@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,278 +0,0 @@
1
- /**
2
- * Lore Prism - Collectible data fragments from beyond spacetime
3
- *
4
- * Mysterious prisms that grant Kerr energy, score, and cryptic knowledge.
5
- * Hint at the wormhole secret and the true nature of the diagram.
6
- */
7
-
8
- import { Prism } from "../../../src/index.js";
9
- import { CONFIG } from "./constants.js";
10
-
11
- // ============================================================================
12
- // LORE MESSAGES
13
- // ============================================================================
14
-
15
- const LORE_EARLY = [
16
- { text: "Time flows in one direction. Or so they believed.", source: "Fragment 001" },
17
- { text: "The diamond contains all futures. All pasts.", source: "Axiom" },
18
- { text: "Light moves at 45 degrees. Always. This is law.", source: "First Principle" },
19
- { text: "i- is where you began. i+ is where you end.", source: "Doctrine" },
20
- { text: "The singularity is patient. It has already consumed you.", source: "Paradox" },
21
- { text: "Your worldline is written. Follow it.", source: "Determinism" },
22
- { text: "They mapped infinity. They should not have.", source: "Warning" },
23
- { text: "Penrose drew the boundaries. Not what lies beyond.", source: "Whisper" },
24
- ];
25
-
26
- const LORE_WORMHOLE_HINTS = [
27
- { text: "Some paths fold back upon themselves.", source: "Anomaly" },
28
- { text: "The ancients spoke of doors between moments.", source: "Archive" },
29
- { text: "Not all who fall into darkness stay fallen.", source: "Heresy" },
30
- { text: "What if the end was also a beginning?", source: "Query" },
31
- { text: "Blue light. Spiraling. A tear in the weave.", source: "Witness" },
32
- { text: "They found a way to cheat causality.", source: "Redacted" },
33
- { text: "The worm turns. The hole opens. Time bleeds.", source: "Cipher" },
34
- { text: "Seek the spiral. It remembers your origin.", source: "Guidance" },
35
- ];
36
-
37
- const LORE_POST_WORMHOLE = [
38
- { text: "You have seen beyond the veil.", source: "Awakening" },
39
- { text: "The loop is not a prison. It is a gift.", source: "Revelation" },
40
- { text: "Each return makes you stronger.", source: "Observer" },
41
- { text: "Purple light in the void. Something waits.", source: "Vision" },
42
- { text: "The artifact was not meant to be found.", source: "Defiance" },
43
- { text: "Survive the unsurvivable. This is the way.", source: "Mantra" },
44
- { text: "Inside the singularity, time has no meaning.", source: "Tactical" },
45
- { text: "The void keeps the essence of travelers.", source: "Mystery" },
46
- ];
47
-
48
- const LORE_KERR = [
49
- { text: "Rotating black holes bleed energy. Harvest it.", source: "Exploit" },
50
- { text: "Frame dragging pulls you in. Use it.", source: "Strategy" },
51
- { text: "The ergosphere is danger. And opportunity.", source: "Duality" },
52
- { text: "Kerr knew what he unleashed.", source: "History" },
53
- ];
54
-
55
- // ============================================================================
56
- // LORE PRISM - COLLECTIBLE
57
- // ============================================================================
58
-
59
- export class LorePrism {
60
- constructor(u, v, lorePool = "early") {
61
- this.u = u;
62
- this.v = v;
63
-
64
- // Size for collision
65
- this.radius = 0.04;
66
-
67
- // Animation
68
- this.rotationPhase = Math.random() * Math.PI * 2;
69
- this.pulsePhase = Math.random() * Math.PI * 2;
70
- this.hoverOffset = 0;
71
-
72
- // State
73
- this.collected = false;
74
- this.spawnTime = 0;
75
-
76
- // Select lore from appropriate pool
77
- this.lore = this.selectLore(lorePool);
78
-
79
- // Create the prism shape
80
- this.prism = new Prism(25, {
81
- width: 18,
82
- height: 18,
83
- faceTopColor: "#4df",
84
- faceBottomColor: "#28a",
85
- faceLeftColor: "#3bc",
86
- faceRightColor: "#2ab",
87
- faceFrontColor: "#4ce",
88
- faceBackColor: "#1a9",
89
- stroke: "#8ff",
90
- lineWidth: 1,
91
- });
92
- }
93
-
94
- selectLore(pool) {
95
- let messages;
96
- switch (pool) {
97
- case "wormhole":
98
- messages = LORE_WORMHOLE_HINTS;
99
- break;
100
- case "post_wormhole":
101
- messages = LORE_POST_WORMHOLE;
102
- break;
103
- case "kerr":
104
- messages = LORE_KERR;
105
- break;
106
- default:
107
- messages = LORE_EARLY;
108
- }
109
- return messages[Math.floor(Math.random() * messages.length)];
110
- }
111
-
112
- update(dt) {
113
- this.rotationPhase += dt * 1.5;
114
- this.pulsePhase += dt * 3;
115
- this.hoverOffset = Math.sin(this.pulsePhase) * 3;
116
- this.spawnTime += dt;
117
-
118
- // Rotate the prism
119
- this.prism.setRotation(
120
- this.rotationPhase * 0.5,
121
- this.rotationPhase,
122
- this.rotationPhase * 0.3
123
- );
124
- }
125
-
126
- getCircle() {
127
- return { x: this.u, y: this.v, radius: this.radius };
128
- }
129
-
130
- get active() {
131
- return !this.collected;
132
- }
133
- }
134
-
135
- // ============================================================================
136
- // LORE DISPLAY - Shows message when prism collected
137
- // ============================================================================
138
-
139
- export class LoreDisplay {
140
- constructor(game) {
141
- this.game = game;
142
- this.active = false;
143
- this.currentLore = null;
144
- this.displayTimer = 0;
145
- this.displayDuration = 3.5;
146
- this.fadeDuration = 0.4;
147
-
148
- // Glitch effect
149
- this.glitchOffset = 0;
150
- this.glitchTimer = 0;
151
- }
152
-
153
- /**
154
- * Show a lore message (called when prism collected)
155
- */
156
- show(lore) {
157
- this.currentLore = lore;
158
- this.active = true;
159
- this.displayTimer = 0;
160
- this.glitchTimer = 0;
161
- }
162
-
163
- update(dt) {
164
- if (!this.active) return;
165
-
166
- this.displayTimer += dt;
167
- this.glitchTimer += dt;
168
-
169
- // Glitch effect
170
- if (Math.random() < 0.08) {
171
- this.glitchOffset = (Math.random() - 0.5) * 6;
172
- } else {
173
- this.glitchOffset *= 0.85;
174
- }
175
-
176
- // Fade out
177
- if (this.displayTimer >= this.displayDuration + this.fadeDuration) {
178
- this.active = false;
179
- this.currentLore = null;
180
- }
181
- }
182
-
183
- render(ctx, targetX = null, targetY = null) {
184
- if (!this.active || !this.currentLore) return;
185
-
186
- // Use target position (light cone tip) or fallback to center
187
- const centerX = targetX !== null ? targetX : this.game.width / 2;
188
- const centerY = targetY !== null ? targetY : 100;
189
-
190
- // Calculate alpha
191
- let alpha = 1;
192
- if (this.displayTimer < this.fadeDuration) {
193
- alpha = this.displayTimer / this.fadeDuration;
194
- } else if (this.displayTimer >= this.displayDuration) {
195
- alpha = 1 - ((this.displayTimer - this.displayDuration) / this.fadeDuration);
196
- }
197
-
198
- ctx.save();
199
- ctx.globalAlpha = alpha;
200
-
201
- const glitchX = this.glitchOffset;
202
-
203
- // Background panel
204
- const panelWidth = Math.min(450, this.game.width - 60);
205
- const panelHeight = 60;
206
-
207
- ctx.fillStyle = "rgba(0, 20, 30, 0.9)";
208
- ctx.fillRect(
209
- centerX - panelWidth / 2 + glitchX,
210
- centerY - panelHeight / 2,
211
- panelWidth,
212
- panelHeight
213
- );
214
-
215
- // Border
216
- ctx.strokeStyle = `rgba(100, 220, 255, ${0.7 + Math.sin(this.glitchTimer * 8) * 0.3})`;
217
- ctx.lineWidth = 2;
218
- ctx.strokeRect(
219
- centerX - panelWidth / 2 + glitchX,
220
- centerY - panelHeight / 2,
221
- panelWidth,
222
- panelHeight
223
- );
224
-
225
- // Corner accents
226
- const cornerSize = 8;
227
- ctx.fillStyle = "#4df";
228
- // Top left
229
- ctx.fillRect(centerX - panelWidth / 2 + glitchX, centerY - panelHeight / 2, cornerSize, 2);
230
- ctx.fillRect(centerX - panelWidth / 2 + glitchX, centerY - panelHeight / 2, 2, cornerSize);
231
- // Top right
232
- ctx.fillRect(centerX + panelWidth / 2 - cornerSize + glitchX, centerY - panelHeight / 2, cornerSize, 2);
233
- ctx.fillRect(centerX + panelWidth / 2 - 2 + glitchX, centerY - panelHeight / 2, 2, cornerSize);
234
- // Bottom left
235
- ctx.fillRect(centerX - panelWidth / 2 + glitchX, centerY + panelHeight / 2 - 2, cornerSize, 2);
236
- ctx.fillRect(centerX - panelWidth / 2 + glitchX, centerY + panelHeight / 2 - cornerSize, 2, cornerSize);
237
- // Bottom right
238
- ctx.fillRect(centerX + panelWidth / 2 - cornerSize + glitchX, centerY + panelHeight / 2 - 2, cornerSize, 2);
239
- ctx.fillRect(centerX + panelWidth / 2 - 2 + glitchX, centerY + panelHeight / 2 - cornerSize, 2, cornerSize);
240
-
241
- // Main text
242
- ctx.textAlign = "center";
243
- ctx.textBaseline = "middle";
244
-
245
- const hue = 185 + Math.sin(this.glitchTimer * 3) * 15;
246
- ctx.fillStyle = `hsl(${hue}, 80%, 80%)`;
247
- ctx.font = "italic 15px monospace";
248
- ctx.fillText(`"${this.currentLore.text}"`, centerX + glitchX, centerY - 6);
249
-
250
- // Source
251
- ctx.font = "10px monospace";
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- ctx.fillStyle = `rgba(100, 200, 220, 0.7)`;
253
- ctx.fillText(`— ${this.currentLore.source}`, centerX + glitchX, centerY + 18);
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-
255
- // Scan line
256
- const scanY = (this.glitchTimer * 40) % panelHeight;
257
- ctx.fillStyle = "rgba(100, 220, 255, 0.05)";
258
- ctx.fillRect(
259
- centerX - panelWidth / 2 + glitchX,
260
- centerY - panelHeight / 2 + scanY,
261
- panelWidth,
262
- 2
263
- );
264
-
265
- ctx.restore();
266
- }
267
- }
268
-
269
- // ============================================================================
270
- // CONFIG ADDITIONS
271
- // ============================================================================
272
-
273
- export const LORE_CONFIG = {
274
- spawnChance: 0.4, // 40% chance per spawn cycle
275
- spawnInterval: 6.0, // Check every 6 seconds
276
- kerrReward: 25, // Kerr energy gained
277
- scoreReward: 500, // Score gained
278
- };