@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,555 +0,0 @@
1
- /**
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- * Pipeline Demo Initializations
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- *
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- * Each function creates a demo on a specific canvas element,
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- * showcasing different layers of the rendering pipeline.
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- */
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-
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- import {
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- Game,
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- Rectangle,
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- Circle,
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- Triangle,
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- TextShape,
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- Group,
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- Line,
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- Painter,
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- Motion,
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- Easing,
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- GameObject,
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- } from '../../src/index.js';
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-
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- // ─────────────────────────────────────────────────────────
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- // Demo 1: Euclidian - Basic positioning (point in space)
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- // ─────────────────────────────────────────────────────────
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-
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- function initEuclidianDemo() {
27
- const canvas = document.getElementById('euclidian-canvas');
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- if (!canvas) return;
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-
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- const game = new Game(canvas);
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- game.backgroundColor = '#000';
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- game.enableFluidSize(canvas.parentElement);
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- game.init();
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-
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- // Grid GameObject that renders the cartesian plane
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- class GridGameObject extends GameObject {
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- constructor(game, options = {}) {
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- super(game, options);
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- this.zIndex = -1000; // Render grid first (lowest z-index)
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- this.game = game;
41
- }
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-
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- draw() {
44
- super.draw();
45
- Painter.useCtx((ctx) => {
46
- const width = this.game.width;
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- const height = this.game.height;
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- const centerX = width / 2;
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- const centerY = height / 2;
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-
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- // Draw grid lines (thin, 1px) - subtle grey
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- ctx.strokeStyle = '#1a1a1a';
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- ctx.lineWidth = 1;
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-
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- // Vertical lines
56
- for (let x = 0; x <= width; x += 5) {
57
- ctx.beginPath();
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- ctx.moveTo(x, 0);
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- ctx.lineTo(x, height);
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- ctx.stroke();
61
- }
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-
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- // Horizontal lines
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- for (let y = 0; y <= height; y += 5) {
65
- ctx.beginPath();
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- ctx.moveTo(0, y);
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- ctx.lineTo(width, y);
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- ctx.stroke();
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- }
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-
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- // Draw center axes (terminal green)
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- ctx.strokeStyle = '#0f0';
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- ctx.lineWidth = 1;
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- ctx.beginPath();
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- // Vertical axis
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- ctx.moveTo(centerX, 0);
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- ctx.lineTo(centerX, height);
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- // Horizontal axis
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- ctx.moveTo(0, centerY);
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- ctx.lineTo(width, centerY);
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- ctx.stroke();
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- });
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- }
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- }
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-
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- // Create a point (circle) representing the Euclidian position
87
- const point = new Circle(6, {
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- x: 100,
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- y: 100,
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- color: '#333',
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- stroke: '#0f0',
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- lineWidth: 1
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- });
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-
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- // Create text labels showing coordinates
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- const coordLabel = new TextShape('(100, 100)', {
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- x: 100,
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- y: 100,
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- color: '#0f0',
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- font: '12px monospace',
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- align: 'center',
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- baseline: 'top',
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- opacity: 0.9
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- });
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-
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- // Create and add grid to pipeline
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- const grid = new GridGameObject(game);
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-
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- // Animate the point moving around
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- let animTime = 0;
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- const originalUpdate = game.update.bind(game);
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-
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- game.update = function(dt) {
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- originalUpdate(dt);
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- animTime += dt;
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-
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- const centerX = game.width / 2;
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- const centerY = game.height / 2;
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-
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- // Move point in a circular pattern
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- const radius = Math.min(game.width, game.height) * 0.2;
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- point.x = centerX + Math.cos(animTime * 0.8) * radius;
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- point.y = centerY + Math.sin(animTime * 0.8) * radius;
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-
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- // Update coordinate label
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- coordLabel.x = point.x;
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- coordLabel.y = point.y + 15; // Position below the point
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- coordLabel.text = `(${Math.round(point.x)}, ${Math.round(point.y)})`;
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- };
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-
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- // Add objects to pipeline (grid first so it renders behind)
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- game.pipeline.add(grid);
133
- game.pipeline.add(point);
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- game.pipeline.add(coordLabel);
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- game.start();
136
- }
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-
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- // ─────────────────────────────────────────────────────────
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- // Demo 2: Geometry2d - Bounds and constraints
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- // ─────────────────────────────────────────────────────────
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-
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- function initGeometry2dDemo() {
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- const canvas = document.getElementById('geometry2d-canvas');
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- if (!canvas) return;
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-
146
- const game = new Game(canvas);
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- game.backgroundColor = '#000';
148
- game.enableFluidSize(canvas.parentElement);
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- game.init();
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-
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- let animTime = 0;
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- const originalUpdate = game.update.bind(game);
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-
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- // Create a constrained shape (positioned relative to game center)
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- let constrainedShape, constraintBounds;
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-
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- game.update = function(dt) {
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- originalUpdate(dt);
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-
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- // Initialize shapes on first update when game dimensions are available
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- if (!constrainedShape) {
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- const centerX = game.width / 2;
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- const centerY = game.height / 2;
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- const constraintSize = Math.min(game.width, game.height) * 0.3;
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-
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- constrainedShape = new Rectangle({
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- x: centerX,
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- y: centerY,
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- width: 50,
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- height: 30,
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- minX: centerX - constraintSize / 2,
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- maxX: centerX + constraintSize / 2,
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- minY: centerY - constraintSize / 2,
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- maxY: centerY + constraintSize / 2,
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- crisp: true,
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- color: '#333',
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- stroke: '#0f0',
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- lineWidth: 1,
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- debug: false
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- });
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-
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- constraintBounds = new Rectangle({
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- x: centerX,
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- y: centerY,
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- width: constraintSize,
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- height: constraintSize,
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- color: null,
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- stroke: '#0f0',
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- lineWidth: 1,
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- debug: false
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- });
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-
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- game.pipeline.add(constraintBounds);
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- game.pipeline.add(constrainedShape);
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- }
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-
197
- animTime += dt;
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- const centerX = game.width / 2;
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- const centerY = game.height / 2;
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- const constraintSize = Math.min(game.width, game.height) * 0.3;
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-
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- // Update constraints dynamically
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- constrainedShape.minX = centerX - constraintSize / 2;
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- constrainedShape.maxX = centerX + constraintSize / 2;
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- constrainedShape.minY = centerY - constraintSize / 2;
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- constrainedShape.maxY = centerY + constraintSize / 2;
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-
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- // Try to move outside constraints - will be constrained
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- const radius = constraintSize * 0.6;
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- constrainedShape.x = centerX + Math.sin(animTime * 0.5) * radius;
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- constrainedShape.y = centerY + Math.cos(animTime * 0.5) * radius;
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- constrainedShape.update(); // Apply constraints
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-
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- // Update constraint bounds visualization
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- constraintBounds.x = centerX;
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- constraintBounds.y = centerY;
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- constraintBounds.width = constraintSize;
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- constraintBounds.height = constraintSize;
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-
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- // Show actual bounds of the constrained shape
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- const bounds = constrainedShape.getBounds();
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- // Convert top-left bounds to center coordinates for Rectangle
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- constraintBounds.x = bounds.x + bounds.width / 2;
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- constraintBounds.y = bounds.y + bounds.height / 2;
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- constraintBounds.width = bounds.width;
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- constraintBounds.height = bounds.height;
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- };
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-
229
- game.start();
230
- }
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-
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- // ─────────────────────────────────────────────────────────
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- // Demo 3: Renderable - Opacity and shadows
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- // ─────────────────────────────────────────────────────────
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-
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- function initRenderableDemo() {
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- const canvas = document.getElementById('renderable-canvas');
238
- if (!canvas) return;
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-
240
- const game = new Game(canvas);
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- game.backgroundColor = '#000';
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- game.enableFluidSize(canvas.parentElement);
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- game.init();
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-
245
- let shape1, shape2, shape3;
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- let animTime = 0;
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- const originalUpdate = game.update.bind(game);
248
-
249
- game.update = function(dt) {
250
- originalUpdate(dt);
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-
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- // Initialize shapes on first update when game dimensions are available
253
- if (!shape1) {
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- const centerX = game.width / 2;
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- const centerY = game.height / 2;
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- const spacing = Math.min(game.width, game.height) * 0.25;
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-
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- shape1 = new Rectangle({
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- x: centerX - spacing,
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- y: centerY,
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- width: 50,
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- height: 30,
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- visible: true,
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- opacity: 0.8,
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- shadowColor: 'rgba(0,255,0,0.3)',
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- shadowBlur: 8,
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- shadowOffsetX: 2,
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- shadowOffsetY: 2,
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- color: '#1a1a1a',
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- stroke: '#0f0',
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- lineWidth: 1
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- });
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-
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- shape2 = new Circle(25, {
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- x: centerX,
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- y: centerY,
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- opacity: 0.7,
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- shadowColor: 'rgba(0,255,0,0.3)',
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- shadowBlur: 10,
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- shadowOffsetX: 3,
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- shadowOffsetY: 3,
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- color: '#2a2a2a',
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- stroke: '#0f0',
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- lineWidth: 1
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- });
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-
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- shape3 = new Triangle({
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- x: centerX + spacing,
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- y: centerY,
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- size: 30,
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- opacity: 0.9,
292
- shadowColor: 'rgba(0,255,0,0.3)',
293
- shadowBlur: 8,
294
- shadowOffsetX: -2,
295
- shadowOffsetY: 2,
296
- color: '#1a1a1a',
297
- stroke: '#0f0',
298
- lineWidth: 1
299
- });
300
-
301
- game.pipeline.add(shape1);
302
- game.pipeline.add(shape2);
303
- game.pipeline.add(shape3);
304
- }
305
-
306
- animTime += dt;
307
- shape1.opacity = 0.5 + Math.sin(animTime * 2) * 0.3;
308
- shape2.opacity = 0.3 + Math.cos(animTime * 1.5) * 0.4;
309
- shape3.opacity = 0.7 + Math.sin(animTime * 1.8) * 0.2;
310
- };
311
- game.start();
312
- }
313
-
314
- // ─────────────────────────────────────────────────────────
315
- // Demo 4: Transformable - Rotation and scaling
316
- // ─────────────────────────────────────────────────────────
317
-
318
- function initTransformableDemo() {
319
- const canvas = document.getElementById('transformable-canvas');
320
- if (!canvas) return;
321
-
322
- const game = new Game(canvas);
323
- game.backgroundColor = '#000';
324
- game.enableFluidSize(canvas.parentElement);
325
- game.init();
326
-
327
- let shape1, shape2, shape3;
328
- let animTime = 0;
329
- const originalUpdate = game.update.bind(game);
330
-
331
- game.update = function(dt) {
332
- originalUpdate(dt);
333
-
334
- // Initialize shapes on first update when game dimensions are available
335
- if (!shape1) {
336
- const centerX = game.width / 2;
337
- const centerY = game.height / 2;
338
- const spacing = Math.min(game.width, game.height) * 0.25;
339
-
340
- shape1 = new Rectangle({
341
- x: centerX - spacing,
342
- y: centerY,
343
- width: 50,
344
- height: 30,
345
- rotation: Math.PI / 4, // 45 degrees
346
- scaleX: 1.5,
347
- scaleY: 0.8,
348
- color: '#1a1a1a',
349
- stroke: '#0f0',
350
- lineWidth: 1
351
- });
352
-
353
- shape2 = new Circle(20, {
354
- x: centerX,
355
- y: centerY,
356
- rotation: 0,
357
- scaleX: 1.2,
358
- scaleY: 1.2,
359
- color: '#2a2a2a',
360
- stroke: '#0f0',
361
- lineWidth: 1
362
- });
363
-
364
- shape3 = new Triangle({
365
- x: centerX + spacing,
366
- y: centerY,
367
- size: 25,
368
- rotation: Math.PI / 6, // 30 degrees
369
- scaleX: 2.0,
370
- scaleY: 2.0,
371
- color: '#1a1a1a',
372
- stroke: '#0f0',
373
- lineWidth: 1
374
- });
375
-
376
- game.pipeline.add(shape1);
377
- game.pipeline.add(shape2);
378
- game.pipeline.add(shape3);
379
- }
380
-
381
- animTime += dt;
382
- shape1.rotation = Math.PI / 4 + Math.sin(animTime) * 0.3;
383
- shape1.scaleX = 1.5 + Math.sin(animTime * 2) * 0.3;
384
- shape1.scaleY = 0.8 + Math.cos(animTime * 2) * 0.2;
385
-
386
- shape2.rotation = animTime * 0.5;
387
- shape2.scaleX = 1.2 + Math.sin(animTime * 1.5) * 0.3;
388
- shape2.scaleY = 1.2 + Math.sin(animTime * 1.5) * 0.3;
389
-
390
- shape3.rotation = Math.PI / 6 + animTime * 0.8;
391
- shape3.scaleX = 2.0 + Math.cos(animTime * 1.2) * 0.4;
392
- shape3.scaleY = 2.0 + Math.cos(animTime * 1.2) * 0.4;
393
- };
394
- game.start();
395
- }
396
-
397
- // ─────────────────────────────────────────────────────────
398
- // Demo 5: Shape - Styling properties (fill, stroke)
399
- // ─────────────────────────────────────────────────────────
400
-
401
- function initShapeDemo() {
402
- const canvas = document.getElementById('shape-canvas');
403
- if (!canvas) return;
404
-
405
- const game = new Game(canvas);
406
- game.backgroundColor = '#000';
407
- game.enableFluidSize(canvas.parentElement);
408
- game.init();
409
-
410
- let rect, circle, triangle;
411
- const originalUpdate = game.update.bind(game);
412
-
413
- game.update = function(dt) {
414
- originalUpdate(dt);
415
-
416
- // Initialize shapes on first update when game dimensions are available
417
- if (!rect) {
418
- const centerX = game.width / 2;
419
- const centerY = game.height / 2;
420
- const spacing = Math.min(game.width, game.height) * 0.25;
421
-
422
- rect = new Rectangle({
423
- x: centerX - spacing,
424
- y: centerY,
425
- width: 50,
426
- height: 30,
427
- color: '#1a1a1a',
428
- stroke: '#0f0',
429
- lineWidth: 1,
430
- lineJoin: 'miter',
431
- lineCap: 'butt'
432
- });
433
-
434
- circle = new Circle(25, {
435
- x: centerX,
436
- y: centerY,
437
- color: '#2a2a2a',
438
- stroke: '#0f0',
439
- lineWidth: 1,
440
- lineJoin: 'round',
441
- lineCap: 'round'
442
- });
443
-
444
- triangle = new Triangle({
445
- x: centerX + spacing,
446
- y: centerY,
447
- size: 30,
448
- color: '#1a1a1a',
449
- stroke: '#0f0',
450
- lineWidth: 1,
451
- lineJoin: 'miter',
452
- lineCap: 'butt'
453
- });
454
-
455
- game.pipeline.add(rect);
456
- game.pipeline.add(circle);
457
- game.pipeline.add(triangle);
458
- }
459
- };
460
- game.start();
461
- }
462
-
463
- // ─────────────────────────────────────────────────────────
464
- // Demo 6: Group - Composing shapes together
465
- // ─────────────────────────────────────────────────────────
466
-
467
- function initGroupDemo() {
468
- const canvas = document.getElementById('group-canvas');
469
- if (!canvas) return;
470
-
471
- const game = new Game(canvas);
472
- game.backgroundColor = '#000';
473
- game.enableFluidSize(canvas.parentElement);
474
- game.init();
475
-
476
- let group;
477
- let animTime = 0;
478
- const originalUpdate = game.update.bind(game);
479
-
480
- game.update = function(dt) {
481
- originalUpdate(dt);
482
-
483
- // Initialize group on first update when game dimensions are available
484
- if (!group) {
485
- const centerX = game.width / 2;
486
- const centerY = game.height / 2;
487
-
488
- // Create a Group to hold multiple shapes
489
- group = new Group({
490
- x: centerX,
491
- y: centerY
492
- });
493
-
494
- // Add shapes to the group - organized geometrically
495
- const rect = new Rectangle({
496
- width: 100,
497
- height: 50,
498
- color: '#1a1a1a',
499
- stroke: '#0f0',
500
- lineWidth: 1
501
- });
502
-
503
- const circle = new Circle(25, {
504
- x: 50,
505
- y: 0,
506
- color: '#2a2a2a',
507
- stroke: '#0f0',
508
- lineWidth: 1
509
- });
510
-
511
- const text = new TextShape('GROUP', {
512
- x: 0,
513
- y: 0,
514
- color: '#0f0',
515
- align: 'center',
516
- baseline: 'middle',
517
- font: '14px monospace'
518
- });
519
-
520
- // Add shapes to the group
521
- group.add(rect);
522
- group.add(circle);
523
- group.add(text);
524
-
525
- // Set initial transformations
526
- group.rotation = Math.PI / 6; // 30 degrees
527
- group.scaleX = 1.5;
528
- group.scaleY = 1.5;
529
- group.opacity = 0.7;
530
-
531
- game.pipeline.add(group);
532
- }
533
-
534
- animTime += dt;
535
- group.rotation = Math.PI / 6 + Math.sin(animTime * 0.5) * 0.3;
536
- group.scaleX = 1.5 + Math.sin(animTime * 1.2) * 0.2;
537
- group.scaleY = 1.5 + Math.sin(animTime * 1.2) * 0.2;
538
- group.opacity = 0.7 + Math.cos(animTime * 0.8) * 0.2;
539
- };
540
- game.start();
541
- }
542
-
543
- // ─────────────────────────────────────────────────────────
544
- // Initialize all demos on page load
545
- // ─────────────────────────────────────────────────────────
546
-
547
- window.addEventListener('load', () => {
548
- initEuclidianDemo();
549
- initGeometry2dDemo();
550
- initRenderableDemo();
551
- initTransformableDemo();
552
- initShapeDemo();
553
- initGroupDemo();
554
- });
555
-