@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
package/demos/cube3d.html DELETED
@@ -1,23 +0,0 @@
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- <!DOCTYPE html>
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- <html lang="en">
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- <head>
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- <meta charset="UTF-8" />
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- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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- <title>Rubik's Cube - GCanvas</title>
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- <link rel="stylesheet" href="demos.css" />
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- <script src="./js/info-toggle.js"></script>
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- </head>
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- <body>
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- <div id="info">
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- <strong>Rubik's Cube</strong> — 3D Cube3D showcase<br/>
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- <span style="color:#CCC">
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- <li>27 cubelets arranged as 3x3x3</li>
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- <li>Standard Rubik's cube colors</li>
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- <li>Drag to rotate camera</li>
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- <li>Double-click to reset view</li>
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- </span>
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- </div>
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- <canvas id="game"></canvas>
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- <script type="module" src="./js/cube3d.js"></script>
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- </body>
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- </html>
package/demos/demos.css DELETED
@@ -1,303 +0,0 @@
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- /* General layout */
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- body {
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- margin: 0;
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- display: flex;
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- height: 100vh; /* 100% viewport height */
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- height: 100dvh; /* fallback for mobile browsers */
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- background: black; /* optional if you want a black background behind everything */
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- overflow: hidden;
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- }
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-
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- /* Canvas should fill available space without causing scroll */
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- canvas#game {
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- display: block;
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- max-width: 100vw;
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- max-height: 100vh;
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- }
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-
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- /* Side navigation */
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- nav {
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- width: 200px;
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- background: #0a0a0a;
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- color: white;
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- padding: 1rem;
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- box-sizing: border-box;
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- overflow-y: auto; /* enable scrolling inside nav if content is tall */
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- overflow-x: hidden; /* usually don't want horizontal scroll in nav */
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- font-family: monospace;
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- border-right: 1px solid #1a1a1a;
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- flex-shrink: 0; /* Prevent nav from shrinking on desktop */
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- }
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-
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- /* Ensure bottom of nav is reachable by adding a spacer */
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- nav::after {
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- content: "";
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- display: block;
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- height: 6rem; /* Generous space to clear mobile UI bars */
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- width: 100%;
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- }
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-
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- /* Links inside nav */
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- nav a {
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- display: block;
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- color: #ccc;
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- margin-bottom: 0.5rem;
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- text-decoration: none;
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- padding: 0.25rem;
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- transition: background 0.2s ease;
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- }
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-
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- /* Hover effect for nav links */
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- nav a:hover {
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- background: #151515;
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- color: #0f0;
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- }
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-
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- /* Active link highlight */
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- nav a.active {
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- background: #111;
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- color: #0f0;
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- border-left: 2px solid #0f0;
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- padding-left: 0.5rem;
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- }
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-
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- /* The iframe takes up remaining space */
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- iframe {
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- flex: 1;
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- border: none;
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- /* we let the page inside handle its own scrolling if needed */
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- }
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-
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- .light {
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- background: rgba(0, 0, 0, 0.5) !important;
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- color: #ffffff !important;
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- }
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-
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- .light span {
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- background: black !important;
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- color: #0f0;
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- padding: 0;
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- margin: 0;
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- }
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-
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- .light strong,
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- .light code {
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- background: #000;
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- color: #FFF;
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- padding: 0.2em 0.3em;
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- box-decoration-break: clone;
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- display: inline;
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- line-height: 1.8;
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- }
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-
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- code {
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- color: black !important;
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- background: #0f0;
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- }
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-
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- .light code {
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- color: black !important;
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- background: #0f0;
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- }
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-
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- /* #info overlay (optional) */
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- #info {
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- position: absolute;
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- font-family: monospace;
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- top: 0;
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- left: 0;
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- right: 0;
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- background: rgba(0, 0, 0, 0.8);
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- color: #0f0;
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- padding: 12px 20px;
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- font-size: 14px;
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- line-height: 1.4;
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- border-bottom: 1px solid #333;
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- z-index: 10;
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- pointer-events: none;
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- }
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-
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- /* Info toggle button for mobile */
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- #info-toggle {
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- display: none;
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- position: absolute;
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- top: 8px;
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- right: 8px;
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- width: 32px;
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- height: 32px;
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- background: rgba(0, 0, 0, 0.8);
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- border: 1px solid #333;
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- border-radius: 4px;
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- color: #0f0;
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- font-family: monospace;
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- font-size: 18px;
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- font-weight: bold;
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- cursor: pointer;
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- z-index: 11;
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- pointer-events: auto;
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- line-height: 1;
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- }
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-
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- #info-toggle:hover {
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- background: rgba(0, 0, 0, 0.9);
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- }
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-
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- /* Mobile info styles */
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- @media (max-width: 768px) {
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- #info-toggle {
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- display: block;
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- }
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-
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- #info {
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- max-height: 0;
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- padding: 0 20px;
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- overflow: hidden;
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- transition: max-height 0.3s ease, padding 0.3s ease;
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- pointer-events: auto;
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- }
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-
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- #info.open {
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- max-height: 300px;
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- padding: 12px 20px;
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- padding-right: 48px;
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- }
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- }
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-
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- strong {
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- color: #fff;
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- }
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-
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- path {
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- fill: #00FF00;
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- }
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-
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- /* ========================================
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- Mobile Header (hidden on desktop)
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- ======================================== */
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- .mobile-header {
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- display: none;
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- position: fixed;
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- top: 0;
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- left: 0;
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- right: 0;
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- height: 56px;
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- background: #0a0a0a;
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- z-index: 1000;
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- align-items: center;
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- justify-content: space-between;
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- padding: 0 1rem;
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- box-sizing: border-box;
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- border-bottom: 1px solid #1a1a1a;
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- }
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-
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- .mobile-logo {
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- width: 40px;
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- height: 36px;
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- }
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-
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- .mobile-title {
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- font-family: monospace;
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- font-size: 1.4em;
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- color: #CCC;
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- letter-spacing: 2px;
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- font-weight: bold;
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- }
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-
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- /* Hamburger Button */
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- .hamburger {
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- display: flex;
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- flex-direction: column;
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- justify-content: space-around;
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- width: 30px;
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- height: 24px;
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- background: transparent;
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- border: none;
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- cursor: pointer;
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- padding: 0;
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- z-index: 1001;
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- }
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-
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- .hamburger span {
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- width: 100%;
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- height: 3px;
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- background: #ccc;
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- border-radius: 2px;
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- transition: all 0.3s ease;
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- transform-origin: center;
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- }
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-
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- /* Hamburger animation when active */
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- .hamburger.active span:nth-child(1) {
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- transform: translateY(7.5px) rotate(45deg);
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- }
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-
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- .hamburger.active span:nth-child(2) {
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- opacity: 0;
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- }
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-
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- .hamburger.active span:nth-child(3) {
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- transform: translateY(-7.5px) rotate(-45deg);
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- }
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-
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- /* Nav Overlay (for closing menu) */
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- .nav-overlay {
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- display: none;
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- position: fixed;
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- top: 0;
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- left: 0;
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- right: 0;
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- bottom: 0;
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- background: rgba(0, 0, 0, 0.5);
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- z-index: 99;
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- }
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-
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- .nav-overlay.open {
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- display: block;
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- }
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-
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- /* ========================================
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- Mobile Responsive Styles
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- ======================================== */
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- @media (max-width: 768px) {
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- /* Show mobile header */
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- .mobile-header {
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- display: flex;
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- position: relative; /* In flow so it pushes content down naturally */
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- }
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-
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- /* Change body layout to column for mobile */
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- body {
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- flex-direction: column;
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- }
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-
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- /* Transform nav into slide-out menu */
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- nav {
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- position: fixed;
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- top: 56px;
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- left: -280px;
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- width: 280px;
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- height: calc(100vh - 56px);
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- height: calc(100dvh - 56px);
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- z-index: 100;
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- transition: left 0.3s ease;
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- padding-top: 1rem;
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- padding-bottom: 0; /* Handled by ::after spacer */
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- }
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-
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- /* Nav open state */
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- nav.open {
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- left: 0;
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- }
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-
292
- /* Hide nav branding on mobile (already shown in mobile header) */
293
- .nav-branding {
294
- display: none;
295
- }
296
-
297
- /* Adjust iframe to account for mobile header */
298
- iframe {
299
- margin-top: 0;
300
- height: auto;
301
- /* flex: 1 handles the remaining height */
302
- }
303
- }
package/demos/dino.html DELETED
@@ -1,42 +0,0 @@
1
- <!DOCTYPE html>
2
- <html lang="en">
3
- <head>
4
- <meta charset="UTF-8" />
5
- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
6
- <title>Dino Run - GCanvas Demo</title>
7
- <link rel="stylesheet" href="demos.css" />
8
- <script src="./js/info-toggle.js"></script>
9
- <style>
10
- /* Override for full immersion */
11
- body {
12
- background: #000;
13
- }
14
-
15
- canvas#game {
16
- width: 100vw;
17
- height: 100vh;
18
- }
19
-
20
- #info {
21
- background: rgba(0, 0, 0, 0.9);
22
- border-bottom: 1px solid #00ff00;
23
- }
24
-
25
- #info strong {
26
- color: #00ff00;
27
- }
28
- </style>
29
- </head>
30
- <body>
31
- <div id="info">
32
- <strong>DINO_RUN.exe</strong> — endless runner demo<br/>
33
- <span style="color:#666">
34
- <li>SPACE / UP / W: jump</li>
35
- <li>avoid obstacles • speed increases</li>
36
- <li>8-bit synth sounds • parallax layers</li>
37
- </span>
38
- </div>
39
- <canvas id="game"></canvas>
40
- <script type="module" src="./js/dino.js"></script>
41
- </body>
42
- </html>
package/demos/easing.html DELETED
@@ -1,28 +0,0 @@
1
- <!DOCTYPE html>
2
- <html lang="en">
3
-
4
- <head>
5
- <meta charset="UTF-8" />
6
- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
- <title>Easing Functions</title>
8
- <link rel="stylesheet" href="demos.css" />
9
- <script src="./js/info-toggle.js"></script>
10
- </head>
11
-
12
- <body>
13
- <div id="info">
14
- <strong>Easing Functions Demo</strong> - Displays all 30 easing functions available in the library as bezier curve graphs. Functions are organized by type: Linear, Quadratic, Cubic, Quartic, Sine, Exponential, Circular, Elastic, Back, and Bounce. Each curve shows how the easing transforms input time (x-axis) to output value (y-axis).
15
- </div>
16
- <canvas id="game"></canvas>
17
- <script type="module">
18
- import { MyGame } from './js/easing.js';
19
-
20
- window.addEventListener("load", () => {
21
- const canvas = document.getElementById("game");
22
- const game = new MyGame(canvas);
23
- game.start();
24
- });
25
- </script>
26
- </body>
27
-
28
- </html>
package/demos/events.html DELETED
@@ -1,195 +0,0 @@
1
- <!DOCTYPE html>
2
- <html lang="en">
3
-
4
- <head>
5
- <meta charset="UTF-8" />
6
- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
7
- <title>EventEmitter Demo</title>
8
- <link rel="stylesheet" href="demos.css" />
9
- <script src="./js/info-toggle.js"></script>
10
- </head>
11
-
12
- <body>
13
- <div id="info">
14
- <strong>EventEmitter Demo</strong> — Shows how <code>Game.events</code> handles unified input events. <br>
15
- Events from <strong>mouse</strong>, <strong>touch</strong>, <strong>keyboard</strong> and <strong>input</strong>
16
- are emitted using a
17
- single system. <br>
18
- This demo logs the last event that happened inside a box on screen. Try clicking, moving, or touching!
19
- </div>
20
-
21
- <canvas id="game"></canvas>
22
-
23
- <script type="module">
24
- import { Game, Scene, GameObject, FPSCounter, Rectangle, TextShape, Group, Keys } from "../src/index";
25
-
26
- class EventLogger extends GameObject {
27
- constructor(game, options = {}) {
28
- super(game, options);
29
- this.interactive = true;
30
- console.groupCollapsed("EventLoggerText");
31
- this.label = new TextShape("Waiting for event...", {
32
- font: "16px monospace",
33
- color: "#0f0",
34
- align: "center",
35
- baseline: "middle",
36
- debug: false,
37
- name: "EventLoggerText"
38
- });
39
- console.groupEnd();
40
- console.groupCollapsed("EventLoggerBox");
41
-
42
- this.box = new Rectangle({
43
- width: 280,
44
- height: 80,
45
- color: "#111",
46
- debug: true
47
- });
48
- console.groupEnd();
49
- console.groupCollapsed("EventLoggerGroup");
50
-
51
- this.group = new Group({ width: 280, height: 80 });
52
- this.group.add(this.box);
53
- this.group.add(this.label);
54
- console.groupEnd();
55
- const events = ["wheel", "inputdown", "inputup", "inputmove", "click"];
56
-
57
- const groupEvents = [
58
- "mouseover", "mouseout", "click", "touchstart", "touchend", "touchmove",
59
- "inputdown", "inputup", "inputmove"
60
- ];
61
-
62
- let lock = false;
63
- var inside = false;
64
-
65
- events.forEach(type => {
66
- this.game.events.on(type, (e) => {
67
- if (!lock && !inside) {
68
- this.label.text = `Ouside the Box: ${type}`;
69
- }
70
- });
71
- });
72
-
73
- const unlockAfterTimeout = (time) => {
74
- setTimeout(() => {
75
- lock = false;
76
- }, time);
77
- };
78
-
79
- groupEvents.forEach(type => {
80
- this.on(type, (e) => {
81
- if (!lock) {
82
- this.label.text = `Inside the Box: ${type}`;
83
- }
84
- if (type == "mouseout" || type == "mouseover") {
85
- lock = true;
86
- unlockAfterTimeout(1000);
87
- }
88
- if (type == "mouseout") {
89
- inside = false;
90
- } else if (type == "mouseover") {
91
- inside = true;
92
- }
93
- });
94
- });
95
- //
96
- //
97
- /**
98
- * Log Keys. We'll listen for key down events on some set of logical keys
99
- * and do exactly the same inside/outside labeling. We also handle “_up” suffix.
100
- */
101
- const keyList = [
102
- Keys.W, Keys.A, Keys.S, Keys.D,
103
- Keys.UP, Keys.DOWN, Keys.LEFT, Keys.RIGHT,
104
- Keys.SPACE, Keys.SHIFT, Keys.ENTER, Keys.ESC,
105
- "keyup", "keydown"
106
- ];
107
-
108
- keyList.forEach(logicalKey => {
109
- // Key down event => just “logicalKey”
110
- this.game.events.on(logicalKey, (e) => {
111
- if (!lock) {
112
- if (e.type == "keydown") {
113
- // Only log if key is NOT one of the logical keys in keyList
114
- if (keyList.indexOf(e.key) == -1) {
115
- this.label.text = `KeyDown ${e.key}`;
116
- }
117
- } else {
118
- this.label.text = `KeyDown ${logicalKey}`;
119
- }
120
- }
121
- });
122
- // Key up event => “logicalKey + "_up”
123
- this.game.events.on(logicalKey + "_up", (e) => {
124
- if (!lock) {
125
- if (e.type == "keyup") {
126
- // Only log if key is NOT one of the logical keys in keyList
127
- if (keyList.indexOf(e.key) == -1) {
128
- this.label.text = `KeyUp ${e.key}`;
129
- return;
130
- }
131
- }
132
- this.label.text = `KeyUp ${logicalKey}`;
133
- }
134
- });
135
- });
136
- }
137
- draw() {
138
- super.draw();
139
- this.logger.log("draw", this.x, this.y, this.width, this.height);
140
- this.group.render();
141
- }
142
- }
143
-
144
- class EventDemoGame extends Game {
145
- constructor(canvas) {
146
- super(canvas);
147
- this.enableFluidSize();
148
- this.backgroundColor = "black";
149
- }
150
-
151
- init() {
152
- super.init();
153
- console.groupCollapsed("init");
154
- this.scene = new Scene(this, { name: "EventDemoScene", width: 280, height: 80 });
155
- this.ui = new Scene(this);
156
- this.pipeline.add(this.scene);
157
- this.pipeline.add(this.ui);
158
- console.groupEnd();
159
- console.groupCollapsed("add EventLogger");
160
- this.scene.add(new EventLogger(this, { width: 280, height: 80 }));
161
- console.groupEnd();
162
- console.groupCollapsed("add FPSCounter");
163
- this.ui.add(new FPSCounter(this, { anchor: "bottom-right" }));
164
- console.groupEnd();
165
- }
166
-
167
- update(dt) {
168
- this.scene.x = this.width / 2;
169
- this.scene.y = this.height / 2;
170
- this.ui.width = this.width;
171
- this.ui.height = this.height;
172
- super.update(dt);
173
- }
174
-
175
- clear() {
176
- this.ctx.fillStyle = "black";
177
- this.ctx.fillRect(0, 0, this.width, this.height);
178
- }
179
- }
180
-
181
- window.addEventListener("load", () => {
182
- const canvas = document.getElementById("game");
183
- const game = new EventDemoGame(canvas);
184
- // game.enableLogging();
185
-
186
- game.setFPS(60);
187
- game.start();
188
- /* setTimeout(() => {
189
- game.stop();
190
- }, 10000); */
191
- });
192
- </script>
193
- </body>
194
-
195
- </html>