@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
package/demos/js/scene.js DELETED
@@ -1,304 +0,0 @@
1
- import {
2
- Game,
3
- Scene,
4
- Button,
5
- FPSCounter,
6
- VerticalLayout,
7
- Rectangle,
8
- Group,
9
- applyDraggable,
10
- Painter,
11
- Tween,
12
- Easing,
13
- Random,
14
- GameObjectShapeWrapper,
15
- Position,
16
- } from "../../src/index.js";
17
- // Demo Game with Scenes
18
- export class DemoGame extends Game {
19
- constructor(canvas) {
20
- super(canvas);
21
- this.MARGIN = 0;
22
- this.enableFluidSize();
23
- this.backgroundColor = "white";
24
- }
25
-
26
- getResponsiveConfig() {
27
- const isNarrow = this.width < 500;
28
- return {
29
- buttonWidth: isNarrow ? 120 : 150,
30
- layerCount: isNarrow ? 25 : 50,
31
- };
32
- }
33
-
34
- init() {
35
- super.init();
36
- const config = this.getResponsiveConfig();
37
- this.currentButtonWidth = config.buttonWidth;
38
-
39
- this.scene = new Scene(this, { debug: true, debugColor: "black" });
40
- this.ui = new Scene(this, {
41
- debug: true,
42
- anchor: Position.BOTTOM_LEFT,
43
- anchorRelative: this.scene,
44
- });
45
- this.pipeline.add(this.scene); // scene below
46
- this.pipeline.add(this.ui); // UI on top
47
- this.pipeline.add(
48
- new FPSCounter(this, { anchor: "bottom-right", color: "black" })
49
- );
50
- this.buttons = this.ui.add(
51
- new VerticalLayout(this, {
52
- debug: true,
53
- debugColor: "black",
54
- spacing: 10,
55
- padding: 10,
56
- })
57
- );
58
- this.buttons.width = config.buttonWidth;
59
- this.buttons.height = 200;
60
- // Small demo of Random functions
61
- let random = Random.symmetric;
62
- const options = [
63
- Random.symmetric,
64
- Random.centered,
65
- Random.gaussian,
66
- Random.radial,
67
- ];
68
- this.buttons.add(
69
- this.createButton("➕ Add Layer", () => this.addLayer(random))
70
- );
71
- this.buttons.add(this.createButton("❎ Clear", () => this.scene.clear()));
72
- this.buttons.add(
73
- this.createButton("🎲 Randomize", () => {
74
- this.scene.children.forEach((layer) => {
75
- layer.scaleX = layer.scaleY = layer.scaleTime = 0;
76
- layer.random = random;
77
- layer.randomize();
78
- });
79
- })
80
- );
81
- const rollBtn = this.createButton("🔄️" + random.name, () => {
82
- random = Random.pickOther(options, random);
83
- console.log(random.name);
84
- rollBtn.text = "🔄️" + random.name;
85
- });
86
- this.buttons.add(rollBtn);
87
- // Add random layers
88
- for (let i = 0; i < config.layerCount; i++) {
89
- this.addLayer(random, i);
90
- }
91
- this.positionScene();
92
- }
93
-
94
- createButton(text, onClick) {
95
- return new Button(this, {
96
- text: text,
97
- width: this.currentButtonWidth,
98
- textAlign: "left",
99
- onClick: onClick,
100
- });
101
- }
102
-
103
- #prevWidth = 0;
104
- #prevHeight = 0;
105
-
106
- positionScene() {
107
- this.scene.width = this.width - this.MARGIN * 2;
108
- this.scene.height = this.height - this.MARGIN * 2;
109
- this.scene.x = this.width / 2;
110
- this.scene.y = this.height / 2;
111
- }
112
-
113
- update(dt) {
114
- this.positionScene();
115
- //
116
- if (this.ui.width !== this.buttons.width + 10) {
117
- this.ui.width = this.buttons.width + 10;
118
- }
119
- if (this.ui.height !== this.buttons.height + 10) {
120
- this.ui.height = this.buttons.height + 10;
121
- }
122
- super.update(dt);
123
- if (this.#prevWidth !== this.width || this.#prevHeight !== this.height) {
124
- this.scene.markBoundsDirty();
125
- }
126
- this.#prevWidth = this.scene.width;
127
- this.#prevHeight = this.scene.height;
128
- }
129
-
130
- addLayer(random, i) {
131
- const layer = new LayerBox(this, this.scene, {}, random);
132
- this.scene.add(layer);
133
- setTimeout(layer.randomize.bind(layer), 50 * i);
134
- return layer;
135
- }
136
-
137
- onResize() {
138
- if (!this.buttons) return;
139
-
140
- const config = this.getResponsiveConfig();
141
-
142
- // Update button widths if changed
143
- if (this.currentButtonWidth !== config.buttonWidth) {
144
- this.currentButtonWidth = config.buttonWidth;
145
- this.buttons.transform.width(config.buttonWidth);
146
-
147
- // Update each button's width
148
- if (this.buttons.children) {
149
- this.buttons.children.forEach((btn) => {
150
- if (btn.transform) {
151
- btn.transform.width(config.buttonWidth);
152
- }
153
- });
154
- }
155
- this.buttons.markBoundsDirty();
156
- }
157
-
158
- this.positionScene();
159
- }
160
- }
161
- // LayerBox class
162
- class LayerBox extends GameObjectShapeWrapper {
163
- constructor(game, scene, options, random = Random.symmetric) {
164
- const group = new Group();
165
- super(game, group, options);
166
- this.interactive = true;
167
- this.scene = scene;
168
- this.random = random;
169
- this.group = group;
170
- }
171
-
172
- init() {
173
- // Create a random rectangle
174
- const size = 100;
175
- const color = Painter.colors.randomColorHSL();
176
- // Create a rectangle and group
177
- this.rect = new Rectangle({
178
- width: size,
179
- height: size,
180
- color: color,
181
- stroke: "white",
182
- lineWidth: 2,
183
- });
184
- this.width = size;
185
- this.height = size;
186
- this.group.add(this.rect);
187
- //
188
- this.startScale = 0;
189
- this.targetScale = 1;
190
- this.scaleTime = 0;
191
- this.scaleDuration = 1; // seconds
192
- //
193
- this.on("mouseover", () => {
194
- if (!this.scene.dragging) {
195
- this.startScale = this.scaleX;
196
- this.targetScale = 1.3;
197
- this.scaleTime = 0;
198
- }
199
- });
200
- this.on("mouseout", () => {
201
- if (!this.dragging) {
202
- this.startScale = this.scaleX;
203
- this.scaleTime = 0;
204
- this.targetScale = 1;
205
- }
206
- });
207
- //
208
- this.applyDraggable();
209
- }
210
-
211
- applyDraggable() {
212
- applyDraggable(this, {
213
- onDragStart: () => {
214
- console.log("Drag start", this.constructor.name);
215
- this.scene.dragging = true;
216
- this.scene.bringToFront(this);
217
- this.targetScale = 1.5;
218
- this.scaleTime = 0;
219
- this.shadowBox();
220
- },
221
- onDragEnd: () => {
222
- console.log("Drag end", this.constructor.name);
223
- //this.scene.bringToFront(this);
224
- this.scaleTime = 0;
225
- this.targetScale = 1.0;
226
- this.clearShadowBox();
227
- this.scene.dragging = false;
228
- },
229
- });
230
- }
231
-
232
- shadowBox() {
233
- if (this.rect.shadorColor == null) {
234
- this.rect.shadowColor = "rgba(0, 0, 0, 0.5)";
235
- this.rect.shadowBlur = 20;
236
- this.rect.shadowOffsetX = 10;
237
- this.rect.shadowOffsetY = 10;
238
- }
239
- }
240
-
241
- clearShadowBox() {
242
- this.rect.shadowColor = null;
243
- }
244
-
245
- randomize() {
246
- const param = {
247
- symmetric: 1,
248
- centered: 500,
249
- gaussian: Math.random() * this.parent.width,
250
- radial: this.parent.width / 3,
251
- };
252
- const { x, y } = this.random(
253
- -this.parent.width / 2,
254
- -this.parent.height / 2,
255
- this.parent.width,
256
- this.parent.height,
257
- param[this.random.name]
258
- );
259
- // console.log(x, y);
260
- this.x = x;
261
- this.y = y;
262
- this.scaleX = this.scaleY = 0;
263
- this.scaleTime = 0;
264
- this.targetScale = 1;
265
- }
266
-
267
- update(dt) {
268
- // Smooth scale animation
269
- // Animate scale using bounce
270
- if (this.scaleTime < this.scaleDuration) {
271
- this.scaleTime += dt;
272
- const t = Math.min(this.scaleTime / this.scaleDuration, 1);
273
- const eased = Easing.easeOutElastic(t);
274
- const scale = Tween.lerp(this.startScale, this.targetScale, eased);
275
- this.scaleX = this.scaleY = scale;
276
- this.tweening = true;
277
- } else {
278
- this.tweening = false;
279
- }
280
- //if (this.dragging) {
281
- // Set the object's own half-dimensions
282
- const halfW = 50;
283
- const halfH = 50;
284
-
285
- // Calculate the bounds within the parent's coordinate space
286
- // This creates a "safe zone" that's 10px from the edge
287
- const parentHalfWidth = this.parent.width / 2;
288
- const parentHalfHeight = this.parent.height / 2;
289
-
290
- // Maximum boundaries (accounting for the object's size and parent position)
291
- const maxX = parentHalfWidth - halfW - 10;
292
- const maxY = parentHalfHeight - halfH - 10;
293
-
294
- // Minimum boundaries (accounting for the object's size and parent position)
295
- const minX = -parentHalfWidth + halfW + 10;
296
- const minY = -parentHalfHeight + halfH + 10;
297
-
298
- // Clamp to parent bounds
299
- this.x = Math.max(minX, Math.min(maxX, this.x));
300
- this.y = Math.max(minY, Math.min(maxY, this.y));
301
- //}
302
- super.update(dt);
303
- }
304
- }
@@ -1,320 +0,0 @@
1
- import {
2
- Game,
3
- GameObject,
4
- Scene,
5
- Rectangle,
6
- Circle,
7
- Star,
8
- Triangle,
9
- TextShape,
10
- Group,
11
- FPSCounter,
12
- Motion,
13
- Easing,
14
- Painter,
15
- } from "../../src/index";
16
-
17
- /**
18
- * Helper class to wrap a Shape in a GameObject for use in Scenes.
19
- * Scenes expect GameObjects, not raw Shapes.
20
- */
21
- class ShapeWrapper extends GameObject {
22
- constructor(game, shape) {
23
- super(game);
24
- this.shape = shape;
25
- }
26
-
27
- draw() {
28
- super.draw();
29
- this.shape.render();
30
- }
31
- }
32
-
33
- /**
34
- * Utility function to wrap a shape in a GameObject
35
- */
36
- function wrapShape(game, shape) {
37
- return new ShapeWrapper(game, shape);
38
- }
39
-
40
- /**
41
- * SceneDemo Game
42
- * Demonstrates Scene capabilities: nesting, transforms, and z-ordering
43
- */
44
- export class MyGame extends Game {
45
- constructor(canvas) {
46
- super(canvas);
47
- this.enableFluidSize();
48
- this.backgroundColor = "black";
49
- }
50
-
51
- init() {
52
- super.init();
53
-
54
- // Main container scene (centered)
55
- this.mainScene = new Scene(this, {
56
- width: 600,
57
- height: 400,
58
- debug: false,
59
- debugColor: "#ff00ff",
60
- anchor: "center"
61
- });
62
- this.pipeline.add(this.mainScene);
63
-
64
- // Add demo scenes
65
- this.mainScene.add(new TransformingSceneDemo(this));
66
- this.mainScene.add(new NestedSceneDemo(this));
67
- this.mainScene.add(new ZOrderDemo(this));
68
-
69
- // FPS counter
70
- this.pipeline.add(new FPSCounter(this, { anchor: "bottom-right" }));
71
- }
72
-
73
- onResize() {
74
- if (this.mainScene) {
75
- // Adjust main scene to fit screen
76
- this.mainScene.width = Math.min(this.width - 40, 800);
77
- this.mainScene.height = Math.min(this.height - 80, 500);
78
- }
79
- }
80
- }
81
-
82
- /**
83
- * Demo 1: Scene with animated transforms
84
- * Shows rotation and scaling applied to a scene with children
85
- */
86
- class TransformingSceneDemo extends GameObject {
87
- constructor(game) {
88
- super(game);
89
-
90
- // Create a scene that will be transformed
91
- this.scene = new Scene(game, {
92
- width: 120,
93
- height: 120,
94
- debug: false,
95
- debugColor: "#ff00ff"
96
- });
97
-
98
- // Position using transform API
99
- this.scene.transform.position(-200, -80);
100
-
101
- // Add shapes to the scene
102
- const rect = new Rectangle({
103
- width: 40,
104
- height: 40,
105
- color: "#e94560",
106
- stroke: "#fff",
107
- lineWidth: 2
108
- });
109
- rect.transform.position(-25, -25);
110
-
111
- const circle = new Circle(15, {
112
- color: "#00d9ff",
113
- stroke: "#fff",
114
- lineWidth: 2
115
- });
116
- circle.transform.position(25, 25);
117
-
118
- const star = new Star(12, 5, 0.5, {
119
- color: "#ffc107",
120
- stroke: "#fff",
121
- lineWidth: 1
122
- });
123
- star.transform.position(25, -25);
124
-
125
- // Add shapes via wrapper
126
- this.scene.add(wrapShape(game, rect));
127
- this.scene.add(wrapShape(game, circle));
128
- this.scene.add(wrapShape(game, star));
129
-
130
- // Label
131
- this.label = new TextShape("Scene Transforms", {
132
- x: -200,
133
- y: -150,
134
- font: "bold 12px monospace",
135
- color: "#fff",
136
- align: "center"
137
- });
138
-
139
- this.elapsed = 0;
140
- }
141
-
142
- update(dt) {
143
- super.update(dt);
144
- this.elapsed += dt;
145
-
146
- // Animate the scene's transforms
147
- this.scene.transform
148
- .rotation(this.elapsed * 30)
149
- .scale(0.8 + Math.sin(this.elapsed * 2) * 0.2);
150
- }
151
-
152
- draw() {
153
- super.draw();
154
- this.scene.render();
155
- this.label.render();
156
- }
157
- }
158
-
159
- /**
160
- * Demo 2: Nested Scenes
161
- * Shows scenes containing other scenes
162
- */
163
- class NestedSceneDemo extends GameObject {
164
- constructor(game) {
165
- super(game);
166
-
167
- // Outer scene
168
- this.outerScene = new Scene(game, {
169
- width: 150,
170
- height: 150,
171
- debug: false,
172
- debugColor: "#ff00ff"
173
- });
174
- this.outerScene.transform.position(0, -80);
175
-
176
- // Inner scene (nested inside outer)
177
- this.innerScene = new Scene(game, {
178
- width: 80,
179
- height: 80,
180
- debug: false,
181
- debugColor: "#00ffff"
182
- });
183
-
184
- // Add shapes to inner scene
185
- const innerRect = new Rectangle({
186
- width: 30,
187
- height: 30,
188
- color: "#7bed9f",
189
- stroke: "#fff",
190
- lineWidth: 2
191
- });
192
- this.innerScene.add(wrapShape(game, innerRect));
193
-
194
- // Add inner scene to outer
195
- this.outerScene.add(this.innerScene);
196
-
197
- // Add corner markers to outer scene
198
- const corners = [
199
- { x: -50, y: -50 },
200
- { x: 50, y: -50 },
201
- { x: 50, y: 50 },
202
- { x: -50, y: 50 }
203
- ];
204
- corners.forEach((pos, i) => {
205
- const marker = new Circle(8, {
206
- color: ["#ff6b6b", "#ffc107", "#00d9ff", "#7bed9f"][i],
207
- stroke: "#fff",
208
- lineWidth: 1
209
- });
210
- marker.transform.position(pos.x, pos.y);
211
- this.outerScene.add(wrapShape(game, marker));
212
- });
213
-
214
- // Label
215
- this.label = new TextShape("Nested Scenes", {
216
- x: 0,
217
- y: -150,
218
- font: "bold 12px monospace",
219
- color: "#fff",
220
- align: "center"
221
- });
222
-
223
- this.elapsed = 0;
224
- }
225
-
226
- update(dt) {
227
- super.update(dt);
228
- this.elapsed += dt;
229
-
230
- // Outer scene rotates slowly
231
- this.outerScene.transform.rotation(this.elapsed * 20);
232
-
233
- // Inner scene counter-rotates and pulses
234
- this.innerScene.transform
235
- .rotation(-this.elapsed * 60)
236
- .scale(0.9 + Math.sin(this.elapsed * 3) * 0.2);
237
- }
238
-
239
- draw() {
240
- super.draw();
241
- this.outerScene.render();
242
- this.label.render();
243
- }
244
- }
245
-
246
- /**
247
- * Demo 3: Z-Ordering in Scenes
248
- * Shows bring to front / send to back functionality
249
- */
250
- class ZOrderDemo extends GameObject {
251
- constructor(game) {
252
- super(game);
253
-
254
- this.scene = new Scene(game, {
255
- width: 140,
256
- height: 140,
257
- debug: false,
258
- debugColor: "#ff00ff"
259
- });
260
- this.scene.transform.position(200, -80);
261
-
262
- // Create overlapping shapes
263
- this.shapes = [];
264
- const colors = ["#e94560", "#ffc107", "#00d9ff", "#7bed9f"];
265
- const positions = [
266
- { x: -20, y: -20 },
267
- { x: 0, y: -10 },
268
- { x: 20, y: 0 },
269
- { x: 0, y: 10 }
270
- ];
271
-
272
- colors.forEach((color, i) => {
273
- const rect = new Rectangle({
274
- width: 50,
275
- height: 50,
276
- color: color,
277
- stroke: "#fff",
278
- lineWidth: 2
279
- });
280
- rect.transform.position(positions[i].x, positions[i].y);
281
- const wrapped = wrapShape(game, rect);
282
- this.shapes.push(wrapped);
283
- this.scene.add(wrapped);
284
- });
285
-
286
- // Label
287
- this.label = new TextShape("Z-Ordering", {
288
- x: 200,
289
- y: -150,
290
- font: "bold 12px monospace",
291
- color: "#fff",
292
- align: "center"
293
- });
294
-
295
- this.elapsed = 0;
296
- this.lastSwap = 0;
297
- this.swapInterval = 1.5; // seconds between z-order changes
298
- }
299
-
300
- update(dt) {
301
- super.update(dt);
302
- this.elapsed += dt;
303
-
304
- // Periodically bring a different shape to front
305
- if (this.elapsed - this.lastSwap > this.swapInterval) {
306
- this.lastSwap = this.elapsed;
307
- const index = Math.floor(this.elapsed / this.swapInterval) % this.shapes.length;
308
- this.scene.bringToFront(this.shapes[index]);
309
- }
310
-
311
- // Subtle pulse on the scene
312
- this.scene.transform.scale(0.95 + Math.sin(this.elapsed * 2) * 0.05);
313
- }
314
-
315
- draw() {
316
- super.draw();
317
- this.scene.render();
318
- this.label.render();
319
- }
320
- }