@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,209 +0,0 @@
1
- /**
2
- * Fractal Plasma - Generative Art Demo
3
- *
4
- * Animated plasma effect using Fractals.applyColorScheme()
5
- * for trippy color palettes. Fast single-image rendering.
6
- */
7
-
8
- import { Game, ImageGo, Painter } from '../../src/index.js';
9
- import { Fractals } from '../../src/math/fractal.js';
10
-
11
- class PlasmaDemo extends Game {
12
- constructor(canvas) {
13
- super(canvas);
14
- this.backgroundColor = '#000';
15
- this.enableFluidSize();
16
- }
17
-
18
- init() {
19
- super.init();
20
-
21
- // Render at moderate res for balance of quality and performance
22
- this.plasmaWidth = 512;
23
- this.plasmaHeight = 512;
24
-
25
- // Create plasma data buffer
26
- this.plasmaData = new Uint8Array(this.plasmaWidth * this.plasmaHeight);
27
-
28
- // Create ImageData for rendering
29
- this.imageData = Painter.img.createImageData(this.plasmaWidth, this.plasmaHeight);
30
-
31
- // Create ImageGo to display (fullscreen from top-left corner)
32
- this.plasmaImage = new ImageGo(this, this.imageData, {
33
- x: 0,
34
- y: 0,
35
- width: this.width,
36
- height: this.height,
37
- anchor: 'top-left',
38
- });
39
- this.pipeline.add(this.plasmaImage);
40
-
41
- // Animation state
42
- this.baseTime = 0; // Steady clock
43
- this.time = 0; // Modulated time for fluid speed
44
- this.colorSchemeIndex = 0;
45
- // Only use schemes that animate well with hueShift
46
- this.colorSchemes = ['electric', 'rainbow', 'historic', 'psychedelic', 'neon'];
47
- this.currentScheme = this.colorSchemes[0];
48
- this.schemeTime = 0;
49
-
50
-
51
- // HSL to RGB helper (needed for some color schemes)
52
- this.hslToRgb = (h, s, l) => {
53
- h /= 360;
54
- const a = s * Math.min(l, 1 - l);
55
- const f = (n) => {
56
- const k = (n + h * 12) % 12;
57
- return l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
58
- };
59
- return [Math.round(f(0) * 255), Math.round(f(8) * 255), Math.round(f(4) * 255)];
60
- };
61
- }
62
-
63
- update(dt) {
64
- super.update(dt);
65
-
66
- this.baseTime += dt;
67
- this.schemeTime += dt;
68
-
69
- // Fluid speed modulation - breathing effect (slow -> fast -> slow)
70
- // Speed varies from 0.3x to 1.7x in smooth waves
71
- const speedMod = 1 + Math.sin(this.baseTime * 0.4) * 0.7;
72
- this.time += dt * speedMod;
73
-
74
- // Cycle color schemes every 5 seconds
75
- if (this.schemeTime > 5) {
76
- this.schemeTime = 0;
77
- this.colorSchemeIndex = (this.colorSchemeIndex + 1) % this.colorSchemes.length;
78
- this.currentScheme = this.colorSchemes[this.colorSchemeIndex];
79
- }
80
-
81
- // Generate animated plasma
82
- this.generatePlasma();
83
-
84
- // Apply color scheme (use custom for trippy ones, library for others)
85
- if (this.currentScheme === 'psychedelic' || this.currentScheme === 'neon') {
86
- this.applyCustomScheme(this.currentScheme, this.time * 50);
87
- } else {
88
- Fractals.applyColorScheme(
89
- this.plasmaData,
90
- this.imageData,
91
- this.currentScheme,
92
- 256, // iterations (for normalization)
93
- this.time * 50, // hue shift for animation
94
- this.hslToRgb
95
- );
96
- }
97
-
98
- // Update the image
99
- this.plasmaImage.shape.bitmap = this.imageData;
100
-
101
- // Scale to fit screen (fullscreen from top-left)
102
- this.plasmaImage.x = 0;
103
- this.plasmaImage.y = 0;
104
- this.plasmaImage.width = this.width;
105
- this.plasmaImage.height = this.height;
106
- }
107
-
108
- applyCustomScheme(scheme, hueShift) {
109
- const data = this.imageData.data;
110
-
111
- for (let i = 0; i < this.plasmaData.length; i++) {
112
- const v = this.plasmaData[i];
113
- const idx = i * 4;
114
-
115
- if (scheme === 'psychedelic') {
116
- // Multi-frequency color cycling for maximum trippy effect
117
- const h1 = (v * 2 + hueShift) % 360;
118
- const h2 = (v * 3 + hueShift * 1.5) % 360;
119
- const h3 = (v * 5 + hueShift * 0.7) % 360;
120
-
121
- // Blend multiple hues
122
- const [r1, g1, b1] = this.hslToRgb(h1, 1, 0.5);
123
- const [r2, g2, b2] = this.hslToRgb(h2, 0.8, 0.6);
124
- const [r3, g3, b3] = this.hslToRgb(h3, 0.9, 0.4);
125
-
126
- // Mix based on value bands
127
- const blend = Math.sin(v * 0.05 + hueShift * 0.01) * 0.5 + 0.5;
128
- data[idx] = Math.floor(r1 * blend + r2 * (1 - blend));
129
- data[idx + 1] = Math.floor(g1 * (1 - blend) + g3 * blend);
130
- data[idx + 2] = Math.floor(b2 * blend + b3 * (1 - blend));
131
- } else if (scheme === 'neon') {
132
- // Bright neon colors on dark background
133
- const phase = (v + hueShift) % 256;
134
- const intensity = Math.sin(v * 0.1) * 0.5 + 0.5;
135
-
136
- // Neon pink, cyan, green cycling
137
- if (phase < 85) {
138
- const t = phase / 85;
139
- data[idx] = Math.floor(255 * intensity); // Pink/Magenta
140
- data[idx + 1] = Math.floor(50 * t * intensity);
141
- data[idx + 2] = Math.floor(255 * (1 - t * 0.5) * intensity);
142
- } else if (phase < 170) {
143
- const t = (phase - 85) / 85;
144
- data[idx] = Math.floor(50 * (1 - t) * intensity);
145
- data[idx + 1] = Math.floor(255 * intensity); // Cyan
146
- data[idx + 2] = Math.floor(255 * intensity);
147
- } else {
148
- const t = (phase - 170) / 86;
149
- data[idx] = Math.floor(50 * t * intensity);
150
- data[idx + 1] = Math.floor(255 * (1 - t * 0.5) * intensity); // Green
151
- data[idx + 2] = Math.floor(50 * intensity);
152
- }
153
- }
154
- data[idx + 3] = 255;
155
- }
156
- }
157
-
158
- generatePlasma() {
159
- const w = this.plasmaWidth;
160
- const h = this.plasmaHeight;
161
- const t = this.time;
162
-
163
- // Multiple overlapping sine waves create plasma effect
164
- for (let y = 0; y < h; y++) {
165
- for (let x = 0; x < w; x++) {
166
- // Normalized coordinates
167
- const nx = x / w;
168
- const ny = y / h;
169
-
170
- // Classic plasma formula with multiple sine waves
171
- let value = 0;
172
-
173
- // Wave 1: horizontal
174
- value += Math.sin(nx * 10 + t * 2);
175
-
176
- // Wave 2: vertical
177
- value += Math.sin(ny * 10 + t * 1.5);
178
-
179
- // Wave 3: diagonal
180
- value += Math.sin((nx + ny) * 10 + t);
181
-
182
- // Wave 4: radial from center
183
- const cx = nx - 0.5;
184
- const cy = ny - 0.5;
185
- const dist = Math.sqrt(cx * cx + cy * cy);
186
- value += Math.sin(dist * 20 - t * 3);
187
-
188
- // Wave 5: spiral
189
- const angle = Math.atan2(cy, cx);
190
- value += Math.sin(angle * 5 + dist * 15 - t * 2);
191
-
192
- // Wave 6: interference pattern
193
- value += Math.sin(nx * 15 * Math.sin(t * 0.5) + ny * 15 * Math.cos(t * 0.5));
194
-
195
- // Normalize to 0-255 range
196
- // value is roughly -6 to +6, normalize to 0-255
197
- const normalized = Math.floor(((value + 6) / 12) * 255);
198
-
199
- this.plasmaData[y * w + x] = Math.max(0, Math.min(255, normalized));
200
- }
201
- }
202
- }
203
- }
204
-
205
- window.addEventListener('load', () => {
206
- const canvas = document.getElementById('game');
207
- const demo = new PlasmaDemo(canvas);
208
- demo.start();
209
- });
package/demos/js/group.js DELETED
@@ -1,140 +0,0 @@
1
- import {
2
- Game,
3
- GameObject,
4
- Group,
5
- Rectangle,
6
- Circle,
7
- TextShape,
8
- FPSCounter,
9
- } from "../../src/index";
10
-
11
- export class MyGame extends Game {
12
- constructor(canvas) {
13
- super(canvas);
14
- this.enableFluidSize();
15
- this.backgroundColor = "black";
16
- }
17
-
18
- update(dt) {
19
- super.update(dt);
20
- // Use transform API for positioning
21
- this.groupDemo.transform.position(this.width / 2, this.height / 2);
22
- this.pipeline.update(dt);
23
- }
24
-
25
- init() {
26
- super.init();
27
- this.groupDemo = new GroupDemo(this);
28
- this.pipeline.add(this.groupDemo);
29
- this.pipeline.add(
30
- new FPSCounter(this, {
31
- anchor: "bottom-right",
32
- })
33
- );
34
- }
35
- }
36
-
37
- /**
38
- * GroupDemo
39
- *
40
- * Demonstrates the Transform API with groups:
41
- * - Group-wide rotation & scaling using transform.rotation() and transform.scale()
42
- * - Child positioning using transform.position()
43
- * - Batch operations using forEachTransform()
44
- * - Circles arranged radially, color-shifting via HSL
45
- */
46
- export class GroupDemo extends GameObject {
47
- constructor(game) {
48
- super(game);
49
- // Create a Group and set dimensions using Transform API
50
- this.group = new Group({ debug: true });
51
- this.group.transform.size(450, 450);
52
-
53
- // 1) A central rectangle
54
- const centerRect = new Rectangle({
55
- width: 145,
56
- height: 60,
57
- color: "#222",
58
- debug: true,
59
- });
60
- this.group.add(centerRect);
61
-
62
- // 2) Some text in the middle
63
- const centerText = new TextShape("Transform API Demo!", {
64
- font: "18px sans-serif",
65
- color: "#FFF",
66
- align: "center",
67
- baseline: "middle",
68
- opacity: 0.5,
69
- });
70
- this.group.add(centerText);
71
-
72
- // 3) Create a radial pattern of circles around the origin
73
- this.circles = [];
74
- this.circleCount = 20;
75
- const circleRadius = 200;
76
-
77
- for (let i = 0; i < this.circleCount; i++) {
78
- const angle = (Math.PI * 2 * i) / this.circleCount;
79
- const x = Math.cos(angle) * circleRadius;
80
- const y = Math.sin(angle) * circleRadius;
81
-
82
- const circle = new Circle(20, {
83
- color: "#ff0",
84
- stroke: "#FFF",
85
- lineWidth: 2,
86
- visible: true,
87
- });
88
-
89
- // Use Transform API to position the circle
90
- circle.transform.position(x, y);
91
-
92
- this.circles.push(circle);
93
- this.group.add(circle);
94
- }
95
-
96
- // Initialize group transforms using the Transform API
97
- this.group.transform
98
- .rotation(0)
99
- .scale(1);
100
-
101
- this.elapsed = 0;
102
- }
103
-
104
- /**
105
- * update(dt) - Animate using the Transform API:
106
- * 1) Group rotation & scale using transform.rotation() and transform.scale()
107
- * 2) Each circle's color via forEachTransform pattern
108
- * 3) Circle visibility cycling
109
- * @param {number} dt - Delta time in seconds.
110
- */
111
- update(dt) {
112
- super.update(dt);
113
- this.elapsed += dt;
114
-
115
- // 1) Animate group using Transform API (fluent chaining)
116
- const pulse = 0.5 * Math.sin(this.elapsed * 2);
117
- this.group.transform
118
- .rotation(this.elapsed * 24)
119
- .scale(1 + pulse);
120
-
121
- // 2) Animate each circle's color & visibility
122
- const cycleSpeed = 0.1;
123
- const flashIndex = Math.floor(this.elapsed / cycleSpeed) % this.circleCount;
124
-
125
- this.circles.forEach((circle, i) => {
126
- // Animate color
127
- const hue = (this.elapsed * 50 + i * 40) % 360;
128
- circle.color = `hsl(${hue}, 90%, 60%)`;
129
- // One circle is invisible; all others remain visible
130
- circle.visible = i !== flashIndex;
131
- });
132
-
133
- this.group.update(dt);
134
- }
135
-
136
- draw() {
137
- this.logger.log("GroupDemo: render");
138
- this.group.render();
139
- }
140
- }
@@ -1,25 +0,0 @@
1
- /**
2
- * Auto-injects a toggle button for #info overlay on mobile devices.
3
- * Include this script in demo pages that have an #info element.
4
- */
5
- (function() {
6
- document.addEventListener("DOMContentLoaded", function() {
7
- const info = document.getElementById("info");
8
- if (!info) return;
9
-
10
- // Create toggle button
11
- const toggle = document.createElement("button");
12
- toggle.id = "info-toggle";
13
- toggle.textContent = "?";
14
- toggle.setAttribute("aria-label", "Toggle info panel");
15
-
16
- // Insert button before info element
17
- info.parentNode.insertBefore(toggle, info);
18
-
19
- // Toggle functionality
20
- toggle.addEventListener("click", function() {
21
- info.classList.toggle("open");
22
- toggle.textContent = info.classList.contains("open") ? "×" : "?";
23
- });
24
- });
25
- })();