@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,484 +0,0 @@
1
- import {
2
- Game,
3
- Scene,
4
- FPSCounter,
5
- Button,
6
- HorizontalLayout,
7
- Painter,
8
- ToggleButton,
9
- Cursor,
10
- TextShape,
11
- Circle,
12
- GameObject,
13
- Position,
14
- } from "../../src/index";
15
-
16
- /**
17
- * The PaintScene:
18
- * - Holds an array of "strokes" (either lines or freehand paths).
19
- * - Each stroke is a plain JS object with fields: type, points, color, etc.
20
- */
21
- class PaintScene extends GameObject {
22
- constructor(game, options = {}) {
23
- super(game, options);
24
- this.MARGIN = 0;
25
- this.currentTool = "pencil"; // 'line', 'pencil', or 'eraser'
26
- this.lineStart = null; // used for line tool
27
- this.activeStroke = null; // stroke being drawn right now
28
- this.strokes = []; // all finalized strokes
29
- this.pencilCursor = new TextShape("✏️", {
30
- font: "30px monospace",
31
- color: "green",
32
- });
33
- this.eraserCursor = new TextShape(" 🦯", { font: "30px monospace" });
34
- this.lineCursor = new TextShape("✒️", { font: "30px monospace" });
35
- this.lineCursorP = new Circle(5, { color: "red" });
36
- this.cursor = new Cursor(game, this.pencilCursor, this.pencilCursor, {
37
- x: 0,
38
- y: 0,
39
- });
40
- this.cursor.offsetX = -10;
41
- this.cursor.offsetY = -25;
42
- //
43
- this.totalPoints = 0; // Track total points across all strokes
44
- this.MAX_POINTS = 10000; // Maximum number of points to keep
45
- }
46
-
47
- /**
48
- * Set the current tool to use.
49
- */
50
- setTool(tool) {
51
- this.currentTool = tool;
52
- this.lineStart = null;
53
- this.activeStroke = null;
54
- if (tool === "eraser") {
55
- this.cursor.normalShape = this.cursor.pressedShape = this.eraserCursor;
56
- // this.cursor.offsetX = 10;
57
- this.cursor.offsetY = -25;
58
- } else if (tool === "line") {
59
- this.cursor.normalShape = this.cursor.pressedShape = this.lineCursor;
60
- this.cursor.offsetX = 12;
61
- this.cursor.offsetY = -25;
62
- } else {
63
- this.cursor.normalShape = this.cursor.pressedShape = this.pencilCursor;
64
- this.cursor.offsetX = -10;
65
- this.cursor.offsetY = -25;
66
- }
67
- }
68
-
69
- #prevWidth = 0;
70
- #prevHeight = 0;
71
-
72
- update(dt) {
73
- // Update scene dimensions based on margin
74
- this.width = this.game.width - this.MARGIN * 2;
75
- this.height = this.game.height - this.MARGIN * 2;
76
- // Center the scene in the game
77
- this.x = this.game.width / 2;
78
- this.y = this.game.height / 2;
79
- super.update(dt);
80
- if (this.#prevWidth !== this.width || this.#prevHeight !== this.height) {
81
- this.markBoundsDirty();
82
- }
83
- this.#prevWidth = this.width;
84
- this.#prevHeight = this.height;
85
- }
86
-
87
- /**
88
- * This is called every frame after update() to draw everything.
89
- */
90
- draw() {
91
- super.draw();
92
- this.logger.log("PaintScene.draw", Painter.ctx.fillStyle);
93
- // Draw each finalized stroke
94
- for (let s of this.strokes) {
95
- this.drawStroke(s, false); // false = not active
96
- }
97
-
98
- // Draw the active stroke differently
99
- if (this.activeStroke) {
100
- this.drawStroke(this.activeStroke, true); // true = active
101
- }
102
-
103
- // Draw line preview if needed
104
- if (this.lineStart && this.currentTool === "line") {
105
- this.drawLinePreview(this.lineStart, this.currentMousePos);
106
- }
107
- }
108
-
109
- static gco = [
110
- "source-over",
111
- "multiply",
112
- "screen",
113
- "overlay",
114
- "darken",
115
- "lighten",
116
- "color-dodge",
117
- "color-burn",
118
- "hard-light",
119
- "soft-light",
120
- "difference",
121
- "exclusion",
122
- "hue",
123
- "saturation",
124
- "color",
125
- "luminosity",
126
- ];
127
-
128
- drawStroke(stroke, isActive = false) {
129
- // Common setup
130
- Painter.ctx.save();
131
- Painter.ctx.globalAlpha = 1;
132
-
133
- // Set line properties explicitly
134
- Painter.ctx.lineWidth = stroke.lineWidth || 2;
135
- Painter.ctx.strokeStyle = stroke.color || "#fff";
136
-
137
- // IMPORTANT: Different handling for active strokes
138
- if (isActive) {
139
- // For active strokes, ensure we're using regular luminosity compositing
140
- Painter.ctx.globalCompositeOperation =
141
- stroke.compositeOp || "source-over";
142
- } else {
143
- // For completed strokes, use the specified composite operation
144
- Painter.ctx.globalCompositeOperation =
145
- stroke.compositeOp || "source-over";
146
- }
147
-
148
- // Begin the path
149
- Painter.ctx.beginPath();
150
-
151
- const pts = stroke.points;
152
- if (!pts || pts.length < 2) {
153
- Painter.ctx.restore();
154
- return;
155
- }
156
- // Start at the first point
157
- Painter.ctx.moveTo(pts[0].x, pts[0].y);
158
- //Apply effects
159
- if (stroke.type === "eraser") {
160
- Painter.ctx.globalAlpha = 1;
161
- Painter.ctx.fillStyle = "black";
162
- Painter.ctx.fill();
163
- } else {
164
- Painter.ctx.fillStyle = "transparent";
165
- Painter.ctx.globalAlpha = Math.random();
166
- Painter.ctx.globalCompositeOperation =
167
- PaintScene.gco[Math.floor(Math.random() * PaintScene.gco.length)];
168
- }
169
- // Draw lines to each point
170
- for (let i = 1; i < pts.length; i++) {
171
- Painter.ctx.lineTo(pts[i].x, pts[i].y);
172
- }
173
- Painter.ctx.stroke();
174
- // Restore the context
175
- Painter.ctx.restore();
176
- Painter.ctx.globalAlpha = 1;
177
- }
178
-
179
- /**
180
- * Draw a preview line from start point to current mouse position
181
- */
182
- drawLinePreview(start, end) {
183
- Painter.ctx.save();
184
-
185
- // Use a different style for the preview
186
- Painter.ctx.lineWidth = 2;
187
- Painter.ctx.strokeStyle = "#FFFFFF"; // Lighter color for preview
188
- Painter.ctx.setLineDash([5, 3]); // Dashed line for preview
189
-
190
- Painter.ctx.beginPath();
191
- Painter.ctx.moveTo(start.x, start.y);
192
- Painter.ctx.lineTo(end.x, end.y);
193
- Painter.ctx.stroke();
194
-
195
- // Draw small circles at the start and end points
196
- Painter.ctx.fillStyle = "#fff";
197
- Painter.ctx.beginPath();
198
- Painter.ctx.arc(start.x, start.y, 4, 0, Math.PI * 2);
199
- Painter.ctx.fill();
200
-
201
- Painter.ctx.beginPath();
202
- Painter.ctx.arc(end.x, end.y, 4, 0, Math.PI * 2);
203
- Painter.ctx.fill();
204
-
205
- Painter.ctx.restore();
206
- }
207
-
208
- /**
209
- * The scene can handle pointer events directly.
210
- * We'll do "line" logic vs "pencil"/"eraser" logic.
211
- */
212
- pointerDown(x, y) {
213
- this.activeStroke = null;
214
- this.game.uiScene.visible = false;
215
- this.game.uiScene.active = false;
216
- // If user has chosen "line":
217
- if (this.currentTool === "line") {
218
- if (this.lineStart == null) {
219
- // first click: store start
220
- this.lineStart = { x, y };
221
- this.currentMousePos = { x, y }; // Initialize current mouse position
222
- } else {
223
- // second click: finalize line stroke
224
- const stroke = {
225
- type: "line",
226
- lineWidth: 4,
227
- color: Painter.colors.randomColorHSL(),
228
- compositeOp: "luminosity",
229
- points: [
230
- { x: this.lineStart.x, y: this.lineStart.y },
231
- { x, y },
232
- ],
233
- };
234
- this.strokes.push(stroke);
235
- this.lineStart = null; // Reset line start for next line
236
- }
237
- return;
238
- }
239
-
240
- // If "pencil" or "eraser", start a new active stroke
241
- const erasing = this.currentTool === "eraser";
242
- this.activeStroke = {
243
- type: erasing ? "eraser" : "pencil",
244
- lineWidth: erasing ? 50 : 8, // eraser is wider
245
- color: erasing ? "#000" : Painter.colors.randomColorHSL(), // color doesn't matter for eraser, but we'll use #000
246
- compositeOp: erasing ? "destination-out" : "source-over",
247
- points: [{ x, y }],
248
- };
249
- }
250
-
251
- pointerMove(x, y) {
252
- // Always update current mouse position for preview
253
- this.currentMousePos = { x, y };
254
-
255
- // If we're currently drawing a stroke (pencil/eraser),
256
- // add the new point.
257
- if (this.activeStroke) {
258
- this.activeStroke.points.push({ x, y });
259
- }
260
- }
261
-
262
- pointerUp(x, y) {
263
- this.game.uiScene.visible = true;
264
- this.game.uiScene.active = true;
265
- // If we have an active stroke, finalize it
266
- if (this.activeStroke) {
267
- // Make sure it has at least 2 points
268
- if (this.activeStroke.points.length < 2) {
269
- // Add the current point if needed
270
- this.activeStroke.points.push({ x, y });
271
- }
272
-
273
- // Make a fresh copy to avoid reference issues
274
- const finalStroke = {
275
- type: this.activeStroke.type,
276
- lineWidth: this.activeStroke.lineWidth,
277
- color: this.activeStroke.color,
278
- compositeOp: this.activeStroke.compositeOp,
279
- points: this.activeStroke.points.map((p) => ({ ...p })), // Deep copy points
280
- };
281
-
282
- this.strokes.push(finalStroke);
283
- this.activeStroke = null;
284
- }
285
- this.enforceStrokeLimit();
286
- }
287
-
288
- enforceStrokeLimit() {
289
- // First check total point count
290
- this.totalPoints = this.strokes.reduce(
291
- (sum, stroke) => sum + stroke.points.length,
292
- 0
293
- );
294
-
295
- // If too many points, start removing oldest strokes
296
- while (this.totalPoints > this.MAX_POINTS && this.strokes.length > 0) {
297
- const removedStroke = this.strokes.shift(); // Remove oldest
298
- this.totalPoints -= removedStroke.points.length;
299
- }
300
-
301
- // Also enforce max stroke count
302
- if (this.strokes.length > this.MAX_STROKES) {
303
- // Get points in strokes to be removed
304
- const pointsToRemove = this.strokes
305
- .slice(0, this.REMOVE_BATCH)
306
- .reduce((sum, stroke) => sum + stroke.points.length, 0);
307
-
308
- // Remove the oldest REMOVE_BATCH strokes
309
- this.strokes = this.strokes.slice(this.REMOVE_BATCH);
310
- this.totalPoints -= pointsToRemove;
311
-
312
- console.log(
313
- `Removed ${this.REMOVE_BATCH} oldest strokes. ${this.strokes.length} strokes remaining.`
314
- );
315
- }
316
- }
317
- }
318
-
319
- /**
320
- * A small UI scene that has 3 buttons in a horizontal layout:
321
- * "Line", "Pencil", "Eraser."
322
- * When clicked, they call paintScene.setTool(...).
323
- */
324
- class UIScene extends Scene {
325
- constructor(game, paintScene, options = {}) {
326
- super(game, options);
327
- this.debug = true;
328
- this.debugColor = "yellow";
329
- this.paintScene = paintScene;
330
- this.layout = new HorizontalLayout(game, {
331
- x: 0,
332
- y: 0,
333
- spacing: 8,
334
- padding: 0,
335
- });
336
- this.toolPencil = this.layout.add(
337
- new ToggleButton(game, {
338
- text: "✏️Pencil",
339
- width: 80,
340
- height: 32,
341
- colorHoverBg: "transparent",
342
- colorDefaultBg: "transparent",
343
- colorPressedBg: "transparent",
344
- colorDefaultText: "white",
345
- startToggled: true,
346
- onToggle: (active) => {
347
- if (currentTool) {
348
- currentTool.toggle(false);
349
- }
350
- if (active) {
351
- paintScene.setTool("pencil");
352
- currentTool = this.toolPencil;
353
- }
354
- },
355
- })
356
- );
357
- this.toolEraser = this.layout.add(
358
- new ToggleButton(game, {
359
- text: "🦯Eraser",
360
- width: 80,
361
- height: 32,
362
- colorHoverBg: "transparent",
363
- colorDefaultBg: "transparent",
364
- colorPressedBg: "transparent",
365
- colorDefaultText: "white",
366
- onToggle: (active) => {
367
- if (currentTool) {
368
- currentTool.toggle(false);
369
- }
370
- if (active) {
371
- paintScene.setTool("eraser");
372
- currentTool = this.toolEraser;
373
- }
374
- },
375
- })
376
- );
377
- this.toolLine = this.layout.add(
378
- new ToggleButton(game, {
379
- text: "✒️Line",
380
- width: 80,
381
- height: 32,
382
- colorHoverBg: "transparent",
383
- colorDefaultBg: "transparent",
384
- colorPressedBg: "transparent",
385
- colorDefaultText: "white",
386
- onToggle: (active) => {
387
- if (currentTool) {
388
- currentTool.toggle(false);
389
- }
390
- if (active) {
391
- currentTool = this.toolLine;
392
- paintScene.setTool("line");
393
- }
394
- },
395
- })
396
- );
397
- this.layout.add(
398
- new Button(game, {
399
- text: "🧼Clear",
400
- height: 32,
401
- width: 80,
402
- colorHoverBg: "transparent",
403
- colorDefaultBg: "transparent",
404
- colorPressedBg: "transparent",
405
- colorDefaultText: "white",
406
- onClick: () => {
407
- this.paintScene.strokes = [];
408
- this.paintScene.activeStroke = null;
409
- this.paintScene.lineStart = null;
410
- },
411
- })
412
- );
413
- let currentTool = this.toolPencil;
414
- this.add(this.layout);
415
- }
416
- }
417
-
418
- /**
419
- * Our main Game class.
420
- * We create two Scenes: one for painting, one for UI.
421
- * We forward pointer events to the paint scene.
422
- */
423
- class DemoGame extends Game {
424
- constructor(canvas) {
425
- super(canvas);
426
- this.enableFluidSize();
427
- this.backgroundColor = "black";
428
- }
429
-
430
- addFPSCounter() {
431
- this.pipeline.add(
432
- new FPSCounter(this, {
433
- anchor: "bottom-right",
434
- width: 20,
435
- height: 20,
436
- })
437
- );
438
- }
439
-
440
- createUI() {
441
- // Create the UI scene
442
- this.uiScene = new UIScene(this, this.paintScene, {
443
- debug: true,
444
- debugColor: "yellow",
445
- anchor: Position.BOTTOM_CENTER,
446
- anchorRelative: this.paintScene,
447
- width: 80 + 80 + 80 + 80 + 32,
448
- height: 40,
449
- });
450
- this.pipeline.add(this.uiScene);
451
- }
452
-
453
- init() {
454
- super.init();
455
- // Create the paint scene
456
- this.paintScene = new PaintScene(this, { debug: true, anchor: "center" });
457
- this.pipeline.add(this.paintScene);
458
- // Add them to the pipeline
459
- this.createUI();
460
- this.addFPSCounter();
461
- this.cursor = this.paintScene.cursor;
462
- // Listen for pointer events global ly and hand them to paintScene
463
- this.events.on("inputdown", (e) => {
464
- // translate canvas point to scene point (center is 0,0)
465
- const x = e.x - this.width / 2;
466
- const y = e.y - this.height / 2;
467
- this.paintScene.pointerDown(x, y);
468
- });
469
- this.events.on("inputmove", (e) => {
470
- // translate canvas point to scene point (center is 0,0)
471
- const x = e.x - this.width / 2;
472
- const y = e.y - this.height / 2;
473
- this.paintScene.pointerMove(x, y);
474
- });
475
- this.events.on("inputup", (e) => {
476
- // translate canvas point to scene point (center is 0,0)
477
- const x = e.x - this.width / 2;
478
- const y = e.y - this.height / 2;
479
- this.paintScene.pointerUp(x, y);
480
- });
481
- }
482
- }
483
-
484
- export { DemoGame };