@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -5,74 +5,92 @@ import type { Vehicle } from '../classes/Vehicle';
5
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  import { Vector3 } from '../types/Vector3';
6
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  export declare class CamStatics {
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  /**
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- * @param dictionary
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- * @param shotName
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- * @param duration
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+ * Only used in R* Script camera_photomode
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+ *
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  * @returns
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  */
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- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
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+ static isAnimSceneCamActive(): any;
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  /**
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- * @param p0
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+ * Hash used in finale1.ysc: 1726668277
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+ *
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+ * @param pos
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+ * @param duration
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+ * @param blendOutDuration
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+ * @param blendInDuration
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+ * @param p6
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  */
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- static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
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+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
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  /**
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- * @param cameraDictionary
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+ * @param p0
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  */
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- static unloadCameraDataDict(cameraDictionary: string | null): void;
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+ static N_0x1D9F72DD4FD9A9D7(p0: any): void;
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+ static N_0xE6F364DE6C2FDEFE(): void;
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  /**
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- * @param sLocationDictName
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- * @returns
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+ * @param shakeName
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+ * @param intensity
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  */
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- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
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+ static shakeGameplayCam(shakeName: string | null, intensity: number): void;
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  /**
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  * @returns
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  */
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- static N_0x450769C833D58844(): any;
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+ static N_0x796085220ADCC847(): any;
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  /**
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  * @param p0
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- * @param p1
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- * @param p2
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- * @param p3
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- * @param p4
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- * @param p5
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  */
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- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
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+ static forceCinematicRenderingThisUpdate(p0: boolean): void;
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  /**
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- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
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- * *DISABLE**
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+ * Maintains the death camera after respawn
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+ *
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+ * @param toggle
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  */
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- static N_0x0F1FFEF5D54AE832(): void;
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+ static N_0x63E5841A9264D016(toggle: boolean): void;
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+ static N_0x41E452A3C580D1A7(): void;
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  /**
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- * Returns true if player is in first person
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- *
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- * @returns
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+ * @param p0
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  */
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- static isInFullFirstPersonMode(): any;
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+ static N_0x728491FB3DFFEF99(p0: any): void;
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  /**
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  * @returns
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  */
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- static isFirstPersonAimCamActive(): boolean;
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+ static isGameplayHintActive(): boolean;
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  /**
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- * @param cameraDictionary
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+ * @param FOV
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  */
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- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
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+ static setGameplayHintFov(FOV: number): void;
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  /**
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  * @param p0
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  */
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- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
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+ static N_0xB85C13E0BF1F2A1C(p0: any): void;
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  /**
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- * @param p0
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- * @param pos1
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- * @param p4
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- * @param p5
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- * @param p6
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- * @param p7
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+ * @returns
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  */
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- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
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+ static N_0x73FF6BE63DC18819(): any;
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+ /**
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+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
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+ * *IS_GAMEPLAY**
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+ *
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+ * @param shakeName
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+ * @returns
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+ */
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+ static N_0x0060B31968E60E41(shakeName: string | null): boolean;
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  /**
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+ * @param dictionary
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+ * @param shotName
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+ * @param duration
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  * @returns
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  */
75
- static getFinalRenderedCamCoord(): Vector3;
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+ static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean;
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+ /**
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+ * @param p0
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+ * @param p1
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+ */
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+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void;
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+ /**
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+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
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+ *
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+ * @param entity
92
+ */
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+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
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  /**
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  * @param dictionary
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  * @param shotName
@@ -134,420 +152,402 @@ export declare class CamStatics {
134
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  */
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  static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
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  static disableCinematicModeThisFrame(): void;
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- /**
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- * @param p0
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- * @param p1
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- */
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- static N_0xF48664E9C83825E3(p0: any, p1: any): void;
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  /**
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  * @returns
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  */
145
- static isGameplayCamLookingBehind(): boolean;
158
+ static N_0x8B1A5FE7E41E52B2(): any;
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  /**
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- * @param cameraDictionary
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- * @returns
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+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
161
+ *
162
+ * @param ped
149
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  */
150
- static isCameraAvailable(cameraDictionary: string | null): any;
164
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
151
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  /**
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- * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
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+ * @param name
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+ * @param pos
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+ * @param rot
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  */
154
- static disableCinematicBonnetCameraThisUpdate(): void;
170
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
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  /**
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- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
157
- * *DISABLE**
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+ * @param camInitialPitch
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  */
159
- static N_0xA8BA2E0204D8486F(): void;
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+ static setGameplayCamInitialPitch(camInitialPitch: number): void;
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  /**
161
- * Forces gameplay cam to specified vehicle as if you were in it
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+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
162
177
  *
163
- * @param vehicle
164
- * @param p1
178
+ * @param p0
165
179
  */
166
- static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
180
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
167
181
  /**
168
- * @param camName
169
- * @param pos
170
- * @param rot
171
- * @param fov
172
- * @param p8
173
- * @param p9
174
- * @returns
182
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
183
+ *
184
+ * @param p0
185
+ * @param p1
175
186
  */
176
- static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
187
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
177
188
  /**
178
- * @returns
189
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
190
+ *
191
+ * @param p0
179
192
  */
180
- static getPhotoModeFocusDistance(): number;
181
- static N_0x70A6658D476C6187(): void;
193
+ static destroyAllCams(p0: boolean): void;
182
194
  /**
183
- * @param dictionary
184
- * @param shotName
185
- * @param cameraName
186
- * @returns
195
+ * @param cameraDictionary
187
196
  */
188
- static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
189
- static N_0xCF69EA05CD9C33C9(): void;
197
+ static destroy(cameraDictionary: string | null): void;
190
198
  /**
191
- * @param camHash
192
- * @param p1
193
199
  * @returns
194
200
  */
195
- static createCamera(camHash: string | number, p1: boolean): Cam | null;
201
+ static getPhotoModeDof(): number;
196
202
  /**
197
- * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
203
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
198
204
  *
199
- * @param camInitialZoom
205
+ * @param locationDictName
206
+ * @returns
200
207
  */
201
- static setGameplayCamInitialZoom(camInitialZoom: number): void;
208
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
202
209
  /**
203
- * Only used in R* Script fm_mission_controller
204
- *
205
- * @param name
206
- * @param entity
210
+ * @returns
207
211
  */
208
- static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
212
+ static isGameplayCamRendering(): boolean;
209
213
  /**
210
- * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
211
- * *IS_SC(REEN*)* (?)
212
- *
213
214
  * @returns
214
215
  */
215
- static N_0x1204EB53A5FBC63D(): boolean;
216
- static freezeGameplayCamThisFrame(): void;
216
+ static N_0xEF9A3132A0AA6B19(): any;
217
217
  /**
218
218
  * @returns
219
219
  */
220
- static isInterpolatingFromScriptCams(): boolean;
220
+ static getGameplayCamCoord(): Vector3;
221
221
  /**
222
222
  * @param p0
223
223
  */
224
- static N_0x9AC65A36D3C0C189(p0: any): void;
224
+ static setCinematicButtonActive(p0: boolean): void;
225
225
  /**
226
+ * @param rotationOrder
226
227
  * @returns
227
228
  */
228
- static N_0xF824530B612FE0CE(): any;
229
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3;
229
230
  /**
230
- * @returns
231
+ * Zooms in the third person camera closer to ground level.
232
+ * Must be called every frame to interpolate.
233
+ * Pass false to reset.
234
+ *
235
+ * @param toggle
231
236
  */
232
- static getFirstPersonAimCamZoomFactor(): number;
237
+ static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
233
238
  /**
234
- * @param rotationOrder
235
239
  * @returns
236
240
  */
237
- static getGameplayCamRot(rotationOrder: number): Vector3;
241
+ static isAimCamActive(): boolean;
238
242
  /**
239
- * @param camName
243
+ * @param p0
240
244
  * @param p1
241
- * @returns
245
+ * @param p2
242
246
  */
243
- static createCam(camName: string | null, p1: boolean): Cam | null;
247
+ static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
244
248
  /**
245
- * Fades the screen out. duration: The time the fade should take, in milliseconds.
246
- *
247
- * @param duration
249
+ * Zooms in the gameplay camera to the next zoom level?
250
+ * USE_* - WAS_*
248
251
  */
249
- static doScreenFadeOut(duration: number): void;
252
+ static N_0x632BE8D84846FA56(): void;
250
253
  /**
251
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
252
- * Params: targetPed = death cam focuses on it
254
+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
255
+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
253
256
  *
254
- * @param targetPed
257
+ * @param render
258
+ * @param distance
259
+ * @param blendBackSmoothingType
260
+ * @param p3
261
+ * @param p4
262
+ * @param p5
255
263
  */
256
- static forceCinematicDeathCamOnPed(targetPed: Ped): void;
264
+ static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
265
+ static N_0x7E40A01B11398FCB(): void;
257
266
  /**
258
267
  * @param p0
259
268
  */
260
- static N_0xC252C0CC969AF79A(p0: any): void;
261
- static N_0x3C486E334520579D(): void;
269
+ static N_0x39073DA4EDDBC91D(p0: any): void;
262
270
  /**
263
- * Only used in R* Script camera_photomode
264
- *
265
271
  * @returns
266
272
  */
267
- static isAnimSceneCamActive(): any;
273
+ static isFollowVehicleCamActive(): boolean;
268
274
  /**
269
- * Hash used in finale1.ysc: 1726668277
275
+ * ease - smooth transition between the camera's positions
276
+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
277
+ * character (gameplay) camera, call this native with render set to FALSE.
278
+ * Setting ease to TRUE will smooth the transition.
270
279
  *
271
- * @param pos
272
- * @param duration
273
- * @param blendOutDuration
274
- * @param blendInDuration
275
- * @param p6
280
+ * @param render
281
+ * @param ease
282
+ * @param easeTime
283
+ * @param p3
284
+ * @param p4
285
+ * @param p5
276
286
  */
277
- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
287
+ static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
278
288
  /**
279
- * @returns
289
+ * @param p0
290
+ * @param p1
291
+ * @param p2
292
+ * @param p3
280
293
  */
281
- static N_0x14C4A49E36C29E49(): any;
294
+ static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
282
295
  /**
296
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
297
+ *
283
298
  * @returns
284
299
  */
285
- static isScreenFadingIn(): boolean;
300
+ static hasLetterBox(): any;
286
301
  /**
287
302
  * @returns
288
303
  */
289
- static isGameplayCamShaking(): boolean;
304
+ static N_0x6DFD37E586D4F44F(): any;
290
305
  /**
291
- * @returns
306
+ * @param locationDictName
292
307
  */
293
- static N_0x190F7DA1AC09A8EF(): any;
308
+ static loadCinematicCamLocation(locationDictName: string | null): void;
294
309
  /**
295
- * @param p0
296
- * @param p1
297
- * @param p2
310
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
311
+ *
312
+ * @param shakeName
313
+ * @param intensity
298
314
  */
299
- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
315
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
300
316
  /**
301
317
  * @returns
302
318
  */
303
- static getGameplayCamRelativePitch(): number;
319
+ static N_0x5060FA977CEA4455(): any;
304
320
  /**
305
- * @param p0
321
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
322
+ * p0: struct<32> /*256*\/
323
+ *
324
+ * @returns p0
306
325
  */
307
- static N_0x8E036B41C37D0E5F(p0: any): void;
326
+ static startCameraOrbit(): number;
308
327
  /**
309
328
  * @param p0
310
329
  * @param p1
311
330
  */
312
- static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
313
- /**
314
- * @returns
315
- */
316
- static N_0xB6A80E1E3A5444F1(): any;
331
+ static setWidescreenBorders(p0: boolean, p1: number): void;
332
+ static N_0x06557F6D96C86881(): void;
317
333
  /**
318
- * @returns
334
+ * minimum: Degrees between -180f and 180f.
335
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
336
+ *
337
+ * @param minimum
338
+ * @param maximum
319
339
  */
320
- static getGameplayCamRelativeHeading(): number;
340
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
321
341
  /**
322
342
  * @param p0
323
343
  */
324
- static N_0x1FC6C727D30FFDDE(p0: any): void;
344
+ static N_0xDF7F5BE9150E47E4(p0: any): void;
345
+ static N_0x04084490CC302CFB(): void;
325
346
  /**
326
- * @returns
347
+ * @param p0
327
348
  */
328
- static isInCinematicMode(): any;
349
+ static stopGameplayCamShaking(p0: boolean): void;
329
350
  /**
330
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
331
- * _RES*
351
+ * Creates Cinematic Black Bars (at top and bottom)
352
+ * Disable instantly: false/false, Enable instantly: true/true
332
353
  *
333
- * @param shakeName
334
- * @param intensity
335
- */
336
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
337
- /**
338
354
  * @param p0
355
+ * @param p1
339
356
  */
340
- static N_0x1D9F72DD4FD9A9D7(p0: any): void;
341
- static N_0xE6F364DE6C2FDEFE(): void;
357
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void;
342
358
  /**
343
- * @param shakeName
344
- * @param intensity
359
+ * @param entity
345
360
  */
346
- static shakeGameplayCam(shakeName: string | null, intensity: number): void;
361
+ static disableCamCollisionForObject(entity: Entity): void;
347
362
  /**
348
363
  * @returns
349
364
  */
350
- static N_0x796085220ADCC847(): any;
365
+ static getGameplayCamFov(): number;
351
366
  /**
352
- * @param p0
367
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
368
+ *
369
+ * @param duration
353
370
  */
354
- static forceCinematicRenderingThisUpdate(p0: boolean): void;
371
+ static doScreenFadeIn(duration: number): void;
355
372
  /**
356
- * Maintains the death camera after respawn
373
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
374
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
375
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
357
376
  *
358
- * @param toggle
377
+ * @param shakeName
378
+ * @param p1
359
379
  */
360
- static N_0x63E5841A9264D016(toggle: boolean): void;
361
- static N_0x41E452A3C580D1A7(): void;
380
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
362
381
  /**
363
- * @param p0
382
+ * @returns
364
383
  */
365
- static N_0x728491FB3DFFEF99(p0: any): void;
384
+ static N_0x1811A02277A9E49D(): boolean;
366
385
  /**
367
386
  * @returns
368
387
  */
369
- static isGameplayHintActive(): boolean;
388
+ static N_0x80D7A3E39B120BC4(): any;
370
389
  /**
371
- * @param FOV
390
+ * Not official name
391
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
392
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
393
+ *
394
+ * @param camSpeed
395
+ * @param enableSlide
396
+ * @param slideOffset
397
+ * @param enableZoom
398
+ * @param zoomOffset
372
399
  */
373
- static setGameplayHintFov(FOV: number): void;
400
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
374
401
  /**
375
402
  * @param p0
376
403
  */
377
- static N_0xB85C13E0BF1F2A1C(p0: any): void;
404
+ static stopCodeGameplayHint(p0: boolean): void;
378
405
  /**
406
+ * @param camHash
407
+ * @param pos
408
+ * @param rot
409
+ * @param fov
410
+ * @param p8
411
+ * @param p9
379
412
  * @returns
380
413
  */
381
- static N_0x73FF6BE63DC18819(): any;
414
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
382
415
  /**
383
- * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
384
- * *IS_GAMEPLAY**
385
- *
386
- * @param shakeName
387
- * @returns
416
+ * @param p0
388
417
  */
389
- static N_0x0060B31968E60E41(shakeName: string | null): boolean;
418
+ static setCinematicModeActive(p0: boolean): void;
390
419
  /**
391
- * @param dictionary
392
- * @param shotName
393
- * @param duration
394
- * @returns
420
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
421
+ *
422
+ * @param p0
395
423
  */
396
- static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean;
424
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void;
397
425
  /**
398
426
  * @param p0
399
- * @param p1
400
427
  */
401
- static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void;
428
+ static N_0x6519238858AF5479(p0: any): void;
402
429
  /**
403
- * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
430
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
404
431
  *
405
- * @param entity
432
+ * @param heading
433
+ * @param p1
406
434
  */
407
- static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
435
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void;
408
436
  /**
409
- * Zooms in the third person camera closer to ground level.
410
- * Must be called every frame to interpolate.
411
- * Pass false to reset.
412
- *
413
- * @param toggle
437
+ * @param p0
438
+ * @param p1
414
439
  */
415
- static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
440
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
416
441
  /**
417
442
  * @returns
418
443
  */
419
- static isAimCamActive(): boolean;
444
+ static getPhotoModeFocalLength(): number;
445
+ /**
446
+ * @returns
447
+ */
448
+ static N_0x2AB7C81B3F70570C(): any;
420
449
  /**
421
450
  * @param p0
422
451
  * @param p1
423
- * @param p2
424
452
  */
425
- static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
453
+ static N_0xF48664E9C83825E3(p0: any, p1: any): void;
426
454
  /**
427
- * Zooms in the gameplay camera to the next zoom level?
428
- * USE_* - WAS_*
455
+ * @returns
429
456
  */
430
- static N_0x632BE8D84846FA56(): void;
457
+ static isGameplayCamLookingBehind(): boolean;
431
458
  /**
432
- * This native makes the gameplay camera zoom into first person/third person with a special effect.
433
- * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
434
- *
435
- * @param render
436
- * @param distance
437
- * @param blendBackSmoothingType
438
- * @param p3
439
- * @param p4
440
- * @param p5
459
+ * @param cameraDictionary
460
+ * @returns
441
461
  */
442
- static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
443
- static N_0x7E40A01B11398FCB(): void;
462
+ static isCameraAvailable(cameraDictionary: string | null): any;
444
463
  /**
445
- * @param p0
464
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
446
465
  */
447
- static N_0x39073DA4EDDBC91D(p0: any): void;
466
+ static disableCinematicBonnetCameraThisUpdate(): void;
448
467
  /**
449
- * @returns
468
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
469
+ * *DISABLE**
450
470
  */
451
- static isFollowVehicleCamActive(): boolean;
471
+ static N_0xA8BA2E0204D8486F(): void;
452
472
  /**
453
- * ease - smooth transition between the camera's positions
454
- * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
455
- * character (gameplay) camera, call this native with render set to FALSE.
456
- * Setting ease to TRUE will smooth the transition.
473
+ * Forces gameplay cam to specified vehicle as if you were in it
457
474
  *
458
- * @param render
459
- * @param ease
460
- * @param easeTime
461
- * @param p3
462
- * @param p4
463
- * @param p5
464
- */
465
- static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
466
- /**
467
- * @param p0
475
+ * @param vehicle
468
476
  * @param p1
469
- * @param p2
470
- * @param p3
471
477
  */
472
- static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
478
+ static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
473
479
  /**
474
- * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
475
- *
480
+ * @param camName
481
+ * @param pos
482
+ * @param rot
483
+ * @param fov
484
+ * @param p8
485
+ * @param p9
476
486
  * @returns
477
487
  */
478
- static hasLetterBox(): any;
488
+ static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
479
489
  /**
480
490
  * @returns
481
491
  */
482
- static N_0x6DFD37E586D4F44F(): any;
492
+ static getPhotoModeFocusDistance(): number;
493
+ static N_0x70A6658D476C6187(): void;
483
494
  /**
495
+ * @param dictionary
496
+ * @param shotName
497
+ * @param cameraName
484
498
  * @returns
485
499
  */
486
- static N_0x1811A02277A9E49D(): boolean;
500
+ static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
487
501
  /**
488
502
  * @returns
489
503
  */
490
- static N_0x80D7A3E39B120BC4(): any;
504
+ static isInterpolatingToScriptCams(): boolean;
491
505
  /**
492
- * Not official name
493
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
494
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
495
- *
496
- * @param camSpeed
497
- * @param enableSlide
498
- * @param slideOffset
499
- * @param enableZoom
500
- * @param zoomOffset
506
+ * @returns
501
507
  */
502
- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
508
+ static getFinalRenderedCamFov(): number;
503
509
  /**
510
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
511
+ * Return type char in ida
512
+ * *SET_GAMEPLAY_HINT**
513
+ *
504
514
  * @param p0
505
515
  */
506
- static stopCodeGameplayHint(p0: boolean): void;
516
+ static N_0x88544C0E3291DCAE(p0: boolean): void;
507
517
  /**
508
- * @param camHash
509
- * @param pos
510
- * @param rot
511
- * @param fov
512
- * @param p8
513
- * @param p9
514
518
  * @returns
515
519
  */
516
- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
520
+ static isScreenFadedIn(): boolean;
517
521
  /**
518
- * @param p0
522
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
519
523
  */
520
- static setCinematicModeActive(p0: boolean): void;
524
+ static disableOnFootFirstPersonViewThisUpdate(): void;
521
525
  /**
522
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
523
- *
524
- * @param p0
526
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
525
527
  */
526
- static setGameplayHintCameraRelativeSideOffset(p0: number): void;
528
+ static invalidateCinematicVehicleIdleMode(): void;
527
529
  /**
528
- * @param p0
530
+ * @param dictionaryName
529
531
  */
530
- static N_0x6519238858AF5479(p0: any): void;
532
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void;
531
533
  /**
532
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
533
- *
534
- * @param heading
535
- * @param p1
534
+ * @returns
536
535
  */
537
- static setGameplayCamRelativeHeading(heading: number, p1: number): void;
536
+ static isScreenFadedOut(): boolean;
538
537
  /**
539
- * @param p0
540
- * @param p1
538
+ * @param dictionary
539
+ * @param shotName
540
+ * @param duration
541
541
  */
542
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
542
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
543
543
  /**
544
544
  * @returns
545
545
  */
546
- static getPhotoModeFocalLength(): number;
546
+ static isDeathFailCameraRunning(): any;
547
547
  /**
548
548
  * @returns
549
549
  */
550
- static N_0x2AB7C81B3F70570C(): any;
550
+ static N_0xDC62CD70658E7A02(): any;
551
551
  /**
552
552
  * @param cameraDictionary
553
553
  */
@@ -606,21 +606,148 @@ export declare class CamStatics {
606
606
  */
607
607
  static N_0x0961B089947BA6D0(p0: any): void;
608
608
  /**
609
- * minimum: Degrees between -90f and 90f.
610
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
609
+ * minimum: Degrees between -90f and 90f.
610
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
611
+ *
612
+ * @param minimum
613
+ * @param maximum
614
+ */
615
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
616
+ /**
617
+ * @returns
618
+ */
619
+ static N_0x6072B7420A83A03F(): any;
620
+ /**
621
+ * @param p0
622
+ */
623
+ static N_0xC205B3C54C6A4E37(p0: any): void;
624
+ static forceLetterBoxThisUpdate(): void;
625
+ /**
626
+ * @param p0
627
+ * @param p1
628
+ * @param p2
629
+ * @param p3
630
+ * @param p4
631
+ * @param p5
632
+ * @param p6
633
+ * @param p7
634
+ */
635
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
636
+ /**
637
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
638
+ * _SET_P* - _SET_S*
639
+ *
640
+ * @param p0
641
+ */
642
+ static setStartCinematicDeathCam(p0: boolean): void;
643
+ static N_0x6CAB0BA160B168D2(): void;
644
+ /**
645
+ * @returns
646
+ */
647
+ static isScreenFadingOut(): boolean;
648
+ /**
649
+ * @param p0
650
+ * @param p1
651
+ * @returns
652
+ */
653
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
654
+ /**
655
+ * nullsub, doesn't do anything
656
+ */
657
+ static disableFirstPersonFlashEffectThisUpdate(): void;
658
+ /**
659
+ * Returns true if first person camera is active in saloon1.ysc
660
+ *
661
+ * @returns
662
+ */
663
+ static forceFirstPersonCamThisFrame(): any;
664
+ static N_0x18C3DFAC458783BB(): void;
665
+ static N_0x16E9ABDD34DDD931(): void;
666
+ /**
667
+ * @param cameraDictionary
668
+ */
669
+ static create(cameraDictionary: string | null): void;
670
+ /**
671
+ * @param p0
672
+ */
673
+ static N_0x5B637D6F3B67716A(p0: any): void;
674
+ /**
675
+ * @returns
676
+ */
677
+ static isCinematicCamRendering(): boolean;
678
+ static N_0xCF69EA05CD9C33C9(): void;
679
+ /**
680
+ * @param camHash
681
+ * @param p1
682
+ * @returns
683
+ */
684
+ static createCamera(camHash: string | number, p1: boolean): Cam | null;
685
+ /**
686
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
687
+ *
688
+ * @param camInitialZoom
689
+ */
690
+ static setGameplayCamInitialZoom(camInitialZoom: number): void;
691
+ /**
692
+ * Only used in R* Script fm_mission_controller
693
+ *
694
+ * @param name
695
+ * @param entity
696
+ */
697
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
698
+ /**
699
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
700
+ * *IS_SC(REEN*)* (?)
701
+ *
702
+ * @returns
703
+ */
704
+ static N_0x1204EB53A5FBC63D(): boolean;
705
+ static freezeGameplayCamThisFrame(): void;
706
+ /**
707
+ * @returns
708
+ */
709
+ static isInterpolatingFromScriptCams(): boolean;
710
+ /**
711
+ * @param p0
712
+ */
713
+ static N_0x9AC65A36D3C0C189(p0: any): void;
714
+ /**
715
+ * @returns
716
+ */
717
+ static N_0xF824530B612FE0CE(): any;
718
+ /**
719
+ * @returns
720
+ */
721
+ static getFirstPersonAimCamZoomFactor(): number;
722
+ /**
723
+ * @param rotationOrder
724
+ * @returns
725
+ */
726
+ static getGameplayCamRot(rotationOrder: number): Vector3;
727
+ /**
728
+ * @param camName
729
+ * @param p1
730
+ * @returns
731
+ */
732
+ static createCam(camName: string | null, p1: boolean): Cam | null;
733
+ /**
734
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
611
735
  *
612
- * @param minimum
613
- * @param maximum
736
+ * @param duration
614
737
  */
615
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
738
+ static doScreenFadeOut(duration: number): void;
616
739
  /**
617
- * @returns
740
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
741
+ * Params: targetPed = death cam focuses on it
742
+ *
743
+ * @param targetPed
618
744
  */
619
- static N_0x6072B7420A83A03F(): any;
745
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void;
620
746
  /**
621
747
  * @param p0
622
748
  */
623
- static N_0xC205B3C54C6A4E37(p0: any): void;
749
+ static N_0xC252C0CC969AF79A(p0: any): void;
750
+ static N_0x3C486E334520579D(): void;
624
751
  /**
625
752
  * @param p0
626
753
  */
@@ -714,259 +841,132 @@ export declare class CamStatics {
714
841
  static N_0x641092322A8852AB(): void;
715
842
  static triggerMissionFailedCam(): void;
716
843
  /**
844
+ * @param dictionary
845
+ * @param shotName
846
+ * @param duration
717
847
  * @returns
718
848
  */
719
- static N_0x8B1A5FE7E41E52B2(): any;
720
- /**
721
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
722
- *
723
- * @param ped
724
- */
725
- static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
726
- /**
727
- * @param name
728
- * @param pos
729
- * @param rot
730
- */
731
- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
732
- /**
733
- * @param camInitialPitch
734
- */
735
- static setGameplayCamInitialPitch(camInitialPitch: number): void;
736
- /**
737
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
738
- *
739
- * @param p0
740
- */
741
- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
742
- /**
743
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
744
- *
745
- * @param p0
746
- * @param p1
747
- */
748
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
849
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
749
850
  /**
750
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
751
- *
752
851
  * @param p0
753
852
  */
754
- static destroyAllCams(p0: boolean): void;
853
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
755
854
  /**
756
855
  * @param cameraDictionary
757
856
  */
758
- static destroy(cameraDictionary: string | null): void;
759
- /**
760
- * @returns
761
- */
762
- static getPhotoModeDof(): number;
763
- /**
764
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
765
- *
766
- * @param locationDictName
767
- * @returns
768
- */
769
- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
770
- /**
771
- * @returns
772
- */
773
- static isGameplayCamRendering(): boolean;
857
+ static unloadCameraDataDict(cameraDictionary: string | null): void;
774
858
  /**
859
+ * @param sLocationDictName
775
860
  * @returns
776
861
  */
777
- static N_0xEF9A3132A0AA6B19(): any;
862
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
778
863
  /**
779
864
  * @returns
780
865
  */
781
- static getGameplayCamCoord(): Vector3;
866
+ static N_0x450769C833D58844(): any;
782
867
  /**
783
868
  * @param p0
869
+ * @param p1
870
+ * @param p2
871
+ * @param p3
872
+ * @param p4
873
+ * @param p5
784
874
  */
785
- static setCinematicButtonActive(p0: boolean): void;
786
- /**
787
- * @param rotationOrder
788
- * @returns
789
- */
790
- static getFinalRenderedCamRot(rotationOrder: number): Vector3;
875
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
791
876
  /**
792
- * @param locationDictName
877
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
878
+ * *DISABLE**
793
879
  */
794
- static loadCinematicCamLocation(locationDictName: string | null): void;
880
+ static N_0x0F1FFEF5D54AE832(): void;
795
881
  /**
796
- * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
882
+ * Returns true if player is in first person
797
883
  *
798
- * @param shakeName
799
- * @param intensity
800
- */
801
- static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
802
- /**
803
884
  * @returns
804
885
  */
805
- static N_0x5060FA977CEA4455(): any;
806
- /**
807
- * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
808
- * p0: struct<32> /*256*\/
809
- *
810
- * @returns p0
811
- */
812
- static startCameraOrbit(): number;
813
- /**
814
- * @param p0
815
- * @param p1
816
- */
817
- static setWidescreenBorders(p0: boolean, p1: number): void;
818
- static N_0x06557F6D96C86881(): void;
886
+ static isInFullFirstPersonMode(): any;
819
887
  /**
820
- * minimum: Degrees between -180f and 180f.
821
- * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
822
- *
823
- * @param minimum
824
- * @param maximum
888
+ * @returns
825
889
  */
826
- static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
890
+ static isFirstPersonAimCamActive(): boolean;
827
891
  /**
828
- * @param p0
892
+ * @param cameraDictionary
829
893
  */
830
- static N_0xDF7F5BE9150E47E4(p0: any): void;
831
- static N_0x04084490CC302CFB(): void;
894
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
832
895
  /**
833
896
  * @param p0
834
897
  */
835
- static stopGameplayCamShaking(p0: boolean): void;
898
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
836
899
  /**
837
- * Creates Cinematic Black Bars (at top and bottom)
838
- * Disable instantly: false/false, Enable instantly: true/true
839
- *
840
900
  * @param p0
841
- * @param p1
842
- */
843
- static requestLetterBoxNow(p0: boolean, p1: boolean): void;
844
- /**
845
- * @param entity
846
- */
847
- static disableCamCollisionForObject(entity: Entity): void;
848
- /**
849
- * @returns
850
- */
851
- static getGameplayCamFov(): number;
852
- /**
853
- * Fades the screen in. duration: The time the fade should take, in milliseconds.
854
- *
855
- * @param duration
856
- */
857
- static doScreenFadeIn(duration: number): void;
858
- /**
859
- * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
860
- * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
861
- * _STOP_GAMEPLAY_CAM* - _STOP_I*
862
- *
863
- * @param shakeName
864
- * @param p1
865
- */
866
- static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
867
- /**
868
- * @returns
901
+ * @param pos1
902
+ * @param p4
903
+ * @param p5
904
+ * @param p6
905
+ * @param p7
869
906
  */
870
- static isInterpolatingToScriptCams(): boolean;
907
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
871
908
  /**
872
909
  * @returns
873
910
  */
874
- static getFinalRenderedCamFov(): number;
875
- /**
876
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
877
- * Return type char in ida
878
- * *SET_GAMEPLAY_HINT**
879
- *
880
- * @param p0
881
- */
882
- static N_0x88544C0E3291DCAE(p0: boolean): void;
911
+ static getFinalRenderedCamCoord(): Vector3;
883
912
  /**
884
913
  * @returns
885
914
  */
886
- static isScreenFadedIn(): boolean;
887
- /**
888
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
889
- */
890
- static disableOnFootFirstPersonViewThisUpdate(): void;
891
- /**
892
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
893
- */
894
- static invalidateCinematicVehicleIdleMode(): void;
895
- /**
896
- * @param dictionaryName
897
- */
898
- static unloadCinematicCameraLocation(dictionaryName: string | null): void;
915
+ static N_0x14C4A49E36C29E49(): any;
899
916
  /**
900
917
  * @returns
901
918
  */
902
- static isScreenFadedOut(): boolean;
903
- /**
904
- * @param dictionary
905
- * @param shotName
906
- * @param duration
907
- */
908
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
919
+ static isScreenFadingIn(): boolean;
909
920
  /**
910
921
  * @returns
911
922
  */
912
- static isDeathFailCameraRunning(): any;
923
+ static isGameplayCamShaking(): boolean;
913
924
  /**
914
925
  * @returns
915
926
  */
916
- static N_0xDC62CD70658E7A02(): any;
917
- static forceLetterBoxThisUpdate(): void;
927
+ static N_0x190F7DA1AC09A8EF(): any;
918
928
  /**
919
929
  * @param p0
920
930
  * @param p1
921
931
  * @param p2
922
- * @param p3
923
- * @param p4
924
- * @param p5
925
- * @param p6
926
- * @param p7
927
- */
928
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
929
- /**
930
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
931
- * _SET_P* - _SET_S*
932
- *
933
- * @param p0
934
932
  */
935
- static setStartCinematicDeathCam(p0: boolean): void;
936
- static N_0x6CAB0BA160B168D2(): void;
933
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
937
934
  /**
938
935
  * @returns
939
936
  */
940
- static isScreenFadingOut(): boolean;
937
+ static getGameplayCamRelativePitch(): number;
941
938
  /**
942
939
  * @param p0
943
- * @param p1
944
- * @returns
945
940
  */
946
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
941
+ static N_0x8E036B41C37D0E5F(p0: any): void;
947
942
  /**
948
- * nullsub, doesn't do anything
943
+ * @param p0
944
+ * @param p1
949
945
  */
950
- static disableFirstPersonFlashEffectThisUpdate(): void;
946
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
951
947
  /**
952
- * Returns true if first person camera is active in saloon1.ysc
953
- *
954
948
  * @returns
955
949
  */
956
- static forceFirstPersonCamThisFrame(): any;
957
- static N_0x18C3DFAC458783BB(): void;
958
- static N_0x16E9ABDD34DDD931(): void;
950
+ static N_0xB6A80E1E3A5444F1(): any;
959
951
  /**
960
- * @param cameraDictionary
952
+ * @returns
961
953
  */
962
- static create(cameraDictionary: string | null): void;
954
+ static getGameplayCamRelativeHeading(): number;
963
955
  /**
964
956
  * @param p0
965
957
  */
966
- static N_0x5B637D6F3B67716A(p0: any): void;
958
+ static N_0x1FC6C727D30FFDDE(p0: any): void;
967
959
  /**
968
960
  * @returns
969
961
  */
970
- static isCinematicCamRendering(): boolean;
962
+ static isInCinematicMode(): any;
963
+ /**
964
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
965
+ * _RES*
966
+ *
967
+ * @param shakeName
968
+ * @param intensity
969
+ */
970
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
971
971
  }
972
972
  //# sourceMappingURL=CamStatics.d.ts.map