@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,410 +0,0 @@
1
- /**
2
- * Schrodinger Wave Packet - Math & Physics Demo
3
- *
4
- * 3D visualization of a Gaussian wave packet showing the complex
5
- * wave function as a helix/spiral traveling through space.
6
- *
7
- * Ψ(x,t) = A * e^(-(x-vt)²/4a²) * e^(i(kx-ωt))
8
- */
9
-
10
- import { Game, Painter, Camera3D, Text, applyAnchor, Position, Scene, verticalLayout, applyLayout } from "../../src/index.js";
11
- import { gaussianWavePacket } from "../../src/math/quantum.js";
12
-
13
- // Configuration
14
- const CONFIG = {
15
- // Wave packet parameters
16
- amplitude: 1.0,
17
- sigma: 0.8, // Width of Gaussian envelope
18
- k: 8.0, // Wave number (controls oscillation frequency)
19
- omega: 4.0, // Angular frequency
20
- velocity: 0.5, // Group velocity of packet
21
-
22
- // Visualization
23
- numPoints: 300, // Points along the wave
24
- xRange: 12, // Total x range (-xRange/2 to +xRange/2)
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- helixRadius: 80, // Radius of the helix (Re/Im amplitude)
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- zScale: 40, // Scale for z-axis (position)
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-
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- // 3D view
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- rotationX: 0.3, // Tilt angle
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- rotationY: -0.4, // Side rotation
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- perspective: 800, // Perspective depth
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-
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- // Grid
34
- gridSize: 16, // Grid lines count
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- gridSpacing: 30, // Spacing between grid lines
36
- gridY: 120, // Y offset for grid plane
37
-
38
- // Animation
39
- timeScale: 1.0,
40
-
41
- // Colors
42
- waveColor: [80, 160, 255], // Cyan-blue for the helix
43
- waveGlow: [150, 200, 255], // Brighter for the center
44
- gridColor: "rgba(60, 80, 120, 0.4)",
45
- axisColor: "rgba(100, 150, 200, 0.6)",
46
- envelopeColor: "rgba(255, 100, 100, 0.5)", // Red envelope line
47
- };
48
-
49
- class SchrodingerDemo extends Game {
50
- constructor(canvas) {
51
- super(canvas);
52
- this.backgroundColor = "#000000";
53
- this.enableFluidSize();
54
- }
55
-
56
- init() {
57
- super.init();
58
- this.time = 0;
59
-
60
- // Create 3D camera with mouse controls
61
- this.camera = new Camera3D({
62
- rotationX: CONFIG.rotationX,
63
- rotationY: CONFIG.rotationY,
64
- perspective: CONFIG.perspective,
65
- minRotationX: -1.2,
66
- maxRotationX: 1.2,
67
- });
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-
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- // Enable mouse/touch rotation
70
- this.camera.enableMouseControl(this.canvas);
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-
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- // Override double-click to also reset time
73
- this.canvas.addEventListener("dblclick", () => {
74
- this.time = 0;
75
- });
76
-
77
- // Create info panel container anchored to top center
78
- this.infoPanel = new Scene(this, { x: 0, y: 0 });
79
- applyAnchor(this.infoPanel, {
80
- anchor: Position.TOP_CENTER,
81
- anchorOffsetY: 150,
82
- });
83
- this.pipeline.add(this.infoPanel);
84
-
85
- // Create all text items
86
- const { amplitude, sigma, k, omega, velocity } = CONFIG;
87
-
88
- this.titleText = new Text(this, "Gaussian Wave Packet", {
89
- font: "bold 16px monospace",
90
- color: "#7af",
91
- align: "center",
92
- baseline: "middle",
93
- });
94
-
95
- this.equationText = new Text(this, "\u03A8(x,t) = A\u00B7e^(-(x-vt)\u00B2/4\u03C3\u00B2) \u00B7 e^(i(kx-\u03C9t))", {
96
- font: "14px monospace",
97
- color: "#fff",
98
- align: "center",
99
- baseline: "middle",
100
- });
101
-
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- this.paramsText = new Text(this, `A=${amplitude} \u03C3=${sigma} k=${k} \u03C9=${omega} v=${velocity}`, {
103
- font: "12px monospace",
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- color: "#6d8",
105
- align: "center",
106
- baseline: "middle",
107
- });
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-
109
- this.liveText = new Text(this, "t=0.00s x\u2080=0.00", {
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- font: "12px monospace",
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- color: "#fa6",
112
- align: "center",
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- baseline: "middle",
114
- });
115
-
116
- // Use vertical layout to position items
117
- const textItems = [this.titleText, this.equationText, this.paramsText, this.liveText];
118
- const layout = verticalLayout(textItems, { spacing: 20, align: "center" });
119
- applyLayout(textItems, layout.positions);
120
-
121
- // Add all to panel
122
- textItems.forEach(item => this.infoPanel.add(item));
123
- }
124
-
125
- /**
126
- * Compute Gaussian wave packet using quantum.js module.
127
- * Ψ(x,t) = A * e^(-(x-vt)²/4σ²) * e^(i(kx-ωt))
128
- */
129
- computeWavePacket(x, t) {
130
- return gaussianWavePacket(x, t, {
131
- amplitude: CONFIG.amplitude,
132
- sigma: CONFIG.sigma,
133
- k: CONFIG.k,
134
- omega: CONFIG.omega,
135
- velocity: CONFIG.velocity,
136
- });
137
- }
138
-
139
- /**
140
- * 3D rotation and projection - delegates to Camera3D
141
- */
142
- project3D(x, y, z) {
143
- return this.camera.project(x, y, z);
144
- }
145
-
146
- update(dt) {
147
- super.update(dt);
148
- this.time += dt * CONFIG.timeScale;
149
-
150
- // Loop when wave packet exits the visible range
151
- const packetCenter = CONFIG.velocity * this.time;
152
- if (packetCenter > CONFIG.xRange * 0.6) {
153
- this.time = -CONFIG.xRange * 0.6 / CONFIG.velocity;
154
- }
155
-
156
- // Update live text values
157
- if (this.liveText) {
158
- const t = this.time.toFixed(2);
159
- const x0 = (CONFIG.velocity * this.time).toFixed(2);
160
- this.liveText.text = `t=${t}s x\u2080=${x0}`;
161
- }
162
- }
163
-
164
- render() {
165
- const w = this.width;
166
- const h = this.height;
167
- const cx = w / 2;
168
- const cy = h / 2 - 30;
169
-
170
- super.render();
171
-
172
- // Compute wave packet points
173
- const points = [];
174
- const { numPoints, xRange, helixRadius, zScale } = CONFIG;
175
-
176
- for (let i = 0; i < numPoints; i++) {
177
- const t_param = i / (numPoints - 1);
178
- const x = (t_param - 0.5) * xRange;
179
-
180
- const { psi, envelope } = this.computeWavePacket(x, this.time);
181
-
182
- // 3D coordinates: helix in Re/Im plane, extending along Z
183
- const px = psi.real * helixRadius; // Re(Ψ) -> X
184
- const py = psi.imag * helixRadius; // Im(Ψ) -> Y
185
- const pz = x * zScale; // position -> Z
186
-
187
- const projected = this.project3D(px, py, pz);
188
-
189
- points.push({
190
- x: cx + projected.x,
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- y: cy + projected.y,
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- z: projected.z,
193
- scale: projected.scale,
194
- envelope,
195
- psi,
196
- worldX: x,
197
- });
198
- }
199
-
200
- // Draw grid plane
201
- this.drawGrid(cx, cy);
202
-
203
- // Draw axis line (position axis)
204
- this.drawAxis(cx, cy);
205
-
206
- // Draw envelope curves (Gaussian bell on grid)
207
- this.drawEnvelope(cx, cy, points);
208
-
209
- // Sort points by depth for proper rendering
210
- const sortedIndices = points
211
- .map((p, i) => ({ z: p.z, i }))
212
- .sort((a, b) => a.z - b.z)
213
- .map(item => item.i);
214
-
215
- // Draw the helix wave
216
- this.drawHelix(points, sortedIndices);
217
-
218
- // Draw projection on grid (2D wave)
219
- this.drawProjection(cx, cy, points);
220
-
221
- // Info text
222
- this.drawInfo(w, h);
223
- }
224
-
225
- drawGrid(cx, cy) {
226
- const { gridSize, gridSpacing, gridY } = CONFIG;
227
- const halfGrid = (gridSize * gridSpacing) / 2;
228
-
229
- // Draw grid lines
230
- for (let i = -gridSize / 2; i <= gridSize / 2; i++) {
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- // Lines along Z
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- const x1 = i * gridSpacing;
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- const z1 = -halfGrid;
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- const z2 = halfGrid;
235
-
236
- const p1 = this.project3D(x1, gridY, z1);
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- const p2 = this.project3D(x1, gridY, z2);
238
-
239
- Painter.useCtx((ctx) => {
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- ctx.strokeStyle = CONFIG.gridColor;
241
- ctx.lineWidth = 1;
242
- ctx.moveTo(cx + p1.x, cy + p1.y);
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- ctx.lineTo(cx + p2.x, cy + p2.y);
244
- ctx.stroke();
245
- });
246
-
247
- // Lines along X
248
- const p3 = this.project3D(-halfGrid, gridY, i * gridSpacing);
249
- const p4 = this.project3D(halfGrid, gridY, i * gridSpacing);
250
-
251
- Painter.useCtx((ctx) => {
252
- ctx.strokeStyle = CONFIG.gridColor;
253
- ctx.lineWidth = 1;
254
- ctx.moveTo(cx + p3.x, cy + p3.y);
255
- ctx.lineTo(cx + p4.x, cy + p4.y);
256
- ctx.stroke();
257
- });
258
- }
259
- }
260
-
261
- drawAxis(cx, cy) {
262
- const { zScale, xRange } = CONFIG;
263
-
264
- // Main position axis (Z direction in 3D space)
265
- const p1 = this.project3D(0, 0, -xRange / 2 * zScale * 1.2);
266
- const p2 = this.project3D(0, 0, xRange / 2 * zScale * 1.2);
267
-
268
- // Glowing axis line
269
- Painter.useCtx((ctx) => {
270
- ctx.strokeStyle = CONFIG.axisColor;
271
- ctx.lineWidth = 2;
272
- ctx.moveTo(cx + p1.x, cy + p1.y);
273
- ctx.lineTo(cx + p2.x, cy + p2.y);
274
- ctx.stroke();
275
- });
276
-
277
- // Bright center dot where wave packet is
278
- const packetCenter = CONFIG.velocity * this.time;
279
- const centerProj = this.project3D(0, 0, packetCenter * zScale);
280
-
281
- Painter.useCtx((ctx) => {
282
- ctx.fillStyle = "#fff";
283
- ctx.shadowColor = "#88ccff";
284
- ctx.shadowBlur = 20;
285
- ctx.arc(cx + centerProj.x, cy + centerProj.y, 4, 0, Math.PI * 2);
286
- ctx.fill();
287
- ctx.shadowBlur = 0;
288
- });
289
- }
290
-
291
- drawEnvelope(cx, cy, points) {
292
- const { gridY } = CONFIG;
293
-
294
- // Precompute envelope path points
295
- const pathPoints = points.map(p => {
296
- const envHeight = p.envelope * CONFIG.helixRadius * 0.8;
297
- return this.project3D(0, gridY - envHeight, p.worldX * CONFIG.zScale);
298
- });
299
-
300
- // Draw Gaussian envelope on the grid plane
301
- Painter.useCtx((ctx) => {
302
- ctx.strokeStyle = CONFIG.envelopeColor;
303
- ctx.lineWidth = 2;
304
-
305
- for (let i = 0; i < pathPoints.length; i++) {
306
- const proj = pathPoints[i];
307
- if (i === 0) {
308
- ctx.moveTo(cx + proj.x, cy + proj.y);
309
- } else {
310
- ctx.lineTo(cx + proj.x, cy + proj.y);
311
- }
312
- }
313
- ctx.stroke();
314
- });
315
- }
316
-
317
- drawHelix(points, sortedIndices) {
318
- const { waveColor, waveGlow } = CONFIG;
319
-
320
- // Draw helix as connected line segments with varying thickness
321
- for (let j = 0; j < sortedIndices.length - 1; j++) {
322
- const i = sortedIndices[j];
323
- const p1 = points[i];
324
- const p2 = points[i + 1] || points[i];
325
-
326
- if (Math.abs(i - (sortedIndices[j + 1] || i)) > 2) continue;
327
-
328
- // Thickness based on envelope (thicker where amplitude is higher)
329
- const thickness = 1 + p1.envelope * 6;
330
-
331
- // Color intensity based on envelope
332
- const intensity = 0.3 + p1.envelope * 0.7;
333
-
334
- const r = Math.floor(waveColor[0] + (waveGlow[0] - waveColor[0]) * p1.envelope);
335
- const g = Math.floor(waveColor[1] + (waveGlow[1] - waveColor[1]) * p1.envelope);
336
- const b = Math.floor(waveColor[2] + (waveGlow[2] - waveColor[2]) * p1.envelope);
337
-
338
- Painter.useCtx((ctx) => {
339
- ctx.lineCap = "round";
340
- ctx.lineJoin = "round";
341
- ctx.strokeStyle = `rgba(${r},${g},${b},${intensity})`;
342
- ctx.lineWidth = thickness * p1.scale;
343
- ctx.moveTo(p1.x, p1.y);
344
- ctx.lineTo(p2.x, p2.y);
345
- ctx.stroke();
346
- });
347
- }
348
-
349
- // Add glow effect at high-amplitude regions
350
- for (const p of points) {
351
- if (p.envelope > 0.5) {
352
- const size = p.envelope * 4 * p.scale;
353
- Painter.useCtx((ctx) => {
354
- ctx.shadowColor = "rgba(100, 180, 255, 0.8)";
355
- ctx.shadowBlur = 15;
356
- ctx.fillStyle = `rgba(200, 230, 255, ${p.envelope * 0.5})`;
357
- ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
358
- ctx.fill();
359
- ctx.shadowBlur = 0;
360
- });
361
- }
362
- }
363
- }
364
-
365
- drawProjection(cx, cy, points) {
366
- const { gridY, zScale } = CONFIG;
367
-
368
- // Precompute projection path points
369
- const pathPoints = points.map(p => {
370
- const waveHeight = p.psi.real * CONFIG.helixRadius * 0.5;
371
- return this.project3D(waveHeight, gridY, p.worldX * zScale);
372
- });
373
-
374
- // Draw 2D wave projection on grid (Re(Ψ) only)
375
- Painter.useCtx((ctx) => {
376
- ctx.strokeStyle = "rgba(80, 160, 255, 0.6)";
377
- ctx.lineWidth = 1.5;
378
-
379
- for (let i = 0; i < pathPoints.length; i++) {
380
- const proj = pathPoints[i];
381
- if (i === 0) {
382
- ctx.moveTo(cx + proj.x, cy + proj.y);
383
- } else {
384
- ctx.lineTo(cx + proj.x, cy + proj.y);
385
- }
386
- }
387
- ctx.stroke();
388
- });
389
- }
390
-
391
- drawInfo(w, h) {
392
- Painter.useCtx((ctx) => {
393
- // Controls hint (bottom right)
394
- ctx.fillStyle = "#445";
395
- ctx.font = "10px monospace";
396
- ctx.textAlign = "right";
397
- ctx.fillText("drag to rotate | double-click to reset", w - 15, h - 30);
398
-
399
- // Legend
400
- ctx.fillText("Helix = \u03A8 | Blue = Re(\u03A8) | Red = |\u03A8|\u00B2", w - 15, h - 15);
401
- ctx.textAlign = "left";
402
- });
403
- }
404
- }
405
-
406
- window.addEventListener("load", () => {
407
- const canvas = document.getElementById("game");
408
- const demo = new SchrodingerDemo(canvas);
409
- demo.start();
410
- });