@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,354 +0,0 @@
1
- /**
2
- * BlackHole - Event horizon and photon ring for TDE demo
3
- *
4
- * Renders the black hole using direct canvas drawing.
5
- * State computed in update(), rendered in draw() via Painter.useCtx().
6
- */
7
- import { GameObject, Painter, Easing } from "../../../src/index.js";
8
-
9
- const CONFIG = {
10
- // Photon ring
11
- photonRingRatio: 1.8,
12
- photonRingGlowBase: 50,
13
-
14
- // Growth - starts SMALL, grows as it feeds
15
- initialMass: 0.1, // Start at 40% size
16
- maxMass: 1.1, // Can grow up to 150% of base size
17
- growthRate: 0.03, // How fast it grows per unit of mass added
18
-
19
- // Dormant state - starts DARK, wakes up as it feeds
20
- dormantGlow: 0.0, // NO glow when dormant (starts black)
21
- dormantRingAlpha: 0.0, // NO photon ring when dormant
22
-
23
- // Colors
24
- glowColorInner: [255, 220, 150],
25
- glowColorMid: [255, 150, 50],
26
- glowColorOuter: [255, 50, 0],
27
-
28
- // RELATIVISTIC JETS - fountain of particles from poles
29
- jets: {
30
- enabled: true,
31
- maxParticles: 1000,
32
- spawnRate: 15, // particles per second when active
33
- velocity: 800, // upward speed
34
- spread: 40, // horizontal spread
35
- lifetime: 2.0, // seconds
36
- size: { min: 1, max: 2 },
37
- color: { r: 250, g: 255, b: 255 }, // Blue-white
38
- },
39
- };
40
-
41
- export class BlackHole extends GameObject {
42
- /**
43
- * @param {Game} game - Game instance
44
- * @param {Object} options
45
- * @param {number} options.radius - Event horizon radius
46
- * @param {Camera3D} options.camera - Camera for projection
47
- */
48
- constructor(game, options = {}) {
49
- super(game, options);
50
-
51
- this.baseRadius = options.radius ?? 50;
52
- this.radius = this.baseRadius * Math.sqrt(CONFIG.initialMass); // Start smaller
53
- this.glowIntensity = options.glowIntensity ?? 0;
54
- this.accretionRate = 0;
55
- this.camera = options.camera;
56
-
57
- // Mass tracking for growth
58
- this.mass = CONFIG.initialMass;
59
- this.targetMass = CONFIG.initialMass;
60
-
61
- // Awakening state - BH starts dormant (black), wakes up as it feeds
62
- this.totalConsumed = 0;
63
- this.awakeningLevel = 0; // 0 = dormant (pure black), 1 = fully awake (full glow/ring)
64
- this.feedingPulse = 0; // Temporary glow boost when consuming particles
65
-
66
- // Screen position (computed in update, used in draw)
67
- this.screenX = game.width / 2;
68
- this.screenY = game.height / 2;
69
- this.screenScale = 1;
70
-
71
- // Relativistic jets - particles shooting from poles
72
- this.jetParticles = [];
73
- this.jetActive = false;
74
- this.jetSpawnAccum = 0;
75
- }
76
-
77
- /**
78
- * Initialize.
79
- */
80
- init() {
81
- this.jetParticles = [];
82
- }
83
-
84
- /**
85
- * Activate jets (during accretion phase).
86
- */
87
- setJetsActive(active) {
88
- this.jetActive = active;
89
- }
90
-
91
- /**
92
- * Update sizing when window resizes.
93
- */
94
- updateRadius(radius) {
95
- this.baseRadius = radius;
96
- this.radius = this.baseRadius * Math.sqrt(this.mass);
97
- }
98
-
99
- /**
100
- * Set glow intensity (0-1).
101
- */
102
- setGlowIntensity(intensity) {
103
- this.glowIntensity = Math.max(0, Math.min(1, intensity));
104
- }
105
-
106
- /**
107
- * Set accretion rate for color/intensity effects.
108
- */
109
- setAccretionRate(rate) {
110
- this.accretionRate = rate;
111
- }
112
-
113
- /**
114
- * Add mass from accreted particles.
115
- * Black hole grows and "wakes up" as it feeds.
116
- */
117
- addMass(amount) {
118
- // Grow SLOWLY over time
119
- this.targetMass = Math.min(
120
- CONFIG.maxMass,
121
- this.targetMass + amount * CONFIG.growthRate * 0.5,
122
- );
123
-
124
- // Track total consumed for awakening effect
125
- this.totalConsumed += amount;
126
-
127
- // Awakening: glow and ring intensity increase as BH feeds
128
- // Slower awakening for more gradual effect
129
- const awakeningProgress = Math.min(1, this.totalConsumed * 0.15);
130
- this.awakeningLevel = Math.max(this.awakeningLevel, awakeningProgress);
131
-
132
- // FEEDING PULSE - temporary glow boost when consuming
133
- this.feedingPulse = Math.min(1, this.feedingPulse + amount * 0.3);
134
- }
135
-
136
- /**
137
- * Reset mass to initial value (dormant state).
138
- */
139
- resetMass() {
140
- this.mass = CONFIG.initialMass;
141
- this.targetMass = CONFIG.initialMass;
142
- this.radius = this.baseRadius * Math.sqrt(CONFIG.initialMass);
143
- this.jetParticles = [];
144
- this.jetActive = false;
145
- this.totalConsumed = 0;
146
- this.awakeningLevel = 0; // Starts fully dormant
147
- this.feedingPulse = 0;
148
- }
149
-
150
- /**
151
- * Update - compute render state and jets.
152
- */
153
- update(dt) {
154
- super.update(dt);
155
-
156
- // Smoothly grow mass toward target (SLOW growth)
157
- if (this.mass !== this.targetMass) {
158
- this.mass = Easing.lerp(this.mass, this.targetMass, 0.02);
159
- this.radius = this.baseRadius * Math.sqrt(this.mass);
160
- }
161
-
162
- // Decay feeding pulse over time (creates pulsing glow when feeding)
163
- if (this.feedingPulse > 0) {
164
- this.feedingPulse = Math.max(0, this.feedingPulse - dt * 2);
165
- }
166
-
167
- // Project (0,0,0) through camera to get screen position
168
- if (this.camera) {
169
- const projected = this.camera.project(0, 0, 0);
170
- this.screenX = this.game.width / 2 + projected.x;
171
- this.screenY = this.game.height / 2 + projected.y;
172
- this.screenScale = projected.scale;
173
- }
174
-
175
- // Update relativistic jets
176
- this.updateJets(dt);
177
- }
178
-
179
- /**
180
- * Update jet particles - spawn new ones and move existing.
181
- */
182
- updateJets(dt) {
183
- const cfg = CONFIG.jets;
184
- if (!cfg.enabled) return;
185
-
186
- // Spawn new jet particles when active
187
- if (this.jetActive && this.jetParticles.length < cfg.maxParticles) {
188
- this.jetSpawnAccum += dt * cfg.spawnRate;
189
- while (
190
- this.jetSpawnAccum >= 1 &&
191
- this.jetParticles.length < cfg.maxParticles
192
- ) {
193
- this.jetSpawnAccum -= 1;
194
-
195
- // Spawn from north pole (shooting upward)
196
- const spread = (Math.random() - 0.5) * cfg.spread;
197
- const spreadZ = (Math.random() - 0.5) * cfg.spread;
198
-
199
- this.jetParticles.push({
200
- x: spread,
201
- y: -this.radius * 0.5, // Start just above BH
202
- z: spreadZ,
203
- vx: spread * 2,
204
- vy: -cfg.velocity * (0.8 + Math.random() * 0.4), // Upward (negative y)
205
- vz: spreadZ * 2,
206
- age: 0,
207
- lifetime: cfg.lifetime * (0.8 + Math.random() * 0.4),
208
- size: cfg.size.min + Math.random() * (cfg.size.max - cfg.size.min),
209
- });
210
- }
211
- }
212
-
213
- // Update existing particles
214
- for (let i = this.jetParticles.length - 1; i >= 0; i--) {
215
- const p = this.jetParticles[i];
216
- p.age += dt;
217
-
218
- if (p.age >= p.lifetime) {
219
- this.jetParticles.splice(i, 1);
220
- continue;
221
- }
222
-
223
- // Move particle
224
- p.x += p.vx * dt;
225
- p.y += p.vy * dt;
226
- p.z += p.vz * dt;
227
-
228
- // Slight deceleration
229
- p.vy *= 0.995;
230
- }
231
- }
232
-
233
- /**
234
- * Draw the black hole with photon ring glow and jets.
235
- * Uses Painter.useCtx() for direct canvas drawing.
236
- * BH starts dormant (pure black) and "wakes up" as it feeds.
237
- */
238
- render() {
239
- super.render();
240
- const scaledRadius = this.radius * this.screenScale;
241
-
242
- // Awakening-based intensity - BH starts black, glows as it feeds
243
- // awakeningLevel: 0 = dormant (black), 1 = fully awake
244
- const awakeningFactor = Easing.easeOutQuad(this.awakeningLevel);
245
-
246
- // FEEDING PULSE adds extra glow when actively consuming
247
- const pulseBoost = this.feedingPulse * 0.5;
248
-
249
- // Glow intensity scales with awakening + activity + feeding pulse
250
- const activeIntensity = this.glowIntensity * awakeningFactor + pulseBoost;
251
- const totalIntensity = Math.min(1, activeIntensity);
252
-
253
- // Ring only appears as BH awakens (also boosted by feeding)
254
- const ringAlpha =
255
- awakeningFactor * Math.max(0.3, this.glowIntensity) + pulseBoost * 0.3;
256
-
257
- // Screen center for projections
258
- const cx = this.game.width / 2;
259
- const cy = this.game.height / 2;
260
-
261
- Painter.useCtx((ctx) => {
262
- // Draw jet particles FIRST (behind black hole)
263
- if (this.jetParticles.length > 0) {
264
- const cfg = CONFIG.jets;
265
- ctx.shadowBlur = 3;
266
- ctx.shadowColor = `rgba(${cfg.color.r}, ${cfg.color.g}, ${cfg.color.b}, 0.5)`;
267
-
268
- for (const p of this.jetParticles) {
269
- // Project through camera - absolute screen position
270
- const projected = this.camera.project(p.x, p.y, p.z);
271
- const jetScreenX = cx + projected.x;
272
- const jetScreenY = cy + projected.y;
273
-
274
- // Skip if behind camera
275
- if (projected.scale <= 0) continue;
276
-
277
- // Fade with age
278
- const lifeRatio = 1 - p.age / p.lifetime;
279
- const alpha = lifeRatio * 0.8;
280
-
281
- ctx.fillStyle = `rgba(${cfg.color.r}, ${cfg.color.g}, ${cfg.color.b}, ${alpha})`;
282
- ctx.beginPath();
283
- ctx.arc(
284
- jetScreenX,
285
- jetScreenY,
286
- p.size * projected.scale,
287
- 0,
288
- Math.PI * 2,
289
- );
290
- ctx.fill();
291
- }
292
- }
293
-
294
- // Only draw glow effects if BH has awakened
295
- if (totalIntensity > 0.01) {
296
- // Outer glow layer - fades in as BH awakens
297
- ctx.shadowBlur = 25 * totalIntensity;
298
- ctx.shadowColor = `rgba(255, 100, 30, ${totalIntensity * 0.8})`;
299
- ctx.fillStyle = `rgba(255, 120, 40, ${totalIntensity * 0.15})`;
300
- ctx.beginPath();
301
- ctx.arc(this.screenX, this.screenY, scaledRadius * 1.8, 0, Math.PI * 2);
302
- ctx.fill();
303
- }
304
-
305
- // Photon ring - only appears as BH awakens
306
- if (ringAlpha > 0.01) {
307
- ctx.shadowBlur = 12 * ringAlpha;
308
- ctx.shadowColor = `rgba(255, 180, 60, ${ringAlpha * 0.9})`;
309
- ctx.fillStyle = `rgba(255, 180, 80, ${ringAlpha * 0.3})`;
310
- ctx.beginPath();
311
- ctx.arc(
312
- this.screenX,
313
- this.screenY,
314
- scaledRadius * 1.15,
315
- 0,
316
- Math.PI * 2,
317
- );
318
- ctx.fill();
319
- }
320
-
321
- // Event horizon (the void) - ALWAYS has subtle edge gradient
322
- ctx.shadowBlur = 0;
323
-
324
- // Gradient: slightly visible dark edge, pure black center
325
- // Edge gets slightly brighter when awakened (more visible ring edge)
326
- const edgeBrightness = Math.round(18 + awakeningFactor * 20); // 18-38
327
- const midBrightness = Math.round(10 + awakeningFactor * 12); // 10-22
328
-
329
- const horizonGradient = ctx.createRadialGradient(
330
- this.screenX,
331
- this.screenY,
332
- scaledRadius * 0.6,
333
- this.screenX,
334
- this.screenY,
335
- scaledRadius,
336
- );
337
- horizonGradient.addColorStop(0, "#000"); // Pure black center
338
- horizonGradient.addColorStop(0.5, "#000"); // Still black
339
- horizonGradient.addColorStop(
340
- 0.8,
341
- `rgb(${midBrightness}, ${midBrightness}, ${midBrightness + 8})`,
342
- );
343
- horizonGradient.addColorStop(
344
- 1,
345
- `rgb(${edgeBrightness}, ${edgeBrightness}, ${edgeBrightness + 8})`,
346
- );
347
-
348
- ctx.fillStyle = horizonGradient;
349
- ctx.beginPath();
350
- ctx.arc(this.screenX, this.screenY, scaledRadius, 0, Math.PI * 2);
351
- ctx.fill();
352
- });
353
- }
354
- }