@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,229 +0,0 @@
1
- import {
2
- Game,
3
- Sphere3D,
4
- FPSCounter,
5
- } from "../../src/index.js";
6
- import { Camera3D } from "../../src/util/camera3d.js";
7
-
8
- /**
9
- * Configuration for the Sphere3D showcase demo
10
- * Sizes are calculated dynamically based on screen size
11
- */
12
- const CONFIG = {
13
- // Base sizes (will be scaled)
14
- baseRadius: 0.08, // fraction of min(width, height)
15
- baseSpacing: 0.22, // fraction of width
16
-
17
- camera: {
18
- perspective: 800,
19
- rotationX: 0.2,
20
- rotationY: -0.3,
21
- inertia: true,
22
- friction: 0.95,
23
- },
24
-
25
- selfRotation: {
26
- speed: 1.5, // radians per second
27
- },
28
-
29
- solidSphere: {
30
- color: "#FF6B35",
31
- segments: 24,
32
- },
33
-
34
- gasGiant: {
35
- baseColor: [0.9, 0.7, 0.5],
36
- seed: 42.0,
37
- stormIntensity: 0.6,
38
- rotationSpeed: 0.8,
39
- },
40
-
41
- star: {
42
- color: [1.0, 0.9, 0.5],
43
- temperature: 5778,
44
- activityLevel: 0.5,
45
- rotationSpeed: 1.2,
46
- },
47
- };
48
-
49
- /**
50
- * SphereData - Holds sphere and its world position
51
- */
52
- class SphereData {
53
- constructor(sphere, worldX, worldY, worldZ, label) {
54
- this.sphere = sphere;
55
- this.worldX = worldX;
56
- this.worldY = worldY;
57
- this.worldZ = worldZ;
58
- this.label = label;
59
- }
60
- }
61
-
62
- /**
63
- * Sphere3DDemo - Showcases different Sphere3D rendering modes
64
- */
65
- class Sphere3DDemo extends Game {
66
- constructor(canvas) {
67
- super(canvas);
68
- this.backgroundColor = "#000000";
69
- this.enableFluidSize();
70
- }
71
-
72
- init() {
73
- super.init();
74
-
75
- // Create camera with mouse controls
76
- this.camera = new Camera3D({
77
- perspective: CONFIG.camera.perspective,
78
- rotationX: CONFIG.camera.rotationX,
79
- rotationY: CONFIG.camera.rotationY,
80
- inertia: CONFIG.camera.inertia,
81
- friction: CONFIG.camera.friction,
82
- });
83
- this.camera.enableMouseControl(this.canvas);
84
-
85
- // Calculate initial sizes based on screen
86
- this._updateSizes();
87
-
88
- // Sphere 1: Solid Color (Canvas 2D rendering)
89
- const solidSphere = new Sphere3D(this.sphereRadius, {
90
- color: CONFIG.solidSphere.color,
91
- camera: this.camera,
92
- segments: CONFIG.solidSphere.segments,
93
- });
94
- this.solidData = new SphereData(solidSphere, -this.spacing, 0, 0, "Solid Color");
95
-
96
- // Sphere 2: Gas Giant (WebGL shader)
97
- const gasGiantSphere = new Sphere3D(this.sphereRadius, {
98
- camera: this.camera,
99
- useShader: true,
100
- shaderType: "gasGiant",
101
- shaderUniforms: {
102
- uBaseColor: CONFIG.gasGiant.baseColor,
103
- uSeed: CONFIG.gasGiant.seed,
104
- uStormIntensity: CONFIG.gasGiant.stormIntensity,
105
- uRotationSpeed: CONFIG.gasGiant.rotationSpeed,
106
- },
107
- });
108
- this.gasGiantData = new SphereData(gasGiantSphere, 0, 0, 0, "Gas Giant");
109
-
110
- // Sphere 3: Star (WebGL shader with glow)
111
- const starSphere = new Sphere3D(this.sphereRadius, {
112
- camera: this.camera,
113
- useShader: true,
114
- shaderType: "star",
115
- shaderUniforms: {
116
- uStarColor: CONFIG.star.color,
117
- uTemperature: CONFIG.star.temperature,
118
- uActivityLevel: CONFIG.star.activityLevel,
119
- uRotationSpeed: CONFIG.star.rotationSpeed,
120
- },
121
- });
122
- this.starData = new SphereData(starSphere, this.spacing, 0, 0, "Star");
123
-
124
- // Store all sphere data for rendering
125
- this.sphereDataList = [this.solidData, this.gasGiantData, this.starData];
126
-
127
- // Add FPS counter
128
- this.pipeline.add(
129
- new FPSCounter(this, {
130
- anchor: "bottom-right",
131
- })
132
- );
133
- }
134
-
135
- /**
136
- * Calculate sizes based on current screen dimensions
137
- */
138
- _updateSizes() {
139
- const minDim = Math.min(this.width, this.height);
140
- this.sphereRadius = minDim * CONFIG.baseRadius;
141
- this.spacing = this.width * CONFIG.baseSpacing;
142
- }
143
-
144
- /**
145
- * Handle window resize
146
- */
147
- onResize() {
148
- this._updateSizes();
149
-
150
- // Update sphere radii
151
- if (this.sphereDataList) {
152
- for (const data of this.sphereDataList) {
153
- data.sphere.radius = this.sphereRadius;
154
- data.sphere._generateGeometry();
155
- }
156
-
157
- // Update world positions
158
- this.solidData.worldX = -this.spacing;
159
- this.gasGiantData.worldX = 0;
160
- this.starData.worldX = this.spacing;
161
- }
162
- }
163
-
164
- update(dt) {
165
- super.update(dt);
166
-
167
- // Update camera (for inertia)
168
- this.camera.update(dt);
169
-
170
- // Update self-rotation for Canvas 2D sphere
171
- this.solidData.sphere.selfRotationY += CONFIG.selfRotation.speed * dt;
172
- }
173
-
174
- render() {
175
- super.render();
176
-
177
- const ctx = this.ctx;
178
- const centerX = this.width / 2;
179
- const centerY = this.height / 2;
180
-
181
- // Project and sort by depth (back to front)
182
- const projected = this.sphereDataList.map(data => {
183
- const proj = this.camera.project(data.worldX, data.worldY, data.worldZ);
184
- return { data, proj };
185
- });
186
- projected.sort((a, b) => b.proj.z - a.proj.z);
187
-
188
- // Render each sphere at its projected position
189
- for (const { data, proj } of projected) {
190
- ctx.save();
191
- // Translate to screen center + projected position
192
- ctx.translate(centerX + proj.x, centerY + proj.y);
193
- // Scale by perspective
194
- ctx.scale(proj.scale, proj.scale);
195
- // Render sphere at origin (it will draw centered)
196
- data.sphere.draw();
197
- ctx.restore();
198
- }
199
-
200
- // Render labels (always on top)
201
- this.renderLabels(projected, centerX, centerY);
202
- }
203
-
204
- /**
205
- * Render sphere labels at projected positions
206
- */
207
- renderLabels(projected, centerX, centerY) {
208
- const ctx = this.ctx;
209
-
210
- for (const { data, proj } of projected) {
211
- // Calculate label position below the sphere
212
- const screenX = centerX + proj.x;
213
- const screenY = centerY + proj.y + this.sphereRadius * proj.scale + 20;
214
-
215
- ctx.font = "14px monospace";
216
- ctx.fillStyle = "#ffffff";
217
- ctx.textAlign = "center";
218
- ctx.textBaseline = "top";
219
- ctx.fillText(data.label, screenX, screenY);
220
- }
221
- }
222
- }
223
-
224
- // Start the demo
225
- window.addEventListener("load", () => {
226
- const canvas = document.getElementById("game");
227
- const demo = new Sphere3DDemo(canvas);
228
- demo.start();
229
- });
@@ -1,473 +0,0 @@
1
- import {
2
- Circle,
3
- FPSCounter,
4
- Game,
5
- Group,
6
- Heart,
7
- Keys,
8
- Position,
9
- Rectangle,
10
- Scene,
11
- ShapeGOFactory,
12
- Sprite,
13
- Square,
14
- Star,
15
- Text,
16
- TileLayout,
17
- Triangle,
18
- } from "../../src/index.js";
19
-
20
- const CONFIG = {
21
- headerHeight: 80,
22
- margin: 40,
23
- bottomMargin: 70,
24
- cellSize: 140,
25
- maxColumns: 4,
26
- };
27
-
28
- /**
29
- * Sprite Demo - Shows various Sprite animation examples using TileLayout
30
- */
31
- class SpriteDemo extends Game {
32
- constructor(canvas) {
33
- super(canvas);
34
- this.backgroundColor = "#000000";
35
- this.enableFluidSize();
36
- }
37
-
38
- getViewportDimensions() {
39
- const availableHeight = this.canvas.height - CONFIG.headerHeight - CONFIG.bottomMargin - CONFIG.margin;
40
- const availableWidth = this.canvas.width - CONFIG.margin * 2;
41
- return {
42
- width: Math.max(200, availableWidth),
43
- height: Math.max(200, availableHeight),
44
- };
45
- }
46
-
47
- init() {
48
- super.init();
49
-
50
- // Define sprite examples
51
- this.spriteEntries = [
52
- {
53
- name: "Pulsing",
54
- create: () => this.createPulsingSprite(),
55
- },
56
- {
57
- name: "Shape Shifter",
58
- create: () => this.createShapeShifter(),
59
- },
60
- {
61
- name: "Color Cycle",
62
- create: () => this.createColorCycle(),
63
- },
64
- {
65
- name: "Bouncing Ball",
66
- create: () => this.createBouncingBall(),
67
- },
68
- {
69
- name: "Controlled",
70
- create: () => this.createControlledSprite(),
71
- },
72
- {
73
- name: "Star Spin",
74
- create: () => this.createStarSpin(),
75
- },
76
- {
77
- name: "Pixel Walker",
78
- create: () => this.createPixelWalker(),
79
- },
80
- {
81
- name: "Heartbeat",
82
- create: () => this.createHeartbeat(),
83
- },
84
- ];
85
-
86
- // Create gallery using TileLayout
87
- this.createGallery();
88
-
89
- // Title - positioned above the grid
90
- this.pipeline.add(new Text(this, "Sprite Timeline Demo", {
91
- font: "bold 24px monospace",
92
- color: "#00ff00",
93
- anchor: Position.CENTER,
94
- anchorOffsetY: -220,
95
- }));
96
-
97
- // Subtitle
98
- this.pipeline.add(new Text(this, "Space: Play/Pause | R: Rewind | S: Stop | Arrows: Step Frame", {
99
- font: "14px monospace",
100
- color: "#666666",
101
- anchor: Position.CENTER,
102
- anchorOffsetY: -190,
103
- }));
104
-
105
- // Status text
106
- this.statusText = new Text(this, "", {
107
- font: "14px monospace",
108
- color: "#00cc00",
109
- anchor: Position.BOTTOM_CENTER,
110
- anchorOffsetY: -30,
111
- });
112
- this.pipeline.add(this.statusText);
113
-
114
- // FPS counter
115
- this.pipeline.add(new FPSCounter(this, {
116
- color: "#666666",
117
- anchor: Position.BOTTOM_RIGHT,
118
- anchorOffsetX: -10,
119
- anchorOffsetY: -10,
120
- }));
121
-
122
- // Setup keyboard controls
123
- this.setupControls();
124
- }
125
-
126
- createGallery() {
127
- const cellSize = CONFIG.cellSize;
128
- const initialColumns = Math.min(
129
- CONFIG.maxColumns,
130
- Math.max(1, Math.floor((this.canvas.width - CONFIG.margin) / cellSize))
131
- );
132
- const viewport = this.getViewportDimensions();
133
-
134
- this.gallery = new TileLayout(this, {
135
- debug: false,
136
- columns: initialColumns,
137
- spacing: 15,
138
- scrollable: true,
139
- viewportWidth: viewport.width,
140
- viewportHeight: viewport.height,
141
- anchor: Position.CENTER,
142
- anchorOffsetY: CONFIG.headerHeight / 2,
143
- autoSize: true,
144
- });
145
-
146
- this.spriteEntries.forEach((entry) => {
147
- // Use Scene (GameObject container) - NOT Group (Shape container)
148
- // This ensures Sprite.update() is called automatically via pipeline
149
- const cell = new Scene(this, {
150
- width: cellSize,
151
- height: cellSize,
152
- });
153
-
154
- // Background - wrap Shape as GameObject for Scene
155
- const bg = ShapeGOFactory.create(this, new Rectangle({
156
- width: cellSize - 10,
157
- height: cellSize - 10,
158
- color: "#0a0a0a",
159
- stroke: "#00ff00",
160
- lineWidth: 1,
161
- }));
162
- cell.add(bg);
163
-
164
- // Create sprite - already a GameObject, add directly to Scene
165
- const sprite = entry.create();
166
- entry.sprite = sprite;
167
- cell.add(sprite);
168
-
169
- // Label - use Text (GameObject) instead of TextShape (Shape)
170
- const label = new Text(this, entry.name, {
171
- y: (cellSize - 10) / 2 - 12,
172
- font: "12px monospace",
173
- color: "#00ff00",
174
- align: "center",
175
- baseline: "bottom",
176
- });
177
- cell.add(label);
178
-
179
- cell.entry = entry;
180
- this.gallery.add(cell);
181
- });
182
-
183
- this.pipeline.add(this.gallery);
184
- }
185
-
186
- createPulsingSprite() {
187
- const sprite = new Sprite(this, {
188
- frameRate: 8,
189
- loop: true,
190
- autoPlay: true,
191
- });
192
-
193
- const sizes = [20, 25, 30, 35, 30, 25];
194
- const colors = ["#ff6b6b", "#ee5a6f", "#f06595", "#cc5de8", "#845ef7", "#5c7cfa"];
195
-
196
- sizes.forEach((size, i) => {
197
- sprite.addFrame(new Circle(size, { color: colors[i], stroke: "white", lineWidth: 2 }));
198
- });
199
-
200
- return sprite;
201
- }
202
-
203
- createShapeShifter() {
204
- const sprite = new Sprite(this, {
205
- frameRate: 4,
206
- loop: true,
207
- autoPlay: true,
208
- });
209
-
210
- sprite.addFrame(new Circle(25, { color: "#51cf66", stroke: "white", lineWidth: 2 }));
211
- sprite.addFrame(new Square(45, { color: "#51cf66", stroke: "white", lineWidth: 2 }));
212
- sprite.addFrame(new Triangle(50, { color: "#51cf66", stroke: "white", lineWidth: 2 }));
213
- sprite.addFrame(new Star({ outerRadius: 30, innerRadius: 15, points: 5, color: "#51cf66", stroke: "white", lineWidth: 2 }));
214
-
215
- return sprite;
216
- }
217
-
218
- createColorCycle() {
219
- const sprite = new Sprite(this, {
220
- frameRate: 4,
221
- loop: true,
222
- autoPlay: true,
223
- });
224
-
225
- const colors = ["#ff6b6b", "#ffd43b", "#51cf66", "#339af0", "#cc5de8", "#f783ac"];
226
- colors.forEach(color => {
227
- sprite.addFrame(new Square(50, { color, stroke: "white", lineWidth: 2 }));
228
- });
229
-
230
- return sprite;
231
- }
232
-
233
- createBouncingBall() {
234
- const sprite = new Sprite(this, {
235
- frameRate: 12,
236
- loop: true,
237
- autoPlay: true,
238
- });
239
-
240
- const frames = [
241
- { scaleX: 1.0, scaleY: 1.0 },
242
- { scaleX: 0.95, scaleY: 1.1 },
243
- { scaleX: 0.9, scaleY: 1.2 },
244
- { scaleX: 1.3, scaleY: 0.7 },
245
- { scaleX: 1.1, scaleY: 0.85 },
246
- { scaleX: 1.0, scaleY: 1.0 },
247
- ];
248
-
249
- frames.forEach(frame => {
250
- const circle = new Circle(25, { color: "#ff6347", stroke: "white", lineWidth: 2 });
251
- circle.scaleX = frame.scaleX;
252
- circle.scaleY = frame.scaleY;
253
- sprite.addFrame(circle);
254
- });
255
-
256
- return sprite;
257
- }
258
-
259
- createControlledSprite() {
260
- const sprite = new Sprite(this, {
261
- frameRate: 8,
262
- loop: true,
263
- autoPlay: false,
264
- });
265
-
266
- const widths = [20, 30, 40, 50, 60, 50, 40, 30];
267
- const heights = [60, 50, 40, 30, 20, 30, 40, 50];
268
-
269
- widths.forEach((width, i) => {
270
- sprite.addFrame(new Rectangle({
271
- width,
272
- height: heights[i],
273
- color: "#ff922b",
274
- stroke: "white",
275
- lineWidth: 2,
276
- }));
277
- });
278
-
279
- // Store reference for keyboard controls
280
- this.controlledSprite = sprite;
281
-
282
- return sprite;
283
- }
284
-
285
- createStarSpin() {
286
- const sprite = new Sprite(this, {
287
- frameRate: 10,
288
- loop: true,
289
- autoPlay: true,
290
- });
291
-
292
- // Create star frames with different point counts for morphing effect
293
- const configs = [
294
- { points: 5, outer: 28, ratio: 0.4 },
295
- { points: 6, outer: 26, ratio: 0.5 },
296
- { points: 7, outer: 24, ratio: 0.55 },
297
- { points: 8, outer: 26, ratio: 0.5 },
298
- { points: 6, outer: 28, ratio: 0.45 },
299
- { points: 5, outer: 30, ratio: 0.35 },
300
- ];
301
-
302
- configs.forEach(cfg => {
303
- sprite.addFrame(new Star(cfg.outer, cfg.points, cfg.ratio, {
304
- color: "#00ff00",
305
- stroke: "#00cc00",
306
- lineWidth: 2,
307
- }));
308
- });
309
-
310
- return sprite;
311
- }
312
-
313
- createPixelWalker() {
314
- const sprite = new Sprite(this, {
315
- frameRate: 8,
316
- loop: true,
317
- autoPlay: true,
318
- });
319
-
320
- const px = 4;
321
- const color = "#00ff00";
322
-
323
- // Frame 1: Standing / left leg forward
324
- const frame1 = new Group();
325
- // Head
326
- frame1.add(new Rectangle({ x: 0, y: -20, width: px * 3, height: px * 3, color }));
327
- // Body
328
- frame1.add(new Rectangle({ x: 0, y: -8, width: px * 2, height: px * 4, color }));
329
- // Left leg forward
330
- frame1.add(new Rectangle({ x: -px, y: 4, width: px, height: px * 3, color }));
331
- // Right leg back
332
- frame1.add(new Rectangle({ x: px, y: 2, width: px, height: px * 2, color }));
333
- // Arms
334
- frame1.add(new Rectangle({ x: -px * 2, y: -6, width: px, height: px * 2, color }));
335
- frame1.add(new Rectangle({ x: px * 2, y: -10, width: px, height: px * 2, color }));
336
-
337
- // Frame 2: Standing straight
338
- const frame2 = new Group();
339
- frame2.add(new Rectangle({ x: 0, y: -20, width: px * 3, height: px * 3, color }));
340
- frame2.add(new Rectangle({ x: 0, y: -8, width: px * 2, height: px * 4, color }));
341
- frame2.add(new Rectangle({ x: -px, y: 4, width: px, height: px * 3, color }));
342
- frame2.add(new Rectangle({ x: px, y: 4, width: px, height: px * 3, color }));
343
- frame2.add(new Rectangle({ x: -px * 2, y: -8, width: px, height: px * 2, color }));
344
- frame2.add(new Rectangle({ x: px * 2, y: -8, width: px, height: px * 2, color }));
345
-
346
- // Frame 3: Right leg forward
347
- const frame3 = new Group();
348
- frame3.add(new Rectangle({ x: 0, y: -20, width: px * 3, height: px * 3, color }));
349
- frame3.add(new Rectangle({ x: 0, y: -8, width: px * 2, height: px * 4, color }));
350
- frame3.add(new Rectangle({ x: -px, y: 2, width: px, height: px * 2, color }));
351
- frame3.add(new Rectangle({ x: px, y: 4, width: px, height: px * 3, color }));
352
- frame3.add(new Rectangle({ x: -px * 2, y: -10, width: px, height: px * 2, color }));
353
- frame3.add(new Rectangle({ x: px * 2, y: -6, width: px, height: px * 2, color }));
354
-
355
- sprite.addFrame(frame1);
356
- sprite.addFrame(frame2);
357
- sprite.addFrame(frame3);
358
- sprite.addFrame(frame2);
359
-
360
- return sprite;
361
- }
362
-
363
- createHeartbeat() {
364
- const sprite = new Sprite(this, {
365
- frameRate: 6,
366
- loop: true,
367
- autoPlay: true,
368
- });
369
-
370
- // Heartbeat animation - scale and color pulse
371
- const sizes = [
372
- { w: 35, h: 35, color: "#ff0040" },
373
- { w: 40, h: 40, color: "#ff0050" },
374
- { w: 50, h: 50, color: "#ff0066" },
375
- { w: 45, h: 45, color: "#ff0055" },
376
- { w: 38, h: 38, color: "#ff0045" },
377
- { w: 35, h: 35, color: "#ff0040" },
378
- { w: 35, h: 35, color: "#cc0030" },
379
- { w: 35, h: 35, color: "#aa0025" },
380
- ];
381
-
382
- sizes.forEach(cfg => {
383
- sprite.addFrame(new Heart({
384
- y: -25,
385
- width: cfg.w,
386
- height: cfg.h,
387
- color: cfg.color,
388
- stroke: "#00ff00",
389
- lineWidth: 1,
390
- }));
391
- });
392
-
393
- return sprite;
394
- }
395
-
396
- setupControls() {
397
- this.events.on(Keys.SPACE, () => {
398
- if (this.controlledSprite) {
399
- if (this.controlledSprite.isPlaying) {
400
- this.controlledSprite.pause();
401
- } else {
402
- this.controlledSprite.play();
403
- }
404
- }
405
- });
406
-
407
- this.events.on(Keys.LEFT, () => {
408
- if (this.controlledSprite) {
409
- this.controlledSprite.gotoAndStop(
410
- Math.max(0, this.controlledSprite.currentFrame - 1)
411
- );
412
- }
413
- });
414
-
415
- this.events.on(Keys.RIGHT, () => {
416
- if (this.controlledSprite) {
417
- this.controlledSprite.gotoAndStop(
418
- Math.min(this.controlledSprite.totalFrames - 1, this.controlledSprite.currentFrame + 1)
419
- );
420
- }
421
- });
422
-
423
- // R and S aren't in Keys mapping, use raw keydown
424
- this.events.on("keydown", (e) => {
425
- if (!this.controlledSprite) return;
426
- if (e.code === "KeyR") {
427
- this.controlledSprite.rewind();
428
- } else if (e.code === "KeyS") {
429
- this.controlledSprite.stop();
430
- }
431
- });
432
- }
433
-
434
- onResize() {
435
- if (this.gallery) {
436
- const availableWidth = this.canvas.width - CONFIG.margin;
437
- const columns = Math.min(
438
- CONFIG.maxColumns,
439
- Math.max(1, Math.floor(availableWidth / CONFIG.cellSize))
440
- );
441
-
442
- if (this.gallery.columns !== columns) {
443
- this.gallery.columns = columns;
444
- this.gallery.markBoundsDirty();
445
- }
446
-
447
- const viewport = this.getViewportDimensions();
448
- this.gallery._viewportWidth = viewport.width;
449
- this.gallery._viewportHeight = viewport.height;
450
- this.gallery.anchorOffsetY = CONFIG.headerHeight / 2;
451
- this.gallery.markBoundsDirty();
452
- }
453
- }
454
-
455
- update(dt) {
456
- super.update(dt);
457
-
458
- // No manual sprite updates needed - Scene automatically propagates
459
- // update() to all child GameObjects including Sprites
460
-
461
- if (this.statusText && this.controlledSprite) {
462
- const cs = this.controlledSprite;
463
- this.statusText.text = `Controlled: Frame ${cs.currentFrame + 1}/${cs.totalFrames} | ${cs.isPlaying ? "Playing" : "Paused"}`;
464
- }
465
- }
466
- }
467
-
468
- // Initialize
469
- window.addEventListener("load", () => {
470
- const canvas = document.getElementById("game");
471
- const game = new SpriteDemo(canvas);
472
- game.start();
473
- });