|
|
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* @param p0
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* @param p1
|
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* @returns
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*/
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static
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static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
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/**
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* @param
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* @returns
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* @param ammoType
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* @returns
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*/
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static
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static getWeaponTypeFromAmmoType(ammoType: string | number): number;
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/**
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-
*
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+
* Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
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*
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-
* @param
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* @param weaponHash
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* @returns
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*/
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static
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static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
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/**
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*
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-
*
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-
* @param
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382
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+
* this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
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*
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* @param weaponCollection
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* @param weaponGroup
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* @returns
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*/
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-
static
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static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
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/**
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-
*
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* entity can be a ped or weapon object.
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*
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* @param entity
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* @param componentHash
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param p3
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*/
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static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
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/**
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* @param p0
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* @param p1
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* @returns
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*/
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static
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static N_0xA2091482ED42EF85(p0: any, p1: any): any;
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/**
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-
*
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-
*
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* @param emote
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401
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* @param weaponEmoteTrickType
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* @param weapon
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* @param addonHash
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* @returns
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*/
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static
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+
static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
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/**
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-
*
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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+
* @param weaponObject
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* @returns
|
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|
*/
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static
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+
static getWeaponSoot(weaponObject: Prop): number;
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|
/**
|
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+
* Related to weapon visual damage, not actual damage.
|
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|
+
*
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* @param weaponObject
|
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|
-
* @param
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+
* @param level
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|
+
* @param p2
|
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|
*/
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|
-
static
|
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|
+
static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
|
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423
|
/**
|
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* @param p0
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* @param p1
|
|
@@ -463,176 +469,170 @@ export declare class WeaponStatics {
|
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469
|
*/
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470
|
static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void;
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471
|
/**
|
|
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|
-
*
|
|
467
|
-
*/
|
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|
-
static N_0xD4C6E24D955FF061(p0: any): void;
|
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469
|
-
/**
|
|
470
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
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471
|
-
* @param p1
|
|
472
|
-
* @param p2
|
|
473
|
-
*/
|
|
474
|
-
static requestWeaponAsset(weaponHash: eWeaponHash, p1: number, p2: boolean): void;
|
|
475
|
-
/**
|
|
476
|
-
* Returns whether the weapon has multiple ammo types or not.
|
|
472
|
+
* Returns hash where WEAPON_ is replaced with SLOT_
|
|
477
473
|
*
|
|
478
474
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
479
475
|
* @returns
|
|
480
476
|
*/
|
|
481
|
-
static
|
|
477
|
+
static getWeapontypeSlot(weaponHash: eWeaponHash): number;
|
|
482
478
|
/**
|
|
483
479
|
* @param p0
|
|
484
480
|
* @param p1
|
|
481
|
+
* @param p2
|
|
485
482
|
*/
|
|
486
|
-
static
|
|
483
|
+
static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void;
|
|
487
484
|
/**
|
|
488
|
-
*
|
|
489
|
-
*
|
|
490
|
-
* @
|
|
491
|
-
* @param threshold
|
|
485
|
+
* @param weaponCollection
|
|
486
|
+
* @param dualwieldVariant
|
|
487
|
+
* @returns
|
|
492
488
|
*/
|
|
493
|
-
static
|
|
489
|
+
static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean;
|
|
494
490
|
/**
|
|
495
491
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
496
492
|
* @returns
|
|
497
493
|
*/
|
|
498
|
-
static
|
|
494
|
+
static isWeaponBinoculars(weaponHash: eWeaponHash): any;
|
|
499
495
|
/**
|
|
500
496
|
* @param p0
|
|
497
|
+
* @param p1
|
|
501
498
|
* @returns
|
|
502
499
|
*/
|
|
503
|
-
static
|
|
500
|
+
static N_0xD2209866B0CB72EA(p0: any, p1: any): any;
|
|
504
501
|
/**
|
|
505
|
-
*
|
|
506
|
-
*
|
|
507
|
-
* @param vehicle
|
|
502
|
+
* @param p0
|
|
508
503
|
* @param p1
|
|
504
|
+
* @param p2
|
|
509
505
|
*/
|
|
510
|
-
static
|
|
506
|
+
static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void;
|
|
511
507
|
/**
|
|
512
508
|
* @param p0
|
|
513
509
|
*/
|
|
514
|
-
static
|
|
510
|
+
static N_0xECBB26529A737EF6(p0: any): void;
|
|
515
511
|
/**
|
|
516
|
-
*
|
|
512
|
+
* turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
|
|
517
513
|
*
|
|
518
|
-
* @param
|
|
519
|
-
* @
|
|
514
|
+
* @param vehicle
|
|
515
|
+
* @param turretHash
|
|
516
|
+
* @param ammo
|
|
520
517
|
*/
|
|
521
|
-
static
|
|
518
|
+
static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void;
|
|
522
519
|
/**
|
|
523
|
-
*
|
|
524
|
-
*
|
|
525
|
-
* @param
|
|
526
|
-
* @param weaponGroup
|
|
527
|
-
* @returns
|
|
520
|
+
* @param p0
|
|
521
|
+
* @param p1
|
|
522
|
+
* @param p2
|
|
528
523
|
*/
|
|
529
|
-
static
|
|
524
|
+
static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
|
|
530
525
|
/**
|
|
531
|
-
* entity can be a ped or weapon object.
|
|
532
|
-
*
|
|
533
526
|
* @param entity
|
|
534
|
-
* @param
|
|
535
|
-
* @param
|
|
536
|
-
* @
|
|
527
|
+
* @param weaponName
|
|
528
|
+
* @param weaponType
|
|
529
|
+
* @returns
|
|
537
530
|
*/
|
|
538
|
-
static
|
|
531
|
+
static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any;
|
|
539
532
|
/**
|
|
540
|
-
* @param
|
|
541
|
-
* @param p1
|
|
533
|
+
* @param weaponObject
|
|
542
534
|
* @returns
|
|
543
535
|
*/
|
|
544
|
-
static
|
|
536
|
+
static getWeaponScale(weaponObject: Prop): number;
|
|
545
537
|
/**
|
|
546
|
-
*
|
|
547
|
-
*
|
|
538
|
+
* Returns iSpinHash
|
|
539
|
+
*
|
|
540
|
+
* @param emote
|
|
541
|
+
* @param weaponEmoteTrickType
|
|
548
542
|
* @returns
|
|
549
543
|
*/
|
|
550
|
-
static
|
|
544
|
+
static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number;
|
|
551
545
|
/**
|
|
552
|
-
*
|
|
546
|
+
* Returns true if CWeaponInfoFlags::Flags::Gun is set.
|
|
547
|
+
*
|
|
548
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
553
549
|
* @returns
|
|
554
550
|
*/
|
|
555
|
-
static
|
|
551
|
+
static isWeaponAGun(weaponHash: eWeaponHash): any;
|
|
556
552
|
/**
|
|
557
|
-
* @param
|
|
558
|
-
* @param
|
|
553
|
+
* @param weaponObject
|
|
554
|
+
* @param level
|
|
559
555
|
* @param p2
|
|
560
556
|
*/
|
|
561
|
-
static
|
|
557
|
+
static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
|
|
562
558
|
/**
|
|
563
|
-
*
|
|
564
|
-
*
|
|
559
|
+
* Returns weaponCollection Hash
|
|
560
|
+
* Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
|
|
561
|
+
*
|
|
562
|
+
* @param pedModel
|
|
563
|
+
* @returns
|
|
565
564
|
*/
|
|
566
|
-
static
|
|
565
|
+
static getDefaultPedWeaponCollection(pedModel: string | number): number;
|
|
567
566
|
/**
|
|
568
|
-
* @param
|
|
567
|
+
* @param vehicle
|
|
568
|
+
* @param seatIndex Refer to [enum: eVehicleSeat]
|
|
569
|
+
* @param heading
|
|
570
|
+
* @param p3
|
|
569
571
|
*/
|
|
570
|
-
static
|
|
572
|
+
static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
|
|
571
573
|
/**
|
|
572
574
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
573
575
|
* @returns
|
|
574
576
|
*/
|
|
575
|
-
static
|
|
577
|
+
static isWeaponLantern(weaponHash: eWeaponHash): any;
|
|
576
578
|
/**
|
|
577
579
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
578
580
|
* @returns
|
|
579
581
|
*/
|
|
580
|
-
static
|
|
582
|
+
static isWeaponRevolver(weaponHash: eWeaponHash): any;
|
|
581
583
|
/**
|
|
582
584
|
* @param p0
|
|
583
|
-
* @returns
|
|
584
585
|
*/
|
|
585
|
-
static
|
|
586
|
+
static N_0x74C90AAACC1DD48F(p0: any): void;
|
|
586
587
|
/**
|
|
587
|
-
* @param
|
|
588
|
-
* @returns
|
|
588
|
+
* @param p0
|
|
589
589
|
*/
|
|
590
|
-
static
|
|
590
|
+
static N_0xD4C6E24D955FF061(p0: any): void;
|
|
591
591
|
/**
|
|
592
|
-
* Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
|
|
593
|
-
*
|
|
594
592
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
595
|
-
* @
|
|
593
|
+
* @param p1
|
|
594
|
+
* @param p2
|
|
596
595
|
*/
|
|
597
|
-
static
|
|
596
|
+
static requestWeaponAsset(weaponHash: eWeaponHash, p1: number, p2: boolean): void;
|
|
598
597
|
/**
|
|
598
|
+
* Returns whether the weapon has multiple ammo types or not.
|
|
599
|
+
*
|
|
599
600
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
600
601
|
* @returns
|
|
601
602
|
*/
|
|
602
|
-
static
|
|
603
|
+
static getWeaponHasMultipleAmmoTypes(weaponHash: eWeaponHash): any;
|
|
603
604
|
/**
|
|
604
605
|
* @param p0
|
|
605
606
|
* @param p1
|
|
606
|
-
* @param p2
|
|
607
607
|
*/
|
|
608
|
-
static
|
|
608
|
+
static N_0x74C9080FDD1BB48E(p0: any, p1: any): void;
|
|
609
609
|
/**
|
|
610
|
-
*
|
|
611
|
-
*
|
|
610
|
+
* every other level will have the max value of (brokeLevel - threshold)
|
|
611
|
+
*
|
|
612
|
+
* @param weaponObject
|
|
613
|
+
* @param threshold
|
|
612
614
|
*/
|
|
613
|
-
static
|
|
615
|
+
static setWeaponLevelThreshold(weaponObject: Prop, threshold: number): void;
|
|
614
616
|
/**
|
|
615
617
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
616
618
|
* @returns
|
|
617
619
|
*/
|
|
618
|
-
static
|
|
620
|
+
static isWeaponTwoHanded(weaponHash: eWeaponHash): any;
|
|
619
621
|
/**
|
|
620
|
-
* @param
|
|
622
|
+
* @param p0
|
|
621
623
|
* @returns
|
|
622
624
|
*/
|
|
623
|
-
static
|
|
625
|
+
static N_0x9F0E1892C7F228A8(p0: boolean): any;
|
|
624
626
|
/**
|
|
627
|
+
* Only used in R* SP Script guama3
|
|
628
|
+
*
|
|
625
629
|
* @param vehicle
|
|
626
630
|
* @param p1
|
|
627
|
-
* @param minHeading
|
|
628
|
-
* @param maxHeading
|
|
629
631
|
*/
|
|
630
|
-
static
|
|
632
|
+
static N_0x9409C62504A8F9E9(vehicle: Vehicle, p1: boolean): void;
|
|
631
633
|
/**
|
|
632
634
|
* @param p0
|
|
633
|
-
* @param p1
|
|
634
|
-
* @returns
|
|
635
635
|
*/
|
|
636
|
-
static
|
|
636
|
+
static N_0x457B16951AD77C1B(p0: any): void;
|
|
637
637
|
}
|
|
638
638
|
//# sourceMappingURL=WeaponStatics.d.ts.map
|