@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,318 +0,0 @@
1
- /**
2
- * BlackHole - Event horizon, photon ring, and Hawking radiation
3
- *
4
- * Renders the black hole core with gravitational lensing effects,
5
- * photon ring glow, and Hawking radiation particles.
6
- */
7
- import { GameObject, Easing } from "../../../src/index.js";
8
-
9
- // Hawking radiation configuration
10
- const HAWKING_SPAWN_RATE = 0.15;
11
- const HAWKING_SPEED = 0.25;
12
- const HAWKING_LIFETIME = 3.5;
13
-
14
- export class BlackHole extends GameObject {
15
- /**
16
- * @param {Game} game - Game instance
17
- * @param {Object} options
18
- * @param {Camera3D} options.camera - Camera for projection
19
- * @param {StateMachine} options.formationFSM - Formation state machine
20
- * @param {number} options.baseScale - Base scale for sizing
21
- * @param {number} options.bhRadius - Black hole radius
22
- * @param {number} options.diskOuter - Outer disk radius (for Hawking bounds)
23
- */
24
- constructor(game, options = {}) {
25
- super(game, options);
26
-
27
- this.camera = options.camera;
28
- this.formationFSM = options.formationFSM;
29
-
30
- // Sizing
31
- this.baseScale = options.baseScale ?? 500;
32
- this.bhRadius = options.bhRadius ?? 40;
33
- this.diskOuter = options.diskOuter ?? 175;
34
-
35
- // Hawking radiation
36
- this.hawkingParticles = [];
37
- this.hawkingSpawnTimer = 0;
38
- }
39
-
40
- /**
41
- * Update sizing when window resizes.
42
- */
43
- updateSizing(baseScale, bhRadius, diskOuter) {
44
- this.baseScale = baseScale;
45
- this.bhRadius = bhRadius;
46
- this.diskOuter = diskOuter;
47
- }
48
-
49
- /**
50
- * Reset Hawking radiation state.
51
- */
52
- reset() {
53
- this.hawkingParticles = [];
54
- this.hawkingSpawnTimer = 0;
55
- }
56
-
57
- /**
58
- * Calculate formation progress (0-1) based on consumed particles.
59
- */
60
- getFormationLambda(particlesConsumed, totalParticleMass) {
61
- const state = this.formationFSM.state;
62
- const progress = this.formationFSM.progress;
63
-
64
- if (state === "infall") {
65
- if (!particlesConsumed || particlesConsumed === 0) return 0;
66
- const maxConsumed = totalParticleMass * 0.4;
67
- const consumedRatio = Math.min(1, particlesConsumed / maxConsumed);
68
- return consumedRatio * 0.5;
69
- } else if (state === "collapse") {
70
- const delayedProgress = Math.max(0, (progress - 0.2) / 0.8);
71
- return 0.5 + Easing.easeOutQuad(delayedProgress) * 0.3;
72
- } else if (state === "circularize") {
73
- return 0.8 + progress * 0.2;
74
- }
75
- return 1; // stable
76
- }
77
-
78
- /**
79
- * Spawn a new Hawking radiation particle.
80
- */
81
- spawnHawkingParticle() {
82
- const angle = Math.random() * Math.PI * 2;
83
- const startRadius = this.bhRadius * 1.05;
84
-
85
- // ~10% chance to be an "escaper"
86
- const isEscaper = Math.random() < 0.1;
87
-
88
- this.hawkingParticles.push({
89
- angle,
90
- radius: startRadius,
91
- speed: isEscaper
92
- ? HAWKING_SPEED * (1.5 + Math.random() * 1.0)
93
- : HAWKING_SPEED * (0.6 + Math.random() * 0.8),
94
- size: isEscaper ? 3 + Math.random() * 2 : 2 + Math.random() * 2,
95
- brightness: isEscaper ? 1.0 : 0.8 + Math.random() * 0.2,
96
- age: 0,
97
- wobblePhase: Math.random() * Math.PI * 2,
98
- wobbleSpeed: 2 + Math.random() * 3,
99
- isEscaper,
100
- maxRadius: isEscaper ? this.baseScale * 0.8 : this.diskOuter,
101
- });
102
- }
103
-
104
- update(dt) {
105
- super.update(dt);
106
- this.updateHawkingRadiation(dt);
107
- }
108
-
109
- /**
110
- * Update Hawking radiation particles.
111
- */
112
- updateHawkingRadiation(dt) {
113
- // Only spawn when stable
114
- if (this.formationFSM.is("stable")) {
115
- this.hawkingSpawnTimer += dt;
116
- if (this.hawkingSpawnTimer > 1 / HAWKING_SPAWN_RATE) {
117
- this.spawnHawkingParticle();
118
- this.hawkingSpawnTimer = 0;
119
- }
120
- }
121
-
122
- // Update existing particles
123
- for (let i = this.hawkingParticles.length - 1; i >= 0; i--) {
124
- const p = this.hawkingParticles[i];
125
- p.age += dt;
126
- p.radius += p.speed * this.bhRadius * dt;
127
- const wobble = Math.sin(p.age * p.wobbleSpeed + p.wobblePhase) * 0.02;
128
- p.angle += (0.05 + wobble) * dt;
129
-
130
- const maxLife = p.isEscaper ? HAWKING_LIFETIME * 2.5 : HAWKING_LIFETIME;
131
- if (p.age > maxLife || p.radius > p.maxRadius) {
132
- this.hawkingParticles.splice(i, 1);
133
- }
134
- }
135
- }
136
-
137
- /**
138
- * Build render list with black hole and Hawking particles.
139
- */
140
- buildRenderList(lambda) {
141
- const renderList = [];
142
-
143
- // Black hole (only render after formation starts)
144
- if (lambda > 0.05) {
145
- const holeProj = this.camera.project(0, 0, 0);
146
- renderList.push({
147
- type: "hole",
148
- z: holeProj.z,
149
- x: holeProj.x,
150
- y: holeProj.y,
151
- scale: holeProj.scale,
152
- lambda: lambda,
153
- });
154
- }
155
-
156
- // Hawking particles
157
- for (const p of this.hawkingParticles) {
158
- const x = Math.cos(p.angle) * p.radius;
159
- const z = Math.sin(p.angle) * p.radius;
160
- const y = 0;
161
-
162
- const cosY = Math.cos(this.camera.rotationY);
163
- const sinY = Math.sin(this.camera.rotationY);
164
- let xCam = x * cosY - z * sinY;
165
- let zCam = x * sinY + z * cosY;
166
-
167
- const cosX = Math.cos(this.camera.rotationX);
168
- const sinX = Math.sin(this.camera.rotationX);
169
- let yCam = y * cosX - zCam * sinX;
170
- zCam = y * sinX + zCam * cosX;
171
-
172
- const perspectiveScale =
173
- this.camera.perspective / (this.camera.perspective + zCam);
174
- const screenX = xCam * perspectiveScale;
175
- const screenY = yCam * perspectiveScale;
176
-
177
- if (zCam < -this.camera.perspective + 10) continue;
178
-
179
- const maxLife = p.isEscaper ? HAWKING_LIFETIME * 2.5 : HAWKING_LIFETIME;
180
- const ageRatio = p.age / maxLife;
181
- const fadeIn = Math.min(1, p.age * 4);
182
- const fadeOut = 1 - Math.pow(ageRatio, 2);
183
- const brightness = p.brightness * fadeIn * fadeOut;
184
-
185
- renderList.push({
186
- type: "hawking",
187
- z: zCam,
188
- x: screenX,
189
- y: screenY,
190
- scale: perspectiveScale,
191
- size: p.size,
192
- brightness: brightness,
193
- age: p.age,
194
- });
195
- }
196
-
197
- return renderList;
198
- }
199
-
200
- /**
201
- * Draw the event horizon and photon ring.
202
- * Static method for use in main render loop.
203
- */
204
- static drawHole(ctx, item, bhRadius) {
205
- const r = bhRadius * item.scale * item.lambda;
206
-
207
- // Photon ring glow (additive)
208
- ctx.globalCompositeOperation = "screen";
209
- const glowIntensity = item.lambda;
210
- const gradient = ctx.createRadialGradient(
211
- item.x,
212
- item.y,
213
- r * 0.8,
214
- item.x,
215
- item.y,
216
- r * 1.5,
217
- );
218
- gradient.addColorStop(0, `rgba(255, 200, 100, ${glowIntensity})`);
219
- gradient.addColorStop(0.2, `rgba(255, 150, 50, ${0.6 * glowIntensity})`);
220
- gradient.addColorStop(1, "rgba(255, 50, 0, 0)");
221
-
222
- ctx.fillStyle = gradient;
223
- ctx.beginPath();
224
- ctx.arc(item.x, item.y, r * 1.5, 0, Math.PI * 2);
225
- ctx.fill();
226
- ctx.globalCompositeOperation = "source-over";
227
-
228
- // Event horizon (void)
229
- ctx.beginPath();
230
- ctx.arc(item.x, item.y, r, 0, Math.PI * 2);
231
- ctx.fillStyle = "#000";
232
- ctx.fill();
233
- }
234
-
235
- /**
236
- * Draw a Hawking radiation particle.
237
- * Static method for use in main render loop.
238
- */
239
- static drawHawkingParticle(ctx, item, baseScale) {
240
- const size = item.size * item.scale * (baseScale * 0.001);
241
- if (size < 0.1) return;
242
-
243
- const pulseIntensity = 0.8 + 0.2 * Math.sin(item.age * 8);
244
-
245
- // Outer glow
246
- ctx.globalCompositeOperation = "screen";
247
- ctx.shadowColor = "rgba(0, 255, 200, 0.9)";
248
- ctx.shadowBlur = 25 * item.brightness;
249
-
250
- // Core - cyan-green
251
- ctx.fillStyle = `rgba(100, 255, 220, ${item.brightness * 0.9 * pulseIntensity})`;
252
- ctx.beginPath();
253
- ctx.arc(item.x, item.y, size, 0, Math.PI * 2);
254
- ctx.fill();
255
-
256
- // Inner bright core
257
- ctx.fillStyle = `rgba(200, 255, 250, ${item.brightness * 0.7})`;
258
- ctx.beginPath();
259
- ctx.arc(item.x, item.y, size * 0.4, 0, Math.PI * 2);
260
- ctx.fill();
261
-
262
- ctx.shadowBlur = 0;
263
- ctx.globalCompositeOperation = "source-over";
264
- }
265
-
266
- /**
267
- * Draw the formation collapse flash.
268
- */
269
- drawFormationFlash(ctx, cx, cy, lambda, time) {
270
- const intensity = 1 - lambda / 0.3;
271
-
272
- // Collapse flash - bright white center
273
- const size = this.bhRadius * (1 - lambda) * 2;
274
- const gradient = ctx.createRadialGradient(cx, cy, 0, cx, cy, size);
275
- gradient.addColorStop(0, `rgba(255, 255, 255, ${0.9 * intensity})`);
276
- gradient.addColorStop(0.3, `rgba(255, 220, 180, ${0.6 * intensity})`);
277
- gradient.addColorStop(0.6, `rgba(255, 150, 100, ${0.3 * intensity})`);
278
- gradient.addColorStop(1, "transparent");
279
-
280
- ctx.fillStyle = gradient;
281
- ctx.beginPath();
282
- ctx.arc(cx, cy, size, 0, Math.PI * 2);
283
- ctx.fill();
284
-
285
- // Infalling streaks
286
- if (lambda > 0.1) {
287
- const streakAlpha = intensity * 0.6;
288
- for (let i = 0; i < 8; i++) {
289
- const angle = (i / 8) * Math.PI * 2 + time * 0.5;
290
- const startR = this.bhRadius * 2;
291
- const endR = this.bhRadius * lambda * 0.5;
292
-
293
- const streakGradient = ctx.createLinearGradient(
294
- cx + Math.cos(angle) * startR,
295
- cy + Math.sin(angle) * startR,
296
- cx + Math.cos(angle) * endR,
297
- cy + Math.sin(angle) * endR,
298
- );
299
- streakGradient.addColorStop(0, "transparent");
300
- streakGradient.addColorStop(
301
- 0.5,
302
- `rgba(255, 200, 150, ${streakAlpha * 0.5})`,
303
- );
304
- streakGradient.addColorStop(1, `rgba(255, 255, 200, ${streakAlpha})`);
305
-
306
- ctx.strokeStyle = streakGradient;
307
- ctx.lineWidth = 2;
308
- ctx.beginPath();
309
- ctx.moveTo(
310
- cx + Math.cos(angle) * startR,
311
- cy + Math.sin(angle) * startR,
312
- );
313
- ctx.lineTo(cx + Math.cos(angle) * endR, cy + Math.sin(angle) * endR);
314
- ctx.stroke();
315
- }
316
- }
317
- }
318
- }