@guinetik/gcanvas 1.0.2 → 1.0.4

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Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,559 +0,0 @@
1
- # Particle Module
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-
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- > High-performance particle systems with object pooling, composable updaters, and optional 3D projection.
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-
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- ## Overview
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-
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- The particle module provides a flexible system for creating visual effects like fire, smoke, sparks, rain, and explosions. It features:
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-
9
- - **Object pooling** to minimize garbage collection
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- - **Composable updaters** for modular physics and effects
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- - **Named emitters** for easy management
12
- - **Optional Camera3D integration** with depth sorting
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- - **Blend modes** for additive/screen effects
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-
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- ## Quick Start
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-
17
- ```js
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- import { Game, ParticleSystem, ParticleEmitter, Updaters } from '@guinetik/gcanvas';
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-
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- class MyGame extends Game {
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- init() {
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- super.init();
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-
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- // Create particle system
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- this.particles = new ParticleSystem(this, {
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- maxParticles: 5000,
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- blendMode: "screen",
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- updaters: [
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- Updaters.velocity,
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- Updaters.lifetime,
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- Updaters.gravity(150),
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- Updaters.fadeOut,
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- ],
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- });
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-
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- // Add a fountain emitter
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- this.particles.addEmitter("fountain", new ParticleEmitter({
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- position: { x: 400, y: 500 },
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- velocity: { x: 0, y: -300 },
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- velocitySpread: { x: 50, y: 30 },
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- lifetime: { min: 1, max: 3 },
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- size: { min: 2, max: 6 },
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- color: { r: 100, g: 180, b: 255, a: 1 },
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- rate: 100,
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- shape: "circle",
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- }));
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-
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- this.pipeline.add(this.particles);
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- }
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-
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- update(dt) {
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- super.update(dt);
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- // Particles update automatically via pipeline
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- }
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- }
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- ```
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-
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- ## Core Classes
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-
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- | Class | Description |
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- |-------|-------------|
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- | **ParticleSystem** | GameObject that manages particles and emitters |
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- | **ParticleEmitter** | Defines spawn position, velocity, and appearance |
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- | **Updaters** | Composable behavior functions |
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- | **Particle** | Individual particle data (managed internally) |
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-
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- ---
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-
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- ## ParticleSystem
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-
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- The main container that manages particles, emitters, and rendering.
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-
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- ### Constructor Options
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-
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- ```js
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- const particles = new ParticleSystem(game, {
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- maxParticles: 5000, // Maximum active particles
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- camera: myCamera, // Optional Camera3D for 3D projection
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- depthSort: true, // Sort by depth (requires camera)
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- blendMode: "screen", // Canvas blend mode
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- worldSpace: false, // Position in world vs screen space
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- updaters: [ // Behavior functions
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- Updaters.velocity,
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- Updaters.lifetime,
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- ],
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- });
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- ```
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-
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- | Option | Type | Default | Description |
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- |--------|------|---------|-------------|
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- | `maxParticles` | `number` | `5000` | Maximum active particles |
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- | `camera` | `Camera3D` | `null` | Camera for 3D projection |
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- | `depthSort` | `boolean` | `false` | Enable depth sorting |
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- | `blendMode` | `string` | `"source-over"` | Canvas composite operation |
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- | `worldSpace` | `boolean` | `false` | World vs screen space positioning |
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- | `updaters` | `Function[]` | `[velocity, lifetime]` | Behavior functions |
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-
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- ### Emitter Management
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-
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- ```js
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- // Add emitter with name
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- particles.addEmitter("fire", fireEmitter);
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- particles.addEmitter("sparks", sparkEmitter);
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-
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- // Get emitter by name
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- const fire = particles.getEmitter("fire");
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- fire.position.x = 200;
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-
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- // Remove emitter
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- particles.removeEmitter("sparks");
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-
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- // Access all emitters
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- for (const [name, emitter] of particles.emitters) {
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- emitter.active = false;
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- }
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- ```
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-
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- ### Spawning Particles
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-
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- ```js
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- // Continuous emission via emitter rate
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- // (happens automatically in update)
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-
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- // Burst spawn
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- particles.burst(50, "fire"); // By emitter name
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- particles.burst(50, myEmitter); // By emitter instance
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-
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- // Manual emission
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- particles.emit(10, myEmitter);
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- ```
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-
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- ### Properties
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-
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- | Property | Type | Description |
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- |----------|------|-------------|
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- | `particleCount` | `number` | Current active particles |
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- | `poolSize` | `number` | Recycled particles ready for reuse |
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- | `emitters` | `Map<string, ParticleEmitter>` | All registered emitters |
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-
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- ### Methods
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-
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- | Method | Description |
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- |--------|-------------|
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- | `addEmitter(name, emitter)` | Register an emitter |
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- | `removeEmitter(name)` | Remove an emitter |
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- | `getEmitter(name)` | Get emitter by name |
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- | `burst(count, emitterOrName)` | Spawn burst of particles |
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- | `emit(count, emitter)` | Emit particles from emitter |
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- | `clear()` | Remove all active particles |
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-
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- ---
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-
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- ## ParticleEmitter
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-
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- Defines how particles are spawned - their position, velocity, appearance, and rate.
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-
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- ### Constructor Options
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-
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- ```js
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- const emitter = new ParticleEmitter({
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- // Emission rate (particles per second, 0 for burst-only)
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- rate: 50,
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-
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- // Spawn position and randomization
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- position: { x: 400, y: 300, z: 0 },
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- spread: { x: 20, y: 0, z: 20 },
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-
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- // Initial velocity and randomization
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- velocity: { x: 0, y: -200, z: 0 },
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- velocitySpread: { x: 50, y: 30, z: 50 },
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-
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- // Particle lifetime (seconds)
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- lifetime: { min: 1, max: 3 },
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-
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- // Particle size (pixels)
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- size: { min: 2, max: 8 },
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-
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- // Base color
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- color: { r: 255, g: 100, b: 50, a: 1 },
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-
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- // Shape: "circle", "square", "triangle"
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- shape: "circle",
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-
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- // Start active?
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- active: true,
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- });
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- ```
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-
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- | Option | Type | Default | Description |
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- |--------|------|---------|-------------|
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- | `rate` | `number` | `10` | Particles per second |
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- | `position` | `{x, y, z}` | `{0, 0, 0}` | Spawn center |
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- | `spread` | `{x, y, z}` | `{0, 0, 0}` | Position randomization |
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- | `velocity` | `{x, y, z}` | `{0, 0, 0}` | Initial velocity |
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- | `velocitySpread` | `{x, y, z}` | `{0, 0, 0}` | Velocity randomization |
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- | `lifetime` | `{min, max}` | `{1, 2}` | Lifetime in seconds |
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- | `size` | `{min, max}` | `{1, 1}` | Size in pixels |
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- | `color` | `{r, g, b, a}` | `{255, 255, 255, 1}` | Base color |
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- | `shape` | `string` | `"circle"` | Particle shape |
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- | `active` | `boolean` | `true` | Is emitting? |
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-
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- ### Runtime Modification
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-
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- Emitters can be modified at runtime:
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-
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- ```js
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- const emitter = particles.getEmitter("fountain");
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-
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- // Move emitter
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- emitter.position.x = mouseX;
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- emitter.position.y = mouseY;
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-
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- // Change color
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- emitter.color = { r: 255, g: 0, b: 0, a: 1 };
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-
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- // Adjust rate
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- emitter.rate = 200;
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-
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- // Pause/resume
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- emitter.active = false;
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- emitter.active = true;
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- ```
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-
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- ---
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-
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- ## Updaters
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-
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- Updaters are composable functions that define particle behavior. Each updater has the signature:
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-
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- ```js
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- (particle, dt, system) => void
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- ```
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-
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- ### Built-in Updaters
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-
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- ```js
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- import { Updaters } from '@guinetik/gcanvas';
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-
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- const particles = new ParticleSystem(game, {
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- updaters: [
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- // Core physics
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- Updaters.velocity, // Apply velocity to position
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- Updaters.lifetime, // Track age, kill when expired
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-
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- // Forces
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- Updaters.gravity(200), // Downward acceleration
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- Updaters.rise(100), // Upward acceleration (fire, smoke)
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- Updaters.damping(0.98), // Velocity friction
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-
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- // Visual effects
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- Updaters.fadeOut, // Fade alpha over lifetime
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- Updaters.fadeInOut, // Fade in then out
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- Updaters.shrink(0), // Shrink to 0 over lifetime
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- Updaters.grow(2), // Grow to 2x over lifetime
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-
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- // Color
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- Updaters.colorOverLife(
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- { r: 255, g: 200, b: 100 }, // Start color
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- { r: 100, g: 50, b: 20 } // End color
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- ),
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-
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- // Movement modifiers
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- Updaters.wobble(10), // Random velocity jitter
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- Updaters.attract( // Attract to point
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- { x: 400, y: 300 },
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- 100
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- ),
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-
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- // Boundaries
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- Updaters.bounds(
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- { left: 0, right: 800, top: 0, bottom: 600 },
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- 0.8 // Bounce factor
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- ),
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- ],
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- });
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- ```
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-
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- ### Updater Reference
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-
280
- | Updater | Parameters | Description |
281
- |---------|------------|-------------|
282
- | `velocity` | - | Apply velocity to position |
283
- | `lifetime` | - | Track age, kill when expired |
284
- | `gravity(strength)` | `strength=200` | Downward acceleration |
285
- | `rise(strength)` | `strength=100` | Upward acceleration |
286
- | `damping(factor)` | `factor=0.98` | Velocity friction |
287
- | `fadeOut` | - | Fade alpha over lifetime |
288
- | `fadeInOut` | - | Fade in then out |
289
- | `shrink(endScale)` | `endScale=0` | Shrink over lifetime |
290
- | `grow(endScale)` | `endScale=2` | Grow over lifetime |
291
- | `colorOverLife(start, end)` | Color objects | Interpolate color |
292
- | `wobble(strength)` | `strength=10` | Random velocity jitter |
293
- | `attract(target, strength)` | Position, `strength=100` | Attract to point |
294
- | `bounds(bounds, bounce)` | Rect, `bounce=0.8` | Bounce off boundaries |
295
-
296
- ### Custom Updaters
297
-
298
- Create your own updater functions:
299
-
300
- ```js
301
- // Simple updater
302
- const spin = (p, dt) => {
303
- p.rotation = (p.rotation ?? 0) + dt * 5;
304
- };
305
-
306
- // Factory for configurable updater
307
- const orbit = (centerX, centerY, speed) => (p, dt) => {
308
- const angle = Math.atan2(p.y - centerY, p.x - centerX);
309
- const dist = Math.hypot(p.x - centerX, p.y - centerY);
310
- const newAngle = angle + speed * dt;
311
- p.x = centerX + Math.cos(newAngle) * dist;
312
- p.y = centerY + Math.sin(newAngle) * dist;
313
- };
314
-
315
- // Use in system
316
- const particles = new ParticleSystem(game, {
317
- updaters: [
318
- Updaters.velocity,
319
- Updaters.lifetime,
320
- spin,
321
- orbit(400, 300, 2),
322
- ],
323
- });
324
- ```
325
-
326
- ---
327
-
328
- ## Particle Properties
329
-
330
- Each particle has these properties (accessible in updaters):
331
-
332
- | Property | Type | Description |
333
- |----------|------|-------------|
334
- | `x`, `y`, `z` | `number` | Position |
335
- | `vx`, `vy`, `vz` | `number` | Velocity |
336
- | `size` | `number` | Current size |
337
- | `color` | `{r, g, b, a}` | Current color |
338
- | `age` | `number` | Time alive (seconds) |
339
- | `lifetime` | `number` | Total lifetime (seconds) |
340
- | `progress` | `number` | `age / lifetime` (0-1) |
341
- | `alive` | `boolean` | Is particle active? |
342
- | `shape` | `string` | Particle shape |
343
- | `custom` | `Object` | Custom data storage |
344
-
345
- ---
346
-
347
- ## 3D Particles with Camera3D
348
-
349
- For 3D particle effects, pass a Camera3D instance:
350
-
351
- ```js
352
- import { Camera3D, ParticleSystem, ParticleEmitter, Updaters } from '@guinetik/gcanvas';
353
-
354
- class My3DParticles extends Game {
355
- init() {
356
- super.init();
357
-
358
- // Create camera
359
- this.camera = new Camera3D({
360
- rotationX: 0.3,
361
- perspective: 800,
362
- autoRotate: true,
363
- });
364
- this.camera.enableMouseControl(this.canvas);
365
-
366
- // Create 3D particle system
367
- this.particles = new ParticleSystem(this, {
368
- camera: this.camera,
369
- depthSort: true, // Sort back-to-front
370
- blendMode: "screen",
371
- updaters: [
372
- Updaters.velocity,
373
- Updaters.lifetime,
374
- Updaters.fadeOut,
375
- ],
376
- });
377
-
378
- // Emitter with z-axis spread
379
- this.particles.addEmitter("explosion", new ParticleEmitter({
380
- position: { x: 0, y: 0, z: 0 }, // Center of 3D space
381
- spread: { x: 50, y: 50, z: 50 }, // 3D spread
382
- velocity: { x: 0, y: -100, z: 0 },
383
- velocitySpread: { x: 100, y: 100, z: 100 },
384
- lifetime: { min: 1, max: 2 },
385
- size: { min: 4, max: 10 },
386
- rate: 50,
387
- }));
388
-
389
- this.pipeline.add(this.particles);
390
- }
391
-
392
- update(dt) {
393
- super.update(dt);
394
- this.camera.update(dt);
395
- }
396
- }
397
- ```
398
-
399
- ---
400
-
401
- ## Common Effects
402
-
403
- ### Fire
404
-
405
- ```js
406
- particles.addEmitter("fire", new ParticleEmitter({
407
- position: { x: 400, y: 550 },
408
- spread: { x: 30, y: 0 },
409
- velocity: { x: 0, y: -80 },
410
- velocitySpread: { x: 20, y: 15 },
411
- lifetime: { min: 0.5, max: 1.5 },
412
- size: { min: 8, max: 16 },
413
- color: { r: 255, g: 120, b: 40, a: 1 },
414
- rate: 100,
415
- shape: "circle",
416
- }));
417
-
418
- // With color updater for orange -> red -> dark
419
- updaters: [
420
- Updaters.velocity,
421
- Updaters.lifetime,
422
- Updaters.rise(80),
423
- Updaters.fadeOut,
424
- Updaters.colorOverLife(
425
- { r: 255, g: 150, b: 50 },
426
- { r: 80, g: 20, b: 10 }
427
- ),
428
- ]
429
- ```
430
-
431
- ### Snow
432
-
433
- ```js
434
- particles.addEmitter("snow", new ParticleEmitter({
435
- position: { x: 400, y: -20 },
436
- spread: { x: 500, y: 0 },
437
- velocity: { x: 0, y: 50 },
438
- velocitySpread: { x: 20, y: 10 },
439
- lifetime: { min: 5, max: 10 },
440
- size: { min: 2, max: 5 },
441
- color: { r: 255, g: 255, b: 255, a: 0.8 },
442
- rate: 30,
443
- shape: "circle",
444
- }));
445
-
446
- updaters: [
447
- Updaters.velocity,
448
- Updaters.lifetime,
449
- Updaters.wobble(15),
450
- ]
451
- ```
452
-
453
- ### Explosion Burst
454
-
455
- ```js
456
- // Create emitter with rate 0 (burst only)
457
- const explosionEmitter = new ParticleEmitter({
458
- position: { x: 0, y: 0 },
459
- velocity: { x: 0, y: 0 },
460
- velocitySpread: { x: 300, y: 300 },
461
- lifetime: { min: 0.5, max: 1.5 },
462
- size: { min: 4, max: 12 },
463
- color: { r: 255, g: 200, b: 50, a: 1 },
464
- rate: 0, // No continuous emission
465
- shape: "circle",
466
- });
467
-
468
- // Trigger explosion at position
469
- explosionEmitter.position.x = clickX;
470
- explosionEmitter.position.y = clickY;
471
- particles.burst(100, explosionEmitter);
472
- ```
473
-
474
- ### Confetti
475
-
476
- ```js
477
- const colors = [
478
- { r: 255, g: 80, b: 80 },
479
- { r: 80, g: 255, b: 80 },
480
- { r: 80, g: 80, b: 255 },
481
- { r: 255, g: 255, b: 80 },
482
- ];
483
-
484
- const confettiEmitter = new ParticleEmitter({
485
- velocity: { x: 0, y: -200 },
486
- velocitySpread: { x: 150, y: 80 },
487
- lifetime: { min: 2, max: 4 },
488
- size: { min: 6, max: 12 },
489
- rate: 0,
490
- shape: "triangle",
491
- });
492
-
493
- // Burst with random colors
494
- for (let i = 0; i < 50; i++) {
495
- confettiEmitter.color = { ...colors[i % colors.length], a: 1 };
496
- particles.burst(1, confettiEmitter);
497
- }
498
- ```
499
-
500
- ---
501
-
502
- ## Architecture
503
-
504
- ```
505
- ┌─────────────────────────────────────────────────────────────┐
506
- │ ParticleSystem │
507
- │ ┌───────────────────────────────────────────────────────┐ │
508
- │ │ Emitters │ │
509
- │ │ ┌──────────┐ ┌──────────┐ ┌──────────┐ │ │
510
- │ │ │ "fire" │ │ "sparks" │ │ "smoke" │ │ │
511
- │ │ │ rate: 50 │ │ rate: 20 │ │ rate: 10 │ │ │
512
- │ │ └──────────┘ └──────────┘ └──────────┘ │ │
513
- │ └───────────────────────────────────────────────────────┘ │
514
- │ │ │
515
- │ ▼ │
516
- │ ┌───────────────────────────────────────────────────────┐ │
517
- │ │ Active Particles (pooled) │ │
518
- │ │ [p1, p2, p3, ... pN] ←→ [pool of recycled] │ │
519
- │ └───────────────────────────────────────────────────────┘ │
520
- │ │ │
521
- │ ▼ │
522
- │ ┌───────────────────────────────────────────────────────┐ │
523
- │ │ Updaters │ │
524
- │ │ velocity → lifetime → gravity → fadeOut → ... │ │
525
- │ └───────────────────────────────────────────────────────┘ │
526
- │ │ │
527
- │ ▼ │
528
- │ ┌───────────────────────────────────────────────────────┐ │
529
- │ │ Rendering │ │
530
- │ │ Simple 2D | Camera3D + Depth Sort │ │
531
- │ └───────────────────────────────────────────────────────┘ │
532
- └─────────────────────────────────────────────────────────────┘
533
- ```
534
-
535
- ---
536
-
537
- ## Performance Tips
538
-
539
- 1. **Use object pooling** - The system automatically pools particles. Keep `maxParticles` reasonable.
540
-
541
- 2. **Limit updaters** - Each updater runs on every particle every frame. Use only what you need.
542
-
543
- 3. **Use appropriate shapes** - `"circle"` is fastest, `"triangle"` slightly slower.
544
-
545
- 4. **Disable depth sorting** - If you don't need 3D, skip `depthSort: true`.
546
-
547
- 5. **Use `"screen"` blend mode wisely** - Additive blending is visually nice but can be expensive with many particles.
548
-
549
- ---
550
-
551
- ## Related
552
-
553
- - [Game Module](../game/README.md) - Game loop and GameObjects
554
- - [Scene3D](../util/scene3d.md) - 3D scene projection
555
-
556
- ## See Also
557
-
558
- - [Camera3D](../util/camera3d.md) - 3D camera and projection
559
- - [Motion Module](../motion/README.md) - Animation patterns