@nativewrappers/redm-codegen 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/classes/AnimScene.d.ts +142 -142
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +203 -203
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +34 -34
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +42 -42
  10. package/dist/classes/Cam.d.ts +71 -71
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +102 -102
  13. package/dist/classes/Entity.d.ts +387 -386
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +509 -504
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +67 -66
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +80 -75
  22. package/dist/classes/PedTask.d.ts +1518 -1518
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1930 -1930
  25. package/dist/classes/PersChar.d.ts +11 -11
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +23 -23
  28. package/dist/classes/Pickup.d.ts +7 -7
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +13 -13
  31. package/dist/classes/Player.d.ts +237 -237
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +319 -319
  34. package/dist/classes/Prop.d.ts +105 -104
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +155 -150
  37. package/dist/classes/PropSet.d.ts +1 -1
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +21 -21
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +27 -27
  45. package/dist/classes/Volume.d.ts +40 -40
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Volume.js +54 -54
  48. package/dist/classes/Weapon.d.ts +364 -364
  49. package/dist/classes/Weapon.d.ts.map +1 -1
  50. package/dist/classes/Weapon.js +515 -515
  51. package/dist/namespaces/Aitransport.d.ts +77 -77
  52. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  53. package/dist/namespaces/Aitransport.js +94 -94
  54. package/dist/namespaces/Animscene.d.ts +65 -65
  55. package/dist/namespaces/Animscene.d.ts.map +1 -1
  56. package/dist/namespaces/Animscene.js +83 -83
  57. package/dist/namespaces/Audio.d.ts +464 -464
  58. package/dist/namespaces/Audio.d.ts.map +1 -1
  59. package/dist/namespaces/Audio.js +651 -651
  60. package/dist/namespaces/Bounty.d.ts +23 -23
  61. package/dist/namespaces/Bounty.d.ts.map +1 -1
  62. package/dist/namespaces/Bounty.js +40 -40
  63. package/dist/namespaces/Brain.d.ts +15 -15
  64. package/dist/namespaces/Brain.d.ts.map +1 -1
  65. package/dist/namespaces/Brain.js +20 -20
  66. package/dist/namespaces/CamStatics.d.ts +459 -459
  67. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  68. package/dist/namespaces/CamStatics.js +719 -719
  69. package/dist/namespaces/Collection.d.ts +78 -78
  70. package/dist/namespaces/Collection.d.ts.map +1 -1
  71. package/dist/namespaces/Collection.js +109 -109
  72. package/dist/namespaces/Companion.d.ts +22 -22
  73. package/dist/namespaces/Companion.d.ts.map +1 -1
  74. package/dist/namespaces/Companion.js +30 -30
  75. package/dist/namespaces/Compendium.d.ts +94 -94
  76. package/dist/namespaces/Compendium.d.ts.map +1 -1
  77. package/dist/namespaces/Compendium.js +126 -126
  78. package/dist/namespaces/Databinding.d.ts +113 -113
  79. package/dist/namespaces/Databinding.d.ts.map +1 -1
  80. package/dist/namespaces/Databinding.js +167 -167
  81. package/dist/namespaces/Dlc.d.ts +5 -5
  82. package/dist/namespaces/Dlc.d.ts.map +1 -1
  83. package/dist/namespaces/Dlc.js +9 -9
  84. package/dist/namespaces/EntityStatics.d.ts +164 -164
  85. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  86. package/dist/namespaces/EntityStatics.js +225 -225
  87. package/dist/namespaces/Event.d.ts +62 -62
  88. package/dist/namespaces/Event.d.ts.map +1 -1
  89. package/dist/namespaces/Event.js +82 -82
  90. package/dist/namespaces/Fire.d.ts +7 -7
  91. package/dist/namespaces/Fire.d.ts.map +1 -1
  92. package/dist/namespaces/Fire.js +9 -9
  93. package/dist/namespaces/Graphics.d.ts +688 -688
  94. package/dist/namespaces/Graphics.d.ts.map +1 -1
  95. package/dist/namespaces/Graphics.js +876 -876
  96. package/dist/namespaces/Hud.d.ts +456 -456
  97. package/dist/namespaces/Hud.d.ts.map +1 -1
  98. package/dist/namespaces/Hud.js +598 -598
  99. package/dist/namespaces/InteriorStatics.d.ts +42 -42
  100. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  101. package/dist/namespaces/InteriorStatics.js +56 -56
  102. package/dist/namespaces/Inventory.d.ts +156 -156
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +210 -210
  105. package/dist/namespaces/Itemdatabase.d.ts +3 -3
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Law.d.ts +2 -2
  108. package/dist/namespaces/Law.d.ts.map +1 -1
  109. package/dist/namespaces/Map.d.ts +128 -128
  110. package/dist/namespaces/Map.d.ts.map +1 -1
  111. package/dist/namespaces/Map.js +180 -180
  112. package/dist/namespaces/Minigame.d.ts +60 -60
  113. package/dist/namespaces/Minigame.d.ts.map +1 -1
  114. package/dist/namespaces/Minigame.js +88 -88
  115. package/dist/namespaces/Misc.d.ts +5 -5
  116. package/dist/namespaces/Misc.d.ts.map +1 -1
  117. package/dist/namespaces/Missiondata.d.ts +3 -3
  118. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  119. package/dist/namespaces/Netshopping.d.ts +1 -1
  120. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  121. package/dist/namespaces/Network.d.ts +1528 -1536
  122. package/dist/namespaces/Network.d.ts.map +1 -1
  123. package/dist/namespaces/Network.js +2196 -2204
  124. package/dist/namespaces/Object.d.ts +244 -244
  125. package/dist/namespaces/Object.d.ts.map +1 -1
  126. package/dist/namespaces/Object.js +355 -355
  127. package/dist/namespaces/Pad.d.ts +43 -43
  128. package/dist/namespaces/Pad.d.ts.map +1 -1
  129. package/dist/namespaces/Pad.js +58 -58
  130. package/dist/namespaces/PedStatics.d.ts +21 -21
  131. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  132. package/dist/namespaces/PedStatics.js +26 -26
  133. package/dist/namespaces/Perschar.d.ts +62 -62
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +91 -91
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/Physics.d.ts +207 -207
  140. package/dist/namespaces/Physics.d.ts.map +1 -1
  141. package/dist/namespaces/Physics.js +310 -310
  142. package/dist/namespaces/PlayerStatics.d.ts +72 -72
  143. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  144. package/dist/namespaces/PlayerStatics.js +103 -103
  145. package/dist/namespaces/Population.d.ts +88 -88
  146. package/dist/namespaces/Population.d.ts.map +1 -1
  147. package/dist/namespaces/Population.js +116 -116
  148. package/dist/namespaces/Posse.d.ts +49 -49
  149. package/dist/namespaces/Posse.d.ts.map +1 -1
  150. package/dist/namespaces/Posse.js +79 -79
  151. package/dist/namespaces/Propset.d.ts +1 -1
  152. package/dist/namespaces/Propset.d.ts.map +1 -1
  153. package/dist/namespaces/Scripts.d.ts +3 -3
  154. package/dist/namespaces/Scripts.d.ts.map +1 -1
  155. package/dist/namespaces/Shapetest.d.ts +11 -11
  156. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  157. package/dist/namespaces/Shapetest.js +13 -13
  158. package/dist/namespaces/Socialclub.d.ts +1 -1
  159. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  160. package/dist/namespaces/Stats.d.ts +174 -174
  161. package/dist/namespaces/Stats.d.ts.map +1 -1
  162. package/dist/namespaces/Stats.js +240 -240
  163. package/dist/namespaces/Streaming.d.ts +127 -127
  164. package/dist/namespaces/Streaming.d.ts.map +1 -1
  165. package/dist/namespaces/Streaming.js +193 -193
  166. package/dist/namespaces/Task.d.ts +220 -220
  167. package/dist/namespaces/Task.d.ts.map +1 -1
  168. package/dist/namespaces/Task.js +299 -299
  169. package/dist/namespaces/Telemetry.d.ts +188 -188
  170. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  171. package/dist/namespaces/Telemetry.js +249 -249
  172. package/dist/namespaces/Uiapps.d.ts +24 -24
  173. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  174. package/dist/namespaces/Uiapps.js +33 -33
  175. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  176. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  177. package/dist/namespaces/Uistickyfeed.js +21 -21
  178. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  179. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  180. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  181. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  182. package/dist/namespaces/VolumeStatics.js +85 -85
  183. package/dist/namespaces/WeaponStatics.d.ts +262 -262
  184. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  185. package/dist/namespaces/WeaponStatics.js +361 -361
  186. package/dist/namespaces/Zone.d.ts +2 -2
  187. package/dist/namespaces/Zone.d.ts.map +1 -1
  188. package/package.json +1 -1
  189. package/src/classes/AnimScene.ts +230 -230
  190. package/src/classes/BaseModel.ts +50 -50
  191. package/src/classes/BaseTask.ts +46 -46
  192. package/src/classes/Cam.ts +113 -113
  193. package/src/classes/Entity.ts +537 -532
  194. package/src/classes/Interior.ts +43 -43
  195. package/src/classes/Ped.ts +100 -95
  196. package/src/classes/PedTask.ts +1969 -1969
  197. package/src/classes/PersChar.ts +28 -28
  198. package/src/classes/Pickup.ts +13 -13
  199. package/src/classes/Player.ts +364 -364
  200. package/src/classes/Prop.ts +167 -162
  201. package/src/classes/PropSet.ts +1 -1
  202. package/src/classes/Vehicle.ts +5 -0
  203. package/src/classes/VehicleTask.ts +30 -30
  204. package/src/classes/Volume.ts +62 -62
  205. package/src/classes/Weapon.ts +517 -517
  206. package/src/namespaces/Aitransport.ts +102 -102
  207. package/src/namespaces/Animscene.ts +92 -92
  208. package/src/namespaces/Audio.ts +765 -765
  209. package/src/namespaces/Bounty.ts +46 -46
  210. package/src/namespaces/Brain.ts +22 -22
  211. package/src/namespaces/CamStatics.ts +747 -747
  212. package/src/namespaces/Collection.ts +112 -112
  213. package/src/namespaces/Companion.ts +34 -34
  214. package/src/namespaces/Compendium.ts +131 -131
  215. package/src/namespaces/Databinding.ts +170 -170
  216. package/src/namespaces/Dlc.ts +9 -9
  217. package/src/namespaces/EntityStatics.ts +237 -237
  218. package/src/namespaces/Event.ts +92 -92
  219. package/src/namespaces/Fire.ts +10 -10
  220. package/src/namespaces/Graphics.ts +1206 -1206
  221. package/src/namespaces/Hud.ts +647 -647
  222. package/src/namespaces/InteriorStatics.ts +66 -66
  223. package/src/namespaces/Inventory.ts +237 -237
  224. package/src/namespaces/Itemdatabase.ts +3 -3
  225. package/src/namespaces/Law.ts +2 -2
  226. package/src/namespaces/Map.ts +204 -204
  227. package/src/namespaces/Minigame.ts +100 -100
  228. package/src/namespaces/Misc.ts +5 -5
  229. package/src/namespaces/Missiondata.ts +3 -3
  230. package/src/namespaces/Netshopping.ts +1 -1
  231. package/src/namespaces/Network.ts +2217 -2225
  232. package/src/namespaces/Object.ts +381 -381
  233. package/src/namespaces/Pad.ts +67 -67
  234. package/src/namespaces/PedStatics.ts +33 -33
  235. package/src/namespaces/Perschar.ts +105 -105
  236. package/src/namespaces/Persistence.ts +48 -48
  237. package/src/namespaces/Physics.ts +326 -326
  238. package/src/namespaces/PlayerStatics.ts +113 -113
  239. package/src/namespaces/Population.ts +133 -133
  240. package/src/namespaces/Posse.ts +80 -80
  241. package/src/namespaces/Propset.ts +1 -1
  242. package/src/namespaces/Scripts.ts +3 -3
  243. package/src/namespaces/Shapetest.ts +14 -14
  244. package/src/namespaces/Socialclub.ts +1 -1
  245. package/src/namespaces/Stats.ts +266 -266
  246. package/src/namespaces/Streaming.ts +226 -226
  247. package/src/namespaces/Task.ts +527 -527
  248. package/src/namespaces/Telemetry.ts +300 -300
  249. package/src/namespaces/Uiapps.ts +39 -39
  250. package/src/namespaces/Uistickyfeed.ts +23 -23
  251. package/src/namespaces/VehicleStatics.ts +2 -2
  252. package/src/namespaces/VolumeStatics.ts +87 -87
  253. package/src/namespaces/WeaponStatics.ts +365 -365
  254. package/src/namespaces/Zone.ts +2 -2
@@ -12,59 +12,72 @@ export class Prop extends Entity {
12
12
  return handle === 0 ? null : new Prop(handle);
13
13
  }
14
14
 
15
- detachPortablePickupFromPed(): void {
16
- inv<void>('0xCF463D1E9A0AECB1', this.handle);
15
+ static fromNetworkId(netId: number): Prop | null {
16
+ if (!inv<number>('0x38CE16C96BD11F2C', netId, rai())) return null;
17
+ return Prop.fromHandle(inv<number>('0x5B912C3F653822E6', netId, rai()));
17
18
  }
18
19
 
19
20
  /**
20
- * @returns
21
+ * @param targettable
21
22
  */
22
- isObjectAPortablePickup(): boolean {
23
- return inv<boolean>('0x0378C08504160D0D', this.handle, rai());
23
+ setObjectTargettable2(targettable: boolean): void {
24
+ inv<void>('0x581EDBE56E8D62C9', this.handle, targettable);
24
25
  }
25
26
 
26
27
  /**
27
- * @param toggle
28
+ * Not official native name
29
+ *
30
+ * @param gxtEntryHash
28
31
  */
29
- setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void {
30
- inv<void>('0x406137F8EF90EAF5', this.handle, toggle);
31
- }
32
-
33
- resetObjectVelocity(): void {
34
- inv<void>('0xF40AB58D83C35027', this.handle);
32
+ setObjectPromptNameFromGxtEntry(gxtEntryHash: string | number): void {
33
+ inv<void>('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
35
34
  }
36
35
 
37
36
  /**
38
- * @param bone
37
+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
38
+ * p3: seems similar to p2
39
+ * p4: makes obj fall slower the higher the value
40
+ * p5: similar to p4
41
+ *
42
+ * @param weight
43
+ * @param p2
44
+ * @param p3
45
+ * @param p4
46
+ * @param p5
47
+ * @param gravity
48
+ * @param p7
49
+ * @param p8
50
+ * @param p9
51
+ * @param p10
52
+ * @param buoyancy
39
53
  */
40
- damageBoneOnProp(bone: number): void {
41
- inv<void>('0xE4EFB315BCD2A838', this.handle, bone);
54
+ setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void {
55
+ inv<void>('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
42
56
  }
43
57
 
44
- /**
45
- * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
46
- *
47
- * @param burnLevel
48
- * @param affectAsh
49
- */
50
- setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void {
51
- inv<void>('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
58
+ setPickupCollectableOnMount(): void {
59
+ inv<void>('0x00EE08603EADEE92', this.handle);
60
+ }
61
+
62
+ breakAllObjectFragmentBones(): void {
63
+ inv<void>('0x8462BE2341A55B6F', this.handle);
52
64
  }
53
65
 
54
66
  /**
55
- * Params: value = 0.0 - 586.67 (?)
67
+ * p2 is usually the same as speed parameter
56
68
  *
57
- * @param value
69
+ * @param speed
70
+ * @param p2
58
71
  */
59
- setLightTranslucencyForObject(value: number): void {
60
- inv<void>('0x63E39F09310F481F', this.handle, f(value));
72
+ setObjectBurnSpeed(speed: number, p2: number): void {
73
+ inv<void>('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
61
74
  }
62
75
 
63
76
  /**
64
- * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
77
+ * @param opacity
65
78
  */
66
- deleteObject(): void {
67
- inv<void>('0x931914268722C263', this.handle);
79
+ setObjectBurnOpacity(opacity: number): void {
80
+ inv<void>('0x7D7285EFEAB5AF15', this.handle, f(opacity));
68
81
  }
69
82
 
70
83
  /**
@@ -128,227 +141,234 @@ export class Prop extends Entity {
128
141
  }
129
142
 
130
143
  /**
131
- * @param toggle
144
+ * @param p1
145
+ * @param p2
132
146
  */
133
- setObjectAllowLowLodBuoyancy(toggle: boolean): void {
134
- inv<void>('0x4D89D607CB3DD1D2', this.handle, toggle);
147
+ preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void {
148
+ inv<void>('0x92AEFB5F6E294023', this.handle, p1, p2);
135
149
  }
136
150
 
137
151
  /**
138
- * @param p1
139
- * @param p2
152
+ * @param enabled
140
153
  */
141
- setTeamPickupObject(p1: any, p2: boolean): void {
142
- inv<void>('0x53E0DF1A2A3CF0CA', this.handle, p1, p2);
154
+ setObjectTakesDamageFromCollidingWithBuildings(enabled: boolean): void {
155
+ inv<void>('0xEB6F1A9B5510A5D2', this.handle, enabled);
143
156
  }
144
157
 
145
158
  /**
146
- * @param p1
147
- * @param p2
159
+ * Old name: _MARK_OBJECT_FOR_DELETION
148
160
  */
149
- breakObjectFragmentChild(p1: any, p2: boolean): void {
150
- inv<void>('0xE7E4C198B0185900', this.handle, p1, p2);
161
+ onlyCleanUpObjectWhenOutOfRange(): void {
162
+ inv<void>('0xADBE4809F19F927A', this.handle);
151
163
  }
152
164
 
153
165
  /**
154
- * @returns
166
+ * @param targettable
155
167
  */
156
- getLightIntensityFromObject(): number {
157
- return inv<number>('0xFA3B61EC249B4674', this.handle, raf());
168
+ setObjectTargettable(targettable: boolean): void {
169
+ inv<void>('0x8A7391690F5AFD81', this.handle, targettable);
158
170
  }
159
171
 
160
172
  /**
161
- * Returns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT
173
+ * Sets object as auto-jumpable by horse.
162
174
  *
175
+ * @param p1
176
+ */
177
+ setAutoJumpableByHorse(p1: boolean): void {
178
+ inv<void>('0x98D2D9C053A1F449', this.handle, p1);
179
+ }
180
+
181
+ /**
163
182
  * @returns
164
183
  */
165
- getObjectLightIntensity(): number {
166
- return inv<number>('0x3397CD4E0353DFBA', this.handle, raf());
184
+ isObjectVisible(): boolean {
185
+ return inv<boolean>('0x8B32ACE6326A7546', this.handle, rai());
186
+ }
187
+
188
+ fixObjectFragment(): void {
189
+ inv<void>('0xF9C1681347C8BD15', this.handle);
167
190
  }
168
191
 
169
192
  /**
170
- * Not official native name
171
- *
172
- * @param name
193
+ * @param intensity
173
194
  */
174
- setObjectPromptName(name: string | null): void {
175
- inv<void>('0xAEE6C800E124CFE1', this.handle, name);
195
+ setObjectBurnIntensity(intensity: number): void {
196
+ inv<void>('0xC8E21C1677DC5E6F', this.handle, f(intensity));
176
197
  }
177
198
 
178
199
  /**
179
- * @param toggle
200
+ * @param state
180
201
  */
181
- hidePickupObject(toggle: boolean): void {
182
- inv<void>('0x2777150CC7D9365E', this.handle, toggle);
202
+ setStateOfRayfireMapObject(state: number): void {
203
+ inv<void>('0x5C29F698D404C5E1', this.handle, state);
204
+ }
205
+
206
+ setPickupDoNotAutoPlaceOnGround(): void {
207
+ inv<void>('0x634C19521485AB25', this.handle);
183
208
  }
184
209
 
185
210
  /**
186
- * @param scale
211
+ * @param txdHash
212
+ * @param p2
213
+ * @param p3
187
214
  */
188
- setObjectBreakScale(scale: number): void {
189
- inv<void>('0xFFB99FFD17F65889', this.handle, f(scale));
215
+ setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void {
216
+ inv<void>('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
190
217
  }
191
218
 
192
219
  /**
193
- * @param toX
194
- * @param toY
195
- * @param toZ
196
- * @param speedX
197
- * @param speedY
198
- * @param speedZ
199
- * @param collision
200
- * @returns
220
+ * @param toggle
201
221
  */
202
- slideObject(toX: number, toY: number, toZ: number, speedX: number, speedY: number, speedZ: number, collision: boolean): boolean {
203
- return inv<boolean>('0x2FDFF4107B8C1147', this.handle, f(toX), f(toY), f(toZ), f(speedX), f(speedY), f(speedZ), collision, rai());
222
+ setObjectAllowLowLodBuoyancy(toggle: boolean): void {
223
+ inv<void>('0x4D89D607CB3DD1D2', this.handle, toggle);
204
224
  }
205
225
 
206
226
  /**
207
227
  * @param p1
228
+ * @param p2
208
229
  */
209
- N_0x3DF1A0A58498E209(p1: any): void {
210
- inv<void>('0x3DF1A0A58498E209', this.handle, p1);
230
+ setTeamPickupObject(p1: any, p2: boolean): void {
231
+ inv<void>('0x53E0DF1A2A3CF0CA', this.handle, p1, p2);
211
232
  }
212
233
 
213
234
  /**
214
- * Params: p1 = 23 in R* Scripts
215
- *
216
235
  * @param p1
217
- * @returns
236
+ * @param p2
218
237
  */
219
- N_0x0943113E02322164(p1: number): any {
220
- return inv<number>('0x0943113E02322164', this.handle, p1);
238
+ breakObjectFragmentChild(p1: any, p2: boolean): void {
239
+ inv<void>('0xE7E4C198B0185900', this.handle, p1, p2);
221
240
  }
222
241
 
223
242
  /**
224
- * @param disable
243
+ * @returns
225
244
  */
226
- setLightScatteringDisabledForObject(disable: boolean): void {
227
- inv<void>('0x04D1D4E411CE52D0', this.handle, disable);
245
+ getLightIntensityFromObject(): number {
246
+ return inv<number>('0xFA3B61EC249B4674', this.handle, raf());
228
247
  }
229
248
 
230
- setPickupDoNotAutoPlaceOnGround(): void {
231
- inv<void>('0x634C19521485AB25', this.handle);
249
+ /**
250
+ * Returns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT
251
+ *
252
+ * @returns
253
+ */
254
+ getObjectLightIntensity(): number {
255
+ return inv<number>('0x3397CD4E0353DFBA', this.handle, raf());
232
256
  }
233
257
 
234
258
  /**
235
- * @param txdHash
236
- * @param p2
237
- * @param p3
259
+ * Not official native name
260
+ *
261
+ * @param name
238
262
  */
239
- setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void {
240
- inv<void>('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
263
+ setObjectPromptName(name: string | null): void {
264
+ inv<void>('0xAEE6C800E124CFE1', this.handle, name);
265
+ }
266
+
267
+ detachPortablePickupFromPed(): void {
268
+ inv<void>('0xCF463D1E9A0AECB1', this.handle);
241
269
  }
242
270
 
243
271
  /**
244
- * Old name: _MARK_OBJECT_FOR_DELETION
272
+ * @returns
245
273
  */
246
- onlyCleanUpObjectWhenOutOfRange(): void {
247
- inv<void>('0xADBE4809F19F927A', this.handle);
274
+ isObjectAPortablePickup(): boolean {
275
+ return inv<boolean>('0x0378C08504160D0D', this.handle, rai());
248
276
  }
249
277
 
250
278
  /**
251
- * @param targettable
279
+ * @param toggle
252
280
  */
253
- setObjectTargettable(targettable: boolean): void {
254
- inv<void>('0x8A7391690F5AFD81', this.handle, targettable);
281
+ setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void {
282
+ inv<void>('0x406137F8EF90EAF5', this.handle, toggle);
283
+ }
284
+
285
+ resetObjectVelocity(): void {
286
+ inv<void>('0xF40AB58D83C35027', this.handle);
255
287
  }
256
288
 
257
289
  /**
258
- * @param targettable
290
+ * @param bone
259
291
  */
260
- setObjectTargettable2(targettable: boolean): void {
261
- inv<void>('0x581EDBE56E8D62C9', this.handle, targettable);
292
+ damageBoneOnProp(bone: number): void {
293
+ inv<void>('0xE4EFB315BCD2A838', this.handle, bone);
262
294
  }
263
295
 
264
296
  /**
265
- * Not official native name
297
+ * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
266
298
  *
267
- * @param gxtEntryHash
299
+ * @param burnLevel
300
+ * @param affectAsh
268
301
  */
269
- setObjectPromptNameFromGxtEntry(gxtEntryHash: string | number): void {
270
- inv<void>('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
302
+ setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void {
303
+ inv<void>('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
271
304
  }
272
305
 
273
306
  /**
274
- * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
275
- * p3: seems similar to p2
276
- * p4: makes obj fall slower the higher the value
277
- * p5: similar to p4
307
+ * Params: value = 0.0 - 586.67 (?)
278
308
  *
279
- * @param weight
280
- * @param p2
281
- * @param p3
282
- * @param p4
283
- * @param p5
284
- * @param gravity
285
- * @param p7
286
- * @param p8
287
- * @param p9
288
- * @param p10
289
- * @param buoyancy
309
+ * @param value
290
310
  */
291
- setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void {
292
- inv<void>('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
293
- }
294
-
295
- setPickupCollectableOnMount(): void {
296
- inv<void>('0x00EE08603EADEE92', this.handle);
297
- }
298
-
299
- breakAllObjectFragmentBones(): void {
300
- inv<void>('0x8462BE2341A55B6F', this.handle);
311
+ setLightTranslucencyForObject(value: number): void {
312
+ inv<void>('0x63E39F09310F481F', this.handle, f(value));
301
313
  }
302
314
 
303
315
  /**
304
- * p2 is usually the same as speed parameter
305
- *
306
- * @param speed
307
- * @param p2
316
+ * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
308
317
  */
309
- setObjectBurnSpeed(speed: number, p2: number): void {
310
- inv<void>('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
318
+ deleteObject(): void {
319
+ inv<void>('0x931914268722C263', this.handle);
311
320
  }
312
321
 
313
322
  /**
314
- * @param opacity
323
+ * @param toggle
315
324
  */
316
- setObjectBurnOpacity(opacity: number): void {
317
- inv<void>('0x7D7285EFEAB5AF15', this.handle, f(opacity));
325
+ hidePickupObject(toggle: boolean): void {
326
+ inv<void>('0x2777150CC7D9365E', this.handle, toggle);
318
327
  }
319
328
 
320
329
  /**
321
- * Sets object as auto-jumpable by horse.
322
- *
323
- * @param p1
330
+ * @param scale
324
331
  */
325
- setAutoJumpableByHorse(p1: boolean): void {
326
- inv<void>('0x98D2D9C053A1F449', this.handle, p1);
332
+ setObjectBreakScale(scale: number): void {
333
+ inv<void>('0xFFB99FFD17F65889', this.handle, f(scale));
327
334
  }
328
335
 
329
336
  /**
337
+ * @param toX
338
+ * @param toY
339
+ * @param toZ
340
+ * @param speedX
341
+ * @param speedY
342
+ * @param speedZ
343
+ * @param collision
330
344
  * @returns
331
345
  */
332
- isObjectVisible(): boolean {
333
- return inv<boolean>('0x8B32ACE6326A7546', this.handle, rai());
346
+ slideObject(toX: number, toY: number, toZ: number, speedX: number, speedY: number, speedZ: number, collision: boolean): boolean {
347
+ return inv<boolean>('0x2FDFF4107B8C1147', this.handle, f(toX), f(toY), f(toZ), f(speedX), f(speedY), f(speedZ), collision, rai());
334
348
  }
335
349
 
336
- fixObjectFragment(): void {
337
- inv<void>('0xF9C1681347C8BD15', this.handle);
350
+ /**
351
+ * @param p1
352
+ */
353
+ N_0x3DF1A0A58498E209(p1: any): void {
354
+ inv<void>('0x3DF1A0A58498E209', this.handle, p1);
338
355
  }
339
356
 
340
357
  /**
341
- * @param intensity
358
+ * Params: p1 = 23 in R* Scripts
359
+ *
360
+ * @param p1
361
+ * @returns
342
362
  */
343
- setObjectBurnIntensity(intensity: number): void {
344
- inv<void>('0xC8E21C1677DC5E6F', this.handle, f(intensity));
363
+ N_0x0943113E02322164(p1: number): any {
364
+ return inv<number>('0x0943113E02322164', this.handle, p1);
345
365
  }
346
366
 
347
367
  /**
348
- * @param state
368
+ * @param disable
349
369
  */
350
- setStateOfRayfireMapObject(state: number): void {
351
- inv<void>('0x5C29F698D404C5E1', this.handle, state);
370
+ setLightScatteringDisabledForObject(disable: boolean): void {
371
+ inv<void>('0x04D1D4E411CE52D0', this.handle, disable);
352
372
  }
353
373
 
354
374
  /**
@@ -403,21 +423,6 @@ export class Prop extends Entity {
403
423
  inv<void>('0xF49574E2332A8F06', this.handle, f(lightIntensity));
404
424
  }
405
425
 
406
- /**
407
- * @param p1
408
- * @param p2
409
- */
410
- preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void {
411
- inv<void>('0x92AEFB5F6E294023', this.handle, p1, p2);
412
- }
413
-
414
- /**
415
- * @param enabled
416
- */
417
- setObjectTakesDamageFromCollidingWithBuildings(enabled: boolean): void {
418
- inv<void>('0xEB6F1A9B5510A5D2', this.handle, enabled);
419
- }
420
-
421
426
  }
422
427
 
423
428
  registerHandle('Prop', Prop);
@@ -24,7 +24,7 @@ export class PropSet implements IHandle {
24
24
  /**
25
25
  * @returns
26
26
  */
27
- getPropSetModel(): string | number {
27
+ getPropSetModel(): number {
28
28
  return (inv<number>('0xA6A9712955F53D9C', this.handle, rai())) & 0xFFFFFFFF;
29
29
  }
30
30
 
@@ -16,6 +16,11 @@ export class Vehicle extends Entity {
16
16
  return handle === 0 ? null : new Vehicle(handle);
17
17
  }
18
18
 
19
+ static fromNetworkId(netId: number): Vehicle | null {
20
+ if (!inv<number>('0x38CE16C96BD11F2C', netId, rai())) return null;
21
+ return Vehicle.fromHandle(inv<number>('0x5B912C3F653822E6', netId, rai()));
22
+ }
23
+
19
24
  /**
20
25
  * *SET_INSTANTLY** - _SET_MISSION_TRAIN*
21
26
  *
@@ -13,36 +13,6 @@ export class VehicleTask extends BaseTask {
13
13
  super(entity);
14
14
  }
15
15
 
16
- /**
17
- * Vehicle Auto Drive (?)
18
- * p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f
19
- * Speed: usually 8f
20
- * Types: 1148979456 (task with flee), 1148979587 (dismissing the vehicle)
21
- *
22
- * @param p1
23
- * @param p2
24
- * @param p3
25
- * @param speed
26
- * @param type
27
- */
28
- vehicleFleeOnCleanup(p1: number, p2: number, p3: number, speed: number, type: string | number): void {
29
- inv<void>('0x55CD5FDDD4335C1E', this.entity.handle, f(p1), f(p2), f(p3), f(speed), _h(type));
30
- }
31
-
32
- /**
33
- * @param speed
34
- */
35
- vehicleWaypointPlaybackOverrideSpeed(speed: number): void {
36
- inv<void>('0x121F0593E0A431D7', this.entity.handle, f(speed));
37
- }
38
-
39
- /**
40
- * @param p1
41
- */
42
- everyoneLeaveVehicleInOrder(p1: boolean): void {
43
- inv<void>('0x6F1C49F275BD25B3', this.entity.handle, p1);
44
- }
45
-
46
16
  /**
47
17
  * @returns
48
18
  */
@@ -140,4 +110,34 @@ export class VehicleTask extends BaseTask {
140
110
  inv<void>('0xDC04FCAA7839D492', this.entity.handle);
141
111
  }
142
112
 
113
+ /**
114
+ * @param p1
115
+ */
116
+ everyoneLeaveVehicleInOrder(p1: boolean): void {
117
+ inv<void>('0x6F1C49F275BD25B3', this.entity.handle, p1);
118
+ }
119
+
120
+ /**
121
+ * Vehicle Auto Drive (?)
122
+ * p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f
123
+ * Speed: usually 8f
124
+ * Types: 1148979456 (task with flee), 1148979587 (dismissing the vehicle)
125
+ *
126
+ * @param p1
127
+ * @param p2
128
+ * @param p3
129
+ * @param speed
130
+ * @param type
131
+ */
132
+ vehicleFleeOnCleanup(p1: number, p2: number, p3: number, speed: number, type: string | number): void {
133
+ inv<void>('0x55CD5FDDD4335C1E', this.entity.handle, f(p1), f(p2), f(p3), f(speed), _h(type));
134
+ }
135
+
136
+ /**
137
+ * @param speed
138
+ */
139
+ vehicleWaypointPlaybackOverrideSpeed(speed: number): void {
140
+ inv<void>('0x121F0593E0A431D7', this.entity.handle, f(speed));
141
+ }
142
+
143
143
  }