@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,943 +0,0 @@
1
- /**
2
- * Penrose Diagram Game
3
- *
4
- * A spacetime survival game played on a Penrose (conformal) diagram.
5
- * Navigate through spacetime, dodge black holes, and watch your light cone!
6
- *
7
- * Physics:
8
- * - Light always travels at 45deg in a Penrose diagram
9
- * - Your worldline must be timelike (steeper than 45deg)
10
- * - Cross an event horizon = all futures lead to singularity = death
11
- */
12
-
13
- import { Collision, Game, Keys, Painter, StateMachine } from "../../../src/index.js";
14
- import { PenroseArtifact } from "./artifact.js";
15
- import { PenroseBlackHole } from "./blackhole.js";
16
- import { CONFIG } from "./constants.js";
17
- import { PenroseScene } from "./penrosescene.js";
18
- import { PenroseShip } from "./ship.js";
19
- import { PenroseSounds } from "./sounds.js";
20
- import { VoidScene } from "./voidscene.js";
21
- import { PenroseWormhole } from "./wormhole.js";
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- import { LoreDisplay, LorePrism, LORE_CONFIG } from "./lore.js";
23
-
24
- // ============================================================================
25
- // PENROSE GAME
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- // ============================================================================
27
-
28
- class PenroseGame extends Game {
29
- constructor(canvas) {
30
- super(canvas);
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- this.enableFluidSize();
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- this.backgroundColor = "#000008";
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-
34
- // State machine
35
- this.fsm = null;
36
-
37
- // Camera
38
- this.viewCenter = { u: 0, v: 0 };
39
- this.viewScale = 2.5;
40
- this.targetViewScale = CONFIG.baseViewScale;
41
- this.cameraRotation = 0;
42
- this.targetCameraRotation = 0;
43
-
44
- // Ship (Penrose coordinates)
45
- this.ship = new PenroseShip(this);
46
-
47
- // Black holes
48
- this.blackHoles = [];
49
- this.spawnTimer = 0;
50
- this.currentSpawnRate = CONFIG.blackHoleSpawnRate;
51
-
52
- // Score
53
- this.timeSurvived = 0;
54
- this.blackHolesDodged = 0;
55
- this.kerrHarvests = 0;
56
- this.score = 0;
57
- this.scoreMultiplier = 1;
58
- this.harvestingBlackHole = null;
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-
60
- // Kerr energy
61
- this.kerrEnergy = 100;
62
- this.isBoosting = false;
63
-
64
- // Wormholes
65
- this.wormholes = [];
66
- this.wormholeSpawnTimer = 0;
67
- this.wormholeUsedTimer = 0;
68
- this.wormholesUsed = 0;
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-
70
- // Artifacts
71
- this.artifacts = [];
72
- this.artifactSpawnTimer = 0;
73
- this.hasArtifact = false;
74
- this.artifactCollectedTimer = 0;
75
-
76
- // Lore prisms
77
- this.lorePrisms = [];
78
- this.loreSpawnTimer = 0;
79
-
80
- // Intro
81
- this.introProgress = 0;
82
- this.introPhase = 0;
83
-
84
- // Input tracking
85
- this.spaceWasPressed = false;
86
- this.spaceJustPressed = false;
87
-
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- // Timers
89
- this.kerrCollectedTimer = 0;
90
-
91
- // Lore system
92
- this.lore = new LoreDisplay(this);
93
-
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- // Scenes
95
- this.penroseScene = new PenroseScene(this);
96
- this.voidScene = new VoidScene(this);
97
-
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- // Wire up scene callbacks
99
- this.voidScene.onEscape = () => this.escapeVoid();
100
- this.voidScene.onTimeout = () => {
101
- this.hasArtifact = false;
102
- this.fsm.setState("gameover");
103
- };
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-
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- // Initialize state machine
106
- this.fsm = new StateMachine({
107
- initial: "intro",
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- context: this,
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- states: {
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- intro: {
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- enter: this.onEnterIntro,
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- update: this.updateIntro,
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- },
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- playing: {
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- enter: this.onEnterPlaying,
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- update: this.updatePlaying,
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- },
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- dying: {
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- update: this.updateDying,
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- },
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- insideBlackHole: {
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- enter: this.onEnterVoid,
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- update: this.updateInsideBlackHole,
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- },
125
- gameover: {},
126
- },
127
- });
128
- }
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-
130
- get state() {
131
- return this.fsm?.state || "intro";
132
- }
133
-
134
- // ============================================================================
135
- // STATE CALLBACKS
136
- // ============================================================================
137
-
138
- onEnterIntro() {
139
- this.introProgress = 0;
140
- this.introPhase = 0;
141
- }
142
-
143
- onEnterPlaying() {
144
- this.penroseScene.regenerateStars();
145
- }
146
-
147
- onEnterVoid() {
148
- PenroseSounds.voidEnter();
149
- this.voidScene.reset();
150
- }
151
-
152
- // ============================================================================
153
- // GAME LIFECYCLE
154
- // ============================================================================
155
-
156
- reset() {
157
- this.ship.reset();
158
- this.blackHoles = [];
159
- this.spawnTimer = 0;
160
- this.currentSpawnRate = CONFIG.blackHoleSpawnRate;
161
- this.timeSurvived = 0;
162
- this.blackHolesDodged = 0;
163
- this.kerrHarvests = 0;
164
- this.score = 0;
165
- this.scoreMultiplier = 1;
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- this.harvestingBlackHole = null;
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- this.kerrCollectedTimer = 0;
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- this.kerrEnergy = 100;
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- this.isBoosting = false;
170
- this.wormholes = [];
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- this.wormholeSpawnTimer = 0;
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- this.wormholeUsedTimer = 0;
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- this.artifacts = [];
174
- this.artifactSpawnTimer = 0;
175
- this.hasArtifact = false;
176
- this.artifactCollectedTimer = 0;
177
- this.lorePrisms = [];
178
- this.loreSpawnTimer = 0;
179
- this.viewCenter = { u: 0, v: CONFIG.shipStartV + CONFIG.cameraLookAhead };
180
- this.viewScale = CONFIG.baseViewScale;
181
- this.cameraRotation = 0;
182
- this.targetCameraRotation = 0;
183
- this.fsm.setState("playing");
184
-
185
- PenroseSounds.startEngine();
186
- }
187
-
188
- update(dt) {
189
- super.update(dt);
190
-
191
- // Space key detection
192
- const spaceIsPressed = Keys.isDown(Keys.SPACE);
193
- this.spaceJustPressed = spaceIsPressed && !this.spaceWasPressed;
194
- this.spaceWasPressed = spaceIsPressed;
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-
196
- // State transitions via space
197
- if (this.spaceJustPressed) {
198
- PenroseSounds.init();
199
-
200
- if (this.fsm.is("intro") && this.introPhase === 0) {
201
- this.introPhase = 1;
202
- this.introProgress = 0;
203
- } else if (this.fsm.is("gameover")) {
204
- this.reset();
205
- }
206
- }
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-
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- // Update state machine
209
- this.fsm.update(dt);
210
-
211
- // Sync scene state
212
- this.syncSceneState();
213
- }
214
-
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- /**
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- * Sync game state to scene for rendering
217
- */
218
- syncSceneState() {
219
- const ps = this.penroseScene;
220
- ps.viewCenter = this.viewCenter;
221
- ps.viewScale = this.viewScale;
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- ps.cameraRotation = this.cameraRotation;
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- ps.ship = this.ship;
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- ps.blackHoles = this.blackHoles;
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- ps.wormholes = this.wormholes;
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- ps.artifacts = this.artifacts;
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- ps.lorePrisms = this.lorePrisms;
228
- ps.harvestingBlackHole = this.harvestingBlackHole;
229
- ps.kerrCollectedTimer = this.kerrCollectedTimer;
230
- ps.scoreMultiplier = this.scoreMultiplier;
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- ps.timeSurvived = this.timeSurvived;
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- ps.isIntro = this.fsm.is("intro");
233
- ps.introPhase = this.introPhase;
234
- ps.isBoosting = this.isBoosting;
235
- }
236
-
237
- // ============================================================================
238
- // STATE UPDATES
239
- // ============================================================================
240
-
241
- updateIntro(dt) {
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- this.introProgress += dt;
243
-
244
- if (this.introPhase === 0) {
245
- this.viewScale = 2.5;
246
- this.viewCenter.u = 0;
247
- this.viewCenter.v = 0 + Math.sin(this.introProgress * 0.5) * 0.03;
248
- } else {
249
- const t = Math.min(this.introProgress / 2, 1);
250
- const eased = 1 - Math.pow(1 - t, 3);
251
-
252
- this.viewScale = 2.5 - (2.5 - CONFIG.baseViewScale) * eased;
253
- const targetV = CONFIG.shipStartV + CONFIG.cameraLookAhead;
254
- this.viewCenter.v = 0 + (targetV - 0) * eased;
255
-
256
- if (t >= 1) {
257
- this.fsm.setState("playing");
258
- }
259
- }
260
- }
261
-
262
- updatePlaying(dt) {
263
- // Update ship
264
- this.ship.update(dt);
265
-
266
- // Boost check
267
- const boostPressed = Keys.isDown(Keys.SHIFT) || Keys.isDown("w") || Keys.isDown("W");
268
- this.isBoosting = boostPressed && this.kerrEnergy > 0;
269
-
270
- if (this.isBoosting) {
271
- if (!this._lastBoosting) PenroseSounds.boost();
272
- this.kerrEnergy = Math.max(0, this.kerrEnergy - CONFIG.boostDrainRate * dt);
273
- this.ship.boostMultiplier = CONFIG.boostSpeedMultiplier;
274
-
275
- const leftPressed = Keys.isDown("a") || Keys.isDown("A") || Keys.isDown(Keys.LEFT);
276
- const rightPressed = Keys.isDown("d") || Keys.isDown("D") || Keys.isDown(Keys.RIGHT);
277
-
278
- if (leftPressed) {
279
- this.ship.velocity -= CONFIG.shipSteering * CONFIG.boostSteeringMultiplier * dt;
280
- }
281
- if (rightPressed) {
282
- this.ship.velocity += CONFIG.shipSteering * CONFIG.boostSteeringMultiplier * dt;
283
- }
284
- } else {
285
- this.ship.boostMultiplier = 1;
286
- }
287
- this._lastBoosting = this.isBoosting;
288
-
289
- // Update engine sound
290
- PenroseSounds.updateEngine(this.ship.timeSpeed, this.isBoosting);
291
-
292
- // Frame dragging
293
- let totalFrameDrag = 0;
294
- for (const bh of this.blackHoles) {
295
- totalFrameDrag += bh.getFrameDragForce(this.ship.u, this.ship.v);
296
- }
297
-
298
- if (this.isBoosting) {
299
- totalFrameDrag *= 0.3;
300
- }
301
-
302
- if (totalFrameDrag !== 0) {
303
- this.ship.velocity += totalFrameDrag * dt * 60;
304
- this.ship.inErgosphere = true;
305
- } else {
306
- this.ship.inErgosphere = false;
307
- }
308
-
309
- // Camera follow
310
- this.viewCenter.u += (this.ship.u - this.viewCenter.u) * CONFIG.cameraLag;
311
- this.viewCenter.v += (this.ship.v + CONFIG.cameraLookAhead - this.viewCenter.v) * CONFIG.cameraLag;
312
- this.viewScale = CONFIG.baseViewScale + this.ship.timeSpeed * 0.5;
313
-
314
- // No camera rotation - world stays stable, ship moves in heading direction
315
- this.cameraRotation = 0;
316
-
317
- // Timers
318
- this.timeSurvived += dt;
319
- this.spawnTimer += dt;
320
-
321
- // Difficulty ramp
322
- const difficultyT = Math.min(this.timeSurvived / CONFIG.difficultyRampTime, 1);
323
- this.currentSpawnRate = CONFIG.blackHoleSpawnRate - (CONFIG.blackHoleSpawnRate - CONFIG.blackHoleMinSpawnRate) * difficultyT;
324
-
325
- // Spawn black holes
326
- if (this.spawnTimer >= this.currentSpawnRate) {
327
- this.spawnBlackHole();
328
- this.spawnTimer = 0;
329
- }
330
-
331
- // Score
332
- this.score += dt * 100 * this.scoreMultiplier;
333
-
334
- // Kerr timer
335
- if (this.kerrCollectedTimer > 0) {
336
- this.kerrCollectedTimer -= dt;
337
- }
338
-
339
- // Track harvesting
340
- this.harvestingBlackHole = null;
341
-
342
- // Update black holes and check collisions
343
- const shipCircle = this.ship.getCircle();
344
-
345
- for (const bh of this.blackHoles) {
346
- bh.update(dt);
347
-
348
- // Collision with event horizon
349
- if (Collision.circleCircle(shipCircle, bh.getCircle())) {
350
- this.ship.die(bh);
351
- PenroseSounds.death();
352
- this.fsm.setState("dying");
353
- return;
354
- }
355
-
356
- // Kerr harvesting
357
- if (!bh.harvested && bh.checkLightConeContact(this.ship.u, this.ship.v, CONFIG.coneLength)) {
358
- bh.isBeingHarvested = true;
359
- bh.harvestProgress += dt;
360
- this.harvestingBlackHole = bh;
361
-
362
- if (bh.harvestProgress >= CONFIG.kerrHarvestTime) {
363
- bh.harvested = true;
364
- this.kerrHarvests++;
365
- this.scoreMultiplier *= CONFIG.kerrScoreMultiplier;
366
- this.kerrCollectedTimer = 2.0;
367
- this.kerrEnergy = Math.min(100, this.kerrEnergy + CONFIG.kerrEnergyPerHarvest);
368
- PenroseSounds.kerrCollect();
369
- }
370
- }
371
-
372
- // Dodged tracking
373
- if (!bh.passed && this.ship.v > bh.v + bh.horizonRadius) {
374
- bh.passed = true;
375
- this.blackHolesDodged++;
376
- }
377
- }
378
-
379
- // Cleanup black holes
380
- this.blackHoles = this.blackHoles.filter((bh) => bh.v > this.ship.v - 1);
381
-
382
- // Wormhole spawning
383
- this.wormholeSpawnTimer += dt;
384
- if (this.timeSurvived > CONFIG.wormholeMinTime && this.wormholeSpawnTimer >= CONFIG.wormholeSpawnInterval) {
385
- this.wormholeSpawnTimer = 0;
386
- if (Math.random() < CONFIG.wormholeSpawnChance) {
387
- this.spawnWormhole();
388
- }
389
- }
390
-
391
- // Update wormholes
392
- for (const wh of this.wormholes) {
393
- wh.update(dt);
394
-
395
- if (wh.active && Collision.circleCircle(shipCircle, wh.getCircle())) {
396
- wh.used = true;
397
- PenroseSounds.wormholeEnter();
398
- this.wormholeUsedTimer = 2.5;
399
- this.wormholesUsed++;
400
-
401
- this.ship.u = 0;
402
- this.ship.v = CONFIG.shipStartV;
403
- this.ship.velocity = 0;
404
- this.ship.timeSpeed = CONFIG.shipTimeSpeed;
405
- this.ship.worldline = [];
406
-
407
- this.blackHoles = [];
408
- this.spawnTimer = 0;
409
-
410
- this.viewCenter = { u: 0, v: CONFIG.shipStartV + CONFIG.cameraLookAhead };
411
- this.cameraRotation = 0;
412
- this.targetCameraRotation = 0;
413
-
414
- this.penroseScene.regenerateStars();
415
- }
416
- }
417
-
418
- this.wormholes = this.wormholes.filter((wh) => !wh.used && wh.v > this.ship.v - 0.5);
419
-
420
- if (this.wormholeUsedTimer > 0) {
421
- this.wormholeUsedTimer -= dt;
422
- }
423
-
424
- // Artifact spawning
425
- if (this.wormholesUsed > 0 && !this.hasArtifact) {
426
- this.artifactSpawnTimer += dt;
427
- if (this.artifactSpawnTimer >= CONFIG.artifactSpawnInterval) {
428
- this.artifactSpawnTimer = 0;
429
- if (Math.random() < CONFIG.artifactSpawnChance) {
430
- this.spawnArtifact();
431
- }
432
- }
433
- }
434
-
435
- // Update artifacts
436
- for (const art of this.artifacts) {
437
- art.update(dt);
438
-
439
- if (art.active && Collision.circleCircle(shipCircle, art.getCircle())) {
440
- art.collected = true;
441
- this.hasArtifact = true;
442
- this.artifactCollectedTimer = 3.0;
443
- PenroseSounds.artifactCollect();
444
- }
445
- }
446
-
447
- this.artifacts = this.artifacts.filter((art) => !art.collected && art.v > this.ship.v - 0.5);
448
-
449
- if (this.artifactCollectedTimer > 0) {
450
- this.artifactCollectedTimer -= dt;
451
- }
452
-
453
- // Lore prism spawning
454
- this.loreSpawnTimer += dt;
455
- if (this.loreSpawnTimer >= LORE_CONFIG.spawnInterval) {
456
- this.loreSpawnTimer = 0;
457
- if (Math.random() < LORE_CONFIG.spawnChance) {
458
- this.spawnLorePrism();
459
- }
460
- }
461
-
462
- // Update lore prisms and check collision
463
- for (const prism of this.lorePrisms) {
464
- prism.update(dt);
465
-
466
- if (prism.active && Collision.circleCircle(shipCircle, prism.getCircle())) {
467
- prism.collected = true;
468
- // Rewards
469
- this.kerrEnergy = Math.min(100, this.kerrEnergy + LORE_CONFIG.kerrReward);
470
- this.score += LORE_CONFIG.scoreReward;
471
- // Show lore message
472
- this.lore.show(prism.lore);
473
- PenroseSounds.kerrCollect(); // Reuse the kerr sound
474
- }
475
- }
476
-
477
- this.lorePrisms = this.lorePrisms.filter((p) => !p.collected && p.v > this.ship.v - 0.5);
478
-
479
- // Win condition
480
- if (this.ship.v >= 0.95) {
481
- PenroseSounds.stopEngine();
482
- this.fsm.setState("gameover");
483
- }
484
-
485
- // Update lore display
486
- this.lore.update(dt);
487
- }
488
-
489
- updateDying(dt) {
490
- this.ship.update(dt);
491
-
492
- if (this.ship.deathFade >= 1) {
493
- if (this.hasArtifact) {
494
- this.fsm.setState("insideBlackHole");
495
- } else {
496
- this.fsm.setState("gameover");
497
- }
498
- }
499
- }
500
-
501
- updateInsideBlackHole(dt) {
502
- this.voidScene.update(dt);
503
- }
504
-
505
- escapeVoid() {
506
- PenroseSounds.voidEscape();
507
- this.hasArtifact = false;
508
- this.ship.alive = true;
509
- this.ship.u = 0;
510
- this.ship.v = CONFIG.shipStartV;
511
- this.ship.velocity = 0;
512
- this.ship.timeSpeed = CONFIG.shipTimeSpeed;
513
- this.ship.worldline = [];
514
- this.ship.deathFade = 0;
515
- this.ship.deathProgress = 0;
516
-
517
- this.blackHoles = [];
518
- this.spawnTimer = 0;
519
-
520
- this.viewCenter = { u: 0, v: CONFIG.shipStartV + CONFIG.cameraLookAhead };
521
- this.cameraRotation = 0;
522
- this.targetCameraRotation = 0;
523
-
524
- this.penroseScene.regenerateStars();
525
- this.fsm.setState("playing");
526
- }
527
-
528
- // ============================================================================
529
- // SPAWNING
530
- // ============================================================================
531
-
532
- spawnBlackHole() {
533
- const aheadV = this.ship.v + CONFIG.blackHoleSpawnAhead;
534
- const maxU = Math.max(0, 1 - Math.abs(aheadV)) - 0.1;
535
- if (maxU <= 0.1) return;
536
-
537
- const nearbyHoles = this.blackHoles.filter(
538
- (bh) => Math.abs(bh.v - aheadV) < CONFIG.blackHoleSpawnAhead * 1.5
539
- );
540
-
541
- const sortedU = nearbyHoles
542
- .map((bh) => ({ u: bh.u, r: bh.horizonRadius }))
543
- .sort((a, b) => a.u - b.u);
544
-
545
- let spawnU = null;
546
- const minGap = CONFIG.blackHoleMinGap;
547
- const spawnSpread = 0.25;
548
- const shipBias = this.ship.u + this.ship.velocity * 0.3;
549
-
550
- if (sortedU.length === 0) {
551
- const offset = (Math.random() - 0.5) * spawnSpread * 2;
552
- spawnU = shipBias + offset;
553
- spawnU = Math.max(-maxU, Math.min(maxU, spawnU));
554
- } else {
555
- const gaps = [];
556
-
557
- const firstHole = sortedU[0];
558
- if (firstHole.u - firstHole.r - -maxU > minGap) {
559
- gaps.push({ start: -maxU, end: firstHole.u - firstHole.r - minGap / 2 });
560
- }
561
-
562
- for (let i = 0; i < sortedU.length - 1; i++) {
563
- const left = sortedU[i];
564
- const right = sortedU[i + 1];
565
- const gapStart = left.u + left.r + minGap / 2;
566
- const gapEnd = right.u - right.r - minGap / 2;
567
- if (gapEnd - gapStart > minGap) {
568
- gaps.push({ start: gapStart, end: gapEnd });
569
- }
570
- }
571
-
572
- const lastHole = sortedU[sortedU.length - 1];
573
- if (maxU - (lastHole.u + lastHole.r) > minGap) {
574
- gaps.push({ start: lastHole.u + lastHole.r + minGap / 2, end: maxU });
575
- }
576
-
577
- if (gaps.length > 0) {
578
- const scoredGaps = gaps
579
- .map((gap) => {
580
- const gapCenter = (gap.start + gap.end) / 2;
581
- const distFromShip = Math.abs(gapCenter - shipBias);
582
- return { gap, gapCenter, score: 1 / (distFromShip + 0.1) };
583
- })
584
- .sort((a, b) => b.score - a.score);
585
-
586
- const pickIndex = Math.random() < 0.7 ? 0 : Math.floor(Math.random() * scoredGaps.length);
587
- const chosen = scoredGaps[pickIndex];
588
- const gapHalfWidth = (chosen.gap.end - chosen.gap.start) / 2;
589
-
590
- if (gapHalfWidth > minGap) {
591
- spawnU = chosen.gapCenter + (Math.random() - 0.5) * gapHalfWidth * 0.5;
592
- }
593
- }
594
- }
595
-
596
- if (spawnU === null) return;
597
-
598
- const difficultyT = Math.min(this.timeSurvived / CONFIG.difficultyRampTime, 1);
599
- const mass = 0.3 + Math.random() * 0.4 * difficultyT;
600
-
601
- this.blackHoles.push(new PenroseBlackHole(spawnU, aheadV, mass));
602
- }
603
-
604
- spawnWormhole() {
605
- const aheadV = this.ship.v + CONFIG.blackHoleSpawnAhead * 3;
606
- const maxU = Math.max(0, 1 - Math.abs(aheadV)) - 0.1;
607
- if (maxU <= 0.1) return;
608
-
609
- const predictedU = this.ship.u + this.ship.velocity * 0.15;
610
- const spawnU = Math.max(-maxU, Math.min(maxU, predictedU));
611
-
612
- this.wormholes.push(new PenroseWormhole(spawnU, aheadV));
613
- PenroseSounds.wormholeSpawn();
614
- }
615
-
616
- spawnArtifact() {
617
- const aheadV = this.ship.v + CONFIG.blackHoleSpawnAhead * 2.5;
618
- const maxU = Math.max(0, 1 - Math.abs(aheadV)) - 0.1;
619
- if (maxU <= 0.1) return;
620
-
621
- const predictedU = this.ship.u + this.ship.velocity * 0.1;
622
- const spawnU = Math.max(-maxU, Math.min(maxU, predictedU));
623
-
624
- this.artifacts.push(new PenroseArtifact(spawnU, aheadV));
625
- PenroseSounds.artifactSpawn();
626
- }
627
-
628
- spawnLorePrism() {
629
- const aheadV = this.ship.v + CONFIG.blackHoleSpawnAhead * 1.5;
630
- const maxU = Math.max(0, 1 - Math.abs(aheadV)) - 0.1;
631
- if (maxU <= 0.1) return;
632
-
633
- // Spawn with some randomness
634
- const spawnU = (Math.random() - 0.5) * maxU * 1.5;
635
-
636
- // Select lore pool based on player progress
637
- let pool = "early";
638
- if (this.wormholesUsed > 0) {
639
- pool = Math.random() < 0.5 ? "post_wormhole" : "early";
640
- } else {
641
- // Weight toward wormhole hints
642
- pool = Math.random() < 0.6 ? "wormhole" : "early";
643
- }
644
- if (this.kerrHarvests > 0 && Math.random() < 0.3) {
645
- pool = "kerr";
646
- }
647
-
648
- this.lorePrisms.push(new LorePrism(spawnU, aheadV, pool));
649
- }
650
-
651
- // ============================================================================
652
- // RENDERING
653
- // ============================================================================
654
-
655
- render() {
656
- super.render();
657
- const ctx = Painter.ctx;
658
-
659
- if (this.fsm.is("insideBlackHole")) {
660
- this.voidScene.render();
661
- return;
662
- }
663
-
664
- // Render Penrose scene
665
- this.penroseScene.render();
666
-
667
- // UI overlay (not rotated)
668
- this.drawUI(ctx);
669
- }
670
-
671
- drawUI(ctx) {
672
- ctx.font = "16px monospace";
673
- ctx.textAlign = "left";
674
-
675
- if (this.fsm.is("intro")) {
676
- this.drawIntroUI(ctx);
677
- } else if (this.fsm.is("playing")) {
678
- this.drawPlayingUI(ctx);
679
- } else if (this.fsm.is("dying")) {
680
- this.drawDyingUI(ctx);
681
- } else if (this.fsm.is("gameover")) {
682
- this.drawGameOverUI(ctx);
683
- }
684
- }
685
-
686
- drawIntroUI(ctx) {
687
- ctx.fillStyle = "#fff";
688
- ctx.textAlign = "center";
689
- ctx.font = "24px monospace";
690
- ctx.fillText("PENROSE DIAGRAM", this.width / 2, 50);
691
-
692
- ctx.font = "14px monospace";
693
- ctx.fillStyle = "#aaa";
694
-
695
- if (this.introPhase === 0) {
696
- const lines = [
697
- "Navigate through spacetime",
698
- "",
699
- "Your LIGHT CONE shows possible futures (45 degrees)",
700
- "Cross an EVENT HORIZON = all paths lead to SINGULARITY",
701
- "",
702
- "Controls: A/D or Arrow Keys to steer",
703
- "",
704
- "Press SPACE to begin",
705
- ];
706
-
707
- lines.forEach((line, i) => {
708
- ctx.fillText(line, this.width / 2, this.height / 2 + i * 24 - 80);
709
- });
710
- }
711
- }
712
-
713
- drawPlayingUI(ctx) {
714
- // Score
715
- ctx.textAlign = "left";
716
- ctx.font = "bold 28px monospace";
717
- ctx.fillStyle = "#0f0";
718
- ctx.fillText(`${Math.floor(this.score)}`, 20, this.height - 80);
719
-
720
- ctx.font = "12px monospace";
721
- ctx.fillStyle = "#8f8";
722
- ctx.fillText(`x${this.scoreMultiplier} multiplier`, 20, this.height - 55);
723
-
724
- if (this.kerrHarvests > 0) {
725
- ctx.fillStyle = "#5ff";
726
- ctx.fillText(`KERR x${this.kerrHarvests}`, 20, this.height - 38);
727
- }
728
-
729
- // Artifact indicator
730
- if (this.hasArtifact) {
731
- const pulse = 0.7 + Math.sin(Date.now() / 200) * 0.3;
732
- ctx.fillStyle = `rgba(200, 100, 255, ${pulse})`;
733
- ctx.font = "bold 14px monospace";
734
- ctx.fillText("ARTIFACT", 20, this.height - 100);
735
- ctx.font = "10px monospace";
736
- ctx.fillStyle = "#a0a";
737
- ctx.fillText("Survive singularity!", 20, this.height - 85);
738
- }
739
-
740
- // Artifact collected message
741
- if (this.artifactCollectedTimer > 0) {
742
- const alpha = Math.min(1, this.artifactCollectedTimer / 0.5);
743
- const scale = 1 + (3 - this.artifactCollectedTimer) * 0.03;
744
- ctx.save();
745
- ctx.translate(this.width / 2, this.height / 2 - 60);
746
- ctx.scale(scale, scale);
747
-
748
- ctx.fillStyle = `rgba(100, 50, 150, ${alpha * 0.4})`;
749
- ctx.fillRect(-160, -30, 320, 80);
750
-
751
- this.drawOutlinedText(ctx, "ARTIFACT ACQUIRED!", 0, 0, `rgba(200, 150, 255, ${alpha})`, `rgba(20, 0, 40, ${alpha})`, "bold 22px monospace");
752
- this.drawOutlinedText(ctx, "You can now survive the singularity!", 0, 28, `rgba(150, 100, 200, ${alpha * 0.9})`, `rgba(20, 0, 40, ${alpha})`, "12px monospace");
753
- ctx.restore();
754
- }
755
-
756
- // Stats
757
- ctx.fillStyle = "#888";
758
- ctx.font = "12px monospace";
759
- ctx.fillText(`Time: ${this.timeSurvived.toFixed(1)}s | Dodged: ${this.blackHolesDodged}`, 20, this.height - 15);
760
-
761
- // Kerr energy bar
762
- const barWidth = 120;
763
- const barHeight = 16;
764
- const barX = this.width - barWidth - 20;
765
- const barY = this.height - 35;
766
-
767
- ctx.fillStyle = "rgba(0, 0, 0, 0.5)";
768
- ctx.fillRect(barX - 2, barY - 2, barWidth + 4, barHeight + 4);
769
-
770
- const energyWidth = (this.kerrEnergy / 100) * barWidth;
771
- ctx.fillStyle = this.isBoosting ? "#ff0" : "#0ff";
772
- ctx.fillRect(barX, barY, energyWidth, barHeight);
773
-
774
- ctx.strokeStyle = this.isBoosting ? "#ff0" : "#088";
775
- ctx.lineWidth = 2;
776
- ctx.strokeRect(barX, barY, barWidth, barHeight);
777
-
778
- ctx.fillStyle = this.kerrEnergy > 0 ? "#fff" : "#666";
779
- ctx.font = "10px monospace";
780
- ctx.textAlign = "center";
781
- ctx.fillText("KERR ENERGY [W]", barX + barWidth / 2, barY - 6);
782
-
783
- if (this.isBoosting) {
784
- const boostPulse = 0.7 + Math.sin(Date.now() / 50) * 0.3;
785
- ctx.fillStyle = `rgba(255, 255, 0, ${boostPulse})`;
786
- ctx.font = "bold 12px monospace";
787
- ctx.fillText("BOOSTING!", barX + barWidth / 2, barY + barHeight + 14);
788
- }
789
-
790
- // Wormhole message
791
- if (this.wormholeUsedTimer > 0) {
792
- const alpha = Math.min(1, this.wormholeUsedTimer / 0.5);
793
- const scale = 1 + (2.5 - this.wormholeUsedTimer) * 0.05;
794
- ctx.save();
795
- ctx.translate(this.width / 2, this.height / 2 - 80);
796
- ctx.scale(scale, scale);
797
-
798
- ctx.fillStyle = `rgba(100, 50, 200, ${alpha * 0.3})`;
799
- ctx.fillRect(-180, -25, 360, 70);
800
-
801
- this.drawOutlinedText(ctx, "WORMHOLE ACTIVATED!", 0, 0, `rgba(150, 200, 255, ${alpha})`, `rgba(0, 0, 50, ${alpha})`, "bold 24px monospace");
802
- this.drawOutlinedText(ctx, "Teleported to past infinity!", 0, 28, `rgba(200, 150, 255, ${alpha * 0.8})`, `rgba(0, 0, 50, ${alpha})`, "14px monospace");
803
- ctx.restore();
804
- }
805
-
806
- // Lore display - position at light cone tip
807
- if (this.ship && this.ship.alive) {
808
- const shipPos = this.penroseScene.penroseToScreen(this.ship.u, this.ship.v);
809
- const scale = Math.min(this.width, this.height) / this.viewScale;
810
- const coneLength = CONFIG.coneLength * scale;
811
-
812
- // Position at tip of light cone (follows heading direction)
813
- const tipX = shipPos.x + Math.sin(this.ship.heading) * (coneLength + 60);
814
- const tipY = shipPos.y - Math.cos(this.ship.heading) * (coneLength + 60);
815
-
816
- this.lore.render(ctx, tipX, tipY);
817
- } else {
818
- this.lore.render(ctx);
819
- }
820
- }
821
-
822
- drawDyingUI(ctx) {
823
- const textAlpha = Math.min(1, this.ship.deathProgress * 0.5);
824
- ctx.textAlign = "center";
825
-
826
- ctx.fillStyle = `rgba(255, 50, 50, ${textAlpha})`;
827
- ctx.font = "32px monospace";
828
- ctx.fillText("SINGULARITY", this.width / 2, this.height / 2 - 40);
829
-
830
- ctx.font = "16px monospace";
831
- ctx.fillStyle = `rgba(255, 136, 136, ${textAlpha})`;
832
- ctx.fillText("All futures lead here...", this.width / 2, this.height / 2);
833
-
834
- if (this.ship.deathFade > 0.3) {
835
- const scoreAlpha = (this.ship.deathFade - 0.3) / 0.7;
836
- ctx.font = "18px monospace";
837
- ctx.fillStyle = `rgba(100, 255, 100, ${scoreAlpha})`;
838
- ctx.fillText(`Time: ${this.timeSurvived.toFixed(1)}s`, this.width / 2, this.height / 2 + 50);
839
- ctx.fillText(`Escaped: ${this.blackHolesDodged}`, this.width / 2, this.height / 2 + 75);
840
- }
841
- }
842
-
843
- drawGameOverUI(ctx) {
844
- ctx.fillStyle = "#fff";
845
- ctx.textAlign = "center";
846
- ctx.font = "32px monospace";
847
- ctx.fillText("GAME OVER", this.width / 2, this.height / 2 - 100);
848
-
849
- ctx.font = "bold 36px monospace";
850
- ctx.fillStyle = "#0f0";
851
- ctx.fillText(`${Math.floor(this.score)}`, this.width / 2, this.height / 2 - 40);
852
-
853
- ctx.font = "14px monospace";
854
- ctx.fillStyle = "#8f8";
855
- ctx.fillText("SCORE", this.width / 2, this.height / 2 - 60);
856
-
857
- ctx.font = "16px monospace";
858
- ctx.fillStyle = "#aaa";
859
- ctx.fillText(`Time: ${this.timeSurvived.toFixed(1)}s`, this.width / 2, this.height / 2 + 10);
860
- ctx.fillText(`Black Holes Dodged: ${this.blackHolesDodged}`, this.width / 2, this.height / 2 + 35);
861
-
862
- if (this.kerrHarvests > 0) {
863
- ctx.fillStyle = "#5ff";
864
- ctx.fillText(`Kerr Energy Harvested: ${this.kerrHarvests}`, this.width / 2, this.height / 2 + 60);
865
- ctx.fillStyle = "#fa0";
866
- ctx.fillText(`Score Multiplier: x${this.scoreMultiplier}`, this.width / 2, this.height / 2 + 85);
867
- }
868
-
869
- ctx.font = "14px monospace";
870
- ctx.fillStyle = "#888";
871
- ctx.fillText("Press SPACE to try again", this.width / 2, this.height / 2 + 130);
872
- }
873
-
874
- drawOutlinedText(ctx, text, x, y, fillColor, strokeColor, font) {
875
- ctx.save();
876
- ctx.font = font;
877
- ctx.textAlign = "center";
878
- ctx.textBaseline = "middle";
879
- ctx.lineWidth = 4;
880
- ctx.strokeStyle = strokeColor;
881
- ctx.fillStyle = fillColor;
882
- ctx.strokeText(text, x, y);
883
- ctx.fillText(text, x, y);
884
- ctx.restore();
885
- }
886
- }
887
-
888
- // ============================================================================
889
- // INITIALIZE
890
- // ============================================================================
891
-
892
- const canvas = document.getElementById("game");
893
- const game = new PenroseGame(canvas);
894
- game.start();
895
-
896
- // ============================================================================
897
- // DEBUG HELPERS
898
- // ============================================================================
899
-
900
- window.game = game;
901
-
902
- window.artifact = () => {
903
- if (!game.fsm.is("playing")) {
904
- console.log("Must be in playing state to spawn artifact");
905
- return;
906
- }
907
- game.spawnArtifact();
908
- };
909
-
910
- window.wormhole = () => {
911
- if (!game.fsm.is("playing")) {
912
- console.log("Must be in playing state to spawn wormhole");
913
- return;
914
- }
915
- game.spawnWormhole();
916
- };
917
-
918
- window.giveArtifact = () => {
919
- game.hasArtifact = true;
920
- game.wormholesUsed = 1;
921
- console.log("Artifact granted! You can now survive a singularity.");
922
- };
923
-
924
- window.die = () => {
925
- if (!game.fsm.is("playing")) {
926
- console.log("Must be in playing state");
927
- return;
928
- }
929
- if (game.blackHoles.length > 0) {
930
- game.ship.die(game.blackHoles[0]);
931
- game.fsm.setState("dying");
932
- } else {
933
- console.log("No black holes to die to");
934
- }
935
- };
936
-
937
- window.lore = () => {
938
- if (!game.fsm.is("playing")) {
939
- console.log("Must be in playing state to spawn lore prism");
940
- return;
941
- }
942
- game.spawnLorePrism();
943
- };