@guinetik/gcanvas 1.0.2 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gcanvas.es.js +25656 -0
- package/dist/gcanvas.es.min.js +1 -0
- package/dist/gcanvas.umd.js +1 -0
- package/dist/gcanvas.umd.min.js +1 -0
- package/package.json +23 -6
- package/src/game/objects/index.js +1 -0
- package/src/game/objects/spritesheet.js +260 -0
- package/src/game/ui/theme.js +6 -0
- package/src/io/keys.js +9 -1
- package/src/math/boolean.js +481 -0
- package/src/math/index.js +1 -0
- package/.github/workflows/release.yaml +0 -70
- package/.jshintrc +0 -4
- package/.vscode/settings.json +0 -22
- package/CLAUDE.md +0 -310
- package/blackhole.jpg +0 -0
- package/demo.png +0 -0
- package/demos/CNAME +0 -1
- package/demos/animations.html +0 -31
- package/demos/basic.html +0 -38
- package/demos/baskara.html +0 -31
- package/demos/bezier.html +0 -35
- package/demos/beziersignature.html +0 -29
- package/demos/blackhole.html +0 -28
- package/demos/blob.html +0 -35
- package/demos/coordinates.html +0 -698
- package/demos/cube3d.html +0 -23
- package/demos/demos.css +0 -303
- package/demos/dino.html +0 -42
- package/demos/easing.html +0 -28
- package/demos/events.html +0 -195
- package/demos/fluent.html +0 -647
- package/demos/fluid-simple.html +0 -22
- package/demos/fluid.html +0 -37
- package/demos/fractals.html +0 -36
- package/demos/gameobjects.html +0 -626
- package/demos/genart.html +0 -26
- package/demos/gendream.html +0 -26
- package/demos/group.html +0 -36
- package/demos/home.html +0 -587
- package/demos/index.html +0 -376
- package/demos/isometric.html +0 -34
- package/demos/js/animations.js +0 -452
- package/demos/js/basic.js +0 -204
- package/demos/js/baskara.js +0 -751
- package/demos/js/bezier.js +0 -692
- package/demos/js/beziersignature.js +0 -241
- package/demos/js/blackhole/accretiondisk.obj.js +0 -379
- package/demos/js/blackhole/blackhole.obj.js +0 -318
- package/demos/js/blackhole/index.js +0 -409
- package/demos/js/blackhole/particle.js +0 -56
- package/demos/js/blackhole/starfield.obj.js +0 -218
- package/demos/js/blob.js +0 -2276
- package/demos/js/coordinates.js +0 -840
- package/demos/js/cube3d.js +0 -789
- package/demos/js/dino.js +0 -1420
- package/demos/js/easing.js +0 -477
- package/demos/js/fluent.js +0 -183
- package/demos/js/fluid-simple.js +0 -253
- package/demos/js/fluid.js +0 -527
- package/demos/js/fractals.js +0 -931
- package/demos/js/fractalworker.js +0 -93
- package/demos/js/gameobjects.js +0 -176
- package/demos/js/genart.js +0 -268
- package/demos/js/gendream.js +0 -209
- package/demos/js/group.js +0 -140
- package/demos/js/info-toggle.js +0 -25
- package/demos/js/isometric.js +0 -863
- package/demos/js/kerr.js +0 -1556
- package/demos/js/lavalamp.js +0 -590
- package/demos/js/layout.js +0 -354
- package/demos/js/mondrian.js +0 -285
- package/demos/js/opacity.js +0 -275
- package/demos/js/painter.js +0 -484
- package/demos/js/particles-showcase.js +0 -514
- package/demos/js/particles.js +0 -299
- package/demos/js/patterns.js +0 -397
- package/demos/js/penrose/artifact.js +0 -69
- package/demos/js/penrose/blackhole.js +0 -121
- package/demos/js/penrose/constants.js +0 -73
- package/demos/js/penrose/game.js +0 -943
- package/demos/js/penrose/lore.js +0 -278
- package/demos/js/penrose/penrosescene.js +0 -892
- package/demos/js/penrose/ship.js +0 -216
- package/demos/js/penrose/sounds.js +0 -211
- package/demos/js/penrose/voidparticle.js +0 -55
- package/demos/js/penrose/voidscene.js +0 -258
- package/demos/js/penrose/voidship.js +0 -144
- package/demos/js/penrose/wormhole.js +0 -46
- package/demos/js/pipeline.js +0 -555
- package/demos/js/plane3d.js +0 -256
- package/demos/js/platformer.js +0 -1579
- package/demos/js/scene.js +0 -304
- package/demos/js/scenes.js +0 -320
- package/demos/js/schrodinger.js +0 -410
- package/demos/js/schwarzschild.js +0 -1023
- package/demos/js/shapes.js +0 -628
- package/demos/js/space/alien.js +0 -171
- package/demos/js/space/boom.js +0 -98
- package/demos/js/space/boss.js +0 -353
- package/demos/js/space/buff.js +0 -73
- package/demos/js/space/bullet.js +0 -102
- package/demos/js/space/constants.js +0 -85
- package/demos/js/space/game.js +0 -1884
- package/demos/js/space/hud.js +0 -112
- package/demos/js/space/laserbeam.js +0 -179
- package/demos/js/space/lightning.js +0 -277
- package/demos/js/space/minion.js +0 -192
- package/demos/js/space/missile.js +0 -212
- package/demos/js/space/player.js +0 -430
- package/demos/js/space/powerup.js +0 -90
- package/demos/js/space/starfield.js +0 -58
- package/demos/js/space/starpower.js +0 -90
- package/demos/js/spacetime.js +0 -559
- package/demos/js/sphere3d.js +0 -229
- package/demos/js/sprite.js +0 -473
- package/demos/js/svgtween.js +0 -204
- package/demos/js/tde/accretiondisk.js +0 -471
- package/demos/js/tde/blackhole.js +0 -219
- package/demos/js/tde/blackholescene.js +0 -209
- package/demos/js/tde/config.js +0 -59
- package/demos/js/tde/index.js +0 -820
- package/demos/js/tde/jets.js +0 -290
- package/demos/js/tde/lensedstarfield.js +0 -154
- package/demos/js/tde/tdestar.js +0 -297
- package/demos/js/tde/tidalstream.js +0 -372
- package/demos/js/tde_old/blackhole.obj.js +0 -354
- package/demos/js/tde_old/debris.obj.js +0 -791
- package/demos/js/tde_old/flare.obj.js +0 -239
- package/demos/js/tde_old/index.js +0 -448
- package/demos/js/tde_old/star.obj.js +0 -812
- package/demos/js/tiles.js +0 -312
- package/demos/js/tweendemo.js +0 -79
- package/demos/js/visibility.js +0 -102
- package/demos/kerr.html +0 -28
- package/demos/lavalamp.html +0 -27
- package/demos/layouts.html +0 -37
- package/demos/logo.svg +0 -4
- package/demos/loop.html +0 -84
- package/demos/mondrian.html +0 -32
- package/demos/og_image.png +0 -0
- package/demos/opacity.html +0 -36
- package/demos/painter.html +0 -39
- package/demos/particles-showcase.html +0 -28
- package/demos/particles.html +0 -24
- package/demos/patterns.html +0 -33
- package/demos/penrose-game.html +0 -31
- package/demos/pipeline.html +0 -737
- package/demos/plane3d.html +0 -24
- package/demos/platformer.html +0 -43
- package/demos/scene.html +0 -33
- package/demos/scenes.html +0 -96
- package/demos/schrodinger.html +0 -27
- package/demos/schwarzschild.html +0 -27
- package/demos/shapes.html +0 -16
- package/demos/space.html +0 -85
- package/demos/spacetime.html +0 -27
- package/demos/sphere3d.html +0 -24
- package/demos/sprite.html +0 -18
- package/demos/svgtween.html +0 -29
- package/demos/tde.html +0 -28
- package/demos/tiles.html +0 -28
- package/demos/transforms.html +0 -400
- package/demos/tween.html +0 -45
- package/demos/visibility.html +0 -33
- package/docs/README.md +0 -230
- package/docs/api/FluidSystem.md +0 -173
- package/docs/concepts/architecture-overview.md +0 -204
- package/docs/concepts/coordinate-system.md +0 -384
- package/docs/concepts/lifecycle.md +0 -255
- package/docs/concepts/rendering-pipeline.md +0 -279
- package/docs/concepts/shapes-vs-gameobjects.md +0 -187
- package/docs/concepts/tde-zorder.md +0 -106
- package/docs/concepts/two-layer-architecture.md +0 -229
- package/docs/fluid-dynamics.md +0 -99
- package/docs/getting-started/first-game.md +0 -354
- package/docs/getting-started/hello-world.md +0 -269
- package/docs/getting-started/installation.md +0 -175
- package/docs/modules/collision/README.md +0 -453
- package/docs/modules/fluent/README.md +0 -1075
- package/docs/modules/game/README.md +0 -303
- package/docs/modules/isometric-camera.md +0 -210
- package/docs/modules/isometric.md +0 -275
- package/docs/modules/painter/README.md +0 -328
- package/docs/modules/particle/README.md +0 -559
- package/docs/modules/shapes/README.md +0 -221
- package/docs/modules/shapes/base/euclidian.md +0 -123
- package/docs/modules/shapes/base/geometry2d.md +0 -204
- package/docs/modules/shapes/base/renderable.md +0 -215
- package/docs/modules/shapes/base/shape.md +0 -262
- package/docs/modules/shapes/base/transformable.md +0 -243
- package/docs/modules/shapes/hierarchy.md +0 -218
- package/docs/modules/state/README.md +0 -577
- package/docs/modules/util/README.md +0 -99
- package/docs/modules/util/camera3d.md +0 -412
- package/docs/modules/util/scene3d.md +0 -395
- package/index.html +0 -17
- package/jsdoc.json +0 -50
- package/scripts/build-demo.js +0 -69
- package/scripts/bundle4llm.js +0 -276
- package/scripts/clearconsole.js +0 -48
- package/test/math/orbital.test.js +0 -61
- package/test/math/tensor.test.js +0 -114
- package/test/particle/emitter.test.js +0 -204
- package/test/particle/particle-system.test.js +0 -310
- package/test/particle/particle.test.js +0 -116
- package/test/particle/updaters.test.js +0 -386
- package/test/setup.js +0 -120
- package/test/shapes/euclidian.test.js +0 -44
- package/test/shapes/geometry.test.js +0 -86
- package/test/shapes/group.test.js +0 -86
- package/test/shapes/rectangle.test.js +0 -64
- package/test/shapes/transform.test.js +0 -379
- package/test/util/camera3d.test.js +0 -428
- package/test/util/scene3d.test.js +0 -352
- package/vite.config.js +0 -50
- package/vitest.config.js +0 -13
package/demos/js/fluid-simple.js
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/**
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* Simplified Fluid Demo using FluidSystem
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*
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* Demonstrates how the FluidSystem class dramatically reduces
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* the boilerplate needed for fluid simulations.
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*/
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import {
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Game,
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FPSCounter,
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FluidSystem,
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applyAnchor,
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Position,
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Button,
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ToggleButton,
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HorizontalLayout,
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} from "../../src/index.js";
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const PARTICLE_SIZE = 32;
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const CONFIG = {
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particleSize: PARTICLE_SIZE,
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maxParticles: 500,
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gravity: 200,
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container: {
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marginX: 80,
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marginY: 200,
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strokeColor: "#22c55e",
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strokeWidth: 2,
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},
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pointer: {
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radius: PARTICLE_SIZE * 4,
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push: 3000,
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pull: 600,
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},
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ui: {
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margin: 12,
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width: 130,
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height: 32,
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spacing: 6,
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},
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};
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/**
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* Simplified fluid demo using FluidSystem.
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*/
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class FluidSimpleDemo extends Game {
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constructor(canvas) {
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super(canvas);
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this.backgroundColor = "#0f172a";
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this.enableFluidSize();
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this.pointer = { x: 0, y: 0, down: false };
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}
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init() {
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super.init();
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// Create container bounds
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this._updateBounds();
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// Create FluidSystem - ALL the physics is handled internally!
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this.fluid = new FluidSystem(this, {
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maxParticles: CONFIG.maxParticles,
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particleSize: CONFIG.particleSize,
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width: this.bounds.w,
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height: this.bounds.h,
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bounds: this.bounds,
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physics: "liquid",
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debug: true,
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debugColor: CONFIG.container.strokeColor,
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gravity: CONFIG.gravity,
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particleColor: { r: 80, g: 180, b: 255, a: 0.9 },
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});
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this.fluid.spawn(CONFIG.maxParticles);
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this.pipeline.add(this.fluid);
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this.pipeline.add(
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new FPSCounter(this, { color: "#6af", anchor: "top-right" })
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);
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this._setupInteraction();
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}
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_buildUI() {
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const { margin, width, height, spacing } = CONFIG.ui;
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padding: 0,
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});
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applyAnchor(uiPanel, {
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anchor: Position.BOTTOM_LEFT,
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anchorMargin: margin,
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});
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this.btnMode = new ToggleButton(this, {
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width,
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text: "Mode: Liquid",
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this.fluid.setPhysicsMode(on ? "gas" : "liquid");
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this.btnMode.text = on ? "Mode: Gas" : "Mode: Liquid";
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onToggle: (on) => {
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});
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};
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});
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this.events.on("inputdown", () => (this.pointer.down = true));
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}
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/**
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* Apply continuous pointer forces to particles.
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* Push when clicking, gentle pull when hovering.
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*/
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const mx = this.pointer.x;
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const my = this.pointer.y;
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183
|
-
for (const p of this.fluid.particles) {
|
|
184
|
-
const dx = mx - p.x;
|
|
185
|
-
const dy = my - p.y;
|
|
186
|
-
const dist2 = dx * dx + dy * dy;
|
|
187
|
-
|
|
188
|
-
if (dist2 >= r2 || dist2 < 1) continue;
|
|
189
|
-
|
|
190
|
-
const dist = Math.sqrt(dist2);
|
|
191
|
-
const t = 1 - dist / radius;
|
|
192
|
-
const strength = (this.pointer.down ? push : -pull) * t * t;
|
|
193
|
-
|
|
194
|
-
p.vx += (dx / dist) * strength * dt;
|
|
195
|
-
p.vy += (dy / dist) * strength * dt;
|
|
196
|
-
}
|
|
197
|
-
}
|
|
198
|
-
|
|
199
|
-
update(dt) {
|
|
200
|
-
// Apply pointer forces continuously
|
|
201
|
-
this._applyPointerForces(dt);
|
|
202
|
-
|
|
203
|
-
super.update(dt);
|
|
204
|
-
this._colorByVelocity();
|
|
205
|
-
}
|
|
206
|
-
|
|
207
|
-
/**
|
|
208
|
-
* Color particles by velocity (Sebastian Lague style).
|
|
209
|
-
*/
|
|
210
|
-
_colorByVelocity() {
|
|
211
|
-
const maxSpeed = 300;
|
|
212
|
-
|
|
213
|
-
for (const p of this.fluid.particles) {
|
|
214
|
-
const speed = Math.sqrt(p.vx * p.vx + p.vy * p.vy);
|
|
215
|
-
const t = Math.min(1, speed / maxSpeed);
|
|
216
|
-
|
|
217
|
-
// Blue (slow) -> Cyan -> Green -> Yellow -> Orange (fast)
|
|
218
|
-
const hue = 210 - t * 180;
|
|
219
|
-
const sat = 80;
|
|
220
|
-
const light = 50 + t * 15;
|
|
221
|
-
|
|
222
|
-
// Simple HSL to RGB approximation
|
|
223
|
-
const c = ((1 - Math.abs((2 * light) / 100 - 1)) * sat) / 100;
|
|
224
|
-
const x = c * (1 - Math.abs(((hue / 60) % 2) - 1));
|
|
225
|
-
const m = light / 100 - c / 2;
|
|
226
|
-
|
|
227
|
-
let r, g, b;
|
|
228
|
-
if (hue < 60) {
|
|
229
|
-
r = c; g = x; b = 0;
|
|
230
|
-
} else if (hue < 120) {
|
|
231
|
-
r = x; g = c; b = 0;
|
|
232
|
-
} else if (hue < 180) {
|
|
233
|
-
r = 0; g = c; b = x;
|
|
234
|
-
} else if (hue < 240) {
|
|
235
|
-
r = 0; g = x; b = c;
|
|
236
|
-
} else if (hue < 300) {
|
|
237
|
-
r = x; g = 0; b = c;
|
|
238
|
-
} else {
|
|
239
|
-
r = c; g = 0; b = x;
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
p.color.r = Math.round((r + m) * 255);
|
|
243
|
-
p.color.g = Math.round((g + m) * 255);
|
|
244
|
-
p.color.b = Math.round((b + m) * 255);
|
|
245
|
-
}
|
|
246
|
-
}
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
window.addEventListener("load", () => {
|
|
250
|
-
const canvas = document.getElementById("game");
|
|
251
|
-
const demo = new FluidSimpleDemo(canvas);
|
|
252
|
-
demo.start();
|
|
253
|
-
});
|