@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
package/package.json CHANGED
@@ -1,10 +1,15 @@
1
1
  {
2
2
  "name": "@guinetik/gcanvas",
3
- "version": "1.0.2",
4
- "description": "Canvas Utilities and 2d Primitives",
5
- "main": "index.js",
3
+ "version": "1.0.4",
4
+ "description": "A batteries-included 2D canvas framework for games and generative art",
5
+ "main": "dist/gcanvas.es.js",
6
6
  "types": "types/index.d.ts",
7
7
  "type": "module",
8
+ "files": [
9
+ "dist",
10
+ "src",
11
+ "types"
12
+ ],
8
13
  "scripts": {
9
14
  "dev": "vite",
10
15
  "build": "vite build && npm run minify",
@@ -27,7 +32,19 @@
27
32
  "keywords": [
28
33
  "canvas",
29
34
  "html5",
30
- "no-dependencies"
35
+ "game-framework",
36
+ "2d-graphics",
37
+ "generative-art",
38
+ "creative-coding",
39
+ "genuary",
40
+ "game-development",
41
+ "animation",
42
+ "sprites",
43
+ "particles",
44
+ "tweening",
45
+ "fluent-api",
46
+ "ui-components",
47
+ "zero-dependencies"
31
48
  ],
32
49
  "author": "guinetik",
33
50
  "license": "ISC",
@@ -40,14 +57,14 @@
40
57
  "bugs": {
41
58
  "url": "https://github.com/guinetik/gcanvas/issues"
42
59
  },
43
- "homepage": "https://github.com/guinetik/gcanvas#readme",
60
+ "homepage": "https://gcanvas.guinetik.com",
44
61
  "devDependencies": {
45
62
  "@testing-library/jest-dom": "^6.6.3",
46
63
  "better-docs": "^2.7.3",
47
64
  "gh-pages": "^6.3.0",
48
65
  "jsdoc": "^4.0.4",
49
66
  "jsdom": "^26.1.0",
50
- "terser": "^5.39.0",
67
+ "terser": "^5.44.1",
51
68
  "vite": "^6.2.5",
52
69
  "vitest": "^3.1.1"
53
70
  },
@@ -53,5 +53,6 @@ export { PlatformerScene } from "./platformer-scene.js";
53
53
  export * from "./layoutscene.js";
54
54
  // Specialized GameObjects
55
55
  export { Sprite } from "./sprite.js";
56
+ export { SpriteSheet } from "./spritesheet.js";
56
57
  export { Text } from "./text.js";
57
58
  export { ImageGo } from "./imagego.js";
@@ -0,0 +1,260 @@
1
+ import { Sprite } from './sprite.js';
2
+ import { ImageShape } from '../../shapes/image.js';
3
+
4
+ /**
5
+ * SpriteSheet - A Sprite that loads frames from a spritesheet image
6
+ *
7
+ * Extends Sprite to support loading animation frames from a single
8
+ * spritesheet image arranged in a grid layout.
9
+ *
10
+ * @example
11
+ * // Create from a spritesheet with known dimensions
12
+ * const runner = new SpriteSheet(game, {
13
+ * src: './runner.png',
14
+ * frameWidth: 64,
15
+ * frameHeight: 64,
16
+ * columns: 8,
17
+ * rows: 4,
18
+ * frameCount: 30, // Optional: if less than columns * rows
19
+ * frameRate: 12,
20
+ * loop: true,
21
+ * autoPlay: true,
22
+ * });
23
+ *
24
+ * // Wait for load before using
25
+ * await runner.load();
26
+ *
27
+ * @example
28
+ * // Or use the static factory method
29
+ * const runner = await SpriteSheet.create(game, {
30
+ * src: './runner.png',
31
+ * frameWidth: 64,
32
+ * frameHeight: 64,
33
+ * columns: 8,
34
+ * rows: 4,
35
+ * });
36
+ */
37
+ export class SpriteSheet extends Sprite {
38
+ /**
39
+ * Creates a new SpriteSheet
40
+ * @param {Game} game - The game instance
41
+ * @param {Object} options - Configuration options
42
+ * @param {string} options.src - URL/path to the spritesheet image
43
+ * @param {number} options.frameWidth - Width of each frame in pixels
44
+ * @param {number} options.frameHeight - Height of each frame in pixels
45
+ * @param {number} options.columns - Number of columns in the spritesheet
46
+ * @param {number} options.rows - Number of rows in the spritesheet
47
+ * @param {number} [options.frameCount] - Total frames (defaults to columns * rows)
48
+ * @param {number} [options.startFrame=0] - First frame index to use
49
+ * @param {number} [options.frameRate=12] - Frames per second
50
+ * @param {boolean} [options.loop=true] - Whether to loop the animation
51
+ * @param {boolean} [options.autoPlay=false] - Whether to start playing automatically
52
+ * @param {boolean} [options.smoothing=false] - Image smoothing (false for pixel art)
53
+ */
54
+ constructor(game, options = {}) {
55
+ super(game, {
56
+ frameRate: options.frameRate || 12,
57
+ loop: options.loop !== undefined ? options.loop : true,
58
+ autoPlay: false, // Don't autoplay until loaded
59
+ ...options,
60
+ });
61
+
62
+ // Spritesheet config
63
+ this._src = options.src;
64
+ this._frameWidth = options.frameWidth;
65
+ this._frameHeight = options.frameHeight;
66
+ this._columns = options.columns;
67
+ this._rows = options.rows;
68
+ this._frameCount = options.frameCount || (options.columns * options.rows);
69
+ this._startFrame = options.startFrame || 0;
70
+ this._smoothing = options.smoothing !== undefined ? options.smoothing : false;
71
+ this._autoPlayAfterLoad = options.autoPlay || false;
72
+
73
+ // Loading state
74
+ this._loaded = false;
75
+ this._loading = false;
76
+ this._image = null;
77
+ this._frameCanvases = []; // Pre-rendered frame canvases
78
+
79
+ // Set dimensions
80
+ this.width = this._frameWidth;
81
+ this.height = this._frameHeight;
82
+ }
83
+
84
+ /**
85
+ * Static factory method that creates and loads a SpriteSheet
86
+ * @param {Game} game - The game instance
87
+ * @param {Object} options - Configuration options (same as constructor)
88
+ * @returns {Promise<SpriteSheet>} Loaded SpriteSheet instance
89
+ */
90
+ static async create(game, options) {
91
+ const sheet = new SpriteSheet(game, options);
92
+ await sheet.load();
93
+ return sheet;
94
+ }
95
+
96
+ /**
97
+ * Loads the spritesheet image and creates frame shapes
98
+ * @returns {Promise<SpriteSheet>} This instance for chaining
99
+ */
100
+ async load() {
101
+ if (this._loaded || this._loading) {
102
+ return this;
103
+ }
104
+
105
+ this._loading = true;
106
+
107
+ try {
108
+ // Load the image
109
+ this._image = await this._loadImage(this._src);
110
+
111
+ // Slice into frames
112
+ await this._sliceFrames();
113
+
114
+ this._loaded = true;
115
+ this._loading = false;
116
+
117
+ // Start playing if autoPlay was requested
118
+ if (this._autoPlayAfterLoad) {
119
+ this.play();
120
+ }
121
+
122
+ return this;
123
+ } catch (error) {
124
+ this._loading = false;
125
+ console.error('SpriteSheet.load failed:', error);
126
+ throw error;
127
+ }
128
+ }
129
+
130
+ /**
131
+ * Loads an image from a URL
132
+ * @private
133
+ * @param {string} src - Image URL
134
+ * @returns {Promise<HTMLImageElement>}
135
+ */
136
+ _loadImage(src) {
137
+ return new Promise((resolve, reject) => {
138
+ const img = new Image();
139
+ img.onload = () => resolve(img);
140
+ img.onerror = (e) => reject(new Error(`Failed to load image: ${src}`));
141
+ img.src = src;
142
+ });
143
+ }
144
+
145
+ /**
146
+ * Slices the spritesheet into individual frame canvases
147
+ * @private
148
+ */
149
+ async _sliceFrames() {
150
+ const { _image: img, _frameWidth: fw, _frameHeight: fh, _columns: cols } = this;
151
+
152
+ // Clear existing frames
153
+ this.clearFrames();
154
+ this._frameCanvases = [];
155
+
156
+ // Create a canvas for each frame
157
+ for (let i = this._startFrame; i < this._startFrame + this._frameCount; i++) {
158
+ const col = i % cols;
159
+ const row = Math.floor(i / cols);
160
+ const sx = col * fw;
161
+ const sy = row * fh;
162
+
163
+ // Create offscreen canvas for this frame
164
+ const frameCanvas = document.createElement('canvas');
165
+ frameCanvas.width = fw;
166
+ frameCanvas.height = fh;
167
+ const ctx = frameCanvas.getContext('2d');
168
+ ctx.imageSmoothingEnabled = this._smoothing;
169
+
170
+ // Draw the frame portion
171
+ ctx.drawImage(img, sx, sy, fw, fh, 0, 0, fw, fh);
172
+
173
+ // Store the canvas
174
+ this._frameCanvases.push(frameCanvas);
175
+
176
+ // Create ImageShape from the canvas and add as frame
177
+ const frameShape = new ImageShape(frameCanvas, {
178
+ width: fw,
179
+ height: fh,
180
+ anchor: 'center',
181
+ smoothing: this._smoothing,
182
+ });
183
+
184
+ this.addFrame(frameShape);
185
+ }
186
+ }
187
+
188
+ /**
189
+ * Gets whether the spritesheet is loaded
190
+ * @returns {boolean}
191
+ */
192
+ get loaded() {
193
+ return this._loaded;
194
+ }
195
+
196
+ /**
197
+ * Gets whether the spritesheet is currently loading
198
+ * @returns {boolean}
199
+ */
200
+ get loading() {
201
+ return this._loading;
202
+ }
203
+
204
+ /**
205
+ * Gets the frame width
206
+ * @returns {number}
207
+ */
208
+ get frameWidth() {
209
+ return this._frameWidth;
210
+ }
211
+
212
+ /**
213
+ * Gets the frame height
214
+ * @returns {number}
215
+ */
216
+ get frameHeight() {
217
+ return this._frameHeight;
218
+ }
219
+
220
+ /**
221
+ * Gets the number of columns in the spritesheet
222
+ * @returns {number}
223
+ */
224
+ get columns() {
225
+ return this._columns;
226
+ }
227
+
228
+ /**
229
+ * Gets the number of rows in the spritesheet
230
+ * @returns {number}
231
+ */
232
+ get rows() {
233
+ return this._rows;
234
+ }
235
+
236
+ /**
237
+ * Override update to skip if not loaded
238
+ * @param {number} dt - Delta time
239
+ */
240
+ update(dt) {
241
+ if (!this._loaded) return;
242
+ super.update(dt);
243
+ }
244
+
245
+ /**
246
+ * Override draw to skip if not loaded
247
+ */
248
+ draw() {
249
+ if (!this._loaded) return;
250
+ super.draw();
251
+ }
252
+
253
+ /**
254
+ * Creates a string representation
255
+ * @returns {string}
256
+ */
257
+ toString() {
258
+ return `[SpriteSheet src="${this._src}" frames=${this._frameCount} loaded=${this._loaded}]`;
259
+ }
260
+ }
@@ -121,3 +121,9 @@ export default UI_THEME;
121
121
 
122
122
 
123
123
 
124
+
125
+
126
+
127
+
128
+
129
+
package/src/io/keys.js CHANGED
@@ -32,6 +32,10 @@ export class Keys {
32
32
  static D = "D";
33
33
  static Q = "Q";
34
34
  static E = "E";
35
+ static R = "R";
36
+ static F = "F";
37
+ static Z = "Z";
38
+ static C = "C";
35
39
  static UP = "UP";
36
40
  static DOWN = "DOWN";
37
41
  static LEFT = "LEFT";
@@ -46,13 +50,17 @@ export class Keys {
46
50
  * Customize this list as needed for your game.
47
51
  */
48
52
  static _codeMap = {
49
- // WASD + QE
53
+ // WASD + QE + RFZC
50
54
  KeyW: Keys.W,
51
55
  KeyA: Keys.A,
52
56
  KeyS: Keys.S,
53
57
  KeyD: Keys.D,
54
58
  KeyQ: Keys.Q,
55
59
  KeyE: Keys.E,
60
+ KeyR: Keys.R,
61
+ KeyF: Keys.F,
62
+ KeyZ: Keys.Z,
63
+ KeyC: Keys.C,
56
64
 
57
65
  // Arrows
58
66
  ArrowUp: Keys.UP,