@guinetik/gcanvas 1.0.2 → 1.0.4

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Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,173 +0,0 @@
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- # FluidSystem
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-
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- High-level fluid simulation system built on `ParticleSystem`.
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-
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- Integrates SPH physics, collision detection, and boundary handling into a cohesive, configurable fluid simulation.
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-
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- ## Import
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-
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- ```javascript
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- import { FluidSystem } from "gcanvas";
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- ```
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-
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- ## Basic Usage
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-
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- ```javascript
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- // Create a liquid simulation
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- const fluid = new FluidSystem(game, {
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- maxParticles: 500,
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- particleSize: 20,
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- bounds: { x: 50, y: 50, w: 700, h: 500 },
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- physics: 'liquid',
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- });
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-
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- // Spawn particles
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- fluid.spawn(300);
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-
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- // Add to game pipeline
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- game.pipeline.add(fluid);
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- ```
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-
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- ## Constructor Options
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-
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- | Option | Type | Default | Description |
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- |--------|------|---------|-------------|
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- | `maxParticles` | number | 500 | Maximum particle count |
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- | `particleSize` | number | 20 | Base particle diameter |
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- | `bounds` | Object | null | Containment bounds `{ x, y, w, h }` |
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- | `physics` | string | 'liquid' | Physics mode: `'liquid'`, `'gas'`, or `'blend'` |
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- | `gravity` | number | 200 | Gravity strength |
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- | `gravityEnabled` | boolean | true | Whether gravity is active |
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- | `damping` | number | 0.98 | Velocity damping per frame |
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- | `bounce` | number | 0.3 | Bounce factor on collision |
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- | `maxSpeed` | number | 400 | Maximum particle speed |
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-
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- ### Fluid Sub-Options (`options.fluid`)
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-
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- | Option | Type | Default | Description |
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- |--------|------|---------|-------------|
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- | `smoothingRadius` | number | particleSize * 2 | SPH smoothing radius |
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- | `restDensity` | number | 3.0 | Target density |
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- | `pressureStiffness` | number | 80 | Pressure force multiplier |
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- | `nearPressureStiffness` | number | 3 | Near pressure multiplier |
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- | `viscosity` | number | 0.005 | Viscosity strength |
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-
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- ### Collision Sub-Options (`options.collision`)
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-
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- | Option | Type | Default | Description |
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- |--------|------|---------|-------------|
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- | `enabled` | boolean | true | Enable particle collision |
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- | `strength` | number | 5000 | Collision repulsion strength |
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-
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- ### Boundary Sub-Options (`options.boundary`)
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-
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- | Option | Type | Default | Description |
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- |--------|------|---------|-------------|
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- | `enabled` | boolean | true | Enable boundary forces |
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- | `strength` | number | 4000 | Boundary repulsion strength |
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- | `radius` | number | particleSize * 0.8 | Boundary force range |
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-
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- ## Methods
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-
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- ### spawn(count, options?)
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-
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- Spawn particles within the bounds or at a specified position.
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-
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- ```javascript
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- // Spawn at bounds center (default)
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- fluid.spawn(200);
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-
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- // Spawn at specific position
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- fluid.spawn(100, { x: 400, y: 300, spreadX: 50, spreadY: 50 });
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- ```
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-
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- ### setBounds(bounds)
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-
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- Update containment bounds.
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-
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- ```javascript
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- fluid.setBounds({ x: 100, y: 100, w: 600, h: 400 });
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- ```
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-
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- ### reset()
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-
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- Reset all particles to initial spawn positions.
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-
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- ```javascript
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- fluid.reset();
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- ```
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-
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- ### toggleGravity()
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-
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- Toggle gravity on/off. Returns new state.
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-
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- ```javascript
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- const gravityOn = fluid.toggleGravity();
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- ```
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-
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- ### setPhysicsMode(mode)
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-
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- Switch physics mode.
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-
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- ```javascript
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- fluid.setPhysicsMode('liquid'); // SPH fluid
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- fluid.setPhysicsMode('gas'); // Gas dynamics
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- fluid.setPhysicsMode(0.5); // 50% blend
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- ```
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-
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- ## Properties
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-
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- | Property | Type | Description |
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- |----------|------|-------------|
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- | `particles` | Array | Live particle array |
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- | `bounds` | Object | Current bounds `{ x, y, w, h }` |
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- | `gravityEnabled` | boolean | Gravity state |
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- | `physicsBlend` | number | 0 = liquid, 1 = gas |
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- | `config` | Object | Merged configuration |
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-
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- ## Example: Complete Demo
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-
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- ```javascript
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- import { Game, FluidSystem, FPSCounter } from "gcanvas";
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-
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- class FluidDemo extends Game {
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- init() {
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- super.init();
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-
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- // Create fluid system
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- this.fluid = new FluidSystem(this, {
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- maxParticles: 400,
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- particleSize: 25,
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- bounds: { x: 50, y: 50, w: this.width - 100, h: this.height - 100 },
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- physics: 'liquid',
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- gravity: 200,
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- });
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-
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- this.fluid.spawn(400);
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- this.pipeline.add(this.fluid);
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- this.pipeline.add(new FPSCounter(this));
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-
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- // Keyboard controls
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- window.addEventListener('keydown', (e) => {
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- if (e.key === 'g') this.fluid.toggleGravity();
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- if (e.key === 'r') this.fluid.reset();
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- });
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- }
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- }
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- ```
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-
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- ## Integration with Existing Code
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-
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- FluidSystem reuses existing modules:
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-
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- - `ParticleSystem` - Base particle management
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- - `Collision.applyCircleSeparation()` - Particle-particle collision
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- - `computeFluidForces()` - SPH physics from `math/fluid.js`
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- - `computeGasForces()` - Gas dynamics from `math/fluid.js`
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-
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- ## Performance Notes
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-
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- - O(n²) collision detection is used for simplicity
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- - For >1000 particles, consider spatial hashing optimization
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- - The `blendMode: 'source-over'` default prevents washed-out colors
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-
@@ -1,204 +0,0 @@
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- # Architecture Overview
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-
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- > High-level system architecture, module relationships, and design philosophy.
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-
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- ## Overview
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-
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- GCanvas is a modular 2D rendering and game framework built on top of the HTML5 Canvas API. It follows a layered architecture where each module has a clear responsibility and minimal coupling to other modules.
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-
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- The library is designed around three core principles:
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-
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- 1. **Modularity** - Use only what you need
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- 2. **Composability** - Combine simple parts to build complex systems
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- 3. **Zero Dependencies** - Pure JavaScript, works everywhere
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-
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- ## Module Architecture
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-
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- ```
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- ┌─────────────────────────────────────────────────────────────────┐
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- │ GCanvas │
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- │ (index.js) │
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- ├─────────────────────────────────────────────────────────────────┤
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- │ │
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- │ ┌──────────────────────────────────────────────────────────┐ │
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- │ │ Core Modules │ │
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- │ │ ┌─────────────┐ ┌─────────────┐ ┌─────────────────┐ │ │
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- │ │ │ shapes/ │ │ game/ │ │ painter/ │ │ │
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- │ │ │ 40+ shapes │ │ Game loop │ │ Canvas API │ │ │
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- │ │ │ hierarchy │ │ Pipeline │ │ abstraction │ │ │
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- │ │ │ Group │ │ GameObject │ │ │ │ │
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- │ │ └─────────────┘ └─────────────┘ └─────────────────┘ │ │
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- │ └──────────────────────────────────────────────────────────┘ │
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- │ │
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- │ ┌──────────────────────────────────────────────────────────┐ │
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- │ │ Support Modules │ │
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- │ │ ┌────────┐ ┌────────┐ ┌────────┐ ┌────────┐ ┌────────┐ │ │
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- │ │ │ motion │ │ io │ │ math │ │ util │ │ mixins │ │ │
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- │ │ │ Tween │ │ Events │ │ Random │ │ Layout │ │Draggable│ │ │
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- │ │ │ Easing │ │ Mouse │ │ Noise │ │Position│ │ Anchor │ │ │
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- │ │ │ Motion │ │ Keys │ │Fractals│ │ZIndex │ │ │ │ │
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- │ │ │Tweenetik│ │ Touch │ │Patterns│ │ Tasks │ │ │ │ │
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- │ │ └────────┘ └────────┘ └────────┘ └────────┘ └────────┘ │ │
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- │ └──────────────────────────────────────────────────────────┘ │
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- │ │
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- │ ┌──────────────────────────────────────────────────────────┐ │
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- │ │ Utility Modules │ │
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- │ │ ┌────────┐ │ │
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- │ │ │ logger │ │ │
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- │ │ │ Logger │ │ │
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- │ │ │Loggable│ │ │
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- │ │ │DebugTab│ │ │
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- │ │ └────────┘ │ │
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- │ └──────────────────────────────────────────────────────────┘ │
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- │ │
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- └─────────────────────────────────────────────────────────────────┘
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- ```
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-
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- ## Module Responsibilities
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-
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- ### Core Modules
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-
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- | Module | Responsibility | Key Classes |
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- |--------|---------------|-------------|
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- | **shapes** | Visual primitives and rendering | `Shape`, `Circle`, `Rectangle`, `Group`, `Transformable` |
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- | **game** | Game loop, lifecycle, object management | `Game`, `Pipeline`, `GameObject`, `Scene` |
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- | **painter** | Canvas context abstraction | `Painter`, `PainterShapes`, `PainterText` |
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-
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- ### Support Modules
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-
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- | Module | Responsibility | Key Classes |
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- |--------|---------------|-------------|
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- | **motion** | Animation and tweening | `Motion`, `Tweenetik`, `Easing`, `Tween` |
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- | **io** | Input handling | `EventEmitter`, `Mouse`, `Keys`, `Touch`, `Input` |
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- | **math** | Mathematical utilities | `Random`, `Noise`, `Complex`, `Fractals`, `Patterns` |
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- | **util** | Layout and positioning | `Layout`, `Position`, `ZOrderedCollection` |
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- | **mixins** | Composable behaviors | `applyDraggable()`, `applyAnchor()` |
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-
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- ### Utility Modules
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-
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- | Module | Responsibility | Key Classes |
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- |--------|---------------|-------------|
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- | **logger** | Debug and logging | `Logger`, `Loggable`, `DebugTab` |
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-
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- ## Data Flow
84
-
85
- ```
86
- User Input Game Loop
87
- │ │
88
- ▼ ▼
89
- ┌────────┐ events ┌────────┐
90
- │ IO │ ──────────────────►│ Game │
91
- └────────┘ └────────┘
92
-
93
- ┌──────────────┼──────────────┐
94
- ▼ ▼ ▼
95
- ┌──────────┐ ┌──────────┐ ┌──────────┐
96
- │ Pipeline │ │ Tweenetik│ │ Painter │
97
- │ update() │ │ update() │ │ clear() │
98
- └──────────┘ └──────────┘ └──────────┘
99
-
100
-
101
- ┌──────────┐
102
- │GameObject│
103
- │ update() │
104
- │ render() │
105
- └──────────┘
106
-
107
-
108
- ┌──────────┐
109
- │ Shape │
110
- │ draw() │
111
- └──────────┘
112
-
113
-
114
- ┌──────────┐
115
- │ Painter │
116
- │ Canvas │
117
- └──────────┘
118
- ```
119
-
120
- ## Design Patterns
121
-
122
- ### 1. Inheritance Chain (Shapes)
123
-
124
- Shapes use a linear inheritance hierarchy where each class adds specific functionality:
125
-
126
- ```
127
- Euclidian → Geometry2d → Traceable → Renderable → Transformable → Shape
128
- ```
129
-
130
- See: [Rendering Pipeline](./rendering-pipeline.md)
131
-
132
- ### 2. Static Singleton (Painter)
133
-
134
- `Painter` is a static utility class initialized once with the canvas context:
135
-
136
- ```js
137
- Painter.init(ctx);
138
- Painter.shapes.circle(100, 100, 50);
139
- ```
140
-
141
- ### 3. Component Pattern (GameObject + Shape)
142
-
143
- GameObjects compose shapes rather than inheriting from them:
144
-
145
- ```js
146
- class Player extends GameObject {
147
- constructor(game) {
148
- super(game);
149
- this.shape = new Circle(40, { color: 'blue' });
150
- }
151
- }
152
- ```
153
-
154
- ### 4. Mixin Pattern (Behaviors)
155
-
156
- Optional behaviors are applied via mixin functions:
157
-
158
- ```js
159
- applyDraggable(gameObject, gameObject.shape);
160
- applyAnchor(gameObject, { anchor: 'top-right' });
161
- ```
162
-
163
- ### 5. Observer Pattern (Events)
164
-
165
- The `EventEmitter` provides pub-sub event handling:
166
-
167
- ```js
168
- game.events.on('click', (e) => { ... });
169
- game.events.emit('custom-event', data);
170
- ```
171
-
172
- ## Entry Point
173
-
174
- The main entry point (`src/index.js`) re-exports all modules:
175
-
176
- ```js
177
- export * from "./util";
178
- export * from "./math";
179
- export * from "./logger";
180
- export * from "./painter";
181
- export * from "./shapes";
182
- export * from "./io";
183
- export * from "./game";
184
- export * from "./motion";
185
- export * from "./mixins";
186
- ```
187
-
188
- This allows importing any component from the main package:
189
-
190
- ```js
191
- import { Game, Circle, Painter, Motion } from '@guinetik/gcanvas';
192
- ```
193
-
194
- ## Related
195
-
196
- - [Two-Layer Architecture](./two-layer-architecture.md) - Shape vs Game layer
197
- - [Rendering Pipeline](./rendering-pipeline.md) - Shape inheritance chain
198
- - [Game Lifecycle](./lifecycle.md) - Update/render cycle
199
-
200
- ## See Also
201
-
202
- - [Shapes Module](../modules/shapes/README.md)
203
- - [Game Module](../modules/game/README.md)
204
- - [Painter Module](../modules/painter/README.md)