@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,514 +0,0 @@
1
- /**
2
- * Particle System Showcase
3
- *
4
- * Organized display of particle effects in labeled stations:
5
- * - Fountain (water spray with gravity)
6
- * - Fire (rising flames with color gradient)
7
- * - Snow (gentle falling flakes)
8
- * - Confetti (burst on click)
9
- */
10
-
11
- import {
12
- Game,
13
- GameObject,
14
- Scene3D,
15
- Rectangle,
16
- TextShape,
17
- Painter,
18
- Camera3D,
19
- ParticleSystem,
20
- ParticleEmitter,
21
- Updaters,
22
- FPSCounter,
23
- Position,
24
- } from "../../src/index.js";
25
-
26
- const CONFIG = {
27
- backgroundColor: "#0a0a12",
28
- maxParticles: 20000, // Stress test: 20k particles
29
-
30
- // Station layout (as ratios of screen size)
31
- stationWidthRatio: 0.18, // 18% of screen width per station
32
- stationHeightRatio: 0.45, // 45% of screen height
33
- stationSpacingRatio: 0.03, // 3% of screen width between stations
34
- minStationWidth: 120,
35
- maxStationWidth: 220,
36
- minStationHeight: 150,
37
- maxStationHeight: 280,
38
-
39
- // Fountain settings
40
- fountain: {
41
- rate: 150, // 4x more
42
- velocity: { x: 0, y: -350, z: 0 },
43
- velocitySpread: { x: 40, y: 20, z: 40 },
44
- lifetime: { min: 2, max: 4 }, // Longer life
45
- size: { min: 3, max: 6 },
46
- color: { r: 100, g: 180, b: 255, a: 1 },
47
- },
48
-
49
- // Fire settings
50
- fire: {
51
- rate: 250, // Dense flames
52
- velocity: { x: 0, y: -60, z: 0 },
53
- velocitySpread: { x: 15, y: 10, z: 15 },
54
- lifetime: { min: 1, max: 2 }, // Longer life
55
- size: { min: 6, max: 12 },
56
- },
57
-
58
- // Snow settings
59
- snow: {
60
- rate: 80, // 5x more
61
- velocity: { x: 0, y: 40, z: 0 },
62
- velocitySpread: { x: 10, y: 5, z: 10 },
63
- lifetime: { min: 4, max: 7 }, // Longer life
64
- size: { min: 2, max: 4 },
65
- color: { r: 255, g: 255, b: 255, a: 0.9 },
66
- },
67
-
68
- // Confetti burst settings
69
- confetti: {
70
- velocity: { x: 0, y: -150, z: 0 },
71
- velocitySpread: { x: 100, y: 60, z: 100 },
72
- lifetime: { min: 2, max: 4 }, // Longer life
73
- size: { min: 5, max: 10 },
74
- },
75
- };
76
-
77
- /**
78
- * Station box GameObject for displaying a particle effect
79
- */
80
- class ParticleStation extends GameObject {
81
- constructor(game, x, y, width, height, label) {
82
- super(game, { x, y, width, height });
83
- this.z = 0; // For Scene3D projection
84
- this.label = label;
85
-
86
- // Background box using Rectangle shape
87
- this.bg = new Rectangle({
88
- width,
89
- height,
90
- color: "rgba(255, 255, 255, 0.03)",
91
- stroke: "rgba(255, 255, 255, 0.15)",
92
- lineWidth: 1,
93
- });
94
-
95
- // Label using TextShape
96
- this.labelText = new TextShape(label, {
97
- y: height / 2 - 15,
98
- font: "12px monospace",
99
- color: "#00FF00",
100
- align: "center",
101
- baseline: "middle",
102
- });
103
- this.labelText.x = x;
104
- this.bg.x = x;
105
- this.bg.y = y;
106
- }
107
-
108
- /**
109
- * Update station size and position
110
- */
111
- updateLayout(x, width, height) {
112
- this.x = x;
113
- this.width = width;
114
- this.height = height;
115
-
116
- // Update background rectangle
117
- this.bg.width = width;
118
- this.bg.height = height;
119
- this.bg.x = x;
120
- this.bg.y = this.y;
121
-
122
- // Update label position
123
- this.labelText.y = height / 2 - 15;
124
- this.labelText.x = x;
125
- }
126
-
127
- // Get emitter spawn position (center-bottom of station)
128
- getEmitterPosition() {
129
- return {
130
- x: this.x,
131
- y: this.y + this.height / 2 - 40,
132
- z: 0,
133
- };
134
- }
135
-
136
- // Get top position for snow
137
- getTopPosition() {
138
- return {
139
- x: this.x,
140
- y: -this.height / 2 + 10,
141
- z: 0,
142
- };
143
- }
144
-
145
- // Get bottom position for fountain/fire
146
- getBottomPosition() {
147
- return {
148
- x: this.x,
149
- y: this.height / 2 - 10,
150
- z: 0,
151
- };
152
- }
153
-
154
- // Get center position for confetti
155
- getCenterPosition() {
156
- return { x: this.x, y: this.y, z: 0 };
157
- }
158
-
159
- render() {
160
- super.render();
161
- this.bg.render();
162
- this.labelText.render();
163
- }
164
- }
165
-
166
- class ParticlesShowcase extends Game {
167
- constructor(canvas) {
168
- super(canvas);
169
- this.backgroundColor = CONFIG.backgroundColor;
170
- this.enableFluidSize();
171
- }
172
-
173
- init() {
174
- super.init();
175
-
176
- // Calculate initial sizes
177
- this.updateScaledSizes();
178
-
179
- // Setup Camera3D (subtle rotation for depth)
180
- this.camera = new Camera3D({
181
- rotationX: 0.2,
182
- rotationY: 0,
183
- perspective: 800,
184
- autoRotate: false,
185
- });
186
- this.camera.enableMouseControl(this.canvas);
187
-
188
- // Create stations layout
189
- this.createStations();
190
-
191
- // Create particle system with Camera3D
192
- this.particles = new ParticleSystem(this, {
193
- camera: this.camera,
194
- depthSort: true,
195
- maxParticles: CONFIG.maxParticles,
196
- blendMode: "screen",
197
- updaters: [
198
- Updaters.velocity,
199
- Updaters.lifetime,
200
- Updaters.gravity(120),
201
- Updaters.fadeOut,
202
- this.fireColorUpdater.bind(this),
203
- Updaters.shrink(0.2),
204
- ],
205
- });
206
-
207
- // Create emitters for each station
208
- this.createEmitters();
209
-
210
- this.pipeline.add(this.particles);
211
-
212
- // Confetti emitter (for bursts, not continuous)
213
- this.confettiEmitter = new ParticleEmitter({
214
- position: { x: 0, y: 0, z: 0 },
215
- velocity: CONFIG.confetti.velocity,
216
- velocitySpread: CONFIG.confetti.velocitySpread,
217
- lifetime: CONFIG.confetti.lifetime,
218
- size: CONFIG.confetti.size,
219
- color: { r: 255, g: 255, b: 0, a: 1 },
220
- rate: 0,
221
- shape: "triangle",
222
- });
223
-
224
- // Track emitter state
225
- this.emittersActive = true;
226
-
227
- // Click to burst confetti
228
- this.canvas.addEventListener("click", (e) => this.handleClick(e));
229
-
230
- // Space to toggle emitters
231
- window.addEventListener("keydown", (e) => {
232
- if (e.code === "Space") {
233
- this.toggleEmitters();
234
- }
235
- });
236
-
237
- // FPS counter anchored to bottom right
238
- this.fpsCounter = new FPSCounter(this, {
239
- anchor: Position.BOTTOM_RIGHT,
240
- anchorOffsetX: 0,
241
- anchorOffsetY: 0,
242
- color: "#0f0",
243
- });
244
- this.pipeline.add(this.fpsCounter);
245
- }
246
-
247
- createStations() {
248
- const labels = ["Fountain", "Fire", "Snow", "Confetti"];
249
- const totalWidth =
250
- labels.length * this.stationWidth +
251
- (labels.length - 1) * this.stationSpacing;
252
- const startX = -totalWidth / 2 + this.stationWidth / 2;
253
-
254
- // Create Scene3D to hold stations with camera projection
255
- this.stationScene = new Scene3D(this, {
256
- x: this.width / 2,
257
- y: this.height / 2,
258
- camera: this.camera,
259
- depthSort: false, // Stations are all at z=0
260
- scaleByDepth: true,
261
- });
262
-
263
- this.stations = labels.map((label, i) => {
264
- const x = startX + i * (this.stationWidth + this.stationSpacing);
265
- const station = new ParticleStation(
266
- this,
267
- x,
268
- 0,
269
- this.stationWidth,
270
- this.stationHeight,
271
- label,
272
- );
273
- this.stationScene.add(station);
274
- return station;
275
- });
276
-
277
- // Add to pipeline (will render before particles)
278
- this.pipeline.add(this.stationScene);
279
- }
280
-
281
- createEmitters() {
282
- // Fountain (station 0) - bottom of station, shoots up
283
- const fountainStation = this.stations[0];
284
- const fountainPos = fountainStation.getBottomPosition();
285
- this.particles.addEmitter(
286
- "fountain",
287
- new ParticleEmitter({
288
- position: { x: fountainPos.x, y: fountainPos.y + 20, z: 0 },
289
- spread: { x: 5, y: 0, z: 5 },
290
- velocity: CONFIG.fountain.velocity,
291
- velocitySpread: CONFIG.fountain.velocitySpread,
292
- lifetime: CONFIG.fountain.lifetime,
293
- size: CONFIG.fountain.size,
294
- color: CONFIG.fountain.color,
295
- rate: CONFIG.fountain.rate,
296
- shape: "circle",
297
- }),
298
- );
299
-
300
- // Fire (station 1) - bottom of station, flames rise up
301
- const fireStation = this.stations[1];
302
- const firePos = fireStation.getBottomPosition();
303
- this.particles.addEmitter(
304
- "fire",
305
- new ParticleEmitter({
306
- position: { x: firePos.x, y: firePos.y, z: 0 },
307
- spread: { x: 60, y: 0, z: 30 },
308
- velocity: CONFIG.fire.velocity,
309
- velocitySpread: { x: 40, y: 15, z: 40 },
310
- lifetime: CONFIG.fire.lifetime,
311
- size: CONFIG.fire.size,
312
- color: { r: 255, g: 120, b: 40, a: 1 },
313
- rate: CONFIG.fire.rate,
314
- shape: "square",
315
- }),
316
- );
317
-
318
- // Snow (station 2) - top of station, falls down
319
- const snowStation = this.stations[2];
320
- const snowPos = snowStation.getTopPosition();
321
- this.particles.addEmitter(
322
- "snow",
323
- new ParticleEmitter({
324
- position: { x: snowPos.x, y: snowPos.y - 10, z: 0 },
325
- spread: { x: this.stationWidth * 0.4, y: 0, z: 30 },
326
- velocity: CONFIG.snow.velocity,
327
- velocitySpread: CONFIG.snow.velocitySpread,
328
- lifetime: CONFIG.snow.lifetime,
329
- size: CONFIG.snow.size,
330
- color: CONFIG.snow.color,
331
- rate: CONFIG.snow.rate,
332
- shape: "circle",
333
- }),
334
- );
335
- }
336
-
337
- fireColorUpdater(p, dt) {
338
- // Only apply to fire particles (squares)
339
- if (p.shape !== "square") return;
340
-
341
- const t = p.progress;
342
- // Orange -> Red -> Dark
343
- p.color.r = Math.floor(255 * (1 - t * 0.2));
344
- p.color.g = Math.floor(120 * (1 - t * 0.9));
345
- p.color.b = Math.floor(40 * (1 - t));
346
- }
347
-
348
- handleClick(e) {
349
- // Confetti always spawns at its station center
350
- const confettiStation = this.stations[3];
351
- const pos = confettiStation.getCenterPosition();
352
-
353
- this.confettiEmitter.position.x = pos.x;
354
- this.confettiEmitter.position.y = pos.y;
355
- this.confettiEmitter.position.z = pos.z;
356
-
357
- // Randomize confetti colors
358
- const colors = [
359
- { r: 255, g: 80, b: 80 },
360
- { r: 80, g: 255, b: 80 },
361
- { r: 80, g: 80, b: 255 },
362
- { r: 255, g: 255, b: 80 },
363
- { r: 255, g: 80, b: 255 },
364
- { r: 80, g: 255, b: 255 },
365
- ];
366
-
367
- // Burst with random colors
368
- for (let i = 0; i < 40; i++) {
369
- const color = colors[Math.floor(Math.random() * colors.length)];
370
- this.confettiEmitter.color = { ...color, a: 1 };
371
- this.particles.burst(1, this.confettiEmitter);
372
- }
373
- }
374
-
375
- toggleEmitters() {
376
- this.emittersActive = !this.emittersActive;
377
-
378
- for (const emitter of this.particles.emitters.values()) {
379
- emitter.active = this.emittersActive;
380
- }
381
- }
382
-
383
- /**
384
- * Calculate responsive station sizes based on screen dimensions
385
- */
386
- updateScaledSizes() {
387
- // Calculate station dimensions from ratios with min/max bounds
388
- this.stationWidth = Math.max(
389
- CONFIG.minStationWidth,
390
- Math.min(CONFIG.maxStationWidth, this.width * CONFIG.stationWidthRatio),
391
- );
392
- this.stationHeight = Math.max(
393
- CONFIG.minStationHeight,
394
- Math.min(CONFIG.maxStationHeight, this.height * CONFIG.stationHeightRatio),
395
- );
396
- this.stationSpacing = this.width * CONFIG.stationSpacingRatio;
397
- }
398
-
399
- /**
400
- * Update station positions and sizes, then update emitters to match
401
- */
402
- updateStationLayout() {
403
- if (!this.stations) return;
404
-
405
- const totalWidth =
406
- this.stations.length * this.stationWidth +
407
- (this.stations.length - 1) * this.stationSpacing;
408
- const startX = -totalWidth / 2 + this.stationWidth / 2;
409
-
410
- // Update each station's position and size
411
- for (let i = 0; i < this.stations.length; i++) {
412
- const x = startX + i * (this.stationWidth + this.stationSpacing);
413
- this.stations[i].updateLayout(x, this.stationWidth, this.stationHeight);
414
- }
415
-
416
- // Update emitter positions to follow stations
417
- this.updateEmitterPositions();
418
- }
419
-
420
- /**
421
- * Update emitter positions to match station positions
422
- */
423
- updateEmitterPositions() {
424
- if (!this.particles || !this.stations) return;
425
-
426
- // Fountain emitter
427
- const fountainEmitter = this.particles.emitters.get("fountain");
428
- if (fountainEmitter) {
429
- const pos = this.stations[0].getBottomPosition();
430
- fountainEmitter.position.x = pos.x;
431
- fountainEmitter.position.y = pos.y + 20;
432
- }
433
-
434
- // Fire emitter
435
- const fireEmitter = this.particles.emitters.get("fire");
436
- if (fireEmitter) {
437
- const pos = this.stations[1].getBottomPosition();
438
- fireEmitter.position.x = pos.x;
439
- fireEmitter.position.y = pos.y;
440
- }
441
-
442
- // Snow emitter
443
- const snowEmitter = this.particles.emitters.get("snow");
444
- if (snowEmitter) {
445
- const pos = this.stations[2].getTopPosition();
446
- snowEmitter.position.x = pos.x;
447
- snowEmitter.position.y = pos.y - 10;
448
- snowEmitter.spread.x = this.stationWidth * 0.4;
449
- }
450
- }
451
-
452
- /**
453
- * Handle window resize
454
- */
455
- onResize() {
456
- this.updateScaledSizes();
457
- this.updateStationLayout();
458
- }
459
-
460
- update(dt) {
461
- super.update(dt);
462
- this.camera.update(dt);
463
-
464
- // Keep stationScene centered
465
- this.stationScene.x = this.width / 2;
466
- this.stationScene.y = this.height / 2;
467
- }
468
-
469
- render() {
470
- super.render();
471
- // Stations are rendered by Scene3D through the pipeline
472
- // Draw HUD on top
473
- this.drawHUD();
474
- }
475
-
476
- drawHUD() {
477
- Painter.useCtx((ctx) => {
478
- ctx.font = "11px monospace";
479
- ctx.textAlign = "left";
480
-
481
- // Particle count
482
- ctx.fillStyle = "#666";
483
- ctx.fillText(
484
- `Particles: ${this.particles.particleCount} / ${CONFIG.maxParticles}`,
485
- 15,
486
- this.height - 45,
487
- );
488
- ctx.fillText(`Pool: ${this.particles.poolSize}`, 15, this.height - 30);
489
-
490
- // Emitter status
491
- ctx.fillStyle = this.emittersActive ? "#8a8" : "#a88";
492
- ctx.fillText(
493
- `Emitters: ${this.emittersActive ? "ON" : "OFF"} (Space)`,
494
- 15,
495
- this.height - 15,
496
- );
497
-
498
- // Instructions (bottom center)
499
- ctx.textAlign = "center";
500
- ctx.fillStyle = "#444";
501
- ctx.fillText(
502
- "click to burst confetti | drag to orbit",
503
- this.width / 2,
504
- this.height - 15,
505
- );
506
- });
507
- }
508
- }
509
-
510
- window.addEventListener("load", () => {
511
- const canvas = document.getElementById("game");
512
- const demo = new ParticlesShowcase(canvas);
513
- demo.start();
514
- });