@nativewrappers/redm-codegen 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +142 -142
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +203 -203
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +34 -34
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +42 -42
- package/dist/classes/Cam.d.ts +71 -71
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +102 -102
- package/dist/classes/Entity.d.ts +387 -386
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +509 -504
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +67 -66
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +80 -75
- package/dist/classes/PedTask.d.ts +1518 -1518
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1930 -1930
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +7 -7
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +237 -237
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +319 -319
- package/dist/classes/Prop.d.ts +105 -104
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +155 -150
- package/dist/classes/PropSet.d.ts +1 -1
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +21 -21
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +27 -27
- package/dist/classes/Volume.d.ts +40 -40
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +364 -364
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +515 -515
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +65 -65
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +651 -651
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +459 -459
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +719 -719
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +109 -109
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +94 -94
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +126 -126
- package/dist/namespaces/Databinding.d.ts +113 -113
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +167 -167
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +164 -164
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +225 -225
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +688 -688
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +876 -876
- package/dist/namespaces/Hud.d.ts +456 -456
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +598 -598
- package/dist/namespaces/InteriorStatics.d.ts +42 -42
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +156 -156
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +210 -210
- package/dist/namespaces/Itemdatabase.d.ts +3 -3
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +128 -128
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +180 -180
- package/dist/namespaces/Minigame.d.ts +60 -60
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +88 -88
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1528 -1536
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +2196 -2204
- package/dist/namespaces/Object.d.ts +244 -244
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +355 -355
- package/dist/namespaces/Pad.d.ts +43 -43
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +58 -58
- package/dist/namespaces/PedStatics.d.ts +21 -21
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +62 -62
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +91 -91
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +310 -310
- package/dist/namespaces/PlayerStatics.d.ts +72 -72
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +103 -103
- package/dist/namespaces/Population.d.ts +88 -88
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +49 -49
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +79 -79
- package/dist/namespaces/Propset.d.ts +1 -1
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +174 -174
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +240 -240
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +220 -220
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +299 -299
- package/dist/namespaces/Telemetry.d.ts +188 -188
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +249 -249
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/WeaponStatics.d.ts +262 -262
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +361 -361
- package/dist/namespaces/Zone.d.ts +2 -2
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +230 -230
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +113 -113
- package/src/classes/Entity.ts +537 -532
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +100 -95
- package/src/classes/PedTask.ts +1969 -1969
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +364 -364
- package/src/classes/Prop.ts +167 -162
- package/src/classes/PropSet.ts +1 -1
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +517 -517
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +92 -92
- package/src/namespaces/Audio.ts +765 -765
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +747 -747
- package/src/namespaces/Collection.ts +112 -112
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +131 -131
- package/src/namespaces/Databinding.ts +170 -170
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +237 -237
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1206 -1206
- package/src/namespaces/Hud.ts +647 -647
- package/src/namespaces/InteriorStatics.ts +66 -66
- package/src/namespaces/Inventory.ts +237 -237
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +204 -204
- package/src/namespaces/Minigame.ts +100 -100
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +2217 -2225
- package/src/namespaces/Object.ts +381 -381
- package/src/namespaces/Pad.ts +67 -67
- package/src/namespaces/PedStatics.ts +33 -33
- package/src/namespaces/Perschar.ts +105 -105
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/Physics.ts +326 -326
- package/src/namespaces/PlayerStatics.ts +113 -113
- package/src/namespaces/Population.ts +133 -133
- package/src/namespaces/Posse.ts +80 -80
- package/src/namespaces/Propset.ts +1 -1
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +266 -266
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +527 -527
- package/src/namespaces/Telemetry.ts +300 -300
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/WeaponStatics.ts +365 -365
- package/src/namespaces/Zone.ts +2 -2
package/src/classes/BaseTask.ts
CHANGED
|
@@ -14,37 +14,6 @@ export class BaseTask {
|
|
|
14
14
|
this.entity = entity;
|
|
15
15
|
}
|
|
16
16
|
|
|
17
|
-
/**
|
|
18
|
-
* @param p1
|
|
19
|
-
*/
|
|
20
|
-
N_0xF3C3503276F4A034(p1: any): void {
|
|
21
|
-
inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
/**
|
|
25
|
-
* Returns m_eContainerState
|
|
26
|
-
*
|
|
27
|
-
* @returns
|
|
28
|
-
*/
|
|
29
|
-
getScenarioContainerOpeningState(): any {
|
|
30
|
-
return inv<number>('0xB219612B5568E9EC', this.entity.handle);
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
/**
|
|
34
|
-
* Returns scenario
|
|
35
|
-
*
|
|
36
|
-
* @param scenarioHash
|
|
37
|
-
* @param pos
|
|
38
|
-
* @param heading
|
|
39
|
-
* @param p6
|
|
40
|
-
* @param p7
|
|
41
|
-
* @param p8
|
|
42
|
-
* @returns
|
|
43
|
-
*/
|
|
44
|
-
createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number {
|
|
45
|
-
return inv<number>('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
|
|
46
|
-
}
|
|
47
|
-
|
|
48
17
|
/**
|
|
49
18
|
* @returns args
|
|
50
19
|
*/
|
|
@@ -53,21 +22,6 @@ export class BaseTask {
|
|
|
53
22
|
return result;
|
|
54
23
|
}
|
|
55
24
|
|
|
56
|
-
/**
|
|
57
|
-
* Returns the entity coverpoint with offset.
|
|
58
|
-
*
|
|
59
|
-
* @param offset
|
|
60
|
-
* @param heading
|
|
61
|
-
* @param p5
|
|
62
|
-
* @param p6
|
|
63
|
-
* @param p7
|
|
64
|
-
* @param p8
|
|
65
|
-
* @returns
|
|
66
|
-
*/
|
|
67
|
-
getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
|
|
68
|
-
return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
|
|
69
|
-
}
|
|
70
|
-
|
|
71
25
|
/**
|
|
72
26
|
* carriableSlot:
|
|
73
27
|
* 7 > Back of a horse
|
|
@@ -85,6 +39,13 @@ export class BaseTask {
|
|
|
85
39
|
inv<void>('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
|
|
86
40
|
}
|
|
87
41
|
|
|
42
|
+
/**
|
|
43
|
+
* @param p1
|
|
44
|
+
*/
|
|
45
|
+
N_0xF3C3503276F4A034(p1: any): void {
|
|
46
|
+
inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
|
|
47
|
+
}
|
|
48
|
+
|
|
88
49
|
/**
|
|
89
50
|
* @returns
|
|
90
51
|
*/
|
|
@@ -151,4 +112,43 @@ export class BaseTask {
|
|
|
151
112
|
inv<void>('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
|
|
152
113
|
}
|
|
153
114
|
|
|
115
|
+
/**
|
|
116
|
+
* Returns m_eContainerState
|
|
117
|
+
*
|
|
118
|
+
* @returns
|
|
119
|
+
*/
|
|
120
|
+
getScenarioContainerOpeningState(): any {
|
|
121
|
+
return inv<number>('0xB219612B5568E9EC', this.entity.handle);
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
/**
|
|
125
|
+
* Returns scenario
|
|
126
|
+
*
|
|
127
|
+
* @param scenarioHash
|
|
128
|
+
* @param pos
|
|
129
|
+
* @param heading
|
|
130
|
+
* @param p6
|
|
131
|
+
* @param p7
|
|
132
|
+
* @param p8
|
|
133
|
+
* @returns
|
|
134
|
+
*/
|
|
135
|
+
createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number {
|
|
136
|
+
return inv<number>('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
* Returns the entity coverpoint with offset.
|
|
141
|
+
*
|
|
142
|
+
* @param offset
|
|
143
|
+
* @param heading
|
|
144
|
+
* @param p5
|
|
145
|
+
* @param p6
|
|
146
|
+
* @param p7
|
|
147
|
+
* @param p8
|
|
148
|
+
* @returns
|
|
149
|
+
*/
|
|
150
|
+
getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
|
|
151
|
+
return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
154
|
}
|
package/src/classes/Cam.ts
CHANGED
|
@@ -16,83 +16,6 @@ export class Cam implements IHandle {
|
|
|
16
16
|
return handle === 0 ? null : new Cam(handle);
|
|
17
17
|
}
|
|
18
18
|
|
|
19
|
-
/**
|
|
20
|
-
* @returns
|
|
21
|
-
*/
|
|
22
|
-
getCoord(): Vector3 {
|
|
23
|
-
return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
detachCam(): void {
|
|
27
|
-
inv<void>('0x05B41DDBEB559556', this.handle);
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
/**
|
|
31
|
-
* @param timeDuration
|
|
32
|
-
*/
|
|
33
|
-
setSplineDuration(timeDuration: number): void {
|
|
34
|
-
inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
/**
|
|
38
|
-
* Sets the field of view of the cam. Min: 1.0f
|
|
39
|
-
* Max: 130.0f
|
|
40
|
-
*
|
|
41
|
-
* @param fieldOfView
|
|
42
|
-
*/
|
|
43
|
-
setFov(fieldOfView: number): void {
|
|
44
|
-
inv<void>('0x27666E5988D9D429', this.handle, f(fieldOfView));
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
stopPointing(): void {
|
|
48
|
-
inv<void>('0xCA1B30A3357C71F1', this.handle);
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
/**
|
|
52
|
-
* @param p1
|
|
53
|
-
*/
|
|
54
|
-
setControlsMiniMapHeading(p1: boolean): void {
|
|
55
|
-
inv<void>('0x1B8F3CE5A6001298', this.handle, p1);
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
/**
|
|
59
|
-
* Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
|
|
60
|
-
*
|
|
61
|
-
* @returns
|
|
62
|
-
*/
|
|
63
|
-
getSplinePhase(): number {
|
|
64
|
-
return inv<number>('0x095EDCD24D90033A', this.handle, raf());
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
/**
|
|
68
|
-
* @returns
|
|
69
|
-
*/
|
|
70
|
-
isShaking(): boolean {
|
|
71
|
-
return inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
/**
|
|
75
|
-
* @returns
|
|
76
|
-
*/
|
|
77
|
-
getFov(): number {
|
|
78
|
-
return inv<number>('0x8101D32A0A6B0F60', this.handle, raf());
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
/**
|
|
82
|
-
* @param type
|
|
83
|
-
* @param amplitude
|
|
84
|
-
*/
|
|
85
|
-
shakeCam(type: string | null, amplitude: number): void {
|
|
86
|
-
inv<void>('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
|
|
87
|
-
}
|
|
88
|
-
|
|
89
|
-
/**
|
|
90
|
-
* @returns
|
|
91
|
-
*/
|
|
92
|
-
isInterpolating(): boolean {
|
|
93
|
-
return inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
|
|
94
|
-
}
|
|
95
|
-
|
|
96
19
|
/**
|
|
97
20
|
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
98
21
|
*
|
|
@@ -126,30 +49,24 @@ export class Cam implements IHandle {
|
|
|
126
49
|
}
|
|
127
50
|
|
|
128
51
|
/**
|
|
129
|
-
*
|
|
130
|
-
*
|
|
52
|
+
* Sets the field of view of the cam. Min: 1.0f
|
|
53
|
+
* Max: 130.0f
|
|
54
|
+
*
|
|
55
|
+
* @param fieldOfView
|
|
131
56
|
*/
|
|
132
|
-
|
|
133
|
-
|
|
57
|
+
setFov(fieldOfView: number): void {
|
|
58
|
+
inv<void>('0x27666E5988D9D429', this.handle, f(fieldOfView));
|
|
134
59
|
}
|
|
135
60
|
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
*
|
|
139
|
-
* @param toggle
|
|
140
|
-
*/
|
|
141
|
-
setAffectsAiming(toggle: boolean): void {
|
|
142
|
-
inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
|
|
61
|
+
stopPointing(): void {
|
|
62
|
+
inv<void>('0xCA1B30A3357C71F1', this.handle);
|
|
143
63
|
}
|
|
144
64
|
|
|
145
65
|
/**
|
|
146
|
-
*
|
|
147
|
-
*
|
|
148
|
-
* @returns p
|
|
66
|
+
* @param p1
|
|
149
67
|
*/
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
return result;
|
|
68
|
+
setSplinePhase(p1: number): void {
|
|
69
|
+
inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
|
|
153
70
|
}
|
|
154
71
|
|
|
155
72
|
/**
|
|
@@ -182,6 +99,13 @@ export class Cam implements IHandle {
|
|
|
182
99
|
inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
|
|
183
100
|
}
|
|
184
101
|
|
|
102
|
+
/**
|
|
103
|
+
* @param strength
|
|
104
|
+
*/
|
|
105
|
+
setMotionBlurStrength(strength: number): void {
|
|
106
|
+
inv<void>('0x45FD891364181F9E', this.handle, f(strength));
|
|
107
|
+
}
|
|
108
|
+
|
|
185
109
|
/**
|
|
186
110
|
* @param animName
|
|
187
111
|
* @param animDictionary
|
|
@@ -229,39 +153,48 @@ export class Cam implements IHandle {
|
|
|
229
153
|
}
|
|
230
154
|
|
|
231
155
|
/**
|
|
232
|
-
*
|
|
156
|
+
* @param p1
|
|
157
|
+
*/
|
|
158
|
+
setControlsMiniMapHeading(p1: boolean): void {
|
|
159
|
+
inv<void>('0x1B8F3CE5A6001298', this.handle, p1);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
/**
|
|
163
|
+
* Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
|
|
233
164
|
*
|
|
234
|
-
* @
|
|
235
|
-
* @param boneIndex
|
|
236
|
-
* @param pos
|
|
237
|
-
* @param heading
|
|
165
|
+
* @returns
|
|
238
166
|
*/
|
|
239
|
-
|
|
240
|
-
inv<
|
|
167
|
+
getSplinePhase(): number {
|
|
168
|
+
return inv<number>('0x095EDCD24D90033A', this.handle, raf());
|
|
241
169
|
}
|
|
242
170
|
|
|
243
171
|
/**
|
|
244
|
-
* @
|
|
245
|
-
* @param duration
|
|
246
|
-
* @param easeLocation
|
|
247
|
-
* @param easeRotation
|
|
172
|
+
* @returns
|
|
248
173
|
*/
|
|
249
|
-
|
|
250
|
-
inv<
|
|
174
|
+
isShaking(): boolean {
|
|
175
|
+
return inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
|
|
251
176
|
}
|
|
252
177
|
|
|
253
178
|
/**
|
|
254
|
-
* @
|
|
179
|
+
* @returns
|
|
255
180
|
*/
|
|
256
|
-
|
|
257
|
-
inv<
|
|
181
|
+
getFov(): number {
|
|
182
|
+
return inv<number>('0x8101D32A0A6B0F60', this.handle, raf());
|
|
258
183
|
}
|
|
259
184
|
|
|
260
185
|
/**
|
|
261
|
-
* @param
|
|
186
|
+
* @param type
|
|
187
|
+
* @param amplitude
|
|
262
188
|
*/
|
|
263
|
-
|
|
264
|
-
inv<void>('
|
|
189
|
+
shakeCam(type: string | null, amplitude: number): void {
|
|
190
|
+
inv<void>('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
/**
|
|
194
|
+
* @returns
|
|
195
|
+
*/
|
|
196
|
+
isInterpolating(): boolean {
|
|
197
|
+
return inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
|
|
265
198
|
}
|
|
266
199
|
|
|
267
200
|
/**
|
|
@@ -337,6 +270,73 @@ export class Cam implements IHandle {
|
|
|
337
270
|
inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
|
|
338
271
|
}
|
|
339
272
|
|
|
273
|
+
/**
|
|
274
|
+
* boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
275
|
+
*
|
|
276
|
+
* @param ped
|
|
277
|
+
* @param boneIndex
|
|
278
|
+
* @param pos
|
|
279
|
+
* @param heading
|
|
280
|
+
*/
|
|
281
|
+
attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
|
|
282
|
+
inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
/**
|
|
286
|
+
* @param camFrom
|
|
287
|
+
* @param duration
|
|
288
|
+
* @param easeLocation
|
|
289
|
+
* @param easeRotation
|
|
290
|
+
*/
|
|
291
|
+
setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
|
|
292
|
+
inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
/**
|
|
296
|
+
* @returns
|
|
297
|
+
*/
|
|
298
|
+
getCoord(): Vector3 {
|
|
299
|
+
return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
detachCam(): void {
|
|
303
|
+
inv<void>('0x05B41DDBEB559556', this.handle);
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
/**
|
|
307
|
+
* @param timeDuration
|
|
308
|
+
*/
|
|
309
|
+
setSplineDuration(timeDuration: number): void {
|
|
310
|
+
inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
/**
|
|
314
|
+
* @param rotationOrder Refer to [enum: eEulerRotationOrder]
|
|
315
|
+
* @returns
|
|
316
|
+
*/
|
|
317
|
+
getRot(rotationOrder: eEulerRotationOrder): Vector3 {
|
|
318
|
+
return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
/**
|
|
322
|
+
* Allows you to aim and shoot at the direction the camera is facing.
|
|
323
|
+
*
|
|
324
|
+
* @param toggle
|
|
325
|
+
*/
|
|
326
|
+
setAffectsAiming(toggle: boolean): void {
|
|
327
|
+
inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
/**
|
|
331
|
+
* Set cam DOF and focal settings. TODO: Support structs
|
|
332
|
+
*
|
|
333
|
+
* @returns p
|
|
334
|
+
*/
|
|
335
|
+
setDofParams(): number {
|
|
336
|
+
const result = inv<number>('0xE4B7945EF4F1BFB2', this.handle, pvi());
|
|
337
|
+
return result;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
340
|
}
|
|
341
341
|
|
|
342
342
|
registerHandle('Cam', Cam);
|