@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,590 +0,0 @@
1
- /**
2
- * Lava Lamp - Generative Art Demo
3
- *
4
- * Fullscreen metaball lava lamp with realistic heat physics.
5
- */
6
-
7
- import { Game, ImageGo, Painter, ToggleButton, applyAnchor, Position } from "../../src/index.js";
8
- import {
9
- zoneTemperature,
10
- thermalBuoyancy,
11
- thermalGravity,
12
- heatTransfer,
13
- } from "../../src/math/heat.js";
14
-
15
- // Configuration constants
16
- const CONFIG = {
17
- // Rendering
18
- scaleFactor: 2,
19
- blendMode: "screen",
20
-
21
- // Physics
22
- gravity: 0.000052,
23
- buoyancyStrength: 0.00018,
24
- maxSpeed: 0.00088,
25
- dampingX: 0.995,
26
- dampingY: 0.998,
27
-
28
- // Temperature
29
- tempRate: 0.008, // base rate for temperature changes
30
- heatZoneY: 0.85, // heat zone at bottom
31
- coolZoneY: 0.15, // cool zone at top
32
- heatZoneMultiplier: 2.0, // fast heating at bottom
33
- coolZoneMultiplier: 0.8, // gentle cooling - blobs linger at top
34
- middleZoneMultiplier: 0.03, // slow transition in middle
35
- transitionWidth: 0.25, // wide smooth transition between zones
36
- heatTransferRate: 0.005, // faster blob-to-blob transfer (was 0.0022)
37
- heatTransferRange: 1.8, // slightly larger transfer range
38
-
39
- // Spawning
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- initialSpawnMin: 2,
41
- initialSpawnRange: 2,
42
- spawnMin: 3,
43
- spawnRange: 3,
44
- spawnOffsetY: 0.01,
45
- spawnOffsetYRange: 0.01,
46
- spawnOffsetX: 0.02,
47
- initialRadius: 0.005,
48
- targetRadiusMin: 0.04,
49
- targetRadiusRange: 0.025,
50
- growthRate: 0.0165,
51
- growthThreshold: 0.7,
52
- initialRiseVelocity: -0.00022,
53
- maxBlobs: 5,
54
- poolClearThreshold: 0.75,
55
-
56
- // Drift & Chaos
57
- driftSpeedMin: 0.165,
58
- driftSpeedRange: 0.165,
59
- driftAmountMin: 0.0000055,
60
- driftAmountRange: 0.0000044,
61
- wobbleForce: 0.000011,
62
- wobbleZoneTop: 0.2,
63
- wobbleZoneBottom: 0.7,
64
- // Repulsion to prevent clustering
65
- repulsionStrength: 0.00004, // How hard blobs push each other apart
66
- repulsionRange: 2.5, // Multiplier of combined radii for repulsion
67
- chaosStrength: 0.000008, // Random perturbation strength
68
- chaosTempFactor: 1.5, // Hot blobs are more chaotic
69
-
70
- // Boundaries
71
- boundaryLeft: 0.1,
72
- boundaryRight: 0.9,
73
- boundaryTop: -0.1,
74
- boundaryBounce: -0.3,
75
- removalY: 1.15,
76
-
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- // Deformation
78
- stretchBase: 0.75,
79
- stretchTempFactor: 0.5,
80
- wobble1Speed: 1.32,
81
- wobble1Amount: 0.12,
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- wobble2Speed: 0.88,
83
- wobble2PhaseFactor: 1.7,
84
- wobble2Amount: 0.08,
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-
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- // Rendering
87
- metaballThreshold: 1.0,
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- edgeWidth: 0.15,
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- poolGlowStart: 0.7,
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- poolGlowBoost: 0.4,
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- brightnessBase: 0.35,
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- brightnessTempFactor: 1.0,
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- glowMax: 0.2,
94
- glowFactor: 0.1,
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- glowR: 50,
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- glowG: 35,
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- glowB: 25,
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-
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- // Lamp on/off
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- heatTransitionSpeed: 0.4, // How fast heat level changes
101
- coolDownRate: 0.015, // How fast blobs cool when lamp is off
102
- poolCoolRate: 0.008, // How fast the pool cools
103
- };
104
-
105
- class LavaLampDemo extends Game {
106
- constructor(canvas) {
107
- super(canvas);
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- this.backgroundColor = "#000";
109
- this.enableFluidSize();
110
- }
111
-
112
- init() {
113
- super.init();
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-
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- // Render resolution - proportional to screen, divided for performance
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- this.renderWidth = Math.floor(this.width / CONFIG.scaleFactor);
117
- this.renderHeight = Math.floor(this.height / CONFIG.scaleFactor);
118
-
119
- // Create ImageData for rendering
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- this.imageData = Painter.img.createImageData(
121
- this.renderWidth,
122
- this.renderHeight,
123
- );
124
-
125
- // Create ImageGo to display
126
- this.lavaImage = new ImageGo(this, this.imageData, {
127
- x: 0,
128
- y: 0,
129
- width: this.width,
130
- height: this.height,
131
- anchor: "top-left",
132
- });
133
- this.pipeline.add(this.lavaImage);
134
-
135
- // Generate random color palette
136
- const hue1 = Math.random();
137
- const hue2 = (hue1 + 0.1 + Math.random() * 0.15) % 1.0;
138
-
139
- this.colors = {
140
- blob1: this.hslToRgb(hue1, 0.9, 0.55),
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- blob2: this.hslToRgb(hue2, 0.85, 0.5),
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- bgTop: this.hslToRgb(hue1, 0.4, 0.05),
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- bgBottom: this.hslToRgb(hue2, 0.5, 0.12),
144
- };
145
-
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- // Pool blobs - wider pool at very bottom (partially off-screen)
147
- this.poolBlobs = [
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- { x: 0.2, y: 1.02, r: 0.06 },
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- { x: 0.35, y: 1.0, r: 0.065 },
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- { x: 0.5, y: 1.02, r: 0.07 },
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- { x: 0.65, y: 1.0, r: 0.065 },
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- { x: 0.8, y: 1.02, r: 0.06 },
153
- ];
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-
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- // Rising/falling blobs - these move around
156
- this.blobs = [];
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-
158
- // Start with one blob rising
159
- this.blobs.push({
160
- x: 0.5,
161
- y: 0.6,
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- vx: 0,
163
- vy: -0.0002,
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- r: 0.05,
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- targetR: 0.05,
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- temp: 0.8,
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- });
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-
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- // Metaball threshold
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- this.threshold = CONFIG.metaballThreshold;
171
- this.time = 0;
172
- this.lastSpawnTime = 0;
173
- this.spawnInterval =
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- CONFIG.initialSpawnMin + Math.random() * CONFIG.initialSpawnRange;
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-
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- // Lamp on/off state
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- this.lampOn = true;
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- this.heatLevel = 1.0; // Smooth transition 0-1
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- this.poolTemp = 1.0; // Pool temperature (cools when off)
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-
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- // Create on/off toggle button
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- const btnWidth = 60;
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- const btnHeight = 36;
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- this.powerButton = new ToggleButton(this, {
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- text: "ON",
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- width: btnWidth,
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- height: btnHeight,
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- startToggled: true,
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- colorDefaultBg: "#000",
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- colorStroke: "#444",
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- colorText: "#888",
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- colorActiveBg: "#331100",
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- colorActiveStroke: "#ff6600",
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- colorActiveText: "#ff8833",
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- onToggle: (isOn) => {
196
- this.lampOn = isOn;
197
- this.powerButton.label.text = isOn ? "ON" : "OFF";
198
- },
199
- });
200
- applyAnchor(this.powerButton, {
201
- anchor: Position.CENTER_LEFT,
202
- anchorOffsetX: 20,
203
- });
204
- this.pipeline.add(this.powerButton);
205
- }
206
-
207
- shuffleColors() {
208
- const hue1 = Math.random();
209
- const hue2 = (hue1 + 0.1 + Math.random() * 0.15) % 1.0;
210
-
211
- this.colors = {
212
- blob1: this.hslToRgb(hue1, 0.9, 0.55),
213
- blob2: this.hslToRgb(hue2, 0.85, 0.5),
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- bgTop: this.hslToRgb(hue1, 0.4, 0.05),
215
- bgBottom: this.hslToRgb(hue2, 0.5, 0.12),
216
- };
217
- }
218
-
219
- hslToRgb(h, s, l) {
220
- const c = (1 - Math.abs(2 * l - 1)) * s;
221
- const x = c * (1 - Math.abs(((h * 6) % 2) - 1));
222
- const m = l - c / 2;
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- let r, g, b;
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-
225
- if (h < 1 / 6) [r, g, b] = [c, x, 0];
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- else if (h < 2 / 6) [r, g, b] = [x, c, 0];
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- else if (h < 3 / 6) [r, g, b] = [0, c, x];
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- else if (h < 4 / 6) [r, g, b] = [0, x, c];
229
- else if (h < 5 / 6) [r, g, b] = [x, 0, c];
230
- else [r, g, b] = [c, 0, x];
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-
232
- return [
233
- Math.floor((r + m) * 255),
234
- Math.floor((g + m) * 255),
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- Math.floor((b + m) * 255),
236
- ];
237
- }
238
-
239
- update(dt) {
240
- super.update(dt);
241
- this.time += dt;
242
-
243
- // Smooth heat level transition
244
- const targetHeat = this.lampOn ? 1.0 : 0.0;
245
- this.heatLevel += (targetHeat - this.heatLevel) * CONFIG.heatTransitionSpeed * dt * 60;
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- this.heatLevel = Math.max(0, Math.min(1, this.heatLevel));
247
-
248
- // Pool temperature follows heat level (slower transition)
249
- if (this.lampOn) {
250
- this.poolTemp += (1.0 - this.poolTemp) * CONFIG.poolCoolRate * 2 * dt * 60;
251
- } else {
252
- this.poolTemp += (0.0 - this.poolTemp) * CONFIG.poolCoolRate * dt * 60;
253
- }
254
- this.poolTemp = Math.max(0, Math.min(1, this.poolTemp));
255
-
256
- // Spawn new blobs from pool periodically (only when lamp is on and pool is hot)
257
- // But only if no blobs are near the pool (to avoid immediate merging)
258
- if (this.lampOn && this.poolTemp > 0.7 && this.time - this.lastSpawnTime > this.spawnInterval) {
259
- const poolClear = !this.blobs.some(
260
- (b) => b.y > CONFIG.poolClearThreshold && !b.growing,
261
- );
262
- if (poolClear) {
263
- this.spawnBlob();
264
- this.lastSpawnTime = this.time;
265
- this.spawnInterval =
266
- CONFIG.spawnMin + Math.random() * CONFIG.spawnRange;
267
- }
268
- }
269
-
270
- this.updateBlobs(dt);
271
- this.renderLava();
272
-
273
- // Update display
274
- this.lavaImage.shape.bitmap = this.imageData;
275
- this.lavaImage.x = 0;
276
- this.lavaImage.y = 0;
277
- this.lavaImage.width = this.width;
278
- this.lavaImage.height = this.height;
279
- }
280
-
281
- render() {
282
- // Clear with background
283
- this.ctx.fillStyle = this.backgroundColor;
284
- this.ctx.fillRect(0, 0, this.width, this.height);
285
-
286
- // Draw lava with blend mode
287
- this.ctx.globalCompositeOperation = CONFIG.blendMode;
288
- this.pipeline.render();
289
- this.ctx.globalCompositeOperation = "source-over";
290
- }
291
-
292
- spawnBlob() {
293
- // Release a blob from the pool - start deep inside the pool
294
- const poolBlob =
295
- this.poolBlobs[Math.floor(Math.random() * this.poolBlobs.length)];
296
- this.blobs.push({
297
- x: poolBlob.x + (Math.random() - 0.5) * CONFIG.spawnOffsetX,
298
- y:
299
- poolBlob.y +
300
- CONFIG.spawnOffsetY +
301
- Math.random() * CONFIG.spawnOffsetYRange,
302
- vx: 0,
303
- vy: 0,
304
- r: CONFIG.initialRadius,
305
- targetR:
306
- CONFIG.targetRadiusMin + Math.random() * CONFIG.targetRadiusRange,
307
- temp: 1.0,
308
- growing: true,
309
- });
310
-
311
- // Limit max blobs
312
- if (this.blobs.length > CONFIG.maxBlobs) {
313
- this.blobs.shift();
314
- }
315
- }
316
-
317
- updateBlobs(dt) {
318
- // Thermal zone configuration - modified by lamp state
319
- const thermalConfig = {
320
- heatZone: CONFIG.heatZoneY,
321
- coolZone: CONFIG.coolZoneY,
322
- rate: CONFIG.tempRate,
323
- transitionWidth: CONFIG.transitionWidth, // smooth zone boundaries
324
- // When lamp is off, heat zone becomes weak/disabled, cool zone stronger
325
- heatMultiplier: CONFIG.heatZoneMultiplier * this.heatLevel,
326
- coolMultiplier: CONFIG.coolZoneMultiplier + (1 - this.heatLevel) * 2,
327
- middleMultiplier: CONFIG.middleZoneMultiplier + (1 - this.heatLevel) * 0.3,
328
- };
329
-
330
- for (const blob of this.blobs) {
331
- // Temperature changes based on position (smooth zone transitions)
332
- blob.temp = zoneTemperature(blob.y, blob.temp, thermalConfig);
333
-
334
- // When lamp is off, all blobs cool down faster
335
- if (!this.lampOn) {
336
- blob.temp -= CONFIG.coolDownRate * dt * 60;
337
- blob.temp = Math.max(0, blob.temp);
338
- }
339
-
340
- // Buoyancy based on temperature
341
- blob.vy -= thermalBuoyancy(blob.temp, 0.5, CONFIG.buoyancyStrength);
342
-
343
- // Gravity pulls everything down - heavier blobs sink faster
344
- blob.vy += thermalGravity(blob.r, CONFIG.targetRadiusMin, CONFIG.gravity);
345
-
346
- // Gradually grow to target size (smooth spawn)
347
- if (blob.targetR && blob.r < blob.targetR) {
348
- blob.r += (blob.targetR - blob.r) * CONFIG.growthRate;
349
- if (blob.growing && blob.r > blob.targetR * CONFIG.growthThreshold) {
350
- blob.growing = false;
351
- blob.vy = CONFIG.initialRiseVelocity;
352
- }
353
- }
354
-
355
- // Heat transfer and repulsion between nearby blobs
356
- for (const other of this.blobs) {
357
- if (other === blob) continue;
358
- const dx = other.x - blob.x;
359
- const dy = other.y - blob.y;
360
- const dist = Math.sqrt(dx * dx + dy * dy);
361
- const combinedR = blob.r + other.r;
362
- const maxDist = combinedR * CONFIG.heatTransferRange;
363
-
364
- // Heat transfer
365
- blob.temp += heatTransfer(blob.temp, other.temp, dist, maxDist, CONFIG.heatTransferRate);
366
-
367
- // Repulsion force - push blobs apart horizontally to prevent clustering
368
- const repulsionDist = combinedR * CONFIG.repulsionRange;
369
- if (dist < repulsionDist && dist > 0.001) {
370
- // Stronger repulsion when closer, falls off with distance
371
- const repulsionFactor = 1 - (dist / repulsionDist);
372
- const repulsion = repulsionFactor * repulsionFactor * CONFIG.repulsionStrength;
373
- // Normalize direction and apply (mostly horizontal to spread out)
374
- const invDist = 1 / dist;
375
- blob.vx -= dx * invDist * repulsion * 1.5; // Stronger horizontal
376
- blob.vy -= dy * invDist * repulsion * 0.3; // Weaker vertical
377
- }
378
- }
379
- blob.temp = Math.max(0, Math.min(1, blob.temp));
380
-
381
- // Chaos - random perturbation, stronger when hot (more fluid)
382
- const chaosFactor = CONFIG.chaosStrength * (0.3 + blob.temp * CONFIG.chaosTempFactor);
383
- blob.vx += (Math.random() - 0.5) * chaosFactor;
384
- blob.vy += (Math.random() - 0.5) * chaosFactor * 0.5;
385
-
386
- // Damping
387
- blob.vx *= CONFIG.dampingX;
388
- blob.vy *= CONFIG.dampingY;
389
-
390
- // Organic horizontal drift using sine waves (unique per blob)
391
- if (!blob.driftPhase) blob.driftPhase = Math.random() * Math.PI * 2;
392
- if (!blob.driftSpeed)
393
- blob.driftSpeed =
394
- CONFIG.driftSpeedMin + Math.random() * CONFIG.driftSpeedRange;
395
- if (!blob.driftAmount)
396
- blob.driftAmount =
397
- CONFIG.driftAmountMin + Math.random() * CONFIG.driftAmountRange;
398
-
399
- const drift =
400
- Math.sin(this.time * blob.driftSpeed + blob.driftPhase) *
401
- blob.driftAmount;
402
- blob.vx += drift;
403
-
404
- // Subtle extra wobble when near top or bottom
405
- if (blob.y < CONFIG.wobbleZoneTop || blob.y > CONFIG.wobbleZoneBottom) {
406
- blob.vx += (Math.random() - 0.5) * CONFIG.wobbleForce;
407
- }
408
-
409
- // Apply velocity
410
- blob.x += blob.vx;
411
- blob.y += blob.vy;
412
-
413
- // Soft boundaries
414
- if (blob.x < CONFIG.boundaryLeft) {
415
- blob.x = CONFIG.boundaryLeft;
416
- blob.vx *= CONFIG.boundaryBounce;
417
- }
418
- if (blob.x > CONFIG.boundaryRight) {
419
- blob.x = CONFIG.boundaryRight;
420
- blob.vx *= CONFIG.boundaryBounce;
421
- }
422
- if (blob.y < CONFIG.boundaryTop) {
423
- blob.y = CONFIG.boundaryTop;
424
- blob.vy *= CONFIG.boundaryBounce;
425
- blob.temp = 0;
426
- }
427
- if (blob.y > CONFIG.removalY && blob.vy > 0 && !blob.growing) {
428
- blob.removeMe = true;
429
- }
430
-
431
- // Speed limit
432
- const speed = Math.sqrt(blob.vx * blob.vx + blob.vy * blob.vy);
433
- if (speed > CONFIG.maxSpeed) {
434
- blob.vx = (blob.vx / speed) * CONFIG.maxSpeed;
435
- blob.vy = (blob.vy / speed) * CONFIG.maxSpeed;
436
- }
437
- }
438
-
439
- // Remove blobs that merged back into the pool
440
- this.blobs = this.blobs.filter((b) => !b.removeMe);
441
- }
442
-
443
- renderLava() {
444
- const data = this.imageData.data;
445
- const w = this.renderWidth;
446
- const h = this.renderHeight;
447
- const invW = 1 / w;
448
- const invH = 1 / h;
449
-
450
- // Desaturation factor when lamp is off (colors become duller)
451
- const saturation = 0.4 + this.heatLevel * 0.6;
452
- // Darkness multiplier - scene gets much darker when off
453
- const darkness = 0.15 + this.heatLevel * 0.85;
454
-
455
- // Pre-compute pool blob data (r² and weighted temp)
456
- const poolTemp = this.poolTemp;
457
- const poolData = this.poolBlobs.map(b => ({
458
- x: b.x,
459
- y: b.y,
460
- rSq: b.r * b.r,
461
- }));
462
-
463
- // Pre-compute moving blob data once per frame (not per pixel!)
464
- const blobData = this.blobs.map(blob => {
465
- const phase = blob.driftPhase || 0;
466
- const tempWobble = 0.3 + blob.temp * 0.7;
467
- const wobble1 = Math.sin(this.time * CONFIG.wobble1Speed + phase) *
468
- CONFIG.wobble1Amount * tempWobble;
469
- const wobble2 = Math.sin(this.time * CONFIG.wobble2Speed + phase * CONFIG.wobble2PhaseFactor) *
470
- CONFIG.wobble2Amount * tempWobble;
471
- const stretch = CONFIG.stretchBase + blob.temp * CONFIG.stretchTempFactor + wobble1;
472
- const skew = 1.0 + wobble2;
473
- return {
474
- x: blob.x,
475
- y: blob.y,
476
- rSq: blob.r * blob.r,
477
- temp: blob.temp,
478
- stretch,
479
- skew,
480
- invStretch: 1 / stretch,
481
- stretchSkew: stretch * skew,
482
- };
483
- });
484
-
485
- // Pre-compute color deltas and thresholds
486
- const bgDeltaR = this.colors.bgBottom[0] - this.colors.bgTop[0];
487
- const bgDeltaG = this.colors.bgBottom[1] - this.colors.bgTop[1];
488
- const bgDeltaB = this.colors.bgBottom[2] - this.colors.bgTop[2];
489
- const blob1 = this.colors.blob1;
490
- const blob2 = this.colors.blob2;
491
- const bgTop = this.colors.bgTop;
492
- const innerThreshold = this.threshold;
493
- const outerThreshold = innerThreshold - CONFIG.edgeWidth;
494
- const invEdgeWidth = 1 / CONFIG.edgeWidth;
495
-
496
- for (let py = 0; py < h; py++) {
497
- const ny = py * invH;
498
-
499
- // Background gradient with extra glow near pool at bottom
500
- const poolGlow = ny > CONFIG.poolGlowStart
501
- ? (ny - CONFIG.poolGlowStart) / (1 - CONFIG.poolGlowStart)
502
- : 0;
503
- const glowBoost = poolGlow * poolGlow * CONFIG.poolGlowBoost * this.heatLevel;
504
-
505
- // Background darkens when lamp is off
506
- const bgR = (bgTop[0] + bgDeltaR * ny + blob1[0] * glowBoost) * darkness;
507
- const bgG = (bgTop[1] + bgDeltaG * ny + blob1[1] * glowBoost * 0.6) * darkness;
508
- const bgB = (bgTop[2] + bgDeltaB * ny + blob1[2] * glowBoost * 0.3) * darkness;
509
-
510
- for (let px = 0; px < w; px++) {
511
- const nx = px * invW;
512
- const idx = (py * w + px) << 2; // Bitshift instead of * 4
513
-
514
- // Calculate metaball field from pool + moving blobs
515
- let sum = 0;
516
- let avgTemp = 0;
517
-
518
- // Pool blobs
519
- for (let i = 0; i < poolData.length; i++) {
520
- const p = poolData[i];
521
- const dx = p.x - nx;
522
- const dy = p.y - ny;
523
- const distSq = dx * dx + dy * dy + 0.0001;
524
- const influence = p.rSq / distSq;
525
- sum += influence;
526
- avgTemp += influence * poolTemp;
527
- }
528
-
529
- // Moving blobs - using pre-computed stretch/skew
530
- for (let i = 0; i < blobData.length; i++) {
531
- const b = blobData[i];
532
- const dx = b.x - nx;
533
- const dy = b.y - ny;
534
- const distSq = dx * dx * b.stretchSkew + dy * dy * b.invStretch + 0.0001;
535
- const influence = b.rSq / distSq;
536
- sum += influence;
537
- avgTemp += influence * b.temp;
538
- }
539
- // Early exit for pure background pixels (biggest optimization)
540
- if (sum < outerThreshold) {
541
- data[idx] = bgR;
542
- data[idx + 1] = bgG;
543
- data[idx + 2] = bgB;
544
- data[idx + 3] = 255;
545
- continue;
546
- }
547
-
548
- if (sum > 0) avgTemp /= sum;
549
-
550
- // Blob color - only calculate when needed
551
- const t = ny;
552
- const tempInfluence = avgTemp * this.heatLevel;
553
- const brightness =
554
- (CONFIG.brightnessBase + t * CONFIG.brightnessTempFactor) *
555
- (0.5 + tempInfluence * 0.5) * darkness;
556
-
557
- const colorMix = t * saturation;
558
- const invColorMix = 1 - colorMix;
559
- const blobR = (blob1[0] * invColorMix + blob2[0] * colorMix) * brightness;
560
- const blobG = (blob1[1] * invColorMix + blob2[1] * colorMix) * brightness;
561
- const blobB = (blob1[2] * invColorMix + blob2[2] * colorMix) * brightness;
562
-
563
- if (sum >= innerThreshold) {
564
- // Fully inside blob
565
- const glow = Math.min(
566
- (sum - innerThreshold) * CONFIG.glowFactor * this.heatLevel,
567
- CONFIG.glowMax * this.heatLevel,
568
- );
569
- data[idx] = Math.min(255, blobR + glow * CONFIG.glowR);
570
- data[idx + 1] = Math.min(255, blobG + glow * CONFIG.glowG);
571
- data[idx + 2] = Math.min(255, blobB + glow * CONFIG.glowB);
572
- } else {
573
- // Edge zone - blend between blob and background
574
- const blend = (sum - outerThreshold) * invEdgeWidth;
575
- const smoothBlend = blend * blend * (3 - 2 * blend);
576
- data[idx] = bgR + (blobR - bgR) * smoothBlend;
577
- data[idx + 1] = bgG + (blobG - bgG) * smoothBlend;
578
- data[idx + 2] = bgB + (blobB - bgB) * smoothBlend;
579
- }
580
- data[idx + 3] = 255;
581
- }
582
- }
583
- }
584
- }
585
-
586
- window.addEventListener("load", () => {
587
- const canvas = document.getElementById("game");
588
- const demo = new LavaLampDemo(canvas);
589
- demo.start();
590
- });