@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,452 +0,0 @@
1
- import {
2
- Arc,
3
- Circle,
4
- Easing,
5
- FPSCounter,
6
- Game,
7
- GameObjectShapeWrapper,
8
- Group,
9
- Heart,
10
- Painter,
11
- PieSlice,
12
- Rectangle,
13
- Scene,
14
- Square,
15
- Star,
16
- StickFigure,
17
- TextShape,
18
- TileLayout,
19
- Triangle,
20
- Motion,
21
- Tween,
22
- GameObject,
23
- } from "../../src/index";
24
-
25
- /**
26
- * ShapeBox: A GameObject that wraps an inner shape within a background
27
- *
28
- * Demonstrates the Transform API for animations:
29
- * - Uses transform.position() for x/y updates
30
- * - Uses transform.rotation() for rotation updates
31
- * - Uses transform.scale() for scale updates
32
- */
33
- class ShapeBox extends GameObject {
34
- constructor(game, innerShape, type, options = {}) {
35
- super(game, options);
36
- const whites = ["bezier", "patrol", "follow", "waypoint"];
37
- const group = new Group();
38
- // Use Transform API to set group dimensions
39
- group.transform.size(options.width, options.height);
40
-
41
- const bg = new Rectangle({
42
- width: 100,
43
- height: 100,
44
- color: whites.includes(type) ? "white" : "transparent",
45
- stroke: "white",
46
- lineWidth: 2,
47
- });
48
- group.add(bg);
49
- group.add(innerShape);
50
- this.type = type;
51
- this.group = group;
52
- this.group.add(
53
- new TextShape(this.type, {
54
- x: 0,
55
- y: 40,
56
- font: "16px monospace",
57
- color: whites.includes(type) ? "black" : "white",
58
- })
59
- );
60
- // Store a reference to the inner shape so you can update its animation separately.
61
- this.innerShape = innerShape;
62
- }
63
-
64
- draw() {
65
- super.draw();
66
- this.group.render();
67
- }
68
-
69
- swing(box, dt) {
70
- if (box.animTime === undefined) box.animTime = 0;
71
- box.animTime += dt;
72
- if (!box.swingState) box.swingState = null;
73
- const result = Motion.swing(
74
- 0, 0,
75
- 90,
76
- box.animTime,
77
- 3.0,
78
- true, true, null, {},
79
- box.swingState
80
- );
81
- box.swingState = result.state;
82
- // Use Transform API for rotation
83
- box.innerShape.transform.rotation(45 + result.angle);
84
- }
85
-
86
- pendulum(box, dt) {
87
- if (box.animTime === undefined) box.animTime = 0;
88
- box.animTime += dt;
89
- if (!box.pendulumState) box.pendulumState = null;
90
-
91
- const result = Motion.pendulum(
92
- 60, 120,
93
- box.animTime,
94
- 3.0,
95
- true, true, null, {},
96
- box.pendulumState
97
- );
98
-
99
- box.pendulumState = result.state;
100
- // Use Transform API for rotation
101
- box.innerShape.transform.rotation(result.angle);
102
- }
103
-
104
- hop(box, dt) {
105
- if (box.animTime === undefined) box.animTime = 0;
106
- box.animTime += dt;
107
- if (!box.hopState) box.hopState = null;
108
-
109
- const result = Motion.hop(
110
- -20, -40,
111
- box.animTime,
112
- 1.2,
113
- true, true,
114
- Easing.easeInOutQuart,
115
- { onLoop: () => {} },
116
- box.hopState
117
- );
118
-
119
- box.hopState = result.state;
120
- // Use Transform API for y position
121
- box.innerShape.transform.y(result.y);
122
- }
123
-
124
- parabolic(box) {
125
- const startPos = { x: -45, y: 30 };
126
- const endPos = { x: 30, y: -40 };
127
- const cycleDuration = 2;
128
-
129
- const frameX = Motion.parabolic(
130
- startPos.x, -50, endPos.x,
131
- box.animTime, cycleDuration,
132
- true, true,
133
- Easing.easeInOutBack
134
- );
135
- const frameY = Motion.parabolic(
136
- startPos.y, -50, endPos.y,
137
- box.animTime, cycleDuration,
138
- true, true,
139
- Easing.easeInOutBack
140
- );
141
- // Use Transform API for position
142
- box.innerShape.transform.position(frameX.value, frameY.value);
143
- }
144
-
145
- spiral(box) {
146
- if (!box.easingFun) box.easingFun = Easing.easeInOutSine;
147
- const result = Motion.spiral(
148
- 0, 0, // center
149
- 0, 40, // start/end radius
150
- 0, 2, // start angle, revolutions
151
- box.animTime, 3,
152
- true, true,
153
- box.easingFun
154
- );
155
- // Use Transform API for position
156
- box.innerShape.transform.position(result.x, result.y);
157
- }
158
-
159
- orbit(box) {
160
- const result = Motion.orbit(
161
- 0, 0, // center
162
- -40, 30, // radius X/Y
163
- Math.PI / 2, // start angle
164
- box.animTime, 3,
165
- true, true,
166
- Easing.easeInOutSine
167
- );
168
- // Use Transform API for position
169
- box.innerShape.transform.position(result.x, result.y);
170
- }
171
-
172
- float(box, dt) {
173
- if (box.animTime === undefined) box.animTime = 0;
174
- box.animTime += dt;
175
-
176
- const result = Motion.float(
177
- { x: 0, y: 0 },
178
- box.animTime,
179
- 10, 0.8, 0.7, 30, true
180
- );
181
- // Use Transform API for position
182
- box.innerShape.transform.position(result.x, result.y);
183
- }
184
-
185
- waypoint(guard, dt) {
186
- if (guard.animTime === undefined) guard.animTime = 0;
187
- guard.animTime += dt;
188
-
189
- const waypoints = [
190
- [0, 0], [40, 0], [40, -30],
191
- [-40, -30], [-40, 30], [40, 30],
192
- ];
193
-
194
- const result = Motion.waypoint(
195
- guard, guard.animTime, waypoints,
196
- 50, 1.5, true,
197
- { onWaypointReached: (index) => {} }
198
- );
199
- // Use Transform API for position
200
- guard.innerShape.transform.position(result.x, result.y);
201
- }
202
-
203
- patrol(guard, dt) {
204
- if (guard.animTime === undefined) guard.animTime = 0;
205
- guard.animTime += dt;
206
- if (!guard.patrolState) guard.patrolState = null;
207
-
208
- const result = Motion.patrol(
209
- 0, 0,
210
- guard.animTime,
211
- 1.5, 2.0, 40, true,
212
- guard.patrolState
213
- );
214
- guard.patrolState = result.state;
215
- // Use Transform API for position
216
- guard.innerShape.transform.position(result.x, result.y);
217
- }
218
-
219
- spring(box, dt) {
220
- if (box.animTime === undefined) box.animTime = 0;
221
- box.animTime += dt;
222
-
223
- const result = Motion.spring(
224
- -15, 18,
225
- box.animTime, 3,
226
- true, true,
227
- { stiffness: 0.7, damping: 0.5 }
228
- );
229
- // Use Transform API for y position
230
- box.innerShape.transform.y(result.value);
231
- }
232
-
233
- bounce(box) {
234
- const frame = Motion.bounce(
235
- -20, 25, 3,
236
- box.animTime, 3, true
237
- );
238
- // Use Transform API for position
239
- box.innerShape.transform.position(0, frame.y);
240
- }
241
-
242
- bezier(box, dt) {
243
- if (box.animTime === undefined) box.animTime = 0;
244
- box.animTime += dt;
245
-
246
- const p0 = [-30, 30];
247
- const p1 = [-75, 10];
248
- const p2 = [100, 40];
249
- const p3 = [-40, -40];
250
-
251
- const pos = Motion.bezier(
252
- p0, p1, p2, p3,
253
- box.animTime, 10,
254
- true, true,
255
- Easing.easeInOutExpo
256
- );
257
- // Use Transform API for position
258
- box.innerShape.transform.position(pos.x, pos.y);
259
- }
260
-
261
- pulse(box, dt) {
262
- if (box.animTime === undefined) box.animTime = 0;
263
- box.animTime += dt;
264
-
265
- const result = Motion.pulse(0.5, 1.5, box.animTime, 2, true);
266
- // Use Transform API for scale and position
267
- box.innerShape.transform
268
- .scale(result.value)
269
- .y(result.value * -25);
270
- }
271
-
272
- shake(box, dt) {
273
- if (box.animTime === undefined) box.animTime = 0;
274
- box.animTime += dt;
275
-
276
- const pos = Motion.shake(
277
- 0, 0, // center
278
- 20, 15, // max offset X/Y
279
- 5, 1, // frequency, decay
280
- box.animTime, 5,
281
- true,
282
- Easing.easeInOutQuad
283
- );
284
- // Use Transform API for position
285
- box.innerShape.transform.position(pos.x, pos.y);
286
- box.innerShape.color = "white";
287
- }
288
-
289
- oscillate(box, dt) {
290
- if (box.animTime === undefined) box.animTime = 0;
291
- box.animTime += dt;
292
-
293
- const result = Motion.oscillate(-270, 270, box.animTime, 3, true);
294
- // Use Transform API for rotation
295
- box.innerShape.transform.rotation(result.value);
296
- }
297
-
298
- follow(box, dt) {
299
- if (box.animTime === undefined) box.animTime = 0;
300
- if (!box.followState) box.followState = null;
301
- box.animTime += dt;
302
-
303
- const pathPoints = [
304
- [-30, 30], [30, 30], [30, -30], [-30, -30],
305
- ];
306
-
307
- const result = Motion.follow(
308
- pathPoints,
309
- true, box.animTime, 6, true,
310
- Easing.easeInOutSine,
311
- {},
312
- box.followState
313
- );
314
- box.followState = result.state;
315
-
316
- // Use Transform API for position and rotation
317
- box.innerShape.transform.position(result.x, result.y);
318
-
319
- // Lerp the rotation for smooth turning
320
- const currentRotation = box.innerShape.rotation * 180 / Math.PI; // Convert from radians to degrees
321
- const targetRotation = result.angle;
322
- const newRotation = Tween.lerpAngle(currentRotation, targetRotation, dt * 10);
323
- box.innerShape.transform.rotation(newRotation);
324
- }
325
- }
326
-
327
- /**
328
- * AnimationsDemo: A demo Scene that uses a TileLayout to arrange ShapeBoxes
329
- * Each ShapeBox receives a different inner shape and animates using Transform API
330
- */
331
- class AnimationsDemo extends TileLayout {
332
- constructor(game, options = {}) {
333
- super(game, options);
334
- this.cellSize = 130;
335
- this.maxColumns = 4;
336
- this.boxDefinitions = [
337
- { type: "hop", innerShape: new Square(30, { color: "white" }) },
338
- { type: "spring", innerShape: new Square(30, { color: "white" }) },
339
- { type: "bounce", innerShape: new Square(30, { color: "white" }) },
340
- { type: "shake", innerShape: new Square(30, { color: "white" }) },
341
- { type: "parabolic", innerShape: new Circle(5, { x: -40, y: -40, color: "white" }) },
342
- { type: "spiral", innerShape: new Circle(5, { color: "white" }) },
343
- { type: "orbit", innerShape: new Circle(5, { color: "white" }) },
344
- { type: "float", innerShape: new Circle(5, { color: "white" }) },
345
- { type: "bezier", innerShape: new StickFigure(0.3, { stroke: "black" }) },
346
- { type: "patrol", innerShape: new StickFigure(0.3, { stroke: "black" }) },
347
- { type: "follow", innerShape: new StickFigure(0.3, { stroke: "black" }) },
348
- { type: "waypoint", innerShape: new StickFigure(0.3, { stroke: "black" }) },
349
- { type: "pulse", innerShape: new Heart({ width: 50, height: 50, color: "white", lineWidth: 3 }) },
350
- { type: "oscillate", innerShape: new Arc(20, 0, Math.PI * 1.5, { stroke: "white", lineWidth: 10 }) },
351
- { type: "swing", innerShape: new PieSlice(30, 0, Math.PI * 0.3, { color: "white" }) },
352
- { type: "pendulum", innerShape: new PieSlice(30, 0, Math.PI * 0.3, { color: "white" }) },
353
- ];
354
- }
355
-
356
- init() {
357
- this.boxes = this.boxDefinitions.map((boxDef) => {
358
- const innerShape = boxDef.innerShape;
359
- const type = boxDef.type;
360
- const shapeBox = new ShapeBox(game, innerShape, type, {
361
- width: 100,
362
- height: 100,
363
- x: 0,
364
- y: 0,
365
- });
366
- // Use Transform API to set dimensions
367
- shapeBox.transform.size(100, 100);
368
- shapeBox.animTime = 0;
369
- this.add(shapeBox);
370
- return shapeBox;
371
- });
372
- }
373
-
374
- update(dt) {
375
- if (this.boxes && this.boxes.length > 0) {
376
- this.boxes.forEach((box) => {
377
- box.animTime += dt;
378
- box[box.type](box, dt);
379
- });
380
- }
381
- super.update(dt);
382
- }
383
-
384
- onResize() {
385
- const margin = 40;
386
- const availableWidth = this.game.width - margin;
387
- const columns = Math.min(
388
- this.maxColumns,
389
- Math.max(1, Math.floor(availableWidth / this.cellSize))
390
- );
391
-
392
- if (this.columns !== columns) {
393
- this.columns = columns;
394
- this.markBoundsDirty();
395
- }
396
-
397
- // Center the layout
398
- this.transform.position(
399
- Math.round(this.game.width / 2),
400
- Math.round(this.game.height / 2)
401
- );
402
- }
403
- }
404
-
405
- // Boilerplate game to run our scene
406
- export class MyGame extends Game {
407
- constructor(canvas) {
408
- super(canvas);
409
- this.backgroundColor = "black";
410
- this.enableFluidSize();
411
- }
412
-
413
- /** Override clear function to give pseudo trailing effect */
414
- clear() {
415
- this.ctx.fillStyle = "rgba(0, 0, 0, 0.21)";
416
- this.ctx.fillRect(0, 0, this.width, this.height);
417
- }
418
-
419
- init() {
420
- super.init();
421
- // Calculate initial columns based on screen width
422
- const cellSize = 130;
423
- const maxColumns = 4;
424
- const margin = 40;
425
- const initialColumns = Math.min(
426
- maxColumns,
427
- Math.max(1, Math.floor((this.width - margin) / cellSize))
428
- );
429
-
430
- this.animationsDemo = new AnimationsDemo(this, {
431
- debug: true,
432
- anchor: "center",
433
- spacing: 30,
434
- columns: initialColumns,
435
- padding: 30,
436
- align: "center",
437
- });
438
- this.pipeline.add(this.animationsDemo);
439
- this.pipeline.add(
440
- new FPSCounter(this, {
441
- anchor: "bottom-right",
442
- })
443
- );
444
- this.animationsDemo.onResize();
445
- }
446
-
447
- onResize() {
448
- if (this.animationsDemo) {
449
- this.animationsDemo.onResize();
450
- }
451
- }
452
- }
package/demos/js/basic.js DELETED
@@ -1,204 +0,0 @@
1
- import {
2
- Game,
3
- GameObject,
4
- Rectangle,
5
- TextShape,
6
- Motion,
7
- Easing,
8
- Scene,
9
- Circle,
10
- Group,
11
- FPSCounter,
12
- } from "../../src/index";
13
- /**
14
- * HelloWorldBox - A simple GameObject that displays a box with text.
15
- * The text pulses in and out with a simple animation.
16
- */
17
- class HelloWorldBox extends GameObject {
18
- /**
19
- * Create a new HelloWorldBox
20
- * @param {Game} game - Reference to the main game
21
- * @param {Object} options - Configuration options
22
- */
23
- constructor(game, options = {}) {
24
- // Initialize GameObject with game and options
25
- super(game, options);
26
-
27
- // Create a group to hold our shapes
28
- this.group = new Group({});
29
-
30
- // Create the rectangle background
31
- this.box = new Rectangle({
32
- width: 200,
33
- height: 80,
34
- color: "#333",
35
- debug: true,
36
- debugColor: "#00FF00",
37
- });
38
-
39
- // Create the text label
40
- this.label = new TextShape("Hello World!", {
41
- x: 0,
42
- y: 0,
43
- font: "18px monospace",
44
- color: "#0f0",
45
- align: "center",
46
- baseline: "middle",
47
- debug: false,
48
- });
49
-
50
- // Add shapes to our group
51
- this.group.add(this.box);
52
- this.group.add(this.label);
53
-
54
- // Initialize animation state
55
- this.animTime = 0;
56
- }
57
-
58
- update(dt) {
59
- this.animate(dt);
60
- // Call parent update
61
- super.update(dt);
62
- }
63
-
64
- /**
65
- * Update logic - called each frame
66
- * @param {number} dt - Delta time in seconds
67
- */
68
- animate(dt) {
69
- // Track animation time
70
- if (this.animTime == null) this.animTime = 0;
71
- this.animTime += dt;
72
- // Create a pulsing effect on the label opacity
73
- const result = Motion.pulse(
74
- 0, // Min opacity
75
- 1, // Max opacity
76
- this.animTime,
77
- 2, // Duration (2 seconds)
78
- true, // Loop
79
- false, // No yoyo
80
- Easing.easeInOutSine
81
- );
82
- // Apply the pulse animation
83
- this.label.opacity = result.value;
84
- // Add a floating motion to the entire group
85
- const float = Motion.float(
86
- {x: 0, y: 0}, // Center point
87
- this.animTime,
88
- 5, // 5-second cycle
89
- 0.5, // Medium speed
90
- 0.5, // Medium randomness
91
- 50, // Radius of movement
92
- true,
93
- Easing.easeInOutSine
94
- );
95
- //console.log("float", float);
96
- // Apply a slight random motion to the group
97
- this.group.x = float.x;
98
- this.group.y = float.y;
99
- }
100
-
101
- /**
102
- * Render our box - called each frame after update
103
- */
104
- draw() {
105
- super.draw();
106
- // Draw the group which contains our shapes
107
- this.group.render();
108
- }
109
- }
110
-
111
- /**
112
- * DemoGame - Main game class that sets up the demo
113
- */
114
- export class DemoGame extends Game {
115
- /**
116
- * Create a new DemoGame
117
- * @param {HTMLCanvasElement} canvas - The canvas element to render to
118
- */
119
- constructor(canvas) {
120
- super(canvas);
121
- this.enableFluidSize();
122
- this.backgroundColor = "black";
123
-
124
- // Log that the game was created
125
- //console.log("DemoGame created!");
126
- }
127
-
128
- /**
129
- * Initialize the game
130
- * Create scenes, game objects, and set up the game world
131
- */
132
- init() {
133
- // Call parent init to set up core systems
134
- super.init();
135
- // Create main game scene
136
- this.gameScene = new Scene(this, { width: 400, height: 200 });
137
- this.gameScene.name = "Game Scene";
138
- // Create a HelloWorldBox and add it to the game scene
139
- const box = new HelloWorldBox(this);
140
- this.gameScene.add(box);
141
- // Add scenes to the pipeline (order matters - last is on top)
142
- this.pipeline.add(this.gameScene);
143
- // Add a floating circle for visual interest
144
- this.addFloatingCircle();
145
- //
146
- this.fpsCounter = new FPSCounter(this, {
147
- color: "#00FF00",
148
- debug: false,
149
- anchor: "bottom-right",
150
- });
151
- // Add FPS counter
152
- this.pipeline.add(this.fpsCounter);
153
- //console.log("Game initialized with scenes and objects");
154
- }
155
-
156
- update(dt) {
157
- super.update(dt);
158
- this.logger.groupCollapsed("DemoGame.update");
159
- this.gameScene.x = this.width / 2;
160
- this.gameScene.y = this.height / 2;
161
- this.floatingCircle.animTime += dt;
162
- // Calculate orbit position
163
- const orbit = Motion.orbit(
164
- this.gameScene.x,
165
- this.gameScene.y, // Center Y
166
- 200, // X radius
167
- 200, // Y radius
168
- 0, // Start angle
169
- this.floatingCircle.animTime, // Current time
170
- 8, // Duration (8 seconds)
171
- true, // Loop
172
- true // Clockwise
173
- );
174
- //console.log("orbit", orbit);
175
- // Apply the orbital motion
176
- this.floatingCircle.x = orbit.x;
177
- this.floatingCircle.y = orbit.y;
178
- this.logger.groupEnd();
179
- }
180
-
181
- /**
182
- * Add a floating circle to the game.
183
- * This method demonstrates how the shape and game object can be used interchangeably.
184
- * Since a Shape is a Transformable, it can be added to the pipeline and will be rendered.
185
- */
186
- addFloatingCircle() {
187
- // Determine the center position for the orbit
188
- const centerX = this.width / 2;
189
- const centerY = this.height / 2;
190
-
191
- // Create a circle that will float around - set initial position on the orbit path
192
- this.floatingCircle = new Circle(30, {
193
- name: "Floating Circle",
194
- x: centerX + 100, // Start at right side of orbit (centerX + radiusX)
195
- y: centerY, // Start at center Y
196
- color: "#00FF00",
197
- debug: false
198
- });
199
-
200
- // Initialize animation time
201
- this.floatingCircle.animTime = 0;
202
- this.pipeline.add(this.floatingCircle);
203
- }
204
- }