@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -14,37 +14,6 @@ export class BaseTask {
14
14
  this.entity = entity;
15
15
  }
16
16
 
17
- /**
18
- * @param p1
19
- */
20
- N_0xF3C3503276F4A034(p1: any): void {
21
- inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
22
- }
23
-
24
- /**
25
- * Returns m_eContainerState
26
- *
27
- * @returns
28
- */
29
- getScenarioContainerOpeningState(): any {
30
- return inv<number>('0xB219612B5568E9EC', this.entity.handle);
31
- }
32
-
33
- /**
34
- * Returns scenario
35
- *
36
- * @param scenarioHash
37
- * @param pos
38
- * @param heading
39
- * @param p6
40
- * @param p7
41
- * @param p8
42
- * @returns
43
- */
44
- createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number {
45
- return inv<number>('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
46
- }
47
-
48
17
  /**
49
18
  * @returns args
50
19
  */
@@ -53,21 +22,6 @@ export class BaseTask {
53
22
  return result;
54
23
  }
55
24
 
56
- /**
57
- * Returns the entity coverpoint with offset.
58
- *
59
- * @param offset
60
- * @param heading
61
- * @param p5
62
- * @param p6
63
- * @param p7
64
- * @param p8
65
- * @returns
66
- */
67
- getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
68
- return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
69
- }
70
-
71
25
  /**
72
26
  * carriableSlot:
73
27
  * 7 > Back of a horse
@@ -85,6 +39,13 @@ export class BaseTask {
85
39
  inv<void>('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
86
40
  }
87
41
 
42
+ /**
43
+ * @param p1
44
+ */
45
+ N_0xF3C3503276F4A034(p1: any): void {
46
+ inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
47
+ }
48
+
88
49
  /**
89
50
  * @returns
90
51
  */
@@ -151,4 +112,43 @@ export class BaseTask {
151
112
  inv<void>('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
152
113
  }
153
114
 
115
+ /**
116
+ * Returns m_eContainerState
117
+ *
118
+ * @returns
119
+ */
120
+ getScenarioContainerOpeningState(): any {
121
+ return inv<number>('0xB219612B5568E9EC', this.entity.handle);
122
+ }
123
+
124
+ /**
125
+ * Returns scenario
126
+ *
127
+ * @param scenarioHash
128
+ * @param pos
129
+ * @param heading
130
+ * @param p6
131
+ * @param p7
132
+ * @param p8
133
+ * @returns
134
+ */
135
+ createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number {
136
+ return inv<number>('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
137
+ }
138
+
139
+ /**
140
+ * Returns the entity coverpoint with offset.
141
+ *
142
+ * @param offset
143
+ * @param heading
144
+ * @param p5
145
+ * @param p6
146
+ * @param p7
147
+ * @param p8
148
+ * @returns
149
+ */
150
+ getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
151
+ return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
152
+ }
153
+
154
154
  }
@@ -16,83 +16,6 @@ export class Cam implements IHandle {
16
16
  return handle === 0 ? null : new Cam(handle);
17
17
  }
18
18
 
19
- /**
20
- * @returns
21
- */
22
- getCoord(): Vector3 {
23
- return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
24
- }
25
-
26
- detachCam(): void {
27
- inv<void>('0x05B41DDBEB559556', this.handle);
28
- }
29
-
30
- /**
31
- * @param timeDuration
32
- */
33
- setSplineDuration(timeDuration: number): void {
34
- inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
35
- }
36
-
37
- /**
38
- * Sets the field of view of the cam. Min: 1.0f
39
- * Max: 130.0f
40
- *
41
- * @param fieldOfView
42
- */
43
- setFov(fieldOfView: number): void {
44
- inv<void>('0x27666E5988D9D429', this.handle, f(fieldOfView));
45
- }
46
-
47
- stopPointing(): void {
48
- inv<void>('0xCA1B30A3357C71F1', this.handle);
49
- }
50
-
51
- /**
52
- * @param p1
53
- */
54
- setControlsMiniMapHeading(p1: boolean): void {
55
- inv<void>('0x1B8F3CE5A6001298', this.handle, p1);
56
- }
57
-
58
- /**
59
- * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
60
- *
61
- * @returns
62
- */
63
- getSplinePhase(): number {
64
- return inv<number>('0x095EDCD24D90033A', this.handle, raf());
65
- }
66
-
67
- /**
68
- * @returns
69
- */
70
- isShaking(): boolean {
71
- return inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
72
- }
73
-
74
- /**
75
- * @returns
76
- */
77
- getFov(): number {
78
- return inv<number>('0x8101D32A0A6B0F60', this.handle, raf());
79
- }
80
-
81
- /**
82
- * @param type
83
- * @param amplitude
84
- */
85
- shakeCam(type: string | null, amplitude: number): void {
86
- inv<void>('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
87
- }
88
-
89
- /**
90
- * @returns
91
- */
92
- isInterpolating(): boolean {
93
- return inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
94
- }
95
-
96
19
  /**
97
20
  * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
98
21
  *
@@ -126,30 +49,24 @@ export class Cam implements IHandle {
126
49
  }
127
50
 
128
51
  /**
129
- * @param rotationOrder Refer to [enum: eEulerRotationOrder]
130
- * @returns
52
+ * Sets the field of view of the cam. Min: 1.0f
53
+ * Max: 130.0f
54
+ *
55
+ * @param fieldOfView
131
56
  */
132
- getRot(rotationOrder: eEulerRotationOrder): Vector3 {
133
- return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
57
+ setFov(fieldOfView: number): void {
58
+ inv<void>('0x27666E5988D9D429', this.handle, f(fieldOfView));
134
59
  }
135
60
 
136
- /**
137
- * Allows you to aim and shoot at the direction the camera is facing.
138
- *
139
- * @param toggle
140
- */
141
- setAffectsAiming(toggle: boolean): void {
142
- inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
61
+ stopPointing(): void {
62
+ inv<void>('0xCA1B30A3357C71F1', this.handle);
143
63
  }
144
64
 
145
65
  /**
146
- * Set cam DOF and focal settings. TODO: Support structs
147
- *
148
- * @returns p
66
+ * @param p1
149
67
  */
150
- setDofParams(): number {
151
- const result = inv<number>('0xE4B7945EF4F1BFB2', this.handle, pvi());
152
- return result;
68
+ setSplinePhase(p1: number): void {
69
+ inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
153
70
  }
154
71
 
155
72
  /**
@@ -182,6 +99,13 @@ export class Cam implements IHandle {
182
99
  inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
183
100
  }
184
101
 
102
+ /**
103
+ * @param strength
104
+ */
105
+ setMotionBlurStrength(strength: number): void {
106
+ inv<void>('0x45FD891364181F9E', this.handle, f(strength));
107
+ }
108
+
185
109
  /**
186
110
  * @param animName
187
111
  * @param animDictionary
@@ -229,39 +153,48 @@ export class Cam implements IHandle {
229
153
  }
230
154
 
231
155
  /**
232
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
156
+ * @param p1
157
+ */
158
+ setControlsMiniMapHeading(p1: boolean): void {
159
+ inv<void>('0x1B8F3CE5A6001298', this.handle, p1);
160
+ }
161
+
162
+ /**
163
+ * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
233
164
  *
234
- * @param ped
235
- * @param boneIndex
236
- * @param pos
237
- * @param heading
165
+ * @returns
238
166
  */
239
- attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
240
- inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
167
+ getSplinePhase(): number {
168
+ return inv<number>('0x095EDCD24D90033A', this.handle, raf());
241
169
  }
242
170
 
243
171
  /**
244
- * @param camFrom
245
- * @param duration
246
- * @param easeLocation
247
- * @param easeRotation
172
+ * @returns
248
173
  */
249
- setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
250
- inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
174
+ isShaking(): boolean {
175
+ return inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
251
176
  }
252
177
 
253
178
  /**
254
- * @param p1
179
+ * @returns
255
180
  */
256
- setSplinePhase(p1: number): void {
257
- inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
181
+ getFov(): number {
182
+ return inv<number>('0x8101D32A0A6B0F60', this.handle, raf());
258
183
  }
259
184
 
260
185
  /**
261
- * @param strength
186
+ * @param type
187
+ * @param amplitude
262
188
  */
263
- setMotionBlurStrength(strength: number): void {
264
- inv<void>('0x45FD891364181F9E', this.handle, f(strength));
189
+ shakeCam(type: string | null, amplitude: number): void {
190
+ inv<void>('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
191
+ }
192
+
193
+ /**
194
+ * @returns
195
+ */
196
+ isInterpolating(): boolean {
197
+ return inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
265
198
  }
266
199
 
267
200
  /**
@@ -337,6 +270,73 @@ export class Cam implements IHandle {
337
270
  inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
338
271
  }
339
272
 
273
+ /**
274
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
275
+ *
276
+ * @param ped
277
+ * @param boneIndex
278
+ * @param pos
279
+ * @param heading
280
+ */
281
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
282
+ inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
283
+ }
284
+
285
+ /**
286
+ * @param camFrom
287
+ * @param duration
288
+ * @param easeLocation
289
+ * @param easeRotation
290
+ */
291
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
292
+ inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
293
+ }
294
+
295
+ /**
296
+ * @returns
297
+ */
298
+ getCoord(): Vector3 {
299
+ return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
300
+ }
301
+
302
+ detachCam(): void {
303
+ inv<void>('0x05B41DDBEB559556', this.handle);
304
+ }
305
+
306
+ /**
307
+ * @param timeDuration
308
+ */
309
+ setSplineDuration(timeDuration: number): void {
310
+ inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
311
+ }
312
+
313
+ /**
314
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
315
+ * @returns
316
+ */
317
+ getRot(rotationOrder: eEulerRotationOrder): Vector3 {
318
+ return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
319
+ }
320
+
321
+ /**
322
+ * Allows you to aim and shoot at the direction the camera is facing.
323
+ *
324
+ * @param toggle
325
+ */
326
+ setAffectsAiming(toggle: boolean): void {
327
+ inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
328
+ }
329
+
330
+ /**
331
+ * Set cam DOF and focal settings. TODO: Support structs
332
+ *
333
+ * @returns p
334
+ */
335
+ setDofParams(): number {
336
+ const result = inv<number>('0xE4B7945EF4F1BFB2', this.handle, pvi());
337
+ return result;
338
+ }
339
+
340
340
  }
341
341
 
342
342
  registerHandle('Cam', Cam);