@nativewrappers/redm-codegen 0.0.2 → 0.0.3

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Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -2,37 +2,49 @@ import type { Ped } from '../classes/Ped';
2
2
  import { Entity } from './Entity';
3
3
  export declare class Prop extends Entity {
4
4
  static fromHandle(handle: number): Prop | null;
5
- detachPortablePickupFromPed(): void;
5
+ static fromNetworkId(netId: number): Prop | null;
6
6
  /**
7
- * @returns
8
- */
9
- isObjectAPortablePickup(): boolean;
10
- /**
11
- * @param toggle
7
+ * @param targettable
12
8
  */
13
- setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void;
14
- resetObjectVelocity(): void;
9
+ setObjectTargettable2(targettable: boolean): void;
15
10
  /**
16
- * @param bone
11
+ * Not official native name
12
+ *
13
+ * @param gxtEntryHash
17
14
  */
18
- damageBoneOnProp(bone: number): void;
15
+ setObjectPromptNameFromGxtEntry(gxtEntryHash: string | number): void;
19
16
  /**
20
- * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
17
+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
18
+ * p3: seems similar to p2
19
+ * p4: makes obj fall slower the higher the value
20
+ * p5: similar to p4
21
21
  *
22
- * @param burnLevel
23
- * @param affectAsh
22
+ * @param weight
23
+ * @param p2
24
+ * @param p3
25
+ * @param p4
26
+ * @param p5
27
+ * @param gravity
28
+ * @param p7
29
+ * @param p8
30
+ * @param p9
31
+ * @param p10
32
+ * @param buoyancy
24
33
  */
25
- setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void;
34
+ setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void;
35
+ setPickupCollectableOnMount(): void;
36
+ breakAllObjectFragmentBones(): void;
26
37
  /**
27
- * Params: value = 0.0 - 586.67 (?)
38
+ * p2 is usually the same as speed parameter
28
39
  *
29
- * @param value
40
+ * @param speed
41
+ * @param p2
30
42
  */
31
- setLightTranslucencyForObject(value: number): void;
43
+ setObjectBurnSpeed(speed: number, p2: number): void;
32
44
  /**
33
- * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
45
+ * @param opacity
34
46
  */
35
- deleteObject(): void;
47
+ setObjectBurnOpacity(opacity: number): void;
36
48
  /**
37
49
  * @returns
38
50
  */
@@ -69,6 +81,49 @@ export declare class Prop extends Entity {
69
81
  */
70
82
  N_0xCAAF2BCCFEF37F77(p1: any): void;
71
83
  trackObjectVisibility(): void;
84
+ /**
85
+ * @param p1
86
+ * @param p2
87
+ */
88
+ preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void;
89
+ /**
90
+ * @param enabled
91
+ */
92
+ setObjectTakesDamageFromCollidingWithBuildings(enabled: boolean): void;
93
+ /**
94
+ * Old name: _MARK_OBJECT_FOR_DELETION
95
+ */
96
+ onlyCleanUpObjectWhenOutOfRange(): void;
97
+ /**
98
+ * @param targettable
99
+ */
100
+ setObjectTargettable(targettable: boolean): void;
101
+ /**
102
+ * Sets object as auto-jumpable by horse.
103
+ *
104
+ * @param p1
105
+ */
106
+ setAutoJumpableByHorse(p1: boolean): void;
107
+ /**
108
+ * @returns
109
+ */
110
+ isObjectVisible(): boolean;
111
+ fixObjectFragment(): void;
112
+ /**
113
+ * @param intensity
114
+ */
115
+ setObjectBurnIntensity(intensity: number): void;
116
+ /**
117
+ * @param state
118
+ */
119
+ setStateOfRayfireMapObject(state: number): void;
120
+ setPickupDoNotAutoPlaceOnGround(): void;
121
+ /**
122
+ * @param txdHash
123
+ * @param p2
124
+ * @param p3
125
+ */
126
+ setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void;
72
127
  /**
73
128
  * @param toggle
74
129
  */
@@ -99,6 +154,37 @@ export declare class Prop extends Entity {
99
154
  * @param name
100
155
  */
101
156
  setObjectPromptName(name: string | null): void;
157
+ detachPortablePickupFromPed(): void;
158
+ /**
159
+ * @returns
160
+ */
161
+ isObjectAPortablePickup(): boolean;
162
+ /**
163
+ * @param toggle
164
+ */
165
+ setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void;
166
+ resetObjectVelocity(): void;
167
+ /**
168
+ * @param bone
169
+ */
170
+ damageBoneOnProp(bone: number): void;
171
+ /**
172
+ * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
173
+ *
174
+ * @param burnLevel
175
+ * @param affectAsh
176
+ */
177
+ setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void;
178
+ /**
179
+ * Params: value = 0.0 - 586.67 (?)
180
+ *
181
+ * @param value
182
+ */
183
+ setLightTranslucencyForObject(value: number): void;
184
+ /**
185
+ * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
186
+ */
187
+ deleteObject(): void;
102
188
  /**
103
189
  * @param toggle
104
190
  */
@@ -133,82 +219,6 @@ export declare class Prop extends Entity {
133
219
  * @param disable
134
220
  */
135
221
  setLightScatteringDisabledForObject(disable: boolean): void;
136
- setPickupDoNotAutoPlaceOnGround(): void;
137
- /**
138
- * @param txdHash
139
- * @param p2
140
- * @param p3
141
- */
142
- setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void;
143
- /**
144
- * Old name: _MARK_OBJECT_FOR_DELETION
145
- */
146
- onlyCleanUpObjectWhenOutOfRange(): void;
147
- /**
148
- * @param targettable
149
- */
150
- setObjectTargettable(targettable: boolean): void;
151
- /**
152
- * @param targettable
153
- */
154
- setObjectTargettable2(targettable: boolean): void;
155
- /**
156
- * Not official native name
157
- *
158
- * @param gxtEntryHash
159
- */
160
- setObjectPromptNameFromGxtEntry(gxtEntryHash: string | number): void;
161
- /**
162
- * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
163
- * p3: seems similar to p2
164
- * p4: makes obj fall slower the higher the value
165
- * p5: similar to p4
166
- *
167
- * @param weight
168
- * @param p2
169
- * @param p3
170
- * @param p4
171
- * @param p5
172
- * @param gravity
173
- * @param p7
174
- * @param p8
175
- * @param p9
176
- * @param p10
177
- * @param buoyancy
178
- */
179
- setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void;
180
- setPickupCollectableOnMount(): void;
181
- breakAllObjectFragmentBones(): void;
182
- /**
183
- * p2 is usually the same as speed parameter
184
- *
185
- * @param speed
186
- * @param p2
187
- */
188
- setObjectBurnSpeed(speed: number, p2: number): void;
189
- /**
190
- * @param opacity
191
- */
192
- setObjectBurnOpacity(opacity: number): void;
193
- /**
194
- * Sets object as auto-jumpable by horse.
195
- *
196
- * @param p1
197
- */
198
- setAutoJumpableByHorse(p1: boolean): void;
199
- /**
200
- * @returns
201
- */
202
- isObjectVisible(): boolean;
203
- fixObjectFragment(): void;
204
- /**
205
- * @param intensity
206
- */
207
- setObjectBurnIntensity(intensity: number): void;
208
- /**
209
- * @param state
210
- */
211
- setStateOfRayfireMapObject(state: number): void;
212
222
  /**
213
223
  * @returns
214
224
  */
@@ -240,14 +250,5 @@ export declare class Prop extends Entity {
240
250
  * @param lightIntensity
241
251
  */
242
252
  setLightIntensityForObject(lightIntensity: number): void;
243
- /**
244
- * @param p1
245
- * @param p2
246
- */
247
- preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void;
248
- /**
249
- * @param enabled
250
- */
251
- setObjectTakesDamageFromCollidingWithBuildings(enabled: boolean): void;
252
253
  }
253
254
  //# sourceMappingURL=Prop.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Prop.d.ts","sourceRoot":"","sources":["../../src/classes/Prop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIlC,qBAAa,IAAK,SAAQ,MAAM;IAC9B,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAI9C,MAAM,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAKhD;;OAEG;IACH,qBAAqB,CAAC,WAAW,EAAE,OAAO,GAAG,IAAI;IAIjD;;;;OAIG;IACH,+BAA+B,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIpE;;;;;;;;;;;;;;;;;OAiBG;IACH,sBAAsB,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;IAIhL,2BAA2B,IAAI,IAAI;IAInC,2BAA2B,IAAI,IAAI;IAInC;;;;;OAKG;IACH,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAInD;;OAEG;IACH,oBAAoB,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAI3C;;OAEG;IACH,yBAAyB,IAAI,OAAO;IAIpC;;OAEG;IACH,qBAAqB,IAAI,OAAO;IAIhC;;;;OAIG;IACH,qBAAqB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAIxC;;OAEG;IACH,iBAAiB,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI;IAI1C;;;OAGG;IACH,2BAA2B,CAAC,EAAE,EAAE,OAAO,GAAG,OAAO;IAIjD;;;;OAIG;IACH,kBAAkB,CAAC,gBAAgB,EAAE,MAAM,GAAG,IAAI;IAIlD;;;;OAIG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC,qBAAqB,IAAI,IAAI;IAI7B;;;OAGG;IACH,iCAAiC,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIjE;;OAEG;IACH,8CAA8C,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAItE;;OAEG;IACH,+BAA+B,IAAI,IAAI;IAIvC;;OAEG;IACH,oBAAoB,CAAC,WAAW,EAAE,OAAO,GAAG,IAAI;IAIhD;;;;OAIG;IACH,sBAAsB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAIzC;;OAEG;IACH,eAAe,IAAI,OAAO;IAI1B,iBAAiB,IAAI,IAAI;IAIzB;;OAEG;IACH,sBAAsB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAI/C;;OAEG;IACH,0BAA0B,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAI/C,+BAA+B,IAAI,IAAI;IAIvC;;;;OAIG;IACH,yBAAyB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;IAI3E;;OAEG;IACH,4BAA4B,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAInD;;;OAGG;IACH,mBAAmB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAI/C;;;OAGG;IACH,wBAAwB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpD;;OAEG;IACH,2BAA2B,IAAI,MAAM;IAIrC;;;;OAIG;IACH,uBAAuB,IAAI,MAAM;IAIjC;;;;OAIG;IACH,mBAAmB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAI9C,2BAA2B,IAAI,IAAI;IAInC;;OAEG;IACH,uBAAuB,IAAI,OAAO;IAIlC;;OAEG;IACH,4CAA4C,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAInE,mBAAmB,IAAI,IAAI;IAI3B;;OAEG;IACH,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIpC;;;;;OAKG;IACH,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI;IAI/D;;;;OAIG;IACH,6BAA6B,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAIlD;;OAEG;IACH,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,gBAAgB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIvC;;OAEG;IACH,mBAAmB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAIxC;;;;;;;;;OASG;IACH,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO;IAI/H;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC;;;;;OAKG;IACH,oBAAoB,CAAC,EAAE,EAAE,MAAM,GAAG,GAAG;IAIrC;;OAEG;IACH,mCAAmC,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAI3D;;OAEG;IACH,4BAA4B,IAAI,MAAM;IAItC;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;OAEG;IACH,iBAAiB,IAAI,IAAI;IAIzB;;;;;OAKG;IACH,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,GAAG,IAAI;IAIrE;;OAEG;IACH,0BAA0B,IAAI,MAAM;IAIpC;;OAEG;IACH,yBAAyB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI;IAIzC;;OAEG;IACH,0BAA0B,CAAC,cAAc,EAAE,MAAM,GAAG,IAAI;CAIzD"}
@@ -5,52 +5,66 @@ export class Prop extends Entity {
5
5
  static fromHandle(handle) {
6
6
  return handle === 0 ? null : new Prop(handle);
7
7
  }
8
- detachPortablePickupFromPed() {
9
- inv('0xCF463D1E9A0AECB1', this.handle);
10
- }
11
- /**
12
- * @returns
13
- */
14
- isObjectAPortablePickup() {
15
- return inv('0x0378C08504160D0D', this.handle, rai());
8
+ static fromNetworkId(netId) {
9
+ if (!inv('0x38CE16C96BD11F2C', netId, rai()))
10
+ return null;
11
+ return Prop.fromHandle(inv('0x5B912C3F653822E6', netId, rai()));
16
12
  }
17
13
  /**
18
- * @param toggle
14
+ * @param targettable
19
15
  */
20
- setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle) {
21
- inv('0x406137F8EF90EAF5', this.handle, toggle);
22
- }
23
- resetObjectVelocity() {
24
- inv('0xF40AB58D83C35027', this.handle);
16
+ setObjectTargettable2(targettable) {
17
+ inv('0x581EDBE56E8D62C9', this.handle, targettable);
25
18
  }
26
19
  /**
27
- * @param bone
20
+ * Not official native name
21
+ *
22
+ * @param gxtEntryHash
28
23
  */
29
- damageBoneOnProp(bone) {
30
- inv('0xE4EFB315BCD2A838', this.handle, bone);
24
+ setObjectPromptNameFromGxtEntry(gxtEntryHash) {
25
+ inv('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
31
26
  }
32
27
  /**
33
- * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
28
+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
29
+ * p3: seems similar to p2
30
+ * p4: makes obj fall slower the higher the value
31
+ * p5: similar to p4
34
32
  *
35
- * @param burnLevel
36
- * @param affectAsh
33
+ * @param weight
34
+ * @param p2
35
+ * @param p3
36
+ * @param p4
37
+ * @param p5
38
+ * @param gravity
39
+ * @param p7
40
+ * @param p8
41
+ * @param p9
42
+ * @param p10
43
+ * @param buoyancy
37
44
  */
38
- setObjectBurnLevel(burnLevel, affectAsh) {
39
- inv('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
45
+ setObjectPhysicsParams(weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy) {
46
+ inv('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
47
+ }
48
+ setPickupCollectableOnMount() {
49
+ inv('0x00EE08603EADEE92', this.handle);
50
+ }
51
+ breakAllObjectFragmentBones() {
52
+ inv('0x8462BE2341A55B6F', this.handle);
40
53
  }
41
54
  /**
42
- * Params: value = 0.0 - 586.67 (?)
55
+ * p2 is usually the same as speed parameter
43
56
  *
44
- * @param value
57
+ * @param speed
58
+ * @param p2
45
59
  */
46
- setLightTranslucencyForObject(value) {
47
- inv('0x63E39F09310F481F', this.handle, f(value));
60
+ setObjectBurnSpeed(speed, p2) {
61
+ inv('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
48
62
  }
49
63
  /**
50
- * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
64
+ * @param opacity
51
65
  */
52
- deleteObject() {
53
- inv('0x931914268722C263', this.handle);
66
+ setObjectBurnOpacity(opacity) {
67
+ inv('0x7D7285EFEAB5AF15', this.handle, f(opacity));
54
68
  }
55
69
  /**
56
70
  * @returns
@@ -104,6 +118,71 @@ export class Prop extends Entity {
104
118
  trackObjectVisibility() {
105
119
  inv('0xB252BC036B525623', this.handle);
106
120
  }
121
+ /**
122
+ * @param p1
123
+ * @param p2
124
+ */
125
+ preventCollectionOfPortablePickup(p1, p2) {
126
+ inv('0x92AEFB5F6E294023', this.handle, p1, p2);
127
+ }
128
+ /**
129
+ * @param enabled
130
+ */
131
+ setObjectTakesDamageFromCollidingWithBuildings(enabled) {
132
+ inv('0xEB6F1A9B5510A5D2', this.handle, enabled);
133
+ }
134
+ /**
135
+ * Old name: _MARK_OBJECT_FOR_DELETION
136
+ */
137
+ onlyCleanUpObjectWhenOutOfRange() {
138
+ inv('0xADBE4809F19F927A', this.handle);
139
+ }
140
+ /**
141
+ * @param targettable
142
+ */
143
+ setObjectTargettable(targettable) {
144
+ inv('0x8A7391690F5AFD81', this.handle, targettable);
145
+ }
146
+ /**
147
+ * Sets object as auto-jumpable by horse.
148
+ *
149
+ * @param p1
150
+ */
151
+ setAutoJumpableByHorse(p1) {
152
+ inv('0x98D2D9C053A1F449', this.handle, p1);
153
+ }
154
+ /**
155
+ * @returns
156
+ */
157
+ isObjectVisible() {
158
+ return inv('0x8B32ACE6326A7546', this.handle, rai());
159
+ }
160
+ fixObjectFragment() {
161
+ inv('0xF9C1681347C8BD15', this.handle);
162
+ }
163
+ /**
164
+ * @param intensity
165
+ */
166
+ setObjectBurnIntensity(intensity) {
167
+ inv('0xC8E21C1677DC5E6F', this.handle, f(intensity));
168
+ }
169
+ /**
170
+ * @param state
171
+ */
172
+ setStateOfRayfireMapObject(state) {
173
+ inv('0x5C29F698D404C5E1', this.handle, state);
174
+ }
175
+ setPickupDoNotAutoPlaceOnGround() {
176
+ inv('0x634C19521485AB25', this.handle);
177
+ }
178
+ /**
179
+ * @param txdHash
180
+ * @param p2
181
+ * @param p3
182
+ */
183
+ setCustomTexturesOnObject(txdHash, p2, p3) {
184
+ inv('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
185
+ }
107
186
  /**
108
187
  * @param toggle
109
188
  */
@@ -146,6 +225,53 @@ export class Prop extends Entity {
146
225
  setObjectPromptName(name) {
147
226
  inv('0xAEE6C800E124CFE1', this.handle, name);
148
227
  }
228
+ detachPortablePickupFromPed() {
229
+ inv('0xCF463D1E9A0AECB1', this.handle);
230
+ }
231
+ /**
232
+ * @returns
233
+ */
234
+ isObjectAPortablePickup() {
235
+ return inv('0x0378C08504160D0D', this.handle, rai());
236
+ }
237
+ /**
238
+ * @param toggle
239
+ */
240
+ setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle) {
241
+ inv('0x406137F8EF90EAF5', this.handle, toggle);
242
+ }
243
+ resetObjectVelocity() {
244
+ inv('0xF40AB58D83C35027', this.handle);
245
+ }
246
+ /**
247
+ * @param bone
248
+ */
249
+ damageBoneOnProp(bone) {
250
+ inv('0xE4EFB315BCD2A838', this.handle, bone);
251
+ }
252
+ /**
253
+ * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
254
+ *
255
+ * @param burnLevel
256
+ * @param affectAsh
257
+ */
258
+ setObjectBurnLevel(burnLevel, affectAsh) {
259
+ inv('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
260
+ }
261
+ /**
262
+ * Params: value = 0.0 - 586.67 (?)
263
+ *
264
+ * @param value
265
+ */
266
+ setLightTranslucencyForObject(value) {
267
+ inv('0x63E39F09310F481F', this.handle, f(value));
268
+ }
269
+ /**
270
+ * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
271
+ */
272
+ deleteObject() {
273
+ inv('0x931914268722C263', this.handle);
274
+ }
149
275
  /**
150
276
  * @param toggle
151
277
  */
@@ -192,114 +318,6 @@ export class Prop extends Entity {
192
318
  setLightScatteringDisabledForObject(disable) {
193
319
  inv('0x04D1D4E411CE52D0', this.handle, disable);
194
320
  }
195
- setPickupDoNotAutoPlaceOnGround() {
196
- inv('0x634C19521485AB25', this.handle);
197
- }
198
- /**
199
- * @param txdHash
200
- * @param p2
201
- * @param p3
202
- */
203
- setCustomTexturesOnObject(txdHash, p2, p3) {
204
- inv('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
205
- }
206
- /**
207
- * Old name: _MARK_OBJECT_FOR_DELETION
208
- */
209
- onlyCleanUpObjectWhenOutOfRange() {
210
- inv('0xADBE4809F19F927A', this.handle);
211
- }
212
- /**
213
- * @param targettable
214
- */
215
- setObjectTargettable(targettable) {
216
- inv('0x8A7391690F5AFD81', this.handle, targettable);
217
- }
218
- /**
219
- * @param targettable
220
- */
221
- setObjectTargettable2(targettable) {
222
- inv('0x581EDBE56E8D62C9', this.handle, targettable);
223
- }
224
- /**
225
- * Not official native name
226
- *
227
- * @param gxtEntryHash
228
- */
229
- setObjectPromptNameFromGxtEntry(gxtEntryHash) {
230
- inv('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
231
- }
232
- /**
233
- * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
234
- * p3: seems similar to p2
235
- * p4: makes obj fall slower the higher the value
236
- * p5: similar to p4
237
- *
238
- * @param weight
239
- * @param p2
240
- * @param p3
241
- * @param p4
242
- * @param p5
243
- * @param gravity
244
- * @param p7
245
- * @param p8
246
- * @param p9
247
- * @param p10
248
- * @param buoyancy
249
- */
250
- setObjectPhysicsParams(weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy) {
251
- inv('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
252
- }
253
- setPickupCollectableOnMount() {
254
- inv('0x00EE08603EADEE92', this.handle);
255
- }
256
- breakAllObjectFragmentBones() {
257
- inv('0x8462BE2341A55B6F', this.handle);
258
- }
259
- /**
260
- * p2 is usually the same as speed parameter
261
- *
262
- * @param speed
263
- * @param p2
264
- */
265
- setObjectBurnSpeed(speed, p2) {
266
- inv('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
267
- }
268
- /**
269
- * @param opacity
270
- */
271
- setObjectBurnOpacity(opacity) {
272
- inv('0x7D7285EFEAB5AF15', this.handle, f(opacity));
273
- }
274
- /**
275
- * Sets object as auto-jumpable by horse.
276
- *
277
- * @param p1
278
- */
279
- setAutoJumpableByHorse(p1) {
280
- inv('0x98D2D9C053A1F449', this.handle, p1);
281
- }
282
- /**
283
- * @returns
284
- */
285
- isObjectVisible() {
286
- return inv('0x8B32ACE6326A7546', this.handle, rai());
287
- }
288
- fixObjectFragment() {
289
- inv('0xF9C1681347C8BD15', this.handle);
290
- }
291
- /**
292
- * @param intensity
293
- */
294
- setObjectBurnIntensity(intensity) {
295
- inv('0xC8E21C1677DC5E6F', this.handle, f(intensity));
296
- }
297
- /**
298
- * @param state
299
- */
300
- setStateOfRayfireMapObject(state) {
301
- inv('0x5C29F698D404C5E1', this.handle, state);
302
- }
303
321
  /**
304
322
  * @returns
305
323
  */
@@ -345,18 +363,5 @@ export class Prop extends Entity {
345
363
  setLightIntensityForObject(lightIntensity) {
346
364
  inv('0xF49574E2332A8F06', this.handle, f(lightIntensity));
347
365
  }
348
- /**
349
- * @param p1
350
- * @param p2
351
- */
352
- preventCollectionOfPortablePickup(p1, p2) {
353
- inv('0x92AEFB5F6E294023', this.handle, p1, p2);
354
- }
355
- /**
356
- * @param enabled
357
- */
358
- setObjectTakesDamageFromCollidingWithBuildings(enabled) {
359
- inv('0xEB6F1A9B5510A5D2', this.handle, enabled);
360
- }
361
366
  }
362
367
  registerHandle('Prop', Prop);
@@ -11,7 +11,7 @@ export declare class PropSet implements IHandle {
11
11
  /**
12
12
  * @returns
13
13
  */
14
- getPropSetModel(): string | number;
14
+ getPropSetModel(): number;
15
15
  /**
16
16
  * @param itemSet
17
17
  * @param model
@@ -1 +1 @@
1
- {"version":3,"file":"PropSet.d.ts","sourceRoot":"","sources":["../../src/classes/PropSet.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAKlD,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,OAAQ,YAAW,OAAO;IAClB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI;IAIjD;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,eAAe,IAAI,MAAM,GAAG,MAAM;IAIlC;;;;;;OAMG;IACH,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAIlG;;OAEG;IACH,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIlC,0BAA0B,IAAI,IAAI;IAIlC;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,iBAAiB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIxC;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;;OAGG;IACH,aAAa,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;CAI9C"}
1
+ {"version":3,"file":"PropSet.d.ts","sourceRoot":"","sources":["../../src/classes/PropSet.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAKlD,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,OAAQ,YAAW,OAAO;IAClB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI;IAIjD;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,eAAe,IAAI,MAAM;IAIzB;;;;;;OAMG;IACH,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAIlG;;OAEG;IACH,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIlC,0BAA0B,IAAI,IAAI;IAIlC;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,iBAAiB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIxC;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;;OAGG;IACH,aAAa,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;CAI9C"}
@@ -7,6 +7,7 @@ import { Entity } from './Entity';
7
7
  import { VehicleTask } from './VehicleTask';
8
8
  export declare class Vehicle extends Entity {
9
9
  static fromHandle(handle: number): Vehicle | null;
10
+ static fromNetworkId(netId: number): Vehicle | null;
10
11
  /**
11
12
  * *SET_INSTANTLY** - _SET_MISSION_TRAIN*
12
13
  *