@nativewrappers/redm-codegen 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +142 -142
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +203 -203
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +34 -34
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +42 -42
- package/dist/classes/Cam.d.ts +71 -71
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +102 -102
- package/dist/classes/Entity.d.ts +387 -386
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +509 -504
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +67 -66
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +80 -75
- package/dist/classes/PedTask.d.ts +1518 -1518
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1930 -1930
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +23 -23
- package/dist/classes/Pickup.d.ts +7 -7
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +237 -237
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +319 -319
- package/dist/classes/Prop.d.ts +105 -104
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +155 -150
- package/dist/classes/PropSet.d.ts +1 -1
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +21 -21
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +27 -27
- package/dist/classes/Volume.d.ts +40 -40
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +364 -364
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +515 -515
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +65 -65
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +651 -651
- package/dist/namespaces/Bounty.d.ts +23 -23
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +40 -40
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +459 -459
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +719 -719
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +109 -109
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +94 -94
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +126 -126
- package/dist/namespaces/Databinding.d.ts +113 -113
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +167 -167
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +164 -164
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +225 -225
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +688 -688
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +876 -876
- package/dist/namespaces/Hud.d.ts +456 -456
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +598 -598
- package/dist/namespaces/InteriorStatics.d.ts +42 -42
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +156 -156
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +210 -210
- package/dist/namespaces/Itemdatabase.d.ts +3 -3
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +128 -128
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +180 -180
- package/dist/namespaces/Minigame.d.ts +60 -60
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +88 -88
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1528 -1536
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +2196 -2204
- package/dist/namespaces/Object.d.ts +244 -244
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +355 -355
- package/dist/namespaces/Pad.d.ts +43 -43
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +58 -58
- package/dist/namespaces/PedStatics.d.ts +21 -21
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +62 -62
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +91 -91
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +310 -310
- package/dist/namespaces/PlayerStatics.d.ts +72 -72
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +103 -103
- package/dist/namespaces/Population.d.ts +88 -88
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +49 -49
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +79 -79
- package/dist/namespaces/Propset.d.ts +1 -1
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +174 -174
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +240 -240
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +220 -220
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +299 -299
- package/dist/namespaces/Telemetry.d.ts +188 -188
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +249 -249
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/WeaponStatics.d.ts +262 -262
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +361 -361
- package/dist/namespaces/Zone.d.ts +2 -2
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +230 -230
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +46 -46
- package/src/classes/Cam.ts +113 -113
- package/src/classes/Entity.ts +537 -532
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +100 -95
- package/src/classes/PedTask.ts +1969 -1969
- package/src/classes/PersChar.ts +28 -28
- package/src/classes/Pickup.ts +13 -13
- package/src/classes/Player.ts +364 -364
- package/src/classes/Prop.ts +167 -162
- package/src/classes/PropSet.ts +1 -1
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +517 -517
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +92 -92
- package/src/namespaces/Audio.ts +765 -765
- package/src/namespaces/Bounty.ts +46 -46
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +747 -747
- package/src/namespaces/Collection.ts +112 -112
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +131 -131
- package/src/namespaces/Databinding.ts +170 -170
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +237 -237
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1206 -1206
- package/src/namespaces/Hud.ts +647 -647
- package/src/namespaces/InteriorStatics.ts +66 -66
- package/src/namespaces/Inventory.ts +237 -237
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +204 -204
- package/src/namespaces/Minigame.ts +100 -100
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +2217 -2225
- package/src/namespaces/Object.ts +381 -381
- package/src/namespaces/Pad.ts +67 -67
- package/src/namespaces/PedStatics.ts +33 -33
- package/src/namespaces/Perschar.ts +105 -105
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/Physics.ts +326 -326
- package/src/namespaces/PlayerStatics.ts +113 -113
- package/src/namespaces/Population.ts +133 -133
- package/src/namespaces/Posse.ts +80 -80
- package/src/namespaces/Propset.ts +1 -1
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +266 -266
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +527 -527
- package/src/namespaces/Telemetry.ts +300 -300
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/WeaponStatics.ts +365 -365
- package/src/namespaces/Zone.ts +2 -2
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static N_0xF48664E9C83825E3(p0: any, p1: any): void;
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/**
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* @returns
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static
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static N_0x8B1A5FE7E41E52B2(): any;
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/**
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* Forces gameplay cam to specified ped as if you were the ped or spectating it
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*
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* @param ped
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static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
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/**
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*
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* @param name
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* @param pos
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* @param rot
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static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
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/**
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*
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* *DISABLE**
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* @param camInitialPitch
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static setGameplayCamInitialPitch(camInitialPitch: number): void;
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/**
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*
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* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
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*
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static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
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*
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*
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* @returns
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* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
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*
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* @param p0
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* @param p1
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static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
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*
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* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
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*
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* @param p0
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static
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static N_0x70A6658D476C6187(): void;
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static destroyAllCams(p0: boolean): void;
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/**
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* @param
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* @param shotName
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* @param cameraDictionary
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static
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static N_0xCF69EA05CD9C33C9(): void;
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static destroy(cameraDictionary: string | null): void;
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/**
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* @param camHash
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* @returns
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static getPhotoModeDof(): number;
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/**
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*
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* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
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* @param
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* @param locationDictName
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* @returns
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static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
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/**
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*
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*
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* @param name
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* @returns
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*/
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static
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static isGameplayCamRendering(): boolean;
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/**
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* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
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* *IS_SC(REEN*)* (?)
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*
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*/
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static
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static freezeGameplayCamThisFrame(): void;
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static N_0xEF9A3132A0AA6B19(): any;
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/**
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* @returns
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*/
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static
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static getGameplayCamCoord(): Vector3;
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/**
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* @param p0
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*/
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static
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static setCinematicButtonActive(p0: boolean): void;
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/**
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* @param rotationOrder
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* @returns
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*/
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static
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static getFinalRenderedCamRot(rotationOrder: number): Vector3;
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/**
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*
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* Zooms in the third person camera closer to ground level.
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* Must be called every frame to interpolate.
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* Pass false to reset.
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*
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* @param toggle
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*/
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static
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static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
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/**
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* @param rotationOrder
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* @returns
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*/
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static
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static isAimCamActive(): boolean;
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/**
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* @param
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* @param p0
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* @param p1
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* @
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* @param p2
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*/
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static
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static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
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/**
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*
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*
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-
* @param duration
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+
* Zooms in the gameplay camera to the next zoom level?
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+
* USE_* - WAS_*
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*/
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static
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static N_0x632BE8D84846FA56(): void;
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/**
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-
*
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*
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+
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
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+
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
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|
*
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* @param
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* @param render
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* @param distance
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* @param blendBackSmoothingType
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* @param p3
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* @param p4
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* @param p5
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|
*/
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static
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+
static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
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static N_0x7E40A01B11398FCB(): void;
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/**
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* @param p0
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*/
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static
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static N_0x3C486E334520579D(): void;
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static N_0x39073DA4EDDBC91D(p0: any): void;
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|
/**
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* Only used in R* Script camera_photomode
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-
*
|
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|
* @returns
|
|
266
272
|
*/
|
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|
-
static
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+
static isFollowVehicleCamActive(): boolean;
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|
/**
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-
*
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|
+
* ease - smooth transition between the camera's positions
|
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+
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
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+
* character (gameplay) camera, call this native with render set to FALSE.
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+
* Setting ease to TRUE will smooth the transition.
|
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*
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* @param
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* @param
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* @param
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* @param
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* @param
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+
* @param render
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+
* @param ease
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* @param easeTime
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* @param p3
|
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* @param p4
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* @param p5
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|
*/
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|
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static
|
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+
static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
|
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|
/**
|
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|
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* @
|
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+
* @param p0
|
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* @param p1
|
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+
* @param p2
|
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+
* @param p3
|
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|
*/
|
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|
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static
|
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|
+
static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
|
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|
/**
|
|
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|
+
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
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|
+
*
|
|
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|
* @returns
|
|
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|
*/
|
|
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|
-
static
|
|
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|
+
static hasLetterBox(): any;
|
|
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|
/**
|
|
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|
* @returns
|
|
288
303
|
*/
|
|
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|
-
static
|
|
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|
+
static N_0x6DFD37E586D4F44F(): any;
|
|
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|
/**
|
|
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|
-
* @
|
|
306
|
+
* @param locationDictName
|
|
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307
|
*/
|
|
293
|
-
static
|
|
308
|
+
static loadCinematicCamLocation(locationDictName: string | null): void;
|
|
294
309
|
/**
|
|
295
|
-
*
|
|
296
|
-
*
|
|
297
|
-
* @param
|
|
310
|
+
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
311
|
+
*
|
|
312
|
+
* @param shakeName
|
|
313
|
+
* @param intensity
|
|
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|
*/
|
|
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|
-
static
|
|
315
|
+
static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
|
|
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|
/**
|
|
301
317
|
* @returns
|
|
302
318
|
*/
|
|
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|
-
static
|
|
319
|
+
static N_0x5060FA977CEA4455(): any;
|
|
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320
|
/**
|
|
305
|
-
*
|
|
321
|
+
* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
|
|
322
|
+
* p0: struct<32> /*256*\/
|
|
323
|
+
*
|
|
324
|
+
* @returns p0
|
|
306
325
|
*/
|
|
307
|
-
static
|
|
326
|
+
static startCameraOrbit(): number;
|
|
308
327
|
/**
|
|
309
328
|
* @param p0
|
|
310
329
|
* @param p1
|
|
311
330
|
*/
|
|
312
|
-
static
|
|
313
|
-
|
|
314
|
-
* @returns
|
|
315
|
-
*/
|
|
316
|
-
static N_0xB6A80E1E3A5444F1(): any;
|
|
331
|
+
static setWidescreenBorders(p0: boolean, p1: number): void;
|
|
332
|
+
static N_0x06557F6D96C86881(): void;
|
|
317
333
|
/**
|
|
318
|
-
*
|
|
334
|
+
* minimum: Degrees between -180f and 180f.
|
|
335
|
+
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
336
|
+
*
|
|
337
|
+
* @param minimum
|
|
338
|
+
* @param maximum
|
|
319
339
|
*/
|
|
320
|
-
static
|
|
340
|
+
static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
|
|
321
341
|
/**
|
|
322
342
|
* @param p0
|
|
323
343
|
*/
|
|
324
|
-
static
|
|
344
|
+
static N_0xDF7F5BE9150E47E4(p0: any): void;
|
|
345
|
+
static N_0x04084490CC302CFB(): void;
|
|
325
346
|
/**
|
|
326
|
-
* @
|
|
347
|
+
* @param p0
|
|
327
348
|
*/
|
|
328
|
-
static
|
|
349
|
+
static stopGameplayCamShaking(p0: boolean): void;
|
|
329
350
|
/**
|
|
330
|
-
*
|
|
331
|
-
*
|
|
351
|
+
* Creates Cinematic Black Bars (at top and bottom)
|
|
352
|
+
* Disable instantly: false/false, Enable instantly: true/true
|
|
332
353
|
*
|
|
333
|
-
* @param shakeName
|
|
334
|
-
* @param intensity
|
|
335
|
-
*/
|
|
336
|
-
static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
|
|
337
|
-
/**
|
|
338
354
|
* @param p0
|
|
355
|
+
* @param p1
|
|
339
356
|
*/
|
|
340
|
-
static
|
|
341
|
-
static N_0xE6F364DE6C2FDEFE(): void;
|
|
357
|
+
static requestLetterBoxNow(p0: boolean, p1: boolean): void;
|
|
342
358
|
/**
|
|
343
|
-
* @param
|
|
344
|
-
* @param intensity
|
|
359
|
+
* @param entity
|
|
345
360
|
*/
|
|
346
|
-
static
|
|
361
|
+
static disableCamCollisionForObject(entity: Entity): void;
|
|
347
362
|
/**
|
|
348
363
|
* @returns
|
|
349
364
|
*/
|
|
350
|
-
static
|
|
365
|
+
static getGameplayCamFov(): number;
|
|
351
366
|
/**
|
|
352
|
-
*
|
|
367
|
+
* Fades the screen in. duration: The time the fade should take, in milliseconds.
|
|
368
|
+
*
|
|
369
|
+
* @param duration
|
|
353
370
|
*/
|
|
354
|
-
static
|
|
371
|
+
static doScreenFadeIn(duration: number): void;
|
|
355
372
|
/**
|
|
356
|
-
*
|
|
373
|
+
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
374
|
+
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
375
|
+
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
357
376
|
*
|
|
358
|
-
* @param
|
|
377
|
+
* @param shakeName
|
|
378
|
+
* @param p1
|
|
359
379
|
*/
|
|
360
|
-
static
|
|
361
|
-
static N_0x41E452A3C580D1A7(): void;
|
|
380
|
+
static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
|
|
362
381
|
/**
|
|
363
|
-
* @
|
|
382
|
+
* @returns
|
|
364
383
|
*/
|
|
365
|
-
static
|
|
384
|
+
static N_0x1811A02277A9E49D(): boolean;
|
|
366
385
|
/**
|
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367
386
|
* @returns
|
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368
387
|
*/
|
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369
|
-
static
|
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388
|
+
static N_0x80D7A3E39B120BC4(): any;
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370
389
|
/**
|
|
371
|
-
*
|
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390
|
+
* Not official name
|
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391
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
392
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
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393
|
+
*
|
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394
|
+
* @param camSpeed
|
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395
|
+
* @param enableSlide
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396
|
+
* @param slideOffset
|
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397
|
+
* @param enableZoom
|
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398
|
+
* @param zoomOffset
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372
399
|
*/
|
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373
|
-
static
|
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400
|
+
static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
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374
401
|
/**
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375
402
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* @param p0
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376
403
|
*/
|
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377
|
-
static
|
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404
|
+
static stopCodeGameplayHint(p0: boolean): void;
|
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378
405
|
/**
|
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406
|
+
* @param camHash
|
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407
|
+
* @param pos
|
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408
|
+
* @param rot
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409
|
+
* @param fov
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410
|
+
* @param p8
|
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411
|
+
* @param p9
|
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379
412
|
* @returns
|
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380
413
|
*/
|
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381
|
-
static
|
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414
|
+
static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
|
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382
415
|
/**
|
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383
|
-
*
|
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384
|
-
* *IS_GAMEPLAY**
|
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385
|
-
*
|
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386
|
-
* @param shakeName
|
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387
|
-
* @returns
|
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416
|
+
* @param p0
|
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388
417
|
*/
|
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389
|
-
static
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418
|
+
static setCinematicModeActive(p0: boolean): void;
|
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390
419
|
/**
|
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391
|
-
*
|
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392
|
-
*
|
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393
|
-
* @param
|
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394
|
-
* @returns
|
|
420
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
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421
|
+
*
|
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422
|
+
* @param p0
|
|
395
423
|
*/
|
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396
|
-
static
|
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424
|
+
static setGameplayHintCameraRelativeSideOffset(p0: number): void;
|
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397
425
|
/**
|
|
398
426
|
* @param p0
|
|
399
|
-
* @param p1
|
|
400
427
|
*/
|
|
401
|
-
static
|
|
428
|
+
static N_0x6519238858AF5479(p0: any): void;
|
|
402
429
|
/**
|
|
403
|
-
*
|
|
430
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
404
431
|
*
|
|
405
|
-
* @param
|
|
432
|
+
* @param heading
|
|
433
|
+
* @param p1
|
|
406
434
|
*/
|
|
407
|
-
static
|
|
435
|
+
static setGameplayCamRelativeHeading(heading: number, p1: number): void;
|
|
408
436
|
/**
|
|
409
|
-
*
|
|
410
|
-
*
|
|
411
|
-
* Pass false to reset.
|
|
412
|
-
*
|
|
413
|
-
* @param toggle
|
|
437
|
+
* @param p0
|
|
438
|
+
* @param p1
|
|
414
439
|
*/
|
|
415
|
-
static
|
|
440
|
+
static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
|
|
416
441
|
/**
|
|
417
442
|
* @returns
|
|
418
443
|
*/
|
|
419
|
-
static
|
|
444
|
+
static getPhotoModeFocalLength(): number;
|
|
445
|
+
/**
|
|
446
|
+
* @returns
|
|
447
|
+
*/
|
|
448
|
+
static N_0x2AB7C81B3F70570C(): any;
|
|
420
449
|
/**
|
|
421
450
|
* @param p0
|
|
422
451
|
* @param p1
|
|
423
|
-
* @param p2
|
|
424
452
|
*/
|
|
425
|
-
static
|
|
453
|
+
static N_0xF48664E9C83825E3(p0: any, p1: any): void;
|
|
426
454
|
/**
|
|
427
|
-
*
|
|
428
|
-
* USE_* - WAS_*
|
|
455
|
+
* @returns
|
|
429
456
|
*/
|
|
430
|
-
static
|
|
457
|
+
static isGameplayCamLookingBehind(): boolean;
|
|
431
458
|
/**
|
|
432
|
-
*
|
|
433
|
-
*
|
|
434
|
-
*
|
|
435
|
-
* @param render
|
|
436
|
-
* @param distance
|
|
437
|
-
* @param blendBackSmoothingType
|
|
438
|
-
* @param p3
|
|
439
|
-
* @param p4
|
|
440
|
-
* @param p5
|
|
459
|
+
* @param cameraDictionary
|
|
460
|
+
* @returns
|
|
441
461
|
*/
|
|
442
|
-
static
|
|
443
|
-
static N_0x7E40A01B11398FCB(): void;
|
|
462
|
+
static isCameraAvailable(cameraDictionary: string | null): any;
|
|
444
463
|
/**
|
|
445
|
-
*
|
|
464
|
+
* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
446
465
|
*/
|
|
447
|
-
static
|
|
466
|
+
static disableCinematicBonnetCameraThisUpdate(): void;
|
|
448
467
|
/**
|
|
449
|
-
*
|
|
468
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
469
|
+
* *DISABLE**
|
|
450
470
|
*/
|
|
451
|
-
static
|
|
471
|
+
static N_0xA8BA2E0204D8486F(): void;
|
|
452
472
|
/**
|
|
453
|
-
*
|
|
454
|
-
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
455
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
456
|
-
* Setting ease to TRUE will smooth the transition.
|
|
473
|
+
* Forces gameplay cam to specified vehicle as if you were in it
|
|
457
474
|
*
|
|
458
|
-
* @param
|
|
459
|
-
* @param ease
|
|
460
|
-
* @param easeTime
|
|
461
|
-
* @param p3
|
|
462
|
-
* @param p4
|
|
463
|
-
* @param p5
|
|
464
|
-
*/
|
|
465
|
-
static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
|
|
466
|
-
/**
|
|
467
|
-
* @param p0
|
|
475
|
+
* @param vehicle
|
|
468
476
|
* @param p1
|
|
469
|
-
* @param p2
|
|
470
|
-
* @param p3
|
|
471
477
|
*/
|
|
472
|
-
static
|
|
478
|
+
static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
|
|
473
479
|
/**
|
|
474
|
-
*
|
|
475
|
-
*
|
|
480
|
+
* @param camName
|
|
481
|
+
* @param pos
|
|
482
|
+
* @param rot
|
|
483
|
+
* @param fov
|
|
484
|
+
* @param p8
|
|
485
|
+
* @param p9
|
|
476
486
|
* @returns
|
|
477
487
|
*/
|
|
478
|
-
static
|
|
488
|
+
static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
|
|
479
489
|
/**
|
|
480
490
|
* @returns
|
|
481
491
|
*/
|
|
482
|
-
static
|
|
492
|
+
static getPhotoModeFocusDistance(): number;
|
|
493
|
+
static N_0x70A6658D476C6187(): void;
|
|
483
494
|
/**
|
|
495
|
+
* @param dictionary
|
|
496
|
+
* @param shotName
|
|
497
|
+
* @param cameraName
|
|
484
498
|
* @returns
|
|
485
499
|
*/
|
|
486
|
-
static
|
|
500
|
+
static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
|
|
487
501
|
/**
|
|
488
502
|
* @returns
|
|
489
503
|
*/
|
|
490
|
-
static
|
|
504
|
+
static isInterpolatingToScriptCams(): boolean;
|
|
491
505
|
/**
|
|
492
|
-
*
|
|
493
|
-
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
494
|
-
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
495
|
-
*
|
|
496
|
-
* @param camSpeed
|
|
497
|
-
* @param enableSlide
|
|
498
|
-
* @param slideOffset
|
|
499
|
-
* @param enableZoom
|
|
500
|
-
* @param zoomOffset
|
|
506
|
+
* @returns
|
|
501
507
|
*/
|
|
502
|
-
static
|
|
508
|
+
static getFinalRenderedCamFov(): number;
|
|
503
509
|
/**
|
|
510
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
511
|
+
* Return type char in ida
|
|
512
|
+
* *SET_GAMEPLAY_HINT**
|
|
513
|
+
*
|
|
504
514
|
* @param p0
|
|
505
515
|
*/
|
|
506
|
-
static
|
|
516
|
+
static N_0x88544C0E3291DCAE(p0: boolean): void;
|
|
507
517
|
/**
|
|
508
|
-
* @param camHash
|
|
509
|
-
* @param pos
|
|
510
|
-
* @param rot
|
|
511
|
-
* @param fov
|
|
512
|
-
* @param p8
|
|
513
|
-
* @param p9
|
|
514
518
|
* @returns
|
|
515
519
|
*/
|
|
516
|
-
static
|
|
520
|
+
static isScreenFadedIn(): boolean;
|
|
517
521
|
/**
|
|
518
|
-
*
|
|
522
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
519
523
|
*/
|
|
520
|
-
static
|
|
524
|
+
static disableOnFootFirstPersonViewThisUpdate(): void;
|
|
521
525
|
/**
|
|
522
|
-
* Old name:
|
|
523
|
-
*
|
|
524
|
-
* @param p0
|
|
526
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
525
527
|
*/
|
|
526
|
-
static
|
|
528
|
+
static invalidateCinematicVehicleIdleMode(): void;
|
|
527
529
|
/**
|
|
528
|
-
* @param
|
|
530
|
+
* @param dictionaryName
|
|
529
531
|
*/
|
|
530
|
-
static
|
|
532
|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void;
|
|
531
533
|
/**
|
|
532
|
-
*
|
|
533
|
-
*
|
|
534
|
-
* @param heading
|
|
535
|
-
* @param p1
|
|
534
|
+
* @returns
|
|
536
535
|
*/
|
|
537
|
-
static
|
|
536
|
+
static isScreenFadedOut(): boolean;
|
|
538
537
|
/**
|
|
539
|
-
* @param
|
|
540
|
-
* @param
|
|
538
|
+
* @param dictionary
|
|
539
|
+
* @param shotName
|
|
540
|
+
* @param duration
|
|
541
541
|
*/
|
|
542
|
-
static
|
|
542
|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
|
|
543
543
|
/**
|
|
544
544
|
* @returns
|
|
545
545
|
*/
|
|
546
|
-
static
|
|
546
|
+
static isDeathFailCameraRunning(): any;
|
|
547
547
|
/**
|
|
548
548
|
* @returns
|
|
549
549
|
*/
|
|
550
|
-
static
|
|
550
|
+
static N_0xDC62CD70658E7A02(): any;
|
|
551
551
|
/**
|
|
552
552
|
* @param cameraDictionary
|
|
553
553
|
*/
|
|
@@ -606,21 +606,148 @@ export declare class CamStatics {
|
|
|
606
606
|
*/
|
|
607
607
|
static N_0x0961B089947BA6D0(p0: any): void;
|
|
608
608
|
/**
|
|
609
|
-
* minimum: Degrees between -90f and 90f.
|
|
610
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
609
|
+
* minimum: Degrees between -90f and 90f.
|
|
610
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
611
|
+
*
|
|
612
|
+
* @param minimum
|
|
613
|
+
* @param maximum
|
|
614
|
+
*/
|
|
615
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
|
|
616
|
+
/**
|
|
617
|
+
* @returns
|
|
618
|
+
*/
|
|
619
|
+
static N_0x6072B7420A83A03F(): any;
|
|
620
|
+
/**
|
|
621
|
+
* @param p0
|
|
622
|
+
*/
|
|
623
|
+
static N_0xC205B3C54C6A4E37(p0: any): void;
|
|
624
|
+
static forceLetterBoxThisUpdate(): void;
|
|
625
|
+
/**
|
|
626
|
+
* @param p0
|
|
627
|
+
* @param p1
|
|
628
|
+
* @param p2
|
|
629
|
+
* @param p3
|
|
630
|
+
* @param p4
|
|
631
|
+
* @param p5
|
|
632
|
+
* @param p6
|
|
633
|
+
* @param p7
|
|
634
|
+
*/
|
|
635
|
+
static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
|
|
636
|
+
/**
|
|
637
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
638
|
+
* _SET_P* - _SET_S*
|
|
639
|
+
*
|
|
640
|
+
* @param p0
|
|
641
|
+
*/
|
|
642
|
+
static setStartCinematicDeathCam(p0: boolean): void;
|
|
643
|
+
static N_0x6CAB0BA160B168D2(): void;
|
|
644
|
+
/**
|
|
645
|
+
* @returns
|
|
646
|
+
*/
|
|
647
|
+
static isScreenFadingOut(): boolean;
|
|
648
|
+
/**
|
|
649
|
+
* @param p0
|
|
650
|
+
* @param p1
|
|
651
|
+
* @returns
|
|
652
|
+
*/
|
|
653
|
+
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
|
|
654
|
+
/**
|
|
655
|
+
* nullsub, doesn't do anything
|
|
656
|
+
*/
|
|
657
|
+
static disableFirstPersonFlashEffectThisUpdate(): void;
|
|
658
|
+
/**
|
|
659
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
660
|
+
*
|
|
661
|
+
* @returns
|
|
662
|
+
*/
|
|
663
|
+
static forceFirstPersonCamThisFrame(): any;
|
|
664
|
+
static N_0x18C3DFAC458783BB(): void;
|
|
665
|
+
static N_0x16E9ABDD34DDD931(): void;
|
|
666
|
+
/**
|
|
667
|
+
* @param cameraDictionary
|
|
668
|
+
*/
|
|
669
|
+
static create(cameraDictionary: string | null): void;
|
|
670
|
+
/**
|
|
671
|
+
* @param p0
|
|
672
|
+
*/
|
|
673
|
+
static N_0x5B637D6F3B67716A(p0: any): void;
|
|
674
|
+
/**
|
|
675
|
+
* @returns
|
|
676
|
+
*/
|
|
677
|
+
static isCinematicCamRendering(): boolean;
|
|
678
|
+
static N_0xCF69EA05CD9C33C9(): void;
|
|
679
|
+
/**
|
|
680
|
+
* @param camHash
|
|
681
|
+
* @param p1
|
|
682
|
+
* @returns
|
|
683
|
+
*/
|
|
684
|
+
static createCamera(camHash: string | number, p1: boolean): Cam | null;
|
|
685
|
+
/**
|
|
686
|
+
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
687
|
+
*
|
|
688
|
+
* @param camInitialZoom
|
|
689
|
+
*/
|
|
690
|
+
static setGameplayCamInitialZoom(camInitialZoom: number): void;
|
|
691
|
+
/**
|
|
692
|
+
* Only used in R* Script fm_mission_controller
|
|
693
|
+
*
|
|
694
|
+
* @param name
|
|
695
|
+
* @param entity
|
|
696
|
+
*/
|
|
697
|
+
static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
|
|
698
|
+
/**
|
|
699
|
+
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
700
|
+
* *IS_SC(REEN*)* (?)
|
|
701
|
+
*
|
|
702
|
+
* @returns
|
|
703
|
+
*/
|
|
704
|
+
static N_0x1204EB53A5FBC63D(): boolean;
|
|
705
|
+
static freezeGameplayCamThisFrame(): void;
|
|
706
|
+
/**
|
|
707
|
+
* @returns
|
|
708
|
+
*/
|
|
709
|
+
static isInterpolatingFromScriptCams(): boolean;
|
|
710
|
+
/**
|
|
711
|
+
* @param p0
|
|
712
|
+
*/
|
|
713
|
+
static N_0x9AC65A36D3C0C189(p0: any): void;
|
|
714
|
+
/**
|
|
715
|
+
* @returns
|
|
716
|
+
*/
|
|
717
|
+
static N_0xF824530B612FE0CE(): any;
|
|
718
|
+
/**
|
|
719
|
+
* @returns
|
|
720
|
+
*/
|
|
721
|
+
static getFirstPersonAimCamZoomFactor(): number;
|
|
722
|
+
/**
|
|
723
|
+
* @param rotationOrder
|
|
724
|
+
* @returns
|
|
725
|
+
*/
|
|
726
|
+
static getGameplayCamRot(rotationOrder: number): Vector3;
|
|
727
|
+
/**
|
|
728
|
+
* @param camName
|
|
729
|
+
* @param p1
|
|
730
|
+
* @returns
|
|
731
|
+
*/
|
|
732
|
+
static createCam(camName: string | null, p1: boolean): Cam | null;
|
|
733
|
+
/**
|
|
734
|
+
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
611
735
|
*
|
|
612
|
-
* @param
|
|
613
|
-
* @param maximum
|
|
736
|
+
* @param duration
|
|
614
737
|
*/
|
|
615
|
-
static
|
|
738
|
+
static doScreenFadeOut(duration: number): void;
|
|
616
739
|
/**
|
|
617
|
-
*
|
|
740
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
741
|
+
* Params: targetPed = death cam focuses on it
|
|
742
|
+
*
|
|
743
|
+
* @param targetPed
|
|
618
744
|
*/
|
|
619
|
-
static
|
|
745
|
+
static forceCinematicDeathCamOnPed(targetPed: Ped): void;
|
|
620
746
|
/**
|
|
621
747
|
* @param p0
|
|
622
748
|
*/
|
|
623
|
-
static
|
|
749
|
+
static N_0xC252C0CC969AF79A(p0: any): void;
|
|
750
|
+
static N_0x3C486E334520579D(): void;
|
|
624
751
|
/**
|
|
625
752
|
* @param p0
|
|
626
753
|
*/
|
|
@@ -714,259 +841,132 @@ export declare class CamStatics {
|
|
|
714
841
|
static N_0x641092322A8852AB(): void;
|
|
715
842
|
static triggerMissionFailedCam(): void;
|
|
716
843
|
/**
|
|
844
|
+
* @param dictionary
|
|
845
|
+
* @param shotName
|
|
846
|
+
* @param duration
|
|
717
847
|
* @returns
|
|
718
848
|
*/
|
|
719
|
-
static
|
|
720
|
-
/**
|
|
721
|
-
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
722
|
-
*
|
|
723
|
-
* @param ped
|
|
724
|
-
*/
|
|
725
|
-
static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
|
|
726
|
-
/**
|
|
727
|
-
* @param name
|
|
728
|
-
* @param pos
|
|
729
|
-
* @param rot
|
|
730
|
-
*/
|
|
731
|
-
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
|
|
732
|
-
/**
|
|
733
|
-
* @param camInitialPitch
|
|
734
|
-
*/
|
|
735
|
-
static setGameplayCamInitialPitch(camInitialPitch: number): void;
|
|
736
|
-
/**
|
|
737
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
738
|
-
*
|
|
739
|
-
* @param p0
|
|
740
|
-
*/
|
|
741
|
-
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
|
|
742
|
-
/**
|
|
743
|
-
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
744
|
-
*
|
|
745
|
-
* @param p0
|
|
746
|
-
* @param p1
|
|
747
|
-
*/
|
|
748
|
-
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
|
|
849
|
+
static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
|
|
749
850
|
/**
|
|
750
|
-
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
751
|
-
*
|
|
752
851
|
* @param p0
|
|
753
852
|
*/
|
|
754
|
-
static
|
|
853
|
+
static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
|
|
755
854
|
/**
|
|
756
855
|
* @param cameraDictionary
|
|
757
856
|
*/
|
|
758
|
-
static
|
|
759
|
-
/**
|
|
760
|
-
* @returns
|
|
761
|
-
*/
|
|
762
|
-
static getPhotoModeDof(): number;
|
|
763
|
-
/**
|
|
764
|
-
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
765
|
-
*
|
|
766
|
-
* @param locationDictName
|
|
767
|
-
* @returns
|
|
768
|
-
*/
|
|
769
|
-
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
|
|
770
|
-
/**
|
|
771
|
-
* @returns
|
|
772
|
-
*/
|
|
773
|
-
static isGameplayCamRendering(): boolean;
|
|
857
|
+
static unloadCameraDataDict(cameraDictionary: string | null): void;
|
|
774
858
|
/**
|
|
859
|
+
* @param sLocationDictName
|
|
775
860
|
* @returns
|
|
776
861
|
*/
|
|
777
|
-
static
|
|
862
|
+
static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
|
|
778
863
|
/**
|
|
779
864
|
* @returns
|
|
780
865
|
*/
|
|
781
|
-
static
|
|
866
|
+
static N_0x450769C833D58844(): any;
|
|
782
867
|
/**
|
|
783
868
|
* @param p0
|
|
869
|
+
* @param p1
|
|
870
|
+
* @param p2
|
|
871
|
+
* @param p3
|
|
872
|
+
* @param p4
|
|
873
|
+
* @param p5
|
|
784
874
|
*/
|
|
785
|
-
static
|
|
786
|
-
/**
|
|
787
|
-
* @param rotationOrder
|
|
788
|
-
* @returns
|
|
789
|
-
*/
|
|
790
|
-
static getFinalRenderedCamRot(rotationOrder: number): Vector3;
|
|
875
|
+
static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
|
|
791
876
|
/**
|
|
792
|
-
*
|
|
877
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
878
|
+
* *DISABLE**
|
|
793
879
|
*/
|
|
794
|
-
static
|
|
880
|
+
static N_0x0F1FFEF5D54AE832(): void;
|
|
795
881
|
/**
|
|
796
|
-
*
|
|
882
|
+
* Returns true if player is in first person
|
|
797
883
|
*
|
|
798
|
-
* @param shakeName
|
|
799
|
-
* @param intensity
|
|
800
|
-
*/
|
|
801
|
-
static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
|
|
802
|
-
/**
|
|
803
884
|
* @returns
|
|
804
885
|
*/
|
|
805
|
-
static
|
|
806
|
-
/**
|
|
807
|
-
* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
|
|
808
|
-
* p0: struct<32> /*256*\/
|
|
809
|
-
*
|
|
810
|
-
* @returns p0
|
|
811
|
-
*/
|
|
812
|
-
static startCameraOrbit(): number;
|
|
813
|
-
/**
|
|
814
|
-
* @param p0
|
|
815
|
-
* @param p1
|
|
816
|
-
*/
|
|
817
|
-
static setWidescreenBorders(p0: boolean, p1: number): void;
|
|
818
|
-
static N_0x06557F6D96C86881(): void;
|
|
886
|
+
static isInFullFirstPersonMode(): any;
|
|
819
887
|
/**
|
|
820
|
-
*
|
|
821
|
-
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
822
|
-
*
|
|
823
|
-
* @param minimum
|
|
824
|
-
* @param maximum
|
|
888
|
+
* @returns
|
|
825
889
|
*/
|
|
826
|
-
static
|
|
890
|
+
static isFirstPersonAimCamActive(): boolean;
|
|
827
891
|
/**
|
|
828
|
-
* @param
|
|
892
|
+
* @param cameraDictionary
|
|
829
893
|
*/
|
|
830
|
-
static
|
|
831
|
-
static N_0x04084490CC302CFB(): void;
|
|
894
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
|
|
832
895
|
/**
|
|
833
896
|
* @param p0
|
|
834
897
|
*/
|
|
835
|
-
static
|
|
898
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
|
|
836
899
|
/**
|
|
837
|
-
* Creates Cinematic Black Bars (at top and bottom)
|
|
838
|
-
* Disable instantly: false/false, Enable instantly: true/true
|
|
839
|
-
*
|
|
840
900
|
* @param p0
|
|
841
|
-
* @param
|
|
842
|
-
|
|
843
|
-
|
|
844
|
-
|
|
845
|
-
* @param
|
|
846
|
-
*/
|
|
847
|
-
static disableCamCollisionForObject(entity: Entity): void;
|
|
848
|
-
/**
|
|
849
|
-
* @returns
|
|
850
|
-
*/
|
|
851
|
-
static getGameplayCamFov(): number;
|
|
852
|
-
/**
|
|
853
|
-
* Fades the screen in. duration: The time the fade should take, in milliseconds.
|
|
854
|
-
*
|
|
855
|
-
* @param duration
|
|
856
|
-
*/
|
|
857
|
-
static doScreenFadeIn(duration: number): void;
|
|
858
|
-
/**
|
|
859
|
-
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
860
|
-
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
861
|
-
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
862
|
-
*
|
|
863
|
-
* @param shakeName
|
|
864
|
-
* @param p1
|
|
865
|
-
*/
|
|
866
|
-
static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
|
|
867
|
-
/**
|
|
868
|
-
* @returns
|
|
901
|
+
* @param pos1
|
|
902
|
+
* @param p4
|
|
903
|
+
* @param p5
|
|
904
|
+
* @param p6
|
|
905
|
+
* @param p7
|
|
869
906
|
*/
|
|
870
|
-
static
|
|
907
|
+
static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
|
|
871
908
|
/**
|
|
872
909
|
* @returns
|
|
873
910
|
*/
|
|
874
|
-
static
|
|
875
|
-
/**
|
|
876
|
-
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
877
|
-
* Return type char in ida
|
|
878
|
-
* *SET_GAMEPLAY_HINT**
|
|
879
|
-
*
|
|
880
|
-
* @param p0
|
|
881
|
-
*/
|
|
882
|
-
static N_0x88544C0E3291DCAE(p0: boolean): void;
|
|
911
|
+
static getFinalRenderedCamCoord(): Vector3;
|
|
883
912
|
/**
|
|
884
913
|
* @returns
|
|
885
914
|
*/
|
|
886
|
-
static
|
|
887
|
-
/**
|
|
888
|
-
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
889
|
-
*/
|
|
890
|
-
static disableOnFootFirstPersonViewThisUpdate(): void;
|
|
891
|
-
/**
|
|
892
|
-
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
893
|
-
*/
|
|
894
|
-
static invalidateCinematicVehicleIdleMode(): void;
|
|
895
|
-
/**
|
|
896
|
-
* @param dictionaryName
|
|
897
|
-
*/
|
|
898
|
-
static unloadCinematicCameraLocation(dictionaryName: string | null): void;
|
|
915
|
+
static N_0x14C4A49E36C29E49(): any;
|
|
899
916
|
/**
|
|
900
917
|
* @returns
|
|
901
918
|
*/
|
|
902
|
-
static
|
|
903
|
-
/**
|
|
904
|
-
* @param dictionary
|
|
905
|
-
* @param shotName
|
|
906
|
-
* @param duration
|
|
907
|
-
*/
|
|
908
|
-
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
|
|
919
|
+
static isScreenFadingIn(): boolean;
|
|
909
920
|
/**
|
|
910
921
|
* @returns
|
|
911
922
|
*/
|
|
912
|
-
static
|
|
923
|
+
static isGameplayCamShaking(): boolean;
|
|
913
924
|
/**
|
|
914
925
|
* @returns
|
|
915
926
|
*/
|
|
916
|
-
static
|
|
917
|
-
static forceLetterBoxThisUpdate(): void;
|
|
927
|
+
static N_0x190F7DA1AC09A8EF(): any;
|
|
918
928
|
/**
|
|
919
929
|
* @param p0
|
|
920
930
|
* @param p1
|
|
921
931
|
* @param p2
|
|
922
|
-
* @param p3
|
|
923
|
-
* @param p4
|
|
924
|
-
* @param p5
|
|
925
|
-
* @param p6
|
|
926
|
-
* @param p7
|
|
927
|
-
*/
|
|
928
|
-
static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
|
|
929
|
-
/**
|
|
930
|
-
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
931
|
-
* _SET_P* - _SET_S*
|
|
932
|
-
*
|
|
933
|
-
* @param p0
|
|
934
932
|
*/
|
|
935
|
-
static
|
|
936
|
-
static N_0x6CAB0BA160B168D2(): void;
|
|
933
|
+
static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
|
|
937
934
|
/**
|
|
938
935
|
* @returns
|
|
939
936
|
*/
|
|
940
|
-
static
|
|
937
|
+
static getGameplayCamRelativePitch(): number;
|
|
941
938
|
/**
|
|
942
939
|
* @param p0
|
|
943
|
-
* @param p1
|
|
944
|
-
* @returns
|
|
945
940
|
*/
|
|
946
|
-
static
|
|
941
|
+
static N_0x8E036B41C37D0E5F(p0: any): void;
|
|
947
942
|
/**
|
|
948
|
-
*
|
|
943
|
+
* @param p0
|
|
944
|
+
* @param p1
|
|
949
945
|
*/
|
|
950
|
-
static
|
|
946
|
+
static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
|
|
951
947
|
/**
|
|
952
|
-
* Returns true if first person camera is active in saloon1.ysc
|
|
953
|
-
*
|
|
954
948
|
* @returns
|
|
955
949
|
*/
|
|
956
|
-
static
|
|
957
|
-
static N_0x18C3DFAC458783BB(): void;
|
|
958
|
-
static N_0x16E9ABDD34DDD931(): void;
|
|
950
|
+
static N_0xB6A80E1E3A5444F1(): any;
|
|
959
951
|
/**
|
|
960
|
-
* @
|
|
952
|
+
* @returns
|
|
961
953
|
*/
|
|
962
|
-
static
|
|
954
|
+
static getGameplayCamRelativeHeading(): number;
|
|
963
955
|
/**
|
|
964
956
|
* @param p0
|
|
965
957
|
*/
|
|
966
|
-
static
|
|
958
|
+
static N_0x1FC6C727D30FFDDE(p0: any): void;
|
|
967
959
|
/**
|
|
968
960
|
* @returns
|
|
969
961
|
*/
|
|
970
|
-
static
|
|
962
|
+
static isInCinematicMode(): any;
|
|
963
|
+
/**
|
|
964
|
+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
965
|
+
* _RES*
|
|
966
|
+
*
|
|
967
|
+
* @param shakeName
|
|
968
|
+
* @param intensity
|
|
969
|
+
*/
|
|
970
|
+
static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
|
|
971
971
|
}
|
|
972
972
|
//# sourceMappingURL=CamStatics.d.ts.map
|