@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,412 +0,0 @@
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- # Camera3D
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-
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- > Pseudo-3D projection with perspective, rotation, and interactive mouse/touch controls.
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-
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- ## Overview
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-
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- Camera3D provides 3D to 2D projection for creating pseudo-3D effects on a 2D canvas. It handles:
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-
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- - **Perspective projection** with configurable distance
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- - **3-axis rotation** (X, Y, Z)
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- - **Mouse/touch drag rotation** with sensitivity control
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- - **Auto-rotation** for ambient effects
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- - **Double-click reset** to initial orientation
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-
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- ## Quick Start
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-
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- ```js
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- import { Camera3D } from '@guinetik/gcanvas';
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-
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- // Create camera with initial rotation
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- const camera = new Camera3D({
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- rotationX: 0.3, // Tilt down slightly
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- rotationY: 0, // No horizontal rotation
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- perspective: 800, // Perspective distance
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- });
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-
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- // Enable mouse drag rotation
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- camera.enableMouseControl(canvas);
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-
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- // In render loop - project 3D points to 2D
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- const { x, y, scale, z } = camera.project(x3d, y3d, z3d);
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-
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- // Draw at projected position (relative to screen center)
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- ctx.save();
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- ctx.translate(canvas.width / 2, canvas.height / 2);
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- ctx.fillRect(x, y, 10 * scale, 10 * scale);
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- ctx.restore();
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- ```
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-
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- ## Constructor Options
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-
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- ```js
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- const camera = new Camera3D({
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- // Rotation (radians)
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- rotationX: 0, // Vertical tilt (up/down)
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- rotationY: 0, // Horizontal spin (left/right)
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- rotationZ: 0, // Roll
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-
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- // Perspective
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- perspective: 800, // Higher = less distortion
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-
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- // Mouse control
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- sensitivity: 0.005, // Drag sensitivity
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- clampX: true, // Limit vertical rotation
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- minRotationX: -1.5, // Min X rotation
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- maxRotationX: 1.5, // Max X rotation
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-
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- // Auto-rotation
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- autoRotate: false, // Enable auto-rotation
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- autoRotateSpeed: 0.5, // Radians per second
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- autoRotateAxis: 'y', // Axis: 'x', 'y', or 'z'
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- });
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- ```
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-
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- | Option | Type | Default | Description |
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- |--------|------|---------|-------------|
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- | `rotationX` | `number` | `0` | Initial X rotation (radians) |
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- | `rotationY` | `number` | `0` | Initial Y rotation (radians) |
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- | `rotationZ` | `number` | `0` | Initial Z rotation (radians) |
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- | `perspective` | `number` | `800` | Perspective distance |
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- | `sensitivity` | `number` | `0.005` | Mouse drag sensitivity |
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- | `clampX` | `boolean` | `true` | Clamp vertical rotation |
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- | `minRotationX` | `number` | `-1.5` | Min X rotation limit |
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- | `maxRotationX` | `number` | `1.5` | Max X rotation limit |
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- | `autoRotate` | `boolean` | `false` | Enable auto-rotation |
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- | `autoRotateSpeed` | `number` | `0.5` | Auto-rotation speed |
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- | `autoRotateAxis` | `string` | `'y'` | Auto-rotation axis |
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-
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- ---
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-
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- ## Core Methods
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-
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- ### project(x, y, z)
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-
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- Project a 3D point to 2D screen coordinates.
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-
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- ```js
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- const point3d = { x: 100, y: 50, z: -200 };
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- const projected = camera.project(point3d.x, point3d.y, point3d.z);
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-
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- // Result:
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- // {
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- // x: 120, // Screen X (relative to origin)
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- // y: 45, // Screen Y (relative to origin)
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- // z: -180, // Depth (for sorting)
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- // scale: 0.8 // Size multiplier (perspective)
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- // }
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- ```
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-
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- ### projectAll(points)
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-
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- Project multiple points at once.
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-
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- ```js
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- const points3d = [
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- { x: 0, y: 0, z: -100 },
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- { x: 100, y: 0, z: 0 },
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- { x: 0, y: 100, z: 100 },
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- ];
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-
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- const projected = camera.projectAll(points3d);
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- // Returns array of projected points
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- ```
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-
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- ### update(dt)
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-
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- Update camera for auto-rotation (call in game loop).
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-
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- ```js
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- update(dt) {
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- super.update(dt);
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- this.camera.update(dt); // Updates auto-rotation
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- }
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- ```
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-
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- ---
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-
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- ## Mouse/Touch Control
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-
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- ### enableMouseControl(canvas, options)
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-
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- Enable interactive rotation via mouse drag or touch.
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-
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- ```js
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- camera.enableMouseControl(canvas);
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-
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- // With options
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- camera.enableMouseControl(canvas, {
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- invertX: false, // Invert horizontal drag
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- invertY: false, // Invert vertical drag
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- });
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- ```
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-
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- Features:
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- - **Drag** to rotate camera
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- - **Double-click** to reset to initial rotation
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- - **Touch** support for mobile devices
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- - Auto-pauses auto-rotation during drag
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-
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- ### disableMouseControl()
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-
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- Remove mouse/touch controls.
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-
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- ```js
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- camera.disableMouseControl();
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- ```
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-
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- ### isDragging()
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-
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- Check if user is currently dragging.
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-
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- ```js
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- if (!camera.isDragging()) {
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- // Do something when not interacting
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- }
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- ```
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-
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- ---
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-
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- ## Rotation Control
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-
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- ### setRotation(x, y, z)
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-
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- Set rotation angles directly.
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-
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- ```js
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- camera.setRotation(0.5, -0.3, 0);
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- ```
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-
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- ### rotate(dx, dy, dz)
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-
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- Add to current rotation.
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-
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- ```js
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- camera.rotate(0.01, 0.02, 0); // Incremental rotation
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- ```
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-
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- ### reset()
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-
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- Reset to initial rotation values.
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-
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- ```js
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- camera.reset();
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- ```
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-
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- ### lookAt(x, y, z)
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-
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- Set rotation to face a point.
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-
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- ```js
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- camera.lookAt(100, 50, 200); // Look toward point
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- ```
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-
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- ---
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-
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- ## Properties
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-
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- | Property | Type | Description |
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- |----------|------|-------------|
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- | `rotationX` | `number` | Current X rotation |
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- | `rotationY` | `number` | Current Y rotation |
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- | `rotationZ` | `number` | Current Z rotation |
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- | `perspective` | `number` | Perspective distance |
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- | `autoRotate` | `boolean` | Is auto-rotating |
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- | `autoRotateSpeed` | `number` | Auto-rotation speed |
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- | `sensitivity` | `number` | Mouse sensitivity |
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-
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- ---
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-
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- ## Usage Patterns
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-
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- ### With Scene3D
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-
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- The most common usage - let Scene3D handle projection automatically:
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-
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- ```js
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- import { Camera3D, Scene3D, GameObject } from '@guinetik/gcanvas';
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-
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- class MyDemo extends Game {
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- init() {
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- super.init();
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-
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- this.camera = new Camera3D({
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- rotationX: 0.2,
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- perspective: 800,
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- });
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- this.camera.enableMouseControl(this.canvas);
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-
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- this.scene3d = new Scene3D(this, {
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- x: this.width / 2,
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- y: this.height / 2,
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- camera: this.camera,
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- });
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-
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- // Add objects - Scene3D handles projection
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- const obj = new MyObject(this);
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- obj.z = 100; // Set z coordinate
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- this.scene3d.add(obj);
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-
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- this.pipeline.add(this.scene3d);
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- }
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-
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- update(dt) {
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- super.update(dt);
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- this.camera.update(dt);
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- }
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- }
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- ```
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-
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- ### With ParticleSystem
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-
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- For 3D particle effects:
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-
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- ```js
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- import { Camera3D, ParticleSystem, ParticleEmitter, Updaters } from '@guinetik/gcanvas';
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-
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- const camera = new Camera3D({ rotationX: 0.3 });
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- camera.enableMouseControl(canvas);
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-
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- const particles = new ParticleSystem(game, {
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- camera: camera,
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- depthSort: true,
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- updaters: [Updaters.velocity, Updaters.lifetime],
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- });
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-
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- particles.addEmitter("3d-burst", new ParticleEmitter({
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- position: { x: 0, y: 0, z: 0 },
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- spread: { x: 50, y: 50, z: 50 }, // 3D spread
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- velocitySpread: { x: 100, y: 100, z: 100 },
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- }));
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- ```
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-
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- ### Manual Projection
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-
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- For direct control over rendering:
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-
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- ```js
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- render() {
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- super.render();
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-
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- const cx = this.width / 2;
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- const cy = this.height / 2;
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-
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- Painter.useCtx((ctx) => {
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- ctx.save();
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- ctx.translate(cx, cy);
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-
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- // Project and draw each point
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- for (const point of this.points3d) {
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- const p = this.camera.project(point.x, point.y, point.z);
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-
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- // Skip points behind camera
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- if (p.z < -this.camera.perspective + 10) continue;
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-
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- // Draw with perspective scaling
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- const size = 10 * p.scale;
307
- ctx.fillStyle = 'white';
308
- ctx.beginPath();
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- ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
310
- ctx.fill();
311
- }
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-
313
- ctx.restore();
314
- });
315
- }
316
- ```
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-
318
- ### Depth Sorting
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-
320
- Sort objects back-to-front for correct overlap:
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-
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- ```js
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- // Build render list with z values
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- const renderList = this.objects.map(obj => {
325
- const p = this.camera.project(obj.x, obj.y, obj.z);
326
- return { obj, ...p };
327
- });
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-
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- // Sort back-to-front (higher z = further back)
330
- renderList.sort((a, b) => b.z - a.z);
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-
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- // Render in order
333
- for (const item of renderList) {
334
- // Draw at item.x, item.y with item.scale
335
- }
336
- ```
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-
338
- ---
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-
340
- ## Understanding Perspective
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-
342
- The `perspective` value controls distortion:
343
-
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- | Value | Effect |
345
- |-------|--------|
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- | **Low (200-400)** | Strong perspective, dramatic depth |
347
- | **Medium (600-1000)** | Natural looking, balanced |
348
- | **High (1500+)** | Flat, orthographic-like |
349
-
350
- ```js
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- // Dramatic perspective
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- new Camera3D({ perspective: 300 });
353
-
354
- // Subtle perspective
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- new Camera3D({ perspective: 1200 });
356
- ```
357
-
358
- ---
359
-
360
- ## Understanding Rotation
361
-
362
- | Axis | Effect | Positive Direction |
363
- |------|--------|-------------------|
364
- | **X** | Vertical tilt | Tilt forward (look down) |
365
- | **Y** | Horizontal spin | Rotate right |
366
- | **Z** | Roll | Clockwise roll |
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-
368
- ```js
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- // Looking down at a table
370
- new Camera3D({ rotationX: 0.8, rotationY: 0 });
371
-
372
- // Side view
373
- new Camera3D({ rotationX: 0, rotationY: 1.57 });
374
-
375
- // Tilted view
376
- new Camera3D({ rotationX: 0.3, rotationY: -0.5 });
377
- ```
378
-
379
- ---
380
-
381
- ## Coordinate System
382
-
383
- Camera3D uses a right-handed coordinate system:
384
-
385
- ```
386
- +Y (up)
387
-
388
-
389
-
390
- └──────── +X (right)
391
- /
392
- /
393
- +Z (toward viewer)
394
- ```
395
-
396
- - **X**: Positive is right
397
- - **Y**: Positive is up
398
- - **Z**: Positive is toward the viewer
399
-
400
- Points with larger Z values appear in front; smaller Z values appear behind.
401
-
402
- ---
403
-
404
- ## Related
405
-
406
- - [Scene3D](./scene3d.md) - Scene with automatic camera projection
407
- - [Particle Module](../particle/README.md) - 3D particle effects
408
-
409
- ## See Also
410
-
411
- - [Game Module](../game/README.md) - Game loop integration
412
- - [Painter Module](../painter/README.md) - Direct canvas drawing