@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,275 +0,0 @@
1
- import {
2
- Game,
3
- Rectangle,
4
- Scene,
5
- ShapeGOFactory,
6
- GameObject,
7
- FPSCounter,
8
- Tween,
9
- Motion,
10
- Easing,
11
- Square,
12
- } from "../../src/index";
13
-
14
- /**
15
- * BouncingSquare - A GameObject that contains a square shape that bounces around within boundaries
16
- *
17
- * @extends GameObject
18
- */
19
- class BouncingSquare extends GameObject {
20
- /**
21
- * Create a new BouncingSquare
22
- *
23
- * @param {Game} game - Reference to the game instance
24
- * @param {Object} options - Configuration options
25
- */
26
- constructor(game, options = {}) {
27
- super(game, options);
28
-
29
- // Square size (side length)
30
- this.size = options.size || 50;
31
-
32
- // Create the square shape
33
- this.square = new Square(this.size, {
34
- color: options.color || "#0f0",
35
- debug: options.debug || false,
36
- debugColor: options.debugColor || "#fff",
37
- });
38
-
39
- // Set initial position
40
- this.x = options.x || 0;
41
- this.y = options.y || 0;
42
-
43
- // Set velocity
44
- this.vx = options.vx !== undefined ? options.vx : Math.random() * 300 - 150;
45
- this.vy = options.vy !== undefined ? options.vy : Math.random() * 300 - 150;
46
-
47
- // Ensure velocity is never zero to prevent squares from stopping
48
- if (Math.abs(this.vx) < 20) this.vx = this.vx < 0 ? -20 : 20;
49
- if (Math.abs(this.vy) < 20) this.vy = this.vy < 0 ? -20 : 20;
50
-
51
- // Set opacity if specified
52
- if (options.opacity !== undefined) {
53
- this.opacity = options.opacity;
54
- }
55
-
56
- // Store references to the scene for bounds checking
57
- this.scene = options.scene;
58
- }
59
-
60
- /**
61
- * Update the square's position and handle bouncing off boundaries
62
- *
63
- * @param {number} dt - Delta time in seconds
64
- */
65
- update(dt) {
66
- // Move the square
67
- this.x += this.vx * dt;
68
- this.y += this.vy * dt;
69
-
70
- if (!this.scene) return super.update(dt);
71
-
72
- // Get the scene boundaries
73
- const halfSceneWidth = this.scene.width / 2;
74
- const halfSceneHeight = this.scene.height / 2;
75
-
76
- // Calculate half size for collision detection
77
- const halfSize = this.size / 2;
78
-
79
- // Check left/right boundaries
80
- if (this.x - halfSize < -halfSceneWidth) {
81
- this.x = -halfSceneWidth + halfSize;
82
- this.vx = Math.abs(this.vx); // ensure positive velocity
83
- } else if (this.x + halfSize > halfSceneWidth) {
84
- this.x = halfSceneWidth - halfSize;
85
- this.vx = -Math.abs(this.vx); // ensure negative velocity
86
- }
87
-
88
- // Check top/bottom boundaries
89
- if (this.y - halfSize < -halfSceneHeight) {
90
- this.y = -halfSceneHeight + halfSize;
91
- this.vy = Math.abs(this.vy); // ensure positive velocity
92
- } else if (this.y + halfSize > halfSceneHeight) {
93
- this.y = halfSceneHeight - halfSize;
94
- this.vy = -Math.abs(this.vy); // ensure negative velocity
95
- }
96
-
97
- // Ensure velocities never drop too low
98
- if (Math.abs(this.vx) < 20) this.vx = this.vx < 0 ? -20 : 20;
99
- if (Math.abs(this.vy) < 20) this.vy = this.vy < 0 ? -20 : 20;
100
-
101
- // Call the parent update to handle standard GameObject behavior
102
- super.update(dt);
103
- }
104
-
105
- /**
106
- * Draw the square
107
- */
108
- draw() {
109
- super.draw();
110
- this.square.render();
111
- }
112
- }
113
-
114
- /**
115
- * OpacityDemo - Demo showcasing multiple squares with varying opacity levels
116
- * bouncing around the screen with a fading effect applied to the entire scene.
117
- */
118
- export class OpacityDemo extends Scene {
119
- /**
120
- * Create a new OpacityDemo
121
- *
122
- * @param {Game} game - Reference to the game instance
123
- * @param {Object} options - Configuration options
124
- */
125
- constructor(game, options = {}) {
126
- super(game, options);
127
- // Define the margin to keep squares within
128
- this.MARGIN = 0;
129
- // Store all squares
130
- this.squares = [];
131
- // Initialize opacity animation timer
132
- this.elapsed = 0;
133
- // Create multiple squares
134
- const count = options.count || 20; // Reasonable default
135
-
136
- for (let i = 0; i < count; i++) {
137
- // Create square with random properties
138
- const square = this.createRandomSquare(game, i);
139
- // Add it to the scene
140
- this.add(square);
141
- // Store a reference
142
- this.squares.push(square);
143
- }
144
- }
145
-
146
- /**
147
- * Create a square with random properties
148
- *
149
- * @param {Game} game - Reference to the game instance
150
- * @param {number} index - Index for naming
151
- * @returns {BouncingSquare} The created square
152
- */
153
- createRandomSquare(game, index) {
154
- // Random size between 30 and 70
155
- const size = 30 + Math.random() * 40;
156
-
157
- // Initialize scene dimensions for initial positioning
158
- const sceneWidth = game.width - this.MARGIN * 2;
159
- const sceneHeight = game.height - this.MARGIN * 2;
160
-
161
- // Random position within scene bounds (80% of max to avoid edge cases)
162
- const x = (Math.random() * sceneWidth - sceneWidth / 2) * 0.8;
163
- const y = (Math.random() * sceneHeight - sceneHeight / 2) * 0.8;
164
-
165
- // Random velocity (ensure it's not too slow)
166
- const vx = (Math.random() < 0.5 ? -1 : 1) * (50 + Math.random() * 150);
167
- const vy = (Math.random() < 0.5 ? -1 : 1) * (50 + Math.random() * 150);
168
-
169
- // Random color
170
- const hue = Math.floor(Math.random() * 360);
171
- const color = `hsl(${hue}, 80%, 50%)`;
172
-
173
- // Random opacity between 0.3 and 1
174
- const opacity = 0.3 + Math.random() * 0.6;
175
-
176
- // Create the square with these properties
177
- return new BouncingSquare(game, {
178
- size,
179
- x,
180
- y,
181
- vx,
182
- vy,
183
- color,
184
- opacity,
185
- name: `square_${index}`,
186
- debug: true,
187
- debugColor: "white",
188
- scene: this,
189
- });
190
- }
191
-
192
- #prevWidth = 0;
193
- #prevHeight = 0;
194
-
195
- /**
196
- * Update the scene and all squares
197
- *
198
- * @param {number} dt - Delta time in seconds
199
- */
200
- update(dt) {
201
- // Update scene dimensions based on game dimensions (full screen)
202
- if (this.width !== this.game.width) {
203
- this.width = this.game.width;
204
- this.x = this.game.width / 2;
205
- }
206
- if (this.height !== this.game.height) {
207
- this.height = this.game.height;
208
- this.y = this.game.height / 2;
209
- }
210
-
211
- // Animate the scene's opacity
212
- this.elapsed += dt;
213
-
214
- // Use Motion.pulse to animate opacity between 0 and 1
215
- const result = Motion.pulse(
216
- 0,
217
- 1, // max
218
- this.elapsed, // elapsed time
219
- 10, // duration in seconds
220
- true, // loop
221
- true, // yoyo
222
- Easing.easeInOutSine // easing function
223
- );
224
-
225
- // Apply the result to the scene's opacity
226
- this.opacity = result.value;
227
- //console.log(this.opacity);
228
-
229
- // Call parent update which will update all children
230
- super.update(dt);
231
- if (this.#prevWidth !== this.width || this.#prevHeight !== this.height) {
232
- this.markBoundsDirty();
233
- }
234
- this.#prevWidth = this.width;
235
- this.#prevHeight = this.height;
236
- }
237
-
238
- render() {
239
- this.logger.log("Scene opacity", this.opacity);
240
- super.render();
241
- }
242
- }
243
-
244
- /**
245
- * MyGame - Main game class for the opacity demo
246
- */
247
- export class MyGame extends Game {
248
- /**
249
- * Create a new game instance
250
- *
251
- * @param {HTMLCanvasElement} canvas - The canvas element to render to
252
- */
253
- constructor(canvas) {
254
- super(canvas);
255
- this.backgroundColor = "black";
256
- this.enableFluidSize();
257
- }
258
-
259
- /**
260
- * Initialize the game
261
- */
262
- init() {
263
- super.init();
264
-
265
- // Create the opacity demo with 20 squares
266
- this.pipeline.add(new OpacityDemo(this, { count: 100, debug: true }));
267
- this.fpsCounter = new FPSCounter(this, {
268
- color: "#00FF00",
269
- //debug: true,
270
- anchor: "bottom-right",
271
- });
272
- // Add FPS counter
273
- this.pipeline.add(this.fpsCounter);
274
- }
275
- }