@guinetik/gcanvas 1.0.2 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gcanvas.es.js +25656 -0
- package/dist/gcanvas.es.min.js +1 -0
- package/dist/gcanvas.umd.js +1 -0
- package/dist/gcanvas.umd.min.js +1 -0
- package/package.json +23 -6
- package/src/game/objects/index.js +1 -0
- package/src/game/objects/spritesheet.js +260 -0
- package/src/game/ui/theme.js +6 -0
- package/src/io/keys.js +9 -1
- package/src/math/boolean.js +481 -0
- package/src/math/index.js +1 -0
- package/.github/workflows/release.yaml +0 -70
- package/.jshintrc +0 -4
- package/.vscode/settings.json +0 -22
- package/CLAUDE.md +0 -310
- package/blackhole.jpg +0 -0
- package/demo.png +0 -0
- package/demos/CNAME +0 -1
- package/demos/animations.html +0 -31
- package/demos/basic.html +0 -38
- package/demos/baskara.html +0 -31
- package/demos/bezier.html +0 -35
- package/demos/beziersignature.html +0 -29
- package/demos/blackhole.html +0 -28
- package/demos/blob.html +0 -35
- package/demos/coordinates.html +0 -698
- package/demos/cube3d.html +0 -23
- package/demos/demos.css +0 -303
- package/demos/dino.html +0 -42
- package/demos/easing.html +0 -28
- package/demos/events.html +0 -195
- package/demos/fluent.html +0 -647
- package/demos/fluid-simple.html +0 -22
- package/demos/fluid.html +0 -37
- package/demos/fractals.html +0 -36
- package/demos/gameobjects.html +0 -626
- package/demos/genart.html +0 -26
- package/demos/gendream.html +0 -26
- package/demos/group.html +0 -36
- package/demos/home.html +0 -587
- package/demos/index.html +0 -376
- package/demos/isometric.html +0 -34
- package/demos/js/animations.js +0 -452
- package/demos/js/basic.js +0 -204
- package/demos/js/baskara.js +0 -751
- package/demos/js/bezier.js +0 -692
- package/demos/js/beziersignature.js +0 -241
- package/demos/js/blackhole/accretiondisk.obj.js +0 -379
- package/demos/js/blackhole/blackhole.obj.js +0 -318
- package/demos/js/blackhole/index.js +0 -409
- package/demos/js/blackhole/particle.js +0 -56
- package/demos/js/blackhole/starfield.obj.js +0 -218
- package/demos/js/blob.js +0 -2276
- package/demos/js/coordinates.js +0 -840
- package/demos/js/cube3d.js +0 -789
- package/demos/js/dino.js +0 -1420
- package/demos/js/easing.js +0 -477
- package/demos/js/fluent.js +0 -183
- package/demos/js/fluid-simple.js +0 -253
- package/demos/js/fluid.js +0 -527
- package/demos/js/fractals.js +0 -931
- package/demos/js/fractalworker.js +0 -93
- package/demos/js/gameobjects.js +0 -176
- package/demos/js/genart.js +0 -268
- package/demos/js/gendream.js +0 -209
- package/demos/js/group.js +0 -140
- package/demos/js/info-toggle.js +0 -25
- package/demos/js/isometric.js +0 -863
- package/demos/js/kerr.js +0 -1556
- package/demos/js/lavalamp.js +0 -590
- package/demos/js/layout.js +0 -354
- package/demos/js/mondrian.js +0 -285
- package/demos/js/opacity.js +0 -275
- package/demos/js/painter.js +0 -484
- package/demos/js/particles-showcase.js +0 -514
- package/demos/js/particles.js +0 -299
- package/demos/js/patterns.js +0 -397
- package/demos/js/penrose/artifact.js +0 -69
- package/demos/js/penrose/blackhole.js +0 -121
- package/demos/js/penrose/constants.js +0 -73
- package/demos/js/penrose/game.js +0 -943
- package/demos/js/penrose/lore.js +0 -278
- package/demos/js/penrose/penrosescene.js +0 -892
- package/demos/js/penrose/ship.js +0 -216
- package/demos/js/penrose/sounds.js +0 -211
- package/demos/js/penrose/voidparticle.js +0 -55
- package/demos/js/penrose/voidscene.js +0 -258
- package/demos/js/penrose/voidship.js +0 -144
- package/demos/js/penrose/wormhole.js +0 -46
- package/demos/js/pipeline.js +0 -555
- package/demos/js/plane3d.js +0 -256
- package/demos/js/platformer.js +0 -1579
- package/demos/js/scene.js +0 -304
- package/demos/js/scenes.js +0 -320
- package/demos/js/schrodinger.js +0 -410
- package/demos/js/schwarzschild.js +0 -1023
- package/demos/js/shapes.js +0 -628
- package/demos/js/space/alien.js +0 -171
- package/demos/js/space/boom.js +0 -98
- package/demos/js/space/boss.js +0 -353
- package/demos/js/space/buff.js +0 -73
- package/demos/js/space/bullet.js +0 -102
- package/demos/js/space/constants.js +0 -85
- package/demos/js/space/game.js +0 -1884
- package/demos/js/space/hud.js +0 -112
- package/demos/js/space/laserbeam.js +0 -179
- package/demos/js/space/lightning.js +0 -277
- package/demos/js/space/minion.js +0 -192
- package/demos/js/space/missile.js +0 -212
- package/demos/js/space/player.js +0 -430
- package/demos/js/space/powerup.js +0 -90
- package/demos/js/space/starfield.js +0 -58
- package/demos/js/space/starpower.js +0 -90
- package/demos/js/spacetime.js +0 -559
- package/demos/js/sphere3d.js +0 -229
- package/demos/js/sprite.js +0 -473
- package/demos/js/svgtween.js +0 -204
- package/demos/js/tde/accretiondisk.js +0 -471
- package/demos/js/tde/blackhole.js +0 -219
- package/demos/js/tde/blackholescene.js +0 -209
- package/demos/js/tde/config.js +0 -59
- package/demos/js/tde/index.js +0 -820
- package/demos/js/tde/jets.js +0 -290
- package/demos/js/tde/lensedstarfield.js +0 -154
- package/demos/js/tde/tdestar.js +0 -297
- package/demos/js/tde/tidalstream.js +0 -372
- package/demos/js/tde_old/blackhole.obj.js +0 -354
- package/demos/js/tde_old/debris.obj.js +0 -791
- package/demos/js/tde_old/flare.obj.js +0 -239
- package/demos/js/tde_old/index.js +0 -448
- package/demos/js/tde_old/star.obj.js +0 -812
- package/demos/js/tiles.js +0 -312
- package/demos/js/tweendemo.js +0 -79
- package/demos/js/visibility.js +0 -102
- package/demos/kerr.html +0 -28
- package/demos/lavalamp.html +0 -27
- package/demos/layouts.html +0 -37
- package/demos/logo.svg +0 -4
- package/demos/loop.html +0 -84
- package/demos/mondrian.html +0 -32
- package/demos/og_image.png +0 -0
- package/demos/opacity.html +0 -36
- package/demos/painter.html +0 -39
- package/demos/particles-showcase.html +0 -28
- package/demos/particles.html +0 -24
- package/demos/patterns.html +0 -33
- package/demos/penrose-game.html +0 -31
- package/demos/pipeline.html +0 -737
- package/demos/plane3d.html +0 -24
- package/demos/platformer.html +0 -43
- package/demos/scene.html +0 -33
- package/demos/scenes.html +0 -96
- package/demos/schrodinger.html +0 -27
- package/demos/schwarzschild.html +0 -27
- package/demos/shapes.html +0 -16
- package/demos/space.html +0 -85
- package/demos/spacetime.html +0 -27
- package/demos/sphere3d.html +0 -24
- package/demos/sprite.html +0 -18
- package/demos/svgtween.html +0 -29
- package/demos/tde.html +0 -28
- package/demos/tiles.html +0 -28
- package/demos/transforms.html +0 -400
- package/demos/tween.html +0 -45
- package/demos/visibility.html +0 -33
- package/docs/README.md +0 -230
- package/docs/api/FluidSystem.md +0 -173
- package/docs/concepts/architecture-overview.md +0 -204
- package/docs/concepts/coordinate-system.md +0 -384
- package/docs/concepts/lifecycle.md +0 -255
- package/docs/concepts/rendering-pipeline.md +0 -279
- package/docs/concepts/shapes-vs-gameobjects.md +0 -187
- package/docs/concepts/tde-zorder.md +0 -106
- package/docs/concepts/two-layer-architecture.md +0 -229
- package/docs/fluid-dynamics.md +0 -99
- package/docs/getting-started/first-game.md +0 -354
- package/docs/getting-started/hello-world.md +0 -269
- package/docs/getting-started/installation.md +0 -175
- package/docs/modules/collision/README.md +0 -453
- package/docs/modules/fluent/README.md +0 -1075
- package/docs/modules/game/README.md +0 -303
- package/docs/modules/isometric-camera.md +0 -210
- package/docs/modules/isometric.md +0 -275
- package/docs/modules/painter/README.md +0 -328
- package/docs/modules/particle/README.md +0 -559
- package/docs/modules/shapes/README.md +0 -221
- package/docs/modules/shapes/base/euclidian.md +0 -123
- package/docs/modules/shapes/base/geometry2d.md +0 -204
- package/docs/modules/shapes/base/renderable.md +0 -215
- package/docs/modules/shapes/base/shape.md +0 -262
- package/docs/modules/shapes/base/transformable.md +0 -243
- package/docs/modules/shapes/hierarchy.md +0 -218
- package/docs/modules/state/README.md +0 -577
- package/docs/modules/util/README.md +0 -99
- package/docs/modules/util/camera3d.md +0 -412
- package/docs/modules/util/scene3d.md +0 -395
- package/index.html +0 -17
- package/jsdoc.json +0 -50
- package/scripts/build-demo.js +0 -69
- package/scripts/bundle4llm.js +0 -276
- package/scripts/clearconsole.js +0 -48
- package/test/math/orbital.test.js +0 -61
- package/test/math/tensor.test.js +0 -114
- package/test/particle/emitter.test.js +0 -204
- package/test/particle/particle-system.test.js +0 -310
- package/test/particle/particle.test.js +0 -116
- package/test/particle/updaters.test.js +0 -386
- package/test/setup.js +0 -120
- package/test/shapes/euclidian.test.js +0 -44
- package/test/shapes/geometry.test.js +0 -86
- package/test/shapes/group.test.js +0 -86
- package/test/shapes/rectangle.test.js +0 -64
- package/test/shapes/transform.test.js +0 -379
- package/test/util/camera3d.test.js +0 -428
- package/test/util/scene3d.test.js +0 -352
- package/vite.config.js +0 -50
- package/vitest.config.js +0 -13
package/demos/js/penrose/game.js
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/**
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* Penrose Diagram Game
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*
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* A spacetime survival game played on a Penrose (conformal) diagram.
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* Navigate through spacetime, dodge black holes, and watch your light cone!
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*
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* Physics:
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* - Light always travels at 45deg in a Penrose diagram
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* - Your worldline must be timelike (steeper than 45deg)
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* - Cross an event horizon = all futures lead to singularity = death
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*/
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import { Collision, Game, Keys, Painter, StateMachine } from "../../../src/index.js";
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import { PenroseArtifact } from "./artifact.js";
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import { PenroseBlackHole } from "./blackhole.js";
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import { CONFIG } from "./constants.js";
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import { PenroseScene } from "./penrosescene.js";
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import { PenroseShip } from "./ship.js";
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import { PenroseSounds } from "./sounds.js";
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import { VoidScene } from "./voidscene.js";
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import { PenroseWormhole } from "./wormhole.js";
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import { LoreDisplay, LorePrism, LORE_CONFIG } from "./lore.js";
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// ============================================================================
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// PENROSE GAME
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// ============================================================================
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class PenroseGame extends Game {
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constructor(canvas) {
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super(canvas);
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this.enableFluidSize();
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this.backgroundColor = "#000008";
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// State machine
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this.fsm = null;
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// Camera
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this.viewCenter = { u: 0, v: 0 };
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this.viewScale = 2.5;
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this.targetViewScale = CONFIG.baseViewScale;
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this.cameraRotation = 0;
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this.targetCameraRotation = 0;
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// Ship (Penrose coordinates)
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this.ship = new PenroseShip(this);
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// Black holes
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this.blackHoles = [];
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this.spawnTimer = 0;
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this.currentSpawnRate = CONFIG.blackHoleSpawnRate;
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// Score
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this.timeSurvived = 0;
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this.blackHolesDodged = 0;
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this.kerrHarvests = 0;
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this.score = 0;
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this.scoreMultiplier = 1;
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this.harvestingBlackHole = null;
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// Kerr energy
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this.kerrEnergy = 100;
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this.isBoosting = false;
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// Wormholes
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this.wormholes = [];
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this.wormholeSpawnTimer = 0;
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this.wormholeUsedTimer = 0;
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this.wormholesUsed = 0;
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// Artifacts
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this.artifacts = [];
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this.artifactSpawnTimer = 0;
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this.hasArtifact = false;
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this.artifactCollectedTimer = 0;
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// Lore prisms
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this.lorePrisms = [];
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this.loreSpawnTimer = 0;
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// Intro
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this.introProgress = 0;
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this.introPhase = 0;
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// Input tracking
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this.spaceWasPressed = false;
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this.spaceJustPressed = false;
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// Timers
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this.kerrCollectedTimer = 0;
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// Lore system
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this.lore = new LoreDisplay(this);
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// Scenes
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this.penroseScene = new PenroseScene(this);
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this.voidScene = new VoidScene(this);
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// Wire up scene callbacks
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this.voidScene.onEscape = () => this.escapeVoid();
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this.voidScene.onTimeout = () => {
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this.hasArtifact = false;
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this.fsm.setState("gameover");
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};
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// Initialize state machine
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this.fsm = new StateMachine({
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initial: "intro",
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context: this,
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states: {
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intro: {
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enter: this.onEnterIntro,
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update: this.updateIntro,
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},
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playing: {
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enter: this.onEnterPlaying,
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update: this.updatePlaying,
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},
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dying: {
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update: this.updateDying,
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},
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insideBlackHole: {
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enter: this.onEnterVoid,
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update: this.updateInsideBlackHole,
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},
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});
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}
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get state() {
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}
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onEnterIntro() {
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this.introPhase = 0;
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}
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onEnterPlaying() {
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}
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onEnterVoid() {
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}
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// ============================================================================
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// ============================================================================
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reset() {
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this.ship.reset();
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this.blackHoles = [];
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this.spawnTimer = 0;
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this.currentSpawnRate = CONFIG.blackHoleSpawnRate;
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this.timeSurvived = 0;
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this.blackHolesDodged = 0;
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this.kerrHarvests = 0;
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this.score = 0;
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this.scoreMultiplier = 1;
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this.harvestingBlackHole = null;
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this.kerrCollectedTimer = 0;
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this.kerrEnergy = 100;
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this.isBoosting = false;
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this.wormholes = [];
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this.wormholeUsedTimer = 0;
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this.artifacts = [];
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this.artifactSpawnTimer = 0;
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this.hasArtifact = false;
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this.artifactCollectedTimer = 0;
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this.lorePrisms = [];
|
|
178
|
-
this.loreSpawnTimer = 0;
|
|
179
|
-
this.viewCenter = { u: 0, v: CONFIG.shipStartV + CONFIG.cameraLookAhead };
|
|
180
|
-
this.viewScale = CONFIG.baseViewScale;
|
|
181
|
-
this.cameraRotation = 0;
|
|
182
|
-
this.targetCameraRotation = 0;
|
|
183
|
-
this.fsm.setState("playing");
|
|
184
|
-
|
|
185
|
-
PenroseSounds.startEngine();
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
update(dt) {
|
|
189
|
-
super.update(dt);
|
|
190
|
-
|
|
191
|
-
// Space key detection
|
|
192
|
-
const spaceIsPressed = Keys.isDown(Keys.SPACE);
|
|
193
|
-
this.spaceJustPressed = spaceIsPressed && !this.spaceWasPressed;
|
|
194
|
-
this.spaceWasPressed = spaceIsPressed;
|
|
195
|
-
|
|
196
|
-
// State transitions via space
|
|
197
|
-
if (this.spaceJustPressed) {
|
|
198
|
-
PenroseSounds.init();
|
|
199
|
-
|
|
200
|
-
if (this.fsm.is("intro") && this.introPhase === 0) {
|
|
201
|
-
this.introPhase = 1;
|
|
202
|
-
this.introProgress = 0;
|
|
203
|
-
} else if (this.fsm.is("gameover")) {
|
|
204
|
-
this.reset();
|
|
205
|
-
}
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
// Update state machine
|
|
209
|
-
this.fsm.update(dt);
|
|
210
|
-
|
|
211
|
-
// Sync scene state
|
|
212
|
-
this.syncSceneState();
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
/**
|
|
216
|
-
* Sync game state to scene for rendering
|
|
217
|
-
*/
|
|
218
|
-
syncSceneState() {
|
|
219
|
-
const ps = this.penroseScene;
|
|
220
|
-
ps.viewCenter = this.viewCenter;
|
|
221
|
-
ps.viewScale = this.viewScale;
|
|
222
|
-
ps.cameraRotation = this.cameraRotation;
|
|
223
|
-
ps.ship = this.ship;
|
|
224
|
-
ps.blackHoles = this.blackHoles;
|
|
225
|
-
ps.wormholes = this.wormholes;
|
|
226
|
-
ps.artifacts = this.artifacts;
|
|
227
|
-
ps.lorePrisms = this.lorePrisms;
|
|
228
|
-
ps.harvestingBlackHole = this.harvestingBlackHole;
|
|
229
|
-
ps.kerrCollectedTimer = this.kerrCollectedTimer;
|
|
230
|
-
ps.scoreMultiplier = this.scoreMultiplier;
|
|
231
|
-
ps.timeSurvived = this.timeSurvived;
|
|
232
|
-
ps.isIntro = this.fsm.is("intro");
|
|
233
|
-
ps.introPhase = this.introPhase;
|
|
234
|
-
ps.isBoosting = this.isBoosting;
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
// ============================================================================
|
|
238
|
-
// STATE UPDATES
|
|
239
|
-
// ============================================================================
|
|
240
|
-
|
|
241
|
-
updateIntro(dt) {
|
|
242
|
-
this.introProgress += dt;
|
|
243
|
-
|
|
244
|
-
if (this.introPhase === 0) {
|
|
245
|
-
this.viewScale = 2.5;
|
|
246
|
-
this.viewCenter.u = 0;
|
|
247
|
-
this.viewCenter.v = 0 + Math.sin(this.introProgress * 0.5) * 0.03;
|
|
248
|
-
} else {
|
|
249
|
-
const t = Math.min(this.introProgress / 2, 1);
|
|
250
|
-
const eased = 1 - Math.pow(1 - t, 3);
|
|
251
|
-
|
|
252
|
-
this.viewScale = 2.5 - (2.5 - CONFIG.baseViewScale) * eased;
|
|
253
|
-
const targetV = CONFIG.shipStartV + CONFIG.cameraLookAhead;
|
|
254
|
-
this.viewCenter.v = 0 + (targetV - 0) * eased;
|
|
255
|
-
|
|
256
|
-
if (t >= 1) {
|
|
257
|
-
this.fsm.setState("playing");
|
|
258
|
-
}
|
|
259
|
-
}
|
|
260
|
-
}
|
|
261
|
-
|
|
262
|
-
updatePlaying(dt) {
|
|
263
|
-
// Update ship
|
|
264
|
-
this.ship.update(dt);
|
|
265
|
-
|
|
266
|
-
// Boost check
|
|
267
|
-
const boostPressed = Keys.isDown(Keys.SHIFT) || Keys.isDown("w") || Keys.isDown("W");
|
|
268
|
-
this.isBoosting = boostPressed && this.kerrEnergy > 0;
|
|
269
|
-
|
|
270
|
-
if (this.isBoosting) {
|
|
271
|
-
if (!this._lastBoosting) PenroseSounds.boost();
|
|
272
|
-
this.kerrEnergy = Math.max(0, this.kerrEnergy - CONFIG.boostDrainRate * dt);
|
|
273
|
-
this.ship.boostMultiplier = CONFIG.boostSpeedMultiplier;
|
|
274
|
-
|
|
275
|
-
const leftPressed = Keys.isDown("a") || Keys.isDown("A") || Keys.isDown(Keys.LEFT);
|
|
276
|
-
const rightPressed = Keys.isDown("d") || Keys.isDown("D") || Keys.isDown(Keys.RIGHT);
|
|
277
|
-
|
|
278
|
-
if (leftPressed) {
|
|
279
|
-
this.ship.velocity -= CONFIG.shipSteering * CONFIG.boostSteeringMultiplier * dt;
|
|
280
|
-
}
|
|
281
|
-
if (rightPressed) {
|
|
282
|
-
this.ship.velocity += CONFIG.shipSteering * CONFIG.boostSteeringMultiplier * dt;
|
|
283
|
-
}
|
|
284
|
-
} else {
|
|
285
|
-
this.ship.boostMultiplier = 1;
|
|
286
|
-
}
|
|
287
|
-
this._lastBoosting = this.isBoosting;
|
|
288
|
-
|
|
289
|
-
// Update engine sound
|
|
290
|
-
PenroseSounds.updateEngine(this.ship.timeSpeed, this.isBoosting);
|
|
291
|
-
|
|
292
|
-
// Frame dragging
|
|
293
|
-
let totalFrameDrag = 0;
|
|
294
|
-
for (const bh of this.blackHoles) {
|
|
295
|
-
totalFrameDrag += bh.getFrameDragForce(this.ship.u, this.ship.v);
|
|
296
|
-
}
|
|
297
|
-
|
|
298
|
-
if (this.isBoosting) {
|
|
299
|
-
totalFrameDrag *= 0.3;
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
if (totalFrameDrag !== 0) {
|
|
303
|
-
this.ship.velocity += totalFrameDrag * dt * 60;
|
|
304
|
-
this.ship.inErgosphere = true;
|
|
305
|
-
} else {
|
|
306
|
-
this.ship.inErgosphere = false;
|
|
307
|
-
}
|
|
308
|
-
|
|
309
|
-
// Camera follow
|
|
310
|
-
this.viewCenter.u += (this.ship.u - this.viewCenter.u) * CONFIG.cameraLag;
|
|
311
|
-
this.viewCenter.v += (this.ship.v + CONFIG.cameraLookAhead - this.viewCenter.v) * CONFIG.cameraLag;
|
|
312
|
-
this.viewScale = CONFIG.baseViewScale + this.ship.timeSpeed * 0.5;
|
|
313
|
-
|
|
314
|
-
// No camera rotation - world stays stable, ship moves in heading direction
|
|
315
|
-
this.cameraRotation = 0;
|
|
316
|
-
|
|
317
|
-
// Timers
|
|
318
|
-
this.timeSurvived += dt;
|
|
319
|
-
this.spawnTimer += dt;
|
|
320
|
-
|
|
321
|
-
// Difficulty ramp
|
|
322
|
-
const difficultyT = Math.min(this.timeSurvived / CONFIG.difficultyRampTime, 1);
|
|
323
|
-
this.currentSpawnRate = CONFIG.blackHoleSpawnRate - (CONFIG.blackHoleSpawnRate - CONFIG.blackHoleMinSpawnRate) * difficultyT;
|
|
324
|
-
|
|
325
|
-
// Spawn black holes
|
|
326
|
-
if (this.spawnTimer >= this.currentSpawnRate) {
|
|
327
|
-
this.spawnBlackHole();
|
|
328
|
-
this.spawnTimer = 0;
|
|
329
|
-
}
|
|
330
|
-
|
|
331
|
-
// Score
|
|
332
|
-
this.score += dt * 100 * this.scoreMultiplier;
|
|
333
|
-
|
|
334
|
-
// Kerr timer
|
|
335
|
-
if (this.kerrCollectedTimer > 0) {
|
|
336
|
-
this.kerrCollectedTimer -= dt;
|
|
337
|
-
}
|
|
338
|
-
|
|
339
|
-
// Track harvesting
|
|
340
|
-
this.harvestingBlackHole = null;
|
|
341
|
-
|
|
342
|
-
// Update black holes and check collisions
|
|
343
|
-
const shipCircle = this.ship.getCircle();
|
|
344
|
-
|
|
345
|
-
for (const bh of this.blackHoles) {
|
|
346
|
-
bh.update(dt);
|
|
347
|
-
|
|
348
|
-
// Collision with event horizon
|
|
349
|
-
if (Collision.circleCircle(shipCircle, bh.getCircle())) {
|
|
350
|
-
this.ship.die(bh);
|
|
351
|
-
PenroseSounds.death();
|
|
352
|
-
this.fsm.setState("dying");
|
|
353
|
-
return;
|
|
354
|
-
}
|
|
355
|
-
|
|
356
|
-
// Kerr harvesting
|
|
357
|
-
if (!bh.harvested && bh.checkLightConeContact(this.ship.u, this.ship.v, CONFIG.coneLength)) {
|
|
358
|
-
bh.isBeingHarvested = true;
|
|
359
|
-
bh.harvestProgress += dt;
|
|
360
|
-
this.harvestingBlackHole = bh;
|
|
361
|
-
|
|
362
|
-
if (bh.harvestProgress >= CONFIG.kerrHarvestTime) {
|
|
363
|
-
bh.harvested = true;
|
|
364
|
-
this.kerrHarvests++;
|
|
365
|
-
this.scoreMultiplier *= CONFIG.kerrScoreMultiplier;
|
|
366
|
-
this.kerrCollectedTimer = 2.0;
|
|
367
|
-
this.kerrEnergy = Math.min(100, this.kerrEnergy + CONFIG.kerrEnergyPerHarvest);
|
|
368
|
-
PenroseSounds.kerrCollect();
|
|
369
|
-
}
|
|
370
|
-
}
|
|
371
|
-
|
|
372
|
-
// Dodged tracking
|
|
373
|
-
if (!bh.passed && this.ship.v > bh.v + bh.horizonRadius) {
|
|
374
|
-
bh.passed = true;
|
|
375
|
-
this.blackHolesDodged++;
|
|
376
|
-
}
|
|
377
|
-
}
|
|
378
|
-
|
|
379
|
-
// Cleanup black holes
|
|
380
|
-
this.blackHoles = this.blackHoles.filter((bh) => bh.v > this.ship.v - 1);
|
|
381
|
-
|
|
382
|
-
// Wormhole spawning
|
|
383
|
-
this.wormholeSpawnTimer += dt;
|
|
384
|
-
if (this.timeSurvived > CONFIG.wormholeMinTime && this.wormholeSpawnTimer >= CONFIG.wormholeSpawnInterval) {
|
|
385
|
-
this.wormholeSpawnTimer = 0;
|
|
386
|
-
if (Math.random() < CONFIG.wormholeSpawnChance) {
|
|
387
|
-
this.spawnWormhole();
|
|
388
|
-
}
|
|
389
|
-
}
|
|
390
|
-
|
|
391
|
-
// Update wormholes
|
|
392
|
-
for (const wh of this.wormholes) {
|
|
393
|
-
wh.update(dt);
|
|
394
|
-
|
|
395
|
-
if (wh.active && Collision.circleCircle(shipCircle, wh.getCircle())) {
|
|
396
|
-
wh.used = true;
|
|
397
|
-
PenroseSounds.wormholeEnter();
|
|
398
|
-
this.wormholeUsedTimer = 2.5;
|
|
399
|
-
this.wormholesUsed++;
|
|
400
|
-
|
|
401
|
-
this.ship.u = 0;
|
|
402
|
-
this.ship.v = CONFIG.shipStartV;
|
|
403
|
-
this.ship.velocity = 0;
|
|
404
|
-
this.ship.timeSpeed = CONFIG.shipTimeSpeed;
|
|
405
|
-
this.ship.worldline = [];
|
|
406
|
-
|
|
407
|
-
this.blackHoles = [];
|
|
408
|
-
this.spawnTimer = 0;
|
|
409
|
-
|
|
410
|
-
this.viewCenter = { u: 0, v: CONFIG.shipStartV + CONFIG.cameraLookAhead };
|
|
411
|
-
this.cameraRotation = 0;
|
|
412
|
-
this.targetCameraRotation = 0;
|
|
413
|
-
|
|
414
|
-
this.penroseScene.regenerateStars();
|
|
415
|
-
}
|
|
416
|
-
}
|
|
417
|
-
|
|
418
|
-
this.wormholes = this.wormholes.filter((wh) => !wh.used && wh.v > this.ship.v - 0.5);
|
|
419
|
-
|
|
420
|
-
if (this.wormholeUsedTimer > 0) {
|
|
421
|
-
this.wormholeUsedTimer -= dt;
|
|
422
|
-
}
|
|
423
|
-
|
|
424
|
-
// Artifact spawning
|
|
425
|
-
if (this.wormholesUsed > 0 && !this.hasArtifact) {
|
|
426
|
-
this.artifactSpawnTimer += dt;
|
|
427
|
-
if (this.artifactSpawnTimer >= CONFIG.artifactSpawnInterval) {
|
|
428
|
-
this.artifactSpawnTimer = 0;
|
|
429
|
-
if (Math.random() < CONFIG.artifactSpawnChance) {
|
|
430
|
-
this.spawnArtifact();
|
|
431
|
-
}
|
|
432
|
-
}
|
|
433
|
-
}
|
|
434
|
-
|
|
435
|
-
// Update artifacts
|
|
436
|
-
for (const art of this.artifacts) {
|
|
437
|
-
art.update(dt);
|
|
438
|
-
|
|
439
|
-
if (art.active && Collision.circleCircle(shipCircle, art.getCircle())) {
|
|
440
|
-
art.collected = true;
|
|
441
|
-
this.hasArtifact = true;
|
|
442
|
-
this.artifactCollectedTimer = 3.0;
|
|
443
|
-
PenroseSounds.artifactCollect();
|
|
444
|
-
}
|
|
445
|
-
}
|
|
446
|
-
|
|
447
|
-
this.artifacts = this.artifacts.filter((art) => !art.collected && art.v > this.ship.v - 0.5);
|
|
448
|
-
|
|
449
|
-
if (this.artifactCollectedTimer > 0) {
|
|
450
|
-
this.artifactCollectedTimer -= dt;
|
|
451
|
-
}
|
|
452
|
-
|
|
453
|
-
// Lore prism spawning
|
|
454
|
-
this.loreSpawnTimer += dt;
|
|
455
|
-
if (this.loreSpawnTimer >= LORE_CONFIG.spawnInterval) {
|
|
456
|
-
this.loreSpawnTimer = 0;
|
|
457
|
-
if (Math.random() < LORE_CONFIG.spawnChance) {
|
|
458
|
-
this.spawnLorePrism();
|
|
459
|
-
}
|
|
460
|
-
}
|
|
461
|
-
|
|
462
|
-
// Update lore prisms and check collision
|
|
463
|
-
for (const prism of this.lorePrisms) {
|
|
464
|
-
prism.update(dt);
|
|
465
|
-
|
|
466
|
-
if (prism.active && Collision.circleCircle(shipCircle, prism.getCircle())) {
|
|
467
|
-
prism.collected = true;
|
|
468
|
-
// Rewards
|
|
469
|
-
this.kerrEnergy = Math.min(100, this.kerrEnergy + LORE_CONFIG.kerrReward);
|
|
470
|
-
this.score += LORE_CONFIG.scoreReward;
|
|
471
|
-
// Show lore message
|
|
472
|
-
this.lore.show(prism.lore);
|
|
473
|
-
PenroseSounds.kerrCollect(); // Reuse the kerr sound
|
|
474
|
-
}
|
|
475
|
-
}
|
|
476
|
-
|
|
477
|
-
this.lorePrisms = this.lorePrisms.filter((p) => !p.collected && p.v > this.ship.v - 0.5);
|
|
478
|
-
|
|
479
|
-
// Win condition
|
|
480
|
-
if (this.ship.v >= 0.95) {
|
|
481
|
-
PenroseSounds.stopEngine();
|
|
482
|
-
this.fsm.setState("gameover");
|
|
483
|
-
}
|
|
484
|
-
|
|
485
|
-
// Update lore display
|
|
486
|
-
this.lore.update(dt);
|
|
487
|
-
}
|
|
488
|
-
|
|
489
|
-
updateDying(dt) {
|
|
490
|
-
this.ship.update(dt);
|
|
491
|
-
|
|
492
|
-
if (this.ship.deathFade >= 1) {
|
|
493
|
-
if (this.hasArtifact) {
|
|
494
|
-
this.fsm.setState("insideBlackHole");
|
|
495
|
-
} else {
|
|
496
|
-
this.fsm.setState("gameover");
|
|
497
|
-
}
|
|
498
|
-
}
|
|
499
|
-
}
|
|
500
|
-
|
|
501
|
-
updateInsideBlackHole(dt) {
|
|
502
|
-
this.voidScene.update(dt);
|
|
503
|
-
}
|
|
504
|
-
|
|
505
|
-
escapeVoid() {
|
|
506
|
-
PenroseSounds.voidEscape();
|
|
507
|
-
this.hasArtifact = false;
|
|
508
|
-
this.ship.alive = true;
|
|
509
|
-
this.ship.u = 0;
|
|
510
|
-
this.ship.v = CONFIG.shipStartV;
|
|
511
|
-
this.ship.velocity = 0;
|
|
512
|
-
this.ship.timeSpeed = CONFIG.shipTimeSpeed;
|
|
513
|
-
this.ship.worldline = [];
|
|
514
|
-
this.ship.deathFade = 0;
|
|
515
|
-
this.ship.deathProgress = 0;
|
|
516
|
-
|
|
517
|
-
this.blackHoles = [];
|
|
518
|
-
this.spawnTimer = 0;
|
|
519
|
-
|
|
520
|
-
this.viewCenter = { u: 0, v: CONFIG.shipStartV + CONFIG.cameraLookAhead };
|
|
521
|
-
this.cameraRotation = 0;
|
|
522
|
-
this.targetCameraRotation = 0;
|
|
523
|
-
|
|
524
|
-
this.penroseScene.regenerateStars();
|
|
525
|
-
this.fsm.setState("playing");
|
|
526
|
-
}
|
|
527
|
-
|
|
528
|
-
// ============================================================================
|
|
529
|
-
// SPAWNING
|
|
530
|
-
// ============================================================================
|
|
531
|
-
|
|
532
|
-
spawnBlackHole() {
|
|
533
|
-
const aheadV = this.ship.v + CONFIG.blackHoleSpawnAhead;
|
|
534
|
-
const maxU = Math.max(0, 1 - Math.abs(aheadV)) - 0.1;
|
|
535
|
-
if (maxU <= 0.1) return;
|
|
536
|
-
|
|
537
|
-
const nearbyHoles = this.blackHoles.filter(
|
|
538
|
-
(bh) => Math.abs(bh.v - aheadV) < CONFIG.blackHoleSpawnAhead * 1.5
|
|
539
|
-
);
|
|
540
|
-
|
|
541
|
-
const sortedU = nearbyHoles
|
|
542
|
-
.map((bh) => ({ u: bh.u, r: bh.horizonRadius }))
|
|
543
|
-
.sort((a, b) => a.u - b.u);
|
|
544
|
-
|
|
545
|
-
let spawnU = null;
|
|
546
|
-
const minGap = CONFIG.blackHoleMinGap;
|
|
547
|
-
const spawnSpread = 0.25;
|
|
548
|
-
const shipBias = this.ship.u + this.ship.velocity * 0.3;
|
|
549
|
-
|
|
550
|
-
if (sortedU.length === 0) {
|
|
551
|
-
const offset = (Math.random() - 0.5) * spawnSpread * 2;
|
|
552
|
-
spawnU = shipBias + offset;
|
|
553
|
-
spawnU = Math.max(-maxU, Math.min(maxU, spawnU));
|
|
554
|
-
} else {
|
|
555
|
-
const gaps = [];
|
|
556
|
-
|
|
557
|
-
const firstHole = sortedU[0];
|
|
558
|
-
if (firstHole.u - firstHole.r - -maxU > minGap) {
|
|
559
|
-
gaps.push({ start: -maxU, end: firstHole.u - firstHole.r - minGap / 2 });
|
|
560
|
-
}
|
|
561
|
-
|
|
562
|
-
for (let i = 0; i < sortedU.length - 1; i++) {
|
|
563
|
-
const left = sortedU[i];
|
|
564
|
-
const right = sortedU[i + 1];
|
|
565
|
-
const gapStart = left.u + left.r + minGap / 2;
|
|
566
|
-
const gapEnd = right.u - right.r - minGap / 2;
|
|
567
|
-
if (gapEnd - gapStart > minGap) {
|
|
568
|
-
gaps.push({ start: gapStart, end: gapEnd });
|
|
569
|
-
}
|
|
570
|
-
}
|
|
571
|
-
|
|
572
|
-
const lastHole = sortedU[sortedU.length - 1];
|
|
573
|
-
if (maxU - (lastHole.u + lastHole.r) > minGap) {
|
|
574
|
-
gaps.push({ start: lastHole.u + lastHole.r + minGap / 2, end: maxU });
|
|
575
|
-
}
|
|
576
|
-
|
|
577
|
-
if (gaps.length > 0) {
|
|
578
|
-
const scoredGaps = gaps
|
|
579
|
-
.map((gap) => {
|
|
580
|
-
const gapCenter = (gap.start + gap.end) / 2;
|
|
581
|
-
const distFromShip = Math.abs(gapCenter - shipBias);
|
|
582
|
-
return { gap, gapCenter, score: 1 / (distFromShip + 0.1) };
|
|
583
|
-
})
|
|
584
|
-
.sort((a, b) => b.score - a.score);
|
|
585
|
-
|
|
586
|
-
const pickIndex = Math.random() < 0.7 ? 0 : Math.floor(Math.random() * scoredGaps.length);
|
|
587
|
-
const chosen = scoredGaps[pickIndex];
|
|
588
|
-
const gapHalfWidth = (chosen.gap.end - chosen.gap.start) / 2;
|
|
589
|
-
|
|
590
|
-
if (gapHalfWidth > minGap) {
|
|
591
|
-
spawnU = chosen.gapCenter + (Math.random() - 0.5) * gapHalfWidth * 0.5;
|
|
592
|
-
}
|
|
593
|
-
}
|
|
594
|
-
}
|
|
595
|
-
|
|
596
|
-
if (spawnU === null) return;
|
|
597
|
-
|
|
598
|
-
const difficultyT = Math.min(this.timeSurvived / CONFIG.difficultyRampTime, 1);
|
|
599
|
-
const mass = 0.3 + Math.random() * 0.4 * difficultyT;
|
|
600
|
-
|
|
601
|
-
this.blackHoles.push(new PenroseBlackHole(spawnU, aheadV, mass));
|
|
602
|
-
}
|
|
603
|
-
|
|
604
|
-
spawnWormhole() {
|
|
605
|
-
const aheadV = this.ship.v + CONFIG.blackHoleSpawnAhead * 3;
|
|
606
|
-
const maxU = Math.max(0, 1 - Math.abs(aheadV)) - 0.1;
|
|
607
|
-
if (maxU <= 0.1) return;
|
|
608
|
-
|
|
609
|
-
const predictedU = this.ship.u + this.ship.velocity * 0.15;
|
|
610
|
-
const spawnU = Math.max(-maxU, Math.min(maxU, predictedU));
|
|
611
|
-
|
|
612
|
-
this.wormholes.push(new PenroseWormhole(spawnU, aheadV));
|
|
613
|
-
PenroseSounds.wormholeSpawn();
|
|
614
|
-
}
|
|
615
|
-
|
|
616
|
-
spawnArtifact() {
|
|
617
|
-
const aheadV = this.ship.v + CONFIG.blackHoleSpawnAhead * 2.5;
|
|
618
|
-
const maxU = Math.max(0, 1 - Math.abs(aheadV)) - 0.1;
|
|
619
|
-
if (maxU <= 0.1) return;
|
|
620
|
-
|
|
621
|
-
const predictedU = this.ship.u + this.ship.velocity * 0.1;
|
|
622
|
-
const spawnU = Math.max(-maxU, Math.min(maxU, predictedU));
|
|
623
|
-
|
|
624
|
-
this.artifacts.push(new PenroseArtifact(spawnU, aheadV));
|
|
625
|
-
PenroseSounds.artifactSpawn();
|
|
626
|
-
}
|
|
627
|
-
|
|
628
|
-
spawnLorePrism() {
|
|
629
|
-
const aheadV = this.ship.v + CONFIG.blackHoleSpawnAhead * 1.5;
|
|
630
|
-
const maxU = Math.max(0, 1 - Math.abs(aheadV)) - 0.1;
|
|
631
|
-
if (maxU <= 0.1) return;
|
|
632
|
-
|
|
633
|
-
// Spawn with some randomness
|
|
634
|
-
const spawnU = (Math.random() - 0.5) * maxU * 1.5;
|
|
635
|
-
|
|
636
|
-
// Select lore pool based on player progress
|
|
637
|
-
let pool = "early";
|
|
638
|
-
if (this.wormholesUsed > 0) {
|
|
639
|
-
pool = Math.random() < 0.5 ? "post_wormhole" : "early";
|
|
640
|
-
} else {
|
|
641
|
-
// Weight toward wormhole hints
|
|
642
|
-
pool = Math.random() < 0.6 ? "wormhole" : "early";
|
|
643
|
-
}
|
|
644
|
-
if (this.kerrHarvests > 0 && Math.random() < 0.3) {
|
|
645
|
-
pool = "kerr";
|
|
646
|
-
}
|
|
647
|
-
|
|
648
|
-
this.lorePrisms.push(new LorePrism(spawnU, aheadV, pool));
|
|
649
|
-
}
|
|
650
|
-
|
|
651
|
-
// ============================================================================
|
|
652
|
-
// RENDERING
|
|
653
|
-
// ============================================================================
|
|
654
|
-
|
|
655
|
-
render() {
|
|
656
|
-
super.render();
|
|
657
|
-
const ctx = Painter.ctx;
|
|
658
|
-
|
|
659
|
-
if (this.fsm.is("insideBlackHole")) {
|
|
660
|
-
this.voidScene.render();
|
|
661
|
-
return;
|
|
662
|
-
}
|
|
663
|
-
|
|
664
|
-
// Render Penrose scene
|
|
665
|
-
this.penroseScene.render();
|
|
666
|
-
|
|
667
|
-
// UI overlay (not rotated)
|
|
668
|
-
this.drawUI(ctx);
|
|
669
|
-
}
|
|
670
|
-
|
|
671
|
-
drawUI(ctx) {
|
|
672
|
-
ctx.font = "16px monospace";
|
|
673
|
-
ctx.textAlign = "left";
|
|
674
|
-
|
|
675
|
-
if (this.fsm.is("intro")) {
|
|
676
|
-
this.drawIntroUI(ctx);
|
|
677
|
-
} else if (this.fsm.is("playing")) {
|
|
678
|
-
this.drawPlayingUI(ctx);
|
|
679
|
-
} else if (this.fsm.is("dying")) {
|
|
680
|
-
this.drawDyingUI(ctx);
|
|
681
|
-
} else if (this.fsm.is("gameover")) {
|
|
682
|
-
this.drawGameOverUI(ctx);
|
|
683
|
-
}
|
|
684
|
-
}
|
|
685
|
-
|
|
686
|
-
drawIntroUI(ctx) {
|
|
687
|
-
ctx.fillStyle = "#fff";
|
|
688
|
-
ctx.textAlign = "center";
|
|
689
|
-
ctx.font = "24px monospace";
|
|
690
|
-
ctx.fillText("PENROSE DIAGRAM", this.width / 2, 50);
|
|
691
|
-
|
|
692
|
-
ctx.font = "14px monospace";
|
|
693
|
-
ctx.fillStyle = "#aaa";
|
|
694
|
-
|
|
695
|
-
if (this.introPhase === 0) {
|
|
696
|
-
const lines = [
|
|
697
|
-
"Navigate through spacetime",
|
|
698
|
-
"",
|
|
699
|
-
"Your LIGHT CONE shows possible futures (45 degrees)",
|
|
700
|
-
"Cross an EVENT HORIZON = all paths lead to SINGULARITY",
|
|
701
|
-
"",
|
|
702
|
-
"Controls: A/D or Arrow Keys to steer",
|
|
703
|
-
"",
|
|
704
|
-
"Press SPACE to begin",
|
|
705
|
-
];
|
|
706
|
-
|
|
707
|
-
lines.forEach((line, i) => {
|
|
708
|
-
ctx.fillText(line, this.width / 2, this.height / 2 + i * 24 - 80);
|
|
709
|
-
});
|
|
710
|
-
}
|
|
711
|
-
}
|
|
712
|
-
|
|
713
|
-
drawPlayingUI(ctx) {
|
|
714
|
-
// Score
|
|
715
|
-
ctx.textAlign = "left";
|
|
716
|
-
ctx.font = "bold 28px monospace";
|
|
717
|
-
ctx.fillStyle = "#0f0";
|
|
718
|
-
ctx.fillText(`${Math.floor(this.score)}`, 20, this.height - 80);
|
|
719
|
-
|
|
720
|
-
ctx.font = "12px monospace";
|
|
721
|
-
ctx.fillStyle = "#8f8";
|
|
722
|
-
ctx.fillText(`x${this.scoreMultiplier} multiplier`, 20, this.height - 55);
|
|
723
|
-
|
|
724
|
-
if (this.kerrHarvests > 0) {
|
|
725
|
-
ctx.fillStyle = "#5ff";
|
|
726
|
-
ctx.fillText(`KERR x${this.kerrHarvests}`, 20, this.height - 38);
|
|
727
|
-
}
|
|
728
|
-
|
|
729
|
-
// Artifact indicator
|
|
730
|
-
if (this.hasArtifact) {
|
|
731
|
-
const pulse = 0.7 + Math.sin(Date.now() / 200) * 0.3;
|
|
732
|
-
ctx.fillStyle = `rgba(200, 100, 255, ${pulse})`;
|
|
733
|
-
ctx.font = "bold 14px monospace";
|
|
734
|
-
ctx.fillText("ARTIFACT", 20, this.height - 100);
|
|
735
|
-
ctx.font = "10px monospace";
|
|
736
|
-
ctx.fillStyle = "#a0a";
|
|
737
|
-
ctx.fillText("Survive singularity!", 20, this.height - 85);
|
|
738
|
-
}
|
|
739
|
-
|
|
740
|
-
// Artifact collected message
|
|
741
|
-
if (this.artifactCollectedTimer > 0) {
|
|
742
|
-
const alpha = Math.min(1, this.artifactCollectedTimer / 0.5);
|
|
743
|
-
const scale = 1 + (3 - this.artifactCollectedTimer) * 0.03;
|
|
744
|
-
ctx.save();
|
|
745
|
-
ctx.translate(this.width / 2, this.height / 2 - 60);
|
|
746
|
-
ctx.scale(scale, scale);
|
|
747
|
-
|
|
748
|
-
ctx.fillStyle = `rgba(100, 50, 150, ${alpha * 0.4})`;
|
|
749
|
-
ctx.fillRect(-160, -30, 320, 80);
|
|
750
|
-
|
|
751
|
-
this.drawOutlinedText(ctx, "ARTIFACT ACQUIRED!", 0, 0, `rgba(200, 150, 255, ${alpha})`, `rgba(20, 0, 40, ${alpha})`, "bold 22px monospace");
|
|
752
|
-
this.drawOutlinedText(ctx, "You can now survive the singularity!", 0, 28, `rgba(150, 100, 200, ${alpha * 0.9})`, `rgba(20, 0, 40, ${alpha})`, "12px monospace");
|
|
753
|
-
ctx.restore();
|
|
754
|
-
}
|
|
755
|
-
|
|
756
|
-
// Stats
|
|
757
|
-
ctx.fillStyle = "#888";
|
|
758
|
-
ctx.font = "12px monospace";
|
|
759
|
-
ctx.fillText(`Time: ${this.timeSurvived.toFixed(1)}s | Dodged: ${this.blackHolesDodged}`, 20, this.height - 15);
|
|
760
|
-
|
|
761
|
-
// Kerr energy bar
|
|
762
|
-
const barWidth = 120;
|
|
763
|
-
const barHeight = 16;
|
|
764
|
-
const barX = this.width - barWidth - 20;
|
|
765
|
-
const barY = this.height - 35;
|
|
766
|
-
|
|
767
|
-
ctx.fillStyle = "rgba(0, 0, 0, 0.5)";
|
|
768
|
-
ctx.fillRect(barX - 2, barY - 2, barWidth + 4, barHeight + 4);
|
|
769
|
-
|
|
770
|
-
const energyWidth = (this.kerrEnergy / 100) * barWidth;
|
|
771
|
-
ctx.fillStyle = this.isBoosting ? "#ff0" : "#0ff";
|
|
772
|
-
ctx.fillRect(barX, barY, energyWidth, barHeight);
|
|
773
|
-
|
|
774
|
-
ctx.strokeStyle = this.isBoosting ? "#ff0" : "#088";
|
|
775
|
-
ctx.lineWidth = 2;
|
|
776
|
-
ctx.strokeRect(barX, barY, barWidth, barHeight);
|
|
777
|
-
|
|
778
|
-
ctx.fillStyle = this.kerrEnergy > 0 ? "#fff" : "#666";
|
|
779
|
-
ctx.font = "10px monospace";
|
|
780
|
-
ctx.textAlign = "center";
|
|
781
|
-
ctx.fillText("KERR ENERGY [W]", barX + barWidth / 2, barY - 6);
|
|
782
|
-
|
|
783
|
-
if (this.isBoosting) {
|
|
784
|
-
const boostPulse = 0.7 + Math.sin(Date.now() / 50) * 0.3;
|
|
785
|
-
ctx.fillStyle = `rgba(255, 255, 0, ${boostPulse})`;
|
|
786
|
-
ctx.font = "bold 12px monospace";
|
|
787
|
-
ctx.fillText("BOOSTING!", barX + barWidth / 2, barY + barHeight + 14);
|
|
788
|
-
}
|
|
789
|
-
|
|
790
|
-
// Wormhole message
|
|
791
|
-
if (this.wormholeUsedTimer > 0) {
|
|
792
|
-
const alpha = Math.min(1, this.wormholeUsedTimer / 0.5);
|
|
793
|
-
const scale = 1 + (2.5 - this.wormholeUsedTimer) * 0.05;
|
|
794
|
-
ctx.save();
|
|
795
|
-
ctx.translate(this.width / 2, this.height / 2 - 80);
|
|
796
|
-
ctx.scale(scale, scale);
|
|
797
|
-
|
|
798
|
-
ctx.fillStyle = `rgba(100, 50, 200, ${alpha * 0.3})`;
|
|
799
|
-
ctx.fillRect(-180, -25, 360, 70);
|
|
800
|
-
|
|
801
|
-
this.drawOutlinedText(ctx, "WORMHOLE ACTIVATED!", 0, 0, `rgba(150, 200, 255, ${alpha})`, `rgba(0, 0, 50, ${alpha})`, "bold 24px monospace");
|
|
802
|
-
this.drawOutlinedText(ctx, "Teleported to past infinity!", 0, 28, `rgba(200, 150, 255, ${alpha * 0.8})`, `rgba(0, 0, 50, ${alpha})`, "14px monospace");
|
|
803
|
-
ctx.restore();
|
|
804
|
-
}
|
|
805
|
-
|
|
806
|
-
// Lore display - position at light cone tip
|
|
807
|
-
if (this.ship && this.ship.alive) {
|
|
808
|
-
const shipPos = this.penroseScene.penroseToScreen(this.ship.u, this.ship.v);
|
|
809
|
-
const scale = Math.min(this.width, this.height) / this.viewScale;
|
|
810
|
-
const coneLength = CONFIG.coneLength * scale;
|
|
811
|
-
|
|
812
|
-
// Position at tip of light cone (follows heading direction)
|
|
813
|
-
const tipX = shipPos.x + Math.sin(this.ship.heading) * (coneLength + 60);
|
|
814
|
-
const tipY = shipPos.y - Math.cos(this.ship.heading) * (coneLength + 60);
|
|
815
|
-
|
|
816
|
-
this.lore.render(ctx, tipX, tipY);
|
|
817
|
-
} else {
|
|
818
|
-
this.lore.render(ctx);
|
|
819
|
-
}
|
|
820
|
-
}
|
|
821
|
-
|
|
822
|
-
drawDyingUI(ctx) {
|
|
823
|
-
const textAlpha = Math.min(1, this.ship.deathProgress * 0.5);
|
|
824
|
-
ctx.textAlign = "center";
|
|
825
|
-
|
|
826
|
-
ctx.fillStyle = `rgba(255, 50, 50, ${textAlpha})`;
|
|
827
|
-
ctx.font = "32px monospace";
|
|
828
|
-
ctx.fillText("SINGULARITY", this.width / 2, this.height / 2 - 40);
|
|
829
|
-
|
|
830
|
-
ctx.font = "16px monospace";
|
|
831
|
-
ctx.fillStyle = `rgba(255, 136, 136, ${textAlpha})`;
|
|
832
|
-
ctx.fillText("All futures lead here...", this.width / 2, this.height / 2);
|
|
833
|
-
|
|
834
|
-
if (this.ship.deathFade > 0.3) {
|
|
835
|
-
const scoreAlpha = (this.ship.deathFade - 0.3) / 0.7;
|
|
836
|
-
ctx.font = "18px monospace";
|
|
837
|
-
ctx.fillStyle = `rgba(100, 255, 100, ${scoreAlpha})`;
|
|
838
|
-
ctx.fillText(`Time: ${this.timeSurvived.toFixed(1)}s`, this.width / 2, this.height / 2 + 50);
|
|
839
|
-
ctx.fillText(`Escaped: ${this.blackHolesDodged}`, this.width / 2, this.height / 2 + 75);
|
|
840
|
-
}
|
|
841
|
-
}
|
|
842
|
-
|
|
843
|
-
drawGameOverUI(ctx) {
|
|
844
|
-
ctx.fillStyle = "#fff";
|
|
845
|
-
ctx.textAlign = "center";
|
|
846
|
-
ctx.font = "32px monospace";
|
|
847
|
-
ctx.fillText("GAME OVER", this.width / 2, this.height / 2 - 100);
|
|
848
|
-
|
|
849
|
-
ctx.font = "bold 36px monospace";
|
|
850
|
-
ctx.fillStyle = "#0f0";
|
|
851
|
-
ctx.fillText(`${Math.floor(this.score)}`, this.width / 2, this.height / 2 - 40);
|
|
852
|
-
|
|
853
|
-
ctx.font = "14px monospace";
|
|
854
|
-
ctx.fillStyle = "#8f8";
|
|
855
|
-
ctx.fillText("SCORE", this.width / 2, this.height / 2 - 60);
|
|
856
|
-
|
|
857
|
-
ctx.font = "16px monospace";
|
|
858
|
-
ctx.fillStyle = "#aaa";
|
|
859
|
-
ctx.fillText(`Time: ${this.timeSurvived.toFixed(1)}s`, this.width / 2, this.height / 2 + 10);
|
|
860
|
-
ctx.fillText(`Black Holes Dodged: ${this.blackHolesDodged}`, this.width / 2, this.height / 2 + 35);
|
|
861
|
-
|
|
862
|
-
if (this.kerrHarvests > 0) {
|
|
863
|
-
ctx.fillStyle = "#5ff";
|
|
864
|
-
ctx.fillText(`Kerr Energy Harvested: ${this.kerrHarvests}`, this.width / 2, this.height / 2 + 60);
|
|
865
|
-
ctx.fillStyle = "#fa0";
|
|
866
|
-
ctx.fillText(`Score Multiplier: x${this.scoreMultiplier}`, this.width / 2, this.height / 2 + 85);
|
|
867
|
-
}
|
|
868
|
-
|
|
869
|
-
ctx.font = "14px monospace";
|
|
870
|
-
ctx.fillStyle = "#888";
|
|
871
|
-
ctx.fillText("Press SPACE to try again", this.width / 2, this.height / 2 + 130);
|
|
872
|
-
}
|
|
873
|
-
|
|
874
|
-
drawOutlinedText(ctx, text, x, y, fillColor, strokeColor, font) {
|
|
875
|
-
ctx.save();
|
|
876
|
-
ctx.font = font;
|
|
877
|
-
ctx.textAlign = "center";
|
|
878
|
-
ctx.textBaseline = "middle";
|
|
879
|
-
ctx.lineWidth = 4;
|
|
880
|
-
ctx.strokeStyle = strokeColor;
|
|
881
|
-
ctx.fillStyle = fillColor;
|
|
882
|
-
ctx.strokeText(text, x, y);
|
|
883
|
-
ctx.fillText(text, x, y);
|
|
884
|
-
ctx.restore();
|
|
885
|
-
}
|
|
886
|
-
}
|
|
887
|
-
|
|
888
|
-
// ============================================================================
|
|
889
|
-
// INITIALIZE
|
|
890
|
-
// ============================================================================
|
|
891
|
-
|
|
892
|
-
const canvas = document.getElementById("game");
|
|
893
|
-
const game = new PenroseGame(canvas);
|
|
894
|
-
game.start();
|
|
895
|
-
|
|
896
|
-
// ============================================================================
|
|
897
|
-
// DEBUG HELPERS
|
|
898
|
-
// ============================================================================
|
|
899
|
-
|
|
900
|
-
window.game = game;
|
|
901
|
-
|
|
902
|
-
window.artifact = () => {
|
|
903
|
-
if (!game.fsm.is("playing")) {
|
|
904
|
-
console.log("Must be in playing state to spawn artifact");
|
|
905
|
-
return;
|
|
906
|
-
}
|
|
907
|
-
game.spawnArtifact();
|
|
908
|
-
};
|
|
909
|
-
|
|
910
|
-
window.wormhole = () => {
|
|
911
|
-
if (!game.fsm.is("playing")) {
|
|
912
|
-
console.log("Must be in playing state to spawn wormhole");
|
|
913
|
-
return;
|
|
914
|
-
}
|
|
915
|
-
game.spawnWormhole();
|
|
916
|
-
};
|
|
917
|
-
|
|
918
|
-
window.giveArtifact = () => {
|
|
919
|
-
game.hasArtifact = true;
|
|
920
|
-
game.wormholesUsed = 1;
|
|
921
|
-
console.log("Artifact granted! You can now survive a singularity.");
|
|
922
|
-
};
|
|
923
|
-
|
|
924
|
-
window.die = () => {
|
|
925
|
-
if (!game.fsm.is("playing")) {
|
|
926
|
-
console.log("Must be in playing state");
|
|
927
|
-
return;
|
|
928
|
-
}
|
|
929
|
-
if (game.blackHoles.length > 0) {
|
|
930
|
-
game.ship.die(game.blackHoles[0]);
|
|
931
|
-
game.fsm.setState("dying");
|
|
932
|
-
} else {
|
|
933
|
-
console.log("No black holes to die to");
|
|
934
|
-
}
|
|
935
|
-
};
|
|
936
|
-
|
|
937
|
-
window.lore = () => {
|
|
938
|
-
if (!game.fsm.is("playing")) {
|
|
939
|
-
console.log("Must be in playing state to spawn lore prism");
|
|
940
|
-
return;
|
|
941
|
-
}
|
|
942
|
-
game.spawnLorePrism();
|
|
943
|
-
};
|